Files
source/Standard Gaming Platform/Random.cpp
T
Wanne 14750c6903 **********************************************************
** Big Maps Projects code (incl. Multiplayer v1.5 **
**********************************************************
- Merged Big Maps Project code from BMP+MP trunk (Revision: 3340)
o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- Before THIS merge, I made a branch of the existing 1.13 source
o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src
- Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago
- I will add VS 2010 projects and solution file in the next few days

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2010-02-28 18:38:52 +00:00

96 lines
2.3 KiB
C++

#include "Random.h"
#include <time.h>
#include "debug control.h"
extern bool is_client;
extern bool is_server;
extern bool is_networked;
bool gfMPDebugOutputRandoms = false;
// OJW - 091024 - MP random syncing
// need to syncronise the randomness of events in a multiplayer game on all clients
UINT32 MPPreRandom( UINT32 uiRange )
{
UINT32 uiNum;
if( uiRange == 0 )
return 0;
//Extract the current pregenerated number
uiNum = guiPreRandomNums[ guiPreRandomIndex ] * uiRange / RAND_MAX % uiRange;
if (gfMPDebugOutputRandoms)
{
char tmpMPDbgString[512];
sprintf(tmpMPDbgString,"MPPreRandom ( uiRange : %i , uiPreRandomIndex : %i , uiResult : %i )\n",uiRange, guiPreRandomIndex , uiNum );
MPDebugMsg(tmpMPDbgString);
}
//Go to the next index.
guiPreRandomIndex++;
if (guiPreRandomIndex >= MAX_PREGENERATED_NUMS)
guiPreRandomIndex = 0;
return uiNum;
}
#ifdef BMP_RANDOM//dnl ch55 111009
#include <windows.h>
UINT32 guiPreRandomIndex;
UINT32 guiPreRandomNums[MAX_PREGENERATED_NUMS];
UINT32 GetRndNum(UINT32 maxnum)
{
if (is_networked && is_client)
return MPPreRandom(maxnum);
static UINT32 rnd=0, cnt=0;
POINT pt;
if(!(cnt++%RAND_MAX))
{
GetCursorPos(&pt);// Get cursor location
srand(maxnum ^ rnd ^ pt.x ^ pt.y ^ GetTickCount());
//SendFmtMsg("Random Number Generator Reinitialized.");
//for(int l=0;l<100;l++)SendFmtMsg("%2d", Random(100));
}
if(maxnum == 0)
return(0);
rnd = rand();
rnd <<= 11;
rnd ^= rand();
rnd <<= 7;
rnd ^= rand();
return(rnd % maxnum);
}
void InitializeRandom(void)
{
// Pregenerate all of the random numbers.
for(guiPreRandomIndex = 0; guiPreRandomIndex<MAX_PREGENERATED_NUMS; guiPreRandomIndex++)
guiPreRandomNums[guiPreRandomIndex] = GetRndNum(0xFFFFFFFF);
guiPreRandomIndex = 0;
}
#else
UINT32 guiPreRandomIndex = 0;
std::vector<UINT32> guiPreRandomNums(MAX_PREGENERATED_NUMS, 0);
void InitializeRandom()
{
// Seed the random-number generator with current time so that
// the numbers will be different every time we run.
srand( (unsigned) time(NULL) );
//Pregenerate all of the random numbers.
for( guiPreRandomIndex = 0; guiPreRandomIndex < MAX_PREGENERATED_NUMS; guiPreRandomIndex++ )
{
guiPreRandomNums[ guiPreRandomIndex ] = rand();
}
guiPreRandomIndex = 0;
}
#endif