mirror of
https://github.com/1dot13/source.git
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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
908 lines
29 KiB
Makefile
908 lines
29 KiB
Makefile
# Microsoft Developer Studio Generated NMAKE File, Based on TacticalAI.dsp
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!IF "$(CFG)" == ""
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CFG=TacticalAI - Win32 Demo Bounds Checker
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!MESSAGE No configuration specified. Defaulting to TacticalAI - Win32 Demo Bounds Checker.
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!ENDIF
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!IF "$(CFG)" != "TacticalAI - Win32 Release" && "$(CFG)" != "TacticalAI - Win32 Debug" && "$(CFG)" != "TacticalAI - Win32 Release with Debug Info" && "$(CFG)" != "TacticalAI - Win32 Bounds Checker" && "$(CFG)" != "TacticalAI - Win32 Debug Demo" && "$(CFG)" != "TacticalAI - Win32 Release Demo" && "$(CFG)" != "TacticalAI - Win32 Demo Release with Debug Info" && "$(CFG)" != "TacticalAI - Win32 Demo Bounds Checker"
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!MESSAGE Invalid configuration "$(CFG)" specified.
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "TacticalAI.mak" CFG="TacticalAI - Win32 Demo Bounds Checker"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "TacticalAI - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "TacticalAI - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "TacticalAI - Win32 Release with Debug Info" (based on "Win32 (x86) Static Library")
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!MESSAGE "TacticalAI - Win32 Bounds Checker" (based on "Win32 (x86) Static Library")
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!MESSAGE "TacticalAI - Win32 Debug Demo" (based on "Win32 (x86) Static Library")
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!MESSAGE "TacticalAI - Win32 Release Demo" (based on "Win32 (x86) Static Library")
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!MESSAGE "TacticalAI - Win32 Demo Release with Debug Info" (based on "Win32 (x86) Static Library")
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!MESSAGE "TacticalAI - Win32 Demo Bounds Checker" (based on "Win32 (x86) Static Library")
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!MESSAGE
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!ERROR An invalid configuration is specified.
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!ENDIF
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!IF "$(OS)" == "Windows_NT"
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NULL=
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!ELSE
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NULL=nul
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!ENDIF
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "TacticalAI - Win32 Release"
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OUTDIR=.\Release
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INTDIR=.\Release
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# Begin Custom Macros
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OutDir=.\Release
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# End Custom Macros
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ALL : "$(OUTDIR)\TacticalAI.lib" "$(OUTDIR)\TacticalAI.bsc"
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CLEAN :
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-@erase "$(INTDIR)\AIList.obj"
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-@erase "$(INTDIR)\AIList.sbr"
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-@erase "$(INTDIR)\AIMain.obj"
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-@erase "$(INTDIR)\AIMain.sbr"
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-@erase "$(INTDIR)\AIUtils.obj"
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-@erase "$(INTDIR)\AIUtils.sbr"
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-@erase "$(INTDIR)\Attacks.obj"
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-@erase "$(INTDIR)\Attacks.sbr"
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-@erase "$(INTDIR)\CreatureDecideAction.obj"
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-@erase "$(INTDIR)\CreatureDecideAction.sbr"
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-@erase "$(INTDIR)\DecideAction.obj"
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-@erase "$(INTDIR)\DecideAction.sbr"
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-@erase "$(INTDIR)\FindLocations.obj"
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-@erase "$(INTDIR)\FindLocations.sbr"
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-@erase "$(INTDIR)\Knowledge.obj"
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-@erase "$(INTDIR)\Knowledge.sbr"
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-@erase "$(INTDIR)\Medical.obj"
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-@erase "$(INTDIR)\Medical.sbr"
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-@erase "$(INTDIR)\Movement.obj"
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-@erase "$(INTDIR)\Movement.sbr"
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-@erase "$(INTDIR)\NPC.obj"
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-@erase "$(INTDIR)\NPC.sbr"
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-@erase "$(INTDIR)\PanicButtons.obj"
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-@erase "$(INTDIR)\PanicButtons.sbr"
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-@erase "$(INTDIR)\QuestDebug.obj"
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-@erase "$(INTDIR)\QuestDebug.sbr"
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-@erase "$(INTDIR)\Realtime.obj"
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-@erase "$(INTDIR)\Realtime.sbr"
