mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2931 3b4a5df2-a311-0410-b5c6-a8a6f20db521
4792 lines
145 KiB
C++
4792 lines
145 KiB
C++
#ifdef PRECOMPILEDHEADERS
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#include "Utils All.h"
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#else
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#include "Language Defines.h"
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#if defined( CHINESE )
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#include "text.h"
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#include "Fileman.h"
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#endif
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#endif
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//suppress : warning LNK4221: no public symbols found; archive member will be inaccessible
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void this_is_the_ChineseText_public_symbol(void){;}
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#if defined( CHINESE )
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/*
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******************************************************************************************************
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** IMPORTANT TRANSLATION NOTES **
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******************************************************************************************************
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GENERAL INSTRUCTIONS
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- Always be aware that foreign strings should be of equal or shorter length than the English equivalent.
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I know that this is difficult to do on many occasions due to the nature of foreign languages when
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compared to English. By doing so, this will greatly reduce the amount of work on both sides. In
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most cases (but not all), JA2 interfaces were designed with just enough space to fit the English word.
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The general rule is if the string is very short (less than 10 characters), then it's short because of
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interface limitations. On the other hand, full sentences commonly have little limitations for length.
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Strings in between are a little dicey.
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- Never translate a string to appear on multiple lines. All strings L"This is a really long string...",
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must fit on a single line no matter how long the string is. All strings start with L" and end with ",
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- Never remove any extra spaces in strings. In addition, all strings containing multiple sentences only
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have one space after a period, which is different than standard typing convention. Never modify sections
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||
of strings contain combinations of % characters. These are special format characters and are always
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used in conjunction with other characters. For example, %s means string, and is commonly used for names,
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locations, items, etc. %d is used for numbers. %c%d is a character and a number (such as A9).
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%% is how a single % character is built. There are countless types, but strings containing these
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special characters are usually commented to explain what they mean. If it isn't commented, then
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if you can't figure out the context, then feel free to ask SirTech.
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- Comments are always started with // Anything following these two characters on the same line are
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considered to be comments. Do not translate comments. Comments are always applied to the following
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string(s) on the next line(s), unless the comment is on the same line as a string.
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- All new comments made by SirTech will use "//@@@ comment" (without the quotes) notation. By searching
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for @@@ everytime you recieve a new version, it will simplify your task and identify special instructions.
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Commonly, these types of comments will be used to ask you to abbreviate a string. Please leave the
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comments intact, and SirTech will remove them once the translation for that particular area is resolved.
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- If you have a problem or question with translating certain strings, please use "//!!! comment"
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(without the quotes). The syntax is important, and should be identical to the comments used with @@@
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symbols. SirTech will search for !!! to look for your problems and questions. This is a more
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efficient method than detailing questions in email, so try to do this whenever possible.
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FAST HELP TEXT -- Explains how the syntax of fast help text works.
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**************
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1) BOLDED LETTERS
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The popup help text system supports special characters to specify the hot key(s) for a button.
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Anytime you see a '|' symbol within the help text string, that means the following key is assigned
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to activate the action which is usually a button.
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EX: L"|Map Screen"
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This means the 'M' is the hotkey. In the game, when somebody hits the 'M' key, it activates that
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button. When translating the text to another language, it is best to attempt to choose a word that
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uses 'M'. If you can't always find a match, then the best thing to do is append the 'M' at the end
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of the string in this format:
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EX: L"Ecran De Carte (|M)" (this is the French translation)
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Other examples are used multiple times, like the Esc key or "|E|s|c" or Space -> (|S|p|a|c|e)
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2) NEWLINE
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Any place you see a \n within the string, you are looking at another string that is part of the fast help
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text system. \n notation doesn't need to be precisely placed within that string, but whereever you wish
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to start a new line.
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EX: L"Clears all the mercs' positions,\nand allows you to re-enter them manually."
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Would appear as:
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Clears all the mercs' positions,
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and allows you to re-enter them manually.
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NOTE: It is important that you don't pad the characters adjacent to the \n with spaces. If we did this
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in the above example, we would see
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WRONG WAY -- spaces before and after the \n
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EX: L"Clears all the mercs' positions, \n and allows you to re-enter them manually."
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Would appear as: (the second line is moved in a character)
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Clears all the mercs' positions,
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and allows you to re-enter them manually.
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@@@ NOTATION
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************
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||
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Throughout the text files, you'll find an assortment of comments. Comments are used to describe the
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text to make translation easier, but comments don't need to be translated. A good thing is to search for
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"@@@" after receiving new version of the text file, and address the special notes in this manner.
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!!! NOTATION
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************
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||
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As described above, the "!!!" notation should be used by you to ask questions and address problems as
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SirTech uses the "@@@" notation.
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*/
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STR16 pCreditsJA2113[] =
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{
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L"@T,{;JA2 v1.13 Development Team",
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L"@T,C144,R134,{;Coding",
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L"@T,C144,R134,{;Graphics and Sounds",
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L"@};(Various other mods!)",
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L"@T,C144,R134,{;Items",
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L"@T,C144,R134,{;Other Contributors",
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L"@};(All other community members who contributed input and feedback!)",
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};
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CHAR16 ItemNames[MAXITEMS][80] =
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{
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L"",
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};
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CHAR16 ShortItemNames[MAXITEMS][80] =
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{
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L"",
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};
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// Different weapon calibres
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// CAWS is Close Assault Weapon System and should probably be left as it is
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// NATO is the North Atlantic Treaty Organization
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// WP is Warsaw Pact
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// cal is an abbreviation for calibre
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CHAR16 AmmoCaliber[MAXITEMS][20];// =
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//{
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// L"0",
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// L".38 cal",
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// L"9mm",
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// L".45 cal",
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// L".357 cal",
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// L"12 gauge",
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// L"CAWS",
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// L"5.45mm",
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// L"5.56mm",
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// L"7.62mm NATO",
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// L"7.62mm WP",
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// L"4.7mm",
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// L"5.7mm",
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// L"Monster",
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// L"Rocket",
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// L"", // dart
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// L"", // flame
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// L".50 cal", // barrett
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// L"9mm Hvy", // Val silent
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//};
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// This BobbyRayAmmoCaliber is virtually the same as AmmoCaliber however the bobby version doesnt have as much room for the words.
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//
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// Different weapon calibres
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// CAWS is Close Assault Weapon System and should probably be left as it is
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// NATO is the North Atlantic Treaty Organization
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// WP is Warsaw Pact
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// cal is an abbreviation for calibre
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CHAR16 BobbyRayAmmoCaliber[MAXITEMS][20] ;//=
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//{
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// L"0",
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// L".38 cal",
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// L"9mm",
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// L".45 cal",
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// L".357 cal",
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// L"12 gauge",
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// L"CAWS",
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// L"5.45mm",
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// L"5.56mm",
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// L"7.62mm N.",
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// L"7.62mm WP",
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// L"4.7mm",
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// L"5.7mm",
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// L"Monster",
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// L"Rocket",
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// L"dart", // dart
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// L"", // flamethrower
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// L".50 cal", // barrett
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// L"9mm Hvy", // Val silent
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//};
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CHAR16 WeaponType[MAXITEMS][30] =
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{
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L"其他",
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L"手枪",
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L"自动手枪",
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L"冲锋枪",
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L"步枪",
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L"狙击步枪",
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L"突击步枪",
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L"轻机枪",
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L"霰弹枪",
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};
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CHAR16 TeamTurnString[][STRING_LENGTH] =
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{
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L"玩家的回合",
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L"敌军的回合",
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L"异形的回合",
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L"民兵的回合",
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L"平民的回合",
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L"玩家部署",
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L"#1 客户端",
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L"#2 客户端",
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L"#3 客户端",
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L"#4 客户端",
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};
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CHAR16 Message[][STRING_LENGTH] =
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{
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L"",
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// In the following 8 strings, the %s is the merc's name, and the %d (if any) is a number.
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L"%s被射中了头部,并且失去了1点智慧!",
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L"%s被射中了肩部,并且失去了1点灵巧!",
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L"%s被射中了胸膛,并且失去了1点力量!",
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L"%s被射中了腿部,并且失去了1点敏捷!",
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L"%s被射中了头部,并且失去了%d点智慧!",
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L"%s被射中了肩部,并且失去了%d点灵巧!",
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L"%s被射中了胸膛,并且失去了%d点力量!",
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L"%s被射中了腿部,并且失去了%d点敏捷!",
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L"中断!",
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// The first %s is a merc's name, the second is a string from pNoiseVolStr,
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// the third is a string from pNoiseTypeStr, and the last is a string from pDirectionStr
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L"", //OBSOLETE
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L"你的援军到达了!",
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// In the following four lines, all %s's are merc names
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L"%s装填弹药。",
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L"%s没有足够的行动点数。",
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L"%s正在进行包扎。(按任意键取消)",
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L"%s和%s正在进行包扎。(按任意键取消)",
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// the following 17 strings are used to create lists of gun advantages and disadvantages
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// (separated by commas)
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L"耐用",
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L"不耐用",
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L"容易修复",
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L"不易修复",
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L"杀伤力高",
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L"杀伤力低",
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L"射击快",
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L"射击慢",
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L"射程远",
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L"射程近",
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L"轻盈",
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L"笨重",
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L"小巧",
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L"射速高",
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L"没有点射限制",
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L"大容弹量",
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L"小容弹量",
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// In the following two lines, all %s's are merc names
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L"%s的伪装失效了。",
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L"%s的伪装被洗掉了。",
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// The first %s is a merc name and the second %s is an item name
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L"副手武器没有弹药了!",// L"Second weapon is out of ammo!",
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L"%s偷到了%s。", // L"%s has stolen the %s.",
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// The %s is a merc name
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L"%s的武器不能扫射。", // L"%s's weapon can't burst fire.",
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L"你已经装上了该附件。",// L"You've already got one of those attached.",
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L"组合物品?", // L"Merge items?",
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// Both %s's are item names
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L"你不能把%s和%s组合在一起。",
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||
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L"无",
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L"退出子弹",
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||
L"附件",
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||
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||
//You cannot use "item(s)" and your "other item" at the same time.
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||
//Ex: You cannot use sun goggles and you gas mask at the same time.
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||
L"你不能同时使用%s和%s。",
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||
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||
L"请把光标选中的物品放到另一物品的任意附件格中,这样就可能合成新物品。",
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||
L"请把光标选中的物品放到另一物品的任意附件格中,这样就可能合成新物品。(但是这一次,该物品不相容。)",
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||
L"该分区的敌军尚未被肃清",
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||
L"你还得给%s%s",
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L"%s被射中了头部。",
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||
L"放弃战斗?",
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||
L"这个组合是永久性的。你确认要这样做吗?",
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||
L"%s感觉精力充沛!",
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||
L"%s踩到了大理石珠子,滑倒了!",
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||
L"%s没能从敌人手里抢到%s!",
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||
L"%s修复了%s。",
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||
L"中断: ",
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||
L"投降?",
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||
L"此人拒绝你的包扎。",
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||
L"我不这么认为。",
|
||
L"要搭乘Skyrider的直升飞机, 你得先把佣兵分配到交通工具/直升飞机。",
|
||
L"%s的时间只够给一支枪装填弹药",
|
||
L"血猫的回合",
|
||
L"全自动",
|
||
L"无全自动",
|
||
L"精确",
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||
L"不精确",
|
||
L"无半自动",
|
||
L"敌人已经没有装备可偷了!",
|
||
L"敌人手中没有装备!",
|
||
};
|
||
|
||
|
||
// the names of the towns in the game
|
||
|
||
CHAR16 pTownNames[MAX_TOWNS][MAX_TOWN_NAME_LENGHT] =
|
||
{
|
||
L"",
|
||
L"Omerta",
|
||
L"Drassen",
|
||
L"Alma",
|
||
L"Grumm",
|
||
L"Tixa",
|
||
L"Cambria",
|
||
L"San Mona",
|
||
L"Estoni",
|
||
L"Orta",
|
||
L"Balime",
|
||
L"Meduna",
|
||
L"Chitzena",
|
||
};
|
||
|
||
// the types of time compression. For example: is the timer paused? at normal speed, 5 minutes per second, etc.
|
||
// min is an abbreviation for minutes
|
||
|
||
STR16 sTimeStrings[] =
|
||
{
|
||
L"暂停",
|
||
L"普通",
|
||
L"5分钟",
|
||
L"30分钟",
|
||
L"60分钟",
|
||
L"6小时",
|
||
};
|
||
|
||
|
||
// Assignment Strings: what assignment does the merc have right now? For example, are they on a squad, training,
|
||
// administering medical aid (doctor) or training a town. All are abbreviated. 8 letters is the longest it can be.
|
||
|
||
STR16 pAssignmentStrings[] =
|
||
{
|
||
L"第1小队",
|
||
L"第2小队",
|
||
L"第3小队",
|
||
L"第4小队",
|
||
L"第5小队",
|
||
L"第6小队",
|
||
L"第7小队",
|
||
L"第8小队",
|
||
L"第9小队",
|
||
L"第10小队",
|
||
L"第11小队",
|
||
L"第12小队",
|
||
L"第13小队",
|
||
L"第14小队",
|
||
L"第15小队",
|
||
L"第16小队",
|
||
L"第17小队",
|
||
L"第18小队",
|
||
L"第19小队",
|
||
L"第20小队",
|
||
L"编队",// on active duty
|
||
L"医生",// administering medical aid
|
||
L"病人", // getting medical aid
|
||
L"交通工具", // in a vehicle
|
||
L"在途中",// in transit - abbreviated form
|
||
L"修理", // repairing
|
||
L"锻炼", // training themselves
|
||
L"民兵", // training a town to revolt
|
||
L"教练", // training a teammate
|
||
L"学员", // being trained by someone else
|
||
L"死亡", // dead
|
||
L"无力中", // abbreviation for incapacitated
|
||
L"战俘", // Prisoner of war - captured
|
||
L"医院", // patient in a hospital
|
||
L"空", // Vehicle is empty
|
||
};
|
||
|
||
|
||
STR16 pMilitiaString[] =
|
||
{
|
||
L"民兵", // the title of the militia box
|
||
L"未分配的民兵", //the number of unassigned militia troops
|
||
L"本地区有敌军存在,你无法重新分配民兵!",
|
||
};
|
||
|
||
|
||
STR16 pMilitiaButtonString[] =
|
||
{
|
||
L"自动", // auto place the militia troops for the player
|
||
L"完成", // done placing militia troops
|
||
};
|
||
|
||
STR16 pConditionStrings[] =
|
||
{
|
||
L"极好", //the state of a soldier .. excellent health
|
||
L"良好", // good health
|
||
L"普通", // fair health
|
||
L"受伤", // wounded health
|
||
L"疲劳", // tired
|
||
L"失血", // bleeding to death
|
||
L"昏迷", // knocked out
|
||
L"垂死", // near death
|
||
L"死亡", // dead
|
||
};
|
||
|
||
STR16 pEpcMenuStrings[] =
|
||
{
|
||
L"编队", // set merc on active duty
|
||
L"病人",// set as a patient to receive medical aid
|
||
L"交通工具", // tell merc to enter vehicle
|
||
L"无护送", // let the escorted character go off on their own
|
||
L"取消", // close this menu
|
||
};
|
||
|
||
|
||
// look at pAssignmentString above for comments
|
||
|
||
STR16 pPersonnelAssignmentStrings[] =
|
||
{
|
||
L"第1小队",
|
||
L"第2小队",
|
||
L"第3小队",
|
||
L"第4小队",
|
||
L"第5小队",
|
||
L"第6小队",
|
||
L"第7小队",
|
||
L"第8小队",
|
||
L"第9小队",
|
||
L"第10小队",
|
||
L"第11小队",
|
||
L"第12小队",
|
||
L"第13小队",
|
||
L"第14小队",
|
||
L"第15小队",
|
||
L"第16小队",
|
||
L"第17小队",
|
||
L"第18小队",
|
||
L"第19小队",
|
||
L"第20小队",
|
||
L"编队",
|
||
L"医生",
|
||
L"病人",
|
||
L"交通工具",
|
||
L"在途中",
|
||
L"修理",
|
||
L"锻炼",
|
||
L"训练民兵",
|
||
L"教练",
|
||
L"学员",
|
||
L"死亡",
|
||
L"无力中",
|
||
L"战俘",
|
||
L"医院",
|
||
L"空", // Vehicle is empty
|
||
};
|
||
|
||
|
||
// refer to above for comments
|
||
|
||
STR16 pLongAssignmentStrings[] =
|
||
{
|
||
L"第1小队",
|
||
L"第2小队",
|
||
L"第3小队",
|
||
L"第4小队",
|
||
L"第5小队",
|
||
L"第6小队",
|
||
L"第7小队",
|
||
L"第8小队",
|
||
L"第9小队",
|
||
L"第10小队",
|
||
L"第11小队",
|
||
L"第12小队",
|
||
L"第13小队",
|
||
L"第14小队",
|
||
L"第15小队",
|
||
L"第16小队",
|
||
L"第17小队",
|
||
L"第18小队",
|
||
L"第19小队",
|
||
L"第20小队",
|
||
L"编队",
|
||
L"医生",
|
||
L"病人",
|
||
L"交通工具",
|
||
L"在途中",
|
||
L"修理",
|
||
L"练习",
|
||
L"训练民兵",
|
||
L"训练队友",
|
||
L"学员",
|
||
L"死亡",
|
||
L"无力中",
|
||
L"战俘",
|
||
L"医院",// patient in a hospital
|
||
L"空", // Vehicle is empty
|
||
};
|
||
|
||
|
||
// the contract options
|
||
|
||
STR16 pContractStrings[] =
|
||
{
|
||
L"合同选项: ",
|
||
L"", // a blank line, required
|
||
L"雇佣一日",// offer merc a one day contract extension
|
||
L"雇佣一周", // 1 week
|
||
L"雇佣两周", // 2 week
|
||
L"解雇",// end merc's contract
|
||
L"取消", // stop showing this menu
|
||
};
|
||
|
||
STR16 pPOWStrings[] =
|
||
{
|
||
L"囚禁", //an acronym for Prisoner of War
|
||
L"??",
|
||
};
|
||
|
||
STR16 pLongAttributeStrings[] =
|
||
{
|
||
L"力量",
|
||
L"灵巧",
|
||
L"敏捷",
|
||
L"智慧",
|
||
L"枪法",
|
||
L"医疗",
|
||
L"机械",
|
||
L"领导",
|
||
L"爆破",
|
||
L"级别",
|
||
};
|
||
|
||
STR16 pInvPanelTitleStrings[] =
|
||
{
|
||
L"护甲", // the armor rating of the merc
|
||
L"负重", // the weight the merc is carrying
|
||
L"伪装", // the merc's camouflage rating
|
||
L"伪装",
|
||
L"防护",
|
||
};
|
||
|
||
STR16 pShortAttributeStrings[] =
|
||
{
|
||
L"敏捷", // the abbreviated version of : agility
|
||
L"灵巧", // dexterity
|
||
L"力量", // strength
|
||
L"领导", // leadership
|
||
L"智慧", // wisdom
|
||
L"级别", // experience level
|
||
L"枪法", // marksmanship skill
|
||
L"爆破", // explosive skill
|
||
L"机械", // mechanical skill
|
||
L"医疗", // medical skill
|
||
};
|
||
|
||
|
||
STR16 pUpperLeftMapScreenStrings[] =
|
||
{
|
||
L"任务", // the mercs current assignment
|
||
L"合同",// the contract info about the merc
|
||
L"生命", // the health level of the current merc
|
||
L"士气", // the morale of the current merc
|
||
L"状态", // the condition of the current vehicle
|
||
L"油量", // the fuel level of the current vehicle
|
||
};
|
||
|
||
STR16 pTrainingStrings[] =
|
||
{
|
||
L"锻炼", // tell merc to train self
|
||
L"民兵",// tell merc to train town
|
||
L"教练", // tell merc to act as trainer
|
||
L"学员", // tell merc to be train by other
|
||
};
|
||
|
||
STR16 pGuardMenuStrings[] =
|
||
{
|
||
L"射速: ", // the allowable rate of fire for a merc who is guarding
|
||
L" 进攻式射击", // the merc can be aggressive in their choice of fire rates
|
||
L" 节约弹药", // conserve ammo
|
||
L" 有保留的射击", // fire only when the merc needs to
|
||
L"其它选择: ", // other options available to merc
|
||
L" 可以撤退", // merc can retreat
|
||
L" 可以寻找掩体", // merc is allowed to seek cover
|
||
L" 可以帮助队友", // merc can assist teammates
|
||
L"完成", // done with this menu
|
||
L"取消", // cancel this menu
|
||
};
|
||
|
||
// This string has the same comments as above, however the * denotes the option has been selected by the player
|
||
|
||
STR16 pOtherGuardMenuStrings[] =
|
||
{
|
||
L"射速: ",
|
||
L" *进攻式射击*",
|
||
L" *节约弹药o*",
|
||
L" *有保留的射击*",
|
||
L"其它选择: ",
|
||
L" *可以撤退*",
|
||
L" *可以看见覆盖物*",
|
||
L" *可以帮助队友*",
|
||
L"完成",
|
||
L"取消",
|
||
};
|
||
|
||
STR16 pAssignMenuStrings[] =
|
||
{
|
||
L"编队",
|
||
L"医生",
|
||
L"病人",
|
||
L"交通工具",
|
||
L"修理",
|
||
L"训练",
|
||
L"取消",
|
||
};
|
||
|
||
//lal
|
||
STR16 pMilitiaControlMenuStrings[] =
|
||
{
|
||
L"进攻", // set militia to aggresive
|
||
L"原地坚守", // set militia to stationary
|
||
L"撤退", // retreat militia
|
||
L"向我靠拢", // retreat militia
|
||
L"卧倒", // retreat militia
|
||
L"隐蔽",
|
||
L"全体: 进攻",
|
||
L"全体: 原地坚守",
|
||
L"全体: 撤退",
|
||
L"全体: 向我靠拢",
|
||
L"全体: 分散",
|
||
L"全体: 卧倒",
|
||
L"全体: 隐蔽",
|
||
//L"All: Find items",
|
||
L"取消", // cancel this menu
|
||
};
|
||
|
||
//STR16 pTalkToAllMenuStrings[] =
|
||
//{
|
||
// L"Attack", // set militia to aggresive
|
||
// L"Hold Position", // set militia to stationary
|
||
// L"Retreat", // retreat militia
|
||
// L"Come to me", // retreat militia
|
||
// L"Get down", // retreat militia
|
||
// L"Cancel", // cancel this menu
|
||
//};
|
||
|
||
STR16 pRemoveMercStrings[] =
|
||
{
|
||
L"移除佣兵", // remove dead merc from current team
|
||
L"取消"
|
||
};
|
||
|
||
STR16 pAttributeMenuStrings[] =
|
||
{
|
||
L"力量", //"Strength",
|
||
L"灵巧", //"Dexterity",
|
||
L"敏捷", //"Agility",
|
||
L"生命", //"Health",
|
||
L"枪法", //"Marksmanship",
|
||
L"医疗", //"Medical",
|
||
L"机械", //"Mechanical",
|
||
L"领导", //"Leadership",
|
||
L"爆破", //"Explosives",
|
||
L"取消", //"Cancel",
|
||
};
|
||
|
||
STR16 pTrainingMenuStrings[] =
|
||
{
|
||
L"锻炼", // train yourself
|
||
L"民兵", // train the town
|
||
L"教练", // train your teammates
|
||
L"学员", // be trained by an instructor
|
||
L"取消", // cancel this menu
|
||
};
|
||
|
||
|
||
STR16 pSquadMenuStrings[] =
|
||
{
|
||
L"第1小队",
|
||
L"第2小队",
|
||
L"第3小队",
|
||
L"第4小队",
|
||
L"第5小队",
|
||
L"第6小队",
|
||
L"第7小队",
|
||
L"第8小队",
|
||
L"第9小队",
|
||
L"第10小队",
|
||
L"第11小队",
|
||
L"第12小队",
|
||
L"第13小队",
|
||
L"第14小队",
|
||
L"第15小队",
|
||
L"第16小队",
|
||
L"第17小队",
|
||
L"第18小队",
|
||
L"第19小队",
|
||
L"第20小队",
|
||
L"取消",
|
||
};
|
||
|
||
STR16 pPersonnelTitle[] =
|
||
{
|
||
L"人事", // the title for the personnel screen/program application
|
||
};
|
||
|
||
STR16 pPersonnelScreenStrings[] =
|
||
{
|
||
L"生命: ", // health of merc
|
||
L"敏捷: ",
|
||
L"灵巧: ",
|
||
L"力量: ",
|
||
L"领导: ",
|
||
L"智慧: ",
|
||
L"级别: ", // experience level
|
||
L"枪法: ",
|
||
L"机械: ",
|
||
L"爆破: ",
|
||
L"医疗: ",
|
||
L"医疗保证金: ", // amount of medical deposit put down on the merc
|
||
L"合同剩余时间: ", // cost of current contract
|
||
L"击毙数: ", // number of kills by merc
|
||
L"击伤数: ",// number of assists on kills by merc
|
||
L"日薪: ", // daily cost of merc
|
||
L"花费总数: ",// total cost of merc
|
||
L"合同花费: ",
|
||
L"总日数: ",// total service rendered by merc
|
||
L"欠付佣金: ",// amount left on MERC merc to be paid
|
||
L"命中率: ",// percentage of shots that hit target
|
||
L"战斗次数: ", // number of battles fought
|
||
L"受伤次数: ", // number of times merc has been wounded
|
||
L"技能: ",
|
||
L"没有技能",
|
||
};
|
||
|
||
|
||
//These string correspond to enums used in by the SkillTrait enums in SoldierProfileType.h
|
||
STR16 gzMercSkillText[] =
|
||
{
|
||
L"没有技能",
|
||
L"开锁",
|
||
L"徒手格斗", //JA25: modified
|
||
L"电子",
|
||
L"夜战", //JA25: modified
|
||
L"投掷",
|
||
L"教学",
|
||
L"重武器",
|
||
L"自动武器",
|
||
L"潜行",
|
||
L"双手武器",
|
||
L"偷窃",
|
||
L"武术",
|
||
L"刀技",
|
||
L"狙击手",
|
||
L"伪装", //JA25: modified
|
||
L"伪装(城市)",
|
||
L"伪装(沙漠)",
|
||
L"伪装(雪地)",
|
||
L"专家",
|
||
};
|
||
|
||
|
||
// This is pop up help text for the options that are available to the merc
|
||
|
||
STR16 pTacticalPopupButtonStrings[] =
|
||
{
|
||
L"站立/行走 (|S)",
|
||
L"蹲伏/蹲伏前进(|C)",
|
||
L"站立/奔跑 (|R)",
|
||
L"匍匐/匍匐前进(|P)",
|
||
L"查看(|L)",
|
||
L"行动",
|
||
L"交谈",
|
||
L"检查 (|C|t|r|l)",
|
||
|
||
// Pop up door menu
|
||
L"用手开门",
|
||
L"检查陷阱",
|
||
L"开锁",
|
||
L"踢门",
|
||
L"解除陷阱",
|
||
L"关门",
|
||
L"开门",
|
||
L"使用破门炸药",
|
||
L"使用撬棍",
|
||
L"取消 (|E|s|c)",
|
||
L"关闭",
|
||
};
|
||
|
||
// Door Traps. When we examine a door, it could have a particular trap on it. These are the traps.
