Files
source/Editor/Sector Summary.cpp
T

3113 lines
106 KiB
C++

// WANNE: EDITOR: done
#ifdef PRECOMPILEDHEADERS
#include "Editor All.h"
#else
#include "builddefines.h"
#endif
#ifdef JA2EDITOR
#ifndef PRECOMPILEDHEADERS
#include <stdio.h>
#include "types.h"
#include "Sector Summary.h"
#include "Timer Control.h"
#include "vsurface.h"
#include "Button System.h"
#include "Font Control.h"
#include "Simple Render Utils.h"
#include "Editor Taskbar Utils.h"
#include "line.h"
#include "input.h"
#include "vobject_blitters.h"
#include "loadscreen.h"
#include "Text Input.h"
#include "mousesystem.h"
#include "strategicmap.h"
#include "Fileman.h"
#include "Exit Grids.h"
#include "Map Information.h"
#include "Summary Info.h"
#include "Animated ProgressBar.h"
#include "worlddef.h"
#include "worlddat.h"
#include "EditorDefines.h"
#include "editscreen.h"
#include "english.h"
#include "World Items.h"
#include "text.h"
#include "Soldier Create.h"
#endif
extern BOOLEAN gfOverheadMapDirty;
#define MAP_SIZE 208
#define MAP_LEFT (iScreenWidthOffset + 417)
#define MAP_TOP (iScreenHeightOffset + 15)
#define MAP_RIGHT (MAP_LEFT+MAP_SIZE)
#define MAP_BOTTOM (MAP_TOP+MAP_SIZE)
enum{
PRE_ALPHA,
ALPHA,
DEMO,
BETA,
RELEASE
};
CHAR16 gszVersionType[5][10] = { L"Pre-Alpha", L"Alpha", L"Demo", L"Beta", L"Release" };
#define GLOBAL_SUMMARY_STATE RELEASE
//Regular masks
#define GROUND_LEVEL_MASK 0x01
#define BASEMENT1_LEVEL_MASK 0x02
#define BASEMENT2_LEVEL_MASK 0x04
#define BASEMENT3_LEVEL_MASK 0x08
#define ALL_LEVELS_MASK 0x0f
//Alternate masks
#define ALTERNATE_GROUND_MASK 0x10
#define ALTERNATE_B1_MASK 0x20
#define ALTERNATE_B2_MASK 0x40
#define ALTERNATE_B3_MASK 0x80
#define ALTERNATE_LEVELS_MASK 0xf0
void ExtractTempFilename();
INT32 giCurrLevel;
BOOLEAN gfOutdatedDenied;
UINT16 gusNumEntriesWithOutdatedOrNoSummaryInfo;
void UpdateMasterProgress();
BOOLEAN gfUpdatingNow;
UINT16 gusTotal, gusCurrent;
BOOLEAN gfMustForceUpdateAllMaps = FALSE;
UINT16 gusNumberOfMapsToBeForceUpdated = 0;
BOOLEAN gfMajorUpdate = FALSE;
void LoadSummary( STR8 pSector, UINT8 ubLevel, FLOAT dMajorMapVersion );
void RegenerateSummaryInfoForAllOutdatedMaps();
void SetupItemDetailsMode( BOOLEAN fAllowRecursion );
INT32 giCurrentViewLevel = ALL_LEVELS_MASK;
BOOLEAN gbSectorLevels[16][16];
BOOLEAN gfGlobalSummaryLoaded = FALSE;
SUMMARYFILE *gpSectorSummary[16][16][8];
SUMMARYFILE *gpCurrentSectorSummary;
MOUSE_REGION MapRegion;
extern INT8 gbMercSlotTypes[9];
extern void UpdateSummaryInfo( SUMMARYFILE *pSummary );
void SummaryOkayCallback( GUI_BUTTON *btn, INT32 reason );
void SummaryToggleGridCallback( GUI_BUTTON *btn, INT32 reason );
void SummaryToggleProgressCallback( GUI_BUTTON *btn, INT32 reason );
void SummaryToggleLevelCallback( GUI_BUTTON *btn, INT32 reason );
void SummaryLoadMapCallback( GUI_BUTTON *btn, INT32 reason );
void SummarySaveMapCallback( GUI_BUTTON *btn, INT32 reason );
void SummaryOverrideCallback( GUI_BUTTON *btn, INT32 reason );
void SummaryNewGroundLevelCallback( GUI_BUTTON *btn, INT32 reason );
void SummaryNewBasementLevelCallback( GUI_BUTTON *btn, INT32 reason );
void SummaryNewCaveLevelCallback( GUI_BUTTON *btn, INT32 reason );
void SummaryUpdateCallback( GUI_BUTTON *btn, INT32 reason );
void SummaryToggleAlternateCallback( GUI_BUTTON *btn, INT32 reason );
void SummarySciFiCallback( GUI_BUTTON *btn, INT32 reason );
void SummaryRealCallback( GUI_BUTTON *btn, INT32 reason );
void SummaryEnemyCallback( GUI_BUTTON *btn, INT32 reason );
void MapMoveCallback( MOUSE_REGION *reg, INT32 reason );
void MapClickCallback( MOUSE_REGION *reg, INT32 reason );
//Set if there is an existing global summary. The first time this is run on your computer, it
//will not exist, and will have to be generated before this will be set.
BOOLEAN gfGlobalSummaryExists;
//If you don't wish to create a global summary, you can deny it. This safely locks the system
//from generating one.
BOOLEAN gfDeniedSummaryCreation;
//Set whenever the entire display is to be marked dirty.
BOOLEAN gfRenderSummary;
//Used externally to determine if the summary window is up or not.
BOOLEAN gfSummaryWindowActive;
//When set, the summary window stays up until told otherwise. When clear, the summary will disappear
//when the assigned key (F5) is released. The latter mode is initiated when F5 is held down for longer
//than .4 seconds, and is useful for quickly looking at the information in the current map being edited.
BOOLEAN gfPersistantSummary;
//When set, a grid is overlayed on top of the sector. This grid defines each of the 256 sectors. It is
//on by default.
BOOLEAN gfRenderGrid;
//When set, parts of the map are darkened, showing that those sectors don't exist in the currently selected
//layer. When clear, the entire map is shown in full color.
BOOLEAN gfRenderProgress;
//When set, only the map section is rerendered.
extern BOOLEAN gfRenderMap; // symbol already declared globally in AI Viewer.cpp (jonathanl)
//Set whenever the ctrl key is held down. This is used in conjunction with gfFileIO to determine whether the
//selected sector is to be saved instead of loaded when clear.
BOOLEAN gfCtrlPressed;
//When set, it is time to load or save the selected sector. If gfCtrlPressed is set, the the map is saved,
//instead of loaded. It is impossible to load a map that doesn't exist.
BOOLEAN gfFileIO;
//When set, then we are overriding the ability to use normal methods for selecting sectors for saving and
//loading. Immediately upon entering the text input mode; for the temp file; then we are assuming that
//the user will type in a name that doesn't follow standard naming conventions for the purposes of the
//campaign editor. This is useful for naming a temp file for saving or loading.
BOOLEAN gfTempFile;
//When set, only the alternate version of the maps will be displayed. This is used for alternate maps in
//particular sectors, such as the SkyRider quest which could be located at one of four maps randomly. If
//that particular map is chosen, then the alternate map will be used.
BOOLEAN gfAlternateMaps = FALSE;
enum
{
ITEMMODE_SCIFI,
ITEMMODE_REAL,
ITEMMODE_ENEMY,
};
UINT8 gubSummaryItemMode = ITEMMODE_SCIFI;
BOOLEAN gfItemDetailsMode = FALSE;
WORLDITEM *gpWorldItemsSummaryArray = NULL;
UINT16 gusWorldItemsSummaryArraySize = 0;
OBJECTTYPE *gpPEnemyItemsSummaryArray = NULL;
UINT16 gusPEnemyItemsSummaryArraySize = 0;
OBJECTTYPE *gpNEnemyItemsSummaryArray = NULL;
UINT16 gusNEnemyItemsSummaryArraySize = 0;
BOOLEAN gfSetupItemDetailsMode = TRUE;
BOOLEAN gfUpdateSummaryInfo;
UINT16 usNumSummaryFilesOutOfDate;
BOOLEAN gfMapFileDirty;
//Override status. Hide is when there is nothing to override, readonly, when checked is to override a
//readonly status file, so that you can write to it, and overwrite, when checked, allows you to save,
//replacing the existing file. These states are not persistant, which forces the user to check the
//box before saving.
enum{ INACTIVE, READONLY, OVERWRITE };
UINT8 gubOverrideStatus;
//Set when the a new sector/level is selected, forcing the user to reselect the override status.
BOOLEAN gfOverrideDirty;
//The state of the override button, true if overriden intended.
BOOLEAN gfOverride;
//The sector coordinates of the map currently loaded in memory (blue)
INT16 gsSectorX, gsSectorY;
//The layer of the sector that is currently loaded in memory.
INT32 gsSectorLayer;
//The sector coordinates of the mouse position (yellow)
extern INT16 gsHiSectorX; // symbol already declared globally in AI Viewer.cpp (jonathanl)
extern INT16 gsHiSectorY; // symbol already declared globally in AI Viewer.cpp (jonathanl)
//The sector coordinates of the selected sector (red)
extern INT16 gsSelSectorX; // symbol already declared globally in AI Viewer.cpp (jonathanl)
extern INT16 gsSelSectorY; // symbol already declared globally in AI Viewer.cpp (jonathanl)
//Used to determine how long the F5 key has been held down for to determine whether or not the
//summary is going to be persistant or not.
UINT32 giInitTimer;
CHAR16 gszFilename[40];
CHAR16 gszTempFilename[21];
CHAR16 gszDisplayName[21];
void CalculateOverrideStatus();
enum{
SUMMARY_BACKGROUND,
SUMMARY_OKAY,
SUMMARY_GRIDCHECKBOX,
SUMMARY_PROGRESSCHECKBOX,
SUMMARY_ALL,
SUMMARY_G,
SUMMARY_B1,
SUMMARY_B2,
SUMMARY_B3,
SUMMARY_ALTERNATE,
SUMMARY_LOAD,
SUMMARY_SAVE,
SUMMARY_OVERRIDE,
#if 0
SUMMARY_NEW_GROUNDLEVEL,
SUMMARY_NEW_BASEMENTLEVEL,
SUMMARY_NEW_CAVELEVEL,
#endif
SUMMARY_UPDATE,
SUMMARY_SCIFI,
SUMMARY_REAL,
SUMMARY_ENEMY,
NUM_SUMMARY_BUTTONS
};
INT32 iSummaryButton[ NUM_SUMMARY_BUTTONS ];
void CreateSummaryWindow()
{
INT32 i;
if( !gfGlobalSummaryLoaded )
{
LoadGlobalSummary();
gfGlobalSummaryLoaded = TRUE;
}
if( gfSummaryWindowActive )
return;
DisableEditorTaskbar();
DisableAllTextFields();
GetCurrentWorldSector( &gsSectorX, &gsSectorY );
gsSelSectorX = gsSectorX;
gsSelSectorY = gsSectorY;
gfSummaryWindowActive = TRUE;
gfPersistantSummary = FALSE;
giInitTimer = GetJA2Clock();
gfDeniedSummaryCreation = FALSE;
gfRenderSummary = TRUE;
if( gfWorldLoaded )
gfMapFileDirty = TRUE;
//Create all of the buttons here
iSummaryButton[ SUMMARY_BACKGROUND ] =
CreateTextButton( 0, 0, 0, 0, BUTTON_USE_DEFAULT, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT - 120, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH - 1,
BUTTON_NO_CALLBACK, BUTTON_NO_CALLBACK );
SpecifyDisabledButtonStyle( iSummaryButton[ SUMMARY_BACKGROUND ], DISABLED_STYLE_NONE );
DisableButton( iSummaryButton[ SUMMARY_BACKGROUND ] );
iSummaryButton[ SUMMARY_OKAY ] =
CreateTextButton(L"Okay", FONT12POINT1, FONT_BLACK, FONT_BLACK, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 585, iScreenHeightOffset + 325, 50, 30, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH, DEFAULT_MOVE_CALLBACK,
SummaryOkayCallback );
//GiveButtonDefaultStatus( iSummaryButton[ SUMMARY_OKAY ], DEFAULT_STATUS_WINDOWS95 );
iSummaryButton[ SUMMARY_GRIDCHECKBOX ] =
CreateCheckBoxButton( MAP_LEFT, ( INT16 ) ( MAP_BOTTOM + 5 ), "EDITOR//smcheckbox.sti", MSYS_PRIORITY_HIGH, SummaryToggleGridCallback );
ButtonList[ iSummaryButton[ SUMMARY_GRIDCHECKBOX ] ]->uiFlags |= BUTTON_CLICKED_ON;
gfRenderGrid = TRUE;
iSummaryButton[ SUMMARY_PROGRESSCHECKBOX ] =
CreateCheckBoxButton( ( INT16 ) ( MAP_LEFT + 50 ), ( INT16 ) ( MAP_BOTTOM + 5 ), "EDITOR//smcheckbox.sti", MSYS_PRIORITY_HIGH, SummaryToggleProgressCallback );
ButtonList[ iSummaryButton[ SUMMARY_PROGRESSCHECKBOX ] ]->uiFlags |= BUTTON_CLICKED_ON;
gfRenderProgress = TRUE;
iSummaryButton[ SUMMARY_ALL ] =
CreateTextButton( L"A", SMALLCOMPFONT, FONT_BLACK, FONT_BLACK, BUTTON_USE_DEFAULT,
MAP_LEFT+110, MAP_BOTTOM+5, 16, 16, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH, DEFAULT_MOVE_CALLBACK,
SummaryToggleLevelCallback );
if( giCurrentViewLevel == ALL_LEVELS_MASK || giCurrentViewLevel == ALTERNATE_LEVELS_MASK )
ButtonList[ iSummaryButton[ SUMMARY_ALL ] ]->uiFlags |= BUTTON_CLICKED_ON;
iSummaryButton[ SUMMARY_G ] =
CreateTextButton( L"G", SMALLCOMPFONT, FONT_BLACK, FONT_BLACK, BUTTON_USE_DEFAULT,
MAP_LEFT+128, MAP_BOTTOM+5, 16, 16, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH, DEFAULT_MOVE_CALLBACK,
SummaryToggleLevelCallback );
if( giCurrentViewLevel == GROUND_LEVEL_MASK || giCurrentViewLevel == ALTERNATE_GROUND_MASK )
ButtonList[ iSummaryButton[ SUMMARY_G ] ]->uiFlags |= BUTTON_CLICKED_ON;
iSummaryButton[ SUMMARY_B1 ] =
CreateTextButton( L"B1", SMALLCOMPFONT, FONT_BLACK, FONT_BLACK, BUTTON_USE_DEFAULT,
MAP_LEFT+146, MAP_BOTTOM+5, 16, 16, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH, DEFAULT_MOVE_CALLBACK,
SummaryToggleLevelCallback );
if( giCurrentViewLevel == BASEMENT1_LEVEL_MASK || giCurrentViewLevel == ALTERNATE_B1_MASK )
ButtonList[ iSummaryButton[ SUMMARY_B1 ] ]->uiFlags |= BUTTON_CLICKED_ON;
iSummaryButton[ SUMMARY_B2 ] =
CreateTextButton( L"B2", SMALLCOMPFONT, FONT_BLACK, FONT_BLACK, BUTTON_USE_DEFAULT,
MAP_LEFT+164, MAP_BOTTOM+5, 16, 16, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH, DEFAULT_MOVE_CALLBACK,
SummaryToggleLevelCallback );
if( giCurrentViewLevel == BASEMENT2_LEVEL_MASK || giCurrentViewLevel == ALTERNATE_B2_MASK )
ButtonList[ iSummaryButton[ SUMMARY_B2 ] ]->uiFlags |= BUTTON_CLICKED_ON;
iSummaryButton[ SUMMARY_B3 ] =
CreateTextButton( L"B3", SMALLCOMPFONT, FONT_BLACK, FONT_BLACK, BUTTON_USE_DEFAULT,
MAP_LEFT+182, MAP_BOTTOM+5, 16, 16, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH, DEFAULT_MOVE_CALLBACK,
SummaryToggleLevelCallback );
if( giCurrentViewLevel == BASEMENT3_LEVEL_MASK || giCurrentViewLevel == ALTERNATE_B3_MASK )
ButtonList[ iSummaryButton[ SUMMARY_B3 ] ]->uiFlags |= BUTTON_CLICKED_ON;
iSummaryButton[ SUMMARY_ALTERNATE ] =
CreateCheckBoxButton( MAP_LEFT, ( INT16 ) ( MAP_BOTTOM + 25 ), "EDITOR//smcheckbox.sti", MSYS_PRIORITY_HIGH, SummaryToggleAlternateCallback );
if( gfAlternateMaps )
ButtonList[ iSummaryButton[ SUMMARY_ALTERNATE ] ]->uiFlags |= BUTTON_CLICKED_ON;
iSummaryButton[ SUMMARY_LOAD ] =
CreateTextButton( L"LOAD", FONT12POINT1, FONT_BLACK, FONT_BLACK, BUTTON_USE_DEFAULT,
MAP_LEFT, MAP_BOTTOM+45, 50, 26, BUTTON_NO_TOGGLE, MSYS_PRIORITY_HIGH, DEFAULT_MOVE_CALLBACK,
SummaryLoadMapCallback );
iSummaryButton[ SUMMARY_SAVE ] =
CreateTextButton( L"SAVE", FONT12POINT1, FONT_BLACK, FONT_BLACK, BUTTON_USE_DEFAULT,
MAP_LEFT+55, MAP_BOTTOM+45, 50, 26, BUTTON_NO_TOGGLE, MSYS_PRIORITY_HIGH, DEFAULT_MOVE_CALLBACK,
SummarySaveMapCallback );
iSummaryButton[ SUMMARY_OVERRIDE ] =
CreateCheckBoxButton( ( INT16 ) ( MAP_LEFT + 110 ), ( INT16 ) ( MAP_BOTTOM + 59 ), "EDITOR\\smcheckbox.sti", MSYS_PRIORITY_HIGH, SummaryOverrideCallback );
#if 0
iSummaryButton[ SUMMARY_NEW_GROUNDLEVEL ] =
CreateSimpleButton( MAP_LEFT, MAP_BOTTOM+58, "EDITOR\\new.sti", BUTTON_NO_TOGGLE, MSYS_PRIORITY_HIGH, SummaryNewGroundLevelCallback );
SetButtonFastHelpText( iSummaryButton[ SUMMARY_NEW_GROUNDLEVEL ], L"New map" );
iSummaryButton[ SUMMARY_NEW_BASEMENTLEVEL ] =
CreateSimpleButton( MAP_LEFT+32, MAP_BOTTOM+58, "EDITOR\\new.sti", BUTTON_NO_TOGGLE, MSYS_PRIORITY_HIGH, SummaryNewBasementLevelCallback );
SetButtonFastHelpText( iSummaryButton[ SUMMARY_NEW_BASEMENTLEVEL ], L"New basement" );
iSummaryButton[ SUMMARY_NEW_CAVELEVEL ] =
CreateSimpleButton( MAP_LEFT+64, MAP_BOTTOM+58, "EDITOR\\new.sti", BUTTON_NO_TOGGLE, MSYS_PRIORITY_HIGH, SummaryNewCaveLevelCallback );
SetButtonFastHelpText( iSummaryButton[ SUMMARY_NEW_CAVELEVEL ], L"New cave level" );
#endif
iSummaryButton[ SUMMARY_UPDATE ] =
CreateTextButton( L"Update", FONT12POINT1, FONT_BLACK, FONT_BLACK, BUTTON_USE_DEFAULT,
iScreenWidthOffset + 255, iScreenHeightOffset + 15, 40, 16, BUTTON_NO_TOGGLE, MSYS_PRIORITY_HIGH, DEFAULT_MOVE_CALLBACK,
SummaryUpdateCallback );
iSummaryButton[ SUMMARY_REAL ] =
CreateCheckBoxButton( iScreenWidthOffset + 350, iScreenHeightOffset + 47, "EDITOR\\radiobutton.sti", MSYS_PRIORITY_HIGH, SummaryRealCallback );
iSummaryButton[ SUMMARY_SCIFI ] =
CreateCheckBoxButton( iScreenWidthOffset + 376, iScreenHeightOffset + 47, "EDITOR\\radiobutton.sti", MSYS_PRIORITY_HIGH, SummarySciFiCallback );
iSummaryButton[ SUMMARY_ENEMY ] =
CreateCheckBoxButton( iScreenWidthOffset + 350, iScreenHeightOffset + 60, "EDITOR\\radiobutton.sti", MSYS_PRIORITY_HIGH, SummaryEnemyCallback );
//SetButtonFastHelpText( iSummaryButton[ SUMMARY_SCIFI ], L"Display items that appear in SciFi mode." );
//SetButtonFastHelpText( iSummaryButton[ SUMMARY_REAL ], L"Display items that appear in Realistic mode." );
switch( gubSummaryItemMode )
{
case ITEMMODE_SCIFI:
ButtonList[ iSummaryButton[ SUMMARY_SCIFI ] ]->uiFlags |= BUTTON_CLICKED_ON;
break;
case ITEMMODE_REAL:
ButtonList[ iSummaryButton[ SUMMARY_REAL ] ]->uiFlags |= BUTTON_CLICKED_ON;
break;
case ITEMMODE_ENEMY:
ButtonList[ iSummaryButton[ SUMMARY_ENEMY ] ]->uiFlags |= BUTTON_CLICKED_ON;
break;
}
//Init the textinput field.
