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20 lines
462 B
C
20 lines
462 B
C
#ifndef __PITS_H
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#define __PITS_H
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void Add3X3Pit( INT32 iMapIndex );
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void Add5X5Pit( INT32 iMapIndex );
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void Remove3X3Pit( INT32 iMapIndex );
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void Remove5X5Pit( INT32 iMapIndex );
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void SearchForOtherMembersWithinPitRadiusAndMakeThemFall( INT32 sGridNo, INT16 sRadius );
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void AddAllPits();
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void RemoveAllPits();
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extern BOOLEAN gfShowPits;
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extern BOOLEAN gfLoadPitsWithoutArming;
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void HandleFallIntoPitFromAnimation( UINT16 ubID );
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#endif |