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-@erase "$(INTDIR)\vc60.idb"
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-@erase "$(OUTDIR)\TacticalAI.bsc"
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-@erase "$(OUTDIR)\TacticalAI.lib"
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"$(OUTDIR)" :
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if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
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CPP_PROJ=/nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\TacticalAI.pch" /YX"AI All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
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BSC32=bscmake.exe
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BSC32_FLAGS=/nologo /o"$(OUTDIR)\TacticalAI.bsc"
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BSC32_SBRS= \
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"$(INTDIR)\AIList.sbr" \
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"$(INTDIR)\AIMain.sbr" \
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"$(INTDIR)\AIUtils.sbr" \
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"$(INTDIR)\Attacks.sbr" \
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"$(INTDIR)\CreatureDecideAction.sbr" \
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"$(INTDIR)\DecideAction.sbr" \
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"$(INTDIR)\FindLocations.sbr" \
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"$(INTDIR)\Knowledge.sbr" \
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"$(INTDIR)\Medical.sbr" \
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"$(INTDIR)\Movement.sbr" \
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"$(INTDIR)\NPC.sbr" \
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"$(INTDIR)\PanicButtons.sbr" \
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"$(INTDIR)\QuestDebug.sbr" \
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"$(INTDIR)\Realtime.sbr"
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"$(OUTDIR)\TacticalAI.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
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$(BSC32) @<<
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$(BSC32_FLAGS) $(BSC32_SBRS)
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<<
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LIB32=link.exe -lib
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LIB32_FLAGS=/nologo /out:"$(OUTDIR)\TacticalAI.lib"
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LIB32_OBJS= \
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"$(INTDIR)\AIList.obj" \
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"$(INTDIR)\AIMain.obj" \
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"$(INTDIR)\AIUtils.obj" \
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"$(INTDIR)\Attacks.obj" \
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"$(INTDIR)\CreatureDecideAction.obj" \
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"$(INTDIR)\DecideAction.obj" \
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"$(INTDIR)\FindLocations.obj" \
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"$(INTDIR)\Knowledge.obj" \
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"$(INTDIR)\Medical.obj" \
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"$(INTDIR)\Movement.obj" \
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"$(INTDIR)\NPC.obj" \
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"$(INTDIR)\PanicButtons.obj" \
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"$(INTDIR)\QuestDebug.obj" \
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"$(INTDIR)\Realtime.obj"
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"$(OUTDIR)\TacticalAI.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
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$(LIB32) @<<
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$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
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<<
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!ELSEIF "$(CFG)" == "TacticalAI - Win32 Debug"
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OUTDIR=.\Debug
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INTDIR=.\Debug
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# Begin Custom Macros
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OutDir=.\Debug
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# End Custom Macros
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ALL : "$(OUTDIR)\TacticalAI.lib" "$(OUTDIR)\TacticalAI.bsc"
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CLEAN :
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-@erase "$(INTDIR)\AIList.obj"
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-@erase "$(INTDIR)\AIList.sbr"
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-@erase "$(INTDIR)\AIMain.obj"
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-@erase "$(INTDIR)\AIMain.sbr"
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-@erase "$(INTDIR)\AIUtils.obj"
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-@erase "$(INTDIR)\AIUtils.sbr"
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-@erase "$(INTDIR)\Attacks.obj"
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-@erase "$(INTDIR)\Attacks.sbr"
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-@erase "$(INTDIR)\CreatureDecideAction.obj"
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-@erase "$(INTDIR)\CreatureDecideAction.sbr"
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-@erase "$(INTDIR)\DecideAction.obj"
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-@erase "$(INTDIR)\DecideAction.sbr"
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-@erase "$(INTDIR)\FindLocations.obj"
