mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
- Data type changes - Templates removed git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
159 lines
6.3 KiB
C
159 lines
6.3 KiB
C
#ifndef __INTERFACE_ITEMS_H
|
|
#define __INTERFACE_ITEMS_H
|
|
|
|
#include "items.h"
|
|
#include "Handle Items.h"
|
|
|
|
// DEFINES FOR ITEM SLOT SIZES IN PIXELS
|
|
#define BIG_INV_SLOT_WIDTH 61
|
|
#define BIG_INV_SLOT_HEIGHT 22
|
|
#define SM_INV_SLOT_WIDTH 30
|
|
#define SM_INV_SLOT_HEIGHT 23
|
|
#define VEST_INV_SLOT_WIDTH 43
|
|
#define VEST_INV_SLOT_HEIGHT 24
|
|
#define LEGS_INV_SLOT_WIDTH 43
|
|
#define LEGS_INV_SLOT_HEIGHT 24
|
|
#define HEAD_INV_SLOT_WIDTH 43
|
|
#define HEAD_INV_SLOT_HEIGHT 24
|
|
|
|
|
|
|
|
// A STRUCT USED INTERNALLY FOR INV SLOT REGIONS
|
|
typedef struct
|
|
{
|
|
BOOLEAN fBigPocket;
|
|
INT16 sBarDx;
|
|
INT16 sBarDy;
|
|
INT16 sWidth;
|
|
INT16 sHeight;
|
|
INT16 sX; // starts at 0, gets set via InitInvSlotInterface()
|
|
INT16 sY; // starts at 0, gets set via InitInvSlotInterface()
|
|
} INV_REGIONS;
|
|
|
|
// USED TO SETUP REGION POSITIONS, ETC
|
|
typedef struct
|
|
{
|
|
INT16 sX;
|
|
INT16 sY;
|
|
} INV_REGION_DESC;
|
|
|
|
|
|
// Itempickup stuff
|
|
BOOLEAN InitializeItemPickupMenu( SOLDIERTYPE *pSoldier, INT16 sGridNo, ITEM_POOL *pItemPool, INT16 sScreenX, INT16 sScreenY, INT8 bZLevel );
|
|
void RenderItemPickupMenu( );
|
|
void RemoveItemPickupMenu( );
|
|
void SetItemPickupMenuDirty( BOOLEAN fDirtyLevel );
|
|
BOOLEAN HandleItemPickupMenu( );
|
|
void SetPickUpMenuDirtyLevel( BOOLEAN fDirtyLevel );
|
|
|
|
|
|
// FUNCTIONS FOR INTERFACEING WITH ITEM PANEL STUFF
|
|
void INVRenderINVPanelItem( SOLDIERTYPE *pSoldier, INT16 sPocket, UINT8 fDirtyLevel );
|
|
BOOLEAN InitInvSlotInterface( INV_REGION_DESC *pRegionDesc , INV_REGION_DESC *pCamoRegion, MOUSE_CALLBACK INVMoveCallback, MOUSE_CALLBACK INVClickCallback, MOUSE_CALLBACK INVMoveCammoCallback, MOUSE_CALLBACK INVClickCammoCallback, BOOLEAN fSetHighestPrioity );
|
|
void ShutdownInvSlotInterface( );
|
|
void GetSlotInvXY( UINT8 ubPos, INT16 *psX, INT16 *psY );
|
|
void GetSlotInvHeightWidth( UINT8 ubPos, INT16 *psWidth, INT16 *psHeight );
|
|
void HandleRenderInvSlots( SOLDIERTYPE *pSoldier, UINT8 fDirtyLevel );
|
|
void HandleNewlyAddedItems( SOLDIERTYPE *pSoldier, BOOLEAN *fDirtyLevel );
|
|
void RenderInvBodyPanel( SOLDIERTYPE *pSoldier, INT16 sX, INT16 sY );
|
|
void DisableInvRegions( BOOLEAN fDisable );
|
|
|
|
void DegradeNewlyAddedItems( );
|
|
void CheckForAnyNewlyAddedItems( SOLDIERTYPE *pSoldier );
|
|
|
|
|
|
BOOLEAN HandleCompatibleAmmoUI( SOLDIERTYPE *pSoldier, INT8 bInvPos, BOOLEAN fOn );
|
|
|
|
|
|
|
|
// THIS FUNCTION IS CALLED TO RENDER AN ITEM.
