Files
source/Strategic/Rebel Command.cpp
T
Flugente eca080f0f9 New feature (by rftr): Arulco Rebel Command (ARC)
Improve you cities and overall campaign by choosing out of several upgrades

Requires GameDir >= r2613

For more info, see https://thepit.ja-galaxy-forum.com/index.php?t=msg&th=24884&start=0&

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9153 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2021-08-22 19:00:09 +00:00

2200 lines
79 KiB
C++

//#pragma optimize("", off)
/*
Rebel Command
by rftr
This is a feature that mostly affects the strategic layer of JA2. While the player takes care of the fighting, this feature allows
the rebels to provide passive bonuses that can help out the player in various ways.
The two new abilities for this feature are national Directives, which are bonuses that are always in effect, and Administrative Actions,
which are regional bonuses that are applied to towns that the player captures.
A new resource, Supplies, is accumulated passively and is used to purchase and improve Administrative Actions.
Directives can be improved with money.
At the start of the campaign, this feature is unavailable, but the player gains access to the ARC website as soon as they complete
the food delivery quest for the rebels.
How to add a new directive:
- add to the RebelCommandDirectives enum in the header
- add to the RebelCommandDirectivesText enum below
- add strings to text files (szRebelCommandDirectivesText)
- add to GameSettings (gRebelCommandSettings) and RebelCommand_Settings.ini
- add to SetupInfo to read from game settings
- add to switch in DailyUpdate (for completeness)
- add to switch in GetDirectiveEffect for website description
How to add a new admin action:
- add to the RebelCommandAdminActions enum in the header
- add strings to text files (szRebelCommandAdminActionsText)
- add to DailyUpdate (for completeness)
- add to GameSettings (gRebelCommandSettings) and RebelCommand_Settings.ini
- add to SetupInfo to read from game settings
- add to Init to add to pool of valid actions on game start
Points of interest:
- Init() - set up rebel command for the first time
- SetupInfo() - set constants
- RenderWebsite() - draw the website
- RebelCommandSaveInfo - pretty much everything important is in here
*/
#ifdef PRECOMPILEDHEADERS
#include "Laptop All.h"
#include "Strategic All.h"
#else
#include "Rebel Command.h"
#include "Button System.h"
#include "Campaign.h"
#include "Campaign Types.h"
#include "Cheats.h"
#include "Cursors.h"
#include "DropDown.h"
#include "english.h"
#include "finances.h"
#include "Font Control.h"
#include "Game Clock.h"
#include "GameSettings.h"
#include "GameVersion.h"
#include "input.h"
#include "Line.h"
#include "insurance.h"
#include "laptop.h"
#include "message.h"
#include "MessageBoxScreen.h"
#include "MilitiaIndividual.h"
#include "mousesystem.h"
#include "Queen Command.h"
#include "random.h"
#include "SaveLoadGame.h"
#include "strategicmap.h"
#include "Strategic Mines.h"
#include "Strategic Movement.h"
#include "Strategic Town Loyalty.h"
#include "Text.h"
#include "Town Militia.h"
#include "Utilities.h"
#include "WCheck.h"
#include "WordWrap.h"
#endif
#define DIRECTIVE_TEXT(id) RCDT_##id##, RCDT_##id##_EFFECT, RCDT_##id##_DESC, RCDT_##id##_IMPROVE,
#define REBEL_COMMAND_DROPDOWN DropDownTemplate<DROPDOWN_REBEL_COMMAND_DIRECTIVE>::getInstance()
#define WEBSITE_LEFT LAPTOP_SCREEN_UL_X
#define WEBSITE_TOP LAPTOP_SCREEN_WEB_UL_Y + 3
#define WEBSITE_WIDTH 500
#define WEBSITE_HEIGHT 395
extern UINT32 gCoolnessBySector[256];
extern UINT32 guiInsuranceBackGround;
extern BOOLEAN gfTownUsesLoyalty[MAX_TOWNS];
namespace RebelCommand
{
void DEBUG_DAY();
void DEBUG_PRINT();
enum WebsiteState
{
RCS_NATIONAL_OVERVIEW,
RCS_REGIONAL_OVERVIEW,
};
enum RebelCommandText // keep this synced with szRebelCommandText in the text files
{
RCT_NATIONAL_OVERVIEW = 0,
RCT_REGIONAL_OVERVIEW,
RCT_SWITCH_TO_REGIONAL,
RCT_SWITCH_TO_NATIONAL,
RCT_SUPPLIES,
RCT_INCOMING_SUPPLIES,
RCT_PER_DAY,
RCT_CURRENT_DIRECTIVE,
RCT_IMPROVE_DIRECTIVE,
RCT_IMPROVE_DIRECTIVE_PROMPT,
RCT_INSUFFICIENT_FUNDS,
RCT_DIRECTIVE_EFFECT_TIME,
RCT_MILITIA_OVERVIEW,
RCT_MILITIA_GREEN,
RCT_MILITIA_REGULAR,
RCT_MILITIA_ELITE,
RCT_MILITIA_TOTAL,
RCT_MILITIA_VOLUNTEERS,
RCT_MILITIA_RESOURCES,
RCT_MILITIA_RESOURCE_GUNS,
RCT_MILITIA_RESOURCE_ARMOUR,
RCT_MILITIA_RESOURCE_MISC,
RCT_MILITIA_TRAINING_COST,
RCT_MILITIA_UPKEEP_COST,
RCT_MILITIA_TRAINING_SPEED_BONUS,
RCT_MILITIA_COMBAT_BONUSES,
RCT_MILITIA_PHYSICAL_BONUS,
RCT_MILITIA_MARKSMANSHIP_BONUS,
RCT_MILITIA_UPGRADE_STATS,
RCT_MILITIA_UPGRADE_STATS_PROMPT,
RCT_REGION,
RCT_NEXT,
RCT_PREV,
RCT_ADMIN_TEAM,
RCT_NONE,
RCT_ACTIVE,
RCT_INACTIVE,
RCT_LOYALTY,
RCT_LOYALTY_MAX,
RCT_DEPLOY_ADMIN_TEAM,
RCT_REACTIVATE_ADMIN_TEAM,
RCT_CANNOT_DEPLOY_ADMIN_TEAM,
RCT_ADMIN_ACTIONS_TUTORIAL1,
RCT_ADMIN_ACTIONS_TUTORIAL2,
RCT_ADMIN_ACTIONS_TUTORIAL3,
RCT_ADMIN_ACTIONS,
RCT_ADMIN_ACTION_ESTABLISH,
RCT_ADMIN_ACTION_IMPROVE,
RCT_ADMIN_ACTION_TIER,
RCT_ADMIN_ACTION_COST,
RCT_DEAD_DROP_INCOME,
RCT_SMUGGLER_INCOME,
RCT_BONUS_MILITIA_JOINED,
RCT_WEBSITE_AVAILABLE,
RCT_NOT_SAFE_TO_REACTIVATE_ADMIN_TEAM,
RCT_MINE_RAID_SUCCESSFUL,
};
enum RebelCommandHelpText // keep this synced with szRebelCommandHelpText in the text files
{
RCHT_SUPPLIES = 0,
RCHT_SUPPLIES_INCOME,
RCHT_DIRECTIVES,
RCHT_ADMIN_TEAM,
RCHT_MAX_LOYALTY,
};
// this must be kept in the same order as RebelCommandDirectives in the header
enum RebelCommandDirectivesText // keep this synced with szRebelCommandDirectivesText in the text files
{
RCDT_FIRST = -1,
DIRECTIVE_TEXT(GATHER_SUPPLIES)
DIRECTIVE_TEXT(SUPPORT_MILITIA)
DIRECTIVE_TEXT(TRAIN_MILITIA)
DIRECTIVE_TEXT(CREATE_PROPAGANDA)
DIRECTIVE_TEXT(ELITE_MILITIA)
DIRECTIVE_TEXT(HVT_STRIKES)
DIRECTIVE_TEXT(SPOTTERS)
DIRECTIVE_TEXT(RAID_MINES)
};
// website functions
template<typename voidFunc>
void ButtonHelper(GUI_BUTTON* btn, INT32 reason, voidFunc onClick);
void ClearAllButtons();
void ClearAllHelpTextRegions();
void DeployOrReactivateAdminTeam(INT16 regionId);
void GetDirectiveEffect(const RebelCommandDirectives directive, STR16 text);
INT32 GetDirectiveImprovementCost(const RebelCommandDirectives directive);
void ImproveDirective(const RebelCommandDirectives directiveId);
void PurchaseAdminAction(INT32 regionId, INT32 actionIndex);
void RegionNavNext();
void RegionNavPrev();
void RenderHeader(RebelCommandText titleText);
void RenderNationalOverview();
void RenderRegionalOverview();
void SetDirectiveDescriptionHelpText(INT32 reason, MOUSE_REGION& region, RebelCommandDirectives text);
void SetRegionHelpText(INT32 reason, MOUSE_REGION& helpTextRegion, RebelCommandHelpText text);
void SetupAdminActionBox(const UINT8 actionIndex, const UINT16 descriptionText, const UINT16 buttonText);
void ToggleWebsiteView();
void EvaluateDirectives();
INT32 GetAdminActionCostForRegion(INT16 regionId);
INT16 GetAdminActionInRegion(INT16 regionId, RebelCommandAdminActions adminAction);
void HandleScouting();
void SetupInfo();
void UpgradeMilitiaStats();
// buttons
INT32 dbgAdvanceDayBtnId = -1;
INT32 dbgPrintBtnId = -1;
std::vector<INT32> adminActionBtnIds;
INT32 adminTeamBtnId = -1;
INT32 improveDirectiveBtnId = -1;
INT32 regionNextBtnId = -1;
INT32 regionPrevBtnId = -1;
INT32 viewSwapBtnId = -1;
INT32 upgradeMilitiaStatsBtnId = -1;
// help text regions
MOUSE_REGION adminTeamHelpTextRegion;
MOUSE_REGION directiveDescriptionHelpTextRegion;
MOUSE_REGION maxLoyaltyHelpTextRegion;
MOUSE_REGION suppliesHelpTextRegion;
MOUSE_REGION suppliesIncomeHelpTextRegion;
BOOLEAN redraw = FALSE;
Info info;
INT16 iCurrentRegionId = 1;
INT32 iIncomingSuppliesPerDay = 0;
SaveInfo rebelCommandSaveInfo;
WebsiteState websiteState;
// website
template<typename voidFunc>
void ButtonHelper(GUI_BUTTON* btn, INT32 reason, voidFunc onClick)
{
if (reason & MSYS_CALLBACK_REASON_LBUTTON_DWN)
{
btn->uiFlags |= (BUTTON_CLICKED_ON);
}
else if (reason & MSYS_CALLBACK_REASON_LBUTTON_UP && btn->uiFlags & BUTTON_CLICKED_ON)
{
btn->uiFlags &= ~(BUTTON_CLICKED_ON);
onClick();
RenderWebsite();
}
}
void ClearAllButtons()
{
for (const auto btnId : adminActionBtnIds)
{
RemoveButton(btnId);
}
adminActionBtnIds.clear();
if (adminTeamBtnId != -1)
{
RemoveButton(adminTeamBtnId);
adminTeamBtnId = -1;
}
if (improveDirectiveBtnId != -1)
{
RemoveButton(improveDirectiveBtnId);
improveDirectiveBtnId = -1;
}
if (regionNextBtnId != -1)
{
RemoveButton(regionNextBtnId);
regionNextBtnId = -1;
}
if (regionPrevBtnId != -1)
{
RemoveButton(regionPrevBtnId);
regionPrevBtnId = -1;
}
if (viewSwapBtnId != -1)
{
RemoveButton(viewSwapBtnId);
viewSwapBtnId = -1;
}
if (upgradeMilitiaStatsBtnId != -1)
{
RemoveButton(upgradeMilitiaStatsBtnId);
upgradeMilitiaStatsBtnId = -1;
}
if (dbgAdvanceDayBtnId != -1)
{
RemoveButton(dbgAdvanceDayBtnId);
dbgAdvanceDayBtnId = -1;
}
if (dbgPrintBtnId != -1)
{
RemoveButton(dbgPrintBtnId);
dbgPrintBtnId = -1;
}
}
void ClearAllHelpTextRegions()
{
MSYS_RemoveRegion(&adminTeamHelpTextRegion);
MSYS_RemoveRegion(&directiveDescriptionHelpTextRegion);
MSYS_RemoveRegion(&maxLoyaltyHelpTextRegion);
MSYS_RemoveRegion(&suppliesHelpTextRegion);
MSYS_RemoveRegion(&suppliesIncomeHelpTextRegion);
}
void DeployOrReactivateAdminTeam(INT16 regionId)
{
INT16 numAdminTeams = 0;
// ignore omerta when calculating admin team deployment costs
for (int a = FIRST_TOWN + 1; a < NUM_TOWNS; ++a)
if (rebelCommandSaveInfo.regions[a].adminStatus != RAS_NONE)
numAdminTeams++;
if (rebelCommandSaveInfo.regions[regionId].adminStatus == RAS_INACTIVE)
{
if (IsTownUnderCompleteControlByEnemy(regionId))
{
DoLapTopMessageBox(MSG_BOX_LAPTOP_DEFAULT, szRebelCommandText[RCT_NOT_SAFE_TO_REACTIVATE_ADMIN_TEAM], LAPTOP_SCREEN, MSG_BOX_FLAG_OK, NULL);
return;
}
const INT32 cost = rebelCommandSaveInfo.regions[regionId].GetAdminReactivateCost(numAdminTeams);
if (rebelCommandSaveInfo.iSupplies < cost)
DoLapTopMessageBox(MSG_BOX_LAPTOP_DEFAULT, szRebelCommandText[RCT_INSUFFICIENT_FUNDS], LAPTOP_SCREEN, MSG_BOX_FLAG_OK, NULL);
