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Development Trunk: https://ja2svn.dyndns.org/source/ja2/branches/Wanne/JA2%201.13%20MP A detailed list of all the features (changes) is visible in the history log of the development trunk: INFO: The source code for the official 2011 release (4870) has been branched here: https://ja2svn.dyndns.org/source/ja2/branches/JA2_rev.4870_2011 This commit contains the following features: *** Externalized Vehicles *** o Now with this feature we can add/remove vehicles o New XML File: TableData\Vehicles.xml o Added a new function parameter to lua file Scripts\Overhead lua to set up the helicopter in method: SetUpHelicopterForPlayer() o Added example mini (Docs\Externalized Vehicles Example.zip) mod which adds 2 additional vehicles (hummer and ice-cream truck to sector A9) *** Up to 255 save slots *** - There is a "Next" and "Prev" button where you can scroll through the save slots - It is now possible to load the automatic save (SAVE_EVERY_N_HOURS) from the load screen. This is the first slot after the quickload slot - Added the 2 alternate players end turn saves (which can be enabled/disabled in option screen) to the save/load game form *** New Feature: Externalized emails from Emails.edt to XML*** o This feature can be enabled/disabled in the Source: --> See email.cpp: If "ReadXMLEmail" == FALSE, then normal way (read from Email.edt) otherwise read from XML files o 2 new XML files: TableData\Email\EmailMercAvailable.xml and EmailMercLevelUp.xml o Renamed SenderNamesList.xml to EmailSenderNamesList.xml and moved from TableData folder to TableData\Email folder o Names for mercenaries are get from the file MercProfiles.xml and different names get from the file EmailSenderNamesList.xml *** Externalized Hidden Towns (Tixa, Orta) *** o Now it is possible to add new hidden towns (locations) o See file: TableData/Map/Cities.xml o New variable in TableData/Map/Cities.xml - hiddenTown: 0 = show on strategy map, 1 = Hide on strategy map - townIcon: 1 = on, 0 = off (This is the icon you see on the strategy map) - szIconFile: The path to the sti icon file (eg: interface\prison.sti, interface\my_icon.sti) - iconPosition: The x,y position of the icon on the strategy map *** Encyclopedia and Briefing Room, reachable from the laptop *** o 2 new ja2_options.ini properties: BRIEFING_ROOM, ENCYCLOPEDIA o demonstration video: http://www.youtube.com/watch?v=7CIXdXWLrAo o Added Example usage of the Briefing Room - Extract it in your JA2 1.13 folder and use the latest development executable - The briefing room can be reached from the laptop. Enter SN5631 for the code and then click the "Exit" button - See "Info_BriefingRoom.txt" and "BriefingRoom_Mission1.png" *** Improved interrupt system (IIS) *** o This system changes the way interrupts work. See: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=290787#Post290787 o Option system (see ja2_options.ini: IMPROVED_INTERRUPT_SYSTEM) o A few more settings for the interrupt system in ja2_options.ini o INFO: Multiplayer games always use the "old" interrupt system, not matter what the user selects in the ja2_options.ini *** Walking and sidestepping with weapon raised *** o Enable/disable the walking/sidestepping with raised weapon in ja2_options.ini: ALLOW_WALKING_WITH_WEAPON_RAISED o You can set an AP/BP modifier when walking/sidestepping with weapon raised in APBPConstants.ini: AP_MODIFIER_WEAPON_READY o The following feature apply when you walk/sidestep with weapon raised: -> limited angle of view, but you can see more farther when the weapon has a scope -> better change for interrupts if you see an enemy -> less APs and BPs when shooting, because the weapon is already raised -> It should cost more APs when walking. Maybe you can export the additional AP and BP modifier to the APBPConstants.ini *** Increase squad size to 8 (800x600) and 8 and 10 (1024x768) *** o Squad sizes (dependend on the screen resolution) can be selected in the start new game screen o In a multiplayer game, the squad size will always be 6, because it does not work with more soldiers/squad *** Added UB-1.13 source code *** o Merged the UB-1.13 source code (Revision: 4721) from svn: http://subversion.assembla.com/svn/ub-source113 o If you want to build UB-EXE or UB-MapEditor, just enable the 2 defines (JA2UB and JA2UBMAPS) in "builddefines.h" o The UB-Verion reads from "ja2_UB.ini" instead of "ja2.ini" o There are 2 new XML files - Layout\LayoutMainMenu.xml - MapAction\ActionItems.xml o There are 2 new LUA-Script files - Scripts\ExplosionControl.lua - Scripts\InterfaceDialogue.lua *** Hide enemy health text / enemy hit count *** o ja2_options.ini: HIDE_ENEMY_HEALTH_TEXT, HIDE_ENEMY_HIT_COUNT o both new settings only have effect in a singleplayer game o see: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=128840&page=1 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4885 3b4a5df2-a311-0410-b5c6-a8a6f20db521
391 lines
11 KiB
C++
391 lines
11 KiB
C++
#ifdef PRECOMPILEDHEADERS
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#include "Laptop All.h"
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#else
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#include "Laptop All.h"