InitTextInputModeWithScheme( DEFAULT_SCHEME );
AddUserInputField( NULL ); //just so we can use short cut keys while not typing.
AddTextInputField( MAP_LEFT+112, MAP_BOTTOM+75, 100, 18, MSYS_PRIORITY_HIGH, L"", 20, INPUTTYPE_EXCLUSIVE_DOSFILENAME );
for( i = 1; i < NUM_SUMMARY_BUTTONS; i++ )
HideButton( iSummaryButton[ i ] );
MSYS_DefineRegion( &MapRegion, MAP_LEFT, MAP_TOP, MAP_RIGHT, MAP_BOTTOM, MSYS_PRIORITY_HIGH, 0,
MapMoveCallback, MapClickCallback );
MSYS_DisableRegion( &MapRegion );
//if( gfItemDetailsMode )
// {
gfItemDetailsMode = FALSE;
// gfSetupItemDetailsMode = TRUE;
//}
if( !gfWorldLoaded )
{
gfConfirmExitFirst = FALSE;
ReleaseSummaryWindow();
DisableButton( iSummaryButton[ SUMMARY_OKAY ] );
DisableButton( iSummaryButton[ SUMMARY_SAVE ] );
}
if( gfAutoLoadA9 )
{
gfAutoLoadA9++;
gsSelSectorX = 9;
gsSelSectorY = 1;
gpCurrentSectorSummary = gpSectorSummary[ 8 ][ 0 ][ 0 ];
ButtonList[ iSummaryButton[ SUMMARY_LOAD ] ]->uiFlags |= BUTTON_CLICKED_ON;
}
}
void AutoLoadMap()
{
SummaryLoadMapCallback( ButtonList[ iSummaryButton[ SUMMARY_LOAD ] ], MSYS_CALLBACK_REASON_LBUTTON_UP );
if( gfWorldLoaded )
DestroySummaryWindow();
gfAutoLoadA9 = FALSE;
gfConfirmExitFirst = TRUE;
}
void ReleaseSummaryWindow()
{
INT32 i;
UINT32 uiCurrTimer;
if( !gfSummaryWindowActive || gfPersistantSummary )
return;
uiCurrTimer = GetJA2Clock();
if( !gfWorldLoaded || uiCurrTimer - giInitTimer < 400 )
{ //make window persistant
for( i = 1; i < NUM_SUMMARY_BUTTONS; i++ )
ShowButton( iSummaryButton[ i ] );
HideButton( iSummaryButton[ SUMMARY_UPDATE ] );
HideButton( iSummaryButton[ SUMMARY_OVERRIDE ] );
HideButton( iSummaryButton[ SUMMARY_REAL ] );
HideButton( iSummaryButton[ SUMMARY_SCIFI ] );
HideButton( iSummaryButton[ SUMMARY_ENEMY ] );
MSYS_EnableRegion( &MapRegion );
gfPersistantSummary = TRUE;
gfOverrideDirty = TRUE;
gfRenderSummary = TRUE;
}
else
{
DestroySummaryWindow();
}
}
void DestroySummaryWindow()
{
INT32 i;
if( !gfSummaryWindowActive )
return;
for( i = 0; i < NUM_SUMMARY_BUTTONS; i++ )
{
RemoveButton( iSummaryButton[ i ] );
}
MSYS_RemoveRegion( &MapRegion );
gfSummaryWindowActive = FALSE;
gfPersistantSummary = FALSE;
MarkWorldDirty();
KillTextInputMode();
EnableEditorTaskbar();
EnableAllTextFields();
if( gpWorldItemsSummaryArray )
{
MemFree( gpWorldItemsSummaryArray );
gpWorldItemsSummaryArray = NULL;
gusWorldItemsSummaryArraySize = 0;
}
if( gpPEnemyItemsSummaryArray )
{
MemFree( gpPEnemyItemsSummaryArray );
gpPEnemyItemsSummaryArray = NULL;
gusPEnemyItemsSummaryArraySize = 0;
}
if( gpNEnemyItemsSummaryArray )
{
MemFree( gpNEnemyItemsSummaryArray );
gpNEnemyItemsSummaryArray = NULL;
gusNEnemyItemsSummaryArraySize = 0;
}
if( gfWorldLoaded )
{
gfConfirmExitFirst = TRUE;
}
}
void RenderSectorInformation()
{
//CHAR16 str[ 100 ];
MAPCREATE_STRUCT *m;
SUMMARYFILE *s;
UINT8 ePoints = 0;
UINT16 usLine = 35;
INT32 iOverall;
SetFont( FONT10ARIAL );
SetFontShadow( FONT_NEARBLACK );
s = gpCurrentSectorSummary;
m = &gpCurrentSectorSummary->MapInfo;
if( m->sNorthGridNo != -1 )
ePoints++;
if( m->sEastGridNo != -1 )
ePoints++;
if( m->sSouthGridNo != -1 )
ePoints++;
if( m->sWestGridNo != -1 )
ePoints++;
if( m->sCenterGridNo != -1 )
ePoints++;
if( m->sIsolatedGridNo != -1 )
ePoints++;
//start at 10,35
SetFontForeground( FONT_ORANGE );
mprintf( iScreenWidthOffset + 10, iScreenHeightOffset + 32, L"Tileset: %s", gTilesets[ s->ubTilesetID ].zName );
if( m->ubMapVersion < 10 )
SetFontForeground( FONT_RED );
mprintf( iScreenWidthOffset + 10, iScreenHeightOffset + 42, L"Version Info: Summary: 1.%02d, Map: %d.%02d", s->ubSummaryVersion, (INT32)s->dMajorMapVersion, m->ubMapVersion );
SetFontForeground( FONT_GRAY2 );
mprintf( iScreenWidthOffset + 10, iScreenHeightOffset + 55, L"Number of items: %d", s->usNumItems );
mprintf( iScreenWidthOffset + 10, iScreenHeightOffset + 65, L"Number of lights: %d", s->usNumLights );
mprintf( iScreenWidthOffset + 10, iScreenHeightOffset + 75, L"Number of entry points: %d", ePoints );
if( ePoints )
{
INT32 x;
x = iScreenWidthOffset + 140;
mprintf( x, iScreenHeightOffset + 75, L"(" );
x += StringPixLength( L"(", FONT10ARIAL ) + 2;
if( m->sNorthGridNo != -1 ) { mprintf( x, iScreenHeightOffset + 75, L"N" ); x += StringPixLength( L"N", FONT10ARIAL ) + 2; }
if( m->sEastGridNo != -1 ) { mprintf( x, iScreenHeightOffset + 75, L"E" ); x += StringPixLength( L"E", FONT10ARIAL ) + 2; }
if( m->sSouthGridNo != -1 ) { mprintf( x, iScreenHeightOffset + 75, L"S" ); x += StringPixLength( L"S", FONT10ARIAL ) + 2; }
if( m->sWestGridNo != -1 ) { mprintf( x, iScreenHeightOffset + 75, L"W" ); x += StringPixLength( L"W", FONT10ARIAL ) + 2; }
if( m->sCenterGridNo != -1 ) { mprintf( x, iScreenHeightOffset + 75, L"C" ); x += StringPixLength( L"C", FONT10ARIAL ) + 2; }
if( m->sIsolatedGridNo != -1 ) { mprintf( x, iScreenHeightOffset + 75, L"I" ); x += StringPixLength( L"I", FONT10ARIAL ) + 2; }
mprintf( x, iScreenHeightOffset + 75, L")" );
}
mprintf( iScreenWidthOffset + 10, iScreenHeightOffset + 85, L"Number of rooms: %d", s->ubNumRooms );
mprintf( iScreenWidthOffset + 10, iScreenHeightOffset + 95, L"Total map population: %d", m->ubNumIndividuals );
mprintf( iScreenWidthOffset + 20, iScreenHeightOffset + 105, L"Enemies: %d", s->EnemyTeam.ubTotal );
mprintf( iScreenWidthOffset + 30, iScreenHeightOffset + 115, L"Admins: %d", s->ubNumAdmins );
if( s->ubNumAdmins )
mprintf( iScreenWidthOffset + 100, iScreenHeightOffset + 115, L"(%d detailed, %d profile -- %d have priority existance)", s->ubAdminDetailed, s->ubAdminProfile, s->ubAdminExistance );
mprintf( iScreenWidthOffset + 30, iScreenHeightOffset + 125, L"Troops: %d", s->ubNumTroops );
if( s->ubNumTroops )
mprintf( iScreenWidthOffset + 100, iScreenHeightOffset + 125, L"(%d detailed, %d profile -- %d have priority existance)", s->ubTroopDetailed, s->ubTroopProfile, s->ubTroopExistance );
mprintf( iScreenWidthOffset + 30, iScreenHeightOffset + 135, L"Elites: %d", s->ubNumElites );
if( s->ubNumElites )
mprintf( iScreenWidthOffset + 100, iScreenHeightOffset + 135, L"(%d detailed, %d profile -- %d have priority existance)", s->ubEliteDetailed, s->ubEliteProfile, s->ubEliteExistance );
mprintf( iScreenWidthOffset + 20, iScreenHeightOffset + 145, L"Civilians: %d", s->CivTeam.ubTotal );
if( s->CivTeam.ubTotal )
mprintf( iScreenWidthOffset + 100, iScreenHeightOffset + 145, L"(%d detailed, %d profile -- %d have priority existance)", s->CivTeam.ubDetailed, s->CivTeam.ubProfile, s->CivTeam.ubExistance );
if( s->ubSummaryVersion >= 9 )
{
mprintf( iScreenWidthOffset + 30, iScreenHeightOffset + 155, L"Humans: %d", s->CivTeam.ubTotal - s->ubCivCows - s->ubCivBloodcats );
mprintf( iScreenWidthOffset + 30, iScreenHeightOffset + 165, L"Cows: %d", s->ubCivCows );
mprintf( iScreenWidthOffset + 30, iScreenHeightOffset + 175, L"Bloodcats: %d", s->ubCivBloodcats );
}
mprintf( iScreenWidthOffset + 20, iScreenHeightOffset + 185, L"Creatures: %d", s->CreatureTeam.ubTotal );
if( s->ubSummaryVersion >= 9 )
{
mprintf( iScreenWidthOffset + 30, iScreenHeightOffset + 195, L"Monsters: %d", s->CreatureTeam.ubTotal - s->CreatureTeam.ubNumAnimals );
mprintf( iScreenWidthOffset + 30, iScreenHeightOffset + 205, L"Bloodcats: %d", s->CreatureTeam.ubNumAnimals );
}
mprintf( iScreenWidthOffset + 10, iScreenHeightOffset + 215, L"Number of locked and/or trapped doors: %d", s->ubNumDoors );
mprintf( iScreenWidthOffset + 20, iScreenHeightOffset + 225, L"Locked: %d", s->ubNumDoorsLocked );
mprintf( iScreenWidthOffset + 20, iScreenHeightOffset + 235, L"Trapped: %d", s->ubNumDoorsTrapped );
mprintf( iScreenWidthOffset + 20, iScreenHeightOffset + 245, L"Locked & Trapped: %d", s->ubNumDoorsLockedAndTrapped );
if( s->ubSummaryVersion >= 8 )
mprintf( iScreenWidthOffset + 10, iScreenHeightOffset + 255, L"Civilians with schedules: %d", s->ubCivSchedules );
if( s->ubSummaryVersion >= 10 )
{
if( s->fTooManyExitGridDests )
{
SetFontForeground( FONT_RED );
mprintf( iScreenWidthOffset + 10, iScreenHeightOffset + 265, L"Too many exit grid destinations (more than 4)...");
}
else
{
UINT8 i;
UINT8 ubNumInvalid = 0;
for( i = 0; i < 4; i++ )
{
if( s->fInvalidDest[i] )
ubNumInvalid++;
}
if( ubNumInvalid )
{
SetFontForeground( FONT_RED );
mprintf( iScreenWidthOffset + 10, iScreenHeightOffset + 265, L"ExitGrids: %d (%d with a long distance destination)", s->ubNumExitGridDests, ubNumInvalid );
}
else switch( s->ubNumExitGridDests )
{
case 0:
mprintf( iScreenWidthOffset + 10, iScreenHeightOffset + 265, L"ExitGrids: none" );
break;
case 1:
mprintf( iScreenWidthOffset + 10, iScreenHeightOffset + 265, L"ExitGrids: 1 destination using %d exitgrids", s->usExitGridSize[0] );
break;
case 2:
mprintf( iScreenWidthOffset + 10, iScreenHeightOffset + 265, L"ExitGrids: 2 -- 1) Qty: %d, 2) Qty: %d", s->usExitGridSize[0], s->usExitGridSize[1] );
break;
case 3:
mprintf( iScreenWidthOffset + 10, iScreenHeightOffset + 265, L"ExitGrids: 3 -- 1) Qty: %d, 2) Qty: %d, 3) Qty: %d",
s->usExitGridSize[0], s->usExitGridSize[1], s->usExitGridSize[2] );
break;
case 4:
mprintf( iScreenWidthOffset + 10, iScreenHeightOffset + 265, L"ExitGrids: 3 -- 1) Qty: %d, 2) Qty: %d, 3) Qty: %d, 4) Qty: %d",
s->usExitGridSize[0], s->usExitGridSize[1], s->usExitGridSize[2], s->usExitGridSize[3] );
break;
}
}
}
iOverall = - ( 2 * s->EnemyTeam.ubBadA ) - s->EnemyTeam.ubPoorA + s->EnemyTeam.ubGoodA + ( 2 * s->EnemyTeam.ubGreatA );
usLine = iScreenHeightOffset + 275;
mprintf( iScreenWidthOffset + 10, usLine, L"Enemy Relative Attributes: %d bad, %d poor, %d norm, %d good, %d great (%+d Overall)",
s->EnemyTeam.ubBadA,
s->EnemyTeam.ubPoorA,
s->EnemyTeam.ubAvgA,
s->EnemyTeam.ubGoodA,
s->EnemyTeam.ubGreatA,
iOverall );
iOverall = - ( 2 * s->EnemyTeam.ubBadE ) - s->EnemyTeam.ubPoorE + s->EnemyTeam.ubGoodE + ( 2 * s->EnemyTeam.ubGreatE );
usLine += 10;
mprintf( iScreenWidthOffset + 10, usLine, L"Enemy Relative Equipment: %d bad, %d poor, %d norm, %d good, %d great (%+d Overall)",
s->EnemyTeam.ubBadE,
s->EnemyTeam.ubPoorE,
s->EnemyTeam.ubAvgE,
s->EnemyTeam.ubGoodE,
s->EnemyTeam.ubGreatE,
iOverall );
usLine += 10;
if( s->ubSummaryVersion >= 11 )
{
if( s->ubEnemiesReqWaypoints )
{
SetFontForeground( FONT_RED );
mprintf( iScreenWidthOffset + 10, usLine, L"%d placements have patrol orders without any waypoints defined.", s->ubEnemiesReqWaypoints );
usLine += 10;
}
}
if( s->ubSummaryVersion >= 13 )
{
if( s->ubEnemiesHaveWaypoints )
{
SetFontForeground( FONT_RED );
mprintf( iScreenWidthOffset + 10, usLine, L"%d placements have waypoints, but without any patrol orders.", s->ubEnemiesHaveWaypoints );
usLine += 10;
}
}
if( s->ubSummaryVersion >= 12 )
{
if( s->usWarningRoomNums )
{
SetFontForeground( FONT_RED );
mprintf( iScreenWidthOffset + 10, usLine, L"%d gridnos have questionable room numbers. Please validate.", s->usWarningRoomNums );
}
}
}
//2) CODE TRIGGER/ACTION NAMES