|
||
|
||
STR16 pDoorTrapStrings[] =
|
||
{
|
||
L"没有陷阱",
|
||
L"一个爆炸陷阱",
|
||
L"一个带电陷阱",
|
||
L"一个警报陷阱",
|
||
L"一个无声警报陷阱",
|
||
};
|
||
|
||
// Contract Extension. These are used for the contract extension with AIM mercenaries.
|
||
|
||
STR16 pContractExtendStrings[] =
|
||
{
|
||
L"日",
|
||
L"周",
|
||
L"两周",
|
||
};
|
||
|
||
// On the map screen, there are four columns. This text is popup help text that identifies the individual columns.
|
||
|
||
STR16 pMapScreenMouseRegionHelpText[] =
|
||
{
|
||
L"选择人物",
|
||
L"分配任务",
|
||
L"安排行军路线",
|
||
L"签约 (|C)",
|
||
L"移除佣兵",
|
||
L"睡觉",
|
||
};
|
||
|
||
// volumes of noises
|
||
|
||
STR16 pNoiseVolStr[] =
|
||
{
|
||
L"微弱的",
|
||
L"清晰的",
|
||
L"大声的",
|
||
L"非常大声的",
|
||
};
|
||
|
||
// types of noises
|
||
|
||
STR16 pNoiseTypeStr[] = // OBSOLETE
|
||
{
|
||
L"未知",
|
||
L"移动声",
|
||
L"辗扎声",
|
||
L"溅泼声",
|
||
L"撞击声",
|
||
L"枪声",
|
||
L"爆炸声",
|
||
L"尖叫声",
|
||
L"撞击声",
|
||
L"撞击声",
|
||
L"粉碎声",
|
||
L"破碎声",
|
||
};
|
||
|
||
// Directions that are used to report noises
|
||
|
||
STR16 pDirectionStr[] =
|
||
{
|
||
L"东北方",
|
||
L"东方",
|
||
L"东南方",
|
||
L"南方",
|
||
L"西南方",
|
||
L"西方",
|
||
L"西北方",
|
||
L"北方"
|
||
};
|
||
|
||
// These are the different terrain types.
|
||
|
||
STR16 pLandTypeStrings[] =
|
||
{
|
||
L"城市",
|
||
L"公路",
|
||
L"平原",
|
||
L"沙漠",
|
||
L"灌木",
|
||
L"森林",
|
||
L"沼泽",
|
||
L"湖泊",
|
||
L"山地",
|
||
L"不可通行",
|
||
L"河流", //river from north to south
|
||
L"河流", //river from east to west
|
||
L"外国",
|
||
//NONE of the following are used for directional travel, just for the sector description.
|
||
L"热带",
|
||
L"农田",
|
||
L"平原,公路",
|
||
L"灌木,公路",
|
||
L"农庄,公路",
|
||
L"热带,公路",
|
||
L"森林,公路",
|
||
L"海滨",
|
||
L"山地,公路",
|
||
L"海滨,公路",
|
||
L"沙漠,公路",
|
||
L"沼泽,公路",
|
||
L"灌木,SAM导弹基地",
|
||
L"沙漠,SAM导弹基地",
|
||
L"热带,SAM导弹基地",
|
||
L"Meduna, SAM导弹基地",
|
||
|
||
//These are descriptions for special sectors
|
||
L"Cambria医院",
|
||
L"Drassen机场",
|
||
L"Meduna机场",
|
||
L"SAM导弹基地",
|
||
L"抵抗军隐蔽处",//The rebel base underground in sector A10
|
||
L"Tixa地牢",//The basement of the Tixa Prison (J9)
|
||
L"异形巢穴",//Any mine sector with creatures in it
|
||
L"Orta地下室", //The basement of Orta (K4)
|
||
L"地道", //The tunnel access from the maze garden in Meduna
|
||
//leading to the secret shelter underneath the palace
|
||
L"地下掩体", //The shelter underneath the queen's palace
|
||
L"", //Unused
|
||
};
|
||
|
||
STR16 gpStrategicString[] =
|
||
{
|
||
L"", //Unused
|
||
L"%s在%c%d分区被发现了,另一小队即将到达。", //STR_DETECTED_SINGULAR
|
||
L"%s在%c%d分区被发现了,其它几个小队即将到达。", //STR_DETECTED_PLURAL
|
||
L"你想调整为同时到达吗?", //STR_COORDINATE
|
||
|
||
//Dialog strings for enemies.
|
||
|
||
L"敌军给你一个投降的机会。",
|
||
L"敌军俘虏了昏迷中的佣兵。",
|
||
|
||
//The text that goes on the autoresolve buttons
|
||
|
||
L"撤退", //The retreat button
|
||
L"完成", //The done button //STR_AR_DONE_BUTTON
|
||
|
||
//The headers are for the autoresolve type (MUST BE UPPERCASE)
|
||
|
||
L"防守", //STR_AR_DEFEND_HEADER
|
||
L"攻击", //STR_AR_ATTACK_HEADER
|
||
L"遭遇战", //STR_AR_ENCOUNTER_HEADER
|
||
L"分区", //The Sector A9 part of the header //STR_AR_SECTOR_HEADER
|
||
|
||
//The battle ending conditions
|
||
|
||
L"胜利!", //STR_AR_OVER_VICTORY
|
||
L"失败!", //STR_AR_OVER_DEFEAT
|
||
L"投降!", //STR_AR_OVER_SURRENDERED
|
||
L"被俘!", //STR_AR_OVER_CAPTURED
|
||
L"撤退!", //STR_AR_OVER_RETREATED
|
||
|
||
//These are the labels for the different types of enemies we fight in autoresolve.
|
||
|
||
L"民兵", //STR_AR_MILITIA_NAME,
|
||
L"精兵", //STR_AR_ELITE_NAME,
|
||
L"部队", //STR_AR_TROOP_NAME,
|
||
L"行政人员", //STR_AR_ADMINISTRATOR_NAME,
|
||
L"异形", //STR_AR_CREATURE_NAME,
|
||
|
||
//Label for the length of time the battle took
|
||
|
||
L"战斗用时", //STR_AR_TIME_ELAPSED,
|
||
|
||
//Labels for status of merc if retreating. (UPPERCASE)
|
||
|
||
L"已撤退", //STR_AR_MERC_RETREATED,
|
||
L"正在撤退", //STR_AR_MERC_RETREATING,
|
||
L"撤退", //STR_AR_MERC_RETREAT,
|
||
|
||
//PRE BATTLE INTERFACE STRINGS
|
||
//Goes on the three buttons in the prebattle interface. The Auto resolve button represents
|
||
//a system that automatically resolves the Combat for the player without having to do anything.
|
||
//These strings must be short (two lines -- 6-8 chars per line)
|
||
|
||
L"自动战斗", //STR_PB_AUTORESOLVE_BTN,
|
||
L"进入战区", //STR_PB_GOTOSECTOR_BTN,
|
||
L"撤退佣兵", //STR_PB_RETREATMERCS_BTN,
|
||
|
||
//The different headers(titles) for the prebattle interface.
|
||
L"遭遇敌军", //STR_PB_ENEMYENCOUNTER_HEADER,
|
||
L"敌军入侵", //STR_PB_ENEMYINVASION_HEADER, // 30
|
||
L"敌军伏击",
|
||
L"进入敌占区", //STR_PB_ENTERINGENEMYSECTOR_HEADER
|
||
L"异形攻击", //STR_PB_CREATUREATTACK_HEADER
|
||
L"血猫伏击", //STR_PB_BLOODCATAMBUSH_HEADER
|
||
L"进入血猫巢穴",
|
||
|
||
//Various single words for direct translation. The Civilians represent the civilian
|
||
//militia occupying the sector being attacked. Limited to 9-10 chars
|
||
|
||
L"地区",
|
||
L"敌军",
|
||
L"佣兵",
|
||
L"民兵",
|
||
L"异形",
|
||
L"血猫",
|
||
L"分区",
|
||
L"无人", //If there are no uninvolved mercs in this fight.
|
||
L"N/A", //Acronym of Not Applicable
|
||
L"日", //One letter abbreviation of day
|
||
L"小时", //One letter abbreviation of hour
|
||
|
||
//TACTICAL PLACEMENT USER INTERFACE STRINGS
|
||
//The four buttons
|
||
|
||
L"清除",
|
||
L"分散",
|
||
L"集中",
|
||
L"完成",
|
||
|
||
//The help text for the four buttons. Use \n to denote new line (just like enter).
|
||
|
||
L"清除所有佣兵的布阵,然后你可以\n重新手动对他们进行安排。(|c)",
|
||
L"每次按本按钮,就会重新 \n随机分散地布阵佣兵。(|s)",
|
||
L"你可以选择你想集中地布阵佣兵的地方。(|g)",
|
||
L"当你完成对佣兵布阵后,\n请按本按钮。 (|E|n|t|e|r)",
|
||
L"开始战斗前,你必须\n对所有佣兵完成布阵。",
|
||
|
||
//Various strings (translate word for word)
|
||
|
||
L"分区",
|
||
L"选择进入的位置",
|
||
|
||
//Strings used for various popup message boxes. Can be as long as desired.
|
||
|
||
L"看起来不太好。无法进入这里。换个不同的位置吧。",
|
||
L"请把佣兵放在地图的高亮分区里。",
|
||
|
||
//This message is for mercs arriving in sectors. Ex: Red has arrived in sector A9.
|
||
//Don't uppercase first character, or add spaces on either end.
|
||
|
||
L"已到达该地区",
|
||
|
||
//These entries are for button popup help text for the prebattle interface. All popup help
|
||
//text supports the use of \n to denote new line. Do not use spaces before or after the \n.
|
||
L"自动解决战斗,不需要\n载入该分区地图。",
|
||
L"当玩家在攻击时,无法使用\n自动战斗功能。",
|
||
L"进入该分区和敌军作战(|E)",
|
||
L"将小队撤退到先前的分区。(|R)", //singular version
|
||
L"将所有小队撤退到先前的分区。(|R)", //multiple groups with same previous sector
|
||
|
||
//various popup messages for battle conditions.
|
||
|
||
//%c%d is the sector -- ex: A9
|
||
L"敌军向你在%c%d分区的民兵发起了攻击。",
|
||
//%c%d is the sector -- ex: A9
|
||
L"异形向你在%c%d分区的民兵发起了攻击。",
|
||
//1st %d refers to the number of civilians eaten by monsters, %c%d is the sector -- ex: A9
|
||
//Note: the minimum number of civilians eaten will be two.
|
||
L"异形攻击了分区%s,吃掉了%d名平民。",
|
||
//%s is the sector location -- ex: A9: Omerta
|
||
L"敌军向你在分区%s的佣兵发起了攻击。你的佣兵中没人能进行战斗。",
|
||
//%s is the sector location -- ex: A9: Omerta
|
||
L"异形向你在分区%s的佣兵发起了攻击。你的佣兵中没人能进行战斗。",
|
||
|
||
};
|
||
|
||
STR16 gpGameClockString[] =
|
||
{
|
||
//This is the day represented in the game clock. Must be very short, 4 characters max.
|
||
L"日",
|
||
};
|
||
|
||
//When the merc finds a key, they can get a description of it which
|
||
//tells them where and when they found it.
|
||
STR16 sKeyDescriptionStrings[2] =
|
||
{
|
||
L"找到钥匙的分区: ",
|
||
L"找到钥匙的日期: ",
|
||
};
|
||
|
||
//The headers used to describe various weapon statistics.
|
||
|
||
CHAR16 gWeaponStatsDesc[][ 16 ] =
|
||
{
|
||
// HEADROCK: Changed this for Extended Description project
|
||
L"状态: ",
|
||
L"重量 (%s): ",
|
||
L"AP Costs",
|
||
L"射程: ", // Range
|
||
L"杀伤力: ", // Damage
|
||
L"弹药", // Number of bullets left in a magazine
|
||
L"AP: ", // abbreviation for Action Points
|
||
L"=",
|
||
L"=",
|
||
//Lal: additional strings for tooltips
|
||
L"准确性: ", //9
|
||
L"射程: ", //10
|
||
L"杀伤力: ", //11
|
||
L"重量: ", //12
|
||
L"晕眩杀伤力: ",//13
|
||
// HEADROCK: Added new strings for extended description ** REDUNDANT **
|
||
L"连发惩罚: ", //14
|
||
L"连发/5AP: ", //15
|
||
L"数量: ", //16
|
||
|
||
};
|
||
|
||
// HEADROCK: Several arrays of tooltip text for new Extended Description Box
|
||
// Please note, several of these are artificially inflated to 19 entries to help fix a complication with
|
||
// changing item type while watching its description box
|
||
STR16 gzWeaponStatsFasthelp[ 27 ] =
|
||
{
|
||
L"射程",
|
||
L"杀伤",
|
||
L"点射/自动惩罚",
|
||
L"连发数量/5AP",
|
||
L"精度",
|
||
L"可靠性",
|
||
L"修理难度",
|
||
L"举枪AP",
|
||
L"单发AP",
|
||
L"点射AP",
|
||
L"连发AP", //10
|
||
L"上弹AP",
|
||
L"手动上弹AP",
|
||
L"消焰",
|
||
L"噪音(越低越好)",
|
||
L"命中修正",
|
||
L"平均最佳激光瞄准距离",
|
||
L"精瞄修正",
|
||
L"精瞄加成所需最小距离",
|
||
L"两角架修正",
|
||
L"投掷AP", //20
|
||
L"发射AP",
|
||
L"捅人AP",
|
||
L"无法单发!",
|
||
L"无点射模式!",
|
||
L"无连发模式!",
|
||
L"格斗AP",
|
||
};
|
||
|
||
STR16 gzWeaponStatsFasthelpTactical[ 27 ] =
|
||
{
|
||
L"射程",
|
||
L"杀伤",
|
||
L"点射/连发惩罚",
|
||
L"连发数量/5AP",
|
||
L"精度",
|
||
L"可靠性",
|
||
L"修理难度",
|
||
L"举枪所需AP",
|
||
L"单发所需AP",
|
||
L"点射所需AP",
|
||
L"连发所需AP", //10
|
||
L"上弹所需AP",
|
||
L"手动上弹所需AP",
|
||
L"命中修正",
|
||
L"平均最佳激光瞄准距离",
|
||
L"精瞄修正",
|
||
L"精瞄加成所需最小距离",
|
||
L"消焰",
|
||
L"噪音(越低越好)",
|
||
L"脚架修正",
|
||
L"投掷所需AP", //20
|
||
L"发射所需AP",
|
||
L"捅人所需AP",
|
||
L"无法单发!",
|
||
L"无点射模式!",
|
||
L"无连发模式!",
|
||
L"击打所需AP",
|
||
};
|
||
|
||
STR16 gzAmmoStatsFasthelp[ 20 ] =
|
||
{
|
||
L"侵彻力(越低越好)",
|
||
L"子弹翻滚力(越高越好)",
|
||
L"初期爆炸冲击力(越高越好)",
|
||
L"曳光弹效果",
|
||
L"反坦克",
|
||
L"开锁弹",
|
||
L"忽视防御",
|
||
L"酸性腐蚀",
|
||
L"射程修正",
|
||
L"杀伤修正",
|
||
L"命中修正",
|
||
L"点射/连发惩罚修正(越高越好)",
|
||
L"可靠性修正",
|
||
L"噪音修正(越低越好)",
|
||
L"",
|
||
L"",
|
||
L"",
|
||
L"",
|
||
L"",
|
||
L"",
|
||
};
|
||
|
||
STR16 gzArmorStatsFasthelp[ 20 ] =
|
||
{
|
||
L"防御",
|
||
L"覆盖率(越高越好)",
|
||
L"损坏率(越低越好)",
|
||
L"AP修正",
|
||
L"命中修正",
|
||
L"林地伪装",
|
||
L"城市伪装",
|
||
L"沙漠伪装",
|
||
L"雪地伪装",
|
||
L"潜行修正",
|
||
L"视距修正",
|
||
L"白天视距修正",
|
||
L"夜晚视距修正",
|
||
L"亮光下视距修正",
|
||
L"洞穴视距修正",
|
||
L"视野狭窄百分比",
|
||
L"听力范围修正",
|
||
L"",
|
||
L"",
|
||
L"",
|
||
};
|
||
|
||
STR16 gzExplosiveStatsFasthelp[ 20 ] =
|
||
{
|
||
L"杀伤",
|
||
L"眩晕力度",
|
||
L"爆炸噪音(越低越好)",
|
||
L"挥发性!!!(越低越好)",
|
||
L"爆炸范围",
|
||
L"初始范围",
|
||
L"最终范围 ",
|
||
L"效果持续时间",
|
||
L"",
|
||
L"",
|
||
L"",
|
||
L"",
|
||
L"",
|
||
L"",
|
||
L"",
|
||
L"",
|
||
L"",
|
||
L"",
|
||
L"",
|
||
L"",
|
||
};
|
||
|
||
STR16 gzMiscItemStatsFasthelp[ 34 ] =
|
||
{
|
||
L"物品大小修正(越低越好)", // 0
|
||
L"可靠性修正",
|
||
L"噪音修正(越低越好)",
|
||
L"枪口消焰",
|
||
L"脚架修正",
|
||
L"射程修正", // 5
|
||
L"命中率修正",
|
||
L"最佳激光瞄准距离",
|
||
L"精瞄加成修正",
|
||
L"点射长度修正",
|
||
L"点射惩罚修正(越高越好)", // 10
|
||
L"连发惩罚修正(越高越好)",
|
||
L"AP修正",
|
||
L"点射AP修正(越低越好)",
|
||
L"连发AP修正(越低越好)",
|
||
L"举枪AP修正(越低越好)", // 15
|
||
L"上弹AP修正(越低越好)",
|
||
L"弹容量修正",
|
||
L"攻击AP修正(越低越好)",
|
||
L"杀伤修正",
|
||
L"近战杀伤修正", // 20
|
||
L"丛林迷彩",
|
||
L"城市迷彩",
|
||
L"沙漠迷彩",
|
||
L"雪地迷彩",
|
||
L"潜行修正", // 25
|
||
L"听觉距离修正",
|
||
L"视距修正",
|
||
L"白天视距修正",
|
||
L"夜晚视距修正",
|
||
L"亮光下视距修正", //30
|
||
L"洞穴视距修正",
|
||
L"隧道视野百分比(越低越好)",
|
||
L"精瞄加成所需最小距离",
|
||
};
|
||
|
||
// HEADROCK: End new tooltip text
|
||
|
||
//The headers used for the merc's money.
|
||
|
||
CHAR16 gMoneyStatsDesc[][ 13 ] =
|
||
{
|
||
L"剩余",
|
||
L"金额: ",//this is the overall balance
|
||
L"分割",
|
||
L"金额: ", // the amount he wants to separate from the overall balance to get two piles of money
|
||
|
||
L"当前",
|
||
L"余额",
|
||
L"提取",
|
||
L"金额",
|
||
};
|
||
|
||
//The health of various creatures, enemies, characters in the game. The numbers following each are for comment
|
||
//only, but represent the precentage of points remaining.
|
||
|
||
CHAR16 zHealthStr[][13] =
|
||
{
|
||
L"垂死", //"DYING", // >= 0
|
||
L"濒危", //"CRITICAL", // >= 15
|
||
L"虚弱", //"POOR", // >= 30
|
||
L"受伤", //"WOUNDED", // >= 45
|
||
L"健康", //"HEALTHY", // >= 60
|
||
L"强壮", //"STRONG", // >= 75
|
||
L"极好", //"EXCELLENT", // >= 90
|
||
};
|
||
|
||
STR16 gzMoneyAmounts[6] =
|
||
{
|
||
L"$1000",
|
||
L"$100",
|
||
L"$10",
|
||
L"完成",
|
||
L"分割",
|
||
L"提取",
|
||
};
|
||
|
||
// short words meaning "Advantages" for "Pros" and "Disadvantages" for "Cons."
|
||
CHAR16 gzProsLabel[10] =
|
||
{
|
||
L"优点: ",
|
||
};
|
||
|
||
CHAR16 gzConsLabel[10] =
|
||
{
|
||
L"缺点: ",
|
||
};
|
||
|
||
//Conversation options a player has when encountering an NPC
|
||
CHAR16 zTalkMenuStrings[6][ SMALL_STRING_LENGTH ] =
|
||
{
|
||
L"再说一次?", //meaning "Repeat yourself"
|
||
L"友好", //approach in a friendly
|
||
L"直率", //approach directly - let's get down to business
|
||
L"恐吓", //approach threateningly - talk now, or I'll blow your face off
|
||
L"给予",
|
||
L"招募",
|
||
};
|
||
|
||
//Some NPCs buy, sell or repair items. These different options are available for those NPCs as well.
|
||
CHAR16 zDealerStrings[4][ SMALL_STRING_LENGTH ]=
|
||
{
|
||
L"买/卖",
|
||
L"买",
|
||
L"卖",
|
||
L"修理",
|
||
};
|
||
|
||
CHAR16 zDialogActions[1][ SMALL_STRING_LENGTH ] =
|
||
{
|
||
L"完成",
|
||
};
|
||
|
||
|
||
//These are vehicles in the game.
|
||
|
||
STR16 pVehicleStrings[] =
|
||
{
|
||
L"凯迪拉克",
|
||
L"悍马", // a hummer jeep/truck -- military vehicle
|
||
L"冰激凌车",
|
||
L"吉普",
|
||
L"坦克",
|
||
L"直升飞机",
|
||
};
|
||
|
||
STR16 pShortVehicleStrings[] =
|
||
{
|
||
L"凯迪拉克",
|
||
L"悍马", // the HMVV
|
||
L"冰激凌车",
|
||
L"吉普",
|
||
L"坦克",
|
||
L"直升飞机", // the helicopter
|
||
};
|
||
|
||
STR16 zVehicleName[] =
|
||
{
|
||
L"凯迪拉克",
|
||
L"悍马", //a military jeep. This is a brand name.