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-@erase "$(INTDIR)\FindLocations.sbr"
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-@erase "$(INTDIR)\Knowledge.obj"
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-@erase "$(INTDIR)\Knowledge.sbr"
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-@erase "$(INTDIR)\Medical.obj"
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-@erase "$(INTDIR)\Medical.sbr"
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-@erase "$(INTDIR)\Movement.obj"
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-@erase "$(INTDIR)\Movement.sbr"
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-@erase "$(INTDIR)\NPC.obj"
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-@erase "$(INTDIR)\NPC.sbr"
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-@erase "$(INTDIR)\PanicButtons.obj"
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-@erase "$(INTDIR)\PanicButtons.sbr"
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-@erase "$(INTDIR)\QuestDebug.obj"
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-@erase "$(INTDIR)\QuestDebug.sbr"
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-@erase "$(INTDIR)\Realtime.obj"
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-@erase "$(INTDIR)\Realtime.sbr"
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-@erase "$(INTDIR)\vc60.idb"
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-@erase "$(OUTDIR)\TacticalAI.bsc"
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-@erase "$(OUTDIR)\TacticalAI.lib"
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"$(OUTDIR)" :
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if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
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CPP_PROJ=/nologo /MTd /W3 /GX /Z7 /Od /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "PRECOMPILEDHEADERS" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "_VTUNE_PROFILING" /D "XML_STATIC" /D "CINTERFACE" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\TacticalAI.pch" /YX"AI All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
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BSC32=bscmake.exe
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BSC32_FLAGS=/nologo /o"$(OUTDIR)\TacticalAI.bsc"
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BSC32_SBRS= \
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"$(INTDIR)\AIList.sbr" \
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"$(INTDIR)\AIMain.sbr" \
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"$(INTDIR)\AIUtils.sbr" \
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"$(INTDIR)\Attacks.sbr" \
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"$(INTDIR)\CreatureDecideAction.sbr" \
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"$(INTDIR)\DecideAction.sbr" \
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"$(INTDIR)\FindLocations.sbr" \
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"$(INTDIR)\Knowledge.sbr" \
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"$(INTDIR)\Medical.sbr" \
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"$(INTDIR)\Movement.sbr" \
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"$(INTDIR)\NPC.sbr" \
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"$(INTDIR)\PanicButtons.sbr" \
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"$(INTDIR)\QuestDebug.sbr" \
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"$(INTDIR)\Realtime.sbr"
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"$(OUTDIR)\TacticalAI.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
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$(BSC32) @<<
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$(BSC32_FLAGS) $(BSC32_SBRS)
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<<
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LIB32=link.exe -lib
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LIB32_FLAGS=/nologo /out:"$(OUTDIR)\TacticalAI.lib"
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LIB32_OBJS= \
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"$(INTDIR)\AIList.obj" \
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"$(INTDIR)\AIMain.obj" \
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"$(INTDIR)\AIUtils.obj" \
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"$(INTDIR)\Attacks.obj" \
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"$(INTDIR)\CreatureDecideAction.obj" \
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"$(INTDIR)\DecideAction.obj" \
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"$(INTDIR)\FindLocations.obj" \
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"$(INTDIR)\Knowledge.obj" \
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"$(INTDIR)\Medical.obj" \
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"$(INTDIR)\Movement.obj" \
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"$(INTDIR)\NPC.obj" \
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"$(INTDIR)\PanicButtons.obj" \
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"$(INTDIR)\QuestDebug.obj" \
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"$(INTDIR)\Realtime.obj"
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"$(OUTDIR)\TacticalAI.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
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$(LIB32) @<<
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$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
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<<
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!ELSEIF "$(CFG)" == "TacticalAI - Win32 Release with Debug Info"
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OUTDIR=.\Release with Debug
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INTDIR=.\Release with Debug
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# Begin Custom Macros
