Files
source/Laptop/BriefingRoomM.cpp
T
Wanne e8027d6663 - Made the "Highspeed timer game loop (FF-MOD by tazpn)" optional, so we can decide if we like to build an executable with/without the highspeed timer
o See: builddefines.h: #define USE_HIGHSPEED_GAMELOOP_TIMER
o Gamers reported on the Bears Pit, that an executable compiled WITH the highspeed timer enabled makes the game unplayable slow in mapscreen mode when doing certain actions (repair, ...). That is the reason, why I made the compilation of the highspeed timer optional. Currently it is disabled.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5355 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-06-25 15:06:04 +00:00

669 lines
20 KiB
C++

#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#else
#include "Laptop All.h"
#include "Utilities.h"
#include "WCheck.h"
#include "timer control.h"
#include "Debug.h"
#include "WordWrap.h"
#include "Encrypted File.h"
#include "email.h"
#include "Game Clock.h"
#include "Text.h"
#include "LaptopSave.h"
#include "Multi Language Graphic Utils.h"
#include "soldier profile type.h"
#endif
#include "Encyclopedia_Data.h"
#include "Encyclopedia.h"
#include "BriefingRoomM.h"
// Link Images
#define BRIEFINGROOM_MISSION_BUTTON_SIZE_X 121
#define BRIEFINGROOM_MISSION_BUTTON_SIZE_Y 42
#define BRIEFINGROOM_MISSION_COPYRIGHT_X iScreenWidthOffset + 160
#define BRIEFINGROOM_MISSION_COPYRIGHT_Y iScreenHeightOffset + 415 // + LAPTOP_SCREEN_WEB_DELTA_Y
#define BRIEFINGROOM_MISSION_COPYRIGHT_WIDTH 400
#define BRIEFINGROOM_MISSION_COPYRIGHT_GAP 9
#define IMAGE_OFFSET_X LAPTOP_SCREEN_UL_X
#define IMAGE_OFFSET_Y LAPTOP_SCREEN_WEB_UL_Y
//262, 28
// RustBackGround
#define RUSTBACKGROUND_SIZE_X 125
#define RUSTBACKGROUND_SIZE_Y 100
#define RUSTBACKGROUND_1_X IMAGE_OFFSET_X
#define RUSTBACKGROUND_1_Y IMAGE_OFFSET_Y
#define BRIEFINGROOM_MISSION_FONT12ARIAL FONT12ARIAL
#define BRIEFINGROOM_MISSION_FONT_MCOLOR_WHITE FONT_MCOLOR_WHITE
#define BRIEFINGROOM_MISSION_BUTTONS_DEF 1
#define BRIEFINGROOM_MISSION_SUBTITLE_Y iScreenHeightOffset + 150 + LAPTOP_SCREEN_WEB_DELTA_Y
#define BRIEFINGROOM_MISSION_CONTENTBUTTON_X iScreenWidthOffset + 259
#define BRIEFINGROOM_MISSION_CONTENTBUTTON_Y BRIEFINGROOM_MISSION_SUBTITLE_Y
#define BRIEFINGROOM_MISSION_TOC_X BRIEFINGROOM_MISSION_CONTENTBUTTON_X
#define BRIEFINGROOM_MISSION_TOC_Y 5
#define BRIEFINGROOM_MISSION_TOC_GAP_Y 25
#define BRIEFINGROOM_MISSION_LOCATION_BOX_X LAPTOP_SCREEN_UL_X + (500-BRIEFINGROOM_MISSION_LOCATION_BOX_WIDTH)/2
#define BRIEFINGROOM_MISSION_LOCATION_BOX_Y iScreenHeightOffset + 260 + LAPTOP_SCREEN_WEB_DELTA_Y
#define EBRIEFINGROOM_MISSION_LOCATION_BOX_SHADOW_GAP 4
#define BRIEFINGROOM_MISSION_LOCATION_BOX_WIDTH 400//309