|
||
L"冰激凌车", // Ice cream truck
|
||
L"吉普",
|
||
L"坦克",
|
||
L"直升飞机", //an abbreviation for Helicopter
|
||
};
|
||
|
||
|
||
//These are messages Used in the Tactical Screen
|
||
|
||
CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
|
||
{
|
||
L"空袭",
|
||
L"自动包扎?",
|
||
|
||
// CAMFIELD NUKE THIS and add quote #66.
|
||
|
||
L"%s发现运来的货品短缺了几件。",
|
||
|
||
// The %s is a string from pDoorTrapStrings
|
||
|
||
L"锁上有%s。",
|
||
L"没有上锁。",
|
||
L"成功!",
|
||
L"失败。",
|
||
L"成功!",
|
||
L"失败",
|
||
L"锁上没有被设置陷阱。",
|
||
L"成功!",
|
||
// The %s is a merc name
|
||
L"%s没有对应的钥匙。",
|
||
L"锁上的陷阱被解除了。",
|
||
L"锁上没有被设置陷阱。",
|
||
L"锁住了。",
|
||
L"门",
|
||
L"有陷阱的",
|
||
L"锁住的",
|
||
L"没锁的",
|
||
L"被打烂的",
|
||
L"这里有一个开关。启动它吗?",
|
||
L"解除陷阱?",
|
||
L"上一个...",
|
||
L"下一个...",
|
||
L"更多的...",
|
||
|
||
// In the next 2 strings, %s is an item name
|
||
|
||
L"%s被放在地上了。",
|
||
L"%s被交给%s了。",
|
||
|
||
// In the next 2 strings, %s is a name
|
||
|
||
L"%s已经被完全支付。",
|
||
L"%s还拖欠%d。",
|
||
L"选择引爆的频率", //in this case, frequency refers to a radio signal
|
||
L"设定几个回合后爆炸: ", //how much time, in turns, until the bomb blows
|
||
L"设定遥控雷管的频率: ",//in this case, frequency refers to a radio signal
|
||
L"解除诡雷?",
|
||
L"移掉蓝旗?",
|
||
L"在这里插上蓝旗吗?",
|
||
L"结束回合",
|
||
|
||
// In the next string, %s is a name. Stance refers to way they are standing.
|
||
|
||
L"你确定要攻击%s吗?",
|
||
L"车辆无法变动姿势。",
|
||
L"机器人无法变动姿势。",
|
||
|
||
// In the next 3 strings, %s is a name
|
||
|
||
L"%s无法在这里变为该姿势。",
|
||
L"%s无法在这里被包扎。",
|
||
L"%s不需要包扎。",
|
||
L"不能移动到那儿。",
|
||
L"你的队伍已经满员了。没有空位雇佣新队员。", //there's no room for a recruit on the player's team
|
||
|
||
// In the next string, %s is a name
|
||
|
||
L"%s已经被招募。",
|
||
|
||
// Here %s is a name and %d is a number
|
||
|
||
L"尚拖欠%s$%d.",
|
||
|
||
// In the next string, %s is a name
|
||
|
||
L"护送%s吗?",
|
||
|
||
// In the next string, the first %s is a name and the second %s is an amount of money (including $ sign)
|
||
|
||
L"要雇佣%s吗(每日得支付%s)?",
|
||
|
||
// This line is used repeatedly to ask player if they wish to participate in a boxing match.
|
||
|
||
L"你要进行拳击比赛吗?",
|
||
|
||
// In the next string, the first %s is an item name and the
|
||
// second %s is an amount of money (including $ sign)
|
||
|
||
L"要买%s吗(得支付%s)?",
|
||
|
||
// In the next string, %s is a name
|
||
|
||
L"%s接受第%d小队的护送。",
|
||
|
||
// These messages are displayed during play to alert the player to a particular situation
|
||
|
||
L"卡壳", //weapon is jammed.
|
||
L"机器人需要%s口径的子弹。", //Robot is out of ammo
|
||
L"扔到那儿?那不可能。", //Merc can't throw to the destination he selected
|
||
|
||
// These are different buttons that the player can turn on and off.
|
||
|
||
L"潜行模式 (|Z)",
|
||
L"地图屏幕 (|M)",
|
||
L"结束回合 (|D)",
|
||
L"谈话",
|
||
L"禁音",
|
||
L"起身 (|P|g|U|p)",
|
||
L"光标层次 (|T|a|b)",
|
||
L"攀爬/跳跃",
|
||
L"伏下 (|P|g|D|n)",
|
||
L"检查",
|
||
L"上一个佣兵",
|
||
L"下一个佣兵 (|S|p|a|c|e)",
|
||
L"选项 (|O)",
|
||
L"扫射模式 (|B)",
|
||
L"查看/转向(|L)",
|
||
L"生命: %d/%d\n精力: %d/%d\n士气: %s",
|
||
L"厄?", //this means "what?"
|
||
L"继续", //an abbrieviation for "Continued"
|
||
L"对%s关闭禁音模式。",
|
||
L"对%s打开禁音模式。",
|
||
L"耐久度: %d/%d\n油量: %d/%d",
|
||
L"下车",
|
||
L"切换小队 ( |S|h|i|f|t |S|p|a|c|e )",
|
||
L"驾驶",
|
||
L"N/A", //this is an acronym for "Not Applicable."
|
||
L"使用 (拳头)",
|
||
L"使用 (武器)",
|
||
L"使用 (刀具)",
|
||
L"使用 (爆炸品)",
|
||
L"使用 (医疗用品)",
|
||
L"(抓住)",
|
||
L"(装填弹药)",
|
||
L"(给予)",
|
||
L"%s被触发了。",
|
||
L"%s已到达。",
|
||
L"%s用完了行动点数(AP)。",
|
||
L"%s无法行动。",
|
||
L"%s包扎好了。",
|
||
L"%s用完了绷带。",
|
||
L"这个分区中有敌军。",
|
||
L"视野中没有敌军。",
|
||
L"没有足够的行动点数(AP)。",
|
||
L"没人使用遥控器。",
|
||
L"扫射光了子弹!",
|
||
L"敌兵",
|
||
L"异形",
|
||
L"民兵",
|
||
L"平民",
|
||
L"离开分区",
|
||
L"确定",
|
||
L"取消",
|
||
L"选择佣兵",
|
||
L"小队的所有佣兵",
|
||
L"前往分区",
|
||
L"前往地图",
|
||
L"你不能从这边离开这个分区。",
|
||
L"%s太远了。",
|
||
L"不显示树冠",
|
||
L"显示树冠",
|
||
L"乌鸦" , //Crow, as in the large black bird
|
||
L"颈部",
|
||
L"头部",
|
||
L"躯体",
|
||
L"腿部",
|
||
L"要告诉女王她想知道的情报吗?",
|
||
L"获得指纹ID",
|
||
L"指纹ID无效。无法使用该武器。",
|
||
L"达成目标",
|
||
L"路被堵住了",
|
||
L"存钱/取钱", //Help text over the $ button on the Single Merc Panel
|
||
L"没人需要包扎。",
|
||
L"卡壳", // Short form of JAMMED, for small inv slots
|
||
L"无法到达那里。", // used ( now ) for when we click on a cliff
|
||
L"路被堵住了。你要和这个人交换位置吗?",
|
||
L"那人拒绝移动。",
|
||
// In the following message, '%s' would be replaced with a quantity of money (e.g. $200)
|
||
L"你同意支付%s吗?",
|
||
L"你要接受免费治疗吗?",
|
||
L"你同意让佣兵和Daryl结婚吗?",
|
||
L"钥匙面板",
|
||
L"你不能这样用EPC。",
|
||
L"不杀Krott?",
|
||
L"超出武器的有效射程。",
|
||
L"矿工",
|
||
L"车辆只能在分区间旅行",
|
||
L"现在不能自动包扎",
|
||
L"%s被堵住了",
|
||
L"被Deidranna的军队俘虏的佣兵,被关押在这里!",
|
||
L"锁被击中了",
|
||
L"锁被破坏了",
|
||
L"其他人在使用这扇门。",
|
||
L"耐久度: %d/%d\n油量: %d/%d",
|
||
L"%s看不见%s。", // Cannot see person trying to talk to
|
||
L"附件被移除",
|
||
L"你已经有了两辆车,无法拥有更多的车辆。",
|
||
};
|
||
|
||
//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
|
||
STR16 pExitingSectorHelpText[] =
|
||
{
|
||
//Helptext for the "Go to Sector" checkbox button, that explains what will happen when the box is checked.
|
||
L"如果勾中,将立即进入邻近的分区。",
|
||
L"如果勾中,你将被立即自动放置在地图屏幕,\n因为你的佣兵要花些时间来行军。",
|
||
|
||
//If you attempt to leave a sector when you have multiple squads in a hostile sector.
|
||
L"该分区被敌军占据。你不能将佣兵留在这里。\n在进入其它分区前,你必须把这里的问题解决。",
|
||
|
||
//Because you only have one squad in the sector, and the "move all" option is checked, the "go to sector" option is locked to on.
|
||
//The helptext explains why it is locked.
|
||
L"让留下的佣兵离开本分区,\n将立即进入邻近的分区。",
|
||
L"让留下的佣兵离开本分区,\n你将被立即自动放置在地图屏幕,\n因为你的佣兵要花些时间来行军。",
|
||
|
||
//If an EPC is the selected merc, it won't allow the merc to leave alone as the merc is being escorted. The "single" button is disabled.
|
||
L"%s需要被你的佣兵护送,他(她)无法独自离开本分区。",
|
||
|
||
//If only one conscious merc is left and is selected, and there are EPCs in the squad, the merc will be prohibited from leaving alone.
|
||
//There are several strings depending on the gender of the merc and how many EPCs are in the squad.
|
||
//DO NOT USE THE NEWLINE HERE AS IT IS USED FOR BOTH HELPTEXT AND SCREEN MESSAGES!
|
||
L"%s无法独自离开本分区,因为他得护送%s。", //male singular
|
||
L"%s无法独自离开本分区,因为她得护送%s。", //female singular
|
||
L"%s无法独自离开本分区,因为他得护送多人。", //male plural
|
||
L"%s无法独自离开本分区,因为她得护送多人。", //female plural
|
||
|
||
//If one or more of your mercs in the selected squad aren't in range of the traversal area, then the "move all" option is disabled,
|
||
//and this helptext explains why.
|
||
L"如果要让小队在分区间移动的话,\n你的全部队员都必须在附近。",
|
||
|
||
L"", //UNUSED
|
||
|
||
//Standard helptext for single movement. Explains what will happen (splitting the squad)
|
||
L"如果勾中, %s将独自行军,\n而且被自动重新分配到一个单独的小队中。",
|
||
|
||
//Standard helptext for all movement. Explains what will happen (moving the squad)
|
||
L"如果勾中,你当前选中的小队\n将会离开本分区,开始行军。",
|
||
|
||
//This strings is used BEFORE the "exiting sector" interface is created. If you have an EPC selected and you attempt to tactically
|
||
//traverse the EPC while the escorting mercs aren't near enough (or dead, dying, or unconscious), this message will appear and the
|
||
//"exiting sector" interface will not appear. This is just like the situation where
|
||
//This string is special, as it is not used as helptext. Do not use the special newline character (\n) for this string.
|
||
L"%s正在被你的佣兵护送,他(她)无法独自离开本分区。你的佣兵必须在附近以护送他(她)离开。",
|
||
};
|
||
|
||
|
||
|
||
STR16 pRepairStrings[] =
|
||
{
|
||
L"物品", // tell merc to repair items in inventor
|
||
L"SAM导弹基地", // tell merc to repair SAM site - SAM is an acronym for Surface to Air Missile
|
||
L"取消", // cancel this menu
|
||
L"机器人", // repair the robot
|
||
};
|
||
|
||
|
||
// NOTE: combine prestatbuildstring with statgain to get a line like the example below.
|
||
// "John has gained 3 points of marksmanship skill."
|
||
|
||
STR16 sPreStatBuildString[] =
|
||
{
|
||
L"丧失",// the merc has lost a statistic
|
||
L"获得",// the merc has gained a statistic
|
||
L"点",// singular
|
||
L"点",// plural
|
||
L"级",//singular
|
||
L"级",//plural
|
||
};
|
||
|
||
STR16 sStatGainStrings[] =
|
||
{
|
||
L"生命。",
|
||
L"敏捷。",
|
||
L"灵巧。",
|
||
L"智慧。",
|
||
L"医疗技能。",
|
||
L"爆破技能。",
|
||
L"机械技能。",
|
||
L"枪法技能。",
|
||
L"级别",
|
||
L"力量",
|
||
L"领导",
|
||
};
|
||
|
||
|
||
STR16 pHelicopterEtaStrings[] =
|
||
{
|
||
L"总距离: ", // total distance for helicopter to travel
|
||
L"安全: ", // distance to travel to destination
|
||
L"不安全: ", // distance to return from destination to airport
|
||
L"总价: ", // total cost of trip by helicopter
|
||
L"耗时: ", // ETA is an acronym for "estimated time of arrival"
|
||
L"直升机油量不够,必须在敌占区着陆。", // warning that the sector the helicopter is going to use for refueling is under enemy control ->
|
||
L"乘客: ",
|
||
L"选择Skyrider还是“着陆点”?",
|
||
L"Skyrider",
|
||
L"着陆点",
|
||
};
|
||
|
||
STR16 sMapLevelString[] =
|
||
{
|
||
L"地层: ", // what level below the ground is the player viewing in mapscreen
|
||
};
|
||
|
||
STR16 gsLoyalString[] =
|
||
{
|
||
L"忠诚度: ", // the loyalty rating of a town ie : Loyal 53%
|
||
};
|
||
|
||
|
||
// error message for when player is trying to give a merc a travel order while he's underground.
|
||
|
||
STR16 gsUndergroundString[] =
|
||
{
|
||
L"不能在地底下达行军命令。",
|
||
};
|
||
|
||
STR16 gsTimeStrings[] =
|
||
{
|
||
L"小时", // hours abbreviation
|
||
L"分钟", // minutes abbreviation
|
||
L"秒", // seconds abbreviation
|
||
L"日", // days abbreviation
|
||
};
|
||
|
||
// text for the various facilities in the sector
|
||
|
||
STR16 sFacilitiesStrings[] =
|
||
{
|
||
L"无",
|
||
L"医院",
|
||
L"工厂",
|
||
L"监狱",
|
||
L"军事基地",
|
||
L"机场",
|
||
L"靶场", // a field for soldiers to practise their shooting skills
|
||
};
|
||
|
||
// text for inventory pop up button
|
||
|
||
STR16 pMapPopUpInventoryText[] =
|
||
{
|
||
L"存货",
|
||
L"离开",
|
||
};
|
||
|
||
// town strings
|
||
|
||
STR16 pwTownInfoStrings[] =
|
||
{
|
||
L"大小", // 0 // size of the town in sectors
|
||
L"", // blank line, required
|
||
L"占领度", // how much of town is controlled
|
||
L"无", // none of this town
|
||
L"矿区", // mine associated with this town
|
||
L"忠诚度", // 5 // the loyalty level of this town
|
||
L"民兵", // the forces in the town trained by the player
|
||
L"",
|
||
L"主要设施", // main facilities in this town
|
||
L"等级", // the training level of civilians in this town
|
||
L"民兵训练度", // 10 // state of civilian training in town
|
||
L"民兵", // the state of the trained civilians in the town
|
||
};
|
||
|
||
// Mine strings
|
||
|
||
STR16 pwMineStrings[] =
|
||
{
|
||
L"矿井", // 0
|
||
L"银块",
|
||
L"金块",
|
||
L"当前日产量",
|
||
L"最高产量",
|
||
L"废弃", // 5
|
||
L"关闭",
|
||
L"矿脉耗尽",
|
||
L"生产",
|
||
L"状态",
|
||
L"生产率",
|
||
L"矿石类型", // 10
|
||
L"占领度",
|
||
L"忠诚度",
|
||
// L"在岗矿工",
|
||
};
|
||
|
||
// blank sector strings
|
||
|
||
STR16 pwMiscSectorStrings[] =
|
||
{
|
||
L"敌军",
|
||
L"分区",
|
||
L"物品数量",
|
||
L"未知",
|
||
L"已占领",
|
||
L"是",
|
||
L"否",
|
||
};
|
||
|
||
// error strings for inventory
|
||
|
||
STR16 pMapInventoryErrorString[] =
|
||
{
|
||
L"%s不够近。", //Merc is in sector with item but not close enough
|
||
L"无法选择该佣兵。", //MARK CARTER
|
||
L"%s不在这个分区,不能拿到这个物品。",
|
||
L"在战斗时,你只能动手捡起物品。",
|
||
L"在战斗时,你只能动手放下物品。",
|
||
L"%s不在该分区,不能放下那个物品。",
|
||
L"在战斗时你没有时间开启成箱的弹药。",
|
||
};
|
||
|
||
STR16 pMapInventoryStrings[] =
|
||
{
|
||
L"位置", // sector these items are in
|
||
L"物品总数", // total number of items in sector
|
||
};
|
||
|
||
|
||
// help text for the user
|
||
|
||
STR16 pMapScreenFastHelpTextList[] =
|
||
{
|
||
L"如果要改变佣兵的分配任务,比如分到另一个小队、当医生、进行修理等,请按 '任务' 栏。",
|
||
L"要让佣兵以另一个分区为行军目标,请按'Dest'栏。",
|
||
L"一旦对佣兵下达了行军命令 ,请按时间压缩按钮以让他们开始行进。",
|
||
L"鼠标左击以选择该分区。再次鼠标左击以对佣兵下达行军命令, 或者鼠标右击以获取分区信息小结。",
|
||
L"任何时候在该屏幕下都可以按'h'键,以弹出帮助窗口。",
|
||
L"测试文本",
|
||
L"测试文本",
|
||
L"测试文本",
|
||
L"测试文本",
|
||
L"您尚未开始Arulco之旅,现在在这个屏幕上您无事可做。当您把队员都雇佣好后,请左击右下方的“时间压缩”按钮。这样在您的队伍到达Arulco前,时间就前进了。",
|
||
};
|
||
|
||
// movement menu text
|
||
|
||
STR16 pMovementMenuStrings[] =
|
||
{
|
||
L"调动佣兵", // title for movement box
|
||
L"安排行军路线", // done with movement menu, start plotting movement
|
||
L"取消", // cancel this menu
|
||
L"其它", // title for group of mercs not on squads nor in vehicles
|
||
};
|
||
|
||
|
||
STR16 pUpdateMercStrings[] =
|
||
{
|
||
L"糟了: ", // an error has occured
|
||
L"佣兵合同到期了: ", // this pop up came up due to a merc contract ending
|
||
L"佣兵完成了分配的任务: ", // this pop up....due to more than one merc finishing assignments
|
||
L"佣兵醒来了,继续干活: ", // this pop up ....due to more than one merc waking up and returing to work
|
||
L"佣兵困倦了: ", // this pop up ....due to more than one merc being tired and going to sleep
|
||
L"合同快到期了: ", // this pop up came up due to a merc contract ending
|
||
};
|
||
|
||
// map screen map border buttons help text
|
||
|
||
STR16 pMapScreenBorderButtonHelpText[] =
|
||
{
|
||
L"显示城镇 (|W)",
|
||
L"显示矿井 (|M)",
|
||
L"显示队伍和敌人 (|T)",
|
||
L"显示领空 (|A)",
|
||
L"显示物品 (|I)",
|
||
L"显示民兵和敌人 (|Z)",
|
||
};
|
||
|
||
|
||
STR16 pMapScreenBottomFastHelp[] =
|
||
{
|
||
L"笔记本电脑 (|L)",
|
||
L"战术屏幕 (|E|s|c)",
|
||
L"选项 (|O)",
|
||
L"时间压缩 (|+)", // time compress more
|
||
L"时间压缩 (|-)", // time compress less
|
||
L"上一信息 (|U|p)\n上一页 (|P|g|U|p)", // previous message in scrollable list
|
||
L"下一信息 (|D|o|w|n)\n下一页 (|P|g|D|n)", // next message in the scrollable list
|
||
L"开始/停止时间压缩 (|S|p|a|c|e)", //"Start/Stop Time (|S|p|a|c|e)", // start/stop time compression
|
||
};
|
||
|
||
STR16 pMapScreenBottomText[] =
|
||
{
|
||
L"帐户余额", // current balance in player bank account
|
||
};
|
||
|
||
STR16 pMercDeadString[] =
|
||
{
|
||
L"%s死了。",
|
||
};
|
||
|
||
|
||
STR16 pDayStrings[] =
|
||
{
|
||
L"日",
|
||
};
|
||
|
||
// the list of email sender names
|
||
|
||
STR16 pSenderNameList[] =
|
||
{
|
||
L"Enrico",
|
||
L"Psych Pro Inc",
|
||
L"桌面帮助",
|
||
L"Psych Pro Inc",
|
||
L"Speck",
|
||
L"R.I.S.", //5
|
||
L"Barry",
|
||
L"Blood",
|
||
L"Lynx",
|
||
L"Grizzly",
|
||
L"Vicki", //10
|
||
L"Trevor",
|
||
L"Grunty",
|
||
L"Ivan",
|
||
L"Steroid",
|
||
L"Igor", //15
|
||
L"Shadow",
|
||
L"Red",
|
||
L"Reaper",
|
||
L"Fidel",
|
||
L"Fox", //20
|
||
L"Sidney",
|
||
L"Gus",
|
||
L"Buns",
|
||
L"Ice",
|
||
L"Spider", //25
|
||
L"Cliff",
|
||
L"Bull",
|
||
L"Hitman",
|
||
L"Buzz",
|
||
L"Raider", //30
|
||
L"Raven",
|
||
L"Static",
|
||
L"Len",
|
||
L"Danny",
|
||
L"Magic",
|
||
L"Stephen",
|
||
L"Scully",
|
||
L"Malice",
|
||
L"Dr.Q",
|
||
L"Nails",
|
||
L"Thor",
|
||
L"Scope",
|
||
L"Wolf",
|
||
L"MD",
|
||
L"Meltdown",
|
||
//----------
|
||
L"M.I.S. 保险公司",
|
||
L"Bobby Rays",
|
||
L"Kingpin",
|
||
L"John Kulba",
|
||
L"A.I.M.",
|
||
};
|
||
|
||
|
||
// next/prev strings
|
||
|
||
STR16 pTraverseStrings[] =
|
||
{
|
||
L"上一个",
|
||
L"下一个",
|
||
};
|
||
|
||
// new mail notify string
|
||
|
||
STR16 pNewMailStrings[] =
|
||
{
|
||
L"你有新的邮件...",
|
||
};
|
||
|
||
|
||
// confirm player's intent to delete messages
|
||
|
||
STR16 pDeleteMailStrings[] =
|
||
{
|
||
L"删除邮件?",
|
||
L"删除未读的邮件?",
|
||
};
|
||
|
||
|
||
// the sort header strings
|
||
|
||
STR16 pEmailHeaders[] =
|
||
{
|
||
L"来自: ",
|
||
L"标题: ",
|
||
L"日期: ",
|
||
};
|
||
|
||
// email titlebar text
|
||
|
||
STR16 pEmailTitleText[] =
|
||
{
|
||
L"邮箱",
|
||
};
|
||
|
||
|
||
// the financial screen strings
|
||
STR16 pFinanceTitle[] =
|
||
{
|
||
L"帐簿", //the name we made up for the financial program in the game
|
||
};
|
||
|
||
STR16 pFinanceSummary[] =
|
||
{
|
||
L"收入: ", // credit (subtract from) to player's account
|
||
L"支出: ", // debit (add to) to player's account
|
||
L"昨日实际收入: ",
|
||
L"昨日其它存款: ",
|
||
L"昨日支出: ",
|
||
L"昨日日终余额: ",
|
||
L"今日实际收入: ",
|
||
L"今日其它存款: ",
|
||
L"今日支出: ",
|
||
L"今日当前余额: ",
|
||
L"预期收入: ",
|
||
L"明日预计余额: ", // projected balance for player for tommorow
|
||
};
|
||
|
||
|
||
// headers to each list in financial screen
|
||
|
||
STR16 pFinanceHeaders[] =
|
||
{
|
||
L"天数", // the day column
|
||
L"收入", // the credits column (to ADD money to your account)
|
||
L"支出", // the debits column (to SUBTRACT money from your account)
|
||
L"交易记录", // transaction type - see TransactionText below
|
||
L"余额", // balance at this point in time
|
||
L"页数", // page number
|
||
L"日", // the day(s) of transactions this page displays
|
||
};
|
||
|
||
|
||
STR16 pTransactionText[] =
|
||
{
|
||
L"自然增值利息", // interest the player has accumulated so far
|
||
L"匿名存款",
|
||
L"交易费用",
|
||
L"已雇佣", // Merc was hired
|
||
L"在Bobby Ray购买货品", // Bobby Ray is the name of an arms dealer
|
||
L"在M.E.R.C开户。",
|
||
L"%s的医疗保证金", // medical deposit for merc
|
||
L"IMP心理剖析分析", // IMP is the acronym for International Mercenary Profiling
|
||
L"为%s购买保险",
|
||
L"缩短%s的保险期限",
|
||
L"延长%s的保险期限", // johnny contract extended
|
||
L"取消%s的保险",
|
||
L"%s的保险索赔", // insurance claim for merc
|
||
L"1日", // merc's contract extended for a day
|
||
L"1周", // merc's contract extended for a week
|
||
L"2周", // ... for 2 weeks
|
||
L"采矿收入",
|
||
L"", //String nuked
|
||
L"买花",
|
||
L"%s的医疗保证金的全额退款",
|
||
L"%s的医疗保证金的部分退款",
|
||
L"%s的医疗保证金没有退款",
|
||
L"付给%s金钱",// %s is the name of the npc being paid
|
||
L"支付给%s的佣金", // transfer funds to a merc
|
||
L"%s退回的佣金", // transfer funds from a merc
|
||
L"在%s训练民兵", // initial cost to equip a town's militia
|
||
L"向%s购买了物品。", //is used for the Shop keeper interface. The dealers name will be appended to the end of the string.
