mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
4180 lines
131 KiB
Plaintext
4180 lines
131 KiB
Plaintext
# Microsoft Developer Studio Generated Dependency File, included by JA2.mak
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.\Utils\_Ja25GermanText.cpp : \
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".\builddefines.h"\
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".\Editor\LoadScreen.h"\
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".\fade screen.h"\
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".\gameloop.h"\
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".\gamescreen.h"\
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".\GameSettings.h"\
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".\jascreens.h"\
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".\Language Defines.h"\
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".\Laptop\email.h"\
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".\Laptop\files.h"\
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".\local.h"\
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".\screenids.h"\
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".\SCREENS.H"\
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".\standard gaming platform\button sound control.h"\
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".\Standard Gaming Platform\Button System.h"\
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".\standard gaming platform\compression.h"\
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".\Standard Gaming Platform\container.h"\
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".\Standard Gaming Platform\Cursor Control.h"\
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".\Standard Gaming Platform\DbMan.h"\
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".\Standard Gaming Platform\Debug.h"\
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".\Standard Gaming Platform\DirectDraw Calls.h"\
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".\Standard Gaming Platform\DirectX Common.h"\
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".\Standard Gaming Platform\english.h"\
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".\Standard Gaming Platform\FileMan.h"\
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".\Standard Gaming Platform\font.h"\
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".\Standard Gaming Platform\himage.h"\
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".\Standard Gaming Platform\imgfmt.h"\
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".\Standard Gaming Platform\impTGA.h"\
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".\Standard Gaming Platform\Input.h"\
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".\Standard Gaming Platform\line.h"\
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".\Standard Gaming Platform\MemMan.h"\
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".\Standard Gaming Platform\mousesystem.h"\
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".\Standard Gaming Platform\mousesystem_macros.h"\
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".\standard gaming platform\mss.h"\
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".\Standard Gaming Platform\Mutex Manager.h"\
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".\Standard Gaming Platform\pcx.h"\
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".\Standard Gaming Platform\random.h"\
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".\Standard Gaming Platform\sgp.h"\
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".\Standard Gaming Platform\shading.h"\
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".\Standard Gaming Platform\soundman.h"\
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".\Standard Gaming Platform\timer.h"\
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".\Standard Gaming Platform\TopicIDs.h"\
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".\Standard Gaming Platform\TopicOps.h"\
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".\Standard Gaming Platform\Video.h"\
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".\Standard Gaming Platform\vobject.h"\
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".\Standard Gaming Platform\vobject_blitters.h"\
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".\Standard Gaming Platform\vsurface.h"\
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".\Standard Gaming Platform\vsurface_private.h"\
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".\Standard Gaming Platform\WCheck.h"\
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".\Strategic\Creature Spreading.h"\
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".\Strategic\Map Screen Interface Bottom.h"\
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".\Strategic\strategicmap.h"\
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".\Sys Globals.h"\
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".\Tactical\animation cache.h"\
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".\Tactical\Animation Control.h"\
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".\Tactical\Animation Data.h"\
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".\tactical\dialogue control.h"\
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".\tactical\faces.h"\
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".\Tactical\Handle Items.h"\
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".\Tactical\Handle UI.h"\
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".\Tactical\Interface.h"\
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".\Tactical\Item Types.h"\
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".\Tactical\Items.h"\
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".\Tactical\Map Information.h"\
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".\Tactical\opplist.h"\
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".\Tactical\overhead types.h"\
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".\Tactical\Overhead.h"\
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".\tactical\rotting corpses.h"\
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".\Tactical\Soldier Control.h"\
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".\tactical\soldier find.h"\
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".\Tactical\soldier profile type.h"\
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".\Tactical\Tactical Save.h"\
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".\Tactical\weapons.h"\
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".\Tactical\World Items.h"\
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".\TileEngine\Isometric Utils.h"\
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".\tileengine\overhead map.h"\
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".\tileengine\phys math.h"\
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".\TileEngine\Radar Screen.h"\
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".\TileEngine\render dirty.h"\
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".\TileEngine\renderworld.h"\
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".\TileEngine\Structure Internals.h"\
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".\TileEngine\structure.h"\
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".\TileEngine\sysutil.h"\
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".\TileEngine\Tile Animation.h"\
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".\TileEngine\TileDat.h"\
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".\TileEngine\tiledef.h"\
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".\tileengine\world tileset enums.h"\
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".\TileEngine\WorldDat.h"\
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".\TileEngine\worlddef.h"\
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".\utils\_ja25englishtext.h"\
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".\Utils\Animated ProgressBar.h"\
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".\Utils\cursors.h"\
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".\Utils\Debug Control.h"\
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".\utils\encrypted file.h"\