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OutDir=.\Release with Debug
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# End Custom Macros
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ALL : "$(OUTDIR)\TacticalAI.lib" "$(OUTDIR)\TacticalAI.bsc"
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CLEAN :
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-@erase "$(INTDIR)\AIList.obj"
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-@erase "$(INTDIR)\AIList.sbr"
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-@erase "$(INTDIR)\AIMain.obj"
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-@erase "$(INTDIR)\AIMain.sbr"
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-@erase "$(INTDIR)\AIUtils.obj"
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-@erase "$(INTDIR)\AIUtils.sbr"
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-@erase "$(INTDIR)\Attacks.obj"
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-@erase "$(INTDIR)\Attacks.sbr"
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-@erase "$(INTDIR)\CreatureDecideAction.obj"
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-@erase "$(INTDIR)\CreatureDecideAction.sbr"
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-@erase "$(INTDIR)\DecideAction.obj"
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-@erase "$(INTDIR)\DecideAction.sbr"
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-@erase "$(INTDIR)\FindLocations.obj"
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-@erase "$(INTDIR)\FindLocations.sbr"
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-@erase "$(INTDIR)\Knowledge.obj"
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-@erase "$(INTDIR)\Knowledge.sbr"
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-@erase "$(INTDIR)\Medical.obj"
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-@erase "$(INTDIR)\Medical.sbr"
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-@erase "$(INTDIR)\Movement.obj"
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-@erase "$(INTDIR)\Movement.sbr"
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-@erase "$(INTDIR)\NPC.obj"
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-@erase "$(INTDIR)\NPC.sbr"
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-@erase "$(INTDIR)\PanicButtons.obj"
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-@erase "$(INTDIR)\PanicButtons.sbr"
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-@erase "$(INTDIR)\QuestDebug.obj"
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-@erase "$(INTDIR)\QuestDebug.sbr"
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-@erase "$(INTDIR)\Realtime.obj"
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-@erase "$(INTDIR)\Realtime.sbr"
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-@erase "$(INTDIR)\vc60.idb"
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-@erase "$(INTDIR)\vc60.pdb"
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-@erase "$(OUTDIR)\TacticalAI.bsc"
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-@erase "$(OUTDIR)\TacticalAI.lib"
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"$(OUTDIR)" :
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if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
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CPP_PROJ=/nologo /MT /W4 /GX /Zi /O2 /I "..\laptop" /I "..\Standard Gaming Platform" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\TileEngine" /I "..\strategic" /I ".\\" /D "NDEBUG" /D "RELEASE_WITH_DEBUG_INFO" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /D "_VTUNE_PROFILING" /D "XML_STATIC" /D "CINTERFACE" /Fr"$(INTDIR)\\" /Fp"$(INTDIR)\TacticalAI.pch" /YX"AI All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
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BSC32=bscmake.exe
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BSC32_FLAGS=/nologo /o"$(OUTDIR)\TacticalAI.bsc"
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BSC32_SBRS= \
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"$(INTDIR)\AIList.sbr" \
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"$(INTDIR)\AIMain.sbr" \
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"$(INTDIR)\AIUtils.sbr" \
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"$(INTDIR)\Attacks.sbr" \
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"$(INTDIR)\CreatureDecideAction.sbr" \
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"$(INTDIR)\DecideAction.sbr" \
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"$(INTDIR)\FindLocations.sbr" \
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"$(INTDIR)\Knowledge.sbr" \
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"$(INTDIR)\Medical.sbr" \
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"$(INTDIR)\Movement.sbr" \
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"$(INTDIR)\NPC.sbr" \
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"$(INTDIR)\PanicButtons.sbr" \
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"$(INTDIR)\QuestDebug.sbr" \
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"$(INTDIR)\Realtime.sbr"
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"$(OUTDIR)\TacticalAI.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
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$(BSC32) @<<
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$(BSC32_FLAGS) $(BSC32_SBRS)
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<<
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LIB32=link.exe -lib
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LIB32_FLAGS=/nologo /out:"$(OUTDIR)\TacticalAI.lib"
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LIB32_OBJS= \
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"$(INTDIR)\AIList.obj" \
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"$(INTDIR)\AIMain.obj" \