|
|
// uiBuffer - The Dest Video Surface - can only be FRAME_BUFFER or guiSAVEBUFFER
|
|
// pSoldier - used for determining whether burst mode needs display
|
|
// pObject - Usually taken from pSoldier->inv[HANDPOS]
|
|
// sX, sY, Width, Height, - Will Center it in the Width
|
|
// fDirtyLevel if == DIRTYLEVEL2 will render everything
|
|
// if == DIRTYLEVEL1 will render bullets and status only
|
|
//
|
|
// pubHighlightCounter - if not null, and == 2 - will display name above item
|
|
// - if == 1 will only dirty the name space and then set counter to 0
|
|
// Last parameter used mainly for when mouse is over item
|
|
|
|
void INVRenderItem( UINT32 uiBuffer, SOLDIERTYPE * pSoldier, OBJECTTYPE *pObject, INT16 sX, INT16 sY, INT16 sWidth, INT16 sHeight, UINT8 fDirtyLevel, UINT8 *pubHighlightCounter, UINT8 ubStatusIndex, BOOLEAN fOutline, INT16 sOutlineColor );
|
|
|
|
|
|
extern BOOLEAN gfInItemDescBox;
|
|
|
|
BOOLEAN InItemDescriptionBox( );
|
|
BOOLEAN InitItemDescriptionBox( SOLDIERTYPE *pSoldier, UINT8 ubPosition, INT16 sX, INT16 sY, UINT8 ubStatusIndex );
|
|
BOOLEAN InternalInitItemDescriptionBox( OBJECTTYPE *pObject, INT16 sX, INT16 sY, UINT8 ubStatusIndex, SOLDIERTYPE *pSoldier );
|
|
BOOLEAN InitKeyItemDescriptionBox( SOLDIERTYPE *pSoldier, UINT8 ubPosition, INT16 sX, INT16 sY, UINT8 ubStatusIndex );
|
|
void RenderItemDescriptionBox( );
|
|
void HandleItemDescriptionBox( BOOLEAN *pfDirty );
|
|
void DeleteItemDescriptionBox( );
|
|
|
|
|
|
BOOLEAN InItemStackPopup( );
|
|
BOOLEAN InitItemStackPopup( SOLDIERTYPE *pSoldier, UINT8 ubPosition, INT16 sInvX, INT16 sInvY, INT16 sInvWidth, INT16 sInvHeight );
|
|
void RenderItemStackPopup( BOOLEAN fFullRender );
|
|
void HandleItemStackPopup( );
|
|
void DeleteItemStackPopup( );
|
|
void EndItemStackPopupWithItemInHand( );
|
|
|
|
|
|
// keyring handlers
|
|
BOOLEAN InitKeyRingPopup( SOLDIERTYPE *pSoldier, INT16 sInvX, INT16 sInvY, INT16 sInvWidth, INT16 sInvHeight );
|
|
void RenderKeyRingPopup( BOOLEAN fFullRender );
|
|
void InitKeyRingInterface( MOUSE_CALLBACK KeyRingClickCallback );
|
|
void InitMapKeyRingInterface( MOUSE_CALLBACK KeyRingClickCallback );
|
|
void DeleteKeyRingPopup( );
|
|
|
|
|
|
void ShutdownKeyRingInterface( void );
|
|
BOOLEAN InKeyRingPopup( void );
|
|
void BeginKeyRingItemPointer( SOLDIERTYPE *pSoldier, UINT8 ubKeyRingPosition );
|
|
|
|
|
|
extern OBJECTTYPE *gpItemPointer;
|
|
extern OBJECTTYPE gItemPointer;
|
|
extern SOLDIERTYPE *gpItemPointerSoldier;
|
|
extern UINT16 usItemSnapCursor;
|
|
extern UINT16 us16BPPItemCyclePlacedItemColors[ 20 ];
|
|
extern BOOLEAN gfItemPointerDifferentThanDefault;
|
|
|
|
|
|
void BeginItemPointer( SOLDIERTYPE *pSoldier, UINT8 ubHandPos );
|
|
void InternalBeginItemPointer( SOLDIERTYPE *pSoldier, OBJECTTYPE *pObject, INT8 bHandPos );
|
|
void EndItemPointer( );
|
|
void DrawItemFreeCursor( );
|
|
void DrawItemTileCursor( );
|
|
void HideItemTileCursor( );
|
|
void InitItemInterface( );
|
|
BOOLEAN ItemCursorInLobRange( UINT16 usMapPos );
|
|
BOOLEAN HandleItemPointerClick( UINT16 usMapPos );
|
|
UINT32 GetInterfaceGraphicForItem( INVTYPE *pItem );
|
|
UINT16 GetTileGraphicForItem( INVTYPE *pItem );
|
|
BOOLEAN LoadTileGraphicForItem( INVTYPE *pItem, UINT32 *puiVo );
|
|
|
|
void GetHelpTextForItem( STR16 pzStr, OBJECTTYPE *pObject, SOLDIERTYPE *pSoldier );
|
|
|
|
BOOLEAN AttemptToApplyCamo( SOLDIERTYPE *pSoldier, UINT16 usItemIndex );
|
|
|
|
UINT8 GetPrefferedItemSlotGraphicNum( UINT16 usItem );
|
|
|
|
void CancelItemPointer( );
|
|
|
|
BOOLEAN LoadItemCursorFromSavedGame( HWFILE hFile );
|
|
BOOLEAN SaveItemCursorToSavedGame( HWFILE hFile );
|
|
|
|
void EnableKeyRing( BOOLEAN fEnable );
|
|
|
|
// handle compatable items for merc and map inventory
|
|
BOOLEAN HandleCompatibleAmmoUIForMapScreen( SOLDIERTYPE *pSoldier, INT32 bInvPos, BOOLEAN fOn, BOOLEAN fFromMerc );
|
|
BOOLEAN HandleCompatibleAmmoUIForMapInventory( SOLDIERTYPE *pSoldier, INT32 bInvPos, INT32 iStartSlotNumber, BOOLEAN fOn, BOOLEAN fFromMerc );
|
|
void ResetCompatibleItemArray( );
|
|
|
|
void CycleItemDescriptionItem( );
|
|
|
|
BOOLEAN InitializeStealItemPickupMenu( SOLDIERTYPE *pSoldier, SOLDIERTYPE *pOpponent, ITEM_POOL *pItemPool, UINT8 ubCount);
|
|
|
|
#endif |