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".\Utils\Event Manager.h"\
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".\Utils\Event Pump.h"\
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".\Utils\Font Control.h"\
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".\utils\maputility.h"\
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".\utils\merctextbox.h"\
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".\Utils\message.h"\
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".\Utils\Multi Language Graphic Utils.h"\
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".\Utils\Music Control.h"\
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".\utils\popupbox.h"\
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".\utils\slider.h"\
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".\Utils\Sound Control.h"\
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".\utils\sticonvert.h"\
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".\Utils\Text Input.h"\
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".\Utils\Text.h"\
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".\Utils\Timer Control.h"\
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".\Utils\utilities.h"\
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".\Utils\Utils All.h"\
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".\utils\wordwrap.h"\
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.\aniviewscreen.cpp : \
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".\builddefines.h"\
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".\Editor\editscreen.h"\
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".\Editor\Summary Info.h"\
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".\fade screen.h"\
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".\GameInitOptionsScreen.h"\
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".\gameloop.h"\
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".\gamescreen.h"\
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".\GameSettings.h"\
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".\gameversion.h"\
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".\init.h"\
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".\JA2 All.h"\
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".\ja2 splash.h"\
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".\jascreens.h"\
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".\Language Defines.h"\
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".\Laptop\email.h"\
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".\Laptop\files.h"\
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".\Laptop\finances.h"\
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".\Laptop\history.h"\
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".\Laptop\laptop.h"\
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".\Laptop\LaptopSave.h"\
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".\Laptop\Store Inventory.h"\
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".\local.h"\
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".\mainmenuscreen.h"\
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".\MessageBoxScreen.h"\
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".\Options Screen.h"\
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".\SaveLoadGame.h"\
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".\SaveLoadScreen.h"\
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".\screenids.h"\
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".\SCREENS.H"\
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".\standard gaming platform\button sound control.h"\
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".\Standard Gaming Platform\Button System.h"\
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".\Standard Gaming Platform\container.h"\
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".\Standard Gaming Platform\Cursor Control.h"\
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".\Standard Gaming Platform\DbMan.h"\
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".\Standard Gaming Platform\Debug.h"\
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".\Standard Gaming Platform\DirectDraw Calls.h"\
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".\Standard Gaming Platform\DirectX Common.h"\
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".\Standard Gaming Platform\english.h"\
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".\Standard Gaming Platform\FileMan.h"\
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".\Standard Gaming Platform\font.h"\
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".\Standard Gaming Platform\himage.h"\
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".\Standard Gaming Platform\imgfmt.h"\
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".\Standard Gaming Platform\Input.h"\
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".\standard gaming platform\ja2 libs.h"\
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".\Standard Gaming Platform\LibraryDataBase.h"\
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".\Standard Gaming Platform\line.h"\
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".\Standard Gaming Platform\MemMan.h"\
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".\Standard Gaming Platform\mousesystem.h"\
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".\Standard Gaming Platform\mousesystem_macros.h"\
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".\standard gaming platform\mss.h"\
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".\Standard Gaming Platform\Mutex Manager.h"\
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".\Standard Gaming Platform\pcx.h"\
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".\Standard Gaming Platform\random.h"\
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".\Standard Gaming Platform\sgp.h"\
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".\Standard Gaming Platform\shading.h"\
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".\Standard Gaming Platform\soundman.h"\
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".\Standard Gaming Platform\timer.h"\
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".\Standard Gaming Platform\TopicIDs.h"\
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".\Standard Gaming Platform\TopicOps.h"\
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".\Standard Gaming Platform\Video.h"\
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".\Standard Gaming Platform\vobject.h"\
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".\Standard Gaming Platform\vobject_blitters.h"\
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".\Standard Gaming Platform\vobject_private.h"\
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".\Standard Gaming Platform\vsurface.h"\
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".\Standard Gaming Platform\WCheck.h"\
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".\Strategic\Assignments.h"\
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".\Strategic\Campaign Types.h"\
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".\Strategic\Creature Spreading.h"\
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".\Strategic\Game Clock.h"\
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".\Strategic\Game Event Hook.h"\
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".\Strategic\Game Events.h"\
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".\Strategic\Game Init.h"\
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".\Strategic\Map Screen Helicopter.h"\
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".\Strategic\Map Screen Interface Border.h"\
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".\Strategic\Map Screen Interface Bottom.h"\
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".\Strategic\Map Screen Interface Map.h"\
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".\Strategic\Map Screen Interface.h"\
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".\Strategic\mapscreen.h"\
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".\strategic\meanwhile.h"\
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".\Strategic\Merc Contract.h"\
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".\Strategic\Queen Command.h"\