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"$(INTDIR)\AIUtils.obj" \
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"$(INTDIR)\Attacks.obj" \
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"$(INTDIR)\CreatureDecideAction.obj" \
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"$(INTDIR)\DecideAction.obj" \
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"$(INTDIR)\FindLocations.obj" \
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"$(INTDIR)\Knowledge.obj" \
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"$(INTDIR)\Medical.obj" \
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"$(INTDIR)\Movement.obj" \
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"$(INTDIR)\NPC.obj" \
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"$(INTDIR)\PanicButtons.obj" \
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"$(INTDIR)\QuestDebug.obj" \
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"$(INTDIR)\Realtime.obj"
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"$(OUTDIR)\TacticalAI.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
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$(LIB32) @<<
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$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
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<<
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!ELSEIF "$(CFG)" == "TacticalAI - Win32 Bounds Checker"
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OUTDIR=.\Bounds Checker
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INTDIR=.\Bounds Checker
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# Begin Custom Macros
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OutDir=.\Bounds Checker
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# End Custom Macros
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ALL : "$(OUTDIR)\TacticalAI.lib" "$(OUTDIR)\TacticalAI.bsc"
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CLEAN :
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-@erase "$(INTDIR)\AIList.obj"
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-@erase "$(INTDIR)\AIList.sbr"
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-@erase "$(INTDIR)\AIMain.obj"
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-@erase "$(INTDIR)\AIMain.sbr"
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-@erase "$(INTDIR)\AIUtils.obj"
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-@erase "$(INTDIR)\AIUtils.sbr"
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-@erase "$(INTDIR)\Attacks.obj"
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-@erase "$(INTDIR)\Attacks.sbr"
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-@erase "$(INTDIR)\CreatureDecideAction.obj"
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-@erase "$(INTDIR)\CreatureDecideAction.sbr"
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-@erase "$(INTDIR)\DecideAction.obj"
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-@erase "$(INTDIR)\DecideAction.sbr"
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-@erase "$(INTDIR)\FindLocations.obj"
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-@erase "$(INTDIR)\FindLocations.sbr"
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-@erase "$(INTDIR)\Knowledge.obj"
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-@erase "$(INTDIR)\Knowledge.sbr"
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-@erase "$(INTDIR)\Medical.obj"
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-@erase "$(INTDIR)\Medical.sbr"
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-@erase "$(INTDIR)\Movement.obj"
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-@erase "$(INTDIR)\Movement.sbr"
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-@erase "$(INTDIR)\NPC.obj"
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-@erase "$(INTDIR)\NPC.sbr"
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-@erase "$(INTDIR)\PanicButtons.obj"
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-@erase "$(INTDIR)\PanicButtons.sbr"
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-@erase "$(INTDIR)\QuestDebug.obj"
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-@erase "$(INTDIR)\QuestDebug.sbr"
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-@erase "$(INTDIR)\Realtime.obj"
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|
-@erase "$(INTDIR)\Realtime.sbr"
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|
-@erase "$(INTDIR)\vc60.idb"
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|
-@erase "$(OUTDIR)\TacticalAI.bsc"
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|
-@erase "$(OUTDIR)\TacticalAI.lib"
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"$(OUTDIR)" :
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if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
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CPP_PROJ=/nologo /MTd /W3 /GX /Z7 /Od /I "\Standard Gaming Platform" /I "\ja2\Build" /I "\ja2\Build\Tactical" /I "\ja2\Build\Utils" /I "\ja2\Build\TileEngine" /I "\ja2\build\strategic" /I "\ja2\build\laptop" /D "_DEBUG" /D "BOUNDS_CHECKER" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /D "_VTUNE_PROFILING" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\TacticalAI.pch" /YX"AI All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
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BSC32=bscmake.exe
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|
BSC32_FLAGS=/nologo /o"$(OUTDIR)\TacticalAI.bsc"
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|
BSC32_SBRS= \
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|
"$(INTDIR)\AIList.sbr" \
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|
"$(INTDIR)\AIMain.sbr" \
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|
"$(INTDIR)\AIUtils.sbr" \
