Files
source/Laptop/laptop.h
T
Wanne e64d5a2fa6 MERGED source code from development trunk revision 4545 up to latest current revision 4882
Development Trunk: https://ja2svn.dyndns.org/source/ja2/branches/Wanne/JA2%201.13%20MP
A detailed list of all the features (changes) is visible in the history log of the development trunk:

INFO: The source code for the official 2011 release (4870) has been branched here:
https://ja2svn.dyndns.org/source/ja2/branches/JA2_rev.4870_2011

This commit contains the following features:

*** Externalized Vehicles ***
o Now with this feature we can add/remove vehicles
o New XML File: TableData\Vehicles.xml
o Added a new function parameter to lua file Scripts\Overhead lua to set up the helicopter in method: SetUpHelicopterForPlayer()
o Added example mini (Docs\Externalized Vehicles Example.zip) mod which adds 2 additional vehicles (hummer and ice-cream truck to sector A9)

*** Up to 255 save slots ***
- There is a "Next" and "Prev" button where you can scroll through the save slots
- It is now possible to load the automatic save (SAVE_EVERY_N_HOURS) from the load screen. This is the first slot after the quickload slot
- Added the 2 alternate players end turn saves (which can be enabled/disabled in option screen) to the save/load game form

*** New Feature: Externalized emails from Emails.edt to XML***
o This feature can be enabled/disabled in the Source:
--> See email.cpp: If "ReadXMLEmail" == FALSE, then normal way (read from Email.edt) otherwise read from XML files
o 2 new XML files: TableData\Email\EmailMercAvailable.xml and EmailMercLevelUp.xml
o Renamed SenderNamesList.xml to EmailSenderNamesList.xml and moved from TableData folder to TableData\Email folder
o Names for mercenaries are get from the file MercProfiles.xml and different names get from the file EmailSenderNamesList.xml

*** Externalized Hidden Towns (Tixa, Orta) ***
o Now it is possible to add new hidden towns (locations)
o See file: TableData/Map/Cities.xml
o New variable in TableData/Map/Cities.xml
- hiddenTown:   0 = show on strategy map, 1 = Hide on strategy map
- townIcon:     1 = on, 0 = off (This is the icon you see on the strategy map)
- szIconFile:   The path to the sti icon file (eg: interface\prison.sti, interface\my_icon.sti)
- iconPosition: The x,y position of the icon on the strategy map

*** Encyclopedia and Briefing Room, reachable from the laptop ***
o 2 new ja2_options.ini properties: BRIEFING_ROOM, ENCYCLOPEDIA
o demonstration video: http://www.youtube.com/watch?v=7CIXdXWLrAo
o Added Example usage of the Briefing Room
- Extract it in your JA2 1.13 folder and use the latest development executable
- The briefing room can be reached from the laptop. Enter SN5631 for the code and then click the "Exit" button
- See "Info_BriefingRoom.txt" and "BriefingRoom_Mission1.png"

*** Improved interrupt system (IIS) ***
o This system changes the way interrupts work. See: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=290787#Post290787
o Option system (see ja2_options.ini: IMPROVED_INTERRUPT_SYSTEM)
o A few more settings for the interrupt system in ja2_options.ini
o INFO: Multiplayer games always use the "old" interrupt system, not matter what the user selects in the ja2_options.ini

*** Walking and sidestepping with weapon raised ***
o Enable/disable the walking/sidestepping with raised weapon in ja2_options.ini: ALLOW_WALKING_WITH_WEAPON_RAISED
o You can set an AP/BP modifier when walking/sidestepping with weapon raised in APBPConstants.ini: AP_MODIFIER_WEAPON_READY
o The following feature apply when you walk/sidestep with weapon raised:
-> limited angle of view, but you can see more farther when the weapon has a scope
-> better change for interrupts if you see an enemy
-> less APs and BPs when shooting, because the weapon is already raised
-> It should cost more APs when walking. Maybe you can export the additional AP and BP modifier to the APBPConstants.ini

