Files
source/Utils/Utils.mak
T

1685 lines
56 KiB
Makefile

# Microsoft Developer Studio Generated NMAKE File, Based on Utils.dsp
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!MESSAGE "Utils - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "Utils - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "Utils - Win32 Release with Debug Info" (based on "Win32 (x86) Static Library")
!MESSAGE "Utils - Win32 Bounds Checker" (based on "Win32 (x86) Static Library")
!MESSAGE "Utils - Win32 Debug Demo" (based on "Win32 (x86) Static Library")
!MESSAGE "Utils - Win32 Release Demo" (based on "Win32 (x86) Static Library")
!MESSAGE "Utils - Win32 Demo Release with Debug Info" (based on "Win32 (x86) Static Library")
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NULL=
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CPP=cl.exe
RSC=rc.exe
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LIB32_OBJS= \
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"$(OUTDIR)\Utils.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
$(LIB32) @<<
$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
<<
!ELSEIF "$(CFG)" == "Utils - Win32 Bounds Checker"
OUTDIR=.\Bounds Checker
INTDIR=.\Bounds Checker
# Begin Custom Macros
OutDir=.\Bounds Checker
# End Custom Macros
ALL : "$(OUTDIR)\Utils.lib" "$(OUTDIR)\Utils.bsc"
CLEAN :
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"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP_PROJ=/nologo /MTd /W3 /GX /Z7 /Od /I "\ja2\build\communications" /I "\Standard Gaming Platform" /I "\ja2\Build" /I "\ja2\Build\Tactical" /I "\ja2\Build\TileEngine" /I "\ja2\build\strategic" /I "\ja2\build\editor" /D "_DEBUG" /D "BOUNDS_CHECKER" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /D "_VTUNE_PROFILING" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\Utils.pch" /YX"Utils All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\Utils.bsc"
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$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LIB32=link.exe -lib
LIB32_FLAGS=/nologo /out:"$(OUTDIR)\Utils.lib"
LIB32_OBJS= \
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"$(OUTDIR)\Utils.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
$(LIB32) @<<
$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
<<
!ELSEIF "$(CFG)" == "Utils - Win32 Debug Demo"
OUTDIR=.\Debug Demo
INTDIR=.\Debug Demo
# Begin Custom Macros
OutDir=.\Debug Demo
# End Custom Macros
ALL : "$(OUTDIR)\Utils.lib" "$(OUTDIR)\Utils.bsc"
CLEAN :
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"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP_PROJ=/nologo /MTd /W3 /GX /Z7 /Od /I "\ja2\build\communications" /I "\Standard Gaming Platform" /I "\ja2\Build" /I "\ja2\Build\Tactical" /I "\ja2\Build\TileEngine" /I "\ja2\build\strategic" /I "\ja2\build\editor" /D "_DEBUG" /D "JA2DEMO" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\Utils.pch" /YX"Utils All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
BSC32=bscmake.exe
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BSC32_SBRS= \
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$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LIB32=link.exe -lib
LIB32_FLAGS=/nologo /out:"$(OUTDIR)\Utils.lib"
LIB32_OBJS= \
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"$(OUTDIR)\Utils.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
$(LIB32) @<<
$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
<<
!ELSEIF "$(CFG)" == "Utils - Win32 Release Demo"
OUTDIR=.\Release Demo
INTDIR=.\Release Demo
# Begin Custom Macros
OutDir=.\Release Demo
# End Custom Macros
ALL : "$(OUTDIR)\Utils.lib" "$(OUTDIR)\Utils.bsc"
CLEAN :
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if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP_PROJ=/nologo /MT /W4 /GX /Zi /O2 /I "\ja2\Build\Communications" /I "\Standard Gaming Platform" /I "\ja2\Build" /I "\ja2\Build\Tactical" /I "\ja2\Build\TileEngine" /I "\ja2\build\strategic" /I "\ja2\build\editor" /D "RELEASE_WITH_DEBUG_INFO" /D "NDEBUG" /D "JA2DEMO" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /Fr"$(INTDIR)\\" /Fp"$(INTDIR)\Utils.pch" /YX"Utils All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