void RenderItemDetails()
{
FLOAT dAvgExistChance, dAvgStatus;
OBJECTTYPE *pItem;
INT32 index, i;
CHAR16 str[100];
UINT32 uiQuantity, uiExistChance, uiStatus;
UINT32 uiTriggerQuantity[8], uiActionQuantity[8], uiTriggerExistChance[8], uiActionExistChance[8];
UINT32 xp, yp;
INT8 bFreqIndex;
SetFont( FONT10ARIAL );
SetFontForeground( FONT_GRAY2 );
SetFontShadow( FONT_NEARBLACK );
mprintf( iScreenWidthOffset + 364, iScreenHeightOffset + 49, L"R" );
mprintf( iScreenWidthOffset + 390, iScreenHeightOffset + 49, L"S" );
mprintf( iScreenWidthOffset + 364, iScreenHeightOffset + 62, L"Enemy" );
xp = iScreenWidthOffset + 5;
yp = iScreenHeightOffset + 20;
if( gubSummaryItemMode != ITEMMODE_ENEMY && gpWorldItemsSummaryArray )
{
memset( uiTriggerQuantity, 0, 32 );
memset( uiActionQuantity, 0, 32 );
memset( uiTriggerExistChance, 0, 32 );
memset( uiActionExistChance, 0, 32 );
for( index = 1; index < MAXITEMS; index++ )
{
if ( Item[index].usItemClass == 0 )
break;
uiQuantity = 0;
uiExistChance = 0;
uiStatus = 0;
for( i = 0; i < gusWorldItemsSummaryArraySize; i++ )
{
if( index == SWITCH || index == ACTION_ITEM )
{
if( gpWorldItemsSummaryArray[ i ].o.usItem == index )
{
if( gubSummaryItemMode == ITEMMODE_SCIFI && !(gpWorldItemsSummaryArray[ i ].usFlags & WORLD_ITEM_REALISTIC_ONLY) ||
gubSummaryItemMode == ITEMMODE_REAL && !(gpWorldItemsSummaryArray[ i ].usFlags & WORLD_ITEM_SCIFI_ONLY) )
{
pItem = &gpWorldItemsSummaryArray[ i ].o;
if( !pItem->bFrequency )
bFreqIndex = 7;
else if( pItem->bFrequency == PANIC_FREQUENCY )
bFreqIndex = 0;
else if( pItem->bFrequency == PANIC_FREQUENCY_2 )
bFreqIndex = 1;
else if( pItem->bFrequency == PANIC_FREQUENCY_3 )
bFreqIndex = 2;
else if( pItem->bFrequency == FIRST_MAP_PLACED_FREQUENCY + 1 )
bFreqIndex = 3;
else if( pItem->bFrequency == FIRST_MAP_PLACED_FREQUENCY + 2 )
bFreqIndex = 4;
else if( pItem->bFrequency == FIRST_MAP_PLACED_FREQUENCY + 3 )
bFreqIndex = 5;
else if( pItem->bFrequency == FIRST_MAP_PLACED_FREQUENCY + 4 )
bFreqIndex = 6;
else
continue;
if( index == SWITCH )
{
uiTriggerQuantity[ bFreqIndex ]++;
uiTriggerExistChance[ bFreqIndex ] += 100 - gpWorldItemsSummaryArray[ i ].ubNonExistChance;
}
else
{
uiActionQuantity[ bFreqIndex ]++;
uiActionExistChance[ bFreqIndex ] += 100 - gpWorldItemsSummaryArray[ i ].ubNonExistChance;
}
}
}
continue;
}
if( gpWorldItemsSummaryArray[ i ].o.usItem == index )
{
if( gubSummaryItemMode == ITEMMODE_SCIFI && !(gpWorldItemsSummaryArray[ i ].usFlags & WORLD_ITEM_REALISTIC_ONLY) ||
gubSummaryItemMode == ITEMMODE_REAL && !(gpWorldItemsSummaryArray[ i ].usFlags & WORLD_ITEM_SCIFI_ONLY) )
{
pItem = &gpWorldItemsSummaryArray[ i ].o;
uiExistChance += (100 - gpWorldItemsSummaryArray[ i ].ubNonExistChance) * pItem->ubNumberOfObjects;
uiStatus += pItem->bStatus[0];
uiQuantity += pItem->ubNumberOfObjects;
}
}
}
if( uiQuantity )
{
if( !(yp % 20) )
SetFontForeground( FONT_LTKHAKI );
else
SetFontForeground( FONT_GRAY2 );
//calc averages
dAvgExistChance = (FLOAT)(uiExistChance / 100.0);
dAvgStatus = uiStatus / (FLOAT)uiQuantity;
//Display stats.
LoadShortNameItemInfo( (UINT16)index, str );
mprintf( xp, yp, L"%s", str );
mprintf( xp + 85, yp, L"%3.02f", dAvgExistChance );
mprintf( xp + 110, yp, L"@ %3.02f%%", dAvgStatus );
yp += 10;
if( yp >= (UINT32)(iScreenHeightOffset + 355 ))
{
xp += 170;
yp = iScreenHeightOffset + 20;
if( xp >= (UINT32)(iScreenWidthOffset + 300 ))
{
SetFontForeground( FONT_RED );
mprintf( iScreenWidthOffset + 350, iScreenHeightOffset + 350, L"TOO MANY ITEMS TO DISPLAY!");
return;
}
}
}
}
//Now list the number of actions/triggers of each type
for( i = 0; i < 8; i++ )
{
if( uiTriggerQuantity[i] || uiActionQuantity[i] )
{
if( i == 7 )
SetFontForeground( FONT_DKYELLOW );
else if( !uiTriggerQuantity[i] || !uiActionQuantity[i] )
SetFontForeground( FONT_RED );
else
SetFontForeground( 77 );
switch( i )
{
case 0: swprintf( str, L"Panic1" ); break;
case 1: swprintf( str, L"Panic2" ); break;
case 2: swprintf( str, L"Panic3" ); break;
case 3: swprintf( str, L"Norm1" ); break;
case 4: swprintf( str, L"Norm2" ); break;
case 5: swprintf( str, L"Norm3" ); break;
case 6: swprintf( str, L"Norm4" ); break;
case 7: swprintf( str, L"Pressure Actions" ); break;
}
if( i < 7 )
{
dAvgExistChance = (FLOAT)(uiTriggerExistChance[i] / 100.0);
dAvgStatus = (FLOAT)(uiActionExistChance[i] / 100.0);
mprintf( xp, yp, L"%s: %3.02f trigger(s), %3.02f action(s)", str, dAvgExistChance, dAvgStatus );
}
else
{
dAvgExistChance = (FLOAT)(uiActionExistChance[i] / 100.0);
mprintf( xp, yp, L"%s: %3.02f", str, dAvgExistChance );
}
yp += 10;
if( yp >= (UINT32)(iScreenHeightOffset + 355 ))
{
xp += 170;
yp = iScreenHeightOffset + 20;
if( xp >= (UINT32)(iScreenWidthOffset + 300 ))
{
SetFontForeground( FONT_RED );
mprintf( iScreenWidthOffset + 350, iScreenHeightOffset + 350, L"TOO MANY ITEMS TO DISPLAY!");
return;
}
}
}
}
}
else if( gubSummaryItemMode == ITEMMODE_ENEMY )
{
SetFontForeground( FONT_YELLOW );
mprintf( xp, yp, L"PRIORITY ENEMY DROPPED ITEMS" );
yp += 10;
//Do the priority existance guys first
if( !gpPEnemyItemsSummaryArray )
{
SetFontForeground( FONT_DKYELLOW );
mprintf( xp, yp, L"None" );
yp += 10;
}
else for( index = 1; index < MAXITEMS; index++ )
{
if ( Item[index].usItemClass == 0 )
break;
uiQuantity = 0;
uiExistChance = 0;
uiStatus = 0;
for( i = 0; i < gusPEnemyItemsSummaryArraySize; i++ )
{
if( gpPEnemyItemsSummaryArray[ i ].usItem == index )
{
pItem = &gpPEnemyItemsSummaryArray[ i ];
uiExistChance += 100 * pItem->ubNumberOfObjects;
uiStatus += pItem->bStatus[0];
uiQuantity += pItem->ubNumberOfObjects;
}
}
if( uiQuantity )
{
if( !(yp % 20) )
SetFontForeground( FONT_LTKHAKI );
else
SetFontForeground( FONT_GRAY2 );
//calc averages
dAvgExistChance = (FLOAT)(uiExistChance / 100.0);
dAvgStatus = uiStatus / (FLOAT)uiQuantity;
//Display stats.
LoadShortNameItemInfo( (UINT16)index, str );
mprintf( xp, yp, L"%s", str );
mprintf( xp + 85, yp, L"%3.02f", dAvgExistChance );
mprintf( xp + 110, yp, L"@ %3.02f%%", dAvgStatus );
yp += 10;
if( yp >= (UINT32)(iScreenHeightOffset + 355 ))
{
xp += 170;
// WANNE: EDITOR?
yp = (iScreenHeightOffset + 20);
if( xp >= (UINT32)(iScreenWidthOffset + 300 ))
{
SetFontForeground( FONT_RED );
mprintf( iScreenWidthOffset + 350, iScreenHeightOffset + 350, L"TOO MANY ITEMS TO DISPLAY!");
return;
}
}
}
}
yp += 5;
SetFontForeground( FONT_YELLOW );
mprintf( xp, yp, L"NORMAL ENEMY DROPPED ITEMS" );
yp += 10;
if( yp >= (UINT32)(iScreenHeightOffset + 355 ))
{
xp += 170;
yp = (iScreenHeightOffset + 20);
if( xp >= (UINT32)(iScreenWidthOffset + 300 ))
{
SetFontForeground( FONT_RED );
mprintf( iScreenWidthOffset + 350, iScreenHeightOffset + 350, L"TOO MANY ITEMS TO DISPLAY!");
return;
}
}
//Do the priority existance guys first
if( !gpNEnemyItemsSummaryArray )
{
SetFontForeground( FONT_DKYELLOW );
mprintf( xp, yp, L"None" );
yp += 10;
}
for( index = 1; index < MAXITEMS; index++ )
{
if ( Item[index].usItemClass == 0 )
break;
uiQuantity = 0;
uiExistChance = 0;
uiStatus = 0;
for( i = 0; i < gusNEnemyItemsSummaryArraySize; i++ )
{
if( gpNEnemyItemsSummaryArray[ i ].usItem == index )
{
pItem = &gpNEnemyItemsSummaryArray[ i ];
uiExistChance += 100 * pItem->ubNumberOfObjects;
uiStatus += pItem->bStatus[0];
uiQuantity += pItem->ubNumberOfObjects;
}
}
if( uiQuantity )
{
if( !(yp % 20) )
SetFontForeground( FONT_LTKHAKI );
else
SetFontForeground( FONT_GRAY2 );
//calc averages
dAvgExistChance = (FLOAT)(uiExistChance / 100.0);
dAvgStatus = uiStatus / (FLOAT)uiQuantity;
//Display stats.
LoadShortNameItemInfo( (UINT16)index, str );
mprintf( xp, yp, L"%s", str );
mprintf( xp + 85, yp, L"%3.02f", dAvgExistChance );
mprintf( xp + 110, yp, L"@ %3.02f%%", dAvgStatus );
yp += 10;
if( yp >= (UINT32)(iScreenHeightOffset + 355 ))
{
xp += 170;
yp = iScreenHeightOffset + 20;
if( xp >= (UINT32)(iScreenWidthOffset + 300 ))
{
SetFontForeground( FONT_RED );
mprintf( iScreenWidthOffset + 350, iScreenHeightOffset + 350, L"TOO MANY ITEMS TO DISPLAY!");
return;
}
}
}
}
}
else
{
SetFontForeground( FONT_RED );
mprintf( iScreenWidthOffset + 5, iScreenHeightOffset + 50, L"ERROR: Can't load the items for this map. Reason unknown." );
}
}
void RenderSummaryWindow()
{
UINT8 *pDestBuf;
UINT32 uiDestPitchBYTES;
SGPRect ClipRect;
INT32 i, x, y;
if( (GetActiveFieldID() == 1 ) != gfTempFile )
{
gfTempFile ^= 1;
SetInputFieldStringWith16BitString( 1, L"" );
gfRenderSummary = TRUE;
}
if( gfTempFile ) //constantly extract the temp filename for updating purposes.
ExtractTempFilename();
if( gfRenderSummary )
{
gfRenderSummary = FALSE;
gfRenderMap = TRUE;
for( i = 1; i < NUM_SUMMARY_BUTTONS; i++ )
{
MarkAButtonDirty( iSummaryButton[ i ] );
}
DrawButton( iSummaryButton[ SUMMARY_BACKGROUND ] );
InvalidateRegion( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT - 120 );
SetFont( BLOCKFONT2 );
SetFontForeground( FONT_LTKHAKI );
SetFontShadow( FONT_DKKHAKI );
SetFontBackground( 0 );
if( !gfItemDetailsMode )
{
mprintf( iScreenWidthOffset + 10, iScreenHeightOffset + 5, L"CAMPAIGN EDITOR -- %s Version 1.%02d",
gszVersionType[ GLOBAL_SUMMARY_STATE ], GLOBAL_SUMMARY_VERSION );
}
//This section builds the proper header to be displayed for an existing global summary.
if( !gfWorldLoaded )
{
SetFontForeground( FONT_RED );
SetFontShadow( FONT_NEARBLACK );
mprintf( iScreenWidthOffset + 270, iScreenHeightOffset + 5, L"(NO MAP LOADED).");
}
SetFont( FONT10ARIAL );
SetFontShadow( FONT_NEARBLACK );
if( gfGlobalSummaryExists )
{
CHAR16 str[100];
BOOLEAN fSectorSummaryExists = FALSE;
if( gusNumEntriesWithOutdatedOrNoSummaryInfo && !gfOutdatedDenied )
{
DisableButton( iSummaryButton[ SUMMARY_LOAD ] );
SetFontForeground( FONT_YELLOW );
mprintf( iScreenWidthOffset + 10, iScreenHeightOffset + 20, L"You currently have %d outdated maps.", gusNumEntriesWithOutdatedOrNoSummaryInfo);
mprintf( iScreenWidthOffset + 10, iScreenHeightOffset + 30, L"The more maps that need to be updated, the longer it takes. It'll take ");
mprintf( iScreenWidthOffset + 10, iScreenHeightOffset + 40, L"approximately 4 minutes on a P200MMX to analyse 100 maps, so");
mprintf( iScreenWidthOffset + 10, iScreenHeightOffset + 50, L"depending on your computer, it may vary.");
SetFontForeground( FONT_LTRED );
mprintf( iScreenWidthOffset + 10, iScreenHeightOffset + 65, L"Do you wish to regenerate info for ALL these maps at this time (y/n)?" );
}
else if( !gsSelSectorX && !gsSectorX || gfTempFile )
{
DisableButton( iSummaryButton[ SUMMARY_LOAD ] );
SetFontForeground( FONT_LTRED );
mprintf( iScreenWidthOffset + 10, iScreenHeightOffset + 20, L"There is no sector currently selected." );
if( gfTempFile )
{
SetFontForeground( FONT_YELLOW );
mprintf( iScreenWidthOffset + 10, iScreenHeightOffset + 30, L"Entering a temp file name that doesn't follow campaign editor conventions..." );
goto SPECIALCASE_LABEL; //OUCH!!!