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#include "Utilities.h"
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#include "WCheck.h"
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#include "timer control.h"
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#include "Debug.h"
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#include "WordWrap.h"
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#include "Encrypted File.h"
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#include "email.h"
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#include "Game Clock.h"
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#include "Text.h"
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#include "LaptopSave.h"
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#include "Multi Language Graphic Utils.h"
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#include "soldier profile type.h"
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#endif
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#include "Encyclopedia_Data.h"
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#include "Encyclopedia.h"
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// Link Images
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#define ENCYCLOPEDIA_BUTTON_SIZE_X 205
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#define ENCYCLOPEDIA_BUTTON_SIZE_Y 19
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#define ENCYCLOPEDIA_COPYRIGHT_X iScreenWidthOffset + 160
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#define ENCYCLOPEDIA_COPYRIGHT_Y iScreenHeightOffset + 415 // + LAPTOP_SCREEN_WEB_DELTA_Y
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#define ENCYCLOPEDIA_COPYRIGHT_WIDTH 400
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#define ENCYCLOPEDIA_COPYRIGHT_GAP 9
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#define IMAGE_OFFSET_X LAPTOP_SCREEN_UL_X
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#define IMAGE_OFFSET_Y LAPTOP_SCREEN_WEB_UL_Y
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//262, 28
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// RustBackGround
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#define RUSTBACKGROUND_SIZE_X 125
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#define RUSTBACKGROUND_SIZE_Y 100
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#define RUSTBACKGROUND_1_X IMAGE_OFFSET_X
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#define RUSTBACKGROUND_1_Y IMAGE_OFFSET_Y
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#define ENCYCLOPEDIA_FONT12ARIAL FONT12ARIAL
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#define ENCYCLOPEDIA_FONT_MCOLOR_WHITE FONT_MCOLOR_WHITE
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#define ENCYCLOPEDIA_BUTTONS_DEF 4
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#define ENCYCLOPEDIA_SUBTITLE_Y iScreenHeightOffset + 150 + LAPTOP_SCREEN_WEB_DELTA_Y
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#define ENCYCLOPEDIA_CONTENTBUTTON_X iScreenWidthOffset + 259
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#define ENCYCLOPEDIA_CONTENTBUTTON_Y ENCYCLOPEDIA_SUBTITLE_Y
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#define ENCYCLOPEDIA_TOC_X ENCYCLOPEDIA_CONTENTBUTTON_X
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#define ENCYCLOPEDIA_TOC_Y 5
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#define ENCYCLOPEDIA_TOC_GAP_Y 25
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UINT32 guiRustEncyclopediaBackGround;
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UINT32 guiRustEncyclopediaLogoAim;
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MOUSE_REGION gSelectedEncyclopediaTocMenuRegion[ 6 ];
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UINT32 guiContentButtonEncy;
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void SelectEncyclopediaLocationButton(MOUSE_REGION * pRegion, INT32 iReason );
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void SelectEncyclopediaCharacterButton(MOUSE_REGION * pRegion, INT32 iReason );
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void SelectEncyclopediaQuestsButton(MOUSE_REGION * pRegion, INT32 iReason );
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void SelectEncyclopediaInentoryButton(MOUSE_REGION * pRegion, INT32 iReason );
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void LaptopInitEncyclopedia();
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void InitEncyklopediaBool();
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BOOLEAN fFirstTimeInEncyclopedia = TRUE;
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BOOLEAN DrawEncyclopediaLogoAim();
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ENCYCLOPEDIA_LOCATION gEncyclopediaLocationData[ NUM_SECTOR ];
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ENCYCLOPEDIA_LOCATION gEncyclopediaDataTemp[ NUM_MAX_TEMP ];
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ENCYCLOPEDIA_LOCATION gEncyclopediaProfilesData[ NUM_PROFILES ];
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ENCYCLOPEDIA_LOCATION gEncyclopediaInventoryData[ MAXITEMS ];
