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Enemy group invasion tactics fixed. Now reinforcements come from all directions, same as from surrounding stationary reinforcements Removed shuriken check Fix for mercs turing lame git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1154 3b4a5df2-a311-0410-b5c6-a8a6f20db521
22 lines
963 B
C
22 lines
963 B
C
#ifndef __REINFORCEMENT_H__
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#define __REINFORCEMENT_H__
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#define IS_ONLY_IN_CITIES ( gGameExternalOptions.gfAllowReinforcementsOnlyInCity ? TRUE: FALSE )
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//For Autoresolve (mostly)
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void GetNumberOfEnemiesInFiveSectors( INT16 sSectorX, INT16 sSectorY, UINT8 *pubNumAdmins, UINT8 *pubNumTroops, UINT8 *pubNumElites );
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BOOLEAN IsGroupInARightSectorToReinforce( GROUP *pGroup, INT16 sSectorX, INT16 sSectorY );
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UINT8 GetAdjacentSectors( UINT8 pSectors[4], INT16 sSectorX, INT16 sSectorY );
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UINT8 CountAllMilitiaInFiveSectors(INT16 sMapX, INT16 sMapY);
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UINT8 MilitiaInFiveSectorsOfRank(INT16 sMapX, INT16 sMapY, UINT8 ubRank);
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BOOLEAN ARRemoveMilitiaMan( INT16 sMapX, INT16 sMapY, UINT8 ubRank );
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UINT8 NumEnemiesInFiveSectors( INT16 sMapX, INT16 sMapY );
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//For Tactical
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UINT8 DoReinforcementAsPendingEnemy( INT16 sMapX, INT16 sMapY );
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void AddPossiblePendingMilitiaToBattle();
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GROUP* GetEnemyGroupInSector( INT16 sMapX, INT16 sMapY );
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#endif |