|
||
L"%s存款",
|
||
L"将装备卖给了当地人",
|
||
};
|
||
|
||
STR16 pTransactionAlternateText[] =
|
||
{
|
||
L"的保险", // insurance for a merc
|
||
L"延长%s的合同一日。", // entend mercs contract by a day
|
||
L"延长%s的合同一周。",
|
||
L"延长%s的合同两周。",
|
||
};
|
||
|
||
// helicopter pilot payment
|
||
|
||
STR16 pSkyriderText[] =
|
||
{
|
||
L"付给 Skyrider $%d", // skyrider was paid an amount of money
|
||
L"还欠 Skyrider $%d", // skyrider is still owed an amount of money
|
||
L"Skyrider 完成补给汽油",// skyrider has finished refueling
|
||
L"",//unused
|
||
L"",//unused
|
||
L"Skyrider 已作好再次飞行的准备。", // Skyrider was grounded but has been freed
|
||
L"Skyrider 没有乘客。如果你试图运送这个分区的佣兵,首先要分配他们进入“交通工具”->“直升飞机”。",
|
||
};
|
||
|
||
|
||
// strings for different levels of merc morale
|
||
|
||
STR16 pMoralStrings[] =
|
||
{
|
||
L"高涨",
|
||
L"良好",
|
||
L"稳定",
|
||
L"低下",
|
||
L"恐慌",
|
||
L"糟糕",
|
||
};
|
||
|
||
// Mercs equipment has now arrived and is now available in Omerta or Drassen.
|
||
|
||
STR16 pLeftEquipmentString[] =
|
||
{
|
||
L"%s的装备现在可以在Omerta (A9)获得。",
|
||
L"%s的装备现在可以在Drassen (B13)获得。",
|
||
};
|
||
|
||
// Status that appears on the Map Screen
|
||
|
||
STR16 pMapScreenStatusStrings[] =
|
||
{
|
||
L"生命",
|
||
L"精力",
|
||
L"士气",
|
||
L"状态", // the condition of the current vehicle (its "health")
|
||
L"油量", // the fuel level of the current vehicle (its "energy")
|
||
};
|
||
|
||
|
||
STR16 pMapScreenPrevNextCharButtonHelpText[] =
|
||
{
|
||
L"上一佣兵 (|L|e|f|t)", //"Previous Merc (|L|e|f|t)", // previous merc in the list
|
||
L"下一佣兵 (|R|i|g|h|t)", //"Next Merc (|R|i|g|h|t)", // next merc in the list
|
||
};
|
||
|
||
|
||
STR16 pEtaString[] =
|
||
{
|
||
L"耗时: ", // eta is an acronym for Estimated Time of Arrival
|
||
};
|
||
|
||
STR16 pTrashItemText[] =
|
||
{
|
||
L"你将不会再见到它了。你确定吗?", // do you want to continue and lose the item forever
|
||
L"这个物品看起来非常非常重要。你真的要扔掉它吗?", // does the user REALLY want to trash this item
|
||
};
|
||
|
||
|
||
STR16 pMapErrorString[] =
|
||
{
|
||
L"小队不能行军,因为有人在睡觉。",
|
||
|
||
//1-5
|
||
L"首先要回到地面,才能移动小队。",
|
||
L"行军?那里是敌占区!",
|
||
L"必须给佣兵分配小队或者交通工具才能开始行军。",
|
||
L"你现在没有任何队员。", // you have no members, can't do anything
|
||
L"佣兵无法遵从命令。", // merc can't comply with your order
|
||
//6-10
|
||
L"需要有人护送才能行军。请把他分进一个小队里。", // merc can't move unescorted .. for a male
|
||
L"需要有人护送才能行军。请把她分进一个小队里。", // for a female
|
||
L"佣兵尚未到达Arulco!",
|
||
L"看来得先谈妥合同。",
|
||
L"无法发出行军命令。目前有空袭。",
|
||
//11-15
|
||
L"行军? 这里正在战斗中!",
|
||
L"你在分区%s被血猫伏击了!",
|
||
L"你刚刚进入了I16分区,这里是血猫的巢穴!",
|
||
L"",
|
||
L"在%s的SAM导弹基地被敌军占领了。",
|
||
//16-20
|
||
L"在%s的矿井被敌军占领了。你的日收入下降为每日%s。",
|
||
L"敌军未遭到抵抗,就占领了%s",
|
||
L"至少有一名你的佣兵不能被分配这个任务。",
|
||
L"%s无法加入%s,因为它已经满员了",
|
||
L"%s无法加入%s,因为它太远了。",
|
||
//21-25
|
||
L"在%s的矿井被敌军占领了!",
|
||
L"敌军入侵了%s处的SAM导弹基地",
|
||
L"敌军入侵了%s",
|
||
L"敌军在%s出没。",
|
||
L"敌军占领了%s.",
|
||
//26-30
|
||
L"你的佣兵中至少有一人不能睡眠。",
|
||
L"你的佣兵中至少有一人不能醒来。",
|
||
L"训练完毕,才会出现民兵。",
|
||
L"现在无法对%s下达行军命令。",
|
||
L"不在城镇边界的民兵无法行军到另一个分区。",
|
||
//31-35
|
||
L"你不能在%s拥有民兵。",
|
||
L"车是空的,无法移动。!",
|
||
L"%s受伤太严重了,无法行军!",
|
||
L"你必须首先离开博物馆!",
|
||
L"%s死了!",
|
||
//36-40
|
||
L"%s无法转到%s因为它在移动中",
|
||
L"%s无法那样进入交通工具",
|
||
L"%s无法加入%s",
|
||
L"在你雇佣新的佣兵前,你不能压缩时间。",
|
||
L"车辆只能在公路上开!",
|
||
//41-45
|
||
L"在佣兵移动时,你不能重新分配任务",
|
||
L"车辆没油了!",
|
||
L"%s太累了,以致不能行军。",
|
||
L"车上没有人能够驾驶。",
|
||
L"这个小队的佣兵现在不能移动。",
|
||
//46-50
|
||
L"其他佣兵现在不能移动。",
|
||
L"车辆被损坏得太严重了!",
|
||
L"每个分区只能由两名佣兵来训练民兵。",
|
||
L"没有遥控员,机器人无法移动。请把他们分配在同一个小队。",
|
||
};
|
||
|
||
|
||
// help text used during strategic route plotting
|
||
STR16 pMapPlotStrings[] =
|
||
{
|
||
L"再点击一下目的地以确认你的最后路线,或者点击下一个分区以设置更多的路点。",
|
||
L"行军路线已确认。",
|
||
L"目的地未改变。",
|
||
L"行军路线已取消。",
|
||
L"行军路线已缩短。",
|
||
};
|
||
|
||
|
||
// help text used when moving the merc arrival sector
|
||
STR16 pBullseyeStrings[] =
|
||
{
|
||
L"点击你想让佣兵着陆的分区。",
|
||
L"好的。佣兵将在%s着陆",
|
||
L"佣兵不能飞往那里,领空不安全!",
|
||
L"取消。着陆分区未改变",
|
||
L"%s上的领空现在不安全了!着陆分区被改为%s。",
|
||
};
|
||
|
||
|
||
// help text for mouse regions
|
||
|
||
STR16 pMiscMapScreenMouseRegionHelpText[] =
|
||
{
|
||
L"进入存货屏幕 (|E|n|t|e|r)",
|
||
L"扔掉物品", //"Throw Item Away",
|
||
L"离开存货屏幕 (|E|n|t|e|r)",
|
||
};
|
||
|
||
|
||
|
||
// male version of where equipment is left
|
||
STR16 pMercHeLeaveString[] =
|
||
{
|
||
L"让%s把装备留在他现在所在的地方(%s),或者在Drassen (B13)登机飞离Arulco,把装备留在那里?",
|
||
L"让%s把装备留在他现在所在的地方(%s),或者在Omerta (A9)登机飞离Arulco,把装备留在那里?",
|
||
L"要离开了,他的装备将被留在Omerta (A9)。",
|
||
L"要离开了,他的装备将被留在Drassen (B13)。",
|
||
L"%s要离开了,他的装备将被留在%s。",
|
||
};
|
||
|
||
|
||
// female version
|
||
STR16 pMercSheLeaveString[] =
|
||
{
|
||
L"让%s把装备留在她现在所在的地方(%s),或者在Drassen (B13)登机飞离Arulco,把装备留在那里?",
|
||
L"让%s把装备留在她现在所在的地方(%s),或者在Omerta (A9)登机飞离Arulco,把装备留在那里?",
|
||
L"要离开了,她的装备将被留在Omerta (A9)。",
|
||
L"要离开了,她的装备将被留在Drassen (B13)。",
|
||
L"%s要离开了,她的装备将被留在%s。",
|
||
};
|
||
|
||
|
||
STR16 pMercContractOverStrings[] =
|
||
{
|
||
L"的合同到期了,所以他回家了。",
|
||
L"的合同到期了,所以她回家了。",
|
||
L"的合同中止了,所以他离开了。",
|
||
L"的合同中止了,所以她离开了。",
|
||
L"你欠了M.E.R.C.太多钱,所以%s离开了。",
|
||
};
|
||
|
||
// Text used on IMP Web Pages
|
||
|
||
// WDS: Allow flexible numbers of IMPs of each sex
|
||
// note: I only updated the English text to remove "three" below
|
||
STR16 pImpPopUpStrings[] =
|
||
{
|
||
L"无效的授权号",
|
||
L"你试图重新开始整个测试。你确定吗?",
|
||
L"请输入正确的全名和性别。",
|
||
L"对你的财政状况的预先分析显示了你无法负担心理剖析的费用。",
|
||
L"现在不是个有效的选择。",
|
||
L"要进行心理剖析,你的队伍中必须至少留一个空位。",
|
||
L"测试完毕。",
|
||
L"无法从磁盘上读入I.M.P.人物数据。",
|
||
L"你已经达到I.M.P.人物上限。",
|
||
L"你已经达到I.M.P.该性别人物上限。",
|
||
L"你无法支付此I.M.P.人物的费用。",
|
||
L"新的I.M.P.人物加入了你的队伍。",
|
||
};
|
||
|
||
|
||
// button labels used on the IMP site
|
||
|
||
STR16 pImpButtonText[] =
|
||
{
|
||
L"关于我们", // about the IMP site
|
||
L"开始", // begin profiling
|
||
L"性格", // personality section
|
||
L"属性", // personal stats/attributes section
|
||
L"肖像", // the personal portrait selection
|
||
L"嗓音%d", // the voice selection
|
||
L"完成", // done profiling
|
||
L"重新开始", // start over profiling
|
||
L"是的,我选择了高亮突出的回答。",
|
||
L"是",
|
||
L"否",
|
||
L"结束", // finished answering questions
|
||
L"上一个", // previous question..abbreviated form
|
||
L"下一个", // next question
|
||
L"是的,我确定。", // yes, I am certain
|
||
L"不,我想重新开始。",
|
||
L"是",
|
||
L"否",
|
||
L"后退", // back one page
|
||
L"取消", // cancel selection
|
||
L"是的,我确定。",
|
||
L"不,让我再看看。",
|
||
L"注册", // the IMP site registry..when name and gender is selected
|
||
L"分析...", // analyzing your profile results
|
||
L"完成",
|
||
L"嗓音",
|
||
};
|
||
|
||
STR16 pExtraIMPStrings[] =
|
||
{
|
||
L"现在嗓音选好了,接着选择您所掌握的技能。",
|
||
L"最后选择你的属性完成注册。",
|
||
L"开始实际分析,选择您的肖像",
|
||
L"接着选择与您最相似的嗓音。",
|
||
};
|
||
|
||
STR16 pFilesTitle[] =
|
||
{
|
||
L"文件查看器",
|
||
};
|
||
|
||
STR16 pFilesSenderList[] =
|
||
{
|
||
L"侦察报告",
|
||
L"1号通缉令",
|
||
L"2号通缉令",
|
||
L"3号通缉令",
|
||
L"4号通缉令",
|
||
L"5号通缉令",
|
||
L"6号通缉令",
|
||
};
|
||
|
||
// Text having to do with the History Log
|
||
|
||
STR16 pHistoryTitle[] =
|
||
{
|
||
L"日志",
|
||
};
|
||
|
||
STR16 pHistoryHeaders[] =
|
||
{
|
||
L"日", // the day the history event occurred
|
||
L"页数", // the current page in the history report we are in
|
||
L"日数", // the days the history report occurs over
|
||
L"位置", // location (in sector) the event occurred
|
||
L"事件", // the event label
|
||
};
|
||
|
||
// various history events
|
||
// THESE STRINGS ARE "HISTORY LOG" STRINGS AND THEIR LENGTH IS VERY LIMITED.
|
||
// PLEASE BE MINDFUL OF THE LENGTH OF THESE STRINGS. ONE WAY TO "TEST" THIS
|
||
// IS TO TURN "CHEAT MODE" ON AND USE CONTROL-R IN THE TACTICAL SCREEN, THEN
|
||
// GO INTO THE LAPTOP/HISTORY LOG AND CHECK OUT THE STRINGS. CONTROL-R INSERTS
|
||
// MANY (NOT ALL) OF THE STRINGS IN THE FOLLOWING LIST INTO THE GAME.
|
||
STR16 pHistoryStrings[] =
|
||
{
|
||
L"", // leave this line blank
|
||
//1-5
|
||
L"从A.I.M雇佣了%s。",
|
||
L"从M.E.R.C雇佣了%s。",
|
||
L"%s死了。", //"%s died.", // merc was killed
|
||
L"在M.E.R.C开户。",
|
||
L"接受Enrico Chivaldori的委托", //"Accepted Assignment From Enrico Chivaldori",
|
||
//6-10
|
||
L"IMP已生成",
|
||
L"为%s购买保险。",
|
||
L"取消%s的保险合同。",
|
||
L"收到%s的保险索赔。",
|
||
L"延长一日%s的合同。",
|
||
//11-15
|
||
L"延长一周%s的合同。",
|
||
L"延长两周%s的合同。",
|
||
L"%s被解雇了。",
|
||
L"%s退出了。",
|
||
L"开始任务。",
|
||
//16-20
|
||
L"完成任务。",
|
||
L"和%s的矿主交谈",
|
||
L"解放了%s",
|
||
L"启用作弊",
|
||
L"食物会在明天送达Omerta",
|
||
//21-25
|
||
L"%s离队并成为了Daryl Hick的妻子",
|
||
L"%s的合同到期了。",
|
||
L"招募了%s。",
|
||
L"Enrico抱怨进展缓慢",
|
||
L"战斗胜利",
|
||
//26-30
|
||
L"%s的矿井开始缺乏矿石",
|
||
L"%s的矿井采完了矿石",
|
||
L"%s的矿井关闭了", //"%s mine was shut down",
|
||
L"%s的矿井复工了",
|
||
L"发现一个叫Tixa的监狱。",
|
||
//31-35
|
||
L"打听到一个叫Orta的秘密武器工厂。",
|
||
L"在Orta的科学家捐赠了大量的火箭枪。",
|
||
L"Deidranna女王在利用死尸做某些事情。",
|
||
L"Frank谈到了在San Mona的拳击比赛。",
|
||
L"一个病人说他在矿井里看到了一些东西。",
|
||
//36-40
|
||
L"遇到一个叫Devin的人,他出售爆炸物。",
|
||
L"偶遇Mike,前AIM名人!",
|
||
L"遇到Tony,他做武器买卖。",
|
||
L"从Krott中士那里得到一把火箭枪。",
|
||
L"把Angel皮衣店的契约给了Kyle。",
|
||
//41-45
|
||
L"Madlab提议做一个机器人。",
|
||
L"Gabby能制作对付虫子的隐形药。",
|
||
L"Keith歇业了。",
|
||
L"Howard给Deidranna女王提供氰化物。",
|
||
L"遇到Keith -Cambria的杂货商。",
|
||
//46-50
|
||
L"遇到Howrd,一个在Balime的医药商。",
|
||
L"遇到Perko,他开了一家小修理档口。。",
|
||
L"遇到在Balime的Sam,他有一家五金店。",
|
||
L"Franz做电子产品和其他货物的生意。",
|
||
L"Arnold在Grumm开了一家修理店。",
|
||
//51-55
|
||
L"Fredo在Grumm修理电子产品。",
|
||
L"收到在Balime的有钱人的捐款。",
|
||
L"遇到一个叫Jake的废品商人。",
|
||
L"一个流浪者给了我们一张电子钥匙卡。",
|
||
L"贿赂了Walter,让他打开地下室的门。",
|
||
//56-60
|
||
L"如果Dave有汽油,他会免费进行加油。",
|
||
L"贿赂Pablo。",
|
||
L"Kingping拿回了San Mona矿井中的钱。",
|
||
L"%s赢了拳击赛",
|
||
L"%s输了拳击赛",
|
||
//61-65
|
||
L"%s丧失了拳击赛的参赛资格",
|
||
L"在废弃的矿井里找到一大笔钱。",
|
||
L"遭遇Kingpin派出的杀手。",
|
||
L"该分区失守", //ENEMY_INVASION_CODE
|
||
L"成功防御该分区",
|
||
//66-70
|
||
L"作战失败", //ENEMY_ENCOUNTER_CODE
|
||
L"致命的伏击", //ENEMY_AMBUSH_CODE
|
||
L"杀光了敌军的伏兵",
|
||
L"攻击失败", //ENTERING_ENEMY_SECTOR_CODE
|
||
L"攻击成功!",
|
||
//71-75
|
||
L"异形攻击", //CREATURE_ATTACK_CODE
|
||
L"被血猫吃掉了", //BLOODCAT_AMBUSH_CODE
|
||
L"宰掉了血猫",
|
||
L"%s被干掉了",
|
||
L"把一个恐怖分子的头颅给了Carmen。",
|
||
L"Slay走了",
|
||
L"干掉了%s",
|
||
};
|
||
|
||
STR16 pHistoryLocations[] =
|
||
{
|
||
L"N/A", // N/A is an acronym for Not Applicable
|
||
};
|
||
|
||
// icon text strings that appear on the laptop
|
||
|
||
STR16 pLaptopIcons[] =
|
||
{
|
||
L"邮箱",
|
||
L"网页",
|
||
L"财务",
|
||
L"人事",
|
||
L"日志",
|
||
L"文件",
|
||
L"关闭",
|
||
L"sir-FER 4.0 简体中文版", // our play on the company name (Sirtech) and web surFER
|
||
};
|
||
|
||
// bookmarks for different websites
|
||
// IMPORTANT make sure you move down the Cancel string as bookmarks are being added
|
||
|
||
STR16 pBookMarkStrings[] =
|
||
{
|
||
L"A.I.M.",
|
||
L"Bobby Ray's",
|
||
L"I.M.P",
|
||
L"M.E.R.C.",
|
||
L"公墓",
|
||
L"花店",
|
||
L"MIS保险公司",
|
||
L"取消",
|
||
};
|
||
|
||
STR16 pBookmarkTitle[] =
|
||
{
|
||
L"收藏夹",
|
||
L"右击以放进收藏夹,便于以后访问本页面。",
|
||
};
|
||
|
||
// When loading or download a web page
|
||
|
||
STR16 pDownloadString[] =
|
||
{
|
||
L"下载...",
|
||
L"重载...",
|
||
};
|
||
|
||
//This is the text used on the bank machines, here called ATMs for Automatic Teller Machine
|
||
|
||
STR16 gsAtmSideButtonText[] =
|
||
{
|
||
L"好的",
|
||
L"拿取", // take money from merc
|
||
L"给予", //give money to merc
|
||
L"取消", // cancel transaction
|
||
L"清除", //clear amount being displayed on the screen
|
||
};
|
||
|
||
STR16 gsAtmStartButtonText[] =
|
||
{
|
||
L"转帐 $", // transfer money to merc -- short form
|
||
L"状态", // view stats of the merc
|
||
L"物品清单", // view the inventory of the merc
|
||
L"雇佣合同",
|
||
};
|
||
|
||
STR16 sATMText[ ]=
|
||
{
|
||
L"转帐?", // transfer funds to merc?
|
||
L"确定?", // are we certain?
|
||
L"输入金额", // enter the amount you want to transfer to merc
|
||
L"选择类型", // select the type of transfer to merc
|
||
L"资金不足", //not enough money to transfer to merc
|
||
L"必须是$10的倍数", // transfer amount must be a multiple of $10
|
||
};
|
||
|
||
// Web error messages. Please use foreign language equivilant for these messages.
|
||
// DNS is the acronym for Domain Name Server
|
||
// URL is the acronym for Uniform Resource Locator
|
||
|
||
STR16 pErrorStrings[] =
|
||
{
|
||
L"错误",
|
||
L"服务器没有DNS入口。",
|
||
L"请检查URL地址,再次尝试连接。",
|
||
L"好的",
|
||
L"主机连接时断时续。预计需要较长的传输时间。",
|
||
};
|
||
|
||
|
||
STR16 pPersonnelString[] =
|
||
{
|
||
L"佣兵: ", // mercs we have
|
||
};
|
||
|
||
|
||
STR16 pWebTitle[ ]=
|
||
{
|
||
L"sir-FER 4.0 简体中文版", // our name for the version of the browser, play on company name
|
||
};
|
||
|
||
|
||
// The titles for the web program title bar, for each page loaded
|
||
|
||
STR16 pWebPagesTitles[] =
|
||
{
|
||
L"A.I.M.",
|
||
L"A.I.M. 成员",
|
||
L"A.I.M. 肖像", // a mug shot is another name for a portrait
|
||
L"A.I.M. 排序",
|
||
L"A.I.M.",
|
||
L"A.I.M. 前成员",
|
||
L"A.I.M. 规则",
|
||
L"A.I.M. 历史",
|
||
L"A.I.M. 链接",
|
||
L"M.E.R.C.",
|
||
L"M.E.R.C. 账号",
|
||
L"M.E.R.C. 注册",
|
||
L"M.E.R.C. 索引",
|
||
L"Bobby Ray's",
|
||
L"Bobby Ray's - 枪械",
|
||
L"Bobby Ray's - 弹药",
|
||
L"Bobby Ray's - 护甲",
|
||
L"Bobby Ray's - 杂货", //"Bobby Ray's - Misc", //misc is an abbreviation for miscellaneous
|
||
L"Bobby Ray's - 二手货",
|
||
L"Bobby Ray's - 邮购",
|
||
L"I.M.P.",
|
||
L"I.M.P.",
|
||
L"联合花卉服务公司",
|
||
L"联合花卉服务公司 - 花卉",
|
||
L"联合花卉服务公司 - 订单",
|
||
L"联合花卉服务公司 - 贺卡",
|
||
L"Malleus, Incus & Stapes保险公司",
|
||
L"信息",
|
||
L"合同",
|
||
L"评论",
|
||
L"McGillicutty's 公墓",
|
||
L"",
|
||
L"无法找到URL",
|
||
L"Bobby Ray's - 最近的运货",
|
||
L"",
|
||
L"",
|
||
};
|
||
|
||
STR16 pShowBookmarkString[] =
|
||
{
|
||
L"Sir-Help",
|
||
L"再次点击页面以放进收藏夹。",
|
||
};
|
||
|
||
STR16 pLaptopTitles[] =
|
||
{
|
||
L"邮箱",
|
||
L"文件查看器",
|
||
L"人事",
|
||
L"帐簿",
|
||
L"日志",
|
||
};
|
||
|
||
STR16 pPersonnelDepartedStateStrings[] =
|
||
{
|
||
//reasons why a merc has left.