}
else if( !gfWorldLoaded )
{
SetFontForeground( FONT_YELLOW );
mprintf( iScreenWidthOffset + 10, iScreenHeightOffset + 30, L"You need to either load an existing map or create a new map before being" );
mprintf( iScreenWidthOffset + 10, iScreenHeightOffset + 40, L"able to enter the editor, or you can quit (ESC or Alt+x).");
}
}
else
{
//Build sector string
if( gsSelSectorX )
x = gsSelSectorX - 1, y = gsSelSectorY - 1;
else
x = gsSectorX - 1, y = gsSectorY - 1;
swprintf( str, L"%c%d", y + 'A', x + 1 );
swprintf( gszFilename, str );
giCurrLevel = giCurrentViewLevel;
switch( giCurrentViewLevel )
{
case ALL_LEVELS_MASK:
//search for the highest level
fSectorSummaryExists = TRUE;
if( gbSectorLevels[x][y] & GROUND_LEVEL_MASK )
giCurrLevel = GROUND_LEVEL_MASK;
else if( gbSectorLevels[x][y] & BASEMENT1_LEVEL_MASK )
giCurrLevel = BASEMENT1_LEVEL_MASK;
else if( gbSectorLevels[x][y] & BASEMENT2_LEVEL_MASK )
giCurrLevel = BASEMENT2_LEVEL_MASK;
else if( gbSectorLevels[x][y] & BASEMENT3_LEVEL_MASK )
giCurrLevel = BASEMENT3_LEVEL_MASK;
else
fSectorSummaryExists = FALSE;
break;
case ALTERNATE_LEVELS_MASK:
//search for the highest alternate level
fSectorSummaryExists = TRUE;
if( gbSectorLevels[x][y] & ALTERNATE_GROUND_MASK )
giCurrLevel = ALTERNATE_GROUND_MASK;
else if( gbSectorLevels[x][y] & ALTERNATE_B1_MASK )
giCurrLevel = ALTERNATE_B1_MASK;
else if( gbSectorLevels[x][y] & ALTERNATE_B2_MASK )
giCurrLevel = ALTERNATE_B2_MASK;
else if( gbSectorLevels[x][y] & ALTERNATE_B3_MASK )
giCurrLevel = ALTERNATE_B3_MASK;
else
fSectorSummaryExists = FALSE;
break;
case GROUND_LEVEL_MASK:
if( gbSectorLevels[x][y] & GROUND_LEVEL_MASK )
fSectorSummaryExists = TRUE;
break;
case BASEMENT1_LEVEL_MASK:
if( gbSectorLevels[x][y] & BASEMENT1_LEVEL_MASK )
fSectorSummaryExists = TRUE;
break;
case BASEMENT2_LEVEL_MASK:
if( gbSectorLevels[x][y] & BASEMENT2_LEVEL_MASK )
fSectorSummaryExists = TRUE;
break;
case BASEMENT3_LEVEL_MASK:
if( gbSectorLevels[x][y] & BASEMENT3_LEVEL_MASK )
fSectorSummaryExists = TRUE;
break;
case ALTERNATE_GROUND_MASK:
if( gbSectorLevels[x][y] & ALTERNATE_GROUND_MASK )
fSectorSummaryExists = TRUE;
break;
case ALTERNATE_B1_MASK:
if( gbSectorLevels[x][y] & ALTERNATE_B1_MASK )
fSectorSummaryExists = TRUE;
break;
case ALTERNATE_B2_MASK:
if( gbSectorLevels[x][y] & ALTERNATE_B2_MASK )
fSectorSummaryExists = TRUE;
break;
case ALTERNATE_B3_MASK:
if( gbSectorLevels[x][y] & ALTERNATE_B3_MASK )
fSectorSummaryExists = TRUE;
break;
}
if( gbSectorLevels[x][y] )
{
switch( giCurrLevel )
{
case GROUND_LEVEL_MASK:
giCurrLevel = 0;
wcscat( str, L", ground level" );
gpCurrentSectorSummary = gpSectorSummary[x][y][0];
break;
case BASEMENT1_LEVEL_MASK:
giCurrLevel = 1;
wcscat( str, L", underground level 1" );
gpCurrentSectorSummary = gpSectorSummary[x][y][1];
break;
case BASEMENT2_LEVEL_MASK:
giCurrLevel = 2;
wcscat( str, L", underground level 2" );
gpCurrentSectorSummary = gpSectorSummary[x][y][2];
break;
case BASEMENT3_LEVEL_MASK:
giCurrLevel = 3;
wcscat( str, L", underground level 3" );
gpCurrentSectorSummary = gpSectorSummary[x][y][3];
break;
case ALTERNATE_GROUND_MASK:
giCurrLevel = 4;
wcscat( str, L", alternate G level" );
gpCurrentSectorSummary = gpSectorSummary[x][y][4];
break;
case ALTERNATE_B1_MASK:
giCurrLevel = 5;
wcscat( str, L", alternate B1 level" );
gpCurrentSectorSummary = gpSectorSummary[x][y][5];
break;
case ALTERNATE_B2_MASK:
giCurrLevel = 6;
wcscat( str, L", alternate B2 level" );
gpCurrentSectorSummary = gpSectorSummary[x][y][6];
break;
case ALTERNATE_B3_MASK:
giCurrLevel = 7;
wcscat( str, L", alternate B3 level" );
gpCurrentSectorSummary = gpSectorSummary[x][y][7];
break;
}
}
else
{
DisableButton( iSummaryButton[ SUMMARY_LOAD ] );
}
if( fSectorSummaryExists )
{
switch( giCurrLevel )
{
case 0: wcscat( gszFilename, L".dat" ); break;
case 1: wcscat( gszFilename, L"_b1.dat" ); break;
case 2: wcscat( gszFilename, L"_b2.dat" ); break;
case 3: wcscat( gszFilename, L"_b3.dat" ); break;
case 4: wcscat( gszFilename, L"_a.dat" ); break;
case 5: wcscat( gszFilename, L"_b1_a.dat" ); break;
case 6: wcscat( gszFilename, L"_b2_a.dat" ); break;
case 7: wcscat( gszFilename, L"_b3_a.dat" ); break;
}
swprintf( gszDisplayName, gszFilename );
EnableButton( iSummaryButton[ SUMMARY_LOAD ] );
if( gpCurrentSectorSummary )
{
if( gpCurrentSectorSummary->ubSummaryVersion < GLOBAL_SUMMARY_VERSION )
ShowButton( iSummaryButton[ SUMMARY_UPDATE ] );
else
HideButton( iSummaryButton[ SUMMARY_UPDATE ] );
if( !gfAlternateMaps )
SetFontForeground( FONT_YELLOW );
else
SetFontForeground( FONT_LTBLUE );
if( gfItemDetailsMode )
{
if( gfSetupItemDetailsMode )
{
SetupItemDetailsMode( TRUE );
gfSetupItemDetailsMode = FALSE;
}
mprintf( iScreenWidthOffset + 10, iScreenHeightOffset + 5, L"ITEM DETAILS -- sector %s", str );
RenderItemDetails();
}
else
{
mprintf( iScreenWidthOffset + 10, iScreenHeightOffset + 20, L"Summary Information for sector %s:", str );
HideButton( iSummaryButton[ SUMMARY_REAL ] );
HideButton( iSummaryButton[ SUMMARY_SCIFI ] );
HideButton( iSummaryButton[ SUMMARY_ENEMY ] );
RenderSectorInformation();
}
}
else
{
SetFontForeground( FONT_RED );
if( gfItemDetailsMode )
{
mprintf( iScreenWidthOffset + 10, iScreenHeightOffset + 5, L"Summary Information for sector %s" , str );
mprintf( iScreenWidthOffset + 10, iScreenHeightOffset + 15, L"does not exist." );
}
else
{
mprintf( iScreenWidthOffset + 10, iScreenHeightOffset + 20, L"Summary Information for sector %s" , str );
mprintf( iScreenWidthOffset + 10, iScreenHeightOffset + 30, L"does not exist." );
}
ShowButton( iSummaryButton[ SUMMARY_UPDATE ] );
}
}
else
{
if( !gfAlternateMaps )
SetFontForeground( FONT_ORANGE );
else
{
SetFontForeground( FONT_DKBLUE );
SetFontShadow( 0 );
}
if( gfItemDetailsMode )
mprintf( iScreenWidthOffset + 10, iScreenHeightOffset + 5, L"No information exists for sector %s.", str );
else
mprintf( iScreenWidthOffset + 10, iScreenHeightOffset + 20, L"No information exists for sector %s.", str );
SetFontShadow( FONT_NEARBLACK );
switch( giCurrentViewLevel )
{
case ALL_LEVELS_MASK:
case GROUND_LEVEL_MASK: wcscat( gszFilename, L".dat" ); break;
case BASEMENT1_LEVEL_MASK: wcscat( gszFilename, L"_b1.dat" ); break;
case BASEMENT2_LEVEL_MASK: wcscat( gszFilename, L"_b2.dat" ); break;
case BASEMENT3_LEVEL_MASK: wcscat( gszFilename, L"_b3.dat" ); break;
case ALTERNATE_LEVELS_MASK:
case ALTERNATE_GROUND_MASK: wcscat( gszFilename, L"_a.dat" ); break;
case ALTERNATE_B1_MASK: wcscat( gszFilename, L"_b1_a.dat" ); break;
case ALTERNATE_B2_MASK: wcscat( gszFilename, L"_b2_a.dat" ); break;
case ALTERNATE_B3_MASK: wcscat( gszFilename, L"_b3_a.dat" ); break;
}
swprintf( gszDisplayName, gszFilename );
DisableButton( iSummaryButton[ SUMMARY_LOAD ] );
}
SPECIALCASE_LABEL:
if( gfOverrideDirty && gfPersistantSummary )
CalculateOverrideStatus();
if( gubOverrideStatus == INACTIVE )
{
if( !gfAlternateMaps )
SetFontForeground( FONT_LTKHAKI );
else
SetFontForeground( FONT_LTBLUE );
mprintf( MAP_LEFT+110, MAP_BOTTOM+55, L"FILE: %s", gszDisplayName );
}
else //little higher to make room for the override checkbox and text.
{
if( !gfAlternateMaps )
SetFontForeground( FONT_LTKHAKI );
else
SetFontForeground( FONT_LTBLUE );
mprintf( MAP_LEFT+110, MAP_BOTTOM+46, L"FILE: %s", gszDisplayName );
if( gubOverrideStatus == READONLY )
{
SetFontForeground( (UINT8)(gfOverride ? FONT_YELLOW : FONT_LTRED) );
mprintf( MAP_LEFT+124, MAP_BOTTOM+61, L"Override READONLY" );
}
else
{
SetFontForeground( (UINT8)(gfOverride ? FONT_YELLOW: FONT_ORANGE ) );
mprintf( MAP_LEFT+124, MAP_BOTTOM+61, L"Overwrite File");
}
}
}
}
else if( !gfDeniedSummaryCreation )
{
SetFontForeground( FONT_GRAY1 );
mprintf( iScreenWidthOffset + 10, iScreenHeightOffset + 20, L"You currently have no summary data. By creating one, you will be able to keep track" );
mprintf( iScreenWidthOffset + 10, iScreenHeightOffset + 30, L"of information pertaining to all of the sectors you edit and save. The creation process" );
mprintf( iScreenWidthOffset + 10, iScreenHeightOffset + 40, L"will analyse all maps in your \\MAPS directory, and generate a new one. This could" );
mprintf( iScreenWidthOffset + 10, iScreenHeightOffset + 50, L"take a few minutes depending on how many valid maps you have. Valid maps are" );
mprintf( iScreenWidthOffset + 10, iScreenHeightOffset + 60, L"maps following the proper naming convention from a1.dat - p16.dat. Underground maps" );
mprintf( iScreenWidthOffset + 10, iScreenHeightOffset + 70, L"are signified by appending _b1 to _b3 before the .dat (ex: a9_b1.dat). ");
SetFontForeground( FONT_LTRED );
mprintf( iScreenWidthOffset + 10, iScreenHeightOffset + 85, L"Do you wish to do this now (y/n)?" );
}
else
{
SetFontForeground( FONT_LTRED );
mprintf( iScreenWidthOffset + 10, iScreenHeightOffset + 20, L"No summary info. Creation denied." );
}
SetFont( FONT10ARIAL );
SetFontForeground( FONT_GRAY3 );
mprintf( MAP_LEFT + 15, MAP_BOTTOM + 7, L"Grid" );
mprintf( MAP_LEFT + 65, MAP_BOTTOM + 7, L"Progress" );
mprintf( MAP_LEFT + 15, MAP_BOTTOM + 27, L"Use Alternate Maps" );
//Draw the mode tabs
SetFontForeground( FONT_YELLOW );
mprintf( iScreenWidthOffset + 354, iScreenHeightOffset + 18, L"Summary" );
pDestBuf = LockVideoSurface( FRAME_BUFFER, &uiDestPitchBYTES );
SetClippingRegionAndImageWidth( uiDestPitchBYTES, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT );
RectangleDraw( TRUE, iScreenWidthOffset + 350, iScreenHeightOffset + 15, iScreenWidthOffset + 405, iScreenHeightOffset + 28, 0, pDestBuf );
UnLockVideoSurface( FRAME_BUFFER );
ShadowVideoSurfaceRectUsingLowPercentTable( FRAME_BUFFER, iScreenWidthOffset + 351, iScreenHeightOffset + 16, iScreenWidthOffset + 404, iScreenHeightOffset + 27 );
if( gpCurrentSectorSummary )
/*&& gpCurrentSectorSummary->usNumItems ||
gpPEnemyItemsSummaryArray && gusPEnemyItemsSummaryArraySize ||
gpNEnemyItemsSummaryArray && gusNEnemyItemsSummaryArraySize )*/
{
SetFontForeground( FONT_YELLOW );
}
else
{
SetFontForeground( FONT_RED );
}
mprintf( iScreenWidthOffset + 354, iScreenHeightOffset + 33, L"Items" );
pDestBuf = LockVideoSurface( FRAME_BUFFER, &uiDestPitchBYTES );
SetClippingRegionAndImageWidth( uiDestPitchBYTES, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT );
RectangleDraw( TRUE, iScreenWidthOffset + 350, iScreenHeightOffset + 30, iScreenWidthOffset + 405, iScreenHeightOffset + 43, 0, pDestBuf );
UnLockVideoSurface( FRAME_BUFFER );
if( gpCurrentSectorSummary )
/*&& gpCurrentSectorSummary->usNumItems ||
gpPEnemyItemsSummaryArray && gusPEnemyItemsSummaryArraySize ||
gpNEnemyItemsSummaryArray && gusNEnemyItemsSummaryArraySize )
*/
{
ShadowVideoSurfaceRectUsingLowPercentTable( FRAME_BUFFER, iScreenWidthOffset + 351, iScreenHeightOffset + 31, iScreenWidthOffset + 404, iScreenHeightOffset + 42 );
}
else
{
ShadowVideoSurfaceRect( FRAME_BUFFER, iScreenWidthOffset + 351, iScreenHeightOffset + 31, iScreenWidthOffset + 404, iScreenHeightOffset + 42 );
}
SetFontForeground( FONT_GRAY2 );
}
RenderButtons();
if( gfRenderMap )
{
gfRenderMap = FALSE;
BltVideoObjectFromIndex( FRAME_BUFFER, guiOmertaMap, 0, MAP_LEFT-2, MAP_TOP-2, VO_BLT_SRCTRANSPARENCY, NULL );
InvalidateRegion( MAP_LEFT-1, MAP_TOP-1, MAP_RIGHT+1, MAP_BOTTOM+1 );
//Draw the coordinates
SetFont( SMALLCOMPFONT );
SetFontForeground( FONT_BLACK );
for( y = 0; y < 16; y++ )
{
mprintf( MAP_LEFT-8, MAP_TOP+4+y*13, L"%c", 65 + y );
}
for( x = 1; x <= 16; x++ )
{
CHAR16 str[3];
swprintf( str, L"%d", x );
mprintf( MAP_LEFT+x*13-(13+StringPixLength( str, SMALLCOMPFONT ))/2, MAP_TOP-8, str );
}
if( gfRenderGrid )
{
UINT16 pos;
pDestBuf = LockVideoSurface( FRAME_BUFFER, &uiDestPitchBYTES );
SetClippingRegionAndImageWidth( uiDestPitchBYTES, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT );
for( i = 1; i <= 15; i++ )
{
//draw vertical lines
pos = (UINT16)(i * 13 + MAP_LEFT);
LineDraw( TRUE, pos, MAP_TOP, pos, MAP_BOTTOM-1, 0, pDestBuf );
//draw horizontal lines
pos = (UINT16)(i * 13 + MAP_TOP);
LineDraw( TRUE, MAP_LEFT, pos, MAP_RIGHT-1, pos, 0, pDestBuf );
}
UnLockVideoSurface( FRAME_BUFFER );
}
if( gfRenderProgress )
{
UINT8 ubNumUndergroundLevels;
CHAR16 str[2];
for( y = 0; y < 16; y++ )
{
ClipRect.iTop = MAP_TOP + y*13;
ClipRect.iBottom = ClipRect.iTop + 12;
for( x = 0; x < 16; x++ )
{
if( giCurrentViewLevel == ALL_LEVELS_MASK )
{
ubNumUndergroundLevels = 0;
if( gbSectorLevels[x][y] & BASEMENT1_LEVEL_MASK ) ubNumUndergroundLevels++;
if( gbSectorLevels[x][y] & BASEMENT2_LEVEL_MASK ) ubNumUndergroundLevels++;
if( gbSectorLevels[x][y] & BASEMENT3_LEVEL_MASK ) ubNumUndergroundLevels++;
if( ubNumUndergroundLevels )
{ //display the number of underground levels. If there
//is no ground level, then it'll be shadowed.