else
{
rebelCommandSaveInfo.iSupplies -= cost;
rebelCommandSaveInfo.regions[regionId].adminStatus = RAS_ACTIVE;
}
}
else
{
const INT32 cost = rebelCommandSaveInfo.regions[regionId].GetAdminDeployCost(numAdminTeams);
if (rebelCommandSaveInfo.iSupplies < cost)
DoLapTopMessageBox(MSG_BOX_LAPTOP_DEFAULT, szRebelCommandText[RCT_INSUFFICIENT_FUNDS], LAPTOP_SCREEN, MSG_BOX_FLAG_OK, NULL);
else
{
rebelCommandSaveInfo.iSupplies -= cost;
rebelCommandSaveInfo.regions[regionId].adminStatus = RAS_ACTIVE;
}
}
}
void EvaluateDirectives()
{
const INT16 newDirective = REBEL_COMMAND_DROPDOWN.GetSelectedEntryKey();
rebelCommandSaveInfo.iSelectedDirective = newDirective;
iIncomingSuppliesPerDay = CurrentPlayerProgressPercentage() * gRebelCommandSettings.fIncomeModifier + static_cast<INT32>((newDirective == RCD_GATHER_SUPPLIES ? rebelCommandSaveInfo.directives[RCD_GATHER_SUPPLIES].GetValue1() : 0));
}
INT32 GetAdminActionCostForRegion(INT16 regionId)
{
INT16 totalLocalActions = 0;
INT16 totalNationalActions = 0;
// ignore omerta when calculating action costs
for (int a = OMERTA+1; a < NUM_TOWNS; ++a)
{
for (int b = 0; b < REBEL_COMMAND_MAX_ACTIONS_PER_REGION; ++b)
{
totalNationalActions += rebelCommandSaveInfo.regions[a].actionLevels[b];
if (a == regionId)
totalLocalActions += rebelCommandSaveInfo.regions[a].actionLevels[b];
}
}
return totalNationalActions * gRebelCommandSettings.iAdminActionCostIncreaseNational + totalLocalActions * gRebelCommandSettings.iAdminActionCostIncreaseRegional;
}
INT16 GetAdminActionInRegion(INT16 regionId, RebelCommandAdminActions adminAction)
{
if (regionId >= FIRST_TOWN && regionId < NUM_TOWNS)
{
for (int idx = 0; idx < REBEL_COMMAND_MAX_ACTIONS_PER_REGION; ++idx)
{
if (rebelCommandSaveInfo.regions[regionId].actions[idx] == adminAction)
{
return idx;
}
}
}
return -1;
}
void GetDirectiveEffect(const RebelCommandDirectives directive, STR16 text)
{
switch (directive)
{
case RCD_GATHER_SUPPLIES:
case RCD_CREATE_PROPAGANDA:
case RCD_SUPPORT_MILITIA:
case RCD_ELITE_MILITIA:
case RCD_HVT_STRIKES:
case RCD_SPOTTERS:
case RCD_RAID_MINES:
swprintf(text, szRebelCommandDirectivesText[directive * 4 + 1], rebelCommandSaveInfo.directives[directive].GetValue1());
break;
case RCD_TRAIN_MILITIA:
swprintf(text, szRebelCommandDirectivesText[directive * 4 + 1], rebelCommandSaveInfo.directives[directive].GetValue1(), (100.f + rebelCommandSaveInfo.directives[directive].GetValue2()) / 100.f);
break;
default:
swprintf(text, L"Unrecognised directive id: %d. Do you need to add it to GetDirectiveEffect?", directive);
break;
}
}
INT32 GetDirectiveImprovementCost(const RebelCommandDirectives directive)
{
return rebelCommandSaveInfo.directives[directive].GetCostToImprove();
}
void ImproveDirective(const RebelCommandDirectives directive)
{
const INT32 cost = rebelCommandSaveInfo.directives[directive].GetCostToImprove();
if (cost > LaptopSaveInfo.iCurrentBalance)
{
DoLapTopMessageBox(MSG_BOX_LAPTOP_DEFAULT, szRebelCommandText[RCT_INSUFFICIENT_FUNDS], LAPTOP_SCREEN, MSG_BOX_FLAG_OK, NULL);
return;
}
CHAR16 text[200];
swprintf(text, szRebelCommandText[RCT_IMPROVE_DIRECTIVE_PROMPT], cost);
DoLapTopMessageBox(MSG_BOX_LAPTOP_DEFAULT, text, LAPTOP_SCREEN, MSG_BOX_FLAG_YESNO, [](UINT8 exitValue) {
if (exitValue == MSG_BOX_RETURN_YES)
{
const INT16 directive = REBEL_COMMAND_DROPDOWN.GetSelectedEntryKey();
const INT32 cost = rebelCommandSaveInfo.directives[directive].GetCostToImprove();
rebelCommandSaveInfo.directives[directive].Improve();
LaptopSaveInfo.iCurrentBalance -= cost;
}
});
}
void PurchaseAdminAction(INT32 regionId, INT32 actionIndex)
{
const INT32 cost = GetAdminActionCostForRegion(regionId);
if (cost > rebelCommandSaveInfo.iSupplies)
{
DoLapTopMessageBox(MSG_BOX_LAPTOP_DEFAULT, szRebelCommandText[RCT_INSUFFICIENT_FUNDS], LAPTOP_SCREEN, MSG_BOX_FLAG_OK, NULL);
return;
}
rebelCommandSaveInfo.regions[regionId].actionLevels[actionIndex]++;
if (actionIndex == RCAA_SUPPLY_LINE)
{
rebelCommandSaveInfo.regions[regionId].ubMaxLoyalty += static_cast<UINT8>(info.adminActions[RCAA_SUPPLY_LINE].fValue1);
rebelCommandSaveInfo.regions[regionId].ubMaxLoyalty = min(rebelCommandSaveInfo.regions[regionId].ubMaxLoyalty, 100);
}
rebelCommandSaveInfo.iSupplies -= cost;
}
void RegionNavNext()
{
if (websiteState == RCS_REGIONAL_OVERVIEW)
{
do
{
iCurrentRegionId++;
if (iCurrentRegionId >= NUM_TOWNS)
iCurrentRegionId = 1;
} while (gfTownUsesLoyalty[iCurrentRegionId] == FALSE);
}
}
void RegionNavPrev()
{
if (websiteState == RCS_REGIONAL_OVERVIEW)
{
do
{
iCurrentRegionId--;
if (iCurrentRegionId <= 0)
iCurrentRegionId = NUM_TOWNS - 1;
} while (gfTownUsesLoyalty[iCurrentRegionId] == FALSE);
}
}
void SetupAdminActionBox(const UINT8 actionIndex, const UINT16 descriptionText, const UINT16 buttonText)
{
CHAR16 text[200];
INT16 x;
INT16 y;
switch (actionIndex % 3)
{
case 0: x = WEBSITE_LEFT + 10; break;
case 1: x = WEBSITE_LEFT + 180; break;
case 2: x = WEBSITE_LEFT + 350; break;
}
y = WEBSITE_TOP + 140 + 110 * (actionIndex / 3);
// show label if maxed out
if ((actionIndex == RCAA_SUPPLY_LINE && rebelCommandSaveInfo.regions[iCurrentRegionId].ubMaxLoyalty >= MAX_LOYALTY_VALUE)
|| (actionIndex != RCAA_SUPPLY_LINE && rebelCommandSaveInfo.regions[iCurrentRegionId].actionLevels[actionIndex] >= 2))
{
DrawTextToScreen(szRebelCommandAdminActionsText[buttonText], x, y + 7, 0, FONT10ARIALBOLD, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
}
else // show button
{
const UINT8 level = rebelCommandSaveInfo.regions[iCurrentRegionId].actionLevels[actionIndex];
swprintf(text, szRebelCommandText[level == 0? RCT_ADMIN_ACTION_ESTABLISH : RCT_ADMIN_ACTION_IMPROVE], szRebelCommandAdminActionsText[buttonText]);
const INT32 btnId = CreateTextButton(text, FONT10ARIAL, FONT_MCOLOR_LTYELLOW, FONT_BLACK, BUTTON_USE_DEFAULT, x, y, 140, 20, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH, DEFAULT_MOVE_CALLBACK, [](GUI_BUTTON* btn, INT32 reason)
{
ButtonHelper(btn, reason, [btn]() { PurchaseAdminAction(btn->UserData[0], btn->UserData[1]); });
});
Assert(ButtonList[btnId]);
ButtonList[btnId]->UserData[0] = iCurrentRegionId;
ButtonList[btnId]->UserData[1] = actionIndex;
adminActionBtnIds.push_back(btnId);
}
y += 22;
swprintf(text, szRebelCommandText[RCT_ADMIN_ACTION_TIER], rebelCommandSaveInfo.regions[iCurrentRegionId].actionLevels[actionIndex] );
DrawTextToScreen(text, x, y, 0, FONT10ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
y += 13;
DisplayWrappedString(x, y, 140, 2, FONT10ARIAL, FONT_MCOLOR_BLACK, szRebelCommandAdminActionsText[descriptionText], FONT_MCOLOR_BLACK, FALSE, 0);
}
void SetDirectiveDescriptionHelpText(INT32 reason, MOUSE_REGION& region, RebelCommandDirectives text)
{
if (reason == MSYS_CALLBACK_REASON_MOVE)
SetRegionFastHelpText(&region, szRebelCommandDirectivesText[text]);
else if (reason == MSYS_CALLBACK_REASON_LOST_MOUSE)
SetRegionFastHelpText(&region, L"");
}
void SetRegionHelpText(INT32 reason, MOUSE_REGION& helpTextRegion, RebelCommandHelpText text)
{
if (reason == MSYS_CALLBACK_REASON_MOVE)
SetRegionFastHelpText(&helpTextRegion, szRebelCommandHelpText[text]);
else if (reason == MSYS_CALLBACK_REASON_LOST_MOUSE)
SetRegionFastHelpText(&helpTextRegion, L"");
}
void ToggleWebsiteView()
{
if (websiteState == RCS_REGIONAL_OVERVIEW)
websiteState = RCS_NATIONAL_OVERVIEW;
else
websiteState = RCS_REGIONAL_OVERVIEW;
}
BOOLEAN EnterWebsite()
{
// make sure we have a valid directive
if (rebelCommandSaveInfo.iActiveDirective < RCD_GATHER_SUPPLIES || rebelCommandSaveInfo.iActiveDirective >= RCD_NUM_DIRECTIVES)
{
rebelCommandSaveInfo.iActiveDirective = RCD_GATHER_SUPPLIES;
rebelCommandSaveInfo.iSelectedDirective = RCD_GATHER_SUPPLIES;
}
ClearAllButtons();
websiteState = RCS_NATIONAL_OVERVIEW;
VOBJECT_DESC VObjectDesc;
// load the background (white tile)
VObjectDesc.fCreateFlags = VOBJECT_CREATE_FROMFILE;
FilenameForBPP("LAPTOP\\BackGroundTile.sti", VObjectDesc.ImageFile);
AddVideoObject(&VObjectDesc, &guiInsuranceBackGround);
// set directives list
std::vector<std::pair<INT16, STR16>> directivesList;
directivesList.push_back(std::make_pair(RCD_GATHER_SUPPLIES, szRebelCommandDirectivesText[RCDT_GATHER_SUPPLIES]));
if (HighestPlayerProgressPercentage() >= gRebelCommandSettings.uSupportMilitiaProgressRequirement)
directivesList.push_back(std::make_pair(RCD_SUPPORT_MILITIA, szRebelCommandDirectivesText[RCDT_SUPPORT_MILITIA]));
if (HighestPlayerProgressPercentage() >= gRebelCommandSettings.uTrainMilitiaProgressRequirement)
directivesList.push_back(std::make_pair(RCD_TRAIN_MILITIA, szRebelCommandDirectivesText[RCDT_TRAIN_MILITIA]));
if (HighestPlayerProgressPercentage() >= gRebelCommandSettings.uCreatePropagandaProgressRequirement)
directivesList.push_back(std::make_pair(RCD_CREATE_PROPAGANDA, szRebelCommandDirectivesText[RCDT_CREATE_PROPAGANDA]));
if (HighestPlayerProgressPercentage() >= gRebelCommandSettings.uEliteMilitiaProgressRequirement)
directivesList.push_back(std::make_pair(RCD_ELITE_MILITIA, szRebelCommandDirectivesText[RCDT_ELITE_MILITIA]));
if (HighestPlayerProgressPercentage() >= gRebelCommandSettings.uHvtStrikesProgressRequirement && gGameExternalOptions.fEnemyRoles == TRUE && gGameExternalOptions.fAssignTraitsToEnemy == TRUE)
directivesList.push_back(std::make_pair(RCD_HVT_STRIKES, szRebelCommandDirectivesText[RCDT_HVT_STRIKES]));
if (HighestPlayerProgressPercentage() >= gRebelCommandSettings.uSpottersProgressRequirement)
directivesList.push_back(std::make_pair(RCD_SPOTTERS, szRebelCommandDirectivesText[RCDT_SPOTTERS]));
if (HighestPlayerProgressPercentage() >= gRebelCommandSettings.uRaidMinesProgressRequirement)
directivesList.push_back(std::make_pair(RCD_RAID_MINES, szRebelCommandDirectivesText[RCDT_RAID_MINES]));
REBEL_COMMAND_DROPDOWN.SetEntries(directivesList);
REBEL_COMMAND_DROPDOWN.SetHelpText(szRebelCommandHelpText[RCHT_DIRECTIVES]);
REBEL_COMMAND_DROPDOWN.SetSelectedEntryKey(rebelCommandSaveInfo.iSelectedDirective);