|
||
L"阵亡",
|
||
L"解雇",
|
||
L"其它: ",
|
||
L"结婚",
|
||
L"合同到期",
|
||
L"退出",
|
||
};
|
||
// personnel strings appearing in the Personnel Manager on the laptop
|
||
|
||
STR16 pPersonelTeamStrings[] =
|
||
{
|
||
L"当前成员: ",
|
||
L"离队成员: ",
|
||
L"每日花费: ",
|
||
L"最高日薪: ",
|
||
L"最低日薪: ",
|
||
L"行动中牺牲: ",
|
||
L"解雇: ",
|
||
L"其它: ",
|
||
};
|
||
|
||
|
||
STR16 pPersonnelCurrentTeamStatsStrings[] =
|
||
{
|
||
L"最低",
|
||
L"平均",
|
||
L"最高",
|
||
};
|
||
|
||
|
||
STR16 pPersonnelTeamStatsStrings[] =
|
||
{
|
||
L"生命",
|
||
L"敏捷",
|
||
L"灵巧",
|
||
L"力量",
|
||
L"领导",
|
||
L"智慧",
|
||
L"级别",
|
||
L"枪法",
|
||
L"机械",
|
||
L"爆破",
|
||
L"医疗",
|
||
};
|
||
|
||
|
||
// horizontal and vertical indices on the map screen
|
||
|
||
STR16 pMapVertIndex[] =
|
||
{
|
||
L"X",
|
||
L"A",
|
||
L"B",
|
||
L"C",
|
||
L"D",
|
||
L"E",
|
||
L"F",
|
||
L"G",
|
||
L"H",
|
||
L"I",
|
||
L"J",
|
||
L"K",
|
||
L"L",
|
||
L"M",
|
||
L"N",
|
||
L"O",
|
||
L"P",
|
||
};
|
||
|
||
STR16 pMapHortIndex[] =
|
||
{
|
||
L"X",
|
||
L"1",
|
||
L"2",
|
||
L"3",
|
||
L"4",
|
||
L"5",
|
||
L"6",
|
||
L"7",
|
||
L"8",
|
||
L"9",
|
||
L"10",
|
||
L"11",
|
||
L"12",
|
||
L"13",
|
||
L"14",
|
||
L"15",
|
||
L"16",
|
||
};
|
||
|
||
STR16 pMapDepthIndex[] =
|
||
{
|
||
L"",
|
||
L"-1",
|
||
L"-2",
|
||
L"-3",
|
||
};
|
||
|
||
// text that appears on the contract button
|
||
|
||
STR16 pContractButtonString[] =
|
||
{
|
||
L"合同",
|
||
};
|
||
|
||
// text that appears on the update panel buttons
|
||
|
||
STR16 pUpdatePanelButtons[] =
|
||
{
|
||
L"继续",
|
||
L"停止",
|
||
};
|
||
|
||
// Text which appears when everyone on your team is incapacitated and incapable of battle
|
||
|
||
CHAR16 LargeTacticalStr[][ LARGE_STRING_LENGTH ] =
|
||
{
|
||
L"你在这个地区战败了!",
|
||
L"敌人冷酷无情地处死了你的队员!",
|
||
L"你的昏迷的队员被俘虏了!",
|
||
L"你的队员成了敌军的俘虏。",
|
||
};
|
||
|
||
|
||
//Insurance Contract.c
|
||
//The text on the buttons at the bottom of the screen.
|
||
|
||
STR16 InsContractText[] =
|
||
{
|
||
L"上一页",
|
||
L"下一页",
|
||
L"接受",
|
||
L"清除",
|
||
};
|
||
|
||
|
||
|
||
//Insurance Info
|
||
// Text on the buttons on the bottom of the screen
|
||
|
||
STR16 InsInfoText[] =
|
||
{
|
||
L"上一页",
|
||
L"下一页",
|
||
};
|
||
|
||
|
||
|
||
//For use at the M.E.R.C. web site. Text relating to the player's account with MERC
|
||
|
||
STR16 MercAccountText[] =
|
||
{
|
||
// Text on the buttons on the bottom of the screen
|
||
L"支付",
|
||
L"主页",
|
||
L"账号: ",
|
||
L"佣兵",
|
||
L"日数",
|
||
L"日薪", //5
|
||
L"索价",
|
||
L"合计: ",
|
||
L"你确定要支付%s吗?",
|
||
};
|
||
|
||
// Merc Account Page buttons
|
||
STR16 MercAccountPageText[] =
|
||
{
|
||
// Text on the buttons on the bottom of the screen
|
||
L"上一页",
|
||
L"下一页",
|
||
};
|
||
|
||
|
||
//For use at the M.E.R.C. web site. Text relating a MERC mercenary
|
||
|
||
|
||
STR16 MercInfo[] =
|
||
{
|
||
L"生命",
|
||
L"敏捷",
|
||
L"灵巧",
|
||
L"力量",
|
||
L"领导",
|
||
L"智慧",
|
||
L"级别",
|
||
L"枪法",
|
||
L"机械",
|
||
L"爆破",
|
||
L"医疗",
|
||
|
||
L"上一位", //"Previous",
|
||
L"雇佣", //"Hire",
|
||
L"下一位", //"Next",
|
||
L"附加信息", //"Additional Info",
|
||
L"主页", //"Home",
|
||
L"已雇佣", //"Hired",
|
||
L"日薪: ", //"Salary:",
|
||
L"每日", //"Per Day",
|
||
L"阵亡", //"Deceased",
|
||
|
||
L"看起来你雇佣了太多的佣兵。最多只能雇18人。", //"Looks like you're trying to hire too many mercs. Your limit is 18.",
|
||
L"不可雇佣", //"Unavailable",
|
||
};
|
||
|
||
|
||
|
||
// For use at the M.E.R.C. web site. Text relating to opening an account with MERC
|
||
|
||
STR16 MercNoAccountText[] =
|
||
{
|
||
//Text on the buttons at the bottom of the screen
|
||
L"开户", //"Open Account",
|
||
L"取消", //"Cancel",
|
||
L"你没有帐户。你希望开一个吗?", //"You have no account. Would you like to open one?",
|
||
};
|
||
|
||
|
||
|
||
// For use at the M.E.R.C. web site. MERC Homepage
|
||
|
||
STR16 MercHomePageText[] =
|
||
{
|
||
//Description of various parts on the MERC page
|
||
L"Speck T. Kline, 创办者和所有权拥有者",
|
||
L"开户点击这里", //"To open an account press here",
|
||
L"查看帐户点击这里", //"To view account press here",
|
||
L"查看文件点击这里", //"To view files press here",
|
||
// The version number on the video conferencing system that pops up when Speck is talking
|
||
L"Speck Com v3.2", //"Speck Com v3.2",
|
||
};
|
||
|
||
// For use at MiGillicutty's Web Page.
|
||
|
||
STR16 sFuneralString[] =
|
||
{
|
||
L"McGillicutty公墓: 1983开业,办理家庭悼念业务。",
|
||
L"葬礼部经理兼A.I.M.前佣兵 Murray \"Pops\" McGillicutty是一名经验丰富、业务熟练的殡仪业者。",
|
||
L"Pops跟死亡和葬礼打了一辈子交道,他非常熟悉该业务。",
|
||
L"McGillicutty公墓提供各种各样的悼念服务: 从可以依靠着哭泣的肩膀到对严重变形的遗体做美容美体服务。",
|
||
L"McGillicutty公墓是你所爱的人的安息地。",
|
||
|
||
// Text for the various links available at the bottom of the page
|
||
L"献花",
|
||
L"骨灰盒",
|
||
L"火葬服务",
|
||
L"安排葬礼",
|
||
L"葬礼规则",
|
||
|
||
// The text that comes up when you click on any of the links ( except for send flowers ).
|
||
L"很抱歉,由于家里有人去世,本网站的剩余部分尚未完成。一旦解决了宣读遗嘱和财产分配问题,本网站会尽快建设好。",
|
||
L"很抱歉,但是,现在还是测试期间,请以后再来访问。",
|
||
};
|
||
|
||
// Text for the florist Home page
|
||
|
||
STR16 sFloristText[] =
|
||
{
|
||
//Text on the button on the bottom of the page
|
||
|
||
L"花卉",
|
||
|
||
//Address of United Florist
|
||
|
||
L"\"We air-drop anywhere\"",
|
||
L"1-555-SCENT-ME",
|
||
L"333 NoseGay Dr, Seedy City, CA USA 90210",
|
||
L"http://www.scent-me.com",
|
||
|
||
// detail of the florist page
|
||
|
||
L"我们快速高效!",
|
||
L"保证把鲜花在第二天送到世界上大部分地区,但有少量限制。",
|
||
L"保证价格是世界上最低廉的!",
|
||
L"向我们反应比我们价格更低的送花服务广告,我们会送你一打绝对免费的玫瑰。",
|
||
L"自从1981年来,我们送植物、送动物、送鲜花。",
|
||
L"我们雇请了被颁发过勋章的前轰炸机飞行员,他们能把你的鲜花空投在指定位置的十英里半径内。总是这样 - 每次这样!",
|
||
L"让我们满足你对鲜花的品位。",
|
||
L"让Bruce,我们的世界闻名的花卉设计师,从我们的花房里为你亲手摘取最新鲜、最优质的花束。",
|
||
L"还有请记住,如果我们没有你要的花,我们能种出来 - 很快!",
|
||
};
|
||
|
||
|
||
|
||
//Florist OrderForm
|
||
|
||
STR16 sOrderFormText[] =
|
||
{
|
||
//Text on the buttons
|
||
|
||
L"后退", //"Back",
|
||
L"发送", //"Send",
|
||
L"清除", //"Clear",
|
||
L"花卉", //"Gallery",
|
||
|
||
L"花卉名称: ", //"Name of Bouquet:",
|
||
L"价格: ", //"Price:",//5
|
||
L"订单号: ", //"Order Number:",
|
||
L"送货日期", //"Delivery Date",
|
||
L"第二天", //"next day",
|
||
L"慢慢送去", //"gets there when it gets there",
|
||
L"送货目的地", //"Delivery Location",//10
|
||
L"额外服务", //"Additional Services",
|
||
L"变形的花卉($10)", //"Crushed Bouquet($10)",
|
||
L"黑玫瑰($20)", //"Black Roses($20)",
|
||
L"枯萎的花卉($10)", //"Wilted Bouquet($10)",
|
||
L"水果蛋糕(如果有的话)($10)", //"Fruit Cake (if available)($10)", //15
|
||
L"私人密语: ", //"Personal Sentiments:",
|
||
L"你写的话不能多于75字。",
|
||
L"...或者选择我们提供的", //L"...or select from one of our",
|
||
|
||
L"标准贺卡", //"STANDARDIZED CARDS",
|
||
L"传单信息", //"Billing Information", //20
|
||
|
||
//The text that goes beside the area where the user can enter their name
|
||
|
||
L"姓名: ", //"Name:",
|
||
};
|
||
|
||
|
||
|
||
|
||
//Florist Gallery.c
|
||
|
||
STR16 sFloristGalleryText[] =
|
||
{
|
||
//text on the buttons
|
||
|
||
L"上一页", //abbreviation for previous
|
||
L"下一页", //abbreviation for next
|
||
|
||
L"点击你想要订购的花卉。",
|
||
L"请注意: 为了防止运输中的枯萎和变形,每束花另收$10包装费。",
|
||
|
||
//text on the button
|
||
|
||
L"主页", //"Home",
|
||
};
|
||
|
||
//Florist Cards
|
||
|
||
STR16 sFloristCards[] =
|
||
{
|
||
L"请点击你想要订购的贺卡", //"Click on your selection",
|
||
L"后退", //"Back",
|
||
};
|
||
|
||
|
||
|
||
// Text for Bobby Ray's Mail Order Site
|
||
|
||
STR16 BobbyROrderFormText[] =
|
||
{
|
||
L"订单", //"Order Form", //Title of the page
|
||
L"数量", //"Qty", // The number of items ordered
|
||
L"重量 (%s)", //"Weight (%s)", // The weight of the item
|
||
L"物品名称", //"Item Name", // The name of the item
|
||
L"物品单价", //"Unit Price", // the item's weight
|
||
L"总价", //"Total", //5 // The total price of all of items of the same type
|
||
L"全部物品总价", //"Sub-Total", // The sub total of all the item totals added
|
||
L"运费 (视目的地而定)", // "S&H (See Delivery Loc.)", // S&H is an acronym for Shipping and Handling
|
||
L"全部费用", //"Grand Total", // The grand total of all item totals + the shipping and handling
|
||
L"送货目的地", //"Delivery Location",
|
||
L"运输速度", //"Shipping Speed", //10 // See below
|
||
L"运费(每%s)", //"Cost (per %s.)", // The cost to ship the items
|
||
L"连夜速递", //"Overnight Express", // Gets deliverd the next day
|
||
L"2工作日", //"2 Business Days", // Gets delivered in 2 days
|
||
L"标准服务", //"Standard Service", // Gets delivered in 3 days
|
||
L"清除订单", //"Clear Order", //15// Clears the order page
|
||
L"确认订单", //"Accept Order", // Accept the order
|
||
L"后退", //"Back", // text on the button that returns to the previous page
|
||
L"主页", //"Home", // Text on the button that returns to the home page
|
||
L"*代表二手货", //"* Denotes Used Items", // Disclaimer stating that the item is used
|
||
L"你无法支付所需费用。", //"You can't afford to pay for this.", //20 // A popup message that to warn of not enough money
|
||
L"<无>", //"<NONE>", // Gets displayed when there is no valid city selected
|
||
L"你确定要把该订单里订购的物品送往%s吗?", //"Are you sure you want to send this order to %s?", // A popup that asks if the city selected is the correct one
|
||
L"包裹重量**", //"Package Weight**", // Displays the weight of the package
|
||
L"** 最小重量: ", //"** Min. Wt.", // Disclaimer states that there is a minimum weight for the package
|
||
L"运货", //"Shipments",
|
||
};
|
||
|
||
STR16 BobbyRFilter[] =
|
||
{
|
||
// Guns
|
||
L"重武器", //"Heavy W.",
|
||
L"手枪", //"Pistol",
|
||
L"自动手枪", //"M. Pistol",
|
||
L"冲锋枪", //"SMG",
|
||
L"歩枪", //"Rifle",
|
||
L"狙击歩枪", //"SN Rifle",
|
||
L"突击歩枪", //"AS Rifle",
|
||
L"机枪", //"MG",
|
||
L"霰弹枪", //"Shotgun",
|
||
|
||
// Ammo
|
||
L"手枪", //"Pistol",
|
||
L"自动手枪", //"M. Pistol",
|
||
L"冲锋枪", //"SMG",
|
||
L"歩枪", //"Rifle",
|
||
L"狙击歩枪", //"SN Rifle",
|
||
L"突击歩枪", //"AS Rifle",
|
||
L"机枪", //"MG",
|
||
L"霰弹枪", //"Shotgun",
|
||
|
||
// Used
|
||
L"枪械", //"Guns",
|
||
L"护甲", //"Armor",
|
||
L"携行具", //"LBE Gear",
|
||
L"其他", //"Misc",
|
||
|
||
// Armour
|
||
L"头盔", //"Helmets",
|
||
L"防弹衣", //"Vests",
|
||
L"作战裤", //"Leggings",
|
||
L"防弹板", //"Plates",
|
||
|
||
// Misc
|
||
L"刀具", //"Blades",
|
||
L"飞刀", //"Th. Knives",
|
||
L"格斗武器", //"Punch. W.",
|
||
L"手雷/榴弹", //"Grenades",
|
||
L"炸药", //"Bombs",
|
||
L"医疗用品", //"Med. Kits",
|
||
L"工具套装", //"Kits",
|
||
L"通讯/夜视", //"Face Items",
|
||
L"携行具", //"LBE Gear",
|
||
L"附件/瞄准具", //"Misc.",
|
||
};
|
||
|
||
|
||
// This text is used when on the various Bobby Ray Web site pages that sell items
|
||
|
||
STR16 BobbyRText[] =
|
||
{
|
||
L"订购", //"To Order", // Title
|
||
// instructions on how to order
|
||
L"请点击该物品。如果要订购多件,请连续点击。右击以减少要订购的数量。一旦选好了你要订购的,请前往订单页面。",
|
||
|
||
//Text on the buttons to go the various links
|
||
|
||
L"上一页", //"Previous Items", //
|
||
L"枪械", //"Guns", //3
|
||
L"弹药", //"Ammo", //4
|
||
L"护甲", //"Armor", //5
|
||
L"其他", //"Misc.", //6 //misc is an abbreviation for miscellaneous
|
||
L"二手货", //"Used", //7
|
||
L"下一页", //"More Items",
|
||
L"订货单", //"ORDER FORM",
|
||
L"主页", //"Home", //10
|
||
|
||
//The following 2 lines are used on the Ammunition page.
|
||
//They are used for help text to display how many items the player's merc has
|
||
//that can use this type of ammo
|
||
|
||
L"你的队伍有", //"Your team has",//11
|
||
L"件可使用该类型弹药的武器", //"weapon(s) that use this type of ammo", //12
|
||
|
||
//The following lines provide information on the items
|
||
|
||
L"重量: ", //"Weight:", // Weight of all the items of the same type
|
||
L"口径: ", //"Cal:", // the caliber of the gun
|
||
L"载弹量: ", //"Mag:", // number of rounds of ammo the Magazine can hold
|
||
L"射程: ", //"Rng:", // The range of the gun
|
||
L"杀伤力: ", //"Dam:", // Damage of the weapon
|
||
L"射速: ", //"ROF:", // Weapon's Rate Of Fire, acronym ROF
|
||
L"单价: ", //"Cost:", // Cost of the item
|
||
L"库存: ", //"In stock:", // The number of items still in the store's inventory
|
||
L"购买量: ", //"Qty on Order:", // The number of items on order
|
||
L"已损坏", //"Damaged", // If the item is damaged
|
||
L"重量: ", //"Weight:", // the Weight of the item
|
||
L"小计: ", //"SubTotal:", // The total cost of all items on order
|
||
L"* %% 可用", //"* %% Functional", // if the item is damaged, displays the percent function of the item
|
||
|
||
//Popup that tells the player that they can only order 10 items at a time
|
||
|
||
L"靠! 我们这里的在线订单一次只接受10件物品的订购。如果你想要订购更多东西(我们希望如此),请接受我们的歉意,再开一份订单。",
|
||
|
||
// A popup that tells the user that they are trying to order more items then the store has in stock
|
||
|
||
L"抱歉,这种商品我们现在正在进货。请稍后再来订购。",
|
||
|
||
//A popup that tells the user that the store is temporarily sold out
|
||
|
||
L"抱歉,这种商品我们现在缺货。",
|
||
|
||
};
|
||
|
||
|
||
// Text for Bobby Ray's Home Page
|
||
|
||
STR16 BobbyRaysFrontText[] =
|
||
{
|
||
//Details on the web site
|
||
|
||
L"这里有最新最火爆的军火供应", //"This is the place to be for the newest and hottest in weaponry and military supplies",
|
||
L"我们提供硬件满足您所有破坏欲望!", //"We can find the perfect solution for all your explosives needs",
|
||
L"二手货", //"Used and refitted items",
|
||
|
||
//Text for the various links to the sub pages
|
||
|
||
L"杂货", //"Miscellaneous",
|
||
L"枪械", //"GUNS",
|
||
L"弹药", //"AMMUNITION", //5
|
||
L"护甲", //"ARMOR",
|
||
|
||
//Details on the web site
|
||
|
||
L"独此一家,别无分店。", //"If we don't sell it, you can't get it!",
|
||
L"网站建设中", //"Under Construction",
|
||
};
|
||
|
||
|
||
|
||
// Text for the AIM page.
|
||
// This is the text used when the user selects the way to sort the aim mercanaries on the AIM mug shot page
|
||
|
||
STR16 AimSortText[] =
|
||
{
|
||
L"A.I.M成员", //"A.I.M. Members", // Title
|
||
// Title for the way to sort
|
||
L"排序: ", //"Sort By:",
|
||
|
||
// sort by...
|
||
|
||
L"薪金", //"Price",
|
||
L"级别", //"Experience",
|
||
L"枪法", //"Marksmanship",
|
||
L"医疗", //"Medical",
|
||
L"爆破", //"Explosives",
|
||
L"机械", //"Mechanical",
|
||
|
||
//Text of the links to other AIM pages
|
||
|
||
L"查看佣兵的肖像索引", //"View the mercenary mug shot index",
|
||
L"查看单独的佣兵档案", //"Review the individual mercenary's file",
|
||
L"浏览A.I.M前成员", //"Browse the A.I.M. Alumni Gallery",
|
||
|
||
// text to display how the entries will be sorted
|
||
|
||
L"升序", //"Ascending",
|
||
L"降序", //"Descending",
|
||
};
|
||
|
||
|
||
//Aim Policies.c
|
||
//The page in which the AIM policies and regulations are displayed
|
||
|
||
STR16 AimPolicyText[] =
|
||
{
|
||
// The text on the buttons at the bottom of the page
|
||
|
||
L"上一页", //"Previous Page",
|
||
L"AIM主页", //"AIM HomePage",
|
||
L"规则索引", //"Policy Index",
|
||
L"下一页", //"Next Page",
|
||
L"不同意", //Disagree",
|
||
L"同意", //"Agree",
|
||
};
|
||
|
||
|
||
|
||
//Aim Member.c
|
||
//The page in which the players hires AIM mercenaries
|
||
|
||
// Instructions to the user to either start video conferencing with the merc, or to go the mug shot index
|
||
|
||
STR16 AimMemberText[] =
|
||
{
|
||
L"鼠标左击", //"Left Click",
|
||
L"联系佣兵。", //"to Contact Merc.",
|
||
L"鼠标右击", //"Right Click",
|
||
L"回到肖像索引。", //"for Mug Shot Index.",
|
||
};
|
||
|
||
//Aim Member.c
|
||
//The page in which the players hires AIM mercenaries
|
||
|
||
STR16 CharacterInfo[] =
|
||
{
|
||
// The various attributes of the merc
|
||
|
||
L"生命",
|
||
L"敏捷",
|
||
L"灵巧",
|
||
L"力量",
|
||
L"领导",
|
||
L"智慧",
|
||
L"级别",
|
||
L"枪法",
|
||
L"机械",
|
||
L"爆破",
|
||
L"医疗",
|
||
|
||
// the contract expenses' area
|
||
|
||
L"费用", //"Fee",
|
||
L"合同", //"Contract",
|
||
L"一日", //"one day",
|
||
L"一周", //"one week",
|
||
L"两周", //"two weeks",
|
||
|
||
// text for the buttons that either go to the previous merc,
|
||
// start talking to the merc, or go to the next merc
|
||
|
||
L"上一位", //"Previous",
|
||
L"联系", //"Contact",
|
||
L"下一位", //"Next",
|
||
|
||
L"附加信息", //"Additional Info", // Title for the additional info for the merc's bio
|
||
L"现役成员", //"Active Members", //20 // Title of the page
|
||
L"可选装备: ", //"Optional Gear:", // Displays the optional gear cost
|
||
L"所需医疗保证金", //"MEDICAL deposit required", // If the merc required a medical deposit, this is displayed
|
||
};
|
||
|
||
|
||
//Aim Member.c
|
||
//The page in which the player's hires AIM mercenaries
|
||
|
||
//The following text is used with the video conference popup
|
||
|
||
STR16 VideoConfercingText[] =
|
||
{
|
||
L"合同总价: ", //"Contract Charge:", //Title beside the cost of hiring the merc
|
||
|
||
//Text on the buttons to select the length of time the merc can be hired
|
||
|
||
L"一日", //"One Day",
|
||
L"一周", //"One Week",
|
||
L"两周", //"Two Weeks",
|
||
|
||
//Text on the buttons to determine if you want the merc to come with the equipment
|
||
|
||
L"不买装备", //"No Equipment",
|
||
L"购买装备", //"Buy Equipment",
|
||
|
||
// Text on the Buttons
|
||
|
||
L"转帐", //"TRANSFER FUNDS", // to actually hire the merc
|
||
L"取消", //"CANCEL", // go back to the previous menu
|
||
L"雇佣", //"HIRE", // go to menu in which you can hire the merc
|
||
L"挂断", //"HANG UP", // stops talking with the merc
|
||
L"完成", //"OK",
|
||
L"留言", //"LEAVE MESSAGE", // if the merc is not there, you can leave a message
|
||
|
||
//Text on the top of the video conference popup
|
||
|
||
L"视频通讯: ", //"Video Conferencing with",
|
||
L"建立连接……", //"Connecting. . .",
|
||
|
||
L"包括医保", //"with medical" // Displays if you are hiring the merc with the medical deposit
|
||
};
|
||
|
||
|
||
|
||
//Aim Member.c
|
||
//The page in which the player hires AIM mercenaries
|
||
|
||
// The text that pops up when you select the TRANSFER FUNDS button
|
||
|
||
STR16 AimPopUpText[] =
|
||
{
|
||
L"电子转帐成功", //"ELECTRONIC FUNDS TRANSFER SUCCESSFUL", // You hired the merc
|
||
L"无法处理转帐", //"UNABLE TO PROCESS TRANSFER", // Player doesn't have enough money, message 1
|
||
L"资金不足", //"INSUFFICIENT FUNDS", // Player doesn't have enough money, message 2
|
||
|
||
// if the merc is not available, one of the following is displayed over the merc's face
|
||
|
||
L"执行任务中", //"On Assignment"
|
||
L"请留言", //"Please Leave Message",
|
||
L"阵亡", //"Deceased",
|
||
|
||
//If you try to hire more mercs than game can support
|
||
|
||
L"你的队伍现有18人,已经满员了。", //"You have a full team of 18 mercs already.",
|
||
|
||
L"预录消息", //"Pre-recorded message",
|
||
L"留言已记录", //"Message recorded",
|
||
};
|
||
|
||
|
||
//AIM Link.c
|
||
|
||
STR16 AimLinkText[] =
|
||
{
|
||
L"A.I.M 链接",// L"A.I.M. Links", //The title of the AIM links page
|
||
};
|
||
|
||
|
||
|
||
//Aim History
|
||
|
||
// This page displays the history of AIM
|
||
|
||
STR16 AimHistoryText[] =
|
||
{
|
||
L"A.I.M 历史", //"A.I.M. History", //Title
|
||
|
||
// Text on the buttons at the bottom of the page
|
||
|
||
L"上一页", //"Previous Page",
|
||
L"主页", //"Home",
|
||
L"A.I.M 前成员", //"A.I.M. Alumni",
|
||
L"下一页", //"Next Page",
|
||
};
|
||
|
||
|
||
//Aim Mug Shot Index
|
||
|
||
//The page in which all the AIM members' portraits are displayed in the order selected by the AIM sort page.
