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* Fixing upper/lower case for includes types.h, zconf.h and zlib.h were renamed so that global includes like Types.h are not used.
97 lines
2.2 KiB
C++
97 lines
2.2 KiB
C++
#include "builddefines.h"
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#include <wchar.h>
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#include <stdio.h>
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#include <string.h>
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#include "Render Fun.h"
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#include "stdlib.h"
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#include "DEBUG.H"
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#include "MemMan.h"
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#include "Overhead Types.h"
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//#include "Soldier Control.h"
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#include "Animation Cache.h"
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#include "Animation Data.h"
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#include "Animation Control.h"
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#include <math.h>
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#include "PATHAI.H"
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#include "random.h"
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#include "Isometric Utils.h"
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#include "renderworld.h"
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#include "video.h"
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#include "Weapons.h"
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#include "vobject_blitters.h"
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#include "Handle UI.h"
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#include "Event Pump.h"
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#include "ai.h"
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#include "Interface.h"
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#include "lighting.h"
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#include "faces.h"
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#include "Soldier Profile.h"
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#include "Soldier macros.h"
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#include "english.h"
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#include "Squads.h"
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#ifdef NETWORKED
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#include "Networking.h"
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#include "NetworkEvent.h"
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#endif
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#include "Items.h"
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#include "soundman.h"
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#include "Utilities.h"
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#include "strategic.h"
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#include "soldier tile.h"
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#include "Smell.h"
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#include "Keys.h"
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#include "Dialogue Control.h"
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#include "Soldier Functions.h"
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#include "Exit Grids.h"
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#include "Quests.h"
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#include "message.h"
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#include "SkillCheck.h"
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#include "interface Dialogue.h"
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#include "GameSettings.h"
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#include "ShopKeeper Interface.h"
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#include "Vehicles.h"
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#include "strategicmap.h"
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#include "Morale.h"
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#include "Drugs And Alcohol.h"
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#include "SkillCheck.h"
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#include "Map Information.h"
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#include "Buildings.h"
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#include "Text.h"
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#include "Campaign Types.h"
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#include "Strategic Status.h"
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#include "Civ Quotes.h"
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#include "Debug Control.h"
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#ifdef JA2UB
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#include "Ja25_Tactical.h"
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#include "Ja25 Strategic Ai.h"
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INT16 JA2_5_START_SECTOR_X;
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INT16 JA2_5_START_SECTOR_Y;
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//** Defines *******************************************************************
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//Starting money
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#define JA2_5_STARTING_MONEY_EASY 40000
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#define JA2_5_STARTING_MONEY_MEDIUM 35000
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#define JA2_5_STARTING_MONEY_HARD 30000
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#define JA2SAVE_CONV_FILENAME "..\\SavedGames\\Ja2.dts"
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typedef struct
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{
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INT8 bMercID;
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INT8 bPercentStatIncrease;
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} STAT_CHANGE;
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#define NUM_MERCS_TO_USE_IN_PERCENT_STAT_INCREASE 6
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#define MAX_STAT_INCREASE 30
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#endif
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//******************************************************************************
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