#define BRIEFINGROOM_MISSION_LOCATION_BOX_SHADOW_GAP 4
#define BRIEFINGROOM_MISSION_BOX_FONT FONT10ARIAL
#define BRIEFINGROOM_MISSION_BOX_COLOR FONT_MCOLOR_WHITE
#define BRIEFINGROOM_MISSION_PAGE_FONT FONT10ARIAL
#define BRIEFINGROOM_MISSION_BOX_X LAPTOP_SCREEN_UL_X + (500-BRIEFINGROOM_MISSION_BOX_WIDTH)/2
#define BRIEFINGROOM_MISSION_BOX_Y iScreenHeightOffset + 260 + LAPTOP_SCREEN_WEB_DELTA_Y
#define BRIEFINGROOM_MISSION_BOX_WIDTH 400
#define BRIEFINGROOM_MISSION_BOX_TEXT_WIDTH 250
#define BRIEFINGROOM_MISSION_BOX_DESC_X BRIEFINGROOM_MISSION_BOX_X + 8
#define BRIEFINGROOM_MISSION_BOX_DESC_Y BRIEFINGROOM_MISSION_PANEL_Y + BRIEFINGROOM_MISSION_PANEL_HEIGHT + 5
#define BRIEFINGROOM_MISSION_PANEL_HEIGHT 0
#define BRIEFINGROOM_MISSION_PANEL_Y BRIEFINGROOM_MISSION_BOX_Y + 6
UINT32 guiRustBriefingRoomEnterBackGround;
UINT32 guiRustBriefingRoomEnterLogoAim;
MOUSE_REGION gSelectedBriefingRoomEnterTocMenuRegion[ 6 ];
UINT32 guiContentButtonBriefingRoomEnter;
UINT32 guiBRIEFINGROOM_MISSIONACTIVATIONINDENT;
void SelectBriefingRoomEnterLocationButton(MOUSE_REGION * pRegion, INT32 iReason );
void SelectBriefingRoomEnterCharacterButton(MOUSE_REGION * pRegion, INT32 iReason );
void SelectBriefingRoomEnterQuestsButton(MOUSE_REGION * pRegion, INT32 iReason );
void SelectBriefingRoomEnterInentoryButton(MOUSE_REGION * pRegion, INT32 iReason );
void LaptopInitBriefingRoomEnter();
BOOLEAN fFirstTimeInBriefingRoomEnter = TRUE;
BOOLEAN DrawBriefingRoomEnterLogoAim();
//------------
void DisplayPlayerActivationBriefingRoomEnterString( void );
void ProcessPlayerInputActivationBriefingRoomEnterString( void );
void GetPlayerKeyBoardInputForBriefingRoomEnterHomePage( void );
void HandleBriefingRoomEnterTextEvent( UINT32 uiKey );
void DisplayActivationBriefingRoomEnterStringCursor( void );
INT32 BriefingRoomEnterGlowColorsList[][3] ={
{ 0,0,0 },
{ 0,25,0 },
{ 0,50,0 },
{ 0,75,0 },
{ 0,100,0 },
{ 0,125,0 },
{ 0,150,0 },
{ 0,175,0 },
{ 0,200,0 },
{ 0,225,0 },
{ 0,255,0 },
};
// btn callbacks
void BtnBriefingRoomEnterAboutUsCallback(GUI_BUTTON *btn,INT32 reason);
void ResetActivationBriefingRoomEnterStringTextBox(void);
// position defines
#define IMP_PLAYER_ACTIVATION_STRING_X LAPTOP_SCREEN_UL_X + 103//261
#define IMP_PLAYER_ACTIVATION_STRING_Y LAPTOP_SCREEN_WEB_UL_Y + 246 //336
#define CURSOR_Y IMP_PLAYER_ACTIVATION_STRING_Y - 5
#define CURSOR_HEIGHT GetFontHeight( FONT14ARIAL ) + 6
// the player activation string
CHAR16 pPlayerBriefingRoomEnterActivationString[32];
// position within player activation string
INT32 iStringBriefingRoomEnterPos = 0;
UINT16 uiCursorBriefingRoomEnterPosition = IMP_PLAYER_ACTIVATION_STRING_X;
// has a new char been added or deleted?