|
||
|
||
STR16 AimFiText[] =
|
||
{
|
||
// displays the way in which the mercs were sorted
|
||
|
||
L"薪金", //"Price",
|
||
L"级别", //"Experience",
|
||
L"枪法", //"Marksmanship",
|
||
L"医疗", //"Medical",
|
||
L"爆破", //"Explosives",
|
||
L"机械", //"Mechanical",
|
||
|
||
// The title of the page, the above text gets added at the end of this text
|
||
|
||
L"根据%s升序排列的A.I.M成员", //"A.I.M. Members Sorted Ascending By %s",
|
||
L"根据%s降序排列的A.I.M成员", //"A.I.M. Members Sorted Descending By %s",
|
||
|
||
// Instructions to the players on what to do
|
||
|
||
L"鼠标左击", //"Left Click",
|
||
L"选择佣兵。", //"To Select Merc", //10
|
||
L"鼠标右击", //"Right Click",
|
||
L"回到排序选项。", //"For Sorting Options",
|
||
|
||
// Gets displayed on top of the merc's portrait if they are...
|
||
|
||
L"离开", //"Away",
|
||
L"阵亡", //"Deceased", //14
|
||
L"任务中", //"On Assign",
|
||
};
|
||
|
||
|
||
|
||
//AimArchives.
|
||
// The page that displays information about the older AIM alumni merc... mercs who are no longer with AIM
|
||
|
||
STR16 AimAlumniText[] =
|
||
{
|
||
// Text of the buttons
|
||
|
||
L"第一页",
|
||
L"第二页",
|
||
L"第三页",
|
||
|
||
L"A.I.M 前成员",
|
||
|
||
L"完成",
|
||
};
|
||
|
||
|
||
|
||
|
||
|
||
|
||
//AIM Home Page
|
||
|
||
STR16 AimScreenText[] =
|
||
{
|
||
// AIM disclaimers
|
||
|
||
L"A.I.M. 和 A.I.M. 图标在世界大多数国家已经注册。",
|
||
L"版权所有,仿冒必究。",
|
||
L"Copyright 1998-1999 A.I.M., Ltd. All rights reserved.",
|
||
|
||
//Text for an advertisement that gets displayed on the AIM page
|
||
|
||
L"联合花卉服务公司",
|
||
L"\"我们将花空运到任何地方\"", //10
|
||
L"把活干好",
|
||
L"... 第一次",
|
||
L"枪械和杂货,只此一家,别无分店。",
|
||
};
|
||
|
||
|
||
//Aim Home Page
|
||
|
||
STR16 AimBottomMenuText[] =
|
||
{
|
||
//Text for the links at the bottom of all AIM pages
|
||
L"主页", //"Home",
|
||
L"成员", //"Members",
|
||
L"前成员", //"Alumni",
|
||
L"规则", //"Policies",
|
||
L"历史", //"History",
|
||
L"链接", //"Links",
|
||
};
|
||
|
||
|
||
|
||
//ShopKeeper Interface
|
||
// The shopkeeper interface is displayed when the merc wants to interact with
|
||
// the various store clerks scattered through out the game.
|
||
|
||
STR16 SKI_Text[ ] =
|
||
{
|
||
L"库存商品", //"MERCHANDISE IN STOCK", //Header for the merchandise available
|
||
L"页面", //"PAGE", //The current store inventory page being displayed
|
||
L"总价格", //"TOTAL COST", //The total cost of the the items in the Dealer inventory area
|
||
L"总价值", //"TOTAL VALUE", //The total value of items player wishes to sell
|
||
L"估价", //"EVALUATE", //Button text for dealer to evaluate items the player wants to sell
|
||
L"确认交易", //"TRANSACTION", //Button text which completes the deal. Makes the transaction.
|
||
L"完成", //"DONE", //Text for the button which will leave the shopkeeper interface.
|
||
L"修理费", //"REPAIR COST", //The amount the dealer will charge to repair the merc's goods
|
||
L"1小时", //"1 HOUR",// SINGULAR! The text underneath the inventory slot when an item is given to the dealer to be repaired
|
||
L"%d小时", //"%d HOURS",// PLURAL! The text underneath the inventory slot when an item is given to the dealer to be repaired
|
||
L"已经修好", //"REPAIRED",// Text appearing over an item that has just been repaired by a NPC repairman dealer
|
||
L"你没有空余的位置来放东西了。", //"There is not enough room in your offer area.",//Message box that tells the user there is no more room to put there stuff
|
||
L"%d分钟", //"%d MINUTES", // The text underneath the inventory slot when an item is given to the dealer to be repaired
|
||
L"把物品放在地上。", //"Drop Item To Ground.",
|
||
};
|
||
|
||
//ShopKeeper Interface
|
||
//for the bank machine panels. Referenced here is the acronym ATM, which means Automatic Teller Machine
|
||
|
||
STR16 SkiAtmText[] =
|
||
{
|
||
//Text on buttons on the banking machine, displayed at the bottom of the page
|
||
L"0",
|
||
L"1",
|
||
L"2",
|
||
L"3",
|
||
L"4",
|
||
L"5",
|
||
L"6",
|
||
L"7",
|
||
L"8",
|
||
L"9",
|
||
L"确认", //"OK", // Transfer the money
|
||
L"拿", //"Take", // Take money from the player
|
||
L"给", //"Give", // Give money to the player
|
||
L"取消", //"Cancel", // Cancel the transfer
|
||
L"清除", //"Clear", // Clear the money display
|
||
};
|
||
|
||
|
||
//Shopkeeper Interface
|
||
STR16 gzSkiAtmText[] =
|
||
{
|
||
|
||
// Text on the bank machine panel that....
|
||
L"选择类型", //"Select Type", // tells the user to select either to give or take from the merc
|
||
L"输入数额", //"Enter Amount", // Enter the amount to transfer
|
||
L"把钱给佣兵", //"Transfer Funds To Merc",// Giving money to the merc
|
||
L"从佣兵那拿钱", //"Transfer Funds From Merc", // Taking money from the merc
|
||
L"资金不足", //"Insufficient Funds", // Not enough money to transfer
|
||
L"余额", //"Balance", // Display the amount of money the player currently has
|
||
};
|
||
|
||
|
||
STR16 SkiMessageBoxText[] =
|
||
{
|
||
L"你要从主帐户中提取%s来支付吗?",
|
||
L"资金不足。你缺少%s。",
|
||
L"你要从主帐户中提取%s来支付吗?",
|
||
L"请求商人开始交易",
|
||
L"请求商人修理选定物品",
|
||
L"结束对话",
|
||
L"当前余额",
|
||
};
|
||
|
||
|
||
//OptionScreen.c
|
||
|
||
STR16 zOptionsText[] =
|
||
{
|
||
//button Text
|
||
L"保存游戏", //"Save Game",
|
||
L"载入游戏", //"Load Game",
|
||
L"退出", //"Quit",
|
||
L"下一页", //L"Next",
|
||
L"上一页", //L"Prev",
|
||
L"完成", //"Done",
|
||
|
||
//Text above the slider bars
|
||
L"效果音", //"Effects",
|
||
L"语音", //"Speech",
|
||
L"音乐", //"Music",
|
||
|
||
//Confirmation pop when the user selects..
|
||
L"退出并回到游戏主菜单?",
|
||
|
||
L"你必须选择“语音”和“对话显示”中的至少一项。",
|
||
};
|
||
|
||
|
||
//SaveLoadScreen
|
||
STR16 zSaveLoadText[] =
|
||
{
|
||
L"保存游戏", //"Save Game",
|
||
L"载入游戏", //"Load Game",
|
||
L"取消", //"Cancel",
|
||
L"选择要存档的位置", //"Save Selected",
|
||
L"选择要读档的位置", //"Load Selected",
|
||
|
||
L"保存游戏成功", //"Saved the game successfully",
|
||
L"保存游戏错误!", //"ERROR saving the game!",
|
||
L"载入游戏成功", //"Loaded the game successfully",
|
||
L"载入游戏错误!", //"ERROR loading the game!",
|
||
|
||
L"存档的游戏版本不同于当前的游戏版本。读取它的话很可能游戏可以正常进行。要读取该存档吗?",
|
||
L"存档可能已经无效。你要删除它们吗?",
|
||
|
||
//Translators, the next two strings are for the same thing. The first one is for beta version releases and the second one
|
||
//is used for the final version. Please don't modify the "#ifdef JA2BETAVERSION" or the "#else" or the "#endif" as they are
|
||
//used by the compiler and will cause program errors if modified/removed. It's okay to translate the strings though.
|
||
#ifdef JA2BETAVERSION
|
||
L"存档版本已改变。如果出现问题请报告。继续?",
|
||
#else
|
||
L"试图载入老版本的存档。自动修正并载入存档?",
|
||
#endif
|
||
|
||
//Translators, the next two strings are for the same thing. The first one is for beta version releases and the second one
|
||
//is used for the final version. Please don't modify the "#ifdef JA2BETAVERSION" or the "#else" or the "#endif" as they are
|
||
//used by the compiler and will cause program errors if modified/removed. It's okay to translate the strings though.
|
||
#ifdef JA2BETAVERSION
|
||
L"存档版本和游戏版本已改变。如果出现问题请报告。继续?",
|
||
#else
|
||
L"试图载入老版本的存档。你要自动更新并载入存档吗?",
|
||
#endif
|
||
|
||
L"你确认你要将#%d位置的存档覆盖吗?",
|
||
L"你要从#号位置载入存档吗",
|
||
|
||
|
||
//The first %d is a number that contains the amount of free space on the users hard drive,
|
||
//the second is the recommended amount of free space.
|
||
L"你的硬盘空间不够。你现在只有 %dM 可用空间,JA2需要至少 %dM 可用空间。",
|
||
|
||
L"保存...", //"Saving...", //When saving a game, a message box with this string appears on the screen
|
||
|
||
L"普通武器", //"Normal Guns",
|
||
L"包括前华约武器", //"Tons of Guns",
|
||
L"现实风格", //"Realistic style",
|
||
L"科幻风格", //"Sci Fi style",
|
||
|
||
L"难度", //"Difficulty",
|
||
L"Platinum Mode", //Placeholder English
|
||
|
||
L"Bobby Ray's库存",
|
||
L"普通",
|
||
L"较多",
|
||
L"很多",
|
||
L"囧...多",
|
||
|
||
L"新携行系统不兼容640x480的屏幕分辨率,请重新设置分辨率。",
|
||
L"新携行系统无法使用默认的 Data 文件夹,请仔细读说明。",
|
||
};
|
||
|
||
|
||
|
||
//MapScreen
|
||
STR16 zMarksMapScreenText[] =
|
||
{
|
||
L"地图层次", //"Map Level",
|
||
L"你没有民兵。要拥有民兵,你得先训练镇民。", //"You have no militia. You need to train town residents in order to have a town militia.",
|
||
L"每日收入", //"Daily Income",
|
||
L"佣兵有人寿保险", //"Merc has life insurance",
|
||
L"%s不疲劳。", //"%s isn't tired.",
|
||
L"%s行军中,不能睡觉", //"%s is on the move and can't sleep",
|
||
L"%s太累了,等会儿再试。", //"%s is too tired, try a little later.",
|
||
L"%s正在开车。", //"%s is driving.",
|
||
L"有人在睡觉时,整个队伍不能行动。", //"Squad can't move with a sleeping merc on it.",
|
||
|
||
// stuff for contracts
|
||
L"你能支付合同所需费用,但是你的钱不够给该佣兵购买人寿保险。",
|
||
L"要给%s花费保险金%s 以延长保险合同%d天。你要付费吗?",
|
||
L"分区存货", //"Sector Inventory",
|
||
L"佣兵有医疗保证金。", //"Merc has a medical deposit.",
|
||
|
||
// other items
|
||
L"医生", //"Medics", // people acting a field medics and bandaging wounded mercs
|
||
L"病人", //"Patients", // people who are being bandaged by a medic
|
||
L"完成", //"Done", // Continue on with the game after autobandage is complete
|
||
L"停止", //"Stop", // Stop autobandaging of patients by medics now
|
||
L"抱歉。游戏取消了该选项的功能。",
|
||
L"%s没有工具箱。", //"%s doesn't have a repair kit.",
|
||
L"%s没有医药箱。", //"%s doesn't have a medical kit.",
|
||
L"现在没有足够的人愿意加入民兵。",
|
||
L"%s的民兵已经训练满了。", //"%s is full of militia.",
|
||
L"佣兵有一份限时的合同。", //"Merc has a finite contract.",
|
||
L"佣兵的合同没投保", //"Merc's contract is not insured",
|
||
L"地图概况",//"Map Overview", // 24
|
||
};
|
||
|
||
|
||
STR16 pLandMarkInSectorString[] =
|
||
{
|
||
L"第%d小队在%s地区发现有人",
|
||
};
|
||
|
||
// confirm the player wants to pay X dollars to build a militia force in town
|
||
STR16 pMilitiaConfirmStrings[] =
|
||
{
|
||
L"训练一队民兵要花费$",
|
||
L"同意支付吗?",
|
||
L"你无法支付。",
|
||
L"继续在%s (%s %d)训练民兵吗?",
|
||
L"花费$",
|
||
L"( Y/N )", // abbreviated yes/no
|
||
L"", // unused
|
||
L"在%d地区训练民兵将花费$%d。%s",
|
||
L"你无法支付$%d以供在这里训练民兵。",
|
||
L"%s的忠诚度必须达到%d以上方可训练民兵。",
|
||
L"你不能在%s训练民兵了。",
|
||
};
|
||
|
||
//Strings used in the popup box when withdrawing, or depositing money from the $ sign at the bottom of the single merc panel
|
||
STR16 gzMoneyWithdrawMessageText[] =
|
||
{
|
||
L"你每次最多能提取$20,000。",
|
||
L"你确认要把%s存入你的帐户吗?",
|
||
};
|
||
|
||
STR16 gzCopyrightText[] =
|
||
{
|
||
L"Copyright (C) 1999 Sir-tech Canada Ltd. All rights reserved.",
|
||
};
|
||
|
||
//option Text
|
||
STR16 zOptionsToggleText[] =
|
||
{
|
||
L"语音", //"Speech",
|
||
L"确认静默", //"Mute Confirmations",
|
||
L"显示对话文字", //"SubTitles",
|
||
L"显示对话文字时暂停", //"Pause Text Dialogue",
|
||
L"烟火效果", //"Animate Smoke",
|
||
L"血腥效果", //"Blood n Gore",
|
||
L"不移动鼠标", //"Never Move My Mouse!",
|
||
L"旧的选择方式", //"Old Selection Method",
|
||
L"显示移动路径", //"Show Movement Path",
|
||
L"显示未击中", //"Show Misses",
|
||
L"实时确认", //"Real Time Confirmation",
|
||
L"显示睡觉/醒来时的提示", //"Display sleep/wake notifications",
|
||
L"使用公制系统", //"Use Metric System",
|
||
L"佣兵移动时高亮显示", //"Merc Lights during Movement",
|
||
L"锁定佣兵", //"Snap Cursor to Mercs",
|
||
L"锁定门", //"Snap Cursor to Doors",
|
||
L"物品闪亮", //"Make Items Glow",
|
||
L"显示树冠", //"Show Tree Tops",
|
||
L"显示轮廓", //"Show Wireframes",
|
||
L"显示3D光标", //"Show 3D Cursor",
|
||
L"显示命中机率", //"Show Chance to Hit on cursor",
|
||
L"榴弹发射器连发时使用枪击光标", //"GL Burst uses Burst cursor",
|
||
L"敌人掉落所有物品", //"Enemies Drop all Items",
|
||
L"允许高仰角榴弹发射", //"High angle Grenade launching",
|
||
L"限制额外的瞄准", //"Restrict extra Aim Levels",
|
||
L"按空格键选择下一支小队", //"Space selects next Squad",
|
||
L"显示物品阴影", //"Show Item Shadow",
|
||
L"用格数显示武器射程", //"Show Weapon Ranges in Tiles",
|
||
L"单发曳光弹显示曳光", //"Tracer effect for single shot",
|
||
L"雨声", //"Rain noises",
|
||
L"允许乌鸦", //"Allow crows",
|
||
L"随机产生I.M.P人物性格", //"Random I.M.P personality",
|
||
L"自动存盘", //"Auto save",
|
||
L"沉默的Skyrider", //"Silent Skyrider",
|
||
L"降低CPU的使用率", //"Low CPU usage",
|
||
L"Enhanced Description Box",
|
||
L"强制回合制模式", // add forced turn mode
|
||
L"--作弊模式选项--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
|
||
L"强制 Bobby Ray 送货", // force all pending Bobby Ray shipments
|
||
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
|
||
L"--DEBUG 选项--", // an example options screen options header (pure text)
|
||
L"重置所有选项", // failsafe show/hide option to reset all options
|
||
L"确定要重置?", // a do once and reset self option (button like effect)
|
||
L"Debug Options in other builds", // allow debugging in release or mapeditor
|
||
L"DEBUG Render Option group", // an example option that will show/hide other options
|
||
L"Render Mouse Regions", // an example of a DEBUG build option
|
||
L"-----------------", // an example options screen options divider (pure text)
|
||
|
||
// this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
|
||
L"THE_LAST_OPTION",
|
||
};
|
||
|
||
//This is the help text associated with the above toggles.
|
||
STR16 zOptionsScreenHelpText[] =
|
||
{
|
||
//speech
|
||
L"如果你想听到人物对话,打开这个选项。",
|
||
|
||
//Mute Confirmation
|
||
L"打开或关闭人物的口头确认。",
|
||
|
||
//Subtitles
|
||
L"是否显示对话的文字。",
|
||
|
||
//Key to advance speech
|
||
L"如果“显示对话文字”已打开,这个选项会让你有足够的时间来阅读NPC的对话。",
|
||
|
||
//Toggle smoke animation
|
||
L"如果烟火效果使得游戏变慢,关闭这个选项。",
|
||
|
||
//Blood n Gore
|
||
L"如果鲜血使你觉得恶心,关闭这个选项。",
|
||
|
||
//Never move my mouse
|
||
L"关闭这个选项会使你的光标自动移到弹出的确认对话框上。",
|
||
|
||
//Old selection method
|
||
L"打开这个选项,使用铁血联盟1代的佣兵选择方式。",
|
||
|
||
//Show movement path
|
||
L"打开这个选项,会实时显示移动路径(关闭此选项。如果你想要显示路径的话,使用SHIFT键)。",
|
||
|
||
//show misses
|
||
L"打开这个选项时,会显示未击中目标的子弹落点。",
|
||
|
||
//Real Time Confirmation
|
||
L"当打开时,进入实时模式会有一个确认对话框。",
|
||
|
||
//Sleep/Wake notification
|
||
L"当打开时,被分配任务的佣兵睡觉和醒来时会提示你。",
|
||
|
||
//Use the metric system
|
||
L"当打开时,使用公制系统,否则使用英制系统。",
|
||
|
||
//Merc Lighted movement
|
||
L"当打开时,佣兵移动时会照亮地表。关闭这个选项会使游戏的显示速度变快。",
|
||
|
||
//Smart cursor
|
||
L"当打开时,光标移动到佣兵身上时会高亮显示佣兵。",
|
||
|
||
//snap cursor to the door
|
||
L"当打开时,光标靠近门时会自动定位到门上。",
|
||
|
||
//glow items
|
||
L"当打开时,物品会不断的闪烁。(|I)",
|
||
|
||
//toggle tree tops
|
||
L"当打开时,显示树冠。(|T)",
|
||
|
||
//toggle wireframe
|
||
L"显示未探明的墙的轮廓。(|W)",
|
||
|
||
L"打开时,移动时的光标为3D式样。(|H)",
|
||
|
||
// Options for 1.13
|
||
L"当打开时,在光标上显示命中机率。",
|
||
L"开启该选项时,榴弹发射器点射使用点射的准星",
|
||
L"当打开时,死亡的敌人掉落所有的物品。",
|
||
L"当打开时,榴弹发射器允许采用较高仰角发射榴弹。(|Q)",
|
||
L"当打开时,狙击步枪以外的枪支最多使用4AP去瞄准。",
|
||
L"当打开时,按空格键自动切换到下一小队。(|S|p|a|c|e)",
|
||
L"开启该选项时,会显示物品阴影",
|
||
L"当打开时,用格数显示武器射程。",
|
||
L"当打开时,单发曳光弹也显示曳光。",
|
||
L"当打开时,下雨时能听到雨水音效。", //"When ON, you will hear rain noises when it is raining.",
|
||
L"当打开时,允许乌鸦出现。",
|
||
L"当打开时, I.M.P人物的性格和属性为随机生成。", //"When ON, I.M.P characters will get random personality and attitude.",
|
||
L"当打开时,游戏将在玩家回合后自动存盘",
|
||
L"当打开时,Skyrider将保持沉默。",
|
||
L"当打开时,游戏将使用更少的CPU资源。",
|
||
L"当打开时,将出现物品及武器的“增强描述框”(EDB)。",
|
||
L"当打开时,且在战术画面内存在敌军时,将一直处于回合制模式直至该地区所有敌军被消灭(可以通过快捷键|C|T|R|L+|S|H|I|F|T+|A|L|T+|T来控制打开或关闭强制回合制模式)",
|
||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_HEADER",
|
||
L"Force all pending Bobby Ray shipments",
|
||
L"(text not rendered)TOPTION_CHEAT_MODE_OPTIONS_END",
|
||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_HEADER", // an example options screen options header (pure text)
|
||
L"Click me to fix corrupt game settings", // failsafe show/hide option to reset all options
|
||
L"Click me to fix corrupt game settings", // a do once and reset self option (button like effect)
|
||
L"Allows debug options in release or mapeditor builds", // allow debugging in release or mapeditor
|
||
L"Toggle to display debugging render options", // an example option that will show/hide other options
|
||
L"Attempts to display slash-rects around mouse regions", // an example of a DEBUG build option
|
||
L"(text not rendered)TOPTION_DEBUG_MODE_OPTIONS_END", // an example options screen options divider (pure text)
|
||
|
||
|
||
// this is THE LAST option that exists (debug the options screen, doesnt do anything, except exist)
|
||
L"TOPTION_LAST_OPTION",
|
||
};
|
||
|
||
|
||
STR16 gzGIOScreenText[] =
|
||
{
|
||
L"游戏初始设置",
|
||
L"游戏风格",
|
||
L"现实",
|
||
L"科幻",
|
||
L"金版",
|
||
L"物品",
|
||
L"大量武器",
|
||
L"少量武器",
|
||
L"难度",
|
||
L"新手",
|
||
L"老手",
|
||
L"专家",
|
||
L"疯子",
|
||
L"确定",
|
||
L"取消",
|
||
L"额外难度",
|
||
L"可随时存盘",
|
||
L"铁人模式",
|
||
L"在Demo中禁用",
|
||
L"Bobby Ray's 库存",
|
||
L"普通",
|
||
L"较多",
|
||
L"很多",
|
||
L"囧……多",
|
||
L"携行系统",
|
||
L"旧",
|
||
L"新",
|
||
L"读取联机游戏",
|
||
L"游戏初始设置(仅在服务器设置时有效)",
|
||
};
|
||
|
||
STR16 gzMPJScreenText[] =
|
||
{
|
||
L"多人游戏",//L"MULTIPLAYER",
|
||
L"加入",//L"Join",
|
||
L"主机",//L"Host",
|
||
L"取消",//L"Cancel",
|
||
L"刷新",//L"Refresh",
|
||
L"玩家名称",//L"Player Name",
|
||
L"服务器 IP",//L"Server IP",
|
||
L"端口",//L"Port",
|
||
L"服务器名",//L"Server Name",
|
||
L"# Plrs",
|
||
L"版本",//L"Version",
|
||
L"游戏类型",//L"Game Type",
|
||
L"Ping",
|
||
L"你必须输入你的玩家名称。",//L"You must enter a player name.",
|
||
L"你必须输入有效的服务器IP地址。\n (例如 84.114.195.239).",//L"You must enter a valid server IP address.\n (eg 84.114.195.239).",
|
||
L"您必须输入正确的服务器端口,范围1~65535。",//L"You must enter a valid Server Port between 1 and 65535.",
|
||
};
|
||
|
||
STR16 gzMPHScreenText[] =
|
||
{
|
||
L"建立主机",//L"HOST GAME",
|
||
L"开始",//L"Start",
|
||
L"取消",//L"Cancel",
|
||
L"服务器名",//L"Server Name",
|
||
L"游戏类型",//L"Game Type",
|
||
L"死亡模式",//L"Deathmatch",
|
||
L"团队死亡模式",//L"Team Deathmatch",
|
||
L"合作模式",//L"Co-operative",
|
||
L"最大玩家数",//L"Max Players",
|
||
L"小队规模",//L"Squad Size",
|
||
L"选择佣兵",//L"Merc Selection",
|
||
L"随机佣兵",//L"Random Mercs",
|
||
L"已被雇佣",//L"Hired by Player",
|
||
L"起始平衡",//L"Starting Balance",
|
||
L"可以雇佣相同佣兵",//L"Can Hire Same Merc",
|
||
L"Report Hired Mercs",
|
||
L"开启Bobby Rays网上商店",//L"Allow Bobby Rays",
|
||
L"随机选择起始位置",//L"Randomise Starting Edge",
|
||
L"必须输入服务器名",//L"You must enter a server name",
|
||
L"最大玩家数必须在2-4之间",//L"Max Players must be between 2 and 4",
|
||
L"队伍大小必须在1-5之间",//L"Squad size must be between 1 and 5",
|
||
L"当日时间",//L"Time of Day",
|
||
L"当日时间必须是24小时制 (HH:MM)",//L"Time of Day must be a 24 hr time (HH:MM)\n\n eg. 13:30 = 1.30pm",
|
||
L"开始资金必须是整数(最小单位为1美元)" ,//L"Starting Cash must be a valid dollar amount ( no cents )\n\n eg. 150000" ,
|
||
L"伤害系数",//L"Damage Multiplier",
|
||
L"伤害系数必须于0-5之间",//L"Damage Multiplier must be a number between 0 and 5",
|
||
L"回合计时器",//L"Turn Timer Multiplier",
|
||
L"计时器必须设定在1-200之间",//L"Turn Timer multiplier must be a number between 1 and 200",
|
||
L"合作模式中允许平民",//L"Enable Civilians in CO-OP",
|
||
L"使用新携行模式(NIV)",//L"Use New Inventory (NIV)",
|
||
L"强制执行最大AI敌人数量",//L"Enforce Maximum AI Enemies",
|
||
L"同步多人模式终端目录",//L"Sync. MP Clients Directory",
|
||
L"同步多人模式目录",//L"MP Sync. Directory",
|
||
L"你必须进入一个文件传输目录",//L"You must enter a file transfer directory.",
|
||
L"(使用 '/' 代替 '\\' 作为目录分隔符)",//L"(Use '/' instead of '\\' for directory delimiters.)",
|
||
L"指定的同步目录不存在。",//L"The specified synchronisation directory does not exist.",
|
||
};
|
||
|
||
STR16 pDeliveryLocationStrings[] =
|
||
{
|
||
L"奥斯汀", //"Austin", //Austin, Texas, USA
|
||
L"巴格达", //"Baghdad", //Baghdad, Iraq (Suddam Hussein's home)
|
||
L"Drassen", //The main place in JA2 that you can receive items. The other towns are dummy names...