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".\Strategic\Quests.h"\
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".\Strategic\Scheduling.h"\
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".\Strategic\Strategic AI.h"\
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".\Strategic\Strategic Mines.h"\
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".\Strategic\Strategic Movement.h"\
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".\Strategic\Strategic Pathing.h"\
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".\Strategic\Strategic Status.h"\
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".\Strategic\Strategic Town Loyalty.h"\
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".\strategic\strategic turns.h"\
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".\Strategic\strategic.h"\
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".\Strategic\strategicmap.h"\
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".\Sys Globals.h"\
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".\tactical\air raid.h"\
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".\Tactical\animation cache.h"\
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".\Tactical\Animation Control.h"\
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".\Tactical\Animation Data.h"\
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".\Tactical\Arms Dealer Init.h"\
|
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".\tactical\auto bandage.h"\
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".\Tactical\Boxing.h"\
|
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".\tactical\bullets.h"\
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".\tactical\dialogue control.h"\
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".\tactical\faces.h"\
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".\tactical\gap.h"\
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".\Tactical\Handle Items.h"\
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".\Tactical\Handle UI.h"\
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".\tactical\interface control.h"\
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".\tactical\interface dialogue.h"\
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".\Tactical\Interface Items.h"\
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".\Tactical\interface panels.h"\
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".\Tactical\Interface.h"\
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".\Tactical\Item Types.h"\
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".\Tactical\Items.h"\
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".\Tactical\Keys.h"\
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".\Tactical\los.h"\
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".\Tactical\Map Information.h"\
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".\tactical\merc entering.h"\
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".\Tactical\Merc Hiring.h"\
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".\Tactical\opplist.h"\
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".\Tactical\overhead types.h"\
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".\Tactical\Overhead.h"\
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".\tactical\rotting corpses.h"\
|
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".\Tactical\soldier ani.h"\
|
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".\Tactical\Soldier Control.h"\
|
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".\Tactical\Soldier Create.h"\
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".\tactical\soldier find.h"\
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".\Tactical\Soldier Init List.h"\
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".\Tactical\Soldier macros.h"\
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".\Tactical\soldier profile type.h"\
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".\Tactical\Soldier Profile.h"\
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".\Tactical\Squads.h"\
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".\Tactical\Strategic Exit GUI.h"\
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".\Tactical\Tactical Save.h"\
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".\Tactical\TeamTurns.h"\
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".\Tactical\Vehicles.h"\
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".\Tactical\weapons.h"\
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".\Tactical\World Items.h"\
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".\TacticalAI\ai.h"\
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".\TacticalAI\NPC.h"\
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".\TileEngine\Ambient Control.h"\
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".\TileEngine\Ambient Types.h"\
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".\TileEngine\environment.h"\
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".\TileEngine\Exit Grids.h"\
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".\tileengine\explosion control.h"\
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".\TileEngine\Isometric Utils.h"\
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".\tileengine\lighteffects.h"\
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".\TileEngine\lighting.h"\
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".\tileengine\overhead map.h"\
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".\tileengine\phys math.h"\
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".\tileengine\physics.h"\
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".\TileEngine\Radar Screen.h"\
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".\TileEngine\render dirty.h"\
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".\TileEngine\renderworld.h"\
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".\TileEngine\Shade Table Util.h"\
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".\tileengine\smokeeffects.h"\
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".\TileEngine\Structure Internals.h"\
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".\TileEngine\structure.h"\
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".\TileEngine\sysutil.h"\
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".\tileengine\tactical placement gui.h"\
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".\TileEngine\Tile Animation.h"\
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".\tileengine\tile cache.h"\
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".\TileEngine\TileDat.h"\
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".\TileEngine\tiledef.h"\
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".\tileengine\world tileset enums.h"\
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|
".\TileEngine\WorldDat.h"\
|
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".\TileEngine\worlddef.h"\
|
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".\utils\_ja25englishtext.h"\
|
|
".\Utils\cursors.h"\
|
|
".\Utils\Event Manager.h"\
|
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".\Utils\Event Pump.h"\
|
|
".\Utils\Font Control.h"\
|
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".\utils\maputility.h"\
|
|
".\utils\merctextbox.h"\
|
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".\Utils\message.h"\
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|
".\Utils\Multi Language Graphic Utils.h"\
|
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".\Utils\Music Control.h"\
|
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".\utils\slider.h"\
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".\Utils\Sound Control.h"\
|
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".\Utils\Text Input.h"\
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".\Utils\Text.h"\
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".\Utils\Timer Control.h"\
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".\Utils\utilities.h"\
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".\utils\wordwrap.h"\
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.\Credits.cpp : \
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".\builddefines.h"\