SetFont( SMALLCOMPFONT );
SetFontForeground( FONT_YELLOW );
swprintf( str, L"%d", ubNumUndergroundLevels );
mprintf( MAP_LEFT + x*13 + 4, ClipRect.iTop + 4, str );
}
if( gbSectorLevels[x][y] & GROUND_LEVEL_MASK )
{
if( !gfItemDetailsMode || !gpSectorSummary[x][y][0] || gpSectorSummary[x][y][0]->usNumItems )
continue;
}
}
else if( giCurrentViewLevel == ALTERNATE_LEVELS_MASK )
{
ubNumUndergroundLevels = 0;
if( gbSectorLevels[x][y] & ALTERNATE_B1_MASK ) ubNumUndergroundLevels++;
if( gbSectorLevels[x][y] & ALTERNATE_B2_MASK ) ubNumUndergroundLevels++;
if( gbSectorLevels[x][y] & ALTERNATE_B3_MASK ) ubNumUndergroundLevels++;
if( ubNumUndergroundLevels )
{ //display the number of underground levels. If there
//is no ground level, then it'll be shadowed.
SetFont( SMALLCOMPFONT );
SetFontForeground( FONT_YELLOW );
swprintf( str, L"%d", ubNumUndergroundLevels );
mprintf( MAP_LEFT + x*13 + 4, ClipRect.iTop + 4, str );
}
if( gbSectorLevels[x][y] & ALTERNATE_GROUND_MASK )
{
if( !gfItemDetailsMode || !gpSectorSummary[x][y][4] || gpSectorSummary[x][y][4]->usNumItems )
continue;
}
}
else if( gbSectorLevels[x][y] & giCurrentViewLevel )
{
if( !gfItemDetailsMode || !gpSectorSummary[x][y][giCurrLevel] || gpSectorSummary[x][y][giCurrLevel]->usNumItems )
continue;
}
ClipRect.iLeft = MAP_LEFT + x*13;
ClipRect.iRight = ClipRect.iLeft + 12;
pDestBuf = LockVideoSurface( FRAME_BUFFER, &uiDestPitchBYTES );
Blt16BPPBufferShadowRect( (UINT16*)pDestBuf, uiDestPitchBYTES, &ClipRect );
if( giCurrentViewLevel == BASEMENT1_LEVEL_MASK ||
giCurrentViewLevel == BASEMENT2_LEVEL_MASK ||
giCurrentViewLevel == BASEMENT3_LEVEL_MASK ||
giCurrentViewLevel == ALTERNATE_B1_MASK ||
giCurrentViewLevel == ALTERNATE_B2_MASK ||
giCurrentViewLevel == ALTERNATE_B3_MASK )
Blt16BPPBufferShadowRect( (UINT16*)pDestBuf, uiDestPitchBYTES, &ClipRect );
UnLockVideoSurface( FRAME_BUFFER );
}
}
}
}
if( gfGlobalSummaryExists )
{
pDestBuf = LockVideoSurface( FRAME_BUFFER, &uiDestPitchBYTES );
SetClippingRegionAndImageWidth( uiDestPitchBYTES, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT );
//Render the grid for the map currently residing in memory (blue).
if( gfWorldLoaded && !gfTempFile && gsSectorX )
{
x = MAP_LEFT + (gsSectorX-1) * 13 + 1;
y = MAP_TOP + (gsSectorY-1) * 13 + 1;
RectangleDraw( TRUE, x, y, x+11, y+11, Get16BPPColor( FROMRGB( 50, 50, 200 ) ), pDestBuf );
}
//Render the grid for the sector currently in focus (red).
if( gsSelSectorX > 0 && !gfTempFile )
{
x = MAP_LEFT + (gsSelSectorX-1) * 13 ;
y = MAP_TOP + (gsSelSectorY-1) * 13 ;
RectangleDraw( TRUE, x, y, x+13, y+13, Get16BPPColor( FROMRGB( 200, 50, 50 ) ), pDestBuf );
}
//Render the grid for the sector if the mouse is over it (yellow).
if( gsHiSectorX > 0 )
{
x = MAP_LEFT + (gsHiSectorX-1) * 13 - 1;
y = MAP_TOP + (gsHiSectorY-1) * 13 - 1;
RectangleDraw( TRUE, x, y, x+15, y+15, Get16BPPColor( FROMRGB( 200, 200, 50 ) ), pDestBuf );
}
UnLockVideoSurface( FRAME_BUFFER );
}
//Check to see if the user clicked on one of the hot spot mode change areas.
if( gfLeftButtonState )
{
if( !gfItemDetailsMode )
{
if( gpCurrentSectorSummary )
/*&& gpCurrentSectorSummary->usNumItems ||
gpPEnemyItemsSummaryArray && gusPEnemyItemsSummaryArraySize ||
gpNEnemyItemsSummaryArray && gusNEnemyItemsSummaryArraySize )*/
{
if( gusMouseXPos >= (iScreenWidthOffset + 350) && gusMouseYPos >= (iScreenHeightOffset + 30) && gusMouseXPos <= (iScreenWidthOffset + 404) && gusMouseYPos <= (iScreenHeightOffset + 42) )
{
gfItemDetailsMode = TRUE;
gfSetupItemDetailsMode = TRUE;
gfRenderSummary = TRUE;
}
}
}
else if( gfItemDetailsMode && gusMouseXPos >= (iScreenWidthOffset + 350) && gusMouseYPos >= (iScreenHeightOffset + 15) && gusMouseXPos <= (iScreenWidthOffset + 404) && gusMouseYPos <= (iScreenHeightOffset + 27) )
{
gfItemDetailsMode = FALSE;
gfRenderSummary = TRUE;
}
}
}
void UpdateSectorSummary( STR16 gszFilename, BOOLEAN fUpdate )
{
CHAR16 str[50];
CHAR8 szCoord[40];
STR16 ptr;
INT16 x, y;
gfRenderSummary = TRUE;
//Extract the sector
if( gszFilename[2] < L'0' || gszFilename[2] > L'9' )
x = gszFilename[1] - L'0';
else
x = (gszFilename[1] - L'0') * 10 + gszFilename[2] - L'0';
if( gszFilename[0] >= 'a' )
y = gszFilename[0] - L'a' + 1;
else
y = gszFilename[0] - L'A' + 1;
gfMapFileDirty = FALSE;
//Validate that the values extracted are in fact a sector
if( x < 1 || x > 16 || y < 1 || y > 16 )
return;
gsSectorX = gsSelSectorX = x;
gsSectorY = gsSelSectorY = y;
//The idea here is to get a pointer to the filename's period, then
//focus on the character previous to it. If it is a 1, 2, or 3, then
//the filename was in a basement level. Otherwise, it is a ground level.
ptr = wcsstr( gszFilename, L"_a.dat" );
if( ptr )
{
ptr = wcsstr( gszFilename, L"_b" );
if( ptr && ptr[2] >= '1' && ptr[2] <= '3' && ptr[5] == '.' )
{ //it's a alternate basement map
switch( ptr[2] )
{
case '1':
gsSectorLayer = ALTERNATE_B1_MASK;
giCurrLevel = 5;
break;
case '2':
gsSectorLayer = ALTERNATE_B2_MASK;
giCurrLevel = 6;
break;
case '3':
gsSectorLayer = ALTERNATE_B3_MASK;
giCurrLevel = 7;
break;
}
}
else
{
gsSectorLayer = ALTERNATE_GROUND_MASK;
giCurrLevel = 4;
}
}
else
{
ptr = wcsstr( gszFilename, L"_b" );
if( ptr && ptr[2] >= '1' && ptr[2] <= '3' && ptr[3] == '.' )
{ //it's a alternate basement map
switch( ptr[2] )
{
case '1':
gsSectorLayer = BASEMENT1_LEVEL_MASK;
giCurrLevel = 1;
break;
case '2':
gsSectorLayer = BASEMENT2_LEVEL_MASK;
giCurrLevel = 2;
break;
case '3':
gsSectorLayer = BASEMENT3_LEVEL_MASK;
giCurrLevel = 3;
break;
}
}
else
{
gsSectorLayer = GROUND_LEVEL_MASK;
giCurrLevel = 0;
}
}
giCurrentViewLevel = gsSectorLayer;
if( !(gbSectorLevels[gsSectorX-1][gsSectorY-1] & gsSectorLayer) )
{
//new sector map saved, so update the global file.
gbSectorLevels[gsSectorX-1][gsSectorY-1] |= gsSectorLayer;
}
if( fUpdate )
{
SetFont( FONT10ARIAL );
SetFontForeground( FONT_LTKHAKI );
SetFontShadow( FONT_NEARBLACK );
swprintf( str, L"Analyzing map: %s...", gszFilename );
if( gfSummaryWindowActive )
{
mprintf( MAP_LEFT, MAP_BOTTOM+100, str );
InvalidateRegion( MAP_LEFT, MAP_BOTTOM+100, MAP_LEFT+150, MAP_BOTTOM+110 );
CreateProgressBar( 0, MAP_LEFT, MAP_BOTTOM+110, MAP_LEFT+140, MAP_BOTTOM+120 );
}
else
{
mprintf( (iScreenWidthOffset + 320) - StringPixLength( str, FONT10ARIAL )/2, iScreenHeightOffset + 190, str );
InvalidateRegion( iScreenWidthOffset + 200, iScreenHeightOffset + 190, iScreenWidthOffset + 400, iScreenHeightOffset + 200 );
CreateProgressBar( 0, iScreenWidthOffset + 250, iScreenHeightOffset + 200, iScreenWidthOffset + 390, iScreenHeightOffset + 210 );
}
sprintf( szCoord, "%S", gszFilename );
if( gsSectorX > 9 )
szCoord[3] = '\0';
else
szCoord[2] = '\0';
gusNumEntriesWithOutdatedOrNoSummaryInfo++;
EvaluateWorld( szCoord, (UINT8)giCurrLevel );
RemoveProgressBar( 0 );
}
else
gusNumEntriesWithOutdatedOrNoSummaryInfo++;
}
void SummaryOkayCallback( GUI_BUTTON *btn, INT32 reason )
{
if( reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
{
DestroySummaryWindow();
}
}
void SummaryToggleGridCallback( GUI_BUTTON *btn, INT32 reason )
{
if( reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
{
gfRenderGrid = (BOOLEAN)(btn->uiFlags & BUTTON_CLICKED_ON);
gfRenderMap = TRUE;
}
}
void SummaryToggleAlternateCallback( GUI_BUTTON *btn, INT32 reason )
{
if( reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
{
if( btn->uiFlags & BUTTON_CLICKED_ON )
{
giCurrentViewLevel <<= 4;
gfAlternateMaps = TRUE;
}
else
{
giCurrentViewLevel >>= 4;
gfAlternateMaps = FALSE;
}
gfRenderSummary = TRUE;
}
}
void SummarySciFiCallback( GUI_BUTTON *btn, INT32 reason )
{
if( reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
{
ButtonList[ iSummaryButton[ SUMMARY_SCIFI ] ]->uiFlags |= (BUTTON_CLICKED_ON | BUTTON_DIRTY);
ButtonList[ iSummaryButton[ SUMMARY_REAL ] ]->uiFlags &= ~BUTTON_CLICKED_ON;
ButtonList[ iSummaryButton[ SUMMARY_REAL ] ]->uiFlags |= BUTTON_DIRTY;
ButtonList[ iSummaryButton[ SUMMARY_ENEMY ] ]->uiFlags &= ~BUTTON_CLICKED_ON;
ButtonList[ iSummaryButton[ SUMMARY_ENEMY ] ]->uiFlags |= BUTTON_DIRTY;
gubSummaryItemMode = ITEMMODE_SCIFI;
gfRenderSummary = TRUE;
}
}
void SummaryRealCallback( GUI_BUTTON *btn, INT32 reason )
{
if( reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
{
ButtonList[ iSummaryButton[ SUMMARY_SCIFI ] ]->uiFlags &= ~BUTTON_CLICKED_ON;
ButtonList[ iSummaryButton[ SUMMARY_SCIFI ] ]->uiFlags |= BUTTON_DIRTY;
ButtonList[ iSummaryButton[ SUMMARY_REAL ] ]->uiFlags |= (BUTTON_CLICKED_ON | BUTTON_DIRTY);
ButtonList[ iSummaryButton[ SUMMARY_ENEMY ] ]->uiFlags &= ~BUTTON_CLICKED_ON;
ButtonList[ iSummaryButton[ SUMMARY_ENEMY ] ]->uiFlags |= BUTTON_DIRTY;
gubSummaryItemMode = ITEMMODE_REAL;
gfRenderSummary = TRUE;
}
}
void SummaryEnemyCallback( GUI_BUTTON *btn, INT32 reason )
{
if( reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
{
ButtonList[ iSummaryButton[ SUMMARY_SCIFI ] ]->uiFlags &= ~BUTTON_CLICKED_ON;
ButtonList[ iSummaryButton[ SUMMARY_SCIFI ] ]->uiFlags |= BUTTON_DIRTY;
ButtonList[ iSummaryButton[ SUMMARY_REAL ] ]->uiFlags &= ~BUTTON_CLICKED_ON;
ButtonList[ iSummaryButton[ SUMMARY_REAL ] ]->uiFlags |= BUTTON_DIRTY;
ButtonList[ iSummaryButton[ SUMMARY_ENEMY ] ]->uiFlags |= (BUTTON_CLICKED_ON | BUTTON_DIRTY);
gubSummaryItemMode = ITEMMODE_ENEMY;
gfRenderSummary = TRUE;
}
}
void SummaryToggleProgressCallback( GUI_BUTTON *btn, INT32 reason )
{
if( reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
{
gfRenderProgress = (BOOLEAN)(btn->uiFlags & BUTTON_CLICKED_ON);
gfRenderMap = TRUE;
}
}
#include "Tile Surface.h"
void PerformTest()
{
#if 0
OutputDebugString( "PERFORMING A NEW TEST -------------------------------------------------\n" );
memset( gbDefaultSurfaceUsed, 0, sizeof( gbDefaultSurfaceUsed ) );
giCurrentTilesetID = -1;
switch( Random( 3 ) )
{
case 0:
LoadWorld( "J9.dat" );
break;
case 1:
LoadWorld( "J9_b1.dat" );
break;
case 2:
LoadWorld( "J9_b2.dat" );
break;
}
#endif
}
BOOLEAN HandleSummaryInput( InputAtom *pEvent )
{
if( !gfSummaryWindowActive )
return FALSE;
gfCtrlPressed = pEvent->usKeyState & CTRL_DOWN;
if( !HandleTextInput( pEvent ) && pEvent->usEvent == KEY_DOWN || pEvent->usEvent == KEY_REPEAT )
{
INT32 x;
switch( pEvent->usParam )
{
case ESC:
if( !gfWorldLoaded )
{
DestroySummaryWindow();
pEvent->usParam = 'x';
pEvent->usKeyState |= ALT_DOWN;
gfOverheadMapDirty = TRUE;
return FALSE;
}
case ENTER:
if( GetActiveFieldID() == 1 )
SelectNextField();
else if( gfWorldLoaded )
DestroySummaryWindow();
break;
case F6:
PerformTest();
break;
case F7:
for( x = 0; x < 10; x++ )
PerformTest();
break;
case F8:
for( x = 0; x < 100; x++ )
PerformTest();
break;
case 'y':case 'Y':
if( gusNumEntriesWithOutdatedOrNoSummaryInfo && !gfOutdatedDenied )
{
gfRenderSummary = TRUE;
RegenerateSummaryInfoForAllOutdatedMaps();
}
if( !gfGlobalSummaryExists && !gfDeniedSummaryCreation )
{
gfGlobalSummaryExists = TRUE;
CreateGlobalSummary();
gfRenderSummary = TRUE;
}
break;
case 'n':case 'N':
if( gusNumEntriesWithOutdatedOrNoSummaryInfo && !gfOutdatedDenied )
{
gfOutdatedDenied = TRUE;
gfRenderSummary = TRUE;
}
if( !gfGlobalSummaryExists && !gfDeniedSummaryCreation )
{
gfDeniedSummaryCreation = TRUE;
gfRenderSummary = TRUE;
}
break;
case 'x':
if (pEvent->usKeyState & ALT_DOWN )
{
DestroySummaryWindow();
return FALSE;
}
break;
case RIGHTARROW:
gfRenderSummary = TRUE;
if( !gsSelSectorY )
gsSelSectorY = 1;
gsSelSectorX++;
if( gsSelSectorX > 16 )
gsSelSectorX = 1;
break;
case LEFTARROW:
gfRenderSummary = TRUE;
if( !gsSelSectorY )
gsSelSectorY = 1;
gsSelSectorX--;
if( gsSelSectorX < 1 )
gsSelSectorX = 16;
break;
case UPARROW:
gfRenderSummary = TRUE;
if( !gsSelSectorX )
gsSelSectorX = 1;
gsSelSectorY--;
if( gsSelSectorY < 1 )
gsSelSectorY = 16;
break;
case DNARROW:
gfRenderSummary = TRUE;
if( !gsSelSectorX )
gsSelSectorX = 1;
gsSelSectorY++;
if( gsSelSectorY > 16 )
gsSelSectorY = 1;
break;
case SHIFT_LEFTARROW:
break;
case SHIFT_RIGHTARROW:
break;
}
}
else if( pEvent->usEvent == KEY_UP )
{ //for releasing modes requiring persistant state keys
switch( pEvent->usParam )
{
case F5:
ReleaseSummaryWindow();
break;
}
}
return TRUE;
}
void CreateGlobalSummary()
{
FILE *fp;
STRING512 Dir;
STRING512 ExecDir;
OutputDebugString( "Generating GlobalSummary Information...\n" );
gfGlobalSummaryExists = FALSE;
//Set current directory to JA2\DevInfo which contains all of the summary data
GetExecutableDirectory( ExecDir );
sprintf( Dir, "%s\\DevInfo", ExecDir );
// Snap: save current directory
//GetFileManCurrentDirectory( DataDir );
//Directory doesn't exist, so create it, and continue.
