Files
source/Strategic/Map Screen Interface Border.h
T

112 lines
2.5 KiB
C

#ifndef __MAP_INTERFACE_BORDER_H
#define __MAP_INTERFACE_BORDER_H
#include "Types.h"
#define MAP_BORDER_START_X 261
#define MAP_BORDER_START_Y 0
// scroll directions
enum{
ZOOM_MAP_SCROLL_UP =0,
ZOOM_MAP_SCROLL_DWN,
ZOOM_MAP_SCROLL_RIGHT,
ZOOM_MAP_SCROLL_LEFT,
};
enum{
EAST_DIR = 0,
WEST_DIR,
NORTH_DIR,
SOUTH_DIR,
};
enum{
MAP_BORDER_TOWN_BTN =0,
MAP_BORDER_MINE_BTN,
MAP_BORDER_TEAMS_BTN,
MAP_BORDER_AIRSPACE_BTN,
MAP_BORDER_ITEM_BTN,
MAP_BORDER_MILITIA_BTN,
};
/*
enum{
MAP_BORDER_RAISE_LEVEL=0,
MAP_BORDER_LOWER_LEVEL,
};
*/
#define MAP_LEVEL_MARKER_X 565
#define MAP_LEVEL_MARKER_Y 323
#define MAP_LEVEL_MARKER_DELTA 8
#define MAP_LEVEL_MARKER_WIDTH ( 620 - MAP_LEVEL_MARKER_X )
extern BOOLEAN fShowTownFlag;
extern BOOLEAN fShowMineFlag;
extern BOOLEAN fShowTeamFlag;
extern BOOLEAN fShowMilitia;
extern BOOLEAN fShowAircraftFlag;
extern BOOLEAN fShowItemsFlag;
extern BOOLEAN fZoomFlag;
//extern BOOLEAN fShowVehicleFlag;
//extern BOOLEAN fMapScrollDueToPanelButton;
//extern BOOLEAN fCursorIsOnMapScrollButtons;
//extern BOOLEAN fDisabledMapBorder;
// scroll animation
extern INT32 giScrollButtonState;
BOOLEAN LoadMapBorderGraphics( void );
void DeleteMapBorderGraphics( void );
void RenderMapBorder( void );
//void RenderMapBorderCorner( void );
//void ShowDestinationOfPlottedPath( STR16 pLoc );
//void ResetAircraftButton( void );
//void HandleMapScrollButtonStates( void );
void ToggleShowTownsMode( void );
void ToggleShowMinesMode( void );
void ToggleShowMilitiaMode( void );
void ToggleShowTeamsMode( void );
void ToggleAirspaceMode( void );
void ToggleItemsFilter( void );
void TurnOnShowTeamsMode( void );
void TurnOnAirSpaceMode( void );
void TurnOnItemFilterMode( void );
/*
// enable disable map border
void DisableMapBorderRegion( void );
void EnableMapBorderRegion( void );
*/
// create/destroy buttons for map border region
void DeleteMapBorderButtons( void );
BOOLEAN CreateButtonsForMapBorder( void );
// render the pop up for eta in path plotting in map screen
void RenderMapBorderEtaPopUp( void );
BOOLEAN DoesPlayerHaveAnyMilitia( void );
//void UpdateLevelButtonStates( void );
// create mouse regions for level markers
void CreateMouseRegionsForLevelMarkers( void );
void DeleteMouseRegionsForLevelMarkers( void );
void InitMapScreenFlags( void );
void MapBorderButtonOff( UINT8 ubBorderButtonIndex );
void MapBorderButtonOn( UINT8 ubBorderButtonIndex );
#endif