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".\Credits.h"\
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".\Editor\editscreen.h"\
|
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".\Editor\Summary Info.h"\
|
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".\fade screen.h"\
|
|
".\GameInitOptionsScreen.h"\
|
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".\gameloop.h"\
|
|
".\gamescreen.h"\
|
|
".\GameSettings.h"\
|
|
".\gameversion.h"\
|
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".\init.h"\
|
|
".\JA2 All.h"\
|
|
".\ja2 splash.h"\
|
|
".\jascreens.h"\
|
|
".\Language Defines.h"\
|
|
".\Laptop\email.h"\
|
|
".\Laptop\files.h"\
|
|
".\Laptop\finances.h"\
|
|
".\Laptop\history.h"\
|
|
".\Laptop\laptop.h"\
|
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".\Laptop\LaptopSave.h"\
|
|
".\Laptop\Store Inventory.h"\
|
|
".\local.h"\
|
|
".\mainmenuscreen.h"\
|
|
".\MessageBoxScreen.h"\
|
|
".\Options Screen.h"\
|
|
".\SaveLoadGame.h"\
|
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".\SaveLoadScreen.h"\
|
|
".\screenids.h"\
|
|
".\SCREENS.H"\
|
|
".\standard gaming platform\button sound control.h"\
|
|
".\Standard Gaming Platform\Button System.h"\
|
|
".\Standard Gaming Platform\container.h"\
|
|
".\Standard Gaming Platform\Cursor Control.h"\
|
|
".\Standard Gaming Platform\DbMan.h"\
|
|
".\Standard Gaming Platform\Debug.h"\
|
|
".\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
".\Standard Gaming Platform\DirectX Common.h"\
|
|
".\Standard Gaming Platform\english.h"\
|
|
".\Standard Gaming Platform\FileMan.h"\
|
|
".\Standard Gaming Platform\font.h"\
|
|
".\Standard Gaming Platform\himage.h"\
|
|
".\Standard Gaming Platform\imgfmt.h"\
|
|
".\Standard Gaming Platform\Input.h"\
|
|
".\standard gaming platform\ja2 libs.h"\
|
|
".\Standard Gaming Platform\LibraryDataBase.h"\
|
|
".\Standard Gaming Platform\line.h"\
|
|
".\Standard Gaming Platform\MemMan.h"\
|
|
".\Standard Gaming Platform\mousesystem.h"\
|
|
".\Standard Gaming Platform\mousesystem_macros.h"\
|
|
".\standard gaming platform\mss.h"\
|
|
".\Standard Gaming Platform\Mutex Manager.h"\
|
|
".\Standard Gaming Platform\pcx.h"\
|
|
".\Standard Gaming Platform\random.h"\
|
|
".\Standard Gaming Platform\sgp.h"\
|
|
".\Standard Gaming Platform\shading.h"\
|
|
".\Standard Gaming Platform\soundman.h"\
|
|
".\Standard Gaming Platform\timer.h"\
|
|
".\Standard Gaming Platform\TopicIDs.h"\
|
|
".\Standard Gaming Platform\TopicOps.h"\
|
|
".\Standard Gaming Platform\Video.h"\
|
|
".\Standard Gaming Platform\vobject.h"\
|
|
".\Standard Gaming Platform\vobject_blitters.h"\
|
|
".\Standard Gaming Platform\vobject_private.h"\
|
|
".\Standard Gaming Platform\vsurface.h"\
|
|
".\Standard Gaming Platform\WCheck.h"\
|
|
".\Strategic\Assignments.h"\
|
|
".\Strategic\Campaign Types.h"\
|
|
".\Strategic\Creature Spreading.h"\
|
|
".\Strategic\Game Clock.h"\
|
|
".\Strategic\Game Event Hook.h"\
|
|
".\Strategic\Game Events.h"\
|
|
".\Strategic\Game Init.h"\
|
|
".\Strategic\Map Screen Helicopter.h"\
|
|
".\Strategic\Map Screen Interface Border.h"\
|
|
".\Strategic\Map Screen Interface Bottom.h"\
|
|
".\Strategic\Map Screen Interface Map.h"\
|
|
".\Strategic\Map Screen Interface.h"\
|
|
".\Strategic\mapscreen.h"\
|
|
".\strategic\meanwhile.h"\
|
|
".\Strategic\Merc Contract.h"\
|
|
".\Strategic\Queen Command.h"\
|
|
".\Strategic\Quests.h"\
|
|
".\Strategic\Scheduling.h"\
|
|
".\Strategic\Strategic AI.h"\
|
|
".\Strategic\Strategic Mines.h"\
|
|
".\Strategic\Strategic Movement.h"\
|
|
".\Strategic\Strategic Pathing.h"\
|
|
".\Strategic\Strategic Status.h"\
|
|
".\Strategic\Strategic Town Loyalty.h"\
|
|
".\strategic\strategic turns.h"\
|
|
".\Strategic\strategic.h"\
|
|
".\Strategic\strategicmap.h"\
|
|
".\Sys Globals.h"\
|
|
".\tactical\air raid.h"\
|
|
".\Tactical\animation cache.h"\
|
|
".\Tactical\Animation Control.h"\
|
|
".\Tactical\Animation Data.h"\
|
|
".\Tactical\Arms Dealer Init.h"\
|
|
".\tactical\auto bandage.h"\
|
|
".\Tactical\Boxing.h"\
|
|
".\tactical\bullets.h"\
|
|
".\tactical\dialogue control.h"\
|
|
".\tactical\faces.h"\
|
|
".\tactical\gap.h"\
|
|
".\Tactical\Handle Items.h"\
|
|
".\Tactical\Handle UI.h"\
|
|
".\tactical\interface control.h"\
|
|
".\tactical\interface dialogue.h"\
|
|
".\Tactical\Interface Items.h"\
|
|
".\Tactical\interface panels.h"\
|
|
".\Tactical\Interface.h"\
|
|
".\Tactical\Item Types.h"\
|
|
".\Tactical\Items.h"\
|
|
".\Tactical\Keys.h"\
|
|
".\Tactical\los.h"\
|
|
".\Tactical\Map Information.h"\
|
|
".\tactical\merc entering.h"\
|
|
".\Tactical\Merc Hiring.h"\
|
|
".\Tactical\opplist.h"\
|
|
".\Tactical\overhead types.h"\
|
|
".\Tactical\Overhead.h"\
|
|
".\tactical\rotting corpses.h"\
|
|
".\Tactical\soldier ani.h"\
|
|
".\Tactical\Soldier Control.h"\
|
|
".\Tactical\Soldier Create.h"\
|
|
".\tactical\soldier find.h"\
|
|
".\Tactical\Soldier Init List.h"\
|
|
".\Tactical\Soldier macros.h"\
|
|
".\Tactical\soldier profile type.h"\
|
|
".\Tactical\Soldier Profile.h"\
|
|
".\Tactical\Squads.h"\
|
|
".\Tactical\Strategic Exit GUI.h"\
|
|
".\Tactical\Tactical Save.h"\
|
|
".\Tactical\TeamTurns.h"\
|
|
".\Tactical\Vehicles.h"\
|
|
".\Tactical\weapons.h"\
|
|
".\Tactical\World Items.h"\
|
|
".\TacticalAI\ai.h"\
|
|
".\TacticalAI\NPC.h"\
|
|
".\TileEngine\Ambient Control.h"\
|
|
".\TileEngine\Ambient Types.h"\
|
|
".\TileEngine\environment.h"\
|
|
".\TileEngine\Exit Grids.h"\
|
|
".\tileengine\explosion control.h"\
|
|
".\TileEngine\Isometric Utils.h"\
|
|
".\tileengine\lighteffects.h"\
|
|
".\TileEngine\lighting.h"\
|
|
".\tileengine\overhead map.h"\
|
|
".\tileengine\phys math.h"\
|
|
".\tileengine\physics.h"\
|
|
".\TileEngine\Radar Screen.h"\
|
|
".\TileEngine\render dirty.h"\
|
|
".\TileEngine\renderworld.h"\
|
|
".\TileEngine\Shade Table Util.h"\
|
|
".\tileengine\smokeeffects.h"\
|
|
".\TileEngine\Structure Internals.h"\
|
|
".\TileEngine\structure.h"\
|
|
".\TileEngine\sysutil.h"\
|
|
".\tileengine\tactical placement gui.h"\
|
|
".\TileEngine\Tile Animation.h"\
|
|
".\tileengine\tile cache.h"\
|
|
".\TileEngine\TileDat.h"\
|
|
".\TileEngine\tiledef.h"\
|
|
".\tileengine\world tileset enums.h"\
|
|
".\TileEngine\WorldDat.h"\
|
|
".\TileEngine\worlddef.h"\
|
|
".\utils\_ja25englishtext.h"\
|
|
".\Utils\cursors.h"\
|
|
".\utils\encrypted file.h"\
|
|
".\Utils\Event Manager.h"\
|
|
".\Utils\Event Pump.h"\
|
|
".\Utils\Font Control.h"\
|
|
".\utils\maputility.h"\
|
|
".\utils\merctextbox.h"\
|
|
".\Utils\message.h"\
|
|
".\Utils\Multi Language Graphic Utils.h"\
|
|
".\Utils\Music Control.h"\
|
|
".\utils\slider.h"\
|
|
".\Utils\Sound Control.h"\
|
|
".\Utils\Text Input.h"\
|
|
".\Utils\Text.h"\
|
|
".\Utils\Timer Control.h"\
|
|
".\Utils\utilities.h"\
|
|
".\utils\wordwrap.h"\
|
|
|
|
|
|
.\Utils\Cursors.cpp : \
|
|
".\builddefines.h"\
|
|
".\Editor\LoadScreen.h"\
|
|
".\fade screen.h"\
|
|
".\gameloop.h"\
|
|
".\gamescreen.h"\
|
|
".\GameSettings.h"\
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|
".\jascreens.h"\
|
|
".\Language Defines.h"\
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|
".\Laptop\email.h"\
|
|
".\Laptop\files.h"\
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|
".\local.h"\
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|
".\screenids.h"\
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|
".\SCREENS.H"\
|
|
".\standard gaming platform\button sound control.h"\
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|
".\Standard Gaming Platform\Button System.h"\
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|
".\standard gaming platform\compression.h"\
|
|
".\Standard Gaming Platform\container.h"\
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|
".\Standard Gaming Platform\Cursor Control.h"\
|
|
".\Standard Gaming Platform\DbMan.h"\
|
|
".\Standard Gaming Platform\Debug.h"\
|
|
".\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
".\Standard Gaming Platform\DirectX Common.h"\
|
|
".\Standard Gaming Platform\english.h"\
|
|
".\Standard Gaming Platform\FileMan.h"\
|
|
".\Standard Gaming Platform\font.h"\
|
|
".\Standard Gaming Platform\himage.h"\
|
|
".\Standard Gaming Platform\imgfmt.h"\
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|
".\Standard Gaming Platform\impTGA.h"\
|
|
".\Standard Gaming Platform\Input.h"\
|
|
".\Standard Gaming Platform\line.h"\
|
|
".\Standard Gaming Platform\MemMan.h"\
