Files
source/Strategic/mapscreen.h
T
lalien 85152e7a05 - replaced NO_SOLDIER with NOBODY
- replaced NO_MAP_POS with NOWHERE

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1252 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-08-22 14:54:41 +00:00

88 lines
1.8 KiB
C

#ifndef __MAPSCREEN_H
#define __MAPSCREEN_H
#include "Types.h"
#include "Soldier Control.h"
#define MAP_WORLD_X 18
#define MAP_WORLD_Y 18
#define MAX_TOWN_NAME_LENGHT 32
#define MAX_TOWNS 50 //13 //50
#define MAX_TOWN_SECTORS 260 //40 //260
// Sector name identifiers
enum Towns
{
BLANK_SECTOR=0,
OMERTA,
DRASSEN,
ALMA,
GRUMM,
TIXA,
CAMBRIA,
SAN_MONA,
ESTONI,
ORTA,
BALIME,
MEDUNA,
CHITZENA,
//NUM_TOWNS
} ;
extern INT8 NUM_TOWNS;
#define FIRST_TOWN OMERTA
//#define PALACE NUM_TOWNS
extern BOOLEAN fCharacterInfoPanelDirty;
extern BOOLEAN fTeamPanelDirty;
extern BOOLEAN fMapPanelDirty;
extern BOOLEAN fMapInventoryItem;
extern BOOLEAN gfInConfirmMapMoveMode;
extern BOOLEAN gfInChangeArrivalSectorMode;
extern BOOLEAN gfSkyriderEmptyHelpGiven;
BOOLEAN SetInfoChar(UINT8 ubSolId);
void EndMapScreen( BOOLEAN fDuringFade );
void ReBuildCharactersList( void );
BOOLEAN HandlePreloadOfMapGraphics( void );
void HandleRemovalOfPreLoadedMapGraphics( void );
void ChangeSelectedMapSector( INT16 sMapX, INT16 sMapY, INT8 bMapZ );
BOOLEAN CanToggleSelectedCharInventory( void );
BOOLEAN CanExtendContractForCharSlot( INT8 bCharNumber );
void TellPlayerWhyHeCantCompressTime( void );
void ChangeSelectedInfoChar( INT8 bCharNumber, BOOLEAN fResetSelectedList );
void MAPEndItemPointer();
void CopyPathToAllSelectedCharacters( PathStPtr pPath );
void CancelPathsOfAllSelectedCharacters();
INT32 GetPathTravelTimeDuringPlotting( PathStPtr pPath );
void AbortMovementPlottingMode( void );
void ExplainWhySkyriderCantFly( void );
BOOLEAN CanChangeSleepStatusForCharSlot( INT8 bCharNumber );
BOOLEAN CanChangeSleepStatusForSoldier( SOLDIERTYPE *pSoldier );
BOOLEAN MapCharacterHasAccessibleInventory( INT8 bCharNumber );
#endif