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source/ModularizedTacticalAI/include/LegacyCreaturePlan.h
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/**
* @file
* @author feynman (bears-pit.com)
*/
#ifndef LEGACY_CREATURE_PLAN_H_
#define LEGACY_CREATURE_PLAN_H_
#include "Plan.h"
namespace AI
{
namespace tactical
{
/**@class LegacyCreaturePlan
* @brief Component/Concrete Product. Wrapper/Re-Write of CreatureDecideAction()
*
* This plan began as a simple forwarding object for CreatureDecideAction(), and will, in the course of the AI redesign,
* be split into elementary NPC actions. It is as such only a intermediate product used to bring structure where
* the is currently none.
*/
class LegacyCreaturePlan: public Plan
{
private:
public:
LegacyCreaturePlan(SOLDIERTYPE* npc);
virtual void execute(PlanInputData& environment);
virtual bool done() const {return false;}
};
}
}
#endif