|
|
".\Standard Gaming Platform\mousesystem.h"\
|
|
".\Standard Gaming Platform\mousesystem_macros.h"\
|
|
".\standard gaming platform\mss.h"\
|
|
".\Standard Gaming Platform\Mutex Manager.h"\
|
|
".\Standard Gaming Platform\pcx.h"\
|
|
".\Standard Gaming Platform\random.h"\
|
|
".\Standard Gaming Platform\sgp.h"\
|
|
".\Standard Gaming Platform\shading.h"\
|
|
".\Standard Gaming Platform\soundman.h"\
|
|
".\Standard Gaming Platform\timer.h"\
|
|
".\Standard Gaming Platform\TopicIDs.h"\
|
|
".\Standard Gaming Platform\TopicOps.h"\
|
|
".\Standard Gaming Platform\Video.h"\
|
|
".\Standard Gaming Platform\vobject.h"\
|
|
".\Standard Gaming Platform\vobject_blitters.h"\
|
|
".\Standard Gaming Platform\vsurface.h"\
|
|
".\Standard Gaming Platform\vsurface_private.h"\
|
|
".\Standard Gaming Platform\WCheck.h"\
|
|
".\Strategic\Creature Spreading.h"\
|
|
".\Strategic\Map Screen Interface Bottom.h"\
|
|
".\Strategic\strategicmap.h"\
|
|
".\Sys Globals.h"\
|
|
".\Tactical\animation cache.h"\
|
|
".\Tactical\Animation Control.h"\
|
|
".\Tactical\Animation Data.h"\
|
|
".\tactical\dialogue control.h"\
|
|
".\tactical\faces.h"\
|
|
".\Tactical\Handle Items.h"\
|
|
".\Tactical\Handle UI.h"\
|
|
".\Tactical\Interface Items.h"\
|
|
".\Tactical\Interface.h"\
|
|
".\Tactical\Item Types.h"\
|
|
".\Tactical\Items.h"\
|
|
".\Tactical\Map Information.h"\
|
|
".\Tactical\opplist.h"\
|
|
".\Tactical\overhead types.h"\
|
|
".\Tactical\Overhead.h"\
|
|
".\tactical\rotting corpses.h"\
|
|
".\Tactical\Soldier Control.h"\
|
|
".\tactical\soldier find.h"\
|
|
".\Tactical\soldier profile type.h"\
|
|
".\Tactical\Tactical Save.h"\
|
|
".\Tactical\weapons.h"\
|
|
".\Tactical\World Items.h"\
|
|
".\TileEngine\Isometric Utils.h"\
|
|
".\tileengine\overhead map.h"\
|
|
".\tileengine\phys math.h"\
|
|
".\TileEngine\Radar Screen.h"\
|
|
".\TileEngine\render dirty.h"\
|
|
".\TileEngine\renderworld.h"\
|
|
".\TileEngine\Structure Internals.h"\
|
|
".\TileEngine\structure.h"\
|
|
".\TileEngine\sysutil.h"\
|
|
".\TileEngine\Tile Animation.h"\
|
|
".\TileEngine\TileDat.h"\
|
|
".\TileEngine\tiledef.h"\
|
|
".\tileengine\world tileset enums.h"\
|
|
".\TileEngine\WorldDat.h"\
|
|
".\TileEngine\worlddef.h"\
|
|
".\Utils\Animated ProgressBar.h"\
|
|
".\Utils\cursors.h"\
|
|
".\Utils\Debug Control.h"\
|
|
".\utils\encrypted file.h"\
|
|
".\Utils\Event Manager.h"\
|
|
".\Utils\Event Pump.h"\
|
|
".\Utils\Font Control.h"\
|
|
".\utils\maputility.h"\
|
|
".\utils\merctextbox.h"\
|
|
".\Utils\message.h"\
|
|
".\Utils\Multi Language Graphic Utils.h"\
|
|
".\Utils\Music Control.h"\
|
|
".\utils\popupbox.h"\
|
|
".\utils\slider.h"\
|
|
".\Utils\Sound Control.h"\
|
|
".\utils\sticonvert.h"\
|
|
".\Utils\Text Input.h"\
|
|
".\Utils\Text.h"\
|
|
".\Utils\Timer Control.h"\
|
|
".\Utils\utilities.h"\
|
|
".\Utils\Utils All.h"\
|
|
".\utils\wordwrap.h"\
|
|
|
|
|
|
".\Fade Screen.cpp" : \
|
|
".\builddefines.h"\
|
|
".\Editor\editscreen.h"\
|
|
".\Editor\Summary Info.h"\
|
|
".\fade screen.h"\
|
|
".\GameInitOptionsScreen.h"\
|
|
".\gameloop.h"\
|
|
".\gamescreen.h"\
|
|
".\GameSettings.h"\
|
|
".\gameversion.h"\
|
|
".\init.h"\
|
|
".\JA2 All.h"\
|
|
".\ja2 splash.h"\
|
|
".\jascreens.h"\
|
|
".\Language Defines.h"\
|
|
".\Laptop\email.h"\
|
|
".\Laptop\files.h"\
|
|
".\Laptop\finances.h"\
|
|
".\Laptop\history.h"\
|
|
".\Laptop\laptop.h"\
|
|
".\Laptop\LaptopSave.h"\
|
|
".\Laptop\Store Inventory.h"\
|
|
".\local.h"\
|
|
".\mainmenuscreen.h"\
|
|
".\MessageBoxScreen.h"\
|
|
".\Options Screen.h"\
|
|
".\SaveLoadGame.h"\
|
|
".\SaveLoadScreen.h"\
|
|
".\screenids.h"\
|
|
".\SCREENS.H"\
|
|
".\standard gaming platform\button sound control.h"\
|
|
".\Standard Gaming Platform\Button System.h"\
|
|
".\Standard Gaming Platform\container.h"\
|
|
".\Standard Gaming Platform\Cursor Control.h"\
|
|
".\Standard Gaming Platform\DbMan.h"\
|
|
".\Standard Gaming Platform\Debug.h"\
|
|
".\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
".\Standard Gaming Platform\DirectX Common.h"\
|
|
".\Standard Gaming Platform\english.h"\
|
|
".\Standard Gaming Platform\FileMan.h"\
|
|
".\Standard Gaming Platform\font.h"\
|
|
".\Standard Gaming Platform\himage.h"\
|
|
".\Standard Gaming Platform\imgfmt.h"\
|
|
".\Standard Gaming Platform\Input.h"\
|
|
".\standard gaming platform\ja2 libs.h"\
|
|
".\Standard Gaming Platform\LibraryDataBase.h"\
|
|
".\Standard Gaming Platform\line.h"\
|
|
".\Standard Gaming Platform\MemMan.h"\
|
|
".\Standard Gaming Platform\mousesystem.h"\
|
|
".\Standard Gaming Platform\mousesystem_macros.h"\
|
|
".\standard gaming platform\mss.h"\
|
|
".\Standard Gaming Platform\Mutex Manager.h"\
|
|
".\Standard Gaming Platform\pcx.h"\
|
|
".\Standard Gaming Platform\random.h"\
|
|
".\Standard Gaming Platform\sgp.h"\
|
|
".\Standard Gaming Platform\shading.h"\
|
|
".\Standard Gaming Platform\soundman.h"\
|
|
".\Standard Gaming Platform\timer.h"\
|
|
".\Standard Gaming Platform\TopicIDs.h"\
|
|
".\Standard Gaming Platform\TopicOps.h"\
|
|
".\Standard Gaming Platform\Video.h"\
|
|
".\Standard Gaming Platform\vobject.h"\
|
|
".\Standard Gaming Platform\vobject_blitters.h"\
|
|
".\Standard Gaming Platform\vobject_private.h"\
|
|
".\Standard Gaming Platform\vsurface.h"\
|
|
".\Standard Gaming Platform\WCheck.h"\
|
|
".\Strategic\Assignments.h"\
|
|
".\Strategic\Campaign Types.h"\
|
|
".\Strategic\Creature Spreading.h"\
|
|
".\Strategic\Game Clock.h"\
|
|
".\Strategic\Game Event Hook.h"\
|
|
".\Strategic\Game Events.h"\
|
|
".\Strategic\Game Init.h"\
|
|
".\Strategic\Map Screen Helicopter.h"\
|
|
".\Strategic\Map Screen Interface Border.h"\
|
|
".\Strategic\Map Screen Interface Bottom.h"\
|
|
".\Strategic\Map Screen Interface Map.h"\
|
|
".\Strategic\Map Screen Interface.h"\
|
|
".\Strategic\mapscreen.h"\
|
|
".\strategic\meanwhile.h"\
|
|
".\Strategic\Merc Contract.h"\
|
|
".\Strategic\Queen Command.h"\
|
|
".\Strategic\Quests.h"\
|
|
".\Strategic\Scheduling.h"\
|
|
".\Strategic\Strategic AI.h"\
|
|
".\Strategic\Strategic Mines.h"\
|
|
".\Strategic\Strategic Movement.h"\
|
|
".\Strategic\Strategic Pathing.h"\
|
|
".\Strategic\Strategic Status.h"\
|
|
".\Strategic\Strategic Town Loyalty.h"\
|
|
".\strategic\strategic turns.h"\
|
|
".\Strategic\strategic.h"\
|
|
".\Strategic\strategicmap.h"\
|
|
".\Sys Globals.h"\
|
|
".\tactical\air raid.h"\
|
|
".\Tactical\animation cache.h"\
|
|
".\Tactical\Animation Control.h"\
|
|
".\Tactical\Animation Data.h"\
|
|
".\Tactical\Arms Dealer Init.h"\
|
|
".\tactical\auto bandage.h"\
|
|
".\Tactical\Boxing.h"\
|
|
".\tactical\bullets.h"\
|
|
".\tactical\dialogue control.h"\
|
|
".\tactical\faces.h"\
|
|
".\tactical\gap.h"\
|
|
".\Tactical\Handle Items.h"\
|
|
".\Tactical\Handle UI.h"\
|
|
".\tactical\interface control.h"\
|
|
".\tactical\interface dialogue.h"\
|
|
".\Tactical\Interface Items.h"\
|
|
".\Tactical\interface panels.h"\
|
|
".\Tactical\Interface.h"\
|
|
".\Tactical\Item Types.h"\
|
|
".\Tactical\Items.h"\
|
|
".\Tactical\Keys.h"\
|
|
".\Tactical\los.h"\
|
|
".\Tactical\Map Information.h"\
|
|
".\tactical\merc entering.h"\
|
|
".\Tactical\Merc Hiring.h"\
|
|
".\Tactical\opplist.h"\
|
|
".\Tactical\overhead types.h"\
|
|
".\Tactical\Overhead.h"\
|
|
".\tactical\rotting corpses.h"\
|
|
".\Tactical\soldier ani.h"\
|
|
".\Tactical\Soldier Control.h"\
|
|
".\Tactical\Soldier Create.h"\
|
|
".\tactical\soldier find.h"\
|
|
".\Tactical\Soldier Init List.h"\
|
|
".\Tactical\Soldier macros.h"\
|
|
".\Tactical\soldier profile type.h"\
|
|
".\Tactical\Soldier Profile.h"\
|
|
".\Tactical\Squads.h"\
|
|
".\Tactical\Strategic Exit GUI.h"\
|
|
".\Tactical\Tactical Save.h"\
|
|
".\Tactical\TeamTurns.h"\
|
|
".\Tactical\Vehicles.h"\
|
|
".\Tactical\weapons.h"\
|
|
".\Tactical\World Items.h"\
|
|
".\TacticalAI\ai.h"\
|
|
".\TacticalAI\NPC.h"\
|
|
".\TileEngine\Ambient Control.h"\
|
|
".\TileEngine\Ambient Types.h"\
|
|
".\TileEngine\environment.h"\
|
|
".\TileEngine\Exit Grids.h"\
|
|
".\tileengine\explosion control.h"\
|
|
".\TileEngine\Isometric Utils.h"\
|
|
".\tileengine\lighteffects.h"\
|
|
".\TileEngine\lighting.h"\
|
|
".\tileengine\overhead map.h"\
|
|
".\tileengine\phys math.h"\
|
|
".\tileengine\physics.h"\
|
|
".\TileEngine\Radar Screen.h"\
|
|
".\TileEngine\render dirty.h"\
|
|
".\TileEngine\renderworld.h"\
|
|
".\TileEngine\Shade Table Util.h"\
|
|
".\tileengine\smokeeffects.h"\
|
|
".\TileEngine\Structure Internals.h"\