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ENCYCLOPEDIA_LOCATION gEncyclopediaOldProfilesData[ NUM_PROFILES ];
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ENCYCLOPEDIA_LOCATION gEncyclopediaQuestsData[ MAX_QUESTS ];
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ENCYCLOPEDIA_LOCATION gBriefingRoomData[ NUM_SECTOR ];
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ENCYCLOPEDIA_LOCATION gBriefingRoomSpecialMissionData[ NUM_SECTOR ];
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BOOLEAN saveEncyclopediaLocationData[ NUM_SECTOR ];
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ENCYCLOPEDIA_PROF_SAVE saveEncyclopediaProfilesData[ NUM_PROFILES ];
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BOOLEAN saveEncyclopediaInventoryData[ MAXITEMS ];
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BOOLEAN saveEncyclopediaOldProfilesData[ NUM_PROFILES ];
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BOOLEAN saveEncyclopediaQuestsData[ MAX_QUESTS ];
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MISSION_SAVE saveBriefingRoomData[ NUM_SECTOR ];
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MISSION_SAVE saveBriefingRoomSpecialMissionData[ NUM_SECTOR ];
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MISSION_SAVE saveMissionData[ NUM_SECTOR ];
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void GameInitEncyclopedia()
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{
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LaptopInitEncyclopedia();
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}
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BOOLEAN EnterEncyclopedia()
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{
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VOBJECT_DESC VObjectDesc;
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UINT16 i, usPosY;
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LaptopInitEncyclopedia();
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InitEncyclopediaDefaults();
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// load the Rust bacground graphic and add it
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VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
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//FilenameForBPP("LAPTOP\\rustbackground.sti", VObjectDesc.ImageFile);
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FilenameForBPP("ENCYCLOPEDIA\\encyclopedialogoaim.sti", VObjectDesc.ImageFile);
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CHECKF(AddVideoObject(&VObjectDesc, &guiRustEncyclopediaLogoAim));
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// load the MemberShipcard graphic and add it
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VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
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FilenameForBPP("Encyclopedia\\CONTENTBUTTON.sti", VObjectDesc.ImageFile);
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CHECKF(AddVideoObject(&VObjectDesc, &guiContentButtonEncy));
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//** Mouse Regions **
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usPosY = ENCYCLOPEDIA_CONTENTBUTTON_Y + 120;
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for(i=0; i<ENCYCLOPEDIA_BUTTONS_DEF; i++)
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{
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if ( i == 0 )
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MSYS_DefineRegion( &gSelectedEncyclopediaTocMenuRegion[i], ENCYCLOPEDIA_TOC_X, usPosY, (UINT16)(ENCYCLOPEDIA_TOC_X + ENCYCLOPEDIA_BUTTON_SIZE_X), (UINT16)(usPosY + ENCYCLOPEDIA_BUTTON_SIZE_Y), MSYS_PRIORITY_HIGH,
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CURSOR_WWW, MSYS_NO_CALLBACK, SelectEncyclopediaLocationButton);
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else if ( i == 1 )
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MSYS_DefineRegion( &gSelectedEncyclopediaTocMenuRegion[i], ENCYCLOPEDIA_TOC_X, usPosY, (UINT16)(ENCYCLOPEDIA_TOC_X + ENCYCLOPEDIA_BUTTON_SIZE_X), (UINT16)(usPosY + ENCYCLOPEDIA_BUTTON_SIZE_Y), MSYS_PRIORITY_HIGH,
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CURSOR_WWW, MSYS_NO_CALLBACK, SelectEncyclopediaCharacterButton);
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else if ( i == 2 )
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MSYS_DefineRegion( &gSelectedEncyclopediaTocMenuRegion[i], ENCYCLOPEDIA_TOC_X, usPosY, (UINT16)(ENCYCLOPEDIA_TOC_X + ENCYCLOPEDIA_BUTTON_SIZE_X), (UINT16)(usPosY + ENCYCLOPEDIA_BUTTON_SIZE_Y), MSYS_PRIORITY_HIGH,
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CURSOR_WWW, MSYS_NO_CALLBACK, SelectEncyclopediaInentoryButton);
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else if ( i == 3 )
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MSYS_DefineRegion( &gSelectedEncyclopediaTocMenuRegion[i], ENCYCLOPEDIA_TOC_X, usPosY, (UINT16)(ENCYCLOPEDIA_TOC_X + ENCYCLOPEDIA_BUTTON_SIZE_X), (UINT16)(usPosY + ENCYCLOPEDIA_BUTTON_SIZE_Y), MSYS_PRIORITY_HIGH,
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CURSOR_WWW, MSYS_NO_CALLBACK, SelectEncyclopediaQuestsButton);
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MSYS_AddRegion(&gSelectedEncyclopediaTocMenuRegion[i]);