RenderWebsite();
return(TRUE);
}
void ExitWebsite()
{
ClearAllButtons();
ClearAllHelpTextRegions();
REBEL_COMMAND_DROPDOWN.Destroy();
DeleteVideoObjectFromIndex(guiInsuranceBackGround);
}
void HandleWebsite()
{
InputAtom input;
while (DequeueSpecificEvent(&input, KEY_DOWN | KEY_UP | KEY_REPEAT))
{
if (input.usEvent == KEY_DOWN)
{
switch (input.usParam)
{
case TAB:
case SPACE:
ToggleWebsiteView();
redraw = TRUE;
break;
case 'a':
case LEFTARROW:
RegionNavPrev();
redraw = TRUE;
break;
case 'd':
case RIGHTARROW:
RegionNavNext();
redraw = TRUE;
break;
default:
HandleKeyBoardShortCutsForLapTop(input.usEvent, input.usParam, input.usKeyState);
break;
}
}
}
if (redraw)
RenderWebsite();
redraw = FALSE;
}
void RenderWebsite()
{
ClearAllButtons();
ClearAllHelpTextRegions();
REBEL_COMMAND_DROPDOWN.Destroy();
// background
WebPageTileBackground(4, 4, 125, 100, guiInsuranceBackGround);
SetFontShadow(FONT_MCOLOR_WHITE);
// national/regional views
switch (websiteState)
{
case RCS_REGIONAL_OVERVIEW:
RenderRegionalOverview();
break;
case RCS_NATIONAL_OVERVIEW:
default:
RenderNationalOverview();
break;
}
SetFontShadow(DEFAULT_SHADOW);
MarkButtonsDirty();
RenderWWWProgramTitleBar();
InvalidateRegion(WEBSITE_LEFT, WEBSITE_TOP, WEBSITE_LEFT + WEBSITE_WIDTH, WEBSITE_TOP + WEBSITE_HEIGHT);
}
void RenderHeader(RebelCommandText titleText)
{
CHAR16 sText[500];
UINT16 usPosX, usPosY;
// title
usPosX = WEBSITE_LEFT + 1;
usPosY = WEBSITE_TOP + 3;
DrawTextToScreen(szRebelCommandText[titleText], usPosX, usPosY, 0, FONT16ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
// supplies
usPosX = WEBSITE_LEFT + 1;
usPosY = WEBSITE_TOP + 23;
DrawTextToScreen(szRebelCommandText[RCT_SUPPLIES], usPosX, usPosY, 0, FONT10ARIALBOLD, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
// supply count
usPosX = WEBSITE_LEFT + 50;
usPosY = WEBSITE_TOP + 20;
swprintf(sText, L"%d", rebelCommandSaveInfo.iSupplies);
DrawTextToScreen(sText, usPosX, usPosY, 0, FONT14ARIAL, rebelCommandSaveInfo.iSupplies > 0 ? FONT_GREEN : FONT_MCOLOR_LTRED, FONT_MCOLOR_BLACK, FALSE, 0);
// supplies region
MSYS_DefineRegion(&suppliesHelpTextRegion, WEBSITE_LEFT, WEBSITE_TOP + 20, WEBSITE_LEFT + 100, WEBSITE_TOP + 35, MSYS_PRIORITY_HIGH,
CURSOR_LAPTOP_SCREEN, [](MOUSE_REGION* pRegion, INT32 iReason) { SetRegionHelpText(iReason, suppliesHelpTextRegion, RCHT_SUPPLIES); }, MSYS_NO_CALLBACK);
MSYS_AddRegion(&suppliesHelpTextRegion);
MSYS_SetRegionUserData(&suppliesHelpTextRegion, 0, 0);
// line at the bottom of the header
usPosX = WEBSITE_LEFT - 1;
usPosY = WEBSITE_TOP + 35;
DisplaySmallColouredLineWithShadow(usPosX, usPosY, usPosX + 500, usPosY, FROMRGB(240, 240, 240));
// DEBUG
if (CHEATER_CHEAT_LEVEL())
{
usPosX = WEBSITE_LEFT + 400;
usPosY = WEBSITE_TOP + 380;
dbgAdvanceDayBtnId = CreateTextButton(L"DEBUG MAGIC!", FONT10ARIAL, FONT_MCOLOR_LTYELLOW, FONT_BLACK, BUTTON_USE_DEFAULT, usPosX, usPosY, 99, 14, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH, DEFAULT_MOVE_CALLBACK, [](GUI_BUTTON* btn, INT32 reason) {
ButtonHelper(btn, reason, []() { DEBUG_DAY(); });
});
usPosY = WEBSITE_TOP + 365;
dbgPrintBtnId = CreateTextButton(L"DEBUG PRINT!", FONT10ARIAL, FONT_MCOLOR_LTYELLOW, FONT_BLACK, BUTTON_USE_DEFAULT, usPosX, usPosY, 99, 14, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH, DEFAULT_MOVE_CALLBACK, [](GUI_BUTTON* btn, INT32 reason) {
ButtonHelper(btn, reason, []() { DEBUG_PRINT(); });
});
}
}
void RenderNationalOverview()
{
CHAR16 sText[500];
UINT16 usPosX, usPosY;
// title
RenderHeader(RCT_NATIONAL_OVERVIEW);
// view swap button
usPosX = WEBSITE_LEFT + 350;
usPosY = WEBSITE_TOP + 1;
viewSwapBtnId = CreateTextButton(szRebelCommandText[RCT_SWITCH_TO_REGIONAL], FONT10ARIAL, FONT_MCOLOR_LTYELLOW, FONT_BLACK, BUTTON_USE_DEFAULT, usPosX, usPosY, 149, 16, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH, DEFAULT_MOVE_CALLBACK, [](GUI_BUTTON* btn, INT32 reason)
{
ButtonHelper(btn, reason, []() { ToggleWebsiteView(); });
});
// incoming supplies
usPosX = WEBSITE_LEFT + 1;
usPosY = WEBSITE_TOP + 40;
DrawTextToScreen(szRebelCommandText[RCT_INCOMING_SUPPLIES], usPosX, usPosY, 0, FONT10ARIALBOLD, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
usPosX = WEBSITE_LEFT + 5;
usPosY += 10;
swprintf(sText, L"%d", iIncomingSuppliesPerDay);
DrawTextToScreen(sText, usPosX, usPosY, 0, FONT14ARIAL, iIncomingSuppliesPerDay > 0 ? FONT_GREEN : FONT_MCOLOR_LTRED, FONT_MCOLOR_BLACK, FALSE, 0);
INT32 width = 0;
INT32 value = iIncomingSuppliesPerDay;
do {
width += value % 10 == 1 ? 6 : 8;
value /= 10;
} while (value != 0);
usPosX += width;
usPosY += 3;
DrawTextToScreen(szRebelCommandText[RCT_PER_DAY], usPosX, usPosY, 0, FONT10ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
// incoming supplies help text region
usPosX = WEBSITE_LEFT + 1;
usPosY -= 13;
MSYS_DefineRegion(&suppliesIncomeHelpTextRegion, usPosX, usPosY, usPosX + 100, usPosY + 35, MSYS_PRIORITY_HIGH,
CURSOR_LAPTOP_SCREEN, [](MOUSE_REGION* pRegion, INT32 iReason) { SetRegionHelpText(iReason, suppliesIncomeHelpTextRegion, RCHT_SUPPLIES_INCOME); }, MSYS_NO_CALLBACK);
MSYS_AddRegion(&suppliesIncomeHelpTextRegion);
MSYS_SetRegionUserData(&suppliesIncomeHelpTextRegion, 0, 0);
// line between incoming supplies and directive
usPosX = WEBSITE_LEFT - 1;
usPosY += 43;
DisplaySmallColouredLineWithShadow(usPosX, usPosY, usPosX + 500, usPosY, FROMRGB(240, 240, 240));
// current directive
usPosX = WEBSITE_LEFT + 1;
usPosY += 5;
DrawTextToScreen(szRebelCommandText[RCT_CURRENT_DIRECTIVE], usPosX, usPosY, 0, FONT10ARIALBOLD, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
// set directives dropdown coords for use later
const INT16 dropdownX = WEBSITE_LEFT + 5;
const INT16 dropdownY = usPosY + 10;
// improve directive button
usPosX = WEBSITE_LEFT + WEBSITE_WIDTH / 2 + 5;
usPosY = dropdownY;
const INT16 directive = REBEL_COMMAND_DROPDOWN.GetSelectedEntryKey();
if (rebelCommandSaveInfo.directives[directive].CanImprove())
{
swprintf(sText, szRebelCommandText[RCT_IMPROVE_DIRECTIVE], GetDirectiveImprovementCost(static_cast<RebelCommandDirectives>(directive)));
improveDirectiveBtnId = CreateTextButton(sText, FONT10ARIAL, FONT_MCOLOR_LTYELLOW, FONT_BLACK, BUTTON_USE_DEFAULT, usPosX, usPosY, 200, 24, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH, DEFAULT_MOVE_CALLBACK, [](GUI_BUTTON* btn, INT32 reason)
{
ButtonHelper(btn, reason, [btn]() { ImproveDirective(static_cast<RebelCommandDirectives>(btn->UserData[0])); });
});
Assert(ButtonList[improveDirectiveBtnId]);
ButtonList[improveDirectiveBtnId]->UserData[0] = REBEL_COMMAND_DROPDOWN.GetSelectedEntryKey();
}
// directive effect
usPosX = dropdownX;
usPosY = dropdownY + 27;
GetDirectiveEffect(static_cast<RebelCommandDirectives>(directive), sText);
DisplayWrappedString(usPosX, usPosY, WEBSITE_WIDTH / 2 - 10, 2, FONT10ARIAL, FONT_MCOLOR_BLACK, sText, FONT_MCOLOR_BLACK, FALSE, 0);
// directives description help text region
MSYS_DefineRegion(&directiveDescriptionHelpTextRegion, usPosX, usPosY, usPosX + WEBSITE_WIDTH / 2 - 5, usPosY + 40, MSYS_PRIORITY_HIGH,
CURSOR_LAPTOP_SCREEN, [](MOUSE_REGION* pRegion, INT32 iReason) { SetDirectiveDescriptionHelpText(iReason, directiveDescriptionHelpTextRegion, static_cast<RebelCommandDirectives>(REBEL_COMMAND_DROPDOWN.GetSelectedEntryKey() * 4 + 2)); }, MSYS_NO_CALLBACK);
MSYS_AddRegion(&directiveDescriptionHelpTextRegion);
MSYS_SetRegionUserData(&directiveDescriptionHelpTextRegion, 0, 0);
// directive improvement description
usPosX = WEBSITE_LEFT + WEBSITE_WIDTH / 2 + 5;
usPosY = dropdownY + 27;
if (rebelCommandSaveInfo.directives[directive].CanImprove())
DisplayWrappedString(usPosX, usPosY, WEBSITE_WIDTH / 2 - 5, 2, FONT10ARIAL, FONT_MCOLOR_BLACK, szRebelCommandDirectivesText[directive * 4 + 3], FONT_MCOLOR_BLACK, FALSE, 0);
// directive change notification, if applicable
usPosX = WEBSITE_LEFT + 5;
usPosY += 50;
if (rebelCommandSaveInfo.iActiveDirective != rebelCommandSaveInfo.iSelectedDirective)
DrawTextToScreen(szRebelCommandText[RCT_DIRECTIVE_EFFECT_TIME], usPosX, usPosY, 0, FONT10ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
// line between directive and militia
usPosX = WEBSITE_LEFT - 1;
usPosY += 10;
DisplaySmallColouredLineWithShadow(usPosX, usPosY, usPosX + 500, usPosY, FROMRGB(240, 240, 240));
// militia
usPosX = WEBSITE_LEFT + 1;
usPosY += 5;
DrawTextToScreen(szRebelCommandText[RCT_MILITIA_OVERVIEW], usPosX, usPosY, 0, FONT10ARIALBOLD, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
// militia count
UINT16 militiaGreen = 0, militiaRegular = 0, militiaElite = 0;
for (INT16 sX = 1; sX < (MAP_WORLD_X - 1); ++sX)
{
for (INT16 sY = 1; sY < (MAP_WORLD_Y - 1); ++sY)
{
militiaGreen += MilitiaInSectorOfRank(sX, sY, GREEN_MILITIA);
militiaRegular += MilitiaInSectorOfRank(sX, sY, REGULAR_MILITIA);
militiaElite += MilitiaInSectorOfRank(sX, sY, ELITE_MILITIA);
}
}
// headers
usPosX = WEBSITE_LEFT + 10;
usPosY += 15;
const INT16 militiaY = usPosY; // cache for other militia elements
DrawTextToScreen(szRebelCommandText[RCT_MILITIA_GREEN], usPosX, usPosY, 0, FONT10ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
usPosY = militiaY + 15;
DrawTextToScreen(szRebelCommandText[RCT_MILITIA_REGULAR], usPosX, usPosY, 0, FONT10ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
usPosY = militiaY + 30;
DrawTextToScreen(szRebelCommandText[RCT_MILITIA_ELITE], usPosX, usPosY, 0, FONT10ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
// values
usPosX += 45;
usPosY = militiaY - 2;
swprintf(sText, L"%d", militiaGreen);
DrawTextToScreen(sText, usPosX, usPosY, 0, FONT14ARIAL, FONT_MCOLOR_LTGREEN, FONT_MCOLOR_BLACK, FALSE, 0);
usPosY += 15;
swprintf(sText, L"%d", militiaRegular);
DrawTextToScreen(sText, usPosX, usPosY, 0, FONT14ARIAL, FONT_LTBLUE, FONT_MCOLOR_BLACK, FALSE, 0);
usPosY += 15;
swprintf(sText, L"%d", militiaElite);
DrawTextToScreen(sText, usPosX, usPosY, 0, FONT14ARIAL, FONT_DKBLUE, FONT_MCOLOR_BLACK, FALSE, 0);
// militia volunteer pool, if enabled