if( !MakeFileManDirectory( Dir ) )
AssertMsg( 0, "Can't create new directory, JA2\\DevInfo for summary information." );
if( !SetFileManCurrentDirectory( Dir ) )
AssertMsg( 0, "Can't set to new directory, JA2\\DevInfo for summary information." );
//Generate a simple readme file.
fp = fopen( "readme.txt", "w" );
Assert( fp );
fprintf( fp, "%s\n%s\n", "This information is used in conjunction with the editor.",
"This directory or it's contents shouldn't be included with final release." );
fclose( fp );
// Snap: Restore the data directory once we are finished.
//SetFileManCurrentDirectory( DataDir );
//sprintf( Dir, "%s\\Data", ExecDir );
//SetFileManCurrentDirectory( Dir );
LoadGlobalSummary();
RegenerateSummaryInfoForAllOutdatedMaps();
gfRenderSummary = TRUE;
OutputDebugString( "GlobalSummary Information generated successfully.\n" );
}
void MapMoveCallback( MOUSE_REGION *reg, INT32 reason )
{
static INT16 gsPrevX = 0, gsPrevY = 0;
//calc current sector highlighted.
if( reason & MSYS_CALLBACK_REASON_LOST_MOUSE )
{
gsPrevX = gsHiSectorX = 0;
gsPrevY = gsHiSectorY = 0;
gfRenderMap = TRUE;
return;
}
gsHiSectorX = min( (reg->RelativeXPos / 13) + 1, 16 );
gsHiSectorY = min( (reg->RelativeYPos / 13) + 1, 16 );
if( gsPrevX != gsHiSectorX || gsPrevY != gsHiSectorY )
{
gsPrevX = gsHiSectorX;
gsPrevY = gsHiSectorY;
gfRenderMap = TRUE;
}
}
void MapClickCallback( MOUSE_REGION *reg, INT32 reason )
{
static INT16 sLastX = -1, sLastY = -1;
static INT32 iLastClickTime = 0;
//calc current sector selected.
if( reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
{
if( GetActiveFieldID() == 1 )
{
gsSelSectorX = 0;
SelectNextField();
}
gsSelSectorX = min( (reg->RelativeXPos / 13) + 1, 16 );
gsSelSectorY = min( (reg->RelativeYPos / 13) + 1, 16 );
if( gsSelSectorX != sLastX || gsSelSectorY != sLastY )
{ //clicked in a new sector
gfOverrideDirty = TRUE;
sLastX = gsSelSectorX;
sLastY = gsSelSectorY;
iLastClickTime = GetJA2Clock();
switch( giCurrentViewLevel )
{
case ALL_LEVELS_MASK:
if( gpSectorSummary[ gsSelSectorX - 1 ][ gsSelSectorY - 1 ][ 0 ] )
gpCurrentSectorSummary = gpSectorSummary[ gsSelSectorX - 1 ][ gsSelSectorY - 1 ][ 0 ];
else if( gpSectorSummary[ gsSelSectorX - 1 ][ gsSelSectorY - 1 ][ 1 ] )
gpCurrentSectorSummary = gpSectorSummary[ gsSelSectorX - 1 ][ gsSelSectorY - 1 ][ 1 ];
else if( gpSectorSummary[ gsSelSectorX - 1 ][ gsSelSectorY - 1 ][ 2 ] )
gpCurrentSectorSummary = gpSectorSummary[ gsSelSectorX - 1 ][ gsSelSectorY - 1 ][ 2 ];
else if( gpSectorSummary[ gsSelSectorX - 1 ][ gsSelSectorY - 1 ][ 3 ] )
gpCurrentSectorSummary = gpSectorSummary[ gsSelSectorX - 1 ][ gsSelSectorY - 1 ][ 3 ];
else
gpCurrentSectorSummary = NULL;
break;
case GROUND_LEVEL_MASK: //already pointing to the correct level
gpCurrentSectorSummary = gpSectorSummary[ gsSelSectorX - 1 ][ gsSelSectorY - 1 ][ 0 ];
break;
case BASEMENT1_LEVEL_MASK:
gpCurrentSectorSummary = gpSectorSummary[ gsSelSectorX - 1 ][ gsSelSectorY - 1 ][ 1 ];
break;
case BASEMENT2_LEVEL_MASK:
gpCurrentSectorSummary = gpSectorSummary[ gsSelSectorX - 1 ][ gsSelSectorY - 1 ][ 2 ];
break;
case BASEMENT3_LEVEL_MASK:
gpCurrentSectorSummary = gpSectorSummary[ gsSelSectorX - 1 ][ gsSelSectorY - 1 ][ 3 ];
break;
case ALTERNATE_LEVELS_MASK:
if( gpSectorSummary[ gsSelSectorX - 1 ][ gsSelSectorY - 1 ][ 4 ] )
gpCurrentSectorSummary = gpSectorSummary[ gsSelSectorX - 1 ][ gsSelSectorY - 1 ][ 4 ];
else if( gpSectorSummary[ gsSelSectorX - 1 ][ gsSelSectorY - 1 ][ 5 ] )
gpCurrentSectorSummary = gpSectorSummary[ gsSelSectorX - 1 ][ gsSelSectorY - 1 ][ 5 ];
else if( gpSectorSummary[ gsSelSectorX - 1 ][ gsSelSectorY - 1 ][ 6 ] )
gpCurrentSectorSummary = gpSectorSummary[ gsSelSectorX - 1 ][ gsSelSectorY - 1 ][ 6 ];
else if( gpSectorSummary[ gsSelSectorX - 1 ][ gsSelSectorY - 1 ][ 7 ] )
gpCurrentSectorSummary = gpSectorSummary[ gsSelSectorX - 1 ][ gsSelSectorY - 1 ][ 7 ];
else
gpCurrentSectorSummary = NULL;
break;
case ALTERNATE_GROUND_MASK: //already pointing to the correct level
gpCurrentSectorSummary = gpSectorSummary[ gsSelSectorX - 1 ][ gsSelSectorY - 1 ][ 4 ];
break;
case ALTERNATE_B1_MASK:
gpCurrentSectorSummary = gpSectorSummary[ gsSelSectorX - 1 ][ gsSelSectorY - 1 ][ 5 ];
break;
case ALTERNATE_B2_MASK:
gpCurrentSectorSummary = gpSectorSummary[ gsSelSectorX - 1 ][ gsSelSectorY - 1 ][ 6 ];
break;
case ALTERNATE_B3_MASK:
gpCurrentSectorSummary = gpSectorSummary[ gsSelSectorX - 1 ][ gsSelSectorY - 1 ][ 7 ];
break;
}
if( gpWorldItemsSummaryArray )
{
MemFree( gpWorldItemsSummaryArray );
gpWorldItemsSummaryArray = NULL;
gusWorldItemsSummaryArraySize = 0;
}
if( gfItemDetailsMode )
{
if( gpCurrentSectorSummary )
/*&& gpCurrentSectorSummary->usNumItems ||
gpPEnemyItemsSummaryArray && gusPEnemyItemsSummaryArraySize ||
gpNEnemyItemsSummaryArray && gusNEnemyItemsSummaryArraySize )*/
{
gfSetupItemDetailsMode = TRUE;
}
}
}
else
{ //clicked in same sector, check for double click
INT32 iNewClickTime = GetJA2Clock();
if( iNewClickTime - iLastClickTime < 400 )
{
gfFileIO = TRUE;
}
iLastClickTime = iNewClickTime;
}
gfRenderSummary = TRUE;
}
}
void SummaryToggleLevelCallback( GUI_BUTTON *btn, INT32 reason )
{
INT8 i;
if( reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
{
if( GetActiveFieldID() == 1 )
SelectNextField();
gfRenderSummary = TRUE;
for( i = SUMMARY_ALL; i <= SUMMARY_B3; i++ )
{
if( btn->IDNum == iSummaryButton[ i ] )
{
switch( i )
{
case SUMMARY_ALL:
giCurrentViewLevel = ALL_LEVELS_MASK;
break;
case SUMMARY_G:
giCurrentViewLevel = GROUND_LEVEL_MASK;
break;
case SUMMARY_B1:
giCurrentViewLevel = BASEMENT1_LEVEL_MASK;
break;
case SUMMARY_B2:
giCurrentViewLevel = BASEMENT2_LEVEL_MASK;
break;
case SUMMARY_B3:
giCurrentViewLevel = BASEMENT3_LEVEL_MASK;
break;
}
if( gfAlternateMaps )
giCurrentViewLevel <<= 4;
}
else
{
ButtonList[ iSummaryButton[ i ] ]->uiFlags &= (~BUTTON_CLICKED_ON);
}
}
}
}
void SummaryLoadMapCallback( GUI_BUTTON *btn, INT32 reason )
{
if( reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
{
STR16 ptr;
CHAR16 str[ 50 ];
gfRenderSummary = TRUE;
SetFont( FONT10ARIAL );
SetFontForeground( FONT_LTKHAKI );
SetFontShadow( FONT_NEARBLACK );
//swprintf( str, L"Loading map: %s...", gszDisplayName );
//mprintf( MAP_LEFT, MAP_BOTTOM+100, str );
//InvalidateRegion( MAP_LEFT, MAP_BOTTOM+100, MAP_LEFT+150, MAP_BOTTOM+110 );
CreateProgressBar( 0, MAP_LEFT+5, MAP_BOTTOM+110, iScreenWidthOffset + 573, MAP_BOTTOM+120 );
//DefineProgressBarPanel( 0, 65, 79, 94, MAP_LEFT, iScreenHeightOffset + 318, iScreenWidthOffset + 578, iScreenHeightOffset + 356 );
DefineProgressBarPanel( 0, 65, 79, 94, MAP_LEFT, iScreenHeightOffset + 318, MAP_LEFT + 161, iScreenHeightOffset + 356 );
swprintf( str, L"Loading map: %s", gszDisplayName );
SetProgressBarTitle( 0, str, BLOCKFONT2, FONT_RED, FONT_NEARBLACK );
SetProgressBarMsgAttributes( 0, SMALLCOMPFONT, FONT_BLACK, FONT_BLACK );
if( ExternalLoadMap( gszDisplayName ) )
{
EnableButton( iSummaryButton[ SUMMARY_OKAY ] );
gsSectorX = gsSelSectorX;
gsSectorY = gsSelSectorY;
gfOverrideDirty = TRUE;
gfMapFileDirty = FALSE;
}
RemoveProgressBar( 0 );
ptr = wcsstr( gszDisplayName, L"_b" );
if( !ptr || ptr[3] != L'.' )
{
gsSectorLayer = GROUND_LEVEL_MASK;
giCurrLevel = 0;
}
else
{
switch( ptr[2] - L'0' )
{
case 1: gsSectorLayer = BASEMENT1_LEVEL_MASK; break;
case 2: gsSectorLayer = BASEMENT2_LEVEL_MASK; break;
case 3: gsSectorLayer = BASEMENT3_LEVEL_MASK; break;
default: gsSectorLayer = GROUND_LEVEL_MASK; break;
}
}
}
}
void SummarySaveMapCallback( GUI_BUTTON *btn, INT32 reason )
{
if( reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
{
gfRenderSummary = TRUE;
if( gubOverrideStatus == INACTIVE || gfOverride == TRUE )
{
if( gubOverrideStatus == READONLY )
{
CHAR8 filename[40];
sprintf( filename, "MAPS\\%S", gszDisplayName );
FileClearAttributes( filename );
}
if( ExternalSaveMap( gszDisplayName ) )
{
if( gsSelSectorX && gsSelSectorY )
{
gsSectorX = gsSelSectorX;
gsSectorY = gsSelSectorY;
gfMapFileDirty = FALSE;
gfOverrideDirty = TRUE;
}
}
}
}
}
void SummaryOverrideCallback( GUI_BUTTON *btn, INT32 reason )
{
if( reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
{
gfOverride ^= TRUE;
gfRenderSummary = TRUE;
if( gfOverride )
EnableButton( iSummaryButton[ SUMMARY_SAVE ] );
else
DisableButton( iSummaryButton[ SUMMARY_SAVE ] );
}
}
void CalculateOverrideStatus()
{
GETFILESTRUCT FileInfo;
CHAR8 szFilename[40];
gfOverrideDirty = FALSE;
gfOverride = FALSE;
if( gfTempFile )
{
CHAR8 *ptr;
sprintf( szFilename, "MAPS\\%S", gszTempFilename );
if( strlen( szFilename ) == 5 )
strcat( szFilename, "test.dat" );
ptr = strstr( szFilename, "." );
if( !ptr )
strcat( szFilename, ".dat" );
else
sprintf( ptr, ".dat" );
}
else
sprintf( szFilename, "MAPS\\%S", gszFilename );
swprintf( gszDisplayName, L"%S", &(szFilename[5]) );
if( GetFileFirst( szFilename, &FileInfo) )
{
if( gfWorldLoaded )
{
if( FileInfo.uiFileAttribs & ( FILE_IS_READONLY | FILE_IS_SYSTEM ) )
gubOverrideStatus = READONLY;
else
gubOverrideStatus = OVERWRITE;
ShowButton( iSummaryButton[ SUMMARY_OVERRIDE ] );
ButtonList[ iSummaryButton[ SUMMARY_OVERRIDE ] ]->uiFlags &= (~BUTTON_CLICKED_ON);
GetFileClose(&FileInfo);
DisableButton( iSummaryButton[ SUMMARY_SAVE ] );
}
if( gfTempFile )
EnableButton( iSummaryButton[ SUMMARY_LOAD ] );
}
else
{
gubOverrideStatus = INACTIVE;
HideButton( iSummaryButton[ SUMMARY_OVERRIDE ] );
if( gfWorldLoaded )
EnableButton( iSummaryButton[ SUMMARY_SAVE ] );
}
}
void LoadGlobalSummary()
{
HWFILE hfile;
STRING512 DataDir;
STRING512 ExecDir;
STRING512 DevInfoDir;
STRING512 MapsDir;
UINT32 uiNumBytesRead;
FLOAT dMajorVersion;
INT32 x,y;
CHAR8 szFilename[40];
CHAR8 szSector[6];
OutputDebugString( "Executing LoadGlobalSummary()...\n" );
// Snap: save current directory
GetFileManCurrentDirectory( DataDir );
gfMustForceUpdateAllMaps = FALSE;
gusNumberOfMapsToBeForceUpdated = 0;
gfGlobalSummaryExists = FALSE;
//Set current directory to JA2\DevInfo which contains all of the summary data
GetExecutableDirectory( ExecDir );
sprintf( DevInfoDir, "%s\\DevInfo", ExecDir );
sprintf( MapsDir, "%s\\Maps", DataDir );
//Check to make sure we have a DevInfo directory. If we don't create one!
if( !SetFileManCurrentDirectory( DevInfoDir ) )
{
OutputDebugString( "LoadGlobalSummary() aborted -- doesn't exist on this local computer.\n");
return;
}
//TEMP
FileDelete( "_global.sum" );
gfGlobalSummaryExists = TRUE;
//Analyse all sectors to see if matching maps exist. For any maps found, the information
//will be stored in the gbSectorLevels array. Also, it attempts to load summaries for those
//maps. If the summary information isn't found, then the occurrences are recorded and reported
//to the user when finished to give the option to generate them.
