Files
source/Editor/edit_sys.h
T
Kriplo a665154a62 Brief: //dnl ch86
- Fixing mapeditor move building and improving some related mapeditor stuff.
Details:
- Change the way exit grids are add, remove, save and load through editor, also add undo option for exit grids and you can place unlimited number of them.
- Fix incorrect gridno save in temporary map file for bigmap exit grids.
- Increase maximum number of light sprite from 256 to 4096 per map.
- Using DEL key for QuickEraseMapTile will now erase ItemPool too, and with improved function DeleteStuffFromMapTile will erase light sprites, exit grids and door locks.
- Cliff hang tiles used for middle cliffs are now possible to erase with when erase button is on.
- Add support for undo door locks, also you can now erase them if erase button is on.
- Move building function is completely rewrite and will properly move exit grids, door locks, lights and items too.
- Removing unnecessary tiles during copy building is improved too.
- Fix undo function for light sprites which now will also store all three types and undo them properly.
- Fix CTD situation if tile elements are deleted and after that items too, then undo will crash mapeditor.
- Fix spawning of item pool cursors during when adding items.
- Fix text glitches over door locks form.
- Fix sticky tooltip when loadsave screen or door locks form is active.
- High ground marking cursors will not be drawn in invisible map tiles anymore to increase speed and maybe fix some render problems but I doubt it.
- Move GLOCK_17_ForUseWithLOS item generation from init.cpp to los.cpp to avoid potential problems if global world items array not set.


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7004 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-03-02 11:25:11 +00:00

83 lines
2.1 KiB
C

#include "BuildDefines.h"
#ifdef JA2EDITOR
#ifndef __EDIT_SYS_H
#define __EDIT_SYS_H
#define SMALLBRUSH 0
#define MEDIUMBRUSH 1
#define LARGEBRUSH 2
#define NO_BANKS 0
#define DRAW_BANKS 1
#define DRAW_BANK_WATER 2
#define DRAW_ERASE 3
#define NO_CLIFFS 0
#define DRAW_CLIFFS 1
#define DRAW_CLIFF_LAND 2
extern BOOLEAN gfWarning;
extern BOOLEAN gfDoFill;
extern UINT16 CurrentPaste;
extern UINT16 gDebrisPaste;
extern UINT16 gChangeElevation;
extern UINT16 CurrentStruct;
extern UINT32 gDoBanks;
extern UINT32 gDoCliffs;
void EraseMapTile( INT32 iMapIndex );
void QuickEraseMapTile( INT32 iMapIndex );
void DeleteStuffFromMapTile(INT32 iMapIndex);//dnl ch86 140214
void PasteDebris( INT32 iMapIndex );
void PasteStructure( INT32 iMapIndex );
void PasteStructure1( INT32 iMapIndex );
void PasteStructure2( INT32 iMapIndex );
void PasteStructureCommon( INT32 iMapIndex );
void PasteSingleWall( INT32 iMapIndex );
void PasteSingleDoor( INT32 iMapIndex );
void PasteSingleWindow( INT32 iMapIndex );
void PasteSingleRoof( INT32 iMapIndex );
void PasteSingleBrokenWall( INT32 iMapIndex );
void PasteSingleDecoration( INT32 iMapIndex );
void PasteSingleDecal( INT32 iMapIndex );
void PasteSingleFloor( INT32 iMapIndex );
void PasteSingleToilet( INT32 iMapIndex );
void PasteRoomNumber( INT32 iMapIndex, UINT16 usRoomNumber );
void PasteSingleWallCommon( INT32 iMapIndex );
UINT16 GetRandomIndexByRange( UINT16 usRangeStart, UINT16 usRangeEnd );
UINT16 GetRandomTypeByRange( UINT16 usRangeStart, UINT16 usRangeEnd );
void PasteFloor( INT32 iMapIndex, UINT16 usFloorIndex , BOOLEAN fReplace);
void PasteBanks( INT32 iMapIndex, UINT16 usStructIndex, BOOLEAN fReplace );
void PasteRoads( INT32 iMapIndex );
void PasteCliffs( INT32 iMapIndex, UINT16 usStructIndex , BOOLEAN fReplace);
void PasteTexture( INT32 iMapIndex );
void PasteTextureCommon( INT32 iMapIndex );
void PasteHigherTexture( INT32 iMapIndex, UINT32 fNewType );
//dnl ch3 230909
void RaiseWorldLand(void);
void RaiseWorldLandOld(void);
void EliminateObjectLayerRedundancy();
#endif
#endif