BOOLEAN fNewCharInActivationBriefingRoomEnterString = FALSE;
//------------
void GameInitBriefingRoomEnter()
{
LaptopInitBriefingRoomEnter();
}
BOOLEAN EnterBriefingRoomEnter()
{
VOBJECT_DESC VObjectDesc;
UINT16 i, usPosY;
//-----------------------------------------
// upon entry to Imp home page
memset(pPlayerBriefingRoomEnterActivationString, 0, sizeof(pPlayerBriefingRoomEnterActivationString));
// reset string position
iStringBriefingRoomEnterPos =0;
// reset activation cursor position
uiCursorBriefingRoomEnterPosition = IMP_PLAYER_ACTIVATION_STRING_X;
// we have now vsisited IMP, reset fact we haven't
fNotVistedImpYet = FALSE;
//------------------------
LaptopInitBriefingRoomEnter();
InitBriefingRoomEnterDefaults();
// load the Rust bacground graphic and add it
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
//FilenameForBPP("LAPTOP\\rustbackground.sti", VObjectDesc.ImageFile);
FilenameForBPP("BriefingRoom\\aimlogo.sti", VObjectDesc.ImageFile);
CHECKF(AddVideoObject(&VObjectDesc, &guiRustBriefingRoomEnterLogoAim));
// load the MemberShipcard graphic and add it
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP("BriefingRoom\\BUTTONS.sti", VObjectDesc.ImageFile);
CHECKF(AddVideoObject(&VObjectDesc, &guiContentButtonBriefingRoomEnter));
// this procedure will load the activation indent into memory
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
FilenameForBPP("LAPTOP\\ActivationIndent.sti", VObjectDesc.ImageFile);
CHECKF(AddVideoObject(&VObjectDesc, &guiBRIEFINGROOM_MISSIONACTIVATIONINDENT));
//** Mouse Regions **
usPosY = BRIEFINGROOM_MISSION_CONTENTBUTTON_Y + 120;
for(i=0; i<BRIEFINGROOM_MISSION_BUTTONS_DEF; i++)
{
if ( i == 0 )
MSYS_DefineRegion( &gSelectedBriefingRoomEnterTocMenuRegion[i], BRIEFINGROOM_MISSION_TOC_X+120, usPosY, (UINT16)(BRIEFINGROOM_MISSION_TOC_X+120 + BRIEFINGROOM_MISSION_BUTTON_SIZE_X), (UINT16)(usPosY + BRIEFINGROOM_MISSION_BUTTON_SIZE_Y), MSYS_PRIORITY_HIGH,
CURSOR_WWW, MSYS_NO_CALLBACK, SelectBriefingRoomEnterLocationButton);
MSYS_AddRegion(&gSelectedBriefingRoomEnterTocMenuRegion[i]);
usPosY += BRIEFINGROOM_MISSION_TOC_GAP_Y;
}
fFirstTimeInBriefingRoomEnter = FALSE;
RenderBriefingRoomEnter();
return( TRUE );
}
void LaptopInitBriefingRoomEnter()
{
}
void ExitBriefingRoomEnter()
{
UINT16 i;
RemoveBriefingRoomEnterDefaults();
DeleteVideoObjectFromIndex(guiContentButtonBriefingRoomEnter);
DeleteVideoObjectFromIndex(guiRustBriefingRoomEnterLogoAim);
// Remove Mouse Regions
for(i=0; i<BRIEFINGROOM_MISSION_BUTTONS_DEF; i++)
MSYS_RemoveRegion( &gSelectedBriefingRoomEnterTocMenuRegion[i]);
// remove activation indent symbol
DeleteVideoObjectFromIndex( guiBRIEFINGROOM_MISSIONACTIVATIONINDENT );
}
void HandleBriefingRoomEnter()
{
// handle keyboard input for this screen
GetPlayerKeyBoardInputForBriefingRoomEnterHomePage( );
// has a new char been added to activation string
if( fNewCharInActivationBriefingRoomEnterString )