*** Increase squad size to 8 (800x600) and 8 and 10 (1024x768) ***
o Squad sizes (dependend on the screen resolution) can be selected in the start new game screen
o In a multiplayer game, the squad size will always be 6, because it does not work with more soldiers/squad

*** Added UB-1.13 source code ***
o Merged the UB-1.13 source code (Revision: 4721) from svn: http://subversion.assembla.com/svn/ub-source113
o If you want to build UB-EXE or UB-MapEditor, just enable the 2 defines (JA2UB and JA2UBMAPS) in "builddefines.h"
o The UB-Verion reads from "ja2_UB.ini" instead of "ja2.ini"
o There are 2 new XML files
- Layout\LayoutMainMenu.xml
- MapAction\ActionItems.xml
o There are 2 new LUA-Script files
- Scripts\ExplosionControl.lua
- Scripts\InterfaceDialogue.lua

*** Hide enemy health text / enemy hit count ***
o ja2_options.ini: HIDE_ENEMY_HEALTH_TEXT, HIDE_ENEMY_HIT_COUNT
o both new settings only have effect in a singleplayer game
o see: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=128840&page=1


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4885 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-01-18 11:19:01 +00:00

235 lines
6.4 KiB
C

#ifndef __LAPTOP_H
#define __LAPTOP_H
#include "types.h"
#include "sgp.h"
#include "Font Control.h"
#include "messageboxscreen.h"
INT32 EnterLaptop();
void ExitLaptop();
void RenderLaptop();
UINT32 ExitLaptopMode(UINT32 uiMode);
void EnterNewLaptopMode();
UINT32 DrawLapTopIcons();
UINT32 DrawLapTopText();
void ReDrawHighLight();
void DrawButtonText();
void InitBookMarkList();
void SetBookMark(INT32 iBookId);
void RemoveBookmark(INT32 iBookId);
BOOLEAN LeaveLapTopScreen( );
void SetLaptopExitScreen( UINT32 uiExitScreen );
void SetLaptopNewGameFlag( );
UINT32 DrawLapTopIcons( );
void LapTopScreenCallBack(MOUSE_REGION * pRegion, INT32 iReason );
void HandleRightButtonUpEvent( void );
BOOLEAN DoLapTopMessageBox( UINT8 ubStyle, const STR16 zString, UINT32 uiExitScreen, UINT8 ubFlags, MSGBOX_CALLBACK ReturnCallback );
void GoToWebPage(INT32 iPageId);
BOOLEAN WebPageTileBackground(UINT8 ubNumX, UINT8 ubNumY, UINT16 usWidth, UINT16 usHeight, UINT32 uiBackGround);
void BlitTitleBarIcons( void );
void HandleKeyBoardShortCutsForLapTop( UINT16 usEvent, UINT32 usParam, UINT16 usKeyState );
BOOLEAN RenderWWWProgramTitleBar( void );
void DisplayProgramBoundingBox( BOOLEAN fMarkButtons );
