Files
source/Utils/MapUtility.cpp
T
Wanne e8027d6663 - Made the "Highspeed timer game loop (FF-MOD by tazpn)" optional, so we can decide if we like to build an executable with/without the highspeed timer
o See: builddefines.h: #define USE_HIGHSPEED_GAMELOOP_TIMER
o Gamers reported on the Bears Pit, that an executable compiled WITH the highspeed timer enabled makes the game unplayable slow in mapscreen mode when doing certain actions (repair, ...). That is the reason, why I made the compilation of the highspeed timer optional. Currently it is disabled.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5355 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-06-25 15:06:04 +00:00

311 lines
9.6 KiB
C++

#ifdef PRECOMPILEDHEADERS
#include "Utils All.h"
#else
#include "sgp.h"
#endif
#ifdef JA2EDITOR
#include "Screens.h"
#include "Maputility.h"
#include "worlddef.h"
#include "overhead.h"
#include "fileman.h"
#include "loadscreen.h"
#include "overhead map.h"
#include "radar screen.h"
#include "vobject_blitters.h"
#include "sticonvert.h"
#include "font control.h"
#include "worlddat.h"
#include "english.h"
#include "map information.h"
#include "line.h"
#include "quantize wrap.h"
#define MINIMAP_X_SIZE 88//RADAR_WINDOW_WIDTH
#define MINIMAP_Y_SIZE 44//RADAR_WINDOW_HEIGHT
#define WINDOW_SIZE 2
extern BOOLEAN fEditModeFirstTime;
extern BOOLEAN gfOverheadMapDirty;
extern UINT16 iOffsetHorizontal;
extern UINT16 iOffsetVertical;
extern FDLG_LIST* FileList;
typedef struct
{
INT8 r;
INT8 g;
INT8 b;
}RGBValues;
FLOAT gdXStep, gdYStep;
INT32 giMiniMap, gi8BitMiniMap;
HVSURFACE ghVSurface = NULL;
RGBValues* p24BitValues = NULL;
FDLG_LIST* FListNode = NULL;
void GenerateAllMapsInit(void)
{
GETFILESTRUCT FileInfo;
TrashFDlgList(FileList);
if(GetFileFirst("MAPS\\*.dat", &FileInfo))
{
FileList = AddToFDlgList(FileList, &FileInfo);
while(GetFileNext(&FileInfo))
FileList = AddToFDlgList(FileList, &FileInfo);
GetFileClose(&FileInfo);
}
FListNode = FileList;
}
// Utililty file for sub-sampling/creating our radar screen maps.
// Loops through our maps directory and reads all *.map files, subsamples an area, color quantizes into an 8-bit image and writes to sti file in radarmaps.
// From editor will create radar map for you current map.
UINT32 MapUtilScreenInit(void)
{
UINT8 ubBitDepth;
UINT16 usWidth, usHeight;
VSURFACE_DESC vs_desc;
// Create render buffer
GetCurrentVideoSettings(&usWidth, &usHeight, &ubBitDepth);
vs_desc.fCreateFlags = VSURFACE_CREATE_DEFAULT | VSURFACE_SYSTEM_MEM_USAGE;
vs_desc.usWidth = MINIMAP_X_SIZE;
vs_desc.usHeight = MINIMAP_Y_SIZE;
vs_desc.ubBitDepth = ubBitDepth;
if(AddVideoSurface(&vs_desc, (UINT32*)&giMiniMap) == FALSE)
return(ERROR_SCREEN);
// Allocate 24 bit Surface
p24BitValues = (RGBValues*)MemAlloc(MINIMAP_X_SIZE * MINIMAP_Y_SIZE * sizeof(RGBValues));
//Allocate 8-bit surface
vs_desc.fCreateFlags = VSURFACE_CREATE_DEFAULT | VSURFACE_SYSTEM_MEM_USAGE;
vs_desc.usWidth = MINIMAP_X_SIZE;
vs_desc.usHeight = MINIMAP_Y_SIZE;
vs_desc.ubBitDepth = 8;
if(AddVideoSurface(&vs_desc, (UINT32*)&gi8BitMiniMap) == FALSE)
return(ERROR_SCREEN);
GetVideoSurface(&ghVSurface, gi8BitMiniMap);
return(TRUE);
}
UINT32 MapUtilScreenHandle(void)
{
InputAtom InputEvent;
SGPPaletteEntry pPalette[256];
CHAR8 zFilename[260], zFilename2[260];
UINT8 *pDataPtr;
UINT16 *pDestBuf, *pSrcBuf;
UINT32 uiDestPitchBYTES, uiSrcPitchBYTES, uiRGBColor, bR, bG, bB, bAvR, bAvG, bAvB;
INT16 s16BPPSrc, sDest16BPPColor, sX1, sX2, sY1, sY2, sTop, sBottom, sLeft, sRight;
INT32 cnt, iX, iY, iSubX1, iSubY1, iSubX2, iSubY2, iWindowX, iWindowY, iCount;
FLOAT dX, dY, dStartX, dStartY;
#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
while(DequeueSpecificEvent(&InputEvent, KEY_DOWN|KEY_UP) == TRUE)
#else
while(DequeueEvent(&InputEvent) == TRUE)
#endif
{
if(InputEvent.usParam == ESC)
{
// Exit the program
if(fEditModeFirstTime == FALSE)
{
TrashFDlgList(FileList);
FileList = FListNode = NULL;
return(EDIT_SCREEN);
}
else
{
gfProgramIsRunning = FALSE;
return(MAPUTILITY_SCREEN);
}
}
}
sDest16BPPColor = -1;
bAvR = bAvG = bAvB = 0;
// Zero out area!