for( y = 0; y < 16; y++ )
{
for( x = 0; x < 16; x++ )
{
gbSectorLevels[x][y] = 0;
sprintf( szSector, "%c%d", 'A' + y, x + 1 );
//main ground level
sprintf( szFilename, "%c%d.dat", 'A' + y, x + 1 );
SetFileManCurrentDirectory( MapsDir );
hfile = FileOpen( szFilename, FILE_ACCESS_READ | FILE_OPEN_EXISTING, FALSE );
SetFileManCurrentDirectory( DevInfoDir );
if( hfile )
{
gbSectorLevels[x][y] |= GROUND_LEVEL_MASK;
FileRead( hfile, &dMajorVersion, sizeof( FLOAT ), &uiNumBytesRead );
FileClose( hfile );
LoadSummary( szSector, 0, dMajorVersion );
}
else
{
sprintf( szFilename, "%s.sum", szSector );
FileDelete( szFilename );
}
//main B1 level
sprintf( szFilename, "%c%d_b1.dat", 'A' + y, x + 1 );
SetFileManCurrentDirectory( MapsDir );
hfile = FileOpen( szFilename, FILE_ACCESS_READ | FILE_OPEN_EXISTING, FALSE );
SetFileManCurrentDirectory( DevInfoDir );
if( hfile )
{
gbSectorLevels[x][y] |= BASEMENT1_LEVEL_MASK;
FileRead( hfile, &dMajorVersion, sizeof( FLOAT ), &uiNumBytesRead );
FileClose( hfile );
LoadSummary( szSector, 1, dMajorVersion );
}
else
{
sprintf( szFilename, "%s_b1.sum", szSector );
FileDelete( szFilename );
}
//main B2 level
sprintf( szFilename, "%c%d_b2.dat", 'A' + y, x + 1 );
SetFileManCurrentDirectory( MapsDir );
hfile = FileOpen( szFilename, FILE_ACCESS_READ | FILE_OPEN_EXISTING, FALSE );
SetFileManCurrentDirectory( DevInfoDir );
if( hfile )
{
gbSectorLevels[x][y] |= BASEMENT2_LEVEL_MASK;
FileRead( hfile, &dMajorVersion, sizeof( FLOAT ), &uiNumBytesRead );
FileClose( hfile );
LoadSummary( szSector, 2, dMajorVersion );
}
else
{
sprintf( szFilename, "%s_b2.sum", szSector );
FileDelete( szFilename );
}
//main B3 level
sprintf( szFilename, "%c%d_b3.dat", 'A' + y, x + 1 );
SetFileManCurrentDirectory( MapsDir );
hfile = FileOpen( szFilename, FILE_ACCESS_READ | FILE_OPEN_EXISTING, FALSE );
SetFileManCurrentDirectory( DevInfoDir );
if( hfile )
{
gbSectorLevels[x][y] |= BASEMENT3_LEVEL_MASK;
FileRead( hfile, &dMajorVersion, sizeof( FLOAT ), &uiNumBytesRead );
FileClose( hfile );
LoadSummary( szSector, 3, dMajorVersion );
}
else
{
sprintf( szFilename, "%s_b3.sum", szSector );
FileDelete( szFilename );
}
//alternate ground level
sprintf( szFilename, "%c%d_a.dat", 'A' + y, x + 1 );
SetFileManCurrentDirectory( MapsDir );
hfile = FileOpen( szFilename, FILE_ACCESS_READ | FILE_OPEN_EXISTING, FALSE );
SetFileManCurrentDirectory( DevInfoDir );
if( hfile )
{
gbSectorLevels[x][y] |= ALTERNATE_GROUND_MASK;
FileRead( hfile, &dMajorVersion, sizeof( FLOAT ), &uiNumBytesRead );
FileClose( hfile );
LoadSummary( szSector, 4, dMajorVersion );
}
else
{
sprintf( szFilename, "%s_a.sum", szSector );
FileDelete( szFilename );
}
//alternate B1 level
sprintf( szFilename, "%c%d_b1_a.dat", 'A' + y, x + 1 );
SetFileManCurrentDirectory( MapsDir );
hfile = FileOpen( szFilename, FILE_ACCESS_READ | FILE_OPEN_EXISTING, FALSE );
SetFileManCurrentDirectory( DevInfoDir );
if( hfile )
{
gbSectorLevels[x][y] |= ALTERNATE_B1_MASK;
FileRead( hfile, &dMajorVersion, sizeof( FLOAT ), &uiNumBytesRead );
FileClose( hfile );
LoadSummary( szSector, 5, dMajorVersion );
}
else
{
sprintf( szFilename, "%s_b1_a.sum", szSector );
FileDelete( szFilename );
}
//alternate B2 level
sprintf( szFilename, "%c%d_b2_a.dat", 'A' + y, x + 1 );
SetFileManCurrentDirectory( MapsDir );
hfile = FileOpen( szFilename, FILE_ACCESS_READ | FILE_OPEN_EXISTING, FALSE );
SetFileManCurrentDirectory( DevInfoDir );
if( hfile )
{
gbSectorLevels[x][y] |= ALTERNATE_B2_MASK;
FileRead( hfile, &dMajorVersion, sizeof( FLOAT ), &uiNumBytesRead );
FileClose( hfile );
LoadSummary( szSector, 6, dMajorVersion );
}
else
{
sprintf( szFilename, "%s_b2_a.sum", szSector );
FileDelete( szFilename );
}
//alternate B3 level
sprintf( szFilename, "%c%d_b3_a.dat", 'A' + y, x + 1 );
SetFileManCurrentDirectory( MapsDir );
hfile = FileOpen( szFilename, FILE_ACCESS_READ | FILE_OPEN_EXISTING, FALSE );
SetFileManCurrentDirectory( DevInfoDir );
if( hfile )
{
gbSectorLevels[x][y] |= ALTERNATE_B1_MASK;;
FileRead( hfile, &dMajorVersion, sizeof( FLOAT ), &uiNumBytesRead );
FileClose( hfile );
LoadSummary( szSector, 7, dMajorVersion );
}
else
{
sprintf( szFilename, "%s_b3_a.sum", szSector );
FileDelete( szFilename );
}
}
OutputDebugString( (LPCSTR)String("Sector Row %c complete... \n", y + 'A') );
}
// Snap: Restore the data directory once we are finished.
SetFileManCurrentDirectory( DataDir );
//sprintf( MapsDir, "%s\\Data", ExecDir );
//SetFileManCurrentDirectory( MapsDir );
if( gfMustForceUpdateAllMaps )
{
OutputDebugString( (LPCSTR)String( "A MAJOR MAP UPDATE EVENT HAS BEEN DETECTED FOR %d MAPS!!!!.\n", gusNumberOfMapsToBeForceUpdated ) );
}
OutputDebugString( "LoadGlobalSummary() finished...\n" );
}
void GenerateSummaryList()
{
FILE *fp;
STRING512 DataDir;
STRING512 ExecDir;
STRING512 Dir;
// Snap: save current directory
GetFileManCurrentDirectory( DataDir );
//Set current directory to JA2\DevInfo which contains all of the summary data
GetExecutableDirectory( ExecDir );
sprintf( Dir, "%s\\DevInfo", ExecDir );
if( !SetFileManCurrentDirectory( Dir ) )
{
//Directory doesn't exist, so create it, and continue.
if( !MakeFileManDirectory( Dir ) )
AssertMsg( 0, "Can't create new directory, JA2\\DevInfo for summary information." );
if( !SetFileManCurrentDirectory( Dir ) )
AssertMsg( 0, "Can't set to new directory, JA2\\DevInfo for summary information." );
//Generate a simple readme file.
fp = fopen( "readme.txt", "w" );
Assert( fp );
fprintf( fp, "%s\n%s\n", "This information is used in conjunction with the editor.",
"This directory or it's contents shouldn't be included with final release." );
fclose( fp );
}
// Snap: Restore the data directory once we are finished.
SetFileManCurrentDirectory( DataDir );
//Set current directory back to data directory!
//sprintf( Dir, "%s\\Data", ExecDir );
//SetFileManCurrentDirectory( Dir );
}
void WriteSectorSummaryUpdate( STR8 puiFilename, UINT8 ubLevel, SUMMARYFILE *pSummaryFileInfo )
{
FILE *fp;
STRING512 DataDir;
STRING512 ExecDir;
STRING512 Dir;
CHAR8 *ptr;
INT8 x, y;
// Snap: save current directory
GetFileManCurrentDirectory( DataDir );
//Set current directory to JA2\DevInfo which contains all of the summary data
GetExecutableDirectory( ExecDir );
sprintf( Dir, "%s\\DevInfo", ExecDir );
if( !SetFileManCurrentDirectory( Dir ) )
AssertMsg( 0, "JA2\\DevInfo folder not found and should exist!");
ptr = strstr( (CHAR8 *)puiFilename, ".dat" );
if( !ptr )
AssertMsg( 0, "Illegal sector summary filename.");
sprintf( ptr, ".sum" );
//write the summary information
fp = fopen( puiFilename, "wb" );
Assert( fp );
fwrite( pSummaryFileInfo, 1, sizeof( SUMMARYFILE ), fp );
fclose( fp );
gusNumEntriesWithOutdatedOrNoSummaryInfo--;
UpdateMasterProgress();
//extract the sector information out of the filename.
if( puiFilename[0] >= 'a' )
y = puiFilename[0] - 'a';
else
y = puiFilename[0] - 'A';
if( puiFilename[2] < '0' || puiFilename[2] > '9' )
x = puiFilename[ 1 ] - '0' - 1;
else
x = (puiFilename[ 1 ] - '0') * 10 + puiFilename[ 2 ] - '0' - 1;
gpSectorSummary[x][y][ubLevel] = pSummaryFileInfo;
// Snap: Restore the data directory once we are finished.
SetFileManCurrentDirectory( DataDir );
//Set current directory back to data directory!
//sprintf( Dir, "%s\\Data", ExecDir );
//SetFileManCurrentDirectory( Dir );
}
void SummaryNewGroundLevelCallback( GUI_BUTTON *btn, INT32 reason )
{
if( reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
{
gfPendingBasement = FALSE;
gfPendingCaves = FALSE;
if( gfWorldLoaded )
{
iCurrentAction = ACTION_NEW_MAP;
}
else
{
CreateNewMap();
}
}
}
void SummaryNewBasementLevelCallback( GUI_BUTTON *btn, INT32 reason )
{
if( reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
{
}
}
void SummaryNewCaveLevelCallback( GUI_BUTTON *btn, INT32 reason )
{
if( reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
{
}
}
void LoadSummary( STR8 pSector, UINT8 ubLevel, FLOAT dMajorMapVersion )
{
CHAR8 filename[40];
SUMMARYFILE temp;
INT32 x, y;
FILE *fp;
sprintf( filename, pSector );
if( ubLevel % 4 )
{
CHAR8 str[4];
sprintf( str, "_b%d", ubLevel % 4 );
strcat( filename, str );
}
if( ubLevel >= 4 )
{
strcat( filename, "_a" );
}
strcat( filename, ".sum" );
fp = fopen( filename, "rb" );
if( !fp )
{
gusNumEntriesWithOutdatedOrNoSummaryInfo++;
return;
}
fread( &temp, 1, sizeof( SUMMARYFILE ), fp );
if( temp.ubSummaryVersion < MINIMUMVERSION || dMajorMapVersion < gdMajorMapVersion )
{
gusNumberOfMapsToBeForceUpdated++;
gfMustForceUpdateAllMaps = TRUE;
}
temp.dMajorMapVersion = dMajorMapVersion;
UpdateSummaryInfo( &temp );
//even if the info is outdated (but existing), allocate the structure, but indicate that the info
//is bad.
y = pSector[0] - 'A';
if( pSector[2] >= '0' && pSector[2] <= '9' )
x = (pSector[1] - '0') * 10 + pSector[2] - '0' - 1;
else
x = pSector[1] - '0' - 1;
if( gpSectorSummary[x][y][ubLevel] )
{
MemFree( gpSectorSummary[x][y][ubLevel] );
gpSectorSummary[x][y][ubLevel] = NULL;
}
gpSectorSummary[x][y][ubLevel] = (SUMMARYFILE*)MemAlloc( sizeof( SUMMARYFILE ) );
if( gpSectorSummary[x][y][ubLevel] )
memcpy( gpSectorSummary[x][y][ubLevel], &temp, sizeof( SUMMARYFILE ) );
if( gpSectorSummary[x][y][ubLevel]->ubSummaryVersion < GLOBAL_SUMMARY_VERSION )
gusNumEntriesWithOutdatedOrNoSummaryInfo++;
fclose( fp );
}
double MasterStart, MasterEnd;
void UpdateMasterProgress()
{
if( gfUpdatingNow && gusTotal )
{
MasterStart = (gusCurrent / (double)gusTotal) * 100.0;
gusCurrent++;
MasterEnd = (gusCurrent / (double)gusTotal) * 100.0;
if( gfMajorUpdate )
{
SetRelativeStartAndEndPercentage( 2, (UINT16)MasterStart, (UINT16)MasterEnd, NULL );
RenderProgressBar( 2, 0 );
}
else
SetRelativeStartAndEndPercentage( 1, (UINT16)MasterStart, (UINT16)MasterEnd, NULL );
}
}
void ReportError( STR8 pSector, UINT8 ubLevel )
{
static INT32 yp = iScreenHeightOffset + 180;
CHAR16 str[40];
CHAR16 temp[10];
//Make sure the file exists... if not, then return false
swprintf( str, L"%S", pSector );
if( ubLevel % 4 )
{
swprintf( temp, L"_b%d.dat", ubLevel % 4 );
wcscat( str, temp );
}
mprintf( iScreenWidthOffset + 10, yp, L"Skipping update for %s. Probably due to tileset conflicts...", str );
InvalidateScreen();
yp++;
}
void RegenerateSummaryInfoForAllOutdatedMaps()
{
INT32 x, y;
CHAR8 str[40];
SUMMARYFILE *pSF;
//CreateProgressBar( 0, 20, 120, 300, 132 ); //slave (individual)
//CreateProgressBar( 1, 20, 100, 300, 112 ); //master (total)
//DefineProgressBarPanel( 0, 65, 79, 94, 10, 80, 310, 152 );
CreateProgressBar( 0, iScreenWidthOffset + 20, iScreenHeightOffset + 100, iScreenWidthOffset + 300, iScreenHeightOffset + 112 ); //master (total)
DefineProgressBarPanel( 0, 65, 79, 94, iScreenWidthOffset + 10, iScreenHeightOffset + 80, iScreenWidthOffset + 310, iScreenHeightOffset + 132 );
SetProgressBarTitle( 0, L"Generating map information", BLOCKFONT2, FONT_RED, FONT_NEARBLACK );
SetProgressBarMsgAttributes( 0, SMALLCOMPFONT, FONT_BLACK, FONT_BLACK );
gfUpdatingNow = TRUE;
gusCurrent = 0;
gusTotal = gusNumEntriesWithOutdatedOrNoSummaryInfo;
UpdateMasterProgress();
for( y = 0; y < 16; y++ ) for( x = 0; x < 16; x++ )
{
sprintf( str, "%c%d", y + 'A', x + 1 );
if( gbSectorLevels[x][y] & GROUND_LEVEL_MASK )
{
pSF = gpSectorSummary[x][y][0];
if( !pSF || pSF->ubSummaryVersion != GLOBAL_SUMMARY_VERSION )
if( !EvaluateWorld( str, 0 ) )
ReportError( str, 0 );
}
if( gbSectorLevels[x][y] & BASEMENT1_LEVEL_MASK )
{
pSF = gpSectorSummary[x][y][1];
if( !pSF || pSF->ubSummaryVersion != GLOBAL_SUMMARY_VERSION )
if( !EvaluateWorld( str, 1 ) )
ReportError( str, 1 );
}
if( gbSectorLevels[x][y] & BASEMENT2_LEVEL_MASK )
{
pSF = gpSectorSummary[x][y][2];
if( !pSF || pSF->ubSummaryVersion != GLOBAL_SUMMARY_VERSION )
if( !EvaluateWorld( str, 2 ) )
ReportError( str, 2 );
}
if( gbSectorLevels[x][y] & BASEMENT3_LEVEL_MASK )
{
pSF = gpSectorSummary[x][y][3];
if( !pSF || pSF->ubSummaryVersion != GLOBAL_SUMMARY_VERSION )
if( !EvaluateWorld( str, 3 ) )
ReportError( str, 3 );
}
if( gbSectorLevels[x][y] & ALTERNATE_GROUND_MASK )
{
pSF = gpSectorSummary[x][y][4];
if( !pSF || pSF->ubSummaryVersion != GLOBAL_SUMMARY_VERSION )
if( !EvaluateWorld( str, 4 ) )
ReportError( str, 4 );
}
if( gbSectorLevels[x][y] & ALTERNATE_B1_MASK )
{
pSF = gpSectorSummary[x][y][5];
if( !pSF || pSF->ubSummaryVersion != GLOBAL_SUMMARY_VERSION )
if( !EvaluateWorld( str, 5 ) )
ReportError( str, 5 );
}
if( gbSectorLevels[x][y] & ALTERNATE_B2_MASK )
{
pSF = gpSectorSummary[x][y][6];