if (gGameExternalOptions.fMilitiaVolunteerPool)
{
// draw vertical line
usPosX += 75;
usPosY = militiaY - 3;
DisplaySmallColouredLineWithShadow(usPosX, usPosY, usPosX, usPosY + 38, FROMRGB(240, 240, 240));
// header
usPosX += 20;
DrawTextToScreen(szRebelCommandText[RCT_MILITIA_VOLUNTEERS], usPosX, usPosY, 0, FONT10ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
// value
usPosY += 12;
const INT16 volunteerPool = static_cast<INT16>(LaptopSaveInfo.dMilitiaVolunteerPool);
swprintf(sText, L"%d", GetVolunteerPool());
DrawTextToScreen(sText, usPosX, usPosY, 0, FONT14ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
usPosX += 50;
}
// militia resources, if enabled
if (gGameExternalOptions.fMilitiaResources && !gGameExternalOptions.fMilitiaUseSectorInventory)
{
// draw vertical line
usPosX += 75;
usPosY = militiaY - 3;
DisplaySmallColouredLineWithShadow(usPosX, usPosY, usPosX, usPosY + 38, FROMRGB(240, 240, 240));
// headers
usPosX += 20;
DrawTextToScreen(szRebelCommandText[RCT_MILITIA_RESOURCES], usPosX, usPosY, 0, FONT10ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
usPosY += 12;
DrawTextToScreen(szRebelCommandText[RCT_MILITIA_RESOURCE_GUNS], usPosX, usPosY, 0, FONT10ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
usPosX += 66;
DrawTextToScreen(szRebelCommandText[RCT_MILITIA_RESOURCE_ARMOUR], usPosX, usPosY, 0, FONT10ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
usPosX += 66;
DrawTextToScreen(szRebelCommandText[RCT_MILITIA_RESOURCE_MISC], usPosX, usPosY, 0, FONT10ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
// values
usPosX -= 132;
usPosY += 12;
swprintf(sText, L"%.1f", LaptopSaveInfo.dMilitiaGunPool);
DrawTextToScreen(sText, usPosX, usPosY, 0, FONT14ARIAL, FONT_ORANGE, FONT_MCOLOR_BLACK, FALSE, 0);
usPosX += 66;
swprintf(sText, L"%.1f", LaptopSaveInfo.dMilitiaArmourPool);
DrawTextToScreen(sText, usPosX, usPosY, 0, FONT14ARIAL, FONT_LTKHAKI, FONT_MCOLOR_BLACK, FALSE, 0);
usPosX += 66;
swprintf(sText, L"%.1f", LaptopSaveInfo.dMilitiaMiscPool);
DrawTextToScreen(sText, usPosX, usPosY, 0, FONT14ARIAL, FONT_LTBLUE, FONT_MCOLOR_BLACK, FALSE, 0);
}
// line
usPosX = WEBSITE_LEFT + 25;
usPosY = militiaY + 50;
DisplaySmallColouredLineWithShadow(usPosX, usPosY, usPosX + 450, usPosY, FROMRGB(240, 240, 240));
// training cost
usPosX = WEBSITE_LEFT + 10;
usPosY += 15;
DrawTextToScreen(szRebelCommandText[RCT_MILITIA_TRAINING_COST], usPosX, usPosY, 0, FONT10ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
// draw vertical line
usPosX += 120;
DisplaySmallColouredLineWithShadow(usPosX, usPosY - 2, usPosX, usPosY + 38, FROMRGB(240, 240, 240));
// upkeep cost
usPosX += 20;
DrawTextToScreen(szRebelCommandText[RCT_MILITIA_UPKEEP_COST], usPosX, usPosY, 0, FONT10ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
// upkeep cost per type
usPosY += 12;
DrawTextToScreen(szRebelCommandText[RCT_MILITIA_GREEN], usPosX, usPosY, 0, FONT10ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
usPosX += 66;
DrawTextToScreen(szRebelCommandText[RCT_MILITIA_REGULAR], usPosX, usPosY, 0, FONT10ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
usPosX += 66;
DrawTextToScreen(szRebelCommandText[RCT_MILITIA_ELITE], usPosX, usPosY, 0, FONT10ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
usPosX += 75;
DrawTextToScreen(szRebelCommandText[RCT_MILITIA_TOTAL], usPosX, usPosY, 0, FONT10ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
// training cost value
usPosX = WEBSITE_LEFT + 15;
usPosY += 12;
const INT16 cost = static_cast<const INT16>(gGameExternalOptions.iMilitiaTrainingCost * GetMilitiaTrainingCostModifier());
swprintf(sText, L"$%d", cost);
DrawTextToScreen(sText, usPosX, usPosY, 0, FONT14ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
// upkeep costs
const INT16 costGreen = static_cast<const INT16>(gGameExternalOptions.usDailyCostTown[GREEN_MILITIA] * GetMilitiaUpkeepCostModifier());
const INT16 costRegular = static_cast<const INT16>(gGameExternalOptions.usDailyCostTown[REGULAR_MILITIA] * GetMilitiaUpkeepCostModifier());
const INT16 costElite = static_cast<const INT16>(gGameExternalOptions.usDailyCostTown[ELITE_MILITIA] * GetMilitiaUpkeepCostModifier());
usPosX += 140;
swprintf(sText, L"$%d", costGreen);
DrawTextToScreen(sText, usPosX, usPosY, 0, FONT14ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
usPosX += 66;
swprintf(sText, L"$%d", costRegular);
DrawTextToScreen(sText, usPosX, usPosY, 0, FONT14ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
usPosX += 66;
swprintf(sText, L"$%d", costElite);
DrawTextToScreen(sText, usPosX, usPosY, 0, FONT14ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
usPosX += 75;
swprintf(sText, L"$%d", (costGreen * militiaGreen + costRegular * militiaRegular + costElite * militiaElite));
DrawTextToScreen(sText, usPosX, usPosY, 0, FONT14ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
// line
usPosX = WEBSITE_LEFT + 25;
usPosY += 30;
DisplaySmallColouredLineWithShadow(usPosX, usPosY, usPosX + 450, usPosY, FROMRGB(240, 240, 240));
// training speed bonus
usPosX = WEBSITE_LEFT + 10;
usPosY += 15;
DrawTextToScreen(szRebelCommandText[RCT_MILITIA_TRAINING_SPEED_BONUS], usPosX, usPosY, 0, FONT10ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
// training speed bonus value
usPosX += 5;
usPosY += 12;
value = GetMilitiaTrainingSpeedBonus();
swprintf(sText, L"%d", value);
DrawTextToScreen(sText, usPosX, usPosY, 0, FONT14ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
width = 0;
do {
width += value % 10 == 1 ? 6 : 8;
value /= 10;
} while (value != 0);
DrawTextToScreen(L"%%", usPosX + width, usPosY + 3, 0, FONT10ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
// draw vertical line
usPosX = WEBSITE_LEFT + 130;
usPosY -= 12;
DisplaySmallColouredLineWithShadow(usPosX, usPosY, usPosX, usPosY + 38, FROMRGB(240, 240, 240));
// militia physical stat bonus
usPosX += 20;
DrawTextToScreen(szRebelCommandText[RCT_MILITIA_PHYSICAL_BONUS], usPosX, usPosY, 0, FONT10ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
// militia marksmanship bonus
usPosY += 15;
DrawTextToScreen(szRebelCommandText[RCT_MILITIA_MARKSMANSHIP_BONUS], usPosX, usPosY, 0, FONT10ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
// physical stat value
usPosX += 120;
usPosY -= 18;
swprintf(sText, L"+%d", gRebelCommandSettings.iMilitiaStatBonusPerLevel * rebelCommandSaveInfo.iMilitiaStatsLevel);
DrawTextToScreen(sText, usPosX, usPosY, 0, FONT14ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
// marksmanship value
usPosY += 15;
swprintf(sText, L"+%d", gRebelCommandSettings.iMilitiaMarksmanshipBonusPerLevel * rebelCommandSaveInfo.iMilitiaStatsLevel);
DrawTextToScreen(sText, usPosX, usPosY, 0, FONT14ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
// upgrade militia stats button
usPosX = WEBSITE_LEFT + 325;
usPosY -= 15;
if (rebelCommandSaveInfo.iMilitiaStatsLevel < static_cast<UINT8>(gRebelCommandSettings.iMilitiaUpgradeCosts.size()))
{
swprintf(sText, szRebelCommandText[RCT_MILITIA_UPGRADE_STATS], gRebelCommandSettings.iMilitiaUpgradeCosts[rebelCommandSaveInfo.iMilitiaStatsLevel]);
upgradeMilitiaStatsBtnId = CreateTextButton(sText, FONT10ARIAL, FONT_MCOLOR_LTYELLOW, FONT_BLACK, BUTTON_USE_DEFAULT, usPosX, usPosY, 150, 25, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH, DEFAULT_MOVE_CALLBACK, [](GUI_BUTTON* btn, INT32 reason) {
ButtonHelper(btn, reason, []() { UpgradeMilitiaStats(); });
});
}
// dropdown - has to be last, or else things after this will be drawn twice
REBEL_COMMAND_DROPDOWN.Create(dropdownX, dropdownY);
REBEL_COMMAND_DROPDOWN.Display();
}
void RenderRegionalOverview()
{
CHAR16 sText[800];
UINT16 usPosX, usPosY;
// title
RenderHeader(RCT_REGIONAL_OVERVIEW);
// view swap button
usPosX = WEBSITE_LEFT + 350;
usPosY = WEBSITE_TOP + 1;
viewSwapBtnId = CreateTextButton(szRebelCommandText[RCT_SWITCH_TO_NATIONAL], FONT10ARIAL, FONT_MCOLOR_LTYELLOW, FONT_BLACK, BUTTON_USE_DEFAULT, usPosX, usPosY, 149, 16, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH, DEFAULT_MOVE_CALLBACK, [](GUI_BUTTON* btn, INT32 reason)
{
ButtonHelper(btn, reason, []() { ToggleWebsiteView(); });
});
// region
usPosX = WEBSITE_LEFT + 1;
usPosY = WEBSITE_TOP + 40;
DrawTextToScreen(szRebelCommandText[RCT_REGION], usPosX, usPosY, 0, FONT10ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
// next region
usPosX = WEBSITE_LEFT + 300;
regionNextBtnId = CreateTextButton(szRebelCommandText[RCT_NEXT], FONT10ARIAL, FONT_MCOLOR_LTYELLOW, FONT_BLACK, BUTTON_USE_DEFAULT, usPosX, usPosY, 99, 16, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH, DEFAULT_MOVE_CALLBACK, [](GUI_BUTTON* btn, INT32 reason)
{
ButtonHelper(btn, reason, []()
{
RegionNavNext();
});
});
// prev region
usPosX = WEBSITE_LEFT + 400;
regionPrevBtnId = CreateTextButton(szRebelCommandText[RCT_PREV], FONT10ARIAL, FONT_MCOLOR_LTYELLOW, FONT_BLACK, BUTTON_USE_DEFAULT, usPosX, usPosY, 99, 16, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH, DEFAULT_MOVE_CALLBACK, [](GUI_BUTTON* btn, INT32 reason)
{
ButtonHelper(btn, reason, []()
{
RegionNavPrev();
});
});
// region value
usPosX = WEBSITE_LEFT + 5;
usPosY += 12;
swprintf(sText, L"%s", pTownNames[iCurrentRegionId]);
DrawTextToScreen(sText, usPosX, usPosY, 0, FONT14ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
// line between region info and admin info
usPosX = WEBSITE_LEFT - 1;
usPosY += 30;
DisplaySmallColouredLineWithShadow(usPosX, usPosY, usPosX + 500, usPosY, FROMRGB(240, 240, 240));
// admin team
usPosX = WEBSITE_LEFT + 1;
usPosY += 5;
DrawTextToScreen(szRebelCommandText[RCT_ADMIN_TEAM], usPosX, usPosY, 0, FONT10ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
// admin team status
const RegionAdminStatus adminStatus = rebelCommandSaveInfo.regions[iCurrentRegionId].adminStatus;
usPosX += 10;
usPosY += 12;
switch (adminStatus)
{
case RAS_ACTIVE:
DrawTextToScreen(szRebelCommandText[RCT_ACTIVE], usPosX, usPosY, 0, FONT14ARIAL, FONT_GREEN, FONT_MCOLOR_BLACK, FALSE, 0);