ColorFillVideoSurfaceArea(FRAME_BUFFER, 0, 0, (INT16)(SCREEN_WIDTH), (INT16)(SCREEN_HEIGHT), Get16BPPColor(FROMRGB(0, 0, 0)));
if(fEditModeFirstTime == FALSE && gfWorldLoaded && FListNode == NULL)// Just create radarmap for current loaded world
sprintf(zFilename, "%s", gubFilename);
else
{
// OK, we are here, now loop through files
if(FListNode == NULL)
{
gfProgramIsRunning = FALSE;
return(MAPUTILITY_SCREEN);
}
sprintf(zFilename, "%s", FListNode->FileInfo.zFileName);
// OK, load maps and do overhead shrinkage of them...
if(!LoadWorld(zFilename))
return(ERROR_SCREEN);
}
// Render small map
iOffsetHorizontal = (SCREEN_WIDTH / 2) - (640 / 2);// Horizontal start postion of the overview map
iOffsetVertical = (SCREEN_HEIGHT - 160) / 2 - 160;// Vertical start position of the overview map
InitNewOverheadDB((UINT8)giCurrentTilesetID);
gfOverheadMapDirty = TRUE;
RenderOverheadMap(0, (WORLD_COLS/2), iOffsetHorizontal, iOffsetVertical, iOffsetHorizontal+640, iOffsetVertical+320, TRUE);
TrashOverheadMap();
// OK, NOW PROCESS OVERHEAD MAP ( SHOUIDL BE ON THE FRAMEBUFFER )
gdXStep = (FLOAT)640 / (FLOAT)MINIMAP_X_SIZE;
gdYStep = (FLOAT)320 / (FLOAT)MINIMAP_Y_SIZE;
dStartX = iOffsetHorizontal;
dStartY = iOffsetVertical;
// Adjust if we are using a restricted map...
if(gMapInformation.ubRestrictedScrollID != 0)
{
CalculateRestrictedMapCoords(NORTH, &sX1, &sY1, &sX2, &sTop, iOffsetHorizontal+640, iOffsetVertical+320);
CalculateRestrictedMapCoords(SOUTH, &sX1, &sBottom, &sX2, &sY2, iOffsetHorizontal+640, iOffsetVertical+320);
CalculateRestrictedMapCoords(WEST, &sX1, &sY1, &sLeft, &sY2, iOffsetHorizontal+640, iOffsetVertical+320);
CalculateRestrictedMapCoords(EAST, &sRight, &sY1, &sX2, &sY2, iOffsetHorizontal+640, iOffsetVertical+320);
gdXStep = (FLOAT)(sRight - sLeft) / (FLOAT)MINIMAP_X_SIZE;
gdYStep = (FLOAT)(sBottom - sTop) / (FLOAT)MINIMAP_Y_SIZE;
dStartX = sLeft;
dStartY = sTop;
}
//LOCK BUFFERS
dX = dStartX;
dY = dStartY;
pDestBuf = (UINT16*)LockVideoSurface(giMiniMap, &uiDestPitchBYTES);
pSrcBuf = (UINT16*)LockVideoSurface(FRAME_BUFFER, &uiSrcPitchBYTES);
for ( iX = 0; iX < MINIMAP_X_SIZE; iX++ )
{
dY = dStartY;
for ( iY = 0; iY < MINIMAP_Y_SIZE; iY++ )
{
//OK, AVERAGE PIXELS
iSubX1 = (INT32)dX - WINDOW_SIZE;
iSubX2 = (INT32)dX + WINDOW_SIZE;
iSubY1 = (INT32)dY - WINDOW_SIZE;
iSubY2 = (INT32)dY + WINDOW_SIZE;
iCount = 0;
bR = bG = bB = 0;
for ( iWindowX = iSubX1; iWindowX < iSubX2; iWindowX++ )
{
for ( iWindowY = iSubY1; iWindowY < iSubY2; iWindowY++ )
{
if ( iWindowX >= iOffsetHorizontal && iWindowX < (iOffsetHorizontal+640) && iWindowY >= iOffsetVertical && iWindowY < (iOffsetVertical+320) )
{
s16BPPSrc = pSrcBuf[ ( iWindowY * (uiSrcPitchBYTES/2) ) + iWindowX ];
uiRGBColor = GetRGBColor( s16BPPSrc );
bR += SGPGetRValue( uiRGBColor );
bG += SGPGetGValue( uiRGBColor );
bB += SGPGetBValue( uiRGBColor );
// Average!
