Files
source/Tactical/Strategic Exit GUI.h
T

28 lines
789 B
C

#ifndef __EXIT_GUI_H
#define __EXIT_GUI_H
#include "types.h"
enum
{
LEAVE_SECTOR_TYPE_GOTO_SECTOR, //Uses "Go to Sector" text for check box button
LEAVE_SECTOR_TYPE_GOTO_MAP, //Uses "Go to map" text for check box button
};
enum
{
LEAVE_SECTOR_GOTO_SECTOR_NOT_DISABLED, //Shows helptext for checkbox explaining what will happen if button is checked
LEAVE_SECTOR_GOTO_MAP_NOT_DISABLED, //Same as previous, but uses "map" instead of "sector".
LEAVE_SECTOR_DISABLED_BECAUSE_MULTIPLE_SQUADS_IN_HOSTILE_SECTOR, //Self-explanatory
};
extern BOOLEAN gfInSectorExitMenu;
BOOLEAN InitSectorExitMenu( UINT8 ubDirection, INT16 sAdditionalData );
void RenderSectorExitMenu( );
BOOLEAN HandleSectorExitMenu( );
void RemoveSectorExitMenu( BOOLEAN fOK );
#endif