Files
source/Tactical/Interface.h
T
lalien 0530b53b9c bug fixes from Overhaul:
- Data type changes 
- Templates removed

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-05-09 13:16:37 +00:00

246 lines
6.4 KiB
C

#ifndef _INTERFACE_H
#define _INTERFACE_H
#include "handle UI.h"
#include "mousesystem.h"
#include "structure.h"
#define MAX_UICOMPOSITES 4
extern int INTERFACE_WIDTH; // 640
extern int INTERFACE_HEIGHT; // 120
extern int INV_INTERFACE_HEIGHT; // 140
extern int INTERFACE_START_X;
extern int INTERFACE_START_Y; // ( SCREEN_HEIGHT - INTERFACE_HEIGHT )
extern int INV_INTERFACE_START_Y; // ( SCREEN_HEIGHT - INV_INTERFACE_HEIGHT )
// FLASH PORTRAIT CODES
#define FLASH_PORTRAIT_STOP 0
#define FLASH_PORTRAIT_START 1
#define FLASH_PORTRAIT_WAITING 2
#define FLASH_PORTRAIT_DELAY 150
// FLASH PORTRAIT PALETTE IDS
#define FLASH_PORTRAIT_NOSHADE 0
#define FLASH_PORTRAIT_STARTSHADE 1
#define FLASH_PORTRAIT_ENDSHADE 2
#define FLASH_PORTRAIT_DARKSHADE 3
#define FLASH_PORTRAIT_GRAYSHADE 4
#define FLASH_PORTRAIT_LITESHADE 5
// GLOBAL DEFINES FOR SOME UI FLAGS
#define ARROWS_HIDE_UP 0x00000002
#define ARROWS_HIDE_DOWN 0x00000004
#define ARROWS_SHOW_UP_BESIDE 0x00000008
#define ARROWS_SHOW_DOWN_BESIDE 0x00000020
#define ARROWS_SHOW_UP_ABOVE_Y 0x00000040
#define ARROWS_SHOW_DOWN_BELOW_Y 0x00000080
#define ARROWS_SHOW_DOWN_BELOW_G 0x00000200
#define ARROWS_SHOW_DOWN_BELOW_YG 0x00000400
#define ARROWS_SHOW_DOWN_BELOW_GG 0x00000800
#define ARROWS_SHOW_UP_ABOVE_G 0x00002000
#define ARROWS_SHOW_UP_ABOVE_YG 0x00004000
#define ARROWS_SHOW_UP_ABOVE_GG 0x00008000
#define ARROWS_SHOW_UP_ABOVE_YY 0x00020000
#define ARROWS_SHOW_DOWN_BELOW_YY 0x00040000
#define ARROWS_SHOW_UP_ABOVE_CLIMB 0x00080000
#define ARROWS_SHOW_UP_ABOVE_CLIMB2 0x00400000
#define ARROWS_SHOW_UP_ABOVE_CLIMB3 0x00800000
#define ARROWS_SHOW_DOWN_CLIMB 0x02000000
#define ROOF_LEVEL_HEIGHT 50
#define LOCATEANDSELECT_MERC 1
#define LOCATE_MERC_ONCE 2
// Interface level enums
enum
{
I_GROUND_LEVEL,
I_ROOF_LEVEL,
I_NUMLEVELS
};
#define DRAW_RED_BAR 1
#define DRAW_BLUE_BAR 2
#define DRAW_ERASE_BAR 3
extern BOOLEAN gfSwitchPanel;
extern BOOLEAN gfUIStanceDifferent;
extern UINT8 gbNewPanel;
extern UINT8 gubNewPanelParam;
extern INT16 gsCurInterfacePanel;
extern UINT32 guiRENDERBUFFER;
extern UINT32 guiCLOSE;
extern UINT32 guiDEAD;
extern UINT32 guiHATCH;
extern UINT32 guiINTEXT;
extern UINT32 guiGUNSM;
extern UINT32 guiP1ITEMS;
extern UINT32 guiP2ITEMS;
extern UINT32 guiP3ITEMS;
extern UINT32 guiCOMPANEL;
extern UINT32 guiCOMPANELB;
extern UINT32 guiRADIO;
extern UINT32 guiPORTRAITICONS;
extern UINT32 guiBURSTACCUM;
extern UINT32 guiITEMPOINTERHATCHES;
extern MOUSE_REGION gViewportRegion;
extern MOUSE_REGION gRadarRegion;
extern MOUSE_REGION gBottomPanalRegion;
#define MOVEMENT_MENU_LOOK 1
#define MOVEMENT_MENU_ACTIONC 2
#define MOVEMENT_MENU_HAND 3
#define MOVEMENT_MENU_TALK 4
#define MOVEMENT_MENU_RUN 5
#define MOVEMENT_MENU_WALK 6
#define MOVEMENT_MENU_SWAT 7
#define MOVEMENT_MENU_PRONE 8
#define DIRTYLEVEL0 0
#define DIRTYLEVEL1 1
#define DIRTYLEVEL2 2
typedef enum
{
SM_PANEL,
TEAM_PANEL,
NUM_UI_PANELS
} InterfacePanelDefines;