|
||
L"香港", //"Hong Kong", //Hong Kong, Hong Kong
|
||
L"贝鲁特", //"Beirut", //Beirut, Lebanon (Middle East)
|
||
L"伦敦", //"London", //London, England
|
||
L"洛杉矶", //"Los Angeles", //Los Angeles, California, USA (SW corner of USA)
|
||
L"Meduna", //Meduna -- the other airport in JA2 that you can receive items.
|
||
L"Metavira", //The island of Metavira was the fictional location used by JA1
|
||
L"迈阿密", //"Miami", //Miami, Florida, USA (SE corner of USA)
|
||
L"莫斯科", //"Moscow", //Moscow, USSR
|
||
L"纽约", //"New York", //New York, New York, USA
|
||
L"渥太华", //"Ottawa", //Ottawa, Ontario, Canada -- where JA2 was made!
|
||
L"巴黎", //"Paris", //Paris, France
|
||
L"的黎波里", //"Tripoli", //Tripoli, Libya (eastern Mediterranean)
|
||
L"东京", //"Tokyo", //Tokyo, Japan
|
||
L"温哥华", //"Vancouver", //Vancouver, British Columbia, Canada (west coast near US border)
|
||
};
|
||
|
||
STR16 pSkillAtZeroWarning[] =
|
||
{ //This string is used in the IMP character generation. It is possible to select 0 ability
|
||
//in a skill meaning you can't use it. This text is confirmation to the player.
|
||
L"你确定吗?零意味着你不能拥有这项技能。",
|
||
};
|
||
|
||
STR16 pIMPBeginScreenStrings[] =
|
||
{
|
||
L"(最多8个字符)", //"( 8 Characters Max )",
|
||
};
|
||
|
||
STR16 pIMPFinishButtonText[ 1 ]=
|
||
{
|
||
L"分析...",
|
||
};
|
||
|
||
STR16 pIMPFinishStrings[ ]=
|
||
{
|
||
L"谢谢你,%s",
|
||
};
|
||
|
||
// the strings for imp voices screen
|
||
STR16 pIMPVoicesStrings[] =
|
||
{
|
||
L"嗓音",
|
||
};
|
||
|
||
STR16 pDepartedMercPortraitStrings[ ]=
|
||
{
|
||
L"阵亡", //"Killed in Action",
|
||
L"解雇", //"Dismissed",
|
||
L"其它", //"Other",
|
||
};
|
||
|
||
// title for program
|
||
STR16 pPersTitleText[] =
|
||
{
|
||
L"人事管理",
|
||
};
|
||
|
||
// paused game strings
|
||
STR16 pPausedGameText[] =
|
||
{
|
||
L"游戏暂停", //"Game Paused",
|
||
L"继续游戏 (|P|a|u|s|e)", //"Resume Game (|P|a|u|s|e)",
|
||
L"暂停游戏 (|P|a|u|s|e)", //"Pause Game (|P|a|u|s|e)",
|
||
};
|
||
|
||
|
||
STR16 pMessageStrings[] =
|
||
{
|
||
L"退出游戏", //"Exit Game?",
|
||
L"确定", //"OK",
|
||
L"是", //"YES",
|
||
L"否", //"NO",
|
||
L"取消", //"CANCEL",
|
||
L"再次雇佣", //"REHIRE",
|
||
L"撒谎", //"LIE", //
|
||
L"没有描述", //"No description", //Save slots that don't have a description.
|
||
L"游戏已保存。", //"Game Saved.",
|
||
L"游戏已保存。", //"Game Saved.",
|
||
L"QuickSave", //"QuickSave", //The name of the quicksave file (filename, text reference)
|
||
L"SaveGame", //"SaveGame",//The name of the normal savegame file, such as SaveGame01, SaveGame02, etc.
|
||
L"sav", //The 3 character dos extension (represents sav)
|
||
L"..\\SavedGames", //The name of the directory where games are saved.
|
||
L"日", //"Day",
|
||
L"个佣兵", //"Mercs",
|
||
L"空", //"Empty Slot", //An empty save game slot
|
||
L"Demo", //Demo of JA2
|
||
L"Debug", //State of development of a project (JA2) that is a debug build
|
||
L"Release", //Release build for JA2
|
||
L"rpm", //Abbreviation for Rounds per minute -- the potential # of bullets fired in a minute.
|
||
L"分钟", //"min", //Abbreviation for minute.
|
||
L"米", //"m", //One character abbreviation for meter (metric distance measurement unit).
|
||
L"发", //L"rnds", //Abbreviation for rounds (# of bullets)
|
||
L"公斤", //"kg", //Abbreviation for kilogram (metric weight measurement unit)
|
||
L"磅", //"lb", //Abbreviation for pounds (Imperial weight measurement unit)
|
||
L"主页", //"Home", //Home as in homepage on the internet.
|
||
L"USD", //L"USD", //Abbreviation to US dollars
|
||
L"n/a", //Lowercase acronym for not applicable.
|
||
L"与此同时", //"Meanwhile", //Meanwhile
|
||
L"%s已到达%s%s分区", //"%s has arrived in sector %s%s", //Name/Squad has arrived in sector A9. Order must not change without notifying //SirTech
|
||
|
||
L"版本", //L"Version",
|
||
L"没有快速存档", //"Empty Quick Save Slot",
|
||
L"该位置用来放Quick Save(快速存档)。请在战术屏幕或者地图屏幕按ALT+S进行快速存档。",
|
||
L"打开的", //"Opened",
|
||
L"关闭的", //"Closed",
|
||
L"磁盘空间不足。只有%sMB可用空间,《铁血联盟2》需要%sMB。",
|
||
L"从AIM雇佣了%s", //"Hired %s from AIM",
|
||
L"%s抓住了%s.", //"%s has caught %s.", //'Merc name' has caught 'item' -- let SirTech know if name comes after item.
|
||
L"%s打了针剂。", //"%s has taken the drug.", //'Merc name' has taken the drug
|
||
L"%s没有医疗技能", //"%s has no medical skill",//'Merc name' has no medical skill.
|
||
|
||
//CDRom errors (such as ejecting CD while attempting to read the CD)
|
||
L"The integrity of the game has been compromised.",
|
||
L"ERROR: Ejected CD-ROM",
|
||
|
||
//When firing heavier weapons in close quarters, you may not have enough room to do so.
|
||
L"没有空间施展你的武器。", //"There is no room to fire from here.",
|
||
|
||
//Can't change stance due to objects in the way...
|
||
L"现在无法改变姿势。", //"Cannot change stance at this time.",
|
||
|
||
//Simple text indications that appear in the game, when the merc can do one of these things.
|
||
L"放下", //"Drop",
|
||
L"投掷", //"Throw",
|
||
L"交给", //"Pass",
|
||
|
||
L"把%s交给了%s。", //"%s passed to %s.", //"Item" passed to "merc". Please try to keep the item %s before the merc %s, otherwise,
|
||
//must notify SirTech.
|
||
L"没有足够空位以把%s交给%s", //"No room to pass %s to %s.", //pass "item" to "merc". Same instructions as above.
|
||
|
||
//A list of attachments appear after the items. Ex: Kevlar vest ( Ceramic Plate 'Attached )'
|
||
L"附加 )", //" Attached )",
|
||
|
||
//Cheat modes
|
||
L"开启作弊等级一", //"Cheat level ONE reached",
|
||
L"开启作弊等级二", //"Cheat level TWO reached",
|
||
|
||
//Toggling various stealth modes
|
||
L"小队进入潜行模式。", //"Squad on stealth mode.",
|
||
L"小队退出潜行模式。", //"Squad off stealth mode.",
|
||
L"%s进入潜行模式。", //"%s on stealth mode.",
|
||
L"%s退出潜行模式。", //"%s off stealth mode.",
|
||
|
||
//Wireframes are shown through buildings to reveal doors and windows that can't otherwise be seen in
|
||
//an isometric engine. You can toggle this mode freely in the game.
|
||
L"打开显示轮廓", //"Extra Wireframes On",
|
||
L"关闭显示轮廓", //"Extra Wireframes Off",
|
||
|
||
//These are used in the cheat modes for changing levels in the game. Going from a basement level to
|
||
//an upper level, etc.
|
||
L"无法从这层上去...", //"Can't go up from this level...",
|
||
L"没有更低的层了...", //"There are no lower levels...",
|
||
L"进入地下室%d层...", //"Entering basement level %d...",
|
||
L"离开地下室...", //"Leaving basement...",
|
||
|
||
L"的", //"'s", // used in the shop keeper inteface to mark the ownership of the item eg Red's gun
|
||
L"关闭跟随模式。", //"Follow mode OFF.",
|
||
L"打开跟随模式。", //"Follow mode ON.",
|
||
L"不显示3D光标。", //"3D Cursor OFF.",
|
||
L"显示3D光标。", //"3D Cursor ON.",
|
||
L"第%d小队激活。", //"Squad %d active.",
|
||
L"你无法支付%s的%s日薪", //"You cannot afford to pay for %s's daily salary of %s", //first %s is the mercs name, the seconds is a string containing the salary
|
||
L"跳过", //"Skip",
|
||
L"%s不能独自离开", //"%s cannot leave alone.",
|
||
L"一个文件名为SaveGame99.sav的存档被创建了。如果需要的话,将其更名为SaveGame01 - SaveGame10,然后你就能载入这个存档了。", //"A save has been created called, SaveGame99.sav. If needed, rename it to SaveGame01 - SaveGame10 and then you will have access to it in the Load screen.",
|
||
L"%s喝了点%s", //"%s drank some %s",
|
||
L"Drassen收到了包裹。", //"A package has arrived in Drassen.",
|
||
L"%s将到达指定的着陆点(分区%s), 于%d日%s。", //"%s should arrive at the designated drop-off point (sector %s) on day %d, at approximately %s.", //first %s is mercs name, next is the sector location and name where they will be arriving in, lastely is the day an the time of arrival
|
||
L"日志已经更新。", //"History log updated.",
|
||
L"榴弹发射器点射时使用准星光标(可以扫射)",
|
||
L"榴弹发射器连发时使用弹道光标(不可以扫射", //"Grenade Bursts use Trajectory Cursor (Spread fire disabled)",
|
||
L"启用物品全掉", //"Drop All Enabled",
|
||
L"禁用物品全掉", //"Drop All Disabled",
|
||
L"榴弹发射器以正常仰角发射榴弹", //"Grenade Launchers fire at standard angles",
|
||
L"榴弹发射器以较高仰角发射榴弹", //L"Grenade Launchers fire at higher angles",
|
||
// forced turn mode strings
|
||
L"强制回合制模式",
|
||
L"正常回合制模式",
|
||
L"离开战斗",
|
||
L"强制回合制模式启动,进入战斗",
|
||
#ifdef JA2BETAVERSION
|
||
L"自动储存成功。",
|
||
#endif
|
||
L"..\\SavedGames\\MP_SavedGames", //The name of the directory where games are saved.//84
|
||
L"客户端", //"Client",
|
||
};
|
||
|
||
|
||
CHAR16 ItemPickupHelpPopup[][40] =
|
||
{
|
||
L"确认", //"OK",
|
||
L"向上滚动", //"Scroll Up",
|
||
L"选择全部", //"Select All",
|
||
L"向下滚动", //"Scroll Down",
|
||
L"取消", //"Cancel",
|
||
};
|
||
|
||
STR16 pDoctorWarningString[] =
|
||
{
|
||
L"%s不够近,不能被治疗。",
|
||
L"你的医生不能包扎完每个人。",
|
||
};
|
||
|
||
STR16 pMilitiaButtonsHelpText[] =
|
||
{
|
||
L"调离(右击)/安置(左击)新兵",
|
||
L"调离(右击)/安置(左击)老兵",
|
||
L"调离(右击)/安置(左击)精兵",
|
||
L"在各个分区平均分布民兵",
|
||
};
|
||
|
||
STR16 pMapScreenJustStartedHelpText[] =
|
||
{
|
||
L"去AIM雇几个佣兵( *提示* 在笔记本电脑里)",
|
||
L"当你准备出发前往Arulco,点击屏幕右下方的时间压缩按钮。",
|
||
};
|
||
|
||
STR16 pAntiHackerString[] =
|
||
{
|
||
L"错误。丢失或损坏文件。游戏将退出。",
|
||
};
|
||
|
||
|
||
STR16 gzLaptopHelpText[] =
|
||
{
|
||
//Buttons:
|
||
L"查看邮件",
|
||
L"浏览网页",
|
||
L"查看文件和邮件的附件",
|
||
L"阅读事件日志",
|
||
L"查看队伍信息",
|
||
L"查看财务简报和记录",
|
||
L"关闭笔记本电脑",
|
||
|
||
//Bottom task bar icons (if they exist):
|
||
L"你有新的邮件",
|
||
L"你有新的文件",
|
||
|
||
//Bookmarks:
|
||
L"国际佣兵联盟",
|
||
L"Bobby Ray网上武器店",
|
||
L"佣兵心理剖析研究所",
|
||
L"廉价新兵中心",
|
||
L"McGillicutty公墓",
|
||
L"联合花卉服务公司",
|
||
L"A.I.M指定保险代理人",
|
||
};
|
||
|
||
|
||
STR16 gzHelpScreenText[] =
|
||
{
|
||
L"退出帮助屏幕",
|
||
};
|
||
|
||
STR16 gzNonPersistantPBIText[] =
|
||
{
|
||
L"战斗正在进行中,你只能在战术屏幕进行撤退。",
|
||
L"进入该分区,继续战斗。(|E)",
|
||
L"自动解决这次战斗。(|A)",
|
||
L"当你进攻时,不能自动解决战斗。",
|
||
L"当你遭遇伏兵时,不能自动解决战斗。",
|
||
L"当在矿井里和异形作战时,不能自动解决战斗。",
|
||
L"还有敌对的平民时,不能自动解决战斗。",
|
||
L"有血猫时,不能自动解决战斗。",
|
||
L"战斗进行中",
|
||
L"你不能在这时撤退。",
|
||
};
|
||
|
||
STR16 gzMiscString[] =
|
||
{
|
||
L"在没有你的佣兵的支援下,民兵继续战斗...",
|
||
L"现在车辆不需要加油。", //"The vehicle does not need anymore fuel right now.",
|
||
L"油箱装了%d%的油。", //"The fuel tank is %d%% full.",
|
||
L"Deidranna女王的军队重新完全占领了%s。",
|
||
L"你丢失了加油点。", //"You have lost a refueling site.",
|
||
};
|
||
|
||
STR16 gzIntroScreen[] =
|
||
{
|
||
L"找不到视频文件",
|
||
};
|
||
|
||
// These strings are combined with a merc name, a volume string (from pNoiseVolStr),
|
||
// and a direction (either "above", "below", or a string from pDirectionStr) to
|
||
// report a noise.
|
||
// e.g. "Sidney hears a loud sound of MOVEMENT coming from the SOUTH."
|
||
STR16 pNewNoiseStr[] =
|
||
{
|
||
L"%s听到%s声音来自%s。",
|
||
L"%s听到%s移动声来自%s。",
|
||
L"%s听到%s吱吱声来自%s。",
|
||
L"%s听到%s溅水声来自%s。",
|
||
L"%s听到%s撞击声来自%s。",
|
||
L"%s听到%s爆炸声发向%s。",
|
||
L"%s听到%s尖叫声发向%s。",
|
||
L"%s听到%s撞击声发向%s。",
|
||
L"%s听到%s撞击声发向%s。",
|
||
L"%s听到%s粉碎声来自%s。",
|
||
L"%s听到%s破碎声来自%s。",
|
||
};
|
||
|
||
STR16 wMapScreenSortButtonHelpText[] =
|
||
{
|
||
L"按姓名排序 (|F|1)",
|
||
L"按任务排序 (|F|2)",
|
||
L"按睡眠状态排序 (|F|3)",
|
||
L"按地点排序 (|F|4)",
|
||
L"按目的地排序 (|F|5)",
|
||
L"按预计离队时间排序 (|F|6)",
|
||
};
|
||
|
||
|
||
|
||
STR16 BrokenLinkText[] =
|
||
{
|
||
L"错误404", //"Error 404",
|
||
L"网站未找到", //"Site not found.",
|
||
};
|
||
|
||
|
||
STR16 gzBobbyRShipmentText[] =
|
||
{
|
||
L"近期运货", //"Recent Shipments",
|
||
L"订单 #", //"Order #",
|
||
L"物品数量", //"Number Of Items",
|
||
L"订购日期", //"Ordered On",
|
||
};
|
||
|
||
|
||
STR16 gzCreditNames[]=
|
||
{
|
||
L"Chris Camfield",
|
||
L"Shaun Lyng",
|
||
L"Kris M鋜nes",
|
||
L"Ian Currie",
|
||
L"Linda Currie",
|
||
L"Eric \"WTF\" Cheng",
|
||
L"Lynn Holowka",
|
||
L"Norman \"NRG\" Olsen",
|
||
L"George Brooks",
|
||
L"Andrew Stacey",
|
||
L"Scot Loving",
|
||
L"Andrew \"Big Cheese\" Emmons",
|
||
L"Dave \"The Feral\" French",
|
||
L"Alex Meduna",
|
||
L"Joey \"Joeker\" Whelan",
|
||
};
|
||
|
||
|
||
STR16 gzCreditNameTitle[]=
|
||
{
|
||
L"Game Internals Programmer", // Chris Camfield
|
||
L"Co-designer/Writer", // Shaun Lyng
|
||
L"Strategic Systems & Editor Programmer", //Kris \"The Cow Rape Man\" Marnes
|
||
L"Producer/Co-designer", // Ian Currie
|
||
L"Co-designer/Map Designer", // Linda Currie
|
||
L"Artist", // Eric \"WTF\" Cheng
|
||
L"Beta Coordinator, Support", // Lynn Holowka
|
||
L"Artist Extraordinaire", // Norman \"NRG\" Olsen
|
||
L"Sound Guru", // George Brooks
|
||
L"Screen Designer/Artist", // Andrew Stacey
|
||
L"Lead Artist/Animator", // Scot Loving
|
||
L"Lead Programmer", // Andrew \"Big Cheese Doddle\" Emmons
|
||
L"Programmer", // Dave French
|
||
L"Strategic Systems & Game Balance Programmer", // Alex Meduna
|
||
L"Portraits Artist", // Joey \"Joeker\" Whelan",
|
||
};
|
||
|
||
STR16 gzCreditNameFunny[]=
|
||
{
|
||
L"", // Chris Camfield
|
||
L"(still learning punctuation)", // Shaun Lyng
|
||
L"(\"It's done. I'm just fixing it\")", //Kris \"The Cow Rape Man\" Marnes
|
||
L"(getting much too old for this)", // Ian Currie
|
||
L"(and working on Wizardry 8)", // Linda Currie
|
||
L"(forced at gunpoint to also do QA)", // Eric \"WTF\" Cheng
|
||
L"(Left us for the CFSA - go figure...)", // Lynn Holowka
|
||
L"", // Norman \"NRG\" Olsen
|
||
L"", // George Brooks
|
||
L"(Dead Head and jazz lover)", // Andrew Stacey
|
||
L"(his real name is Robert)", // Scot Loving
|
||
L"(the only responsible person)", // Andrew \"Big Cheese Doddle\" Emmons
|
||
L"(can now get back to motocrossing)", // Dave French
|
||
L"(stolen from Wizardry 8)", // Alex Meduna
|
||
L"(did items and loading screens too!)", // Joey \"Joeker\" Whelan",
|
||
};
|
||
|
||
// HEADROCK: Adjusted strings for better feedback, and added new string for LBE repair.