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"$(INTDIR)\Attacks.sbr" \
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"$(INTDIR)\CreatureDecideAction.sbr" \
|
|
"$(INTDIR)\DecideAction.sbr" \
|
|
"$(INTDIR)\FindLocations.sbr" \
|
|
"$(INTDIR)\Knowledge.sbr" \
|
|
"$(INTDIR)\Medical.sbr" \
|
|
"$(INTDIR)\Movement.sbr" \
|
|
"$(INTDIR)\NPC.sbr" \
|
|
"$(INTDIR)\PanicButtons.sbr" \
|
|
"$(INTDIR)\QuestDebug.sbr" \
|
|
"$(INTDIR)\Realtime.sbr"
|
|
|
|
"$(OUTDIR)\TacticalAI.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
|
|
$(BSC32) @<<
|
|
$(BSC32_FLAGS) $(BSC32_SBRS)
|
|
<<
|
|
|
|
LIB32=link.exe -lib
|
|
LIB32_FLAGS=/nologo /out:"$(OUTDIR)\TacticalAI.lib"
|
|
LIB32_OBJS= \
|
|
"$(INTDIR)\AIList.obj" \
|
|
"$(INTDIR)\AIMain.obj" \
|
|
"$(INTDIR)\AIUtils.obj" \
|
|
"$(INTDIR)\Attacks.obj" \
|
|
"$(INTDIR)\CreatureDecideAction.obj" \
|
|
"$(INTDIR)\DecideAction.obj" \
|
|
"$(INTDIR)\FindLocations.obj" \
|
|
"$(INTDIR)\Knowledge.obj" \
|
|
"$(INTDIR)\Medical.obj" \
|
|
"$(INTDIR)\Movement.obj" \
|
|
"$(INTDIR)\NPC.obj" \
|
|
"$(INTDIR)\PanicButtons.obj" \
|
|
"$(INTDIR)\QuestDebug.obj" \
|
|
"$(INTDIR)\Realtime.obj"
|
|
|
|
"$(OUTDIR)\TacticalAI.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
|
|
$(LIB32) @<<
|
|
$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
|
|
<<
|
|
|
|
!ELSEIF "$(CFG)" == "TacticalAI - Win32 Debug Demo"
|
|
|
|
OUTDIR=.\Debug Demo
|
|
INTDIR=.\Debug Demo
|
|
# Begin Custom Macros
|
|
OutDir=.\Debug Demo
|
|
# End Custom Macros
|
|
|
|
ALL : "$(OUTDIR)\TacticalAI.lib" "$(OUTDIR)\TacticalAI.bsc"
|
|
|
|
|
|
CLEAN :
|
|
-@erase "$(INTDIR)\AIList.obj"
|
|
-@erase "$(INTDIR)\AIList.sbr"
|
|
-@erase "$(INTDIR)\AIMain.obj"
|
|
-@erase "$(INTDIR)\AIMain.sbr"
|
|
-@erase "$(INTDIR)\AIUtils.obj"
|
|
-@erase "$(INTDIR)\AIUtils.sbr"
|
|
-@erase "$(INTDIR)\Attacks.obj"
|
|
-@erase "$(INTDIR)\Attacks.sbr"
|
|
-@erase "$(INTDIR)\CreatureDecideAction.obj"
|
|
-@erase "$(INTDIR)\CreatureDecideAction.sbr"
|
|
-@erase "$(INTDIR)\DecideAction.obj"
|
|
-@erase "$(INTDIR)\DecideAction.sbr"
|
|
-@erase "$(INTDIR)\FindLocations.obj"
|
|
-@erase "$(INTDIR)\FindLocations.sbr"
|
|
-@erase "$(INTDIR)\Knowledge.obj"
|
|
-@erase "$(INTDIR)\Knowledge.sbr"
|
|
-@erase "$(INTDIR)\Medical.obj"
|
|
-@erase "$(INTDIR)\Medical.sbr"
|
|
-@erase "$(INTDIR)\Movement.obj"
|
|
-@erase "$(INTDIR)\Movement.sbr"
|
|
-@erase "$(INTDIR)\NPC.obj"
|
|
-@erase "$(INTDIR)\NPC.sbr"
|
|
-@erase "$(INTDIR)\PanicButtons.obj"
|
|
-@erase "$(INTDIR)\PanicButtons.sbr"
|
|
-@erase "$(INTDIR)\QuestDebug.obj"
|
|
-@erase "$(INTDIR)\QuestDebug.sbr"
|
|
-@erase "$(INTDIR)\Realtime.obj"
|
|
-@erase "$(INTDIR)\Realtime.sbr"
|
|
-@erase "$(INTDIR)\vc60.idb"
|
|
-@erase "$(OUTDIR)\TacticalAI.bsc"
|
|
-@erase "$(OUTDIR)\TacticalAI.lib"
|
|
|
|
"$(OUTDIR)" :
|
|
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
|
|
|
CPP_PROJ=/nologo /MTd /W3 /GX /Z7 /Od /I "\Standard Gaming Platform" /I "\ja2\Build" /I "\ja2\Build\Tactical" /I "\ja2\Build\Utils" /I "\ja2\Build\TileEngine" /I "\ja2\build\strategic" /I "\ja2\build\laptop" /D "_DEBUG" /D "JA2DEMO" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\TacticalAI.pch" /YX"AI All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
|
BSC32=bscmake.exe
|
|
BSC32_FLAGS=/nologo /o"$(OUTDIR)\TacticalAI.bsc"
|
|
BSC32_SBRS= \
|
|
"$(INTDIR)\AIList.sbr" \
|
|
"$(INTDIR)\AIMain.sbr" \
|
|
"$(INTDIR)\AIUtils.sbr" \
|
|
"$(INTDIR)\Attacks.sbr" \
|
|
"$(INTDIR)\CreatureDecideAction.sbr" \
|
|
"$(INTDIR)\DecideAction.sbr" \
|
|
"$(INTDIR)\FindLocations.sbr" \
|
|
"$(INTDIR)\Knowledge.sbr" \
|
|
"$(INTDIR)\Medical.sbr" \
|
|
"$(INTDIR)\Movement.sbr" \
|
|
"$(INTDIR)\NPC.sbr" \
|
|
"$(INTDIR)\PanicButtons.sbr" \
|
|
"$(INTDIR)\QuestDebug.sbr" \
|
|
"$(INTDIR)\Realtime.sbr"
|
|
|
|
"$(OUTDIR)\TacticalAI.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
|
|
$(BSC32) @<<
|
|
$(BSC32_FLAGS) $(BSC32_SBRS)
|
|
<<
|
|
|
|
LIB32=link.exe -lib
|
|
LIB32_FLAGS=/nologo /out:"$(OUTDIR)\TacticalAI.lib"
|
|
LIB32_OBJS= \
|
|
"$(INTDIR)\AIList.obj" \
|
|
"$(INTDIR)\AIMain.obj" \
|
|
"$(INTDIR)\AIUtils.obj" \
|
|
"$(INTDIR)\Attacks.obj" \
|
|
"$(INTDIR)\CreatureDecideAction.obj" \
|
|
"$(INTDIR)\DecideAction.obj" \
|
|
"$(INTDIR)\FindLocations.obj" \
|
|
"$(INTDIR)\Knowledge.obj" \
|
|
"$(INTDIR)\Medical.obj" \
|
|
"$(INTDIR)\Movement.obj" \
|
|
"$(INTDIR)\NPC.obj" \
|
|
"$(INTDIR)\PanicButtons.obj" \
|
|
"$(INTDIR)\QuestDebug.obj" \
|
|
"$(INTDIR)\Realtime.obj"
|
|
|
|
"$(OUTDIR)\TacticalAI.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
|
|
$(LIB32) @<<
|
|
$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
|
|
<<
|
|
|
|
!ELSEIF "$(CFG)" == "TacticalAI - Win32 Release Demo"
|
|
|
|
OUTDIR=.\Release Demo
|
|
INTDIR=.\Release Demo
|
|
# Begin Custom Macros
|
|
OutDir=.\Release Demo
|
|
# End Custom Macros
|
|
|
|
ALL : "$(OUTDIR)\TacticalAI.lib" "$(OUTDIR)\TacticalAI.bsc"
|
|
|
|
|
|
CLEAN :
|
|
-@erase "$(INTDIR)\AIList.obj"
|
|
-@erase "$(INTDIR)\AIList.sbr"
|
|
-@erase "$(INTDIR)\AIMain.obj"
|
|
-@erase "$(INTDIR)\AIMain.sbr"
|
|
-@erase "$(INTDIR)\AIUtils.obj"
|
|
-@erase "$(INTDIR)\AIUtils.sbr"
|
|
-@erase "$(INTDIR)\Attacks.obj"
|
|
-@erase "$(INTDIR)\Attacks.sbr"
|
|
-@erase "$(INTDIR)\CreatureDecideAction.obj"
|
|
-@erase "$(INTDIR)\CreatureDecideAction.sbr"
|
|
-@erase "$(INTDIR)\DecideAction.obj"
|
|
-@erase "$(INTDIR)\DecideAction.sbr"
|
|
-@erase "$(INTDIR)\FindLocations.obj"
|
|
-@erase "$(INTDIR)\FindLocations.sbr"
|
|
-@erase "$(INTDIR)\Knowledge.obj"
|
|
-@erase "$(INTDIR)\Knowledge.sbr"
|
|
-@erase "$(INTDIR)\Medical.obj"
|
|
-@erase "$(INTDIR)\Medical.sbr"
|
|
-@erase "$(INTDIR)\Movement.obj"
|
|
-@erase "$(INTDIR)\Movement.sbr"
|
|
-@erase "$(INTDIR)\NPC.obj"
|
|
-@erase "$(INTDIR)\NPC.sbr"
|
|
-@erase "$(INTDIR)\PanicButtons.obj"
|
|
-@erase "$(INTDIR)\PanicButtons.sbr"
|
|
-@erase "$(INTDIR)\QuestDebug.obj"
|
|
-@erase "$(INTDIR)\QuestDebug.sbr"