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usPosY += ENCYCLOPEDIA_TOC_GAP_Y;
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}
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fFirstTimeInEncyclopedia = FALSE;
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RenderEncyclopedia();
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return( TRUE );
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}
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void LaptopInitEncyclopedia()
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{
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}
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void InitEncyklopediaBool()
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{
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bEncyclopediaLocation = FALSE;
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bEncyclopediaCharacter = FALSE;
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bEncyclopediaInventory = FALSE;
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bEncyclopediaQuests = FALSE;
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bBriefingRoom = FALSE;
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bBriefingRoomSpecialMission = FALSE;
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}
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void ExitEncyclopedia()
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{
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UINT16 i;
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//InitEncyklopediaBool();
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RemoveEncyclopediaDefaults();
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DeleteVideoObjectFromIndex(guiContentButtonEncy);
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DeleteVideoObjectFromIndex(guiRustEncyclopediaLogoAim);
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// Remove Mouse Regions
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for(i=0; i<ENCYCLOPEDIA_BUTTONS_DEF; i++)
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MSYS_RemoveRegion( &gSelectedEncyclopediaTocMenuRegion[i]);
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//guiCurrentLaptopMode = LAPTOP_MODE_NONE;
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}
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void HandleEncyclopedia()
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{
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}
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void RenderEncyclopedia()
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{
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UINT16 i, usPosY;
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UINT16 usHeight;
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HVOBJECT hContentButtonHandle;
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UINT16 usWidth=0;
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DrawEncyclopediaDefaults();
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DrawEncyclopediaLogoAim();
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GetVideoObject(&hContentButtonHandle, guiContentButtonEncy);
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usHeight = GetFontHeight(ENCYCLOPEDIA_FONT12ARIAL);
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usPosY = ENCYCLOPEDIA_CONTENTBUTTON_Y + 120;
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for(i=0; i<ENCYCLOPEDIA_BUTTONS_DEF; i++)
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{
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BltVideoObject(FRAME_BUFFER, hContentButtonHandle, 0,ENCYCLOPEDIA_TOC_X, usPosY, VO_BLT_SRCTRANSPARENCY,NULL);
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usWidth = StringPixLength(pMenuStrings[i], ENCYCLOPEDIA_FONT12ARIAL);
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DrawTextToScreen(pMenuStrings[i], ENCYCLOPEDIA_TOC_X, (UINT16)(usPosY + ENCYCLOPEDIA_TOC_Y), ENCYCLOPEDIA_BUTTON_SIZE_X, ENCYCLOPEDIA_FONT12ARIAL, ENCYCLOPEDIA_FONT_MCOLOR_WHITE, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED);
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usPosY += ENCYCLOPEDIA_TOC_GAP_Y;
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}
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DisplayEncyclopediaSlogan();
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DisplayEncyclopediaCopyright();
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RenderWWWProgramTitleBar( );
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//InitEncyklopediaBool();
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InvalidateRegion(LAPTOP_SCREEN_UL_X,LAPTOP_SCREEN_WEB_UL_Y,LAPTOP_SCREEN_LR_X,LAPTOP_SCREEN_WEB_LR_Y);
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}
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void SelectEncyclopediaLocationButton(MOUSE_REGION * pRegion, INT32 iReason )
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{
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if (iReason & MSYS_CALLBACK_REASON_INIT)
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{
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}