{
// display string
DisplayPlayerActivationBriefingRoomEnterString( );
}
// render the cursor
DisplayActivationBriefingRoomEnterStringCursor( );
}
void RenderBriefingRoomEnter()
{
UINT16 i, idText, usPosY;
UINT16 usHeight;
HVOBJECT hContentButtonHandle;
UINT16 usWidth=0;
HVOBJECT hHandle;
DrawBriefingRoomEnterDefaults();
DrawBriefingRoomEnterLogoAim();
ShadowVideoSurfaceRect( FRAME_BUFFER, BRIEFINGROOM_MISSION_LOCATION_BOX_X+BRIEFINGROOM_MISSION_LOCATION_BOX_SHADOW_GAP+150, BRIEFINGROOM_MISSION_LOCATION_BOX_Y + 13 + BRIEFINGROOM_MISSION_LOCATION_BOX_SHADOW_GAP - 227 , BRIEFINGROOM_MISSION_LOCATION_BOX_X + 400 + BRIEFINGROOM_MISSION_LOCATION_BOX_SHADOW_GAP, BRIEFINGROOM_MISSION_LOCATION_BOX_Y + BRIEFINGROOM_MISSION_LOCATION_BOX_SHADOW_GAP-42);
DisplayWrappedString(BRIEFINGROOM_MISSION_BOX_DESC_X + 150, BRIEFINGROOM_MISSION_BOX_DESC_Y - 210, BRIEFINGROOM_MISSION_BOX_TEXT_WIDTH, 6, BRIEFINGROOM_MISSION_BOX_FONT, BRIEFINGROOM_MISSION_BOX_COLOR, L"Test box!", FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED);
GetVideoObject(&hContentButtonHandle, guiContentButtonBriefingRoomEnter);
usHeight = GetFontHeight(BRIEFINGROOM_MISSION_FONT12ARIAL);
usPosY = BRIEFINGROOM_MISSION_CONTENTBUTTON_Y + 120;
for(i=0; i<BRIEFINGROOM_MISSION_BUTTONS_DEF; i++)
{
idText = i + 16;
BltVideoObject(FRAME_BUFFER, hContentButtonHandle, 0,BRIEFINGROOM_MISSION_TOC_X+120, usPosY, VO_BLT_SRCTRANSPARENCY,NULL);
usWidth = StringPixLength(pMenuStrings[idText], BRIEFINGROOM_MISSION_FONT12ARIAL);
DrawTextToScreen(pMenuStrings[idText], BRIEFINGROOM_MISSION_TOC_X+120, (UINT16)(usPosY + BRIEFINGROOM_MISSION_TOC_Y+10), BRIEFINGROOM_MISSION_BUTTON_SIZE_X, BRIEFINGROOM_MISSION_FONT12ARIAL, BRIEFINGROOM_MISSION_FONT_MCOLOR_WHITE, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED);
usPosY += BRIEFINGROOM_MISSION_TOC_GAP_Y;
}
// get the video object
GetVideoObject(&hHandle, guiBRIEFINGROOM_MISSIONACTIVATIONINDENT);
// blt to sX, sY relative to upper left corner
BltVideoObject(FRAME_BUFFER, hHandle, 0, LAPTOP_SCREEN_UL_X + 100, LAPTOP_SCREEN_WEB_UL_Y + 240 , VO_BLT_SRCTRANSPARENCY,NULL);
DisplayBriefingRoomEnterSlogan();
DisplayBriefingRoomEnterCopyright();
RenderWWWProgramTitleBar( );
// render the activation string
//-------------
DisplayPlayerActivationBriefingRoomEnterString( );
//-------------
InvalidateRegion(LAPTOP_SCREEN_UL_X,LAPTOP_SCREEN_WEB_UL_Y,LAPTOP_SCREEN_LR_X,LAPTOP_SCREEN_WEB_LR_Y);
}
void SelectBriefingRoomEnterLocationButton(MOUSE_REGION * pRegion, INT32 iReason )
{
if (iReason & MSYS_CALLBACK_REASON_INIT)
{
}
else if(iReason & MSYS_CALLBACK_REASON_LBUTTON_UP)
{
if ( gBriefingRoomData[0].Hidden == TRUE )
{
bEncyclopediaLocation = FALSE;
bEncyclopediaCharacter = FALSE;
bEncyclopediaInventory = FALSE;
bEncyclopediaQuests = FALSE;
bBriefingRoomSpecialMission = FALSE;
bBriefingRoom = TRUE;
ResetVal = FALSE;
IDPageEncyData = PAGEBRIEFINGROOM;