break;
case RAS_INACTIVE:
DrawTextToScreen(szRebelCommandText[RCT_INACTIVE], usPosX, usPosY, 0, FONT14ARIAL, FONT_ORANGE, FONT_MCOLOR_BLACK, FALSE, 0);
break;
default:
case RAS_NONE:
DrawTextToScreen(szRebelCommandText[RCT_NONE], usPosX, usPosY, 0, FONT14ARIAL, FONT_MCOLOR_RED, FONT_MCOLOR_BLACK, FALSE, 0);
break;
}
// admin team help text region
usPosX -= 10;
usPosY -= 12;
MSYS_DefineRegion(&adminTeamHelpTextRegion, usPosX, usPosY, usPosX + 100, usPosY + 35, MSYS_PRIORITY_HIGH,
CURSOR_LAPTOP_SCREEN, [](MOUSE_REGION* pRegion, INT32 iReason) { SetRegionHelpText(iReason, adminTeamHelpTextRegion, RCHT_ADMIN_TEAM); }, MSYS_NO_CALLBACK);
MSYS_AddRegion(&adminTeamHelpTextRegion);
MSYS_SetRegionUserData(&adminTeamHelpTextRegion, 0, 0);
// vertical line between admin team and loyalty
usPosX = WEBSITE_LEFT + 164;
usPosY += 5;
DisplaySmallColouredLineWithShadow(usPosX, usPosY, usPosX, usPosY + 15, FROMRGB(240, 240, 240));
// loyalty
usPosX += 30;
usPosY -= 5;
DrawTextToScreen(szRebelCommandText[RCT_LOYALTY], usPosX, usPosY, 0, FONT10ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
// loyalty value
usPosX += 10;
usPosY += 12;
swprintf(sText, L"%d", gTownLoyalty[iCurrentRegionId].ubRating);
DrawTextToScreen(sText, usPosX, usPosY, 0, FONT14ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
INT32 width = 0;
INT32 value = gTownLoyalty[iCurrentRegionId].ubRating;
do {
width += value % 10 == 1 ? 6 : 8;
value /= 10;
} while (value != 0);
DrawTextToScreen(L"%%", usPosX + width, usPosY + 3, 0, FONT10ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
// vertical line between loyalty and max loyalty
usPosX = WEBSITE_LEFT + 334;
usPosY -= 7;
DisplaySmallColouredLineWithShadow(usPosX, usPosY, usPosX, usPosY + 15, FROMRGB(240, 240, 240));
// max loyalty
usPosX += 30;
usPosY -= 5;
DrawTextToScreen(szRebelCommandText[RCT_LOYALTY_MAX], usPosX, usPosY, 0, FONT10ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
// max loyalty value
usPosX += 10;
usPosY += 12;
swprintf(sText, L"%d", rebelCommandSaveInfo.regions[iCurrentRegionId].ubMaxLoyalty);
DrawTextToScreen(sText, usPosX, usPosY, 0, FONT14ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
width = 0;
value = rebelCommandSaveInfo.regions[iCurrentRegionId].ubMaxLoyalty;
do {
width += value % 10 == 1 ? 6 : 8;
value /= 10;
} while (value != 0);
DrawTextToScreen(L"%%", usPosX + width, usPosY + 3, 0, FONT10ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
// max loyalty region
usPosX -= 10;
usPosY -= 12;
MSYS_DefineRegion(&maxLoyaltyHelpTextRegion, usPosX, usPosY, usPosX + 100, usPosY + 35, MSYS_PRIORITY_HIGH,
CURSOR_LAPTOP_SCREEN, [](MOUSE_REGION* pRegion, INT32 iReason) { SetRegionHelpText(iReason, maxLoyaltyHelpTextRegion, RCHT_MAX_LOYALTY); }, MSYS_NO_CALLBACK);
MSYS_AddRegion(&maxLoyaltyHelpTextRegion);
MSYS_SetRegionUserData(&maxLoyaltyHelpTextRegion, 0, 0);
// deploy/reactivate admin teams (if applicable)
// if we're displaying any of these, early exit since everything else is locked behind the admin team's deployment
if (iCurrentRegionId == OMERTA)
{
// omerta displays the tutorial about regional bonuses
usPosX = WEBSITE_LEFT + 100;
usPosY = WEBSITE_TOP + 150;
INT16 height = DisplayWrappedString(usPosX, usPosY, 300, 2, FONT12ARIAL, FONT_MCOLOR_BLACK, szRebelCommandText[RCT_ADMIN_ACTIONS_TUTORIAL1], FONT_MCOLOR_BLACK, FALSE, 0);
usPosY += height + 15;
height = DisplayWrappedString(usPosX, usPosY, 300, 2, FONT12ARIAL, FONT_MCOLOR_BLACK, szRebelCommandText[RCT_ADMIN_ACTIONS_TUTORIAL2], FONT_MCOLOR_BLACK, FALSE, 0);
usPosY += height + 15;
height = DisplayWrappedString(usPosX, usPosY, 300, 2, FONT12ARIAL, FONT_MCOLOR_BLACK, szRebelCommandText[RCT_ADMIN_ACTIONS_TUTORIAL3], FONT_MCOLOR_BLACK, FALSE, 0);
return;
}
else if (!gTownLoyalty[iCurrentRegionId].fStarted || gTownLoyalty[iCurrentRegionId].ubRating == 0)
{
usPosX = WEBSITE_LEFT + 150;
usPosY = WEBSITE_TOP + 175;
DisplayWrappedString(usPosX, usPosY, 200, 2, FONT10ARIAL, FONT_MCOLOR_BLACK, szRebelCommandText[RCT_CANNOT_DEPLOY_ADMIN_TEAM], FONT_MCOLOR_BLACK, FALSE, 0);
return;
}
else if (rebelCommandSaveInfo.regions[iCurrentRegionId].adminStatus == RAS_NONE)
{
INT16 numAdminTeams = 0;
for (int a = FIRST_TOWN + 1; a < NUM_TOWNS; ++a)
if (rebelCommandSaveInfo.regions[a].adminStatus != RAS_NONE)
numAdminTeams++;
const INT32 adminDeployCost = rebelCommandSaveInfo.regions[iCurrentRegionId].GetAdminDeployCost(numAdminTeams);
// deploy admin team button (if no team deployed)
usPosX = WEBSITE_LEFT + 100;
usPosY = WEBSITE_TOP + 150;
swprintf(sText, szRebelCommandText[RCT_DEPLOY_ADMIN_TEAM], adminDeployCost);
adminTeamBtnId = CreateTextButton(sText, FONT10ARIAL, FONT_MCOLOR_LTYELLOW, FONT_BLACK, BUTTON_USE_DEFAULT, usPosX, usPosY, 300, 100, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH, DEFAULT_MOVE_CALLBACK, [](GUI_BUTTON* btn, INT32 reason)
{
ButtonHelper(btn, reason, [btn]() { DeployOrReactivateAdminTeam(btn->UserData[0]); });
});
Assert(ButtonList[adminTeamBtnId]);
ButtonList[adminTeamBtnId]->UserData[0] = iCurrentRegionId;
return;
}
else if (rebelCommandSaveInfo.regions[iCurrentRegionId].adminStatus == RAS_INACTIVE)
{
INT16 numAdminTeams = 0;
for (int a = FIRST_TOWN + 1; a < NUM_TOWNS; ++a)
if (rebelCommandSaveInfo.regions[a].adminStatus != RAS_NONE)
numAdminTeams++;
const INT32 adminReactivateCost = rebelCommandSaveInfo.regions[iCurrentRegionId].GetAdminReactivateCost(numAdminTeams);
// reactivate team button (when retaking a lost town)
usPosX = WEBSITE_LEFT + 100;
usPosY = WEBSITE_TOP + 150;
swprintf(sText, szRebelCommandText[RCT_REACTIVATE_ADMIN_TEAM], adminReactivateCost / 2);
adminTeamBtnId = CreateTextButton(sText, FONT10ARIAL, FONT_MCOLOR_LTYELLOW, FONT_BLACK, BUTTON_USE_DEFAULT, usPosX, usPosY, 300, 100, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH, DEFAULT_MOVE_CALLBACK, [](GUI_BUTTON* btn, INT32 reason)
{
ButtonHelper(btn, reason, [btn]() { DeployOrReactivateAdminTeam(btn->UserData[0]); });
});
Assert(ButtonList[adminTeamBtnId]);
ButtonList[adminTeamBtnId]->UserData[0] = iCurrentRegionId;
return;
}
// line between region info and admin info
usPosX = WEBSITE_LEFT - 1;
usPosY += 30;
DisplaySmallColouredLineWithShadow(usPosX, usPosY, usPosX + 500, usPosY, FROMRGB(240, 240, 240));
// admin actions
usPosX = WEBSITE_LEFT + 1;
usPosY += 5;
DrawTextToScreen(szRebelCommandText[RCT_ADMIN_ACTIONS], usPosX, usPosY, 0, FONT10ARIAL, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
// setup action boxes (max 6)
UINT8 actionCount = 0;
for (int a = 0; a < REBEL_COMMAND_MAX_ACTIONS_PER_REGION; ++a)
{
const RebelCommandAdminActions action = static_cast<RebelCommandAdminActions>(rebelCommandSaveInfo.regions[iCurrentRegionId].actions[a]);
if (rebelCommandSaveInfo.regions[iCurrentRegionId].actions[a] != RCAA_NONE)
{
SetupAdminActionBox(actionCount++, action * 2 + 1, action * 2);
}
}
// admin upgrade cost
usPosX = WEBSITE_LEFT + 5;
usPosY = WEBSITE_TOP + WEBSITE_HEIGHT - 15;
swprintf(sText, szRebelCommandText[RCT_ADMIN_ACTION_COST], GetAdminActionCostForRegion(iCurrentRegionId));
DrawTextToScreen(sText, usPosX, usPosY, 0, FONT10ARIALBOLD, FONT_MCOLOR_BLACK, FONT_MCOLOR_BLACK, FALSE, 0);
}
// end website
void ApplyEnemyPenalties(SOLDIERTYPE* pSoldier)
{
if (!gGameExternalOptions.fRebelCommandEnabled)
return;
const auto applyPenalties = [](SOLDIERTYPE* pSoldier, UINT8 level)
{
pSoldier->stats.bLife -= static_cast<INT8>(info.adminActions[RCAA_SUPPLY_DISRUPTION].fValue1 * level);
pSoldier->stats.bLifeMax -= static_cast<INT8>(info.adminActions[RCAA_SUPPLY_DISRUPTION].fValue1 * level);
pSoldier->stats.bAgility -= static_cast<INT8>(info.adminActions[RCAA_SUPPLY_DISRUPTION].fValue1 * level);
pSoldier->stats.bDexterity -= static_cast<INT8>(info.adminActions[RCAA_SUPPLY_DISRUPTION].fValue1 * level);
pSoldier->stats.bStrength -= static_cast<INT8>(info.adminActions[RCAA_SUPPLY_DISRUPTION].fValue1 * level);
pSoldier->stats.bWisdom -= static_cast<INT8>(info.adminActions[RCAA_SUPPLY_DISRUPTION].fValue1 * level);
pSoldier->stats.bLeadership -= static_cast<INT8>(info.adminActions[RCAA_SUPPLY_DISRUPTION].fValue1 * level);
pSoldier->stats.bMarksmanship -= static_cast<INT8>(info.adminActions[RCAA_SUPPLY_DISRUPTION].fValue1 * level);
pSoldier->stats.bMechanical -= static_cast<INT8>(info.adminActions[RCAA_SUPPLY_DISRUPTION].fValue1 * level);
pSoldier->stats.bExplosive -= static_cast<INT8>(info.adminActions[RCAA_SUPPLY_DISRUPTION].fValue1 * level);
pSoldier->stats.bMedical -= static_cast<INT8>(info.adminActions[RCAA_SUPPLY_DISRUPTION].fValue1 * level);
pSoldier->bBreath -= static_cast<INT8>(info.adminActions[RCAA_SUPPLY_DISRUPTION].fValue1 * level);
pSoldier->bBreathMax -= static_cast<INT8>(info.adminActions[RCAA_SUPPLY_DISRUPTION].fValue1 * level);
pSoldier->stats.bLife = static_cast<INT8>(max(25, pSoldier->stats.bLife));
pSoldier->stats.bLifeMax = static_cast<INT8>(max(25, pSoldier->stats.bLifeMax));
pSoldier->stats.bAgility = static_cast<INT8>(max(25, pSoldier->stats.bAgility));
pSoldier->stats.bDexterity = static_cast<INT8>(max(25, pSoldier->stats.bDexterity));
pSoldier->stats.bStrength = static_cast<INT8>(max(25, pSoldier->stats.bStrength));
pSoldier->stats.bWisdom = static_cast<INT8>(max(25, pSoldier->stats.bStrength));
pSoldier->stats.bLeadership = static_cast<INT8>(max(25, pSoldier->stats.bLeadership));
pSoldier->stats.bMarksmanship = static_cast<INT8>(max(25, pSoldier->stats.bMarksmanship));
pSoldier->stats.bMechanical = static_cast<INT8>(max(25, pSoldier->stats.bMechanical));
pSoldier->stats.bExplosive = static_cast<INT8>(max(25, pSoldier->stats.bExplosive));
pSoldier->stats.bMedical = static_cast<INT8>(max(25, pSoldier->stats.bMedical));
pSoldier->bBreath = static_cast<INT8>(max(25, info.adminActions[RCAA_SUPPLY_DISRUPTION].fValue1 * level));
pSoldier->bBreathMax = static_cast<INT8>(max(25, info.adminActions[RCAA_SUPPLY_DISRUPTION].fValue1 * level));
};
// need to get dist between soldier and town.