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$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LIB32=link.exe -lib
LIB32_FLAGS=/nologo /out:"$(OUTDIR)\Utils.lib"
LIB32_OBJS= \
"$(INTDIR)\_DutchText.obj" \
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$(LIB32) @<<
$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
<<
!ELSEIF "$(CFG)" == "Utils - Win32 Demo Release with Debug Info"
OUTDIR=.\Demo Release with Debug
INTDIR=.\Demo Release with Debug
# Begin Custom Macros
OutDir=.\Demo Release with Debug
# End Custom Macros
ALL : "$(OUTDIR)\Utils.lib" "$(OUTDIR)\Utils.bsc"
CLEAN :
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"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP_PROJ=/nologo /MT /W4 /GX /Zi /O2 /I "..\Standard Gaming Platform" /I "..\\" /I "..\Tactical" /I "..\TileEngine" /I "..\strategic" /I "..\editor" /I ".\\" /D "RELEASE_WITH_DEBUG_INFO" /D "NDEBUG" /D "JA2DEMO" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /D "XML_STATIC" /D "CINTERFACE" /Fr"$(INTDIR)\\" /Fp"$(INTDIR)\Utils.pch" /YX"Utils All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\Utils.bsc"
BSC32_SBRS= \
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$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LIB32=link.exe -lib
LIB32_FLAGS=/nologo /out:"$(OUTDIR)\Utils.lib"
LIB32_OBJS= \
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"$(OUTDIR)\Utils.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
$(LIB32) @<<
$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
<<
!ELSEIF "$(CFG)" == "Utils - Win32 Demo Bounds Checker"
OUTDIR=.\Demo Bounds Checker
INTDIR=.\Demo Bounds Checker
# Begin Custom Macros
OutDir=.\Demo Bounds Checker
# End Custom Macros
ALL : "$(OUTDIR)\Utils.lib" "$(OUTDIR)\Utils.bsc"
CLEAN :
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"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP_PROJ=/nologo /MTd /W3 /GX /Z7 /Od /I "\ja2\build\communications" /I "\Standard Gaming Platform" /I "\ja2\Build" /I "\ja2\Build\Tactical" /I "\ja2\Build\TileEngine" /I "\ja2\build\strategic" /I "\ja2\build\editor" /D "_DEBUG" /D "BOUNDS_CHECKER" /D "JA2DEMO" /D "CALLBACKTIMER" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "PRECOMPILEDHEADERS" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\Utils.pch" /YX"Utils All.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\Utils.bsc"
BSC32_SBRS= \
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$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LIB32=link.exe -lib
LIB32_FLAGS=/nologo /out:"$(OUTDIR)\Utils.lib"
LIB32_OBJS= \
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"$(OUTDIR)\Utils.lib" : "$(OUTDIR)" $(DEF_FILE) $(LIB32_OBJS)
$(LIB32) @<<
$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
<<
!ENDIF
.c{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.c{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
!IF "$(NO_EXTERNAL_DEPS)" != "1"
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!INCLUDE "Utils.dep"
!ELSE
!MESSAGE Warning: cannot find "Utils.dep"
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!ENDIF
!IF "$(CFG)" == "Utils - Win32 Release" || "$(CFG)" == "Utils - Win32 Debug" || "$(CFG)" == "Utils - Win32 Release with Debug Info" || "$(CFG)" == "Utils - Win32 Bounds Checker" || "$(CFG)" == "Utils - Win32 Debug Demo" || "$(CFG)" == "Utils - Win32 Release Demo" || "$(CFG)" == "Utils - Win32 Demo Release with Debug Info" || "$(CFG)" == "Utils - Win32 Demo Bounds Checker"
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SOURCE=.\_ItalianText.cpp
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SOURCE=.\_Ja25EnglishText.cpp
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SOURCE=.\_Ja25GermanText.cpp
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!ENDIF