|
|
".\TileEngine\structure.h"\
|
|
".\TileEngine\sysutil.h"\
|
|
".\tileengine\tactical placement gui.h"\
|
|
".\TileEngine\Tile Animation.h"\
|
|
".\tileengine\tile cache.h"\
|
|
".\TileEngine\TileDat.h"\
|
|
".\TileEngine\tiledef.h"\
|
|
".\tileengine\world tileset enums.h"\
|
|
".\TileEngine\WorldDat.h"\
|
|
".\TileEngine\worlddef.h"\
|
|
".\utils\_ja25englishtext.h"\
|
|
".\Utils\cursors.h"\
|
|
".\Utils\Event Manager.h"\
|
|
".\Utils\Event Pump.h"\
|
|
".\Utils\Font Control.h"\
|
|
".\utils\maputility.h"\
|
|
".\utils\merctextbox.h"\
|
|
".\Utils\message.h"\
|
|
".\Utils\Multi Language Graphic Utils.h"\
|
|
".\Utils\Music Control.h"\
|
|
".\utils\slider.h"\
|
|
".\Utils\Sound Control.h"\
|
|
".\Utils\Text Input.h"\
|
|
".\Utils\Text.h"\
|
|
".\Utils\Timer Control.h"\
|
|
".\Utils\utilities.h"\
|
|
".\utils\wordwrap.h"\
|
|
|
|
|
|
.\GameInitOptionsScreen.cpp : \
|
|
".\builddefines.h"\
|
|
".\Editor\editscreen.h"\
|
|
".\Editor\Summary Info.h"\
|
|
".\fade screen.h"\
|
|
".\GameInitOptionsScreen.h"\
|
|
".\gameloop.h"\
|
|
".\gamescreen.h"\
|
|
".\GameSettings.h"\
|
|
".\gameversion.h"\
|
|
".\init.h"\
|
|
".\intro.h"\
|
|
".\JA2 All.h"\
|
|
".\ja2 splash.h"\
|
|
".\jascreens.h"\
|
|
".\Language Defines.h"\
|
|
".\Laptop\email.h"\
|
|
".\Laptop\files.h"\
|
|
".\Laptop\finances.h"\
|
|
".\Laptop\history.h"\
|
|
".\Laptop\laptop.h"\
|
|
".\Laptop\LaptopSave.h"\
|
|
".\Laptop\Store Inventory.h"\
|
|
".\local.h"\
|
|
".\mainmenuscreen.h"\
|
|
".\MessageBoxScreen.h"\
|
|
".\Options Screen.h"\
|
|
".\SaveLoadGame.h"\
|
|
".\SaveLoadScreen.h"\
|
|
".\screenids.h"\
|
|
".\SCREENS.H"\
|
|
".\standard gaming platform\button sound control.h"\
|
|
".\Standard Gaming Platform\Button System.h"\
|
|
".\Standard Gaming Platform\container.h"\
|
|
".\Standard Gaming Platform\Cursor Control.h"\
|
|
".\Standard Gaming Platform\DbMan.h"\
|
|
".\Standard Gaming Platform\Debug.h"\
|
|
".\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
".\Standard Gaming Platform\DirectX Common.h"\
|
|
".\Standard Gaming Platform\english.h"\
|
|
".\Standard Gaming Platform\FileMan.h"\
|
|
".\Standard Gaming Platform\font.h"\
|
|
".\Standard Gaming Platform\himage.h"\
|
|
".\Standard Gaming Platform\imgfmt.h"\
|
|
".\Standard Gaming Platform\Input.h"\
|
|
".\standard gaming platform\ja2 libs.h"\
|
|
".\Standard Gaming Platform\LibraryDataBase.h"\
|
|
".\Standard Gaming Platform\line.h"\
|
|
".\Standard Gaming Platform\MemMan.h"\
|
|
".\Standard Gaming Platform\mousesystem.h"\
|
|
".\Standard Gaming Platform\mousesystem_macros.h"\
|
|
".\standard gaming platform\mss.h"\
|
|
".\Standard Gaming Platform\Mutex Manager.h"\
|
|
".\Standard Gaming Platform\pcx.h"\
|
|
".\Standard Gaming Platform\random.h"\
|
|
".\Standard Gaming Platform\sgp.h"\
|
|
".\Standard Gaming Platform\shading.h"\
|
|
".\Standard Gaming Platform\soundman.h"\
|
|
".\Standard Gaming Platform\timer.h"\
|
|
".\Standard Gaming Platform\TopicIDs.h"\
|
|
".\Standard Gaming Platform\TopicOps.h"\
|
|
".\Standard Gaming Platform\Video.h"\
|
|
".\Standard Gaming Platform\vobject.h"\
|
|
".\Standard Gaming Platform\vobject_blitters.h"\
|
|
".\Standard Gaming Platform\vobject_private.h"\
|
|
".\Standard Gaming Platform\vsurface.h"\
|
|
".\Standard Gaming Platform\WCheck.h"\
|
|
".\Strategic\Assignments.h"\
|
|
".\Strategic\Campaign Types.h"\
|
|
".\Strategic\Creature Spreading.h"\
|
|
".\Strategic\Game Clock.h"\
|
|
".\Strategic\Game Event Hook.h"\
|
|
".\Strategic\Game Events.h"\
|
|
".\Strategic\Game Init.h"\
|
|
".\Strategic\Map Screen Helicopter.h"\
|
|
".\Strategic\Map Screen Interface Border.h"\
|
|
".\Strategic\Map Screen Interface Bottom.h"\
|
|
".\Strategic\Map Screen Interface Map.h"\
|
|
".\Strategic\Map Screen Interface.h"\
|
|
".\Strategic\mapscreen.h"\
|
|
".\strategic\meanwhile.h"\
|
|
".\Strategic\Merc Contract.h"\
|
|
".\Strategic\Queen Command.h"\
|
|
".\Strategic\Quests.h"\
|
|
".\Strategic\Scheduling.h"\
|
|
".\Strategic\Strategic AI.h"\
|
|
".\Strategic\Strategic Mines.h"\
|
|
".\Strategic\Strategic Movement.h"\
|
|
".\Strategic\Strategic Pathing.h"\
|
|
".\Strategic\Strategic Status.h"\
|
|
".\Strategic\Strategic Town Loyalty.h"\
|
|
".\strategic\strategic turns.h"\
|
|
".\Strategic\strategic.h"\
|
|
".\Strategic\strategicmap.h"\
|
|
".\Sys Globals.h"\
|
|
".\tactical\air raid.h"\
|
|
".\Tactical\animation cache.h"\
|
|
".\Tactical\Animation Control.h"\
|
|
".\Tactical\Animation Data.h"\
|
|
".\Tactical\Arms Dealer Init.h"\
|
|
".\tactical\auto bandage.h"\
|
|
".\Tactical\Boxing.h"\
|
|
".\tactical\bullets.h"\
|
|
".\tactical\dialogue control.h"\
|
|
".\tactical\faces.h"\
|
|
".\tactical\gap.h"\
|
|
".\Tactical\Handle Items.h"\
|
|
".\Tactical\Handle UI.h"\
|
|
".\tactical\interface control.h"\
|
|
".\tactical\interface dialogue.h"\
|
|
".\Tactical\Interface Items.h"\
|
|
".\Tactical\interface panels.h"\
|
|
".\Tactical\Interface.h"\
|
|
".\Tactical\Item Types.h"\
|
|
".\Tactical\Items.h"\
|
|
".\Tactical\Keys.h"\
|
|
".\Tactical\los.h"\
|
|
".\Tactical\Map Information.h"\
|
|
".\tactical\merc entering.h"\
|
|
".\Tactical\Merc Hiring.h"\
|
|
".\Tactical\opplist.h"\
|
|
".\Tactical\overhead types.h"\
|
|
".\Tactical\Overhead.h"\
|
|
".\tactical\rotting corpses.h"\
|
|
".\Tactical\soldier ani.h"\
|
|
".\Tactical\Soldier Control.h"\
|
|
".\Tactical\Soldier Create.h"\
|
|
".\tactical\soldier find.h"\
|
|
".\Tactical\Soldier Init List.h"\
|
|
".\Tactical\Soldier macros.h"\
|
|
".\Tactical\soldier profile type.h"\
|
|
".\Tactical\Soldier Profile.h"\
|
|
".\Tactical\Squads.h"\
|
|
".\Tactical\Strategic Exit GUI.h"\
|
|
".\Tactical\Tactical Save.h"\
|
|
".\Tactical\TeamTurns.h"\
|
|
".\Tactical\Vehicles.h"\
|
|
".\Tactical\weapons.h"\
|
|
".\Tactical\World Items.h"\
|
|
".\TacticalAI\ai.h"\
|
|
".\TacticalAI\NPC.h"\
|
|
".\TileEngine\Ambient Control.h"\
|
|
".\TileEngine\Ambient Types.h"\
|
|
".\TileEngine\environment.h"\
|
|
".\TileEngine\Exit Grids.h"\
|
|
".\tileengine\explosion control.h"\
|
|
".\TileEngine\Isometric Utils.h"\
|
|
".\tileengine\lighteffects.h"\
|
|
".\TileEngine\lighting.h"\
|
|
".\tileengine\overhead map.h"\
|
|
".\tileengine\phys math.h"\
|
|
".\tileengine\physics.h"\
|
|
".\TileEngine\Radar Screen.h"\
|
|
".\TileEngine\render dirty.h"\
|
|
".\TileEngine\renderworld.h"\
|
|
".\TileEngine\Shade Table Util.h"\
|
|
".\tileengine\smokeeffects.h"\
|
|
".\TileEngine\Structure Internals.h"\
|
|
".\TileEngine\structure.h"\
|
|
".\TileEngine\sysutil.h"\
|
|
".\tileengine\tactical placement gui.h"\
|
|
".\TileEngine\Tile Animation.h"\
|
|
".\tileengine\tile cache.h"\
|
|
".\TileEngine\TileDat.h"\
|
|
".\TileEngine\tiledef.h"\
|
|
".\tileengine\world tileset enums.h"\
|
|
".\TileEngine\WorldDat.h"\
|
|
".\TileEngine\worlddef.h"\
|
|
".\utils\_ja25englishtext.h"\
|
|
".\Utils\cursors.h"\
|
|
".\Utils\Event Manager.h"\
|
|
".\Utils\Event Pump.h"\
|
|
".\Utils\Font Control.h"\
|
|
".\utils\maputility.h"\
|
|
".\utils\merctextbox.h"\
|
|
".\Utils\message.h"\
|
|
".\Utils\Multi Language Graphic Utils.h"\
|
|
".\Utils\Music Control.h"\
|
|
".\utils\slider.h"\
|
|
".\Utils\Sound Control.h"\
|
|
".\Utils\Text Input.h"\
|
|
".\Utils\Text.h"\
|
|
".\Utils\Timer Control.h"\
|
|
".\Utils\utilities.h"\
|
|
".\utils\wordwrap.h"\
|
|
|
|
|
|
.\gameloop.cpp : \
|
|
".\builddefines.h"\
|
|
".\Editor\editscreen.h"\
|
|
".\Editor\Summary Info.h"\
|
|
".\fade screen.h"\
|
|
".\GameInitOptionsScreen.h"\
|
|
".\gameloop.h"\
|
|
".\gamescreen.h"\
|
|
".\GameSettings.h"\
|
|
".\gameversion.h"\
|
|
".\helpscreen.h"\
|
|
".\init.h"\
|
|
".\JA2 All.h"\
|
|
".\ja2 splash.h"\
|
|
".\jascreens.h"\
|
|
".\Language Defines.h"\
|
|
".\Laptop\email.h"\
|
|
".\Laptop\files.h"\
|
|
".\Laptop\finances.h"\
|
|
".\Laptop\history.h"\
|
|
".\Laptop\laptop.h"\
|
|
".\Laptop\LaptopSave.h"\
|
|
".\Laptop\Store Inventory.h"\
|
|
".\local.h"\
|
|
".\mainmenuscreen.h"\
|
|
".\MessageBoxScreen.h"\
|
|
".\Options Screen.h"\
|
|
".\SaveLoadGame.h"\
|
|
".\SaveLoadScreen.h"\
|
|
".\screenids.h"\
|
|
".\SCREENS.H"\
|
|
".\standard gaming platform\button sound control.h"\
|
|
".\Standard Gaming Platform\Button System.h"\
|
|
".\Standard Gaming Platform\container.h"\
|
|
".\Standard Gaming Platform\Cursor Control.h"\
|
|
".\Standard Gaming Platform\DbMan.h"\
|
|
".\Standard Gaming Platform\Debug.h"\
|
|
".\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