if(!fFirstTimeInBriefingRoomEnter) guiCurrentLaptopMode = LAPTOP_MODE_BRIEFING_ROOM;
}
else
{
DoLapTopMessageBox( MSG_BOX_LAPTOP_DEFAULT, pSectorPageText[ 5 ], LAPTOP_SCREEN, MSG_BOX_FLAG_OK, NULL);
}
}
else if (iReason & MSYS_CALLBACK_REASON_RBUTTON_UP)
{
}
}
BOOLEAN InitBriefingRoomEnterDefaults()
{
VOBJECT_DESC VObjectDesc;
// load the Rust bacground graphic and add it
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
//FilenameForBPP("LAPTOP\\rustbackground.sti", VObjectDesc.ImageFile);
FilenameForBPP("BriefingRoom\\background.sti", VObjectDesc.ImageFile);
CHECKF(AddVideoObject(&VObjectDesc, &guiRustBriefingRoomEnterBackGround));
return(TRUE);
}
BOOLEAN RemoveBriefingRoomEnterDefaults()
{
DeleteVideoObjectFromIndex(guiRustBriefingRoomEnterBackGround);
return(TRUE);
}
BOOLEAN DrawBriefingRoomEnterLogoAim()
{
HVOBJECT hLogoEncyklopedia;
GetVideoObject(&hLogoEncyklopedia, guiRustBriefingRoomEnterLogoAim);
BltVideoObject(FRAME_BUFFER, hLogoEncyklopedia, 0,BRIEFINGROOM_MISSION_TOC_X-120, RUSTBACKGROUND_1_Y + 20, VO_BLT_SRCTRANSPARENCY,NULL);
return(TRUE);
}
BOOLEAN DrawBriefingRoomEnterDefaults()
{
HVOBJECT hRustBackGroundHandle;
// Blt the rust background
GetVideoObject(&hRustBackGroundHandle, guiRustBriefingRoomEnterBackGround);
BltVideoObject(FRAME_BUFFER, hRustBackGroundHandle, 0,RUSTBACKGROUND_1_X, RUSTBACKGROUND_1_Y, VO_BLT_SRCTRANSPARENCY,NULL);
return(TRUE);
}
BOOLEAN DisplayBriefingRoomEnterSlogan()
{
return(TRUE);
}
BOOLEAN DisplayBriefingRoomEnterCopyright()
{
return(TRUE);
}
void DisplayPlayerActivationBriefingRoomEnterString( void )
{
HVOBJECT hHandle;
// this function will grab the string that the player will enter for activation
// player gone too far, move back
if(iStringBriefingRoomEnterPos > 64)
{
iStringBriefingRoomEnterPos = 64;
}
// restore background
//RenderActivationIndent( 257, 328 );
// get the video object
GetVideoObject(&hHandle, guiBRIEFINGROOM_MISSIONACTIVATIONINDENT);
// blt to sX, sY relative to upper left corner
BltVideoObject(FRAME_BUFFER, hHandle, 0, LAPTOP_SCREEN_UL_X + 100, LAPTOP_SCREEN_WEB_UL_Y + 240 , VO_BLT_SRCTRANSPARENCY,NULL);
// setup the font stuff
SetFont( FONT14ARIAL );
SetFontForeground( 184 );
SetFontBackground(FONT_BLACK);
// reset shadow
SetFontShadow(DEFAULT_SHADOW);
mprintf(IMP_PLAYER_ACTIVATION_STRING_X, IMP_PLAYER_ACTIVATION_STRING_Y, pPlayerBriefingRoomEnterActivationString);
fNewCharInActivationBriefingRoomEnterString = FALSE;
fReDrawScreenFlag = TRUE;
return;
}
void DisplayActivationBriefingRoomEnterStringCursor( void )
{
// this procdure will draw the activation string cursor on the screen at position cursorx cursory
UINT32 uiDestPitchBYTES;
static UINT32 uiBaseTime = 0;
UINT32 uiDeltaTime = 0;
UINT8 *pDestBuf;
static UINT32 iCurrentState = 0;
static BOOLEAN fIncrement = TRUE;
if(uiBaseTime == 0)
{
uiBaseTime = GetJA2Clock();
}
// get difference
uiDeltaTime = GetJA2Clock() - uiBaseTime;