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else if(iReason & MSYS_CALLBACK_REASON_LBUTTON_UP)
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{
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bEncyclopediaLocation = TRUE;
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bEncyclopediaCharacter = FALSE;
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bEncyclopediaInventory = FALSE;
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bEncyclopediaQuests = FALSE;
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bBriefingRoom = FALSE;
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bBriefingRoomSpecialMission = FALSE;
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ResetVal = TRUE;
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IDPageEncyData = PAGEENCYCLOPEDIALOCATION;
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if(!fFirstTimeInEncyclopedia) guiCurrentLaptopMode = LAPTOP_MODE_ENCYCLOPEDIA_LOCATION;
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}
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else if (iReason & MSYS_CALLBACK_REASON_RBUTTON_UP)
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{
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}
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}
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void SelectEncyclopediaCharacterButton(MOUSE_REGION * pRegion, INT32 iReason )
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{
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if (iReason & MSYS_CALLBACK_REASON_INIT)
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{
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}
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else if(iReason & MSYS_CALLBACK_REASON_LBUTTON_UP)
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{
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bEncyclopediaLocation = FALSE;
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bEncyclopediaCharacter = TRUE;
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bEncyclopediaInventory = FALSE;
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bEncyclopediaQuests = FALSE;
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bBriefingRoom = FALSE;
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bBriefingRoomSpecialMission = FALSE;
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ResetVal = TRUE;
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IDPageEncyData = PAGEENCYCLOPEDIACHARACTER;
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if(!fFirstTimeInEncyclopedia) guiCurrentLaptopMode = LAPTOP_MODE_ENCYCLOPEDIA_LOCATION;
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}
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else if (iReason & MSYS_CALLBACK_REASON_RBUTTON_UP)
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{
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}
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}
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void SelectEncyclopediaQuestsButton(MOUSE_REGION * pRegion, INT32 iReason )
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{
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if (iReason & MSYS_CALLBACK_REASON_INIT)
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{
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}
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else if(iReason & MSYS_CALLBACK_REASON_LBUTTON_UP)
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{
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bEncyclopediaLocation = FALSE;
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bEncyclopediaCharacter = FALSE;
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bEncyclopediaInventory = FALSE;
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bEncyclopediaQuests = TRUE;
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bBriefingRoom = FALSE;
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bBriefingRoomSpecialMission = FALSE;
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ResetVal = FALSE;
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IDPageEncyData = PAGEENCYCLOPEDIAQUESTS;
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if(!fFirstTimeInEncyclopedia) guiCurrentLaptopMode = LAPTOP_MODE_ENCYCLOPEDIA_LOCATION;
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}
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else if (iReason & MSYS_CALLBACK_REASON_RBUTTON_UP)
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{
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}
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}
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void SelectEncyclopediaInentoryButton(MOUSE_REGION * pRegion, INT32 iReason )
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{
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if (iReason & MSYS_CALLBACK_REASON_INIT)
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{
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}
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else if(iReason & MSYS_CALLBACK_REASON_LBUTTON_UP)
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{