|
||
STR16 sRepairsDoneString[] =
|
||
{
|
||
L"%s 修复了自己的物品。",
|
||
L"%s 修复了所有人的枪和护甲。",
|
||
L"%s 修复了所有人的装备。",
|
||
L"%s 修复所有人携带的大型物品",//L"%s finished repairing everyone's large carried items",
|
||
L"%s 修复所有人携带的中型物品",//L"%s finished repairing everyone's medium carried items",
|
||
L"%s 修复所有人携带的小型物品",//L"%s finished repairing everyone's small carried items",
|
||
L"%s 修复所有人的携行具",//L"%s finished repairing everyone's LBE gear",
|
||
};
|
||
|
||
STR16 zGioDifConfirmText[]=
|
||
{
|
||
L"你选择了“新手”模式。这个设置是为那些刚玩铁血联盟的玩家准备的,他们刚接触策略游戏,或者他们希望快点结束战斗。你的选择会在整个游戏中生效,所以请作出明智的选择。你真的要玩“新手”模式吗?",
|
||
L"你选择了“老手”模式。这个设置是为那些已经熟悉铁血联盟或类似游戏的玩家准备的。你的选择会在整个游戏中生效,所以请作出明智的选择。你真的要玩“老手”模式吗?",
|
||
L"你选择了“专家”模式。我们警告你,如果你被装在尸袋里运回来,不要来向我们抱怨。你的选择会在整个游戏中生效,所以请作出明智的选择。你真的要玩“专家”模式吗?",
|
||
L"你选择了“疯狂”模式。警告: 如果你被装在塑料袋里一块块运回来,不要来向我们抱怨。女王会狠狠地凌虐你。你的选择会在整个游戏中生效,所以请作出明智的选择。你真的要玩“疯狂”模式吗?",
|
||
};
|
||
|
||
STR16 gzLateLocalizedString[] =
|
||
{
|
||
L"没有找到loadscreen数据文件%S...", //"%S loadscreen data file not found...",
|
||
|
||
//1-5
|
||
L"由于没有人在用遥控器,机器人无法离开本分区。",
|
||
|
||
//This message comes up if you have pending bombs waiting to explode in tactical.
|
||
L"你现在无法压缩时间。请等待炸弹爆炸!",
|
||
|
||
//'Name' refuses to move.
|
||
L"%s拒绝移动。",
|
||
|
||
//%s a merc name
|
||
L"%s精力不足,无法改变姿势。", //"%s does not have enough energy to change stance.",
|
||
|
||
//A message that pops up when a vehicle runs out of gas.
|
||
L"%s汽油耗尽,现在在%c%d抛锚了。", //"The %s has run out of gas and is now stranded in %c%d.",
|
||
|
||
//6-10
|
||
|
||
// the following two strings are combined with the pNewNoise[] strings above to report noises
|
||
// heard above or below the merc
|
||
L"上方",
|
||
L"下方",
|
||
|
||
//The following strings are used in autoresolve for autobandaging related feedback.
|
||
L"佣兵中没人有医疗技能。",
|
||
L"没有足够的医疗物品进行包扎。",
|
||
L"没有足够的医疗物品给所有人进行包扎。",
|
||
L"佣兵中没人需要包扎。", //"None of your mercs need bandaging.",
|
||
L"自动包扎佣兵。", //"Bandages mercs automatically.",
|
||
L"全部佣兵已被包扎完毕。", //"All your mercs are bandaged.",
|
||
|
||
//14
|
||
L"Arulco",
|
||
|
||
L"屋顶",
|
||
|
||
L"生命: %d/%d",
|
||
|
||
//In autoresolve if there were 5 mercs fighting 8 enemies the text would be "5 vs. 8"
|
||
//"vs." is the abbreviation of versus.
|
||
L"%d vs. %d",
|
||
|
||
L"%s满了。",
|
||
|
||
L"%s现在不用包扎,他(她)需要认真的治疗和休息。",
|
||
|
||
//20
|
||
//Happens when you get shot in the legs, and you fall down.
|
||
L"%s被击中腿部,并且倒下了!",
|
||
//Name can't speak right now.
|
||
L"%s现在不能说话。",
|
||
|
||
//22-24 plural versions
|
||
L"%d个新兵被提升为精兵。",
|
||
L"%d个新兵被提升为老兵。",
|
||
L"%d个老兵被提升为精兵。",
|
||
|
||
//25
|
||
L"开关",
|
||
|
||
//26
|
||
//Name has gone psycho -- when the game forces the player into burstmode (certain unstable characters)
|
||
L"%疯狂了!",
|
||
|
||
//27-28
|
||
//Messages why a player can't time compress.
|
||
L"现在压缩时间不安全,因为你有佣兵在分区%s。",
|
||
L"现在压缩时间不安全,因为你有佣兵在被异形感染的矿井。",
|
||
|
||
//29-31 singular versions
|
||
L"1个新兵被晋升为精兵。",
|
||
L"1个新兵被晋升为老兵。",
|
||
L"1个老兵被晋升为精兵。",
|
||
|
||
//32-34
|
||
L"%s无语。", //"%s doesn't say anything.",
|
||
L"回到地面?",
|
||
L"(第%d小队)", //"(Squad %d)",
|
||
|
||
//35
|
||
//Ex: "Red has repaired Scope's MP5K". Careful to maintain the proper order (Red before Scope, Scope before MP5K)
|
||
L"%s修复了%s的%s。",
|
||
|
||
//36
|
||
L"血猫",
|
||
|
||
//37-38 "Name trips and falls"
|
||
L"%s踩到陷阱,跌倒了。",
|
||
L"这个物品不能从这里捡起。",
|
||
|
||
//39
|
||
L"你现有的佣兵中没人能进行战斗。民兵们将独自和异形作战。",
|
||
|
||
//40-43
|
||
//%s is the name of merc.
|
||
L"%s用完了医药箱里的药品!", //"%s ran out of medical kits!",
|
||
L"%s没有所需技能来医疗他人!", //"%s lacks the necessary skill to doctor anyone!",
|
||
L"%s用完工具箱里的工具!", //"%s ran out of tool kits!",
|
||
L"%s没有所需技能来修理物品!", //"%s lacks the necessary skill to repair anything!",
|
||
|
||
//44-45
|
||
L"Repair Time",
|
||
L"%s看不到这个人。",
|
||
|
||
//46-48
|
||
L"%s的增程枪管掉下来了!", //"%s's gun barrel extender falls off!",
|
||
L"在每个分区,只允许有不多于%d名佣兵训练民兵。", //"No more than %d militia trainers are permitted per sector.",
|
||
L"你确定吗?", //"Are you sure?",
|
||
|
||
//49-50
|
||
L"时间压缩",
|
||
L"车辆的油箱已经加满油了。",
|
||
|
||
//51-52 Fast help text in mapscreen.
|
||
L"继续时间压缩 (|S|p|a|c|e)",
|
||
L"停止时间压缩 (|E|s|c)",
|
||
|
||
//53-54 "Magic has unjammed the Glock 18" or "Magic has unjammed Raven's H&K G11"
|
||
L"%s修理好了卡壳的%s", //L"%s has unjammed the %s",
|
||
L"%s修理好了卡壳的%s的%s", //L"%s has unjammed %s's %s",
|
||
|
||
//55
|
||
L"查看分区存货时候无法压缩时间", //L"Can't compress time while viewing sector inventory.",
|
||
|
||
L"The Jagged Alliance 2 v1.13 PLAY DISK was not found. Program will now exit.",
|
||
|
||
L"物品组合成功。",
|
||
|
||
//58
|
||
//Displayed with the version information when cheats are enabled.
|
||
L"当前/最大进展: %d%%/%d%%", //"Current/Max Progress: %d%%/%d%%",//zww
|
||
|
||
L"护送John和Mary?",
|
||
|
||
// 60
|
||
L"开关被激活", //"Switch Activated.",
|
||
|
||
L"%s的陶瓷片已经粉碎了!", //"%s's ceramic plates have been smashed!",
|
||
L"%s多打了%d发子弹!", //"%s fires %d more rounds than intended!",
|
||
L"%s多打了%d发子弹!", //"%s fires %d more round than intended!",
|
||
};
|
||
|
||
STR16 gzCWStrings[] =
|
||
{
|
||
L"是否呼叫邻近区域的援兵?",
|
||
};
|
||
|
||
// WANNE: Tooltips
|
||
STR16 gzTooltipStrings[] =
|
||
{
|
||
// Debug info
|
||
L"%s|位|置: %d\n",
|
||
L"%s|亮|度: %d / %d\n",
|
||
L"%s|目|标|距|离: %d\n",
|
||
L"%s|I|D: %d\n",
|
||
L"%s|订|单: %d\n",
|
||
L"%s|属|性: %d\n",
|
||
L"%s|当|前 |A|Ps: %d\n",
|
||
L"%s|当|前 |生|命: %d\n",
|
||
// Full info
|
||
L"%s|头|盔: %s\n",
|
||
L"%s|防|弹|衣: %s\n",
|
||
L"%s|作|战|裤: %s\n",
|
||
// Limited, Basic
|
||
L"|护|甲: ",
|
||
L"头盔 ",
|
||
L"防弹衣 ",
|
||
L"作战裤",
|
||
L"装备了",
|
||
L"无护甲",
|
||
L"%s|夜|视|仪: %s\n",
|
||
L"无夜视仪",
|
||
L"%s|防|毒|面|具: %s\n",
|
||
L"无防毒面具",
|
||
L"%s|头|部|1: %s\n",
|
||
L"%s|头|部|2: %s\n",
|
||
L"\n(背包内) ",
|
||
L"%s|武|器: %s ",
|
||
L"空手",
|
||
L"手枪",
|
||
L"冲锋枪",
|
||
L"步枪",
|
||
L"机枪",
|
||
L"霰弹枪",
|
||
L"刀",
|
||
L"重武器",
|
||
L"无头盔",
|
||
L"无防弹衣",
|
||
L"无作战裤",
|
||
L"|护|甲: %s\n",
|
||
};
|
||
|
||
STR16 New113Message[] =
|
||
{
|
||
L"风暴开始了。",
|
||
L"风暴结束了。",
|
||
L"下雨了。",
|
||
L"雨停了。",
|
||
L"小心狙击手……",
|
||
L"火力压制!",
|
||
L"点射",
|
||
L"自动",
|
||
L"榴弹",
|
||
L"榴弹点射",
|
||
L"榴弹自动",
|
||
L"狙击手!",
|
||
L"已经点选物品,此时无法分钱。",
|
||
L"新兵的会合地被挪至 %s, 因降落地点 %s 目前由敌人占据。",
|
||
L"物品销毁",
|
||
L"此类物品全部销毁",
|
||
L"物品卖出",
|
||
L"此类物品全部卖出",
|
||
L"你得检查一下你的眼部装备",
|
||
// Real Time Mode messages
|
||
L"进入战斗模式",
|
||
L"视野中没有敌人",
|
||
L"即时潜行模式 关闭",
|
||
L"即时潜行模式 开启",
|
||
L"发现敌人!(按|C|t|r|l|+|x进入回合制)",
|
||
};
|
||
|
||
STR16 New113HAMMessage[] =
|
||
{
|
||
L"%s 被火力压制!",// L"%s cowers in fear!",
|
||
};
|
||
|
||
// WANNE: This are the email texts, when one of the 4 new 1.13 MERC mercs have levelled up, that Speck sends
|
||
// INFO: Do not replace the ?characters. They indicate the <B2> (-> Newline) from the edt files
|
||
STR16 New113MERCMercMailTexts[] =
|
||
{
|
||
// Gaston: Text from Line 39 in Email.edt
|
||
L"鉴于Gaston最近发挥异常突出,他的服务费也跟着上涨。以我个人的观点,这一点也不让我惊讶。??Speck T. Kline ?",
|
||
// Stogie: Text from Line 43 in Email.edt
|
||
L"请注意,Stogie近期能力有所提升,他的价格也要随之增长。 ??Speck T. Kline ?",
|
||
// Tex: Text from Line 45 in Email.edt
|
||
L"请注意,因为Tex新获得的经验, 更高的身价才匹配他的能力。 ??Speck T. Kline ?",
|
||
// Biggens: Text from Line 49 in Email.edt
|
||
L"鉴于Biggins发挥有所提高, 他的价格也同时上涨。 ??Speck T. Kline ?",
|
||
};
|
||
|
||
// WANNE: These are the missing skills from the impass.edt file
|
||
// INFO: Do not replace the ?characters. They indicate the <B2> (-> Newline) from the edt files
|
||
STR16 MissingIMPSkillsDescriptions[] =
|
||
{
|
||
// Sniper
|
||
L"狙击手: 拥有鹰的眼睛和百步穿杨的枪法!?",
|
||
// Camouflage
|
||
L"伪装: 跟你的伪装迷彩比起来,树丛看起来倒象是假的!?",
|
||
};
|
||
|
||
STR16 NewInvMessage[] =
|
||
{
|
||
L"此时无法拾起背包",
|
||
L"背包中无处可放",
|
||
L"没发现背包",
|
||
L"拉锁只在战斗中有效",
|
||
L"背包拉锁打开时无法移动",
|
||
L"你确定要变卖该地区所有物品吗?",
|
||
L"你确定要销毁该地区所有物品吗?",
|
||
L"装备大背包后无法爬上房顶",
|
||
};
|
||
|
||
// WANNE - MP: Multiplayer messages
|
||
STR16 MPServerMessage[] =
|
||
{
|
||
// 0
|
||
L"启动RakNet服务器...",
|
||
L"服务器启动,等待连接...",
|
||
L"你现在必须按'2'来连接你的客户端和服务器。",
|
||
L"服务器已经在运行。",
|
||
L"服务器启动失败。终止中。",
|
||
// 5
|
||
L"%d/%d 客户端已经准备好进入即时模式。",
|
||
L"服务器断开并关闭。",
|
||
L"服务器没有运行。",
|
||
L"客户端仍在载入, 请稍等...",
|
||
L"服务器启动之后你无法更改着陆点。",
|
||
// 10
|
||
L"已发送文件 '%S' - 100/100",//L"Sent file '%S' - 100/100",
|
||
L"文件已发送到 '%S' ",// L"Finished sending files to '%S'.",
|
||
L"开始发送文件到 '%S'.",// L"Started sending files to '%S'.",
|
||
};
|
||
|
||
STR16 MPClientMessage[] =
|
||
{
|
||
// 0
|
||
L"启动RakNet客户端...",
|
||
L"正在连接IP: %S ...",
|
||
L"接受游戏设置: ",
|
||
L"你已经连接上了。",
|
||
L"你已经开始连接...",
|
||
// 5
|
||
L"客户端 #%d - '%S' 已被雇佣 '%s'。",
|
||
L"客户端 #%d - '%S' 已雇佣另一名佣兵。",
|
||
L"你已准备 - 准备就绪 = %d/%d.",
|
||
L"你不再准备 - 准备就绪 = %d/%d.",
|
||
L"开始战斗...",
|
||
// 10
|
||
L"客户端 #%d - '%S' 已准备 - 准备就绪 = %d/%d.",
|
||
L"客户端 #%d - '%S' 不再准备 - 准备就绪 = %d/%d",
|
||
L"你已准备。 等候其它客户端... 按'OK'如果你已准备就绪。",
|
||
L"让我们开始战斗!",
|
||
L"要开始游戏必须运行一台客户端。",
|
||
// 15
|
||
L"游戏无法开始。没有佣兵被雇佣...",
|
||
L"等待服务器解锁便携电脑出现'OK'...",
|
||
L"中断",
|
||
L"中断结束",
|
||
L"鼠标方格坐标: ",
|
||
// 20
|
||
L"X: %d, Y: %d",
|
||
L"坐标值: %d",
|
||
L"服务器独占模式",
|
||
L"手动选择服务器优先级: ('1' - 授权 便携电脑/雇佣) ('2' - 启动/载入 级别) ('3' - 解锁 UI) ('4' - 完成设置)",
|
||
//L"Sector=%s, Max Clients=%d, Max Mercs=%d, Game_Mode=%d, Same Merc=%d, Damage Multiplier=%f, Enemies=%d, Creatures=%d, Militias=%d, Civilians=%d, Timed Turns=%d, Secs/Tic=%d, Starting Cash=$%d, Tons of Guns=%d, Sci-Fi=%d, Difficulty=%d, Iron-Man=%d, BobbyRays Range=%d, Dis BobbyRay=%d, Dis Aim/Merc Equip=%d, Dis Morale=%d, Testing=%d",
|
||
L"分区=%s, 最大客户端数=%d, 最大佣兵数=%d, 游戏模式=%d, 同一佣兵=%d, 伤害倍数=%f, 时间前进=%d, 秒/Tic=%d, 取消 BobbyRay=%d, 取消 Aim/Merc 装备=%d, 取消士气=%d, 测试=%d",
|
||
|
||
// 25
|
||
L"测试与欺骗功能键'9'已被激活。",
|
||
L"新建连接: 客户端 #%d - '%S'.",
|
||
L"队: %d.",//not used any more
|
||
L"'%s' (客户端 %d - '%S') 已被 '%s' (客户端 %d - '%S' 杀死)",
|
||
L"踢出客户端 #%d - '%S'",
|
||
// 30
|
||
L"开始排序客户端号: #1 - '%S' | #2 - '%S' | #3 - '%S' | #4 - '%S'",
|
||
L"开始客户端 #%d",
|
||
L"请求即时模式...",
|
||
L"转回即时模式。",
|
||
L"错误: 转回过程中出现错误。",
|
||
// 35
|
||
L"要解锁笔记本电脑开始雇佣吗? (连接所有客户端?)",
|
||
L"服务器已经解锁笔记本电脑。开始雇佣!",
|
||
L"中断。",
|
||
L"你无法更改着陆点,如果你只是客户端而不是服务器。",
|
||
L"你拒绝投降, 因为你在一个多人游戏中。",
|
||
// 40
|
||
L"你所有的佣兵全部死亡!",
|
||
L"激活观看模式。",
|
||
L"你已被击败!",
|
||
L"对不起, 在多人游戏中无法攀登。",
|
||
L"你雇佣了 '%s'",
|
||
// 45
|
||
L"当开始购买后你不能更换地图",// L"You cant change the map once purchasing has commenced",
|
||
L"地图改为 '%s'",// L"Map changed to '%s'",
|
||
L"玩家 '%s' 断开连接, 踢出游戏",// L"Client '%s' disconnected, removing from game",
|
||
L"您已经断开连接,返回主菜单",// L"You were disconnected from the game, returning to the Main Menu",
|
||
L"连接失败, 5秒内重试, 还有 %i 次重试机会……",// L"Connection failed, Retrying in 5 seconds, %i retries left...",
|
||
//50
|
||
L"连接失败,放弃……",// L"Connection failed, giving up...",
|
||
L"在另一个玩家进入前您无法开始游戏",// L"You cannot start the game until another player has connected",
|
||
L"%s : %s",
|
||
L"发送给所有人",// L"Send to All",
|
||
L"发送给盟友",// L"Allies only",
|
||
// 55
|
||
L"此游戏已经开始,无法加入。",// L"Cannot join game. This game has already started.",
|
||
L"%s (team): %s",
|
||
L"#%i - '%s'",// L"Client #%i - '%s'",
|
||
L"%S - 100/100",
|
||
L"%S - %i/100",
|
||
// 60
|
||
L"已收到服务器的所有文件。",// L"Received all files from server.",
|
||
L"'%S' 完成下载。",// L"'%S' finished downloading from server.",
|
||
L"'%S' 开始从服务器下载。",// L"'%S' started downloading from server".,
|
||
L"在全部客户端的文件未接收完以前不能开始游戏",// L"Cannot start the game until all clients have finished receiving files",
|
||
L"你需要下载修改后的文件才能继续游戏, 你想继续吗?",// L"This server requires that you download modified files to play, do you wish to continue?",
|
||
// 65
|
||
L"点击 '准备' 进入战术画面。",// L"Press 'Ready' to enter tactical screen.",
|
||
L"不能连接到服务器,因为你的版本 %S 和服务器端的版本 %S 不同。",
|
||
L"你击毙了一个敌人。",
|
||
};
|
||
|
||
STR16 MPHelp[] =
|
||
{
|
||
// 0
|
||
L"欢迎进入铁血联盟2 v1.13 多人游戏。",
|
||
L"帮助按 'F1' ",
|
||
L"多人控制(在战略画面)",
|
||
L"* 第一次建立 ja2_mp.ini *",
|
||
L"'1' - 启动服务器",
|
||
// 5
|
||
L"'2' - 连接服务器",
|
||
L"'3' - 如果服务器解锁笔记本电脑, 设置好客户端准备战斗",
|
||
L"'4' - 退出服务器和客户端",
|
||
L"'5' - 显示鼠标坐标(在战术画面)",
|
||
L"'7' - 对服务器优先级面板弹出对话框",
|
||
// 10
|
||
L"'F2' - 显示二级帮助",
|
||
L"了解详情请看自述文件",
|
||
L"技巧: (如果 ja2_mp.ini 已建立)",
|
||
L"* 确认所以的客户端都有独立的客户端号码 *",
|
||
L"* 游戏存储不记录bobby rays订单 *",
|
||
// 15
|
||
L"* 避免将对立的佣兵放在一起 *",
|
||
L"'F1' - 显示基本帮助",
|
||
};
|
||
|
||
STR16 gszMPEdgesText[] =
|
||
{
|
||
L"N",
|
||
L"S",
|
||
L"E",
|
||
L"W"
|
||
};
|
||
|
||
STR16 gszMPTeamNames[] =
|
||
{
|
||
L"Foxtrot",
|
||
L"Bravo",
|
||
L"Delta",
|
||
L"Charlie"
|
||
};
|
||
|
||
STR16 gszMPMapscreenText[] =
|
||
{
|
||
L"游戏类型: ",// L"Game Type: ",
|
||
L"玩家: ",// L"Players: ",
|
||
L"所拥有的佣兵: ",// L"Mercs each: ",
|
||
L"手提电脑开启时你无法开始移动。",// L"You cannot change starting edge once Laptop is unlocked.",
|
||
L"手提电脑开启后你无法更换队伍。",// L"You cannot change teams once the Laptop is unlocked.",
|
||
L"随机佣兵: ",// L"Random Mercs: ",
|
||
L"Y",
|
||
L"难度:",// L"Difficulty:",
|
||
L"Server Version:",
|
||
};
|
||
|
||
STR16 gzMPSScreenText[] =
|
||
{
|
||
L"记分板",// L"Scoreboard",
|
||
L"继续",// L"Continue",
|
||
L"取消",// L"Cancel",
|
||
L"玩家",// L"Player",
|
||
L"杀人数",// L"Kills",
|
||
L"死亡数",// L"Deaths",
|
||
L"女王的部队",// L"Queen's Army",
|
||
L"命中数",// L"Hits",
|
||
L"脱靶数",// L"Misses",
|
||
L"准确度",// L"Accuracy",
|
||
L"损害量",// L"Damage Dealt",
|
||
L"受损量",// L"Damage Taken",
|
||
L"请等待服务器指令按‘继续’。" //L"Please wait for the server to press 'Continue'."
|
||
};
|
||
|
||
STR16 gzMPCScreenText[] =
|
||
{
|
||
L"取消",// L"Cancel",
|
||
L"连接到服务器",// L"Connecting to Server",
|
||
L"获得服务器设置",// L"Getting Server Settings",
|
||
L"下载定制文件",// L"Downloading custom files",
|
||
L"按 'ESC' 取消, 'Y' 开始聊天",// L"Press 'ESC' to cancel or 'Y' to chat",
|
||
L"按 'ESC' 取消",// L"Press 'ESC' to cancel",
|
||
L"准备"// L"Ready"
|
||
};
|
||
|
||
STR16 gzMPChatToggleText[] =
|
||
{
|
||
L"发送给所有人",// L"Send to All",
|
||
L"发送给盟友",// L"Send to Allies only",
|
||
};
|
||
|
||
STR16 gzMPChatboxText[] =
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{
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L"多人聊天",// L"Multiplayer Chat",
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||
L"聊天: 按 'Enter' 发送, 'Esc' 取消。",// L"Chat: Press 'ENTER' to send of 'ESC' to cancel.",
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||
};
|
||
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||
// WANNE: Some Chinese specific strings that needs to be in unicode!
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||
STR16 ChineseSpecString1 = L"%%"; //defined in _ChineseText.cpp as this file is already unicode
|
||
STR16 ChineseSpecString2 = L"*%3d%%%%"; //defined in _ChineseText.cpp as this file is already unicode
|
||
STR16 ChineseSpecString3 = L"%d%%"; //defined in _ChineseText.cpp as this file is already unicode
|
||
STR16 ChineseSpecString4 = L"%s (%s) [%d%%]\n%s %d\n%s %d\n%s %d (%d)\n%s (%d) %s\n%s %1.1f %s";
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||
STR16 ChineseSpecString5 = L"%s [%d%%]\n%s %d\n%s %d\n%s %1.1f %s";
|
||
STR16 ChineseSpecString6 = L"%s [%d%%]\n%s %d%% (%d/%d)\n%s %d%%\n%s %1.1f %s";
|
||
STR16 ChineseSpecString7 = L"%s [%d%%]\n%s %1.1f %s";
|
||
|
||
#endif //CHINESE
|