BOOLEAN InitializeTacticalInterface( );
BOOLEAN ShutdownTacticalInterface( );
extern BOOLEAN fInterfacePanelDirty;
extern BOOLEAN gfPausedTacticalRenderFlags;
extern BOOLEAN gfPausedTacticalRenderInterfaceFlags;
extern INT16 gsInterfaceLevel;
extern BOOLEAN gfInMovementMenu;
void PopupPositionMenu( UI_EVENT *pUIEvent );
void PopDownPositionMenu( );
void PopupMovementMenu( UI_EVENT *pUIEvent );
void PopDownMovementMenu( );
void RenderMovementMenu( );
void CancelMovementMenu( );
void PopDownOpenDoorMenu( );
void RenderOpenDoorMenu( );
BOOLEAN InitDoorOpenMenu( SOLDIERTYPE *pSoldier, STRUCTURE *pStructure, UINT8 ubDirection, BOOLEAN fClosingDoor );
BOOLEAN HandleOpenDoorMenu( );
void CancelOpenDoorMenu( );
void HandleInterfaceBackgrounds( );
void BeginOverlayMessage( UINT32 uiFont, STR16 pFontString, ... );
void EndOverlayMessage( );
void DrawSelectedUIAboveGuy( UINT16 usSoldierID );
void CreateCurrentTacticalPanelButtons( );
void RemoveCurrentTacticalPanelButtons( );
void SetCurrentTacticalPanelCurrentMerc( UINT8 ubID );
void SetCurrentInterfacePanel( UINT8 ubNewPanel );
BOOLEAN IsMercPortraitVisible( UINT8 ubSoldierID );
BOOLEAN InitializeCurrentPanel( );
void ShutdownCurrentPanel( );
void ClearInterface( );
void RestoreInterface( );
void RenderArrows( );
void EraseRenderArrows( );
void GetArrowsBackground( );
void HandleUpDownArrowBackgrounds( );
void EndDeadlockMsg( );
void HandleLocateSelectMerc( UINT8 ubID, INT8 bFlag );
void DirtyMercPanelInterface( SOLDIERTYPE *pSoldier, UINT8 ubDirtyLevel );
void EndUIMessage( );
void BeginUIMessage( STR16 pFontString, ... );
void InternalBeginUIMessage( BOOLEAN fUseSkullIcon, STR16 pFontString, ... );
// map screen version, for centering over the map area
void BeginMapUIMessage( UINT8 fPosition, STR16 pFontString, ... );
extern UINT16 gusUIOldSelectedSoldier;
extern INT32 giUIMessageOverlay;
extern UINT32 guiUIMessageTime;
enum MESSAGE_TYPES
{
NO_MESSAGE,
COMPUTER_TURN_MESSAGE,
COMPUTER_INTERRUPT_MESSAGE,
PLAYER_INTERRUPT_MESSAGE,
MILITIA_INTERRUPT_MESSAGE,
AIR_RAID_TURN_MESSAGE,
PLAYER_TURN_MESSAGE,
} ;
void HandleTopMessages( );
BOOLEAN AddTopMessage( UINT8 ubType, STR16 pzString );
BOOLEAN InTopMessageBarAnimation( );
void EndTopMessage( );
void PauseRT( BOOLEAN fPause );
void InitEnemyUIBar( UINT8 ubNumEnemies, UINT8 ubDoneEnemies );
STR16 GetSoldierHealthString( SOLDIERTYPE *pSoldier );
void GetLaunchItemParamsFromUI( );
void RenderAimCubeUI( );
void ResetAimCubeAI( );
void SetupAimCubeAI( );
void IncrementAimCubeUI( );
void EndAimCubeUI( );
void BeginAimCubeUI( SOLDIERTYPE *pSoldier, INT16 sGridNo, INT8 ubLevel, UINT8 bStartPower, INT8 bStartHeight );
BOOLEAN AimCubeUIClick( );
void ResetPhysicsTrajectoryUI( );
void SetupPhysicsTrajectoryUI( );
void EndPhysicsTrajectoryUI( );
void BeginPhysicsTrajectoryUI( INT16 sGridNo, INT8 bLevel, BOOLEAN fBadCTGT );
void InitPlayerUIBar( BOOLEAN fInterrupt );
void ToggleTacticalPanels( );
void DirtyTopMessage( );
void BeginMultiPurposeLocator( INT16 sGridNo, INT8 bLevel, BOOLEAN fSlideTo );
void HandleMultiPurposeLocator( );
void RenderTopmostMultiPurposeLocator( );
#endif