".\Standard Gaming Platform\DirectX Common.h"\
|
|
".\Standard Gaming Platform\english.h"\
|
|
".\Standard Gaming Platform\FileMan.h"\
|
|
".\Standard Gaming Platform\font.h"\
|
|
".\Standard Gaming Platform\himage.h"\
|
|
".\Standard Gaming Platform\imgfmt.h"\
|
|
".\Standard Gaming Platform\Input.h"\
|
|
".\standard gaming platform\ja2 libs.h"\
|
|
".\Standard Gaming Platform\LibraryDataBase.h"\
|
|
".\Standard Gaming Platform\line.h"\
|
|
".\Standard Gaming Platform\MemMan.h"\
|
|
".\Standard Gaming Platform\mousesystem.h"\
|
|
".\Standard Gaming Platform\mousesystem_macros.h"\
|
|
".\standard gaming platform\mss.h"\
|
|
".\Standard Gaming Platform\Mutex Manager.h"\
|
|
".\Standard Gaming Platform\pcx.h"\
|
|
".\Standard Gaming Platform\random.h"\
|
|
".\Standard Gaming Platform\sgp.h"\
|
|
".\Standard Gaming Platform\shading.h"\
|
|
".\Standard Gaming Platform\soundman.h"\
|
|
".\Standard Gaming Platform\timer.h"\
|
|
".\Standard Gaming Platform\TopicIDs.h"\
|
|
".\Standard Gaming Platform\TopicOps.h"\
|
|
".\Standard Gaming Platform\Video.h"\
|
|
".\Standard Gaming Platform\vobject.h"\
|
|
".\Standard Gaming Platform\vobject_blitters.h"\
|
|
".\Standard Gaming Platform\vobject_private.h"\
|
|
".\Standard Gaming Platform\vsurface.h"\
|
|
".\Standard Gaming Platform\WCheck.h"\
|
|
".\Strategic\Assignments.h"\
|
|
".\Strategic\Campaign Types.h"\
|
|
".\Strategic\Creature Spreading.h"\
|
|
".\Strategic\Game Clock.h"\
|
|
".\Strategic\Game Event Hook.h"\
|
|
".\Strategic\Game Events.h"\
|
|
".\Strategic\Game Init.h"\
|
|
".\Strategic\Map Screen Helicopter.h"\
|
|
".\Strategic\Map Screen Interface Border.h"\
|
|
".\Strategic\Map Screen Interface Bottom.h"\
|
|
".\Strategic\Map Screen Interface Map.h"\
|
|
".\Strategic\Map Screen Interface.h"\
|
|
".\Strategic\mapscreen.h"\
|
|
".\strategic\meanwhile.h"\
|
|
".\Strategic\Merc Contract.h"\
|
|
".\Strategic\PreBattle Interface.h"\
|
|
".\Strategic\Queen Command.h"\
|
|
".\Strategic\Quests.h"\
|
|
".\Strategic\Scheduling.h"\
|
|
".\Strategic\Strategic AI.h"\
|
|
".\Strategic\Strategic Mines.h"\
|
|
".\Strategic\Strategic Movement.h"\
|
|
".\Strategic\Strategic Pathing.h"\
|
|
".\Strategic\Strategic Status.h"\
|
|
".\Strategic\Strategic Town Loyalty.h"\
|
|
".\strategic\strategic turns.h"\
|
|
".\Strategic\strategic.h"\
|
|
".\Strategic\strategicmap.h"\
|
|
".\Sys Globals.h"\
|
|
".\tactical\air raid.h"\
|
|
".\Tactical\animation cache.h"\
|
|
".\Tactical\Animation Control.h"\
|
|
".\Tactical\Animation Data.h"\
|
|
".\Tactical\Arms Dealer Init.h"\
|
|
".\tactical\auto bandage.h"\
|
|
".\Tactical\Boxing.h"\
|
|
".\tactical\bullets.h"\
|
|
".\tactical\dialogue control.h"\
|
|
".\tactical\faces.h"\
|
|
".\tactical\gap.h"\
|
|
".\Tactical\Handle Items.h"\
|
|
".\Tactical\Handle UI.h"\
|
|
".\tactical\interface control.h"\
|
|
".\tactical\interface dialogue.h"\
|
|
".\Tactical\Interface Items.h"\
|
|
".\Tactical\interface panels.h"\
|
|
".\Tactical\Interface.h"\
|
|
".\Tactical\Item Types.h"\
|
|
".\Tactical\Items.h"\
|
|
".\Tactical\Keys.h"\
|
|
".\Tactical\los.h"\
|
|
".\Tactical\Map Information.h"\
|
|
".\tactical\merc entering.h"\
|
|
".\Tactical\Merc Hiring.h"\
|
|
".\Tactical\opplist.h"\
|
|
".\Tactical\overhead types.h"\
|
|
".\Tactical\Overhead.h"\
|
|
".\tactical\rotting corpses.h"\
|
|
".\Tactical\soldier ani.h"\
|
|
".\Tactical\Soldier Control.h"\
|
|
".\Tactical\Soldier Create.h"\
|
|
".\tactical\soldier find.h"\
|
|
".\Tactical\Soldier Init List.h"\
|
|
".\Tactical\Soldier macros.h"\
|
|
".\Tactical\soldier profile type.h"\
|
|
".\Tactical\Soldier Profile.h"\
|
|
".\Tactical\Squads.h"\
|
|
".\Tactical\Strategic Exit GUI.h"\
|
|
".\Tactical\Tactical Save.h"\
|
|
".\Tactical\TeamTurns.h"\
|
|
".\Tactical\Vehicles.h"\
|
|
".\Tactical\weapons.h"\
|
|
".\Tactical\World Items.h"\
|
|
".\TacticalAI\ai.h"\
|
|
".\TacticalAI\NPC.h"\
|
|
".\TileEngine\Ambient Control.h"\
|
|
".\TileEngine\Ambient Types.h"\
|
|
".\TileEngine\environment.h"\
|
|
".\TileEngine\Exit Grids.h"\
|
|
".\tileengine\explosion control.h"\
|
|
".\TileEngine\Isometric Utils.h"\
|
|
".\tileengine\lighteffects.h"\
|
|
".\TileEngine\lighting.h"\
|
|
".\tileengine\overhead map.h"\
|
|
".\tileengine\phys math.h"\
|
|
".\tileengine\physics.h"\
|
|
".\TileEngine\Radar Screen.h"\
|
|
".\TileEngine\render dirty.h"\
|
|
".\TileEngine\renderworld.h"\
|
|
".\TileEngine\Shade Table Util.h"\
|
|
".\tileengine\smokeeffects.h"\
|
|
".\TileEngine\Structure Internals.h"\
|
|
".\TileEngine\structure.h"\
|
|
".\TileEngine\sysutil.h"\
|
|
".\tileengine\tactical placement gui.h"\
|
|
".\TileEngine\Tile Animation.h"\
|
|
".\tileengine\tile cache.h"\
|
|
".\TileEngine\TileDat.h"\
|
|
".\TileEngine\tiledef.h"\
|
|
".\tileengine\world tileset enums.h"\
|
|
".\TileEngine\WorldDat.h"\
|
|
".\TileEngine\worlddef.h"\
|
|
".\utils\_ja25englishtext.h"\
|
|
".\Utils\cursors.h"\
|
|
".\Utils\Event Manager.h"\
|
|
".\Utils\Event Pump.h"\
|
|
".\Utils\Font Control.h"\
|
|
".\utils\maputility.h"\
|
|
".\utils\merctextbox.h"\
|
|
".\Utils\message.h"\
|
|
".\Utils\Multi Language Graphic Utils.h"\
|
|
".\Utils\Music Control.h"\
|
|
".\utils\slider.h"\
|
|
".\Utils\Sound Control.h"\
|
|
".\Utils\Text Input.h"\
|
|
".\Utils\Text.h"\
|
|
".\Utils\Timer Control.h"\
|
|
".\Utils\utilities.h"\
|
|
".\utils\wordwrap.h"\
|
|
|
|
|
|
.\gamescreen.cpp : \
|
|
".\builddefines.h"\
|
|
".\Editor\editscreen.h"\
|
|
".\Editor\Summary Info.h"\
|
|
".\fade screen.h"\
|
|
".\GameInitOptionsScreen.h"\
|
|
".\gameloop.h"\
|
|
".\gamescreen.h"\
|
|
".\GameSettings.h"\
|
|
".\gameversion.h"\
|
|
".\helpscreen.h"\
|
|
".\init.h"\
|
|
".\JA2 All.h"\
|
|
".\ja2 splash.h"\
|
|
".\jascreens.h"\
|
|
".\Language Defines.h"\
|
|
".\Laptop\email.h"\
|
|
".\Laptop\files.h"\
|
|
".\Laptop\finances.h"\
|
|
".\Laptop\history.h"\
|
|
".\Laptop\laptop.h"\
|
|
".\Laptop\LaptopSave.h"\
|
|
".\Laptop\Store Inventory.h"\
|
|
".\local.h"\
|
|
".\mainmenuscreen.h"\
|
|
".\MessageBoxScreen.h"\
|
|
".\Options Screen.h"\
|
|
".\SaveLoadGame.h"\
|
|
".\SaveLoadScreen.h"\
|
|
".\screenids.h"\
|
|
".\SCREENS.H"\
|
|
".\standard gaming platform\button sound control.h"\
|
|
".\Standard Gaming Platform\Button System.h"\
|
|
".\Standard Gaming Platform\container.h"\
|
|
".\Standard Gaming Platform\Cursor Control.h"\
|
|
".\Standard Gaming Platform\DbMan.h"\
|
|
".\Standard Gaming Platform\Debug.h"\
|
|
".\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
".\Standard Gaming Platform\DirectX Common.h"\
|
|
".\Standard Gaming Platform\english.h"\
|
|
".\Standard Gaming Platform\FileMan.h"\
|
|
".\Standard Gaming Platform\font.h"\
|
|
".\Standard Gaming Platform\himage.h"\
|
|
".\Standard Gaming Platform\imgfmt.h"\
|
|
".\Standard Gaming Platform\Input.h"\
|
|
".\standard gaming platform\ja2 libs.h"\
|
|
".\Standard Gaming Platform\LibraryDataBase.h"\
|
|
".\Standard Gaming Platform\line.h"\
|
|
".\Standard Gaming Platform\MemMan.h"\
|
|
".\Standard Gaming Platform\mousesystem.h"\
|
|
".\Standard Gaming Platform\mousesystem_macros.h"\
|
|
".\standard gaming platform\mss.h"\
|
|
".\Standard Gaming Platform\Mutex Manager.h"\
|
|
".\Standard Gaming Platform\pcx.h"\
|
|
".\Standard Gaming Platform\random.h"\
|
|
".\Standard Gaming Platform\sgp.h"\
|
|
".\Standard Gaming Platform\shading.h"\
|
|
".\Standard Gaming Platform\soundman.h"\
|
|
".\Standard Gaming Platform\timer.h"\
|
|
".\Standard Gaming Platform\TopicIDs.h"\
|
|
".\Standard Gaming Platform\TopicOps.h"\
|
|
".\Standard Gaming Platform\Video.h"\
|
|
".\Standard Gaming Platform\vobject.h"\
|
|
".\Standard Gaming Platform\vobject_blitters.h"\
|
|
".\Standard Gaming Platform\vobject_private.h"\
|
|
".\Standard Gaming Platform\vsurface.h"\
|
|
".\Standard Gaming Platform\WCheck.h"\
|
|
".\Strategic\Assignments.h"\
|
|
".\Strategic\Campaign Types.h"\
|
|
".\Strategic\Creature Spreading.h"\
|
|
".\Strategic\Game Clock.h"\
|
|
".\Strategic\Game Event Hook.h"\
|
|
".\Strategic\Game Events.h"\
|
|
".\Strategic\Game Init.h"\
|
|
".\Strategic\Map Screen Helicopter.h"\
|
|
".\Strategic\Map Screen Interface Border.h"\
|
|
".\Strategic\Map Screen Interface Bottom.h"\
|
|
".\Strategic\Map Screen Interface Map.h"\
|
|
".\Strategic\Map Screen Interface.h"\
|
|
".\Strategic\mapscreen.h"\
|
|
".\strategic\meanwhile.h"\
|
|
".\Strategic\Merc Contract.h"\
|
|
".\Strategic\PreBattle Interface.h"\
|
|
".\Strategic\Queen Command.h"\
|
|
".\Strategic\Quests.h"\