// if difference is long enough, rotate colors
if(uiDeltaTime > MIN_GLOW_DELTA)
{
if( iCurrentState == 10)
{
// start rotating downward
fIncrement = FALSE;
}
if( iCurrentState == 0)
{
// rotate colors upward
fIncrement = TRUE;
}
// if increment upward, increment iCurrentState
if(fIncrement)
{
iCurrentState++;
}
else
{
// else downwards
iCurrentState--;
}
// reset basetime to current clock
uiBaseTime = GetJA2Clock( );
}
pDestBuf = LockVideoSurface( FRAME_BUFFER, &uiDestPitchBYTES );
SetClippingRegionAndImageWidth( uiDestPitchBYTES, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT );
// draw line in current state
LineDraw(TRUE, (UINT16) uiCursorBriefingRoomEnterPosition, CURSOR_Y, (UINT16)uiCursorBriefingRoomEnterPosition, CURSOR_Y + CURSOR_HEIGHT, Get16BPPColor( FROMRGB( BriefingRoomEnterGlowColorsList[ iCurrentState ][ 0 ], BriefingRoomEnterGlowColorsList[ iCurrentState ][ 1 ], BriefingRoomEnterGlowColorsList[ iCurrentState ][ 2 ] ) ),
pDestBuf );
// unlock frame buffer
UnLockVideoSurface( FRAME_BUFFER );
InvalidateRegion((UINT16) uiCursorBriefingRoomEnterPosition , CURSOR_Y , (UINT16)uiCursorBriefingRoomEnterPosition + 1, CURSOR_Y + CURSOR_HEIGHT + 1);
return;
}
void GetPlayerKeyBoardInputForBriefingRoomEnterHomePage( void )
{
InputAtom InputEvent;
POINT MousePos;
GetCursorPos(&MousePos);
ScreenToClient(ghWindow, &MousePos); // In window coords!
#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
while (DequeueSpecificEvent(&InputEvent, KEY_DOWN|KEY_UP|KEY_REPEAT))
#else
while (DequeueEvent(&InputEvent) == TRUE)
#endif
{
// HOOK INTO MOUSE HOOKS
/*
switch(InputEvent.usEvent)
{
case LEFT_BUTTON_DOWN:
MouseSystemHook(LEFT_BUTTON_DOWN, (INT16)MousePos.x, (INT16)MousePos.y,_LeftButtonDown, _RightButtonDown);
break;
case LEFT_BUTTON_UP:
MouseSystemHook(LEFT_BUTTON_UP, (INT16)MousePos.x, (INT16)MousePos.y ,_LeftButtonDown, _RightButtonDown);
break;
case RIGHT_BUTTON_DOWN:
MouseSystemHook(RIGHT_BUTTON_DOWN, (INT16)MousePos.x, (INT16)MousePos.y,_LeftButtonDown, _RightButtonDown);
break;
case RIGHT_BUTTON_UP:
MouseSystemHook(RIGHT_BUTTON_UP, (INT16)MousePos.x, (INT16)MousePos.y,_LeftButtonDown, _RightButtonDown);
break;
}
*/
if( !HandleTextInput( &InputEvent ) && (InputEvent.usEvent == KEY_DOWN || InputEvent.usEvent == KEY_REPEAT || InputEvent.usEvent == KEY_UP ) )
{
switch( InputEvent.usParam )
{
case (( ENTER ) ):
if(( InputEvent.usEvent == KEY_UP ) )
{
// return hit, check to see if current player activation string is a valid one
ProcessPlayerInputActivationBriefingRoomEnterString( );
fNewCharInActivationBriefingRoomEnterString = TRUE;
}
break;
case (( ESC )):
HandleLapTopESCKey(); // WANNE: Fix for proper closing of the IMP laptop page
LeaveLapTopScreen( );
break;
default:
if(InputEvent.usEvent == KEY_DOWN || InputEvent.usEvent == KEY_REPEAT )
{
HandleBriefingRoomEnterTextEvent( InputEvent.usParam );
}
break;
}
}
}
return;
}
void HandleBriefingRoomEnterTextEvent( UINT32 uiKey )