// run through all towns, check manhattan distance
for (int a = FIRST_TOWN; a < NUM_TOWNS; ++a)
{
// make sure town has active admins
if (rebelCommandSaveInfo.regions[a].adminStatus != RAS_ACTIVE)
continue;
// make sure action exists in this town
const INT16 index = GetAdminActionInRegion(a, RCAA_SUPPLY_DISRUPTION);
if (index == -1)
continue;
// and that it's not level 0
const UINT8 level = rebelCommandSaveInfo.regions[a].actionLevels[index];
if (level == 0)
continue;
// get all sectors with this townid
std::vector<std::pair<INT16, INT16>> sectors;
for (int x = MINIMUM_VALID_X_COORDINATE; x <= MAXIMUM_VALID_X_COORDINATE; ++x)
for (int y = MINIMUM_VALID_Y_COORDINATE; y <= MAXIMUM_VALID_Y_COORDINATE; ++y)
if (GetTownIdForSector(x, y) == a)
sectors.push_back(std::pair<INT16, INT16>(x, y));
// check if soldier is within range of the city
for (const auto pair : sectors)
{
const INT16 x = std::get<0>(pair);
const INT16 y = std::get<1>(pair);
if (abs(x - pSoldier->sSectorX) + abs(y - pSoldier->sSectorY) <= level)
{
applyPenalties(pSoldier, level);
return;
}
}
}
}
void ApplyMilitiaBonuses(SOLDIERTYPE* pMilitia)
{
if (!gGameExternalOptions.fRebelCommandEnabled)
return;
pMilitia->stats.bLife += (gRebelCommandSettings.iMilitiaStatBonusPerLevel * rebelCommandSaveInfo.iMilitiaStatsLevel);
pMilitia->stats.bLifeMax += (gRebelCommandSettings.iMilitiaStatBonusPerLevel * rebelCommandSaveInfo.iMilitiaStatsLevel);
pMilitia->stats.bAgility += (gRebelCommandSettings.iMilitiaStatBonusPerLevel * rebelCommandSaveInfo.iMilitiaStatsLevel);
pMilitia->stats.bDexterity += (gRebelCommandSettings.iMilitiaStatBonusPerLevel * rebelCommandSaveInfo.iMilitiaStatsLevel);
pMilitia->stats.bStrength += (gRebelCommandSettings.iMilitiaStatBonusPerLevel * rebelCommandSaveInfo.iMilitiaStatsLevel);
pMilitia->stats.bMarksmanship += (gRebelCommandSettings.iMilitiaMarksmanshipBonusPerLevel * rebelCommandSaveInfo.iMilitiaStatsLevel);
pMilitia->stats.bLife = min(100, pMilitia->stats.bLife);
pMilitia->stats.bLifeMax = min(100, pMilitia->stats.bLifeMax);
pMilitia->stats.bAgility = min(100, pMilitia->stats.bAgility);
pMilitia->stats.bDexterity = min(100, pMilitia->stats.bDexterity);
pMilitia->stats.bStrength = min(100, pMilitia->stats.bStrength);
pMilitia->stats.bMarksmanship = min(100, pMilitia->stats.bMarksmanship);
}
UINT8 GetApproximateEnemyLocationResolutionIndex()
{
return static_cast<UINT8>(rebelCommandSaveInfo.directives[RCD_SPOTTERS].GetValue1());
}
FLOAT GetAssignmentBonus(INT16 x, INT16 y)
{
if (!gGameExternalOptions.fRebelCommandEnabled)
return 0.f;
const UINT8 townId = GetTownIdForSector(x, y);
// make sure town has active admins
if (rebelCommandSaveInfo.regions[townId].adminStatus != RAS_ACTIVE)
return 0.f;
const INT16 index = GetAdminActionInRegion(townId, RCAA_MERC_SUPPORT);
FLOAT value = 0.f;
if (index >= 0)
{
const UINT8 level = rebelCommandSaveInfo.regions[townId].actionLevels[index];
value += info.adminActions[RCAA_MERC_SUPPORT].fValue1 * level;
}
return value/100.f;
}
INT32 GetMiningPolicyBonus(INT16 townId)
{
if (!gGameExternalOptions.fRebelCommandEnabled)
return 0;
// make sure town has active admins
if (rebelCommandSaveInfo.regions[townId].adminStatus != RAS_ACTIVE)
return 0;
const INT16 index = GetAdminActionInRegion(townId, RCAA_MINING_POLICY);
if (index >= 0)
{
const UINT8 level = rebelCommandSaveInfo.regions[townId].actionLevels[index];
return static_cast<INT32>(info.adminActions[RCAA_MINING_POLICY].fValue1 * level);
}
return 0;
}
void GetBonusMilitia(INT16 sx, INT16 sy, UINT8& green, UINT8& regular, UINT8& elite, BOOLEAN createGroup)
{
if (!gGameExternalOptions.fRebelCommandEnabled)
return;
// chance for militia to show up
if (Random(100) >= gRebelCommandSettings.iSafehouseReinforceChance)
return;
const auto createBonusMilitia = [sx, sy, &green, &regular, &elite, createGroup](UINT8 level)
{
if (level == 1)
{
green = static_cast<UINT8>(info.adminActions[RCAA_SAFEHOUSES].fValue1 + Random(static_cast<UINT32>(1 + info.adminActions[RCAA_SAFEHOUSES].fValue2)));
regular = Random(2);
elite = 0;
}
else if (level == 2)
{
green = 0;
regular = static_cast<UINT8>(info.adminActions[RCAA_SAFEHOUSES].fValue1 + Random(static_cast<UINT32>(1 + info.adminActions[RCAA_SAFEHOUSES].fValue2)));
elite = Random(2);
}
for (int a = 0; a < max(green, max(regular, elite)); ++a)
{
if (a < green)
CreateNewIndividualMilitia(GREEN_MILITIA, MO_ARULCO, SECTOR(sx, sy));
if (a < regular)
CreateNewIndividualMilitia(REGULAR_MILITIA, MO_ARULCO, SECTOR(sx, sy));
if (a < elite)
CreateNewIndividualMilitia(ELITE_MILITIA, MO_ARULCO, SECTOR(sx, sy));
}
if (createGroup)
{
// randomise entry direction
std::vector<std::pair<INT16, INT16>> vec;
if (sx > MINIMUM_VALID_X_COORDINATE)
vec.push_back(std::pair<INT16, INT16>(-1,0));
if (sx < MAXIMUM_VALID_X_COORDINATE)
vec.push_back(std::pair<INT16, INT16>(1,0));
if (sy > MINIMUM_VALID_Y_COORDINATE)
vec.push_back(std::pair<INT16, INT16>(0,-1));
if (sy < MAXIMUM_VALID_Y_COORDINATE)
vec.push_back(std::pair<INT16, INT16>(0,1));
const UINT8 dir = Random(vec.size());
const INT16 xmod = static_cast<const INT16>(std::get<0>(vec[dir]));
const INT16 ymod = static_cast<const INT16>(std::get<1>(vec[dir]));
const GROUP* group = CreateNewMilitiaGroupDepartingFromSector(SECTOR(sx+xmod, sy+ymod), green, regular, elite);
PlaceGroupInSector(group->ubGroupID, group->ubSectorX, group->ubSectorY, sx, sy, 0, FALSE); // no need to check for a battle we're jumping into
gTacticalStatus.uiFlags |= WANT_MILITIA_REINFORCEMENTS;
}
ScreenMsg(FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, szRebelCommandText[RCT_BONUS_MILITIA_JOINED]);
};
BOOLEAN found = FALSE;
for (int a = FIRST_TOWN; a < NUM_TOWNS; ++a)
{
// make sure town has active admins
if (rebelCommandSaveInfo.regions[a].adminStatus != RAS_ACTIVE)
continue;
// make sure action exists in this town
const INT16 index = GetAdminActionInRegion(a, RCAA_SAFEHOUSES);
if (index == -1)
continue;
// and that it's not level 0
const UINT8 level = rebelCommandSaveInfo.regions[a].actionLevels[index];
if (level == 0)
continue;
// get all sectors with this townid
std::vector<std::pair<INT16, INT16>> sectors;
for (int x = MINIMUM_VALID_X_COORDINATE; x <= MAXIMUM_VALID_X_COORDINATE; ++x)
for (int y = MINIMUM_VALID_Y_COORDINATE; y <= MAXIMUM_VALID_Y_COORDINATE; ++y)
if (GetTownIdForSector(x, y) == a)
sectors.push_back(std::pair<INT16, INT16>(x, y));
// check if sector is within range of the city
for (const auto pair : sectors)
{
const INT16 x = std::get<0>(pair);
const INT16 y = std::get<1>(pair);
if (abs(x - sx) + abs(y - sy) <= level)
{
if (level == 2)
{
createBonusMilitia(level);
return;
}
// let's keep searching to see if we are in range of a level 2 bonus
found = TRUE;
}
}
}
if (found)
createBonusMilitia(1);
}
FLOAT GetLoyaltyGainModifier()
{
if (gGameExternalOptions.fRebelCommandEnabled)
return gRebelCommandSettings.fLoyaltyGainModifier * (rebelCommandSaveInfo.iActiveDirective == RCD_CREATE_PROPAGANDA ? rebelCommandSaveInfo.directives[RCD_CREATE_PROPAGANDA].GetValue1() : 1.f);
return 1.f;
}
UINT8 GetMaxTownLoyalty(INT8 townId)
{
if (gGameExternalOptions.fRebelCommandEnabled)
return rebelCommandSaveInfo.regions[townId].ubMaxLoyalty;
return MAX_LOYALTY_VALUE;
}
INT16 GetMilitiaTrainingSpeedBonus()
{
if (gGameExternalOptions.fRebelCommandEnabled && rebelCommandSaveInfo.iActiveDirective == RCD_TRAIN_MILITIA)
return static_cast<INT16>(rebelCommandSaveInfo.directives[RCD_TRAIN_MILITIA].GetValue2());
return 0;
}
FLOAT GetMilitiaTrainingCostModifier()
{
if (gGameExternalOptions.fRebelCommandEnabled && rebelCommandSaveInfo.iActiveDirective == RCD_TRAIN_MILITIA)
return rebelCommandSaveInfo.directives[RCD_TRAIN_MILITIA].GetValue1();
return 1.f;
}
FLOAT GetMilitiaUpkeepCostModifier()
{
if (gGameExternalOptions.fRebelCommandEnabled && rebelCommandSaveInfo.iActiveDirective == RCD_SUPPORT_MILITIA)
return rebelCommandSaveInfo.directives[RCD_SUPPORT_MILITIA].GetValue1();
return 1.f;
}
void HandleScouting()
{
if (!gGameExternalOptions.fRebelCommandEnabled)
return;
// get towns that have scouting
std::vector<std::tuple<INT16, INT16, INT16>> townSectors;
for (INT16 x = MINIMUM_VALID_X_COORDINATE; x <= MAXIMUM_VALID_X_COORDINATE; ++x)
{
for (INT16 y = MINIMUM_VALID_Y_COORDINATE; y < MAXIMUM_VALID_Y_COORDINATE; ++y)
{
const UINT8 townId = GetTownIdForSector(x, y);
// not a town
if (townId < FIRST_TOWN || townId >= NUM_TOWNS)
continue;
// no admin team
if (rebelCommandSaveInfo.regions[townId].adminStatus != RAS_ACTIVE)
continue;
const INT16 index = GetAdminActionInRegion(townId, RCAA_SCOUTS);
// action doesn't exist in region
if (index == -1)
continue;
// no levels in region
const UINT8 level = rebelCommandSaveInfo.regions[townId].actionLevels[index];
if (level == 0)
continue;
// scouting range is level+1, since by default militia can see tiles adjacent to them
townSectors.push_back(std::tuple<INT16, INT16, INT16>(x, y, level+1));
}
}