|
|
-@erase "$(INTDIR)\Realtime.obj"
|
|
-@erase "$(INTDIR)\Realtime.sbr"
|
|
-@erase "$(INTDIR)\vc60.idb"
|
|
-@erase "$(INTDIR)\vc60.pdb"
|
|
-@erase "$(OUTDIR)\TacticalAI.bsc"
|
|
-@erase "$(OUTDIR)\TacticalAI.lib"
|
|
|
|
"$(OUTDIR)" :
|
|
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
|
|
|
CPP_PROJ=/nologo /MT /W4 /GX /Zi /O2 /I "\Standard Gaming Platform" /I "\ja2\Build" /I "\ja2\Build\Tactical" /I "\ja2\Build\Utils" /I "\ja2\Build\TileEngine" /I "\ja2\build\strategic" /I "\ja2\build\laptop" /D "RELEASE_WITH_DEBUG_INFO" /D "NDEBUG" /D "JA2DEMO" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /Fr"$(INTDIR)\\" /Fp"$(INTDIR)\TacticalAI.pch" /YX"AI All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
|
BSC32=bscmake.exe
|
|
BSC32_FLAGS=/nologo /o"$(OUTDIR)\TacticalAI.bsc"
|
|
BSC32_SBRS= \
|
|
"$(INTDIR)\AIList.sbr" \
|
|
"$(INTDIR)\AIMain.sbr" \
|
|
"$(INTDIR)\AIUtils.sbr" \
|
|
"$(INTDIR)\Attacks.sbr" \
|
|
"$(INTDIR)\CreatureDecideAction.sbr" \
|
|
"$(INTDIR)\DecideAction.sbr" \
|
|
"$(INTDIR)\FindLocations.sbr" \
|
|
"$(INTDIR)\Knowledge.sbr" \
|
|
"$(INTDIR)\Medical.sbr" \
|
|
"$(INTDIR)\Movement.sbr" \
|
|
"$(INTDIR)\NPC.sbr" \
|
|
"$(INTDIR)\PanicButtons.sbr" \
|
|
"$(INTDIR)\QuestDebug.sbr" \
|
|
"$(INTDIR)\Realtime.sbr"
|
|
|
|
"$(OUTDIR)\TacticalAI.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
|
|
$(BSC32) @<<
|
|
$(BSC32_FLAGS) $(BSC32_SBRS)
|
|
<<
|
|
|
|
LIB32=link.exe -lib
|
|
LIB32_FLAGS=/nologo /out:"$(OUTDIR)\TacticalAI.lib"
|
|
LIB32_OBJS= \
|
|
"$(INTDIR)\AIList.obj" \
|
|
"$(INTDIR)\AIMain.obj" \
|
|
"$(INTDIR)\AIUtils.obj" \
|
|
"$(INTDIR)\Attacks.obj" \
|
|
"$(INTDIR)\CreatureDecideAction.obj" \
|
|
"$(INTDIR)\DecideAction.obj" \
|
|
"$(INTDIR)\FindLocations.obj" \
|
|
"$(INTDIR)\Knowledge.obj" \
|
|
"$(INTDIR)\Medical.obj" \
|
|
"$(INTDIR)\Movement.obj" \
|
|
"$(INTDIR)\NPC.obj" \
|
|
"$(INTDIR)\PanicButtons.obj" \
|
|
"$(INTDIR)\QuestDebug.obj" \
|
|
"$(INTDIR)\Realtime.obj"
|
|
|
|
"$(OUTDIR)\TacticalAI.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
|
|
$(LIB32) @<<
|
|
$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
|
|
<<
|
|
|
|
!ELSEIF "$(CFG)" == "TacticalAI - Win32 Demo Release with Debug Info"
|
|
|
|
OUTDIR=.\Demo Release with Debug
|
|
INTDIR=.\Demo Release with Debug
|
|
# Begin Custom Macros
|
|
OutDir=.\Demo Release with Debug
|
|
# End Custom Macros
|
|
|
|
ALL : "$(OUTDIR)\TacticalAI.lib" "$(OUTDIR)\TacticalAI.bsc"
|
|
|
|
|
|
CLEAN :
|
|
-@erase "$(INTDIR)\AIList.obj"
|
|
-@erase "$(INTDIR)\AIList.sbr"
|
|
-@erase "$(INTDIR)\AIMain.obj"
|
|
-@erase "$(INTDIR)\AIMain.sbr"
|
|
-@erase "$(INTDIR)\AIUtils.obj"
|
|
-@erase "$(INTDIR)\AIUtils.sbr"
|
|
-@erase "$(INTDIR)\Attacks.obj"
|
|
-@erase "$(INTDIR)\Attacks.sbr"
|
|
-@erase "$(INTDIR)\CreatureDecideAction.obj"
|
|
-@erase "$(INTDIR)\CreatureDecideAction.sbr"
|
|
-@erase "$(INTDIR)\DecideAction.obj"
|
|
-@erase "$(INTDIR)\DecideAction.sbr"
|
|
-@erase "$(INTDIR)\FindLocations.obj"
|
|
-@erase "$(INTDIR)\FindLocations.sbr"
|
|
-@erase "$(INTDIR)\Knowledge.obj"
|
|
-@erase "$(INTDIR)\Knowledge.sbr"
|
|
-@erase "$(INTDIR)\Medical.obj"
|
|
-@erase "$(INTDIR)\Medical.sbr"
|
|
-@erase "$(INTDIR)\Movement.obj"
|
|
-@erase "$(INTDIR)\Movement.sbr"
|
|
-@erase "$(INTDIR)\NPC.obj"
|
|
-@erase "$(INTDIR)\NPC.sbr"
|
|
-@erase "$(INTDIR)\PanicButtons.obj"
|
|
-@erase "$(INTDIR)\PanicButtons.sbr"
|
|
-@erase "$(INTDIR)\QuestDebug.obj"
|
|
-@erase "$(INTDIR)\QuestDebug.sbr"
|
|
-@erase "$(INTDIR)\Realtime.obj"
|
|
-@erase "$(INTDIR)\Realtime.sbr"
|
|
-@erase "$(INTDIR)\vc60.idb"
|
|
-@erase "$(INTDIR)\vc60.pdb"
|
|
-@erase "$(OUTDIR)\TacticalAI.bsc"
|
|
-@erase "$(OUTDIR)\TacticalAI.lib"
|
|
|
|
"$(OUTDIR)" :
|
|
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
|
|
|
CPP_PROJ=/nologo /MT /W4 /GX /Zi /O2 /I "..\Standard Gaming Platform" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\TileEngine" /I "..\strategic" /I "..\laptop" /I ".\\" /D "RELEASE_WITH_DEBUG_INFO" /D "NDEBUG" /D "JA2DEMO" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /D "XML_STATIC" /D "CINTERFACE" /Fr"$(INTDIR)\\" /Fp"$(INTDIR)\TacticalAI.pch" /YX"AI All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
|
BSC32=bscmake.exe
|
|
BSC32_FLAGS=/nologo /o"$(OUTDIR)\TacticalAI.bsc"
|
|
BSC32_SBRS= \
|
|
"$(INTDIR)\AIList.sbr" \
|
|
"$(INTDIR)\AIMain.sbr" \
|
|
"$(INTDIR)\AIUtils.sbr" \
|
|
"$(INTDIR)\Attacks.sbr" \
|
|
"$(INTDIR)\CreatureDecideAction.sbr" \
|
|
"$(INTDIR)\DecideAction.sbr" \
|
|
"$(INTDIR)\FindLocations.sbr" \
|
|
"$(INTDIR)\Knowledge.sbr" \
|
|
"$(INTDIR)\Medical.sbr" \
|
|
"$(INTDIR)\Movement.sbr" \
|
|
"$(INTDIR)\NPC.sbr" \
|
|
"$(INTDIR)\PanicButtons.sbr" \
|
|
"$(INTDIR)\QuestDebug.sbr" \
|
|
"$(INTDIR)\Realtime.sbr"
|
|
|
|
"$(OUTDIR)\TacticalAI.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
|
|
$(BSC32) @<<
|
|
$(BSC32_FLAGS) $(BSC32_SBRS)
|
|
<<
|
|
|
|
LIB32=link.exe -lib
|
|
LIB32_FLAGS=/nologo /out:"$(OUTDIR)\TacticalAI.lib"
|
|
LIB32_OBJS= \
|
|
"$(INTDIR)\AIList.obj" \
|
|
"$(INTDIR)\AIMain.obj" \
|
|
"$(INTDIR)\AIUtils.obj" \
|
|
"$(INTDIR)\Attacks.obj" \
|
|
"$(INTDIR)\CreatureDecideAction.obj" \
|
|
"$(INTDIR)\DecideAction.obj" \
|
|
"$(INTDIR)\FindLocations.obj" \
|
|
"$(INTDIR)\Knowledge.obj" \
|
|
"$(INTDIR)\Medical.obj" \
|
|
"$(INTDIR)\Movement.obj" \
|
|
"$(INTDIR)\NPC.obj" \
|
|
"$(INTDIR)\PanicButtons.obj" \
|
|
"$(INTDIR)\QuestDebug.obj" \
|
|
"$(INTDIR)\Realtime.obj"
|
|
|
|
"$(OUTDIR)\TacticalAI.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
|
|
$(LIB32) @<<
|
|
$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
|
|
<<
|
|
|
|
!ELSEIF "$(CFG)" == "TacticalAI - Win32 Demo Bounds Checker"
|
|
|
|
OUTDIR=.\Demo Bounds Checker
|
|
INTDIR=.\Demo Bounds Checker
|
|
# Begin Custom Macros
|
|
OutDir=.\Demo Bounds Checker
|
|
# End Custom Macros
|
|
|
|
ALL : "$(OUTDIR)\TacticalAI.lib" "$(OUTDIR)\TacticalAI.bsc"
|
|
|
|
|
|