iCount++;
}
}
}
if ( iCount > 0 )
{
bAvR = bR / (UINT8)iCount;
bAvG = bG / (UINT8)iCount;
bAvB = bB / (UINT8)iCount;
sDest16BPPColor = Get16BPPColor( FROMRGB( bAvR, bAvG, bAvB ) );
}
//Write into dest!
pDestBuf[ ( iY * (uiDestPitchBYTES/2) ) + iX ] = sDest16BPPColor;
p24BitValues[ ( iY * (uiDestPitchBYTES/2) ) + iX ].r = (UINT8)bAvR;
p24BitValues[ ( iY * (uiDestPitchBYTES/2) ) + iX ].g = (UINT8)bAvG;
p24BitValues[ ( iY * (uiDestPitchBYTES/2) ) + iX ].b = (UINT8)bAvB;
//Increment
dY += gdYStep;
}
//Increment
dX += gdXStep;
}
UnLockVideoSurface(giMiniMap);
UnLockVideoSurface(FRAME_BUFFER);
// RENDER!
BltVideoSurface(FRAME_BUFFER, giMiniMap, 0, iOffsetHorizontal+10, iOffsetVertical+360, VS_BLT_FAST|VS_BLT_USECOLORKEY, NULL);
//QUantize!
pDataPtr = (UINT8*)LockVideoSurface(gi8BitMiniMap, &uiSrcPitchBYTES);
pDestBuf = (UINT16*)LockVideoSurface(FRAME_BUFFER, &uiDestPitchBYTES);
QuantizeImage(pDataPtr, (UINT8*)p24BitValues, MINIMAP_X_SIZE, MINIMAP_Y_SIZE, pPalette);
SetVideoSurfacePalette(ghVSurface, pPalette);
// Blit!
Blt8BPPDataTo16BPPBuffer(pDestBuf, uiDestPitchBYTES, ghVSurface, pDataPtr, iOffsetHorizontal+10+MINIMAP_X_SIZE+20, iOffsetVertical+360);
// Write palette!
iX = iOffsetHorizontal + 10;
iY = iOffsetVertical + 420;
SetClippingRegionAndImageWidth(uiDestPitchBYTES, 0, 0, iOffsetHorizontal+640, iOffsetVertical+480);
for(cnt=0; cnt<256; cnt++)
{
UINT16 usLineColor = Get16BPPColor(FROMRGB(pPalette[cnt].peRed, pPalette[cnt].peGreen, pPalette[cnt].peBlue));
RectangleDraw(TRUE, iX, iY, iX, (INT16)(iY+10), usLineColor, (UINT8*)pDestBuf);
iX++;
RectangleDraw(TRUE, iX, iY, iX, (INT16)(iY+10), usLineColor, (UINT8*)pDestBuf);
iX++;
}
UnLockVideoSurface(FRAME_BUFFER);
// Remove extension
for(cnt=strlen(zFilename)-1; cnt>=0; cnt--)
if(zFilename[cnt] == '.')
zFilename[cnt] = '\0';
sprintf(zFilename2, "RADARMAPS\\%s.STI", zFilename);
WriteSTIFile((INT8*)pDataPtr, pPalette, MINIMAP_X_SIZE, MINIMAP_Y_SIZE, (STR)zFilename2, CONVERT_ETRLE_COMPRESS, 0);
UnLockVideoSurface(gi8BitMiniMap);
SetFont(TINYFONT1);
SetFontBackground(FONT_MCOLOR_BLACK);
SetFontForeground(FONT_MCOLOR_DKGRAY);
mprintf(iOffsetHorizontal+10, iOffsetVertical+330, L"Writing radar image %S", zFilename2);
mprintf(iOffsetHorizontal+10, iOffsetVertical+340, L"Using tileset %s", gTilesets[giCurrentTilesetID].zName);
InvalidateScreen();
// Set next
if(FListNode)
FListNode = FListNode->pNext;
if(fEditModeFirstTime == FALSE && FListNode == NULL)
return(EDIT_SCREEN);
return(MAPUTILITY_SCREEN);
}
UINT32 MapUtilScreenShutdown(void)
{
TrashFDlgList(FileList);
MemFree(p24BitValues);
return(TRUE);
}
#else //non-editor version
#include "types.h"
#include "screenids.h"
UINT32 MapUtilScreenInit( )
{
return( TRUE );
}
UINT32 MapUtilScreenHandle( )
{
//If this screen ever gets set, then this is a bad thing -- endless loop
return( ERROR_SCREEN );
}
UINT32 MapUtilScreenShutdown( )
{
return( TRUE );
}
#endif