// run through all sectors, and see if they're within scouting range of a town
for (int x = MINIMUM_VALID_X_COORDINATE; x <= MAXIMUM_VALID_X_COORDINATE; ++x)
{
for (int y = MINIMUM_VALID_Y_COORDINATE; y <= MAXIMUM_VALID_Y_COORDINATE; ++y)
{
for (const auto trio : townSectors)
{
const INT16 sx = std::get<0>(trio);
const INT16 sy = std::get<1>(trio);
const INT16 range = std::get<2>(trio);
if (abs(x - sx) + abs(y - sy) <= range)
{
if (NumNonPlayerTeamMembersInSector(x, y, ENEMY_TEAM) > 0)
{
SectorInfo[SECTOR(x, y)].uiFlags |= SF_ASSIGN_NOTICED_ENEMIES_HERE;
SectorInfo[SECTOR(x, y)].uiFlags |= SF_ASSIGN_NOTICED_ENEMIES_KNOW_NUMBER;
}
break;
}
}
}
}
}
BOOLEAN NeutraliseRole(const SOLDIERTYPE* pSoldier)
{
if (!gGameExternalOptions.fRebelCommandEnabled || !gGameExternalOptions.fEnemyRoles || !gGameExternalOptions.fAssignTraitsToEnemy)
return FALSE;
if (rebelCommandSaveInfo.iActiveDirective != RCD_HVT_STRIKES)
return FALSE;
if (!SOLDIER_CLASS_ENEMY(pSoldier->ubSoldierClass))
return FALSE;
const UINT32 chance = static_cast<const UINT32>(rebelCommandSaveInfo.directives[RCD_HVT_STRIKES].GetValue1());
return Random(100) < chance;
}
void RaidMines(INT32 &playerIncome, INT32 &enemyIncome)
{
if (!gGameExternalOptions.fRebelCommandEnabled)
return;
if (rebelCommandSaveInfo.iActiveDirective != RCD_RAID_MINES)
return;
if (Random(100) < static_cast<UINT32>(gRebelCommandSettings.iRaidMinesFailChance))
return;
INT32 stolenIncome = static_cast<INT32>(enemyIncome * rebelCommandSaveInfo.directives[RCD_RAID_MINES].GetValue1() * Random(100) / 100.f);
playerIncome += stolenIncome;
enemyIncome -= stolenIncome;
if (stolenIncome > 0)
{
CHAR16 text[200];
swprintf(text, szRebelCommandText[RCT_MINE_RAID_SUCCESSFUL], stolenIncome);
ScreenMsg(FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"%s", text);
}
}
BOOLEAN ShowApproximateEnemyLocations()
{
if (!gGameExternalOptions.fRebelCommandEnabled)
return FALSE;
return rebelCommandSaveInfo.iActiveDirective == RCD_SPOTTERS;
}
void ShowWebsiteAvailableMessage()
{
if (!gGameExternalOptions.fRebelCommandEnabled)
return;
StopTimeCompression();
DoMessageBox(MSG_BOX_MINIEVENT_STYLE, szRebelCommandText[RCT_WEBSITE_AVAILABLE], guiCurrentScreen, MSG_BOX_FLAG_OK | MSG_BOX_FLAG_BIGGER, NULL, NULL);
}
void DailyUpdate()
{
if (!gGameExternalOptions.fRebelCommandEnabled)
return;
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"DEBUG: ARC selected/active directive: %d/%d", rebelCommandSaveInfo.iSelectedDirective, rebelCommandSaveInfo.iActiveDirective );
// make sure we have a valid directive
if (rebelCommandSaveInfo.iActiveDirective < RCD_GATHER_SUPPLIES || rebelCommandSaveInfo.iActiveDirective >= RCD_NUM_DIRECTIVES)
{
rebelCommandSaveInfo.iActiveDirective = RCD_GATHER_SUPPLIES;
rebelCommandSaveInfo.iSelectedDirective = RCD_GATHER_SUPPLIES;
}
// apply old directive bonus before setting new one
switch (rebelCommandSaveInfo.iActiveDirective)
{
case RCD_GATHER_SUPPLIES:
case RCD_SUPPORT_MILITIA:
case RCD_TRAIN_MILITIA:
case RCD_CREATE_PROPAGANDA:
case RCD_HVT_STRIKES:
case RCD_SPOTTERS:
case RCD_RAID_MINES:
// effects applied elsewhere
break;
case RCD_ELITE_MILITIA:
const UINT8 elites = static_cast<UINT8>(rebelCommandSaveInfo.directives[RCD_ELITE_MILITIA].GetValue1());
// get the top-right most omerta tile
INT16 sx = 1, sy = 1;
for (sx = MAXIMUM_VALID_X_COORDINATE; sx >= MINIMUM_VALID_X_COORDINATE; --sx)
{
for (sy = MINIMUM_VALID_Y_COORDINATE; sy <= MAXIMUM_VALID_Y_COORDINATE; ++sy)
{
if (GetTownIdForSector(sx, sy) == OMERTA)
{
goto foundOmerta;
}
}
}
foundOmerta:
StrategicAddMilitiaToSector(sx, sy, ELITE_MILITIA, elites);
for (int i = 0 ; i < elites ; ++i)
{
CreateNewIndividualMilitia( ELITE_MILITIA, MO_ARULCO, SECTOR(sx, sy) );
}
break;
}
// set new directive
const INT16 directive = rebelCommandSaveInfo.iSelectedDirective;
rebelCommandSaveInfo.iActiveDirective = directive;
// increment supplies
const UINT8 progress = CurrentPlayerProgressPercentage();
iIncomingSuppliesPerDay = progress * gRebelCommandSettings.fIncomeModifier + static_cast<INT32>((directive == RCD_GATHER_SUPPLIES ? rebelCommandSaveInfo.directives[RCD_GATHER_SUPPLIES].GetValue1() : 0));
rebelCommandSaveInfo.iSupplies += iIncomingSuppliesPerDay;
// get regional bonuses
INT16 intelGain = 0;
INT16 supplyGain = 0;
INT16 moneyGain = 0;
for (int a = FIRST_TOWN; a < NUM_TOWNS; ++a)
{
// check to see if the town is lost
if (IsTownUnderCompleteControlByEnemy(a) && rebelCommandSaveInfo.regions[a].adminStatus == RAS_ACTIVE)
rebelCommandSaveInfo.regions[a].adminStatus = RAS_INACTIVE;
// ignore this region if there is no active admin team
if (rebelCommandSaveInfo.regions[a].adminStatus != RAS_ACTIVE)
continue;
UINT32 coolness = 0;
// clunky... get town coolness. just get the top/left most sector
for (int x = MINIMUM_VALID_X_COORDINATE ; x <= MAXIMUM_VALID_X_COORDINATE ; ++x)
{
for(int y = MINIMUM_VALID_Y_COORDINATE ; y < MAXIMUM_VALID_Y_COORDINATE ; ++y)
{
if (GetTownIdForSector(x, y) == a)
{
coolness = gCoolnessBySector[SECTOR(x, y)];
goto foundCoolness;
}
}
}
foundCoolness:
coolness = max(coolness, 1);
for (int b = 0; b < REBEL_COMMAND_MAX_ACTIONS_PER_REGION; ++b)
{
const INT8 level = rebelCommandSaveInfo.regions[a].actionLevels[b];
switch (static_cast<RebelCommandAdminActions>(rebelCommandSaveInfo.regions[a].actions[b]))
{
case RCAA_SUPPLY_LINE:
// no daily bonuses
break;
case RCAA_REBEL_RADIO:
IncrementTownLoyalty(a, static_cast<UINT32>(info.adminActions[RCAA_REBEL_RADIO].fValue1 * level));
break;
case RCAA_SAFEHOUSES:
// no daily bonuses
break;
case RCAA_SUPPLY_DISRUPTION:
// no daily bonuses
break;
case RCAA_SCOUTS:
// no daily bonuses
break;
case RCAA_DEAD_DROPS:
intelGain += (Random(static_cast<UINT32>(info.adminActions[RCAA_DEAD_DROPS].fValue1)) * level);
break;
case RCAA_SMUGGLERS:
supplyGain += static_cast<INT16>((Random(static_cast<UINT32>(info.adminActions[RCAA_SMUGGLERS].fValue1)) * level));
break;
case RCAA_WAREHOUSES:
AddResources(
static_cast<FLOAT>(info.adminActions[RCAA_WAREHOUSES].fValue1 * level * Random(100) / 100.f),
static_cast<FLOAT>(info.adminActions[RCAA_WAREHOUSES].fValue2 * level * Random(100) / 100.f),
static_cast<FLOAT>(info.adminActions[RCAA_WAREHOUSES].fValue3 * level * Random(100) / 100.f));
break;
case RCAA_TAXES:
moneyGain += static_cast<INT16>(info.adminActions[RCAA_TAXES].fValue1 * coolness * level * level);
DecrementTownLoyalty(a, static_cast<UINT32>(info.adminActions[RCAA_TAXES].fValue2 * level));
break;
case RCAA_ASSIST_CIVILIANS:
AddVolunteers(static_cast<FLOAT>(info.adminActions[RCAA_ASSIST_CIVILIANS].fValue1 * level * Random(100) / 100.f));
break;
case RCAA_MERC_SUPPORT:
// no daily bonuses
break;
case RCAA_MINING_POLICY:
// no daily bonuses
break;
default:
AssertMsg(false, "Unknown Admin Action");
break;
}
}
}
CHAR16 text[200];
if (intelGain > 0)
{
swprintf(text, szRebelCommandText[RCT_DEAD_DROP_INCOME], intelGain);
ScreenMsg(FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"%s", text);
AddIntel(intelGain, FALSE);
}
if (supplyGain > 0)
{
swprintf(text, szRebelCommandText[RCT_SMUGGLER_INCOME], supplyGain);
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"%s", text );
rebelCommandSaveInfo.iSupplies += supplyGain;
}
if (moneyGain > 0)
{
AddTransactionToPlayersBook(REBEL_COMMAND, 0, GetWorldTotalMin(), moneyGain);
}
}
void HourlyUpdate()
{
HandleScouting();
// it's midnight! do the daily update
if (GetWorldHour() == 0)
{
DailyUpdate();
}
}
void Init()
{
if (!gGameExternalOptions.fRebelCommandEnabled)
return;
INT8 startingMaxLoyalty;
switch (gGameOptions.ubDifficultyLevel)
{
case DIF_LEVEL_EASY:
startingMaxLoyalty = gRebelCommandSettings.iMaxLoyaltyNovice;
break;
case DIF_LEVEL_HARD:
startingMaxLoyalty = gRebelCommandSettings.iMaxLoyaltyExpert;
break;
case DIF_LEVEL_INSANE:
startingMaxLoyalty = gRebelCommandSettings.iMaxLoyaltyInsane;
break;
case DIF_LEVEL_MEDIUM:
default:
startingMaxLoyalty = gRebelCommandSettings.iMaxLoyaltyExperienced;
break;
}
// set base values
iIncomingSuppliesPerDay = CurrentPlayerProgressPercentage() * gRebelCommandSettings.fIncomeModifier;
rebelCommandSaveInfo.iSelectedDirective = RCD_GATHER_SUPPLIES;
rebelCommandSaveInfo.iActiveDirective = RCD_GATHER_SUPPLIES;
rebelCommandSaveInfo.iMilitiaStatsLevel = 0;
// let's be nice and give some supplies to people who enable this feature partway through a campaign so they don't start from zero
rebelCommandSaveInfo.iSupplies = GetWorldDay() * CurrentPlayerProgressPercentage() * gRebelCommandSettings.fIncomeModifier / 3;
// initialise admin actions -- first one is always supply line
std::vector<RebelCommandAdminActions> actions;
actions.push_back(RCAA_REBEL_RADIO);
actions.push_back(RCAA_SAFEHOUSES);
actions.push_back(RCAA_SUPPLY_DISRUPTION);
actions.push_back(RCAA_SCOUTS);
actions.push_back(RCAA_SMUGGLERS);
actions.push_back(RCAA_TAXES);
actions.push_back(RCAA_MERC_SUPPORT);
if (gGameExternalOptions.fMilitiaResources == TRUE)
actions.push_back(RCAA_WAREHOUSES);