CLEAN :
|
|
-@erase "$(INTDIR)\AIList.obj"
|
|
-@erase "$(INTDIR)\AIList.sbr"
|
|
-@erase "$(INTDIR)\AIMain.obj"
|
|
-@erase "$(INTDIR)\AIMain.sbr"
|
|
-@erase "$(INTDIR)\AIUtils.obj"
|
|
-@erase "$(INTDIR)\AIUtils.sbr"
|
|
-@erase "$(INTDIR)\Attacks.obj"
|
|
-@erase "$(INTDIR)\Attacks.sbr"
|
|
-@erase "$(INTDIR)\CreatureDecideAction.obj"
|
|
-@erase "$(INTDIR)\CreatureDecideAction.sbr"
|
|
-@erase "$(INTDIR)\DecideAction.obj"
|
|
-@erase "$(INTDIR)\DecideAction.sbr"
|
|
-@erase "$(INTDIR)\FindLocations.obj"
|
|
-@erase "$(INTDIR)\FindLocations.sbr"
|
|
-@erase "$(INTDIR)\Knowledge.obj"
|
|
-@erase "$(INTDIR)\Knowledge.sbr"
|
|
-@erase "$(INTDIR)\Medical.obj"
|
|
-@erase "$(INTDIR)\Medical.sbr"
|
|
-@erase "$(INTDIR)\Movement.obj"
|
|
-@erase "$(INTDIR)\Movement.sbr"
|
|
-@erase "$(INTDIR)\NPC.obj"
|
|
-@erase "$(INTDIR)\NPC.sbr"
|
|
-@erase "$(INTDIR)\PanicButtons.obj"
|
|
-@erase "$(INTDIR)\PanicButtons.sbr"
|
|
-@erase "$(INTDIR)\QuestDebug.obj"
|
|
-@erase "$(INTDIR)\QuestDebug.sbr"
|
|
-@erase "$(INTDIR)\Realtime.obj"
|
|
-@erase "$(INTDIR)\Realtime.sbr"
|
|
-@erase "$(INTDIR)\vc60.idb"
|
|
-@erase "$(OUTDIR)\TacticalAI.bsc"
|
|
-@erase "$(OUTDIR)\TacticalAI.lib"
|
|
|
|
"$(OUTDIR)" :
|
|
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
|
|
|
CPP_PROJ=/nologo /MTd /W3 /GX /Z7 /Od /I "\Standard Gaming Platform" /I "\ja2\Build" /I "\ja2\Build\Tactical" /I "\ja2\Build\Utils" /I "\ja2\Build\TileEngine" /I "\ja2\build\strategic" /I "\ja2\build\laptop" /D "_DEBUG" /D "BOUNDS_CHECKER" /D "JA2DEMO" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\TacticalAI.pch" /YX"AI All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
|
|
BSC32=bscmake.exe
|
|
BSC32_FLAGS=/nologo /o"$(OUTDIR)\TacticalAI.bsc"
|
|
BSC32_SBRS= \
|
|
"$(INTDIR)\AIList.sbr" \
|
|
"$(INTDIR)\AIMain.sbr" \
|
|
"$(INTDIR)\AIUtils.sbr" \
|
|
"$(INTDIR)\Attacks.sbr" \
|
|
"$(INTDIR)\CreatureDecideAction.sbr" \
|
|
"$(INTDIR)\DecideAction.sbr" \
|
|
"$(INTDIR)\FindLocations.sbr" \
|
|
"$(INTDIR)\Knowledge.sbr" \
|
|
"$(INTDIR)\Medical.sbr" \
|
|
"$(INTDIR)\Movement.sbr" \
|
|
"$(INTDIR)\NPC.sbr" \
|
|
"$(INTDIR)\PanicButtons.sbr" \
|
|
"$(INTDIR)\QuestDebug.sbr" \
|
|
"$(INTDIR)\Realtime.sbr"
|
|
|
|
"$(OUTDIR)\TacticalAI.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
|
|
$(BSC32) @<<
|
|
$(BSC32_FLAGS) $(BSC32_SBRS)
|
|
<<
|
|
|
|
LIB32=link.exe -lib
|
|
LIB32_FLAGS=/nologo /out:"$(OUTDIR)\TacticalAI.lib"
|
|
LIB32_OBJS= \
|
|
"$(INTDIR)\AIList.obj" \
|
|
"$(INTDIR)\AIMain.obj" \
|
|
"$(INTDIR)\AIUtils.obj" \
|
|
"$(INTDIR)\Attacks.obj" \
|
|
"$(INTDIR)\CreatureDecideAction.obj" \
|
|
"$(INTDIR)\DecideAction.obj" \
|
|
"$(INTDIR)\FindLocations.obj" \
|
|
"$(INTDIR)\Knowledge.obj" \
|
|
"$(INTDIR)\Medical.obj" \
|
|
"$(INTDIR)\Movement.obj" \
|
|
"$(INTDIR)\NPC.obj" \
|
|
"$(INTDIR)\PanicButtons.obj" \
|
|
"$(INTDIR)\QuestDebug.obj" \
|
|
"$(INTDIR)\Realtime.obj"
|
|
|
|
"$(OUTDIR)\TacticalAI.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
|
|
$(LIB32) @<<
|
|
$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
|
|
<<
|
|
|
|
!ENDIF
|
|
|
|
.c{$(INTDIR)}.obj::
|
|
$(CPP) @<<
|
|
$(CPP_PROJ) $<
|
|
<<
|
|
|
|
.cpp{$(INTDIR)}.obj::
|
|
$(CPP) @<<
|
|
$(CPP_PROJ) $<
|
|
<<
|
|
|
|
.cxx{$(INTDIR)}.obj::
|
|
$(CPP) @<<
|
|
$(CPP_PROJ) $<
|
|
<<
|
|
|
|
.c{$(INTDIR)}.sbr::
|
|
$(CPP) @<<
|
|
$(CPP_PROJ) $<
|
|
<<
|
|
|
|
.cpp{$(INTDIR)}.sbr::
|
|
$(CPP) @<<
|
|
$(CPP_PROJ) $<
|
|
<<
|
|
|
|
.cxx{$(INTDIR)}.sbr::
|
|
$(CPP) @<<
|
|
$(CPP_PROJ) $<
|
|
<<
|
|
|
|
|
|
!IF "$(NO_EXTERNAL_DEPS)" != "1"
|
|
!IF EXISTS("TacticalAI.dep")
|
|
!INCLUDE "TacticalAI.dep"
|
|
!ELSE
|
|
!MESSAGE Warning: cannot find "TacticalAI.dep"
|
|
!ENDIF
|
|
!ENDIF
|
|
|
|
|
|
!IF "$(CFG)" == "TacticalAI - Win32 Release" || "$(CFG)" == "TacticalAI - Win32 Debug" || "$(CFG)" == "TacticalAI - Win32 Release with Debug Info" || "$(CFG)" == "TacticalAI - Win32 Bounds Checker" || "$(CFG)" == "TacticalAI - Win32 Debug Demo" || "$(CFG)" == "TacticalAI - Win32 Release Demo" || "$(CFG)" == "TacticalAI - Win32 Demo Release with Debug Info" || "$(CFG)" == "TacticalAI - Win32 Demo Bounds Checker"
|
|
SOURCE=.\AIList.cpp
|
|
|
|
"$(INTDIR)\AIList.obj" "$(INTDIR)\AIList.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=.\AIMain.cpp
|
|
|
|
"$(INTDIR)\AIMain.obj" "$(INTDIR)\AIMain.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=.\AIUtils.cpp
|
|
|
|
"$(INTDIR)\AIUtils.obj" "$(INTDIR)\AIUtils.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=.\Attacks.cpp
|
|
|
|
"$(INTDIR)\Attacks.obj" "$(INTDIR)\Attacks.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=.\CreatureDecideAction.cpp
|
|
|
|
"$(INTDIR)\CreatureDecideAction.obj" "$(INTDIR)\CreatureDecideAction.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=.\DecideAction.cpp
|
|
|
|
"$(INTDIR)\DecideAction.obj" "$(INTDIR)\DecideAction.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=.\FindLocations.cpp
|
|
|
|
"$(INTDIR)\FindLocations.obj" "$(INTDIR)\FindLocations.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=.\Knowledge.cpp
|
|
|
|
"$(INTDIR)\Knowledge.obj" "$(INTDIR)\Knowledge.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=.\Medical.cpp
|
|
|
|
"$(INTDIR)\Medical.obj" "$(INTDIR)\Medical.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=.\Movement.cpp
|
|
|
|
"$(INTDIR)\Movement.obj" "$(INTDIR)\Movement.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=.\NPC.cpp
|
|
|
|
"$(INTDIR)\NPC.obj" "$(INTDIR)\NPC.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=.\PanicButtons.cpp
|
|
|
|
"$(INTDIR)\PanicButtons.obj" "$(INTDIR)\PanicButtons.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=.\QuestDebug.cpp
|
|
|
|
"$(INTDIR)\QuestDebug.obj" "$(INTDIR)\QuestDebug.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
SOURCE=.\Realtime.cpp
|
|
|
|
"$(INTDIR)\Realtime.obj" "$(INTDIR)\Realtime.sbr" : $(SOURCE) "$(INTDIR)"
|
|
|
|
|
|
|
|
!ENDIF
|
|
|