BOOLEAN DoLapTopSystemMessageBox( UINT8 ubStyle, STR16 zString, UINT32 uiExitScreen, UINT16 usFlags, MSGBOX_CALLBACK ReturnCallback );
BOOLEAN RemoveBookMark( INT32 iBookId );
void CreateFileAndNewEmailIconFastHelpText( UINT32 uiHelpTextID, BOOLEAN fClearHelpText );
BOOLEAN InitLaptopAndLaptopScreens();
void HandleLapTopESCKey( void );
// clear out all tempf iles from laptop
void ClearOutTempLaptopFiles( void );
void HaventMadeImpMercEmailCallBack();
extern INT32 guiCurrentGunFilterMode;
extern INT32 guiPrevGunFilterMode;
extern INT32 guiCurrentAmmoFilterMode;
extern INT32 guiPrevAmmoFilterMode;
extern INT32 guiCurrentUsedFilterMode;
extern INT32 guiPrevUsedFilterMode;
extern INT32 guiCurrentArmourFilterMode;
extern INT32 guiPrevArmourFilterMode;
extern INT32 guiCurrentMiscFilterMode;
extern INT32 guiPrevMiscFilterMode;
extern BOOLEAN gbMessageDisplayed;
extern UINT32 guiCurrentLaptopMode;
extern UINT32 guiPreviousLaptopMode;
extern INT32 giCurrentSubPage;
extern UINT32 guiCurrentLapTopCursor;
extern UINT32 guiPreviousLapTopCursor;
extern BOOLEAN fMarkButtonsDirtyFlag;
extern BOOLEAN fNotVistedImpYet;
extern BOOLEAN fReDrawScreenFlag;
extern BOOLEAN fPausedReDrawScreenFlag;
extern BOOLEAN fIntermediateReDrawFlag;
extern BOOLEAN fLoadPendingFlag;
extern BOOLEAN fEscKeyHandled;
extern BOOLEAN fReDrawPostButtonRender;
extern BOOLEAN fCurrentlyInLaptop;
//extern BOOLEAN gfNewGameLaptop;
extern UINT32 guiLaptopBACKGROUND;
extern UINT32 guiTITLEBARICONS;
extern BOOLEAN fDoneLoadPending;
extern BOOLEAN fReConnectingFlag;
extern BOOLEAN fConnectingToSubPage;
extern BOOLEAN fFastLoadFlag;
extern BOOLEAN gfShowBookmarks;
extern BOOLEAN fShowBookmarkInfo;
extern BOOLEAN fReDrawBookMarkInfo;
enum
{
LAPTOP_MODE_NONE=0,
LAPTOP_MODE_FINANCES,
LAPTOP_MODE_PERSONNEL,
LAPTOP_MODE_HISTORY,
LAPTOP_MODE_FILES,
LAPTOP_MODE_FILES_ENRICO,
LAPTOP_MODE_FILES_PLANS,
LAPTOP_MODE_EMAIL,
LAPTOP_MODE_EMAIL_NEW,
LAPTOP_MODE_EMAIL_VIEW,
LAPTOP_MODE_WWW,
LAPTOP_MODE_AIM,
LAPTOP_MODE_AIM_MEMBERS,
LAPTOP_MODE_AIM_MEMBERS_FACIAL_INDEX,
LAPTOP_MODE_AIM_MEMBERS_SORTED_FILES,
LAPTOP_MODE_AIM_MEMBERS_SORTED_FILES_VIDEO,
LAPTOP_MODE_AIM_MEMBERS_ARCHIVES,
LAPTOP_MODE_AIM_POLICIES,
LAPTOP_MODE_AIM_HISTORY,
LAPTOP_MODE_AIM_LINKS,
LAPTOP_MODE_MERC,
LAPTOP_MODE_MERC_ACCOUNT,
LAPTOP_MODE_MERC_NO_ACCOUNT,
LAPTOP_MODE_MERC_FILES,
LAPTOP_MODE_BOBBY_R,
LAPTOP_MODE_BOBBY_R_GUNS,
LAPTOP_MODE_BOBBY_R_AMMO,
LAPTOP_MODE_BOBBY_R_ARMOR,
LAPTOP_MODE_BOBBY_R_MISC,
