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** Big Maps Projects code (incl. Multiplayer v1.5 ** ********************************************************** - Merged Big Maps Project code from BMP+MP trunk (Revision: 3340) o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - Before THIS merge, I made a branch of the existing 1.13 source o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src - Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago - I will add VS 2010 projects and solution file in the next few days git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
26 lines
558 B
C
26 lines
558 B
C
#ifndef _SPREAD_BURST_H
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#define _SPREAD_BURST_H
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#define MAX_BURST_LOCATIONS 50
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typedef struct
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{
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INT16 sX;
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INT16 sY;
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INT32 sGridNo;
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} BURST_LOCATIONS;
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extern BURST_LOCATIONS gsBurstLocations[ MAX_BURST_LOCATIONS ];
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extern INT8 gbNumBurstLocations;
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void ResetBurstLocations( );
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void AccumulateBurstLocation( INT32 sGridNo );
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void PickBurstLocations( SOLDIERTYPE *pSoldier );
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void AIPickBurstLocations( SOLDIERTYPE *pSoldier, INT8 bTargets, SOLDIERTYPE *pTargets[5] );
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void RenderAccumulatedBurstLocations( );
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#endif |