{
// this function checks to see if a letter or a backspace was pressed, if so, either put char to screen
// or delete it
switch( uiKey )
{
case ( BACKSPACE ):
if( iStringBriefingRoomEnterPos >= 0 )
{
if( iStringBriefingRoomEnterPos > 0 )
{
// decrement iStringBriefingRoomEnterPosition
iStringBriefingRoomEnterPos-=1;
}
// null out char
pPlayerBriefingRoomEnterActivationString[iStringBriefingRoomEnterPos ] = 0;
// move back cursor
uiCursorBriefingRoomEnterPosition = StringPixLength( pPlayerBriefingRoomEnterActivationString, FONT14ARIAL ) + IMP_PLAYER_ACTIVATION_STRING_X;
// string has been altered, redisplay
fNewCharInActivationBriefingRoomEnterString = TRUE;
}
break;
default:
if( uiKey >= 'A' && uiKey <= 'Z' ||
uiKey >= 'a' && uiKey <= 'z' ||
uiKey >= '0' && uiKey <= '9' ||
uiKey == '_' || uiKey == '.' || uiKey ==' ')
{
// if the current string position is at max or great, do nothing
if( iStringBriefingRoomEnterPos >= 8 )
{
break;
}
else
{
if(iStringBriefingRoomEnterPos < 0 )
{
iStringBriefingRoomEnterPos = 0;
}
// valid char, capture and convert to CHAR16
pPlayerBriefingRoomEnterActivationString[iStringBriefingRoomEnterPos] = ( CHAR16 )uiKey;
// null out next char position
pPlayerBriefingRoomEnterActivationString[iStringBriefingRoomEnterPos + 1] = 0;
// move cursor position ahead
uiCursorBriefingRoomEnterPosition = StringPixLength( pPlayerBriefingRoomEnterActivationString, FONT14ARIAL ) + IMP_PLAYER_ACTIVATION_STRING_X;
// increment string position
iStringBriefingRoomEnterPos +=1;
// string has been altered, redisplay
fNewCharInActivationBriefingRoomEnterString = TRUE;
}
}
break;
}
return;
}
void ProcessPlayerInputActivationBriefingRoomEnterString( void )
{
// prcess string to see if it matches activation string
char charPlayerActivationString[32];
wcstombs(charPlayerActivationString,pPlayerBriefingRoomEnterActivationString,32);
if( ( ( wcscmp(pPlayerBriefingRoomEnterActivationString, L"SN5631") == 0 ) || ( wcscmp(pPlayerBriefingRoomEnterActivationString, L"sn5631") == 0 ) ) ) //&&( LaptopSaveInfo.gfNewGameLaptop < 2 ) )
{
/*
bEncyclopediaLocation = FALSE;
bEncyclopediaCharacter = FALSE;
bEncyclopediaInventory = FALSE;
bEncyclopediaQuests = FALSE;
bBriefingRoom = FALSE;
bBriefingRoomSpecialMission = TRUE;
ResetVal = FALSE;
IDPageEncyData = PAGEBRIEFINGROOMSPECIALMISSION;
if(!fFirstTimeInBriefingRoomEnter) guiCurrentLaptopMode = LAPTOP_MODE_BRIEFING_ROOM;
*/
}
return;
}
void ResetActivationBriefingRoomEnterStringTextBox(void)
{
// Reset activation text box
for (int i = 0; i < iStringBriefingRoomEnterPos; i++)
{
pPlayerBriefingRoomEnterActivationString[i] = 0;
}
iStringBriefingRoomEnterPos = 0;
uiCursorBriefingRoomEnterPosition = StringPixLength( pPlayerBriefingRoomEnterActivationString, FONT14ARIAL ) + IMP_PLAYER_ACTIVATION_STRING_X;
DisplayPlayerActivationBriefingRoomEnterString();
DisplayActivationBriefingRoomEnterStringCursor();
}