if (gGameExternalOptions.fIntelResource == TRUE)
actions.push_back(RCAA_DEAD_DROPS);
if (gGameExternalOptions.fMilitiaVolunteerPool == TRUE)
actions.push_back(RCAA_ASSIST_CIVILIANS);
// RCAA_MINING_POLICY is added below in the region init
SetupInfo();
for (int d = 0 ; d < RCD_NUM_DIRECTIVES ; ++d)
{
rebelCommandSaveInfo.directives[d].id = static_cast<RebelCommandDirectives>(d);
rebelCommandSaveInfo.directives[d].iLevel = 0;
}
// init regions
for (int a = FIRST_TOWN; a < NUM_TOWNS; ++a)
{
// init max loyalty
if (a == OMERTA)
{
// as rebel hq, omerta gets 100% max loyalty and an admin team
rebelCommandSaveInfo.regions[OMERTA].adminStatus = RAS_ACTIVE;
rebelCommandSaveInfo.regions[OMERTA].ubMaxLoyalty = MAX_LOYALTY_VALUE;
}
else
{
rebelCommandSaveInfo.regions[a].ubMaxLoyalty = startingMaxLoyalty;
gTownLoyalty[a].ubRating = min(gTownLoyalty[a].ubRating, startingMaxLoyalty);
}
// init admins
rebelCommandSaveInfo.regions[a].adminStatus = RAS_NONE;
// init admin actions per region. each region has supply line + 5 random actions
std::vector<RebelCommandAdminActions> vec(actions);
// check to see if this town has a mine - if it does, add it to this region's admin action pool
if (GetMineSectorForTown(a) != -1)
vec.push_back(RCAA_MINING_POLICY);
// randomise pool
for (size_t z = 0; z < vec.size(); ++z)
{
const int randomIndex = Random(vec.size());
std::swap(vec[randomIndex], vec[z]);
}
vec.resize(5);
std::sort(vec.begin(), vec.end());
for (int b = 0; b < REBEL_COMMAND_MAX_ACTIONS_PER_REGION; ++b)
{
if (b == 0)
rebelCommandSaveInfo.regions[a].actions[0] = RCAA_SUPPLY_LINE; // first action is always supply line
else
rebelCommandSaveInfo.regions[a].actions[b] = vec[b - 1];
rebelCommandSaveInfo.regions[a].actionLevels[b] = 0;
}
}
}
BOOLEAN Load(HWFILE file)
{
if (guiCurrentSaveGameVersion >= REBELCOMMAND)
{
UINT32 numBytesRead = 0;
numBytesRead = FileRead(file, &rebelCommandSaveInfo, sizeof(RebelCommand::SaveInfo), &numBytesRead);
SetupInfo();
}
else
{
Init();
}
return TRUE;
}
BOOLEAN Save(HWFILE file)
{
UINT32 uiNumBytesWritten = 0;
if (!FileWrite(file, &rebelCommandSaveInfo, sizeof(RebelCommand::SaveInfo), &uiNumBytesWritten))
return FALSE;
return TRUE;
}
void SetupInfo()
{
iCurrentRegionId = 1;
const auto toFloatVec = [](const std::vector<INT32> intVec, std::vector<FLOAT>& floatVec)
{
floatVec.clear();
for (const auto val : intVec)
floatVec.push_back(static_cast<FLOAT>(val));
};
// initialise directives
Directive d;
info.directives.clear();
d.iCostToImprove = gRebelCommandSettings.iGatherSuppliesCosts;
toFloatVec(gRebelCommandSettings.iGatherSuppliesIncome, d.fValue1);
d.fValue2.clear();
info.directives.insert(info.directives.begin() + RCD_GATHER_SUPPLIES, d);
d.iCostToImprove = gRebelCommandSettings.iSupportMilitiaCosts;
d.fValue1 = gRebelCommandSettings.fSupportMilitiaDiscounts;
d.fValue2.clear();
info.directives.insert(info.directives.begin() + RCD_SUPPORT_MILITIA, d);
d.iCostToImprove = gRebelCommandSettings.iTrainMilitiaCosts;
d.fValue1 = gRebelCommandSettings.fTrainMilitiaDiscount;
toFloatVec(gRebelCommandSettings.iTrainMilitiaSpeedBonus, d.fValue2);
info.directives.insert(info.directives.begin() + RCD_TRAIN_MILITIA, d);
d.iCostToImprove = gRebelCommandSettings.iCreatePropagandaCosts;
d.fValue1 = gRebelCommandSettings.fCreatePropagandaModifier;
d.fValue2.clear();
info.directives.insert(info.directives.begin() + RCD_CREATE_PROPAGANDA, d);
d.iCostToImprove = gRebelCommandSettings.iEliteMilitiaCosts;
toFloatVec(gRebelCommandSettings.iEliteMilitiaPerDay, d.fValue1);
d.fValue2.clear();
info.directives.insert(info.directives.begin() + RCD_ELITE_MILITIA, d);
d.iCostToImprove = gRebelCommandSettings.iHvtStrikesCosts;
toFloatVec(gRebelCommandSettings.iHvtStrikesChance, d.fValue1);
d.fValue2.clear();
info.directives.insert(info.directives.begin() + RCD_HVT_STRIKES, d);
d.iCostToImprove = gRebelCommandSettings.iSpottersCosts;
toFloatVec(gRebelCommandSettings.iSpottersModifier, d.fValue1);
d.fValue2.clear();
info.directives.insert(info.directives.begin() + RCD_SPOTTERS, d);
d.iCostToImprove = gRebelCommandSettings.iRaidMinesCosts;
d.fValue1 = gRebelCommandSettings.fRaidMinesPercentage;
d.fValue2.clear();
info.directives.insert(info.directives.begin() + RCD_RAID_MINES, d);
// init admin actions
AdminAction aa;
info.adminActions.clear();
aa.fValue1 = static_cast<FLOAT>(gRebelCommandSettings.iSupplyLineMaxLoyaltyIncrease);
aa.fValue2 = 0.f;
aa.fValue3 = 0.f;
info.adminActions.insert(info.adminActions.begin() + RCAA_SUPPLY_LINE, aa);
aa.fValue1 = static_cast<FLOAT>(gRebelCommandSettings.iRebelRadioDailyLoyaltyGain);
aa.fValue2 = 0.f;
aa.fValue3 = 0.f;
info.adminActions.insert(info.adminActions.begin() + RCAA_REBEL_RADIO, aa);
aa.fValue1 = static_cast<FLOAT>(gRebelCommandSettings.iSafehouseMinimumSoldiers);
aa.fValue2 = static_cast<FLOAT>(gRebelCommandSettings.iSafehouseBonusSoldiers);
aa.fValue3 = 0.f;
info.adminActions.insert(info.adminActions.begin() + RCAA_SAFEHOUSES, aa);
aa.fValue1 = static_cast<FLOAT>(gRebelCommandSettings.iSupplyDisruptionEnemyStatLoss);
aa.fValue2 = 0.f;
aa.fValue3 = 0.f;
info.adminActions.insert(info.adminActions.begin() + RCAA_SUPPLY_DISRUPTION, aa);
aa.fValue1 = 0.f;
aa.fValue2 = 0.f;
aa.fValue3 = 0.f;
info.adminActions.insert(info.adminActions.begin() + RCAA_SCOUTS, aa);
aa.fValue1 = static_cast<FLOAT>(gRebelCommandSettings.iDeadDropsDailyIntel);
aa.fValue2 = 0.f;
aa.fValue3 = 0.f;
info.adminActions.insert(info.adminActions.begin() + RCAA_DEAD_DROPS, aa);
aa.fValue1 = static_cast<FLOAT>(gRebelCommandSettings.iSmugglersDailySupplies);
aa.fValue2 = 0.f;
aa.fValue3 = 0.f;
info.adminActions.insert(info.adminActions.begin() + RCAA_SMUGGLERS, aa);
aa.fValue1 = static_cast<FLOAT>(gRebelCommandSettings.iWarehousesDailyMilitiaGuns);
aa.fValue2 = static_cast<FLOAT>(gRebelCommandSettings.iWarehousesDailyMilitiaArmour);
aa.fValue3 = static_cast<FLOAT>(gRebelCommandSettings.iWarehousesDailyMilitiaMisc);
info.adminActions.insert(info.adminActions.begin() + RCAA_WAREHOUSES, aa);
aa.fValue1 = static_cast<FLOAT>(gRebelCommandSettings.iTaxesDailyIncome);
aa.fValue2 = static_cast<FLOAT>(gRebelCommandSettings.iTaxesDailyLoyaltyLoss);
aa.fValue3 = 0.f;
info.adminActions.insert(info.adminActions.begin() + RCAA_TAXES, aa);
aa.fValue1 = static_cast<FLOAT>(gRebelCommandSettings.iAssistCiviliansDailyVolunteers);
aa.fValue2 = 0.f;
aa.fValue3 = 0.f;
info.adminActions.insert(info.adminActions.begin() + RCAA_ASSIST_CIVILIANS, aa);
aa.fValue1 = static_cast<FLOAT>(gRebelCommandSettings.iMercSupportBonus);
aa.fValue2 = 0.f;
aa.fValue3 = 0.f;
info.adminActions.insert(info.adminActions.begin() + RCAA_MERC_SUPPORT, aa);
aa.fValue1 = static_cast<FLOAT>(gRebelCommandSettings.iMiningPolicyBonus);
aa.fValue2 = 0.f;
aa.fValue3 = 0.f;
info.adminActions.insert(info.adminActions.begin() + RCAA_MINING_POLICY, aa);
}
void UpgradeMilitiaStats()
{
const INT32 cost = gRebelCommandSettings.iMilitiaUpgradeCosts[rebelCommandSaveInfo.iMilitiaStatsLevel];
if (cost > LaptopSaveInfo.iCurrentBalance)
{
DoLapTopMessageBox(MSG_BOX_LAPTOP_DEFAULT, szRebelCommandText[RCT_INSUFFICIENT_FUNDS], LAPTOP_SCREEN, MSG_BOX_FLAG_OK, NULL);
return;
}
CHAR16 text[200];
swprintf(text, szRebelCommandText[RCT_MILITIA_UPGRADE_STATS_PROMPT], cost);
DoLapTopMessageBox(MSG_BOX_LAPTOP_DEFAULT, text, LAPTOP_SCREEN, MSG_BOX_FLAG_YESNO, [](UINT8 exitValue) {
if (exitValue == MSG_BOX_RETURN_YES)
{
const INT32 cost = gRebelCommandSettings.iMilitiaUpgradeCosts[rebelCommandSaveInfo.iMilitiaStatsLevel++];
LaptopSaveInfo.iCurrentBalance -= cost;
}
});
}
void DEBUG_DAY()
{
DailyUpdate();
}
void DEBUG_PRINT()
{
CHAR16 text[500];
swprintf(text, L"radio_loyalty[%.0f] safehouse_chance/min/bon[%d, %.0f, %.0f] ", info.adminActions[RCAA_REBEL_RADIO].fValue1, gRebelCommandSettings.iSafehouseReinforceChance, info.adminActions[RCAA_SAFEHOUSES].fValue1, info.adminActions[RCAA_SAFEHOUSES].fValue2);
swprintf(text, L"%s supply_dis[%.0f] deaddrops[%.0f] smugglers[%.0f]", text, info.adminActions[RCAA_SUPPLY_DISRUPTION].fValue1, info.adminActions[RCAA_DEAD_DROPS].fValue1, info.adminActions[RCAA_SMUGGLERS].fValue1);
swprintf(text, L"%s warehouse[%.2f/%.2f/%.2f]", text, info.adminActions[RCAA_WAREHOUSES].fValue1, info.adminActions[RCAA_WAREHOUSES].fValue2, info.adminActions[RCAA_WAREHOUSES].fValue3);
swprintf(text, L"%s tax_inc/loy[%.0f/%.0f]", text, info.adminActions[RCAA_TAXES].fValue1, info.adminActions[RCAA_TAXES].fValue2);
swprintf(text, L"%s volunteers[%.0f] support[%.0f]", text, info.adminActions[RCAA_ASSIST_CIVILIANS].fValue1, info.adminActions[RCAA_MERC_SUPPORT].fValue1);
swprintf(text, L"%s minebonus[%0.1f]", text, info.adminActions[RCAA_MINING_POLICY].fValue1);
DoMessageBox(MSG_BOX_MINIEVENT_STYLE, text, guiCurrentScreen, MSG_BOX_FLAG_OK | MSG_BOX_FLAG_BIGGER, NULL, NULL);
}
}
template<> void DropDownTemplate<DROPDOWN_REBEL_COMMAND_DIRECTIVE>::SetRefresh() { RebelCommand::EvaluateDirectives(); RebelCommand::redraw = TRUE; }