LAPTOP_MODE_BOBBY_R_USED,
LAPTOP_MODE_BOBBY_R_MAILORDER,
LAPTOP_MODE_CHAR_PROFILE,
LAPTOP_MODE_CHAR_PROFILE_QUESTIONAIRE,
LAPTOP_MODE_FLORIST,
LAPTOP_MODE_FLORIST_FLOWER_GALLERY,
LAPTOP_MODE_FLORIST_ORDERFORM,
LAPTOP_MODE_FLORIST_CARD_GALLERY,
LAPTOP_MODE_INSURANCE,
LAPTOP_MODE_INSURANCE_INFO,
LAPTOP_MODE_INSURANCE_CONTRACT,
LAPTOP_MODE_INSURANCE_COMMENTS,
LAPTOP_MODE_FUNERAL,
LAPTOP_MODE_SIRTECH,
LAPTOP_MODE_BROKEN_LINK,
LAPTOP_MODE_BOBBYR_SHIPMENTS,
//ENCYCLOPEDIA
LAPTOP_MODE_ENCYCLOPEDIA,
LAPTOP_MODE_ENCYCLOPEDIA_LOCATION,
LAPTOP_MODE_BRIEFING_ROOM_PAGE,
LAPTOP_MODE_BRIEFING_ROOM,
LAPTOP_MODE_BRIEFING_ROOM_ENTER,
LAPTOP_MODE_AIM_MEMBERS_ARCHIVES_NEW,
};
// bookamrks for WWW bookmark list
enum{
FIRST_SIDE_PANEL=1,
SECOND_SIDE_PANEL,
};
enum{
LAPTOP_NO_CURSOR=0,
LAPTOP_PANEL_CURSOR,
LAPTOP_SCREEN_CURSOR,
LAPTOP_WWW_CURSOR,
};
//#define LAPTOP_SIDE_PANEL_X 0
//#define LAPTOP_SIDE_PANEL_Y 0
//#define LAPTOP_SIDE_PANEL_WIDTH 640
//#define LAPTOP_SIDE_PANEL_HEIGHT 480
#define LAPTOP_X iScreenWidthOffset
#define LAPTOP_Y iScreenHeightOffset
#define LAPTOP_SCREEN_UL_X iScreenWidthOffset + 111
#define LAPTOP_SCREEN_UL_Y iScreenHeightOffset + 27
#define LAPTOP_SCREEN_LR_X iScreenWidthOffset + 613
#define LAPTOP_SCREEN_LR_Y iScreenHeightOffset + 427
#define LAPTOP_UL_X iScreenWidthOffset + 24
#define LAPTOP_UL_Y iScreenHeightOffset + 27
#define LAPTOP_SCREEN_WIDTH LAPTOP_SCREEN_LR_X - LAPTOP_SCREEN_UL_X
#define LAPTOP_SCREEN_HEIGHT LAPTOP_SCREEN_LR_Y - LAPTOP_SCREEN_UL_Y
// new positions for web browser
#define LAPTOP_SCREEN_WEB_UL_Y LAPTOP_SCREEN_UL_Y + 19
#define LAPTOP_SCREEN_WEB_LR_Y LAPTOP_SCREEN_WEB_UL_Y + LAPTOP_SCREEN_HEIGHT
#define LAPTOP_SCREEN_WEB_DELTA_Y 19 //LAPTOP_SCREEN_WEB_UL_Y - LAPTOP_SCREEN_UL_Y
// the laptop on/off button
#define ON_X iScreenWidthOffset + 113
#define ON_Y iScreenHeightOffset + 445
// the bookmark values, move cancel down as bookmarks added
enum{
AIM_BOOKMARK=0,
BOBBYR_BOOKMARK,
IMP_BOOKMARK,
MERC_BOOKMARK,
FUNERAL_BOOKMARK,
FLORIST_BOOKMARK,
INSURANCE_BOOKMARK,
CANCEL_STRING,
ENCYCLOPEDIA_BOOKMARK, //Encyclopedia
BRIEFING_ROOM_BOOKMARK,
TEXT_NUM_LAPTOP_BOOKMARKS
};
extern UINT32 guiLaptopBACKGROUND;
#define DEAD_MERC_COLOR_RED 255
#define DEAD_MERC_COLOR_GREEN 55
#define DEAD_MERC_COLOR_BLUE 55
#ifdef JA2UB
//ja25 UB
void ShouldImpReminderEmailBeSentWhenLaptopBackOnline();
extern BOOLEAN gfProcessCustomMaps;
#endif
#endif