if( !pSF || pSF->ubSummaryVersion != GLOBAL_SUMMARY_VERSION )
if( !EvaluateWorld( str, 6 ) )
ReportError( str, 6 );
}
if( gbSectorLevels[x][y] & ALTERNATE_B3_MASK )
{
pSF = gpSectorSummary[x][y][7];
if( !pSF || pSF->ubSummaryVersion != GLOBAL_SUMMARY_VERSION )
if( !EvaluateWorld( str, 7 ) )
ReportError( str, 7 );
}
}
RemoveProgressBar( 0 );
RemoveProgressBar( 1 );
gfUpdatingNow = FALSE;
}
void SummaryUpdateCallback( GUI_BUTTON *btn, INT32 reason )
{
if( reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
{
CHAR8 str[40];
CreateProgressBar( 0, iScreenWidthOffset + 20, iScreenHeightOffset + 100, iScreenWidthOffset + 300, iScreenHeightOffset + 112 ); //slave (individual)
DefineProgressBarPanel( 0, 65, 79, 94, iScreenWidthOffset + 10, iScreenHeightOffset + 80, iScreenWidthOffset + 310, iScreenHeightOffset + 132 );
SetProgressBarTitle( 0, L"Generating map summary", BLOCKFONT2, FONT_RED, FONT_NEARBLACK );
SetProgressBarMsgAttributes( 0, SMALLCOMPFONT, FONT_BLACK, FONT_BLACK );
if( gpCurrentSectorSummary )
{
MemFree( gpCurrentSectorSummary );
gpCurrentSectorSummary = NULL;
}
sprintf( str, "%c%d", gsSelSectorY + 'A' - 1, gsSelSectorX );
EvaluateWorld( str, (UINT8)giCurrLevel );
gpSectorSummary[ gsSelSectorX ][ gsSelSectorY ][ giCurrLevel ] = gpCurrentSectorSummary;
gfRenderSummary = TRUE;
RemoveProgressBar( 0 );
}
}
void ExtractTempFilename()
{
CHAR16 str[40];
Get16BitStringFromField( 1, str );
if( wcscmp( gszTempFilename, str ) )
{
wcscpy( gszTempFilename, str );
gfRenderSummary = TRUE;
gfOverrideDirty = TRUE;
}
if( !wcslen( str ) )
swprintf( gszDisplayName, L"test.dat" );
}
void ApologizeOverrideAndForceUpdateEverything()
{
INT32 x, y;
CHAR16 str[ 50 ];
CHAR8 name[50];
SUMMARYFILE *pSF;
//Create one huge assed button
gfMajorUpdate = TRUE;
iSummaryButton[ SUMMARY_BACKGROUND ] =
CreateTextButton( 0, 0, 0, 0, BUTTON_USE_DEFAULT, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH - 1,
BUTTON_NO_CALLBACK, BUTTON_NO_CALLBACK );
SpecifyDisabledButtonStyle( iSummaryButton[ SUMMARY_BACKGROUND ], DISABLED_STYLE_NONE );
DisableButton( iSummaryButton[ SUMMARY_BACKGROUND ] );
//Draw it
DrawButton( iSummaryButton[ SUMMARY_BACKGROUND ] );
InvalidateRegion( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT );
SetFont( HUGEFONT );
SetFontForeground( FONT_RED );
SetFontShadow( FONT_NEARBLACK );
swprintf( str, L"MAJOR VERSION UPDATE" );
mprintf( (iScreenWidthOffset + 320) - StringPixLength( str, HUGEFONT )/2, iScreenHeightOffset + 105, str );
SetFont( FONT10ARIAL );
SetFontForeground( FONT_YELLOW );
swprintf( str, L"There are %d maps requiring a major version update.", gusNumberOfMapsToBeForceUpdated );
mprintf( (iScreenWidthOffset + 320) - StringPixLength( str, FONT10ARIAL )/2, iScreenHeightOffset + 130, str );
CreateProgressBar( 2, iScreenWidthOffset + 120, iScreenHeightOffset + 170, iScreenWidthOffset + 520, iScreenHeightOffset + 202 );
DefineProgressBarPanel( 2, 65, 79, 94, iScreenWidthOffset + 100, iScreenHeightOffset + 150, iScreenWidthOffset + 540, iScreenHeightOffset + 222 );
SetProgressBarTitle( 2, L"Updating all outdated maps", BLOCKFONT2, FONT_RED, 0 );
SetProgressBarMsgAttributes( 2, SMALLCOMPFONT, FONT_BLACK, FONT_BLACK );
gusCurrent = 0;
gusTotal = gusNumberOfMapsToBeForceUpdated;
gfUpdatingNow = TRUE;
UpdateMasterProgress();
for( y = 0; y < 16; y++ ) for( x = 0; x < 16; x++ )
{
sprintf( name, "%c%d", y + 'A', x + 1 );
if( gbSectorLevels[x][y] & GROUND_LEVEL_MASK )
{
pSF = gpSectorSummary[x][y][0];
if( !pSF || pSF->ubSummaryVersion < MINIMUMVERSION || pSF->dMajorMapVersion < gdMajorMapVersion )
{
gpCurrentSectorSummary = pSF;
if( !EvaluateWorld( name, 0 ) )
return;
}
}
if( gbSectorLevels[x][y] & BASEMENT1_LEVEL_MASK )
{
pSF = gpSectorSummary[x][y][1];
if( !pSF || pSF->ubSummaryVersion < MINIMUMVERSION || pSF->dMajorMapVersion < gdMajorMapVersion )
{
gpCurrentSectorSummary = pSF;
if( !EvaluateWorld( name, 1 ) )
return;
}
}
if( gbSectorLevels[x][y] & BASEMENT2_LEVEL_MASK )
{
pSF = gpSectorSummary[x][y][2];
if( !pSF || pSF->ubSummaryVersion < MINIMUMVERSION || pSF->dMajorMapVersion < gdMajorMapVersion )
{
gpCurrentSectorSummary = pSF;
if( !EvaluateWorld( name, 2 ) )
return;
}
}
if( gbSectorLevels[x][y] & BASEMENT3_LEVEL_MASK )
{
pSF = gpSectorSummary[x][y][3];
if( !pSF || pSF->ubSummaryVersion < MINIMUMVERSION || pSF->dMajorMapVersion < gdMajorMapVersion )
{
gpCurrentSectorSummary = pSF;
if( !EvaluateWorld( name, 3 ) )
return;
}
}
if( gbSectorLevels[x][y] & ALTERNATE_GROUND_MASK )
{
pSF = gpSectorSummary[x][y][4];
if( !pSF || pSF->ubSummaryVersion < MINIMUMVERSION || pSF->dMajorMapVersion < gdMajorMapVersion )
{
gpCurrentSectorSummary = pSF;
if( !EvaluateWorld( name, 4 ) )
return;
}
}
if( gbSectorLevels[x][y] & ALTERNATE_B1_MASK )
{
pSF = gpSectorSummary[x][y][5];
if( !pSF || pSF->ubSummaryVersion < MINIMUMVERSION || pSF->dMajorMapVersion < gdMajorMapVersion )
{
gpCurrentSectorSummary = pSF;
if( !EvaluateWorld( name, 5 ) )
return;
}
}
if( gbSectorLevels[x][y] & ALTERNATE_B2_MASK )
{
pSF = gpSectorSummary[x][y][6];
if( !pSF || pSF->ubSummaryVersion < MINIMUMVERSION || pSF->dMajorMapVersion < gdMajorMapVersion )
{
gpCurrentSectorSummary = pSF;
if( !EvaluateWorld( name, 6 ) )
return;
}
}
if( gbSectorLevels[x][y] & ALTERNATE_B3_MASK )
{
pSF = gpSectorSummary[x][y][7];
if( !pSF || pSF->ubSummaryVersion < MINIMUMVERSION || pSF->dMajorMapVersion < gdMajorMapVersion )
{
gpCurrentSectorSummary = pSF;
if( !EvaluateWorld( name, 7 ) )
return;
}
}
}
EvaluateWorld( "p3_m.dat", 0 );
RemoveProgressBar( 2 );
gfUpdatingNow = FALSE;
InvalidateScreen();
RemoveButton( iSummaryButton[ SUMMARY_BACKGROUND ] );
gfMajorUpdate = FALSE;
gfMustForceUpdateAllMaps = FALSE;
gusNumberOfMapsToBeForceUpdated = 0;
}
void SetupItemDetailsMode( BOOLEAN fAllowRecursion )
{
HWFILE hfile;
UINT32 uiNumBytesRead;
UINT32 uiNumItems;
CHAR8 szFilename[40];
BASIC_SOLDIERCREATE_STRUCT basic;
SOLDIERCREATE_STRUCT priority;
INT32 i, j;
UINT16 usNumItems;
OBJECTTYPE *pItem;
UINT16 usPEnemyIndex, usNEnemyIndex;
//Clear memory for all the item summaries loaded
if( gpWorldItemsSummaryArray )
{
MemFree( gpWorldItemsSummaryArray );
gpWorldItemsSummaryArray = NULL;
gusWorldItemsSummaryArraySize = 0;
}
if( gpPEnemyItemsSummaryArray )
{
MemFree( gpPEnemyItemsSummaryArray );
gpPEnemyItemsSummaryArray = NULL;
gusPEnemyItemsSummaryArraySize = 0;
}
if( gpNEnemyItemsSummaryArray )
{
MemFree( gpNEnemyItemsSummaryArray );
gpNEnemyItemsSummaryArray = NULL;
gusNEnemyItemsSummaryArraySize = 0;
}
if( !gpCurrentSectorSummary->uiNumItemsPosition )
{ //Don't have one, so generate them
if( gpCurrentSectorSummary->ubSummaryVersion == GLOBAL_SUMMARY_VERSION )
gusNumEntriesWithOutdatedOrNoSummaryInfo++;
SummaryUpdateCallback( ButtonList[ iSummaryButton[ SUMMARY_UPDATE ] ], MSYS_CALLBACK_REASON_LBUTTON_UP );
gpCurrentSectorSummary = gpSectorSummary[ gsSelSectorX - 1 ][ gsSelSectorY - 1 ][ giCurrLevel ];
}
//Open the original map for the sector
sprintf( szFilename, "MAPS\\%S", gszFilename );
hfile = FileOpen( szFilename, FILE_ACCESS_READ | FILE_OPEN_EXISTING, FALSE );
if( !hfile )
{ //The file couldn't be found!
return;
}
//Now fileseek directly to the file position where the number of world items are stored
if( !FileSeek( hfile, gpCurrentSectorSummary->uiNumItemsPosition, FILE_SEEK_FROM_START ) )
{ //Position couldn't be found!
FileClose( hfile );
return;
}
//Now load the number of world items from the map.
FileRead( hfile, &uiNumItems, 4, &uiNumBytesRead );
if( uiNumBytesRead != 4 )
{ //Invalid situation.
FileClose( hfile );
return;
}
//Now compare this number with the number the summary thinks we should have. If they are different,
//the the summary doesn't match the map. What we will do is force regenerate the map so that they do
//match
if( uiNumItems != gpCurrentSectorSummary->usNumItems && fAllowRecursion )
{
FileClose( hfile );
gpCurrentSectorSummary->uiNumItemsPosition = 0;
SetupItemDetailsMode( FALSE );
return;
}
//Passed the gauntlet, so now allocate memory for it, and load all the world items into this array.
ShowButton( iSummaryButton[ SUMMARY_SCIFI ] );
ShowButton( iSummaryButton[ SUMMARY_REAL ] );
ShowButton( iSummaryButton[ SUMMARY_ENEMY ] );
gpWorldItemsSummaryArray = (WORLDITEM*)MemAlloc( sizeof( WORLDITEM ) * uiNumItems );
gusWorldItemsSummaryArraySize = gpCurrentSectorSummary->usNumItems;
FileRead( hfile, gpWorldItemsSummaryArray, sizeof( WORLDITEM ) * uiNumItems, &uiNumBytesRead );
//NOW, do the enemy's items!
//We need to do two passes. The first pass simply processes all the enemies and counts all the droppable items
//keeping track of two different values. The first value is the number of droppable items that come off of
//enemy detailed placements, the other counter keeps track of the number of droppable items that come off of
//normal enemy placements. After doing this, the memory is allocated for the tables that will store all the item
//summary information, then the second pass will repeat the process, except it will record the actual items.
//PASS #1
if( !FileSeek( hfile, gpCurrentSectorSummary->uiEnemyPlacementPosition, FILE_SEEK_FROM_START ) )
{ //Position couldn't be found!
FileClose( hfile );
return;
}
for( i = 0; i < gpCurrentSectorSummary->MapInfo.ubNumIndividuals ; i++ )
{
FileRead( hfile, &basic, sizeof( BASIC_SOLDIERCREATE_STRUCT ), &uiNumBytesRead );
if( uiNumBytesRead != sizeof( BASIC_SOLDIERCREATE_STRUCT ) )
{ //Invalid situation.
FileClose( hfile );
return;
}
if( basic.fDetailedPlacement )
{ //skip static priority placement
// WDS - Clean up inventory handling
FileRead( hfile, &priority, SIZEOF_SOLDIERCREATE_STRUCT, &uiNumBytesRead );
if( uiNumBytesRead != SIZEOF_SOLDIERCREATE_STRUCT )
{ //Invalid situation.
FileClose( hfile );
return;
}
}
else
{ //non detailed placements don't have items, so skip
continue;
}
if( basic.bTeam == ENEMY_TEAM )
{
//Count the items that this enemy placement drops
usNumItems = 0;
for( j = 0; j < 9; j++ )
{
pItem = &priority.Inv[ gbMercSlotTypes[ j ] ];
if( pItem->usItem != NOTHING && !( pItem->fFlags & OBJECT_UNDROPPABLE ) )
{
usNumItems++;
}
}
if( basic.fPriorityExistance )
{
gusPEnemyItemsSummaryArraySize += usNumItems;
}
else
{
gusNEnemyItemsSummaryArraySize += usNumItems;
}
}
}
//Pass 1 completed, so now allocate enough space to hold all the items
if( gusPEnemyItemsSummaryArraySize )
{
gpPEnemyItemsSummaryArray = (OBJECTTYPE*)MemAlloc( sizeof( OBJECTTYPE ) * gusPEnemyItemsSummaryArraySize );
memset( gpPEnemyItemsSummaryArray, 0, sizeof( OBJECTTYPE ) * gusPEnemyItemsSummaryArraySize );
}
if( gusNEnemyItemsSummaryArraySize )
{
gpNEnemyItemsSummaryArray = (OBJECTTYPE*)MemAlloc( sizeof( OBJECTTYPE ) * gusNEnemyItemsSummaryArraySize );
memset( gpNEnemyItemsSummaryArray, 0, sizeof( OBJECTTYPE ) * gusNEnemyItemsSummaryArraySize );
}
//PASS #2
//During this pass, simply copy all the data instead of counting it, now that we have already done so.
usPEnemyIndex = usNEnemyIndex = 0;
if( !FileSeek( hfile, gpCurrentSectorSummary->uiEnemyPlacementPosition, FILE_SEEK_FROM_START ) )
{ //Position couldn't be found!
FileClose( hfile );
return;
}
for( i = 0; i < gpCurrentSectorSummary->MapInfo.ubNumIndividuals ; i++ )
{
FileRead( hfile, &basic, sizeof( BASIC_SOLDIERCREATE_STRUCT ), &uiNumBytesRead );
if( uiNumBytesRead != sizeof( BASIC_SOLDIERCREATE_STRUCT ) )
{ //Invalid situation.
FileClose( hfile );
return;
}
if( basic.fDetailedPlacement )
{ //skip static priority placement
// WDS - Clean up inventory handling
FileRead( hfile, &priority, SIZEOF_SOLDIERCREATE_STRUCT, &uiNumBytesRead );
if( uiNumBytesRead != SIZEOF_SOLDIERCREATE_STRUCT )
{ //Invalid situation.
FileClose( hfile );
return;
}
}
else
{ //non detailed placements don't have items, so skip
continue;
}
if( basic.bTeam == ENEMY_TEAM )
{
//Copy the items that this enemy placement drops
usNumItems = 0;
for( j = 0; j < 9; j++ )
{
pItem = &priority.Inv[ gbMercSlotTypes[ j ] ];
if( pItem->usItem != NOTHING && !( pItem->fFlags & OBJECT_UNDROPPABLE ) )
{
if( basic.fPriorityExistance )
{
memcpy( &(gpPEnemyItemsSummaryArray[ usPEnemyIndex ]), pItem, sizeof( OBJECTTYPE ) );
usPEnemyIndex++;
}
else
{
memcpy( &(gpNEnemyItemsSummaryArray[ usNEnemyIndex ]), pItem, sizeof( OBJECTTYPE ) );
usNEnemyIndex++;
}
}
}
}
}
FileClose( hfile );
}
UINT8 GetCurrentSummaryVersion()
{
if( gpCurrentSectorSummary )
{
return gpCurrentSectorSummary->MapInfo.ubMapVersion;
}
return 0;
}
#endif