Files
source/TileEngine/LightEffects.h
T
Wanne 14750c6903 **********************************************************
** Big Maps Projects code (incl. Multiplayer v1.5 **
**********************************************************
- Merged Big Maps Project code from BMP+MP trunk (Revision: 3340)
o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- Before THIS merge, I made a branch of the existing 1.13 source
o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src
- Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago
- I will add VS 2010 projects and solution file in the next few days

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2010-02-28 18:38:52 +00:00

51 lines
1.2 KiB
C

#ifndef __LIGHT_EFFECTS
#define __LIGHT_EFFECTS
/*
// Light effect types
enum
{
NO_LIGHT_EFFECT,
LIGHT_FLARE_MARK_1,
};
*/
typedef struct
{
INT32 sGridNo; // gridno at which the tear gas cloud is centered
UINT8 ubDuration; // the number of turns will remain effective
UINT8 bRadius; // the current radius
UINT8 bAge; // the number of turns light has been around
BOOLEAN fAllocated;
INT8 bType;
INT32 iLight;
UINT32 uiTimeOfLastUpdate;
} LIGHTEFFECT;
// Decays all light effects...
void DecayLightEffects( UINT32 uiTime );
// Add light to gridno
// ( Replacement algorithm uses distance away )
void AddLightEffectToTile( INT8 bType, INT32 sGridNo );
void RemoveLightEffectFromTile( INT32 sGridNo );
INT32 NewLightEffect( INT32 sGridNo, UINT8 ubDuration, UINT8 ubStartRadius );
BOOLEAN SaveLightEffectsToSaveGameFile( HWFILE hFile );
BOOLEAN LoadLightEffectsFromLoadGameFile( HWFILE hFile );
BOOLEAN SaveLightEffectsToMapTempFile( INT16 sMapX, INT16 sMapY, INT8 bMapZ );
BOOLEAN LoadLightEffectsFromMapTempFile( INT16 sMapX, INT16 sMapY, INT8 bMapZ );
void ResetLightEffects();
BOOLEAN IsLightEffectAtTile( INT32 sGridNo );
#endif