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bEncyclopediaLocation = FALSE;
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bEncyclopediaCharacter = FALSE;
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bEncyclopediaInventory = TRUE;
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bEncyclopediaQuests = FALSE;
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bBriefingRoom = FALSE;
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bBriefingRoomSpecialMission = FALSE;
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ResetVal = FALSE;
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IDPageEncyData = PAGEENCYCLOPEDIAINVENTORY;
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if(!fFirstTimeInEncyclopedia) guiCurrentLaptopMode = LAPTOP_MODE_ENCYCLOPEDIA_LOCATION;
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}
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else if (iReason & MSYS_CALLBACK_REASON_RBUTTON_UP)
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{
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}
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}
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BOOLEAN InitEncyclopediaDefaults()
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{
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VOBJECT_DESC VObjectDesc;
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// load the Rust bacground graphic and add it
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VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
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//FilenameForBPP("LAPTOP\\rustbackground.sti", VObjectDesc.ImageFile);
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FilenameForBPP("ENCYCLOPEDIA\\encyclopediabackground.sti", VObjectDesc.ImageFile);
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CHECKF(AddVideoObject(&VObjectDesc, &guiRustEncyclopediaBackGround));
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return(TRUE);
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}
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BOOLEAN RemoveEncyclopediaDefaults()
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{
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DeleteVideoObjectFromIndex(guiRustEncyclopediaBackGround);
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return(TRUE);
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}
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BOOLEAN DrawEncyclopediaLogoAim()
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{
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HVOBJECT hLogoEncyklopedia;
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// UINT16 x,y, uiPosX, uiPosY;
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GetVideoObject(&hLogoEncyklopedia, guiRustEncyclopediaLogoAim);
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BltVideoObject(FRAME_BUFFER, hLogoEncyklopedia, 0,ENCYCLOPEDIA_TOC_X, RUSTBACKGROUND_1_Y + 40, VO_BLT_SRCTRANSPARENCY,NULL);
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return(TRUE);
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}
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BOOLEAN DrawEncyclopediaDefaults()
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{
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HVOBJECT hRustBackGroundHandle;
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// UINT16 x,y, uiPosX, uiPosY;
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// Blt the rust background
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GetVideoObject(&hRustBackGroundHandle, guiRustEncyclopediaBackGround);
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BltVideoObject(FRAME_BUFFER, hRustBackGroundHandle, 0,RUSTBACKGROUND_1_X, RUSTBACKGROUND_1_Y, VO_BLT_SRCTRANSPARENCY,NULL);
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/*
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uiPosY = RUSTBACKGROUND_1_Y;
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for(y=0; y<4; y++)
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{
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uiPosX = RUSTBACKGROUND_1_X;
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for(x=0; x<4; x++)
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{
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BltVideoObject(FRAME_BUFFER, hRustBackGroundHandle, 0,uiPosX, uiPosY, VO_BLT_SRCTRANSPARENCY,NULL);
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uiPosX += RUSTBACKGROUND_SIZE_X;
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}
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uiPosY += RUSTBACKGROUND_SIZE_Y;
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}
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*/
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return(TRUE);
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}
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BOOLEAN DisplayEncyclopediaSlogan()
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{
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|
|
return(TRUE);
|
|
}
|
|
|
|
BOOLEAN DisplayEncyclopediaCopyright()
|
|
{
|
|
|
|
|
|
return(TRUE);
|
|
}
|