|
|
".\Strategic\Scheduling.h"\
|
|
".\Strategic\Strategic AI.h"\
|
|
".\Strategic\Strategic Mines.h"\
|
|
".\Strategic\Strategic Movement.h"\
|
|
".\Strategic\Strategic Pathing.h"\
|
|
".\Strategic\Strategic Status.h"\
|
|
".\Strategic\Strategic Town Loyalty.h"\
|
|
".\strategic\strategic turns.h"\
|
|
".\Strategic\strategic.h"\
|
|
".\Strategic\strategicmap.h"\
|
|
".\Sys Globals.h"\
|
|
".\tactical\air raid.h"\
|
|
".\Tactical\animation cache.h"\
|
|
".\Tactical\Animation Control.h"\
|
|
".\Tactical\Animation Data.h"\
|
|
".\Tactical\Arms Dealer Init.h"\
|
|
".\tactical\auto bandage.h"\
|
|
".\Tactical\Boxing.h"\
|
|
".\tactical\bullets.h"\
|
|
".\tactical\dialogue control.h"\
|
|
".\tactical\faces.h"\
|
|
".\tactical\gap.h"\
|
|
".\Tactical\Handle Items.h"\
|
|
".\Tactical\Handle UI.h"\
|
|
".\tactical\interface control.h"\
|
|
".\tactical\interface dialogue.h"\
|
|
".\Tactical\Interface Items.h"\
|
|
".\Tactical\interface panels.h"\
|
|
".\Tactical\Interface.h"\
|
|
".\Tactical\Item Types.h"\
|
|
".\Tactical\Items.h"\
|
|
".\Tactical\Keys.h"\
|
|
".\Tactical\los.h"\
|
|
".\Tactical\Map Information.h"\
|
|
".\tactical\merc entering.h"\
|
|
".\Tactical\Merc Hiring.h"\
|
|
".\Tactical\opplist.h"\
|
|
".\Tactical\overhead types.h"\
|
|
".\Tactical\Overhead.h"\
|
|
".\tactical\rotting corpses.h"\
|
|
".\Tactical\soldier ani.h"\
|
|
".\Tactical\Soldier Control.h"\
|
|
".\Tactical\Soldier Create.h"\
|
|
".\tactical\soldier find.h"\
|
|
".\Tactical\Soldier Init List.h"\
|
|
".\Tactical\Soldier macros.h"\
|
|
".\Tactical\soldier profile type.h"\
|
|
".\Tactical\Soldier Profile.h"\
|
|
".\Tactical\Squads.h"\
|
|
".\Tactical\Strategic Exit GUI.h"\
|
|
".\Tactical\Tactical Save.h"\
|
|
".\Tactical\TeamTurns.h"\
|
|
".\Tactical\Vehicles.h"\
|
|
".\Tactical\weapons.h"\
|
|
".\Tactical\World Items.h"\
|
|
".\TacticalAI\ai.h"\
|
|
".\TacticalAI\NPC.h"\
|
|
".\TileEngine\Ambient Control.h"\
|
|
".\TileEngine\Ambient Types.h"\
|
|
".\TileEngine\environment.h"\
|
|
".\TileEngine\Exit Grids.h"\
|
|
".\tileengine\explosion control.h"\
|
|
".\TileEngine\Isometric Utils.h"\
|
|
".\tileengine\lighteffects.h"\
|
|
".\TileEngine\lighting.h"\
|
|
".\tileengine\overhead map.h"\
|
|
".\tileengine\phys math.h"\
|
|
".\tileengine\physics.h"\
|
|
".\TileEngine\Radar Screen.h"\
|
|
".\TileEngine\render dirty.h"\
|
|
".\TileEngine\renderworld.h"\
|
|
".\TileEngine\Shade Table Util.h"\
|
|
".\tileengine\smokeeffects.h"\
|
|
".\TileEngine\Structure Internals.h"\
|
|
".\TileEngine\structure.h"\
|
|
".\TileEngine\sysutil.h"\
|
|
".\tileengine\tactical placement gui.h"\
|
|
".\TileEngine\Tile Animation.h"\
|
|
".\tileengine\tile cache.h"\
|
|
".\TileEngine\TileDat.h"\
|
|
".\TileEngine\tiledef.h"\
|
|
".\tileengine\world tileset enums.h"\
|
|
".\TileEngine\WorldDat.h"\
|
|
".\TileEngine\worlddef.h"\
|
|
".\utils\_ja25englishtext.h"\
|
|
".\Utils\cursors.h"\
|
|
".\Utils\Event Manager.h"\
|
|
".\Utils\Event Pump.h"\
|
|
".\Utils\Font Control.h"\
|
|
".\utils\maputility.h"\
|
|
".\utils\merctextbox.h"\
|
|
".\Utils\message.h"\
|
|
".\Utils\Multi Language Graphic Utils.h"\
|
|
".\Utils\Music Control.h"\
|
|
".\utils\slider.h"\
|
|
".\Utils\Sound Control.h"\
|
|
".\Utils\Text Input.h"\
|
|
".\Utils\Text.h"\
|
|
".\Utils\Timer Control.h"\
|
|
".\Utils\utilities.h"\
|
|
".\utils\wordwrap.h"\
|
|
|
|
|
|
.\GameSettings.cpp : \
|
|
".\builddefines.h"\
|
|
".\cheats.h"\
|
|
".\Editor\editscreen.h"\
|
|
".\Editor\Summary Info.h"\
|
|
".\fade screen.h"\
|
|
".\GameInitOptionsScreen.h"\
|
|
".\gameloop.h"\
|
|
".\gamescreen.h"\
|
|
".\GameSettings.h"\
|
|
".\gameversion.h"\
|
|
".\helpscreen.h"\
|
|
".\init.h"\
|
|
".\JA2 All.h"\
|
|
".\ja2 splash.h"\
|
|
".\jascreens.h"\
|
|
".\Language Defines.h"\
|
|
".\Laptop\email.h"\
|
|
".\Laptop\files.h"\
|
|
".\Laptop\finances.h"\
|
|
".\Laptop\history.h"\
|
|
".\Laptop\laptop.h"\
|
|
".\Laptop\LaptopSave.h"\
|
|
".\Laptop\Store Inventory.h"\
|
|
".\local.h"\
|
|
".\mainmenuscreen.h"\
|
|
".\MessageBoxScreen.h"\
|
|
".\Options Screen.h"\
|
|
".\SaveLoadGame.h"\
|
|
".\SaveLoadScreen.h"\
|
|
".\screenids.h"\
|
|
".\SCREENS.H"\
|
|
".\standard gaming platform\button sound control.h"\
|
|
".\Standard Gaming Platform\Button System.h"\
|
|
".\Standard Gaming Platform\container.h"\
|
|
".\Standard Gaming Platform\Cursor Control.h"\
|
|
".\Standard Gaming Platform\DbMan.h"\
|
|
".\Standard Gaming Platform\Debug.h"\
|
|
".\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
".\Standard Gaming Platform\DirectX Common.h"\
|
|
".\Standard Gaming Platform\english.h"\
|
|
".\Standard Gaming Platform\FileMan.h"\
|
|
".\Standard Gaming Platform\font.h"\
|
|
".\Standard Gaming Platform\himage.h"\
|
|
".\Standard Gaming Platform\imgfmt.h"\
|
|
".\Standard Gaming Platform\Input.h"\
|
|
".\standard gaming platform\ja2 libs.h"\
|
|
".\Standard Gaming Platform\LibraryDataBase.h"\
|
|
".\Standard Gaming Platform\line.h"\
|
|
".\Standard Gaming Platform\MemMan.h"\
|
|
".\Standard Gaming Platform\mousesystem.h"\
|
|
".\Standard Gaming Platform\mousesystem_macros.h"\
|
|
".\standard gaming platform\mss.h"\
|
|
".\Standard Gaming Platform\Mutex Manager.h"\
|
|
".\Standard Gaming Platform\pcx.h"\
|
|
".\Standard Gaming Platform\random.h"\
|
|
".\Standard Gaming Platform\sgp.h"\
|
|
".\Standard Gaming Platform\shading.h"\
|
|
".\Standard Gaming Platform\soundman.h"\
|
|
".\Standard Gaming Platform\timer.h"\
|
|
".\Standard Gaming Platform\TopicIDs.h"\
|
|
".\Standard Gaming Platform\TopicOps.h"\
|
|
".\Standard Gaming Platform\Video.h"\
|
|
".\Standard Gaming Platform\vobject.h"\
|
|
".\Standard Gaming Platform\vobject_blitters.h"\
|
|
".\Standard Gaming Platform\vobject_private.h"\
|
|
".\Standard Gaming Platform\vsurface.h"\
|
|
".\Standard Gaming Platform\WCheck.h"\
|
|
".\Strategic\Assignments.h"\
|
|
".\Strategic\Campaign Types.h"\
|
|
".\Strategic\Creature Spreading.h"\
|
|
".\Strategic\Game Clock.h"\
|
|
".\Strategic\Game Event Hook.h"\
|
|
".\Strategic\Game Events.h"\
|
|
".\Strategic\Game Init.h"\
|
|
".\Strategic\Map Screen Helicopter.h"\
|
|
".\Strategic\Map Screen Interface Border.h"\
|
|
".\Strategic\Map Screen Interface Bottom.h"\
|
|
".\Strategic\Map Screen Interface Map.h"\
|
|
".\Strategic\Map Screen Interface.h"\
|
|
".\Strategic\mapscreen.h"\
|
|
".\strategic\meanwhile.h"\
|
|
".\Strategic\Merc Contract.h"\
|
|
".\Strategic\Queen Command.h"\
|
|
".\Strategic\Quests.h"\
|
|
".\Strategic\Scheduling.h"\
|
|
".\Strategic\Strategic AI.h"\
|
|
".\Strategic\Strategic Mines.h"\
|
|
".\Strategic\Strategic Movement.h"\
|
|
".\Strategic\Strategic Pathing.h"\
|
|
".\Strategic\Strategic Status.h"\
|
|
".\Strategic\Strategic Town Loyalty.h"\
|
|
".\strategic\strategic turns.h"\
|
|
".\Strategic\strategic.h"\
|
|
".\Strategic\strategicmap.h"\
|
|
".\Sys Globals.h"\
|
|
".\tactical\air raid.h"\
|
|
".\Tactical\animation cache.h"\
|
|
".\Tactical\Animation Control.h"\
|
|
".\Tactical\Animation Data.h"\
|
|
".\Tactical\Arms Dealer Init.h"\
|
|
".\tactical\auto bandage.h"\
|
|
".\Tactical\Boxing.h"\
|
|
".\tactical\bullets.h"\
|
|
".\Tactical\Campaign.h"\
|
|
".\tactical\dialogue control.h"\
|
|
".\tactical\faces.h"\
|
|
".\tactical\gap.h"\
|
|
".\Tactical\Handle Items.h"\
|
|
".\Tactical\Handle UI.h"\
|
|
".\tactical\interface control.h"\
|
|
".\tactical\interface dialogue.h"\
|
|
".\Tactical\Interface Items.h"\
|
|
".\Tactical\interface panels.h"\
|
|
".\Tactical\Interface.h"\
|
|
".\Tactical\Item Types.h"\
|
|
".\Tactical\Items.h"\
|
|
".\Tactical\Keys.h"\
|
|
".\Tactical\los.h"\
|
|
".\Tactical\Map Information.h"\
|
|
".\tactical\merc entering.h"\
|
|
".\Tactical\Merc Hiring.h"\
|
|
".\Tactical\opplist.h"\
|
|
".\Tactical\overhead types.h"\
|
|
".\Tactical\Overhead.h"\
|
|
".\tactical\rotting corpses.h"\
|
|
".\Tactical\soldier ani.h"\
|
|
".\Tactical\Soldier Control.h"\
|
|
".\Tactical\Soldier Create.h"\
|
|
".\tactical\soldier find.h"\
|
|
".\Tactical\Soldier Init List.h"\
|
|
".\Tactical\Soldier macros.h"\
|
|
".\Tactical\soldier profile type.h"\
|
|
".\Tactical\Soldier Profile.h"\
|
|
".\Tactical\Squads.h"\
|
|
".\Tactical\Strategic Exit GUI.h"\
|
|
".\Tactical\Tactical Save.h"\
|
|
".\Tactical\TeamTurns.h"\
|
|
".\Tactical\Vehicles.h"\
|
|
".\Tactical\weapons.h"\
|
|
".\Tactical\World Items.h"\
|
|
".\TacticalAI\ai.h"\
|
|
".\TacticalAI\NPC.h"\
|
|
".\TileEngine\Ambient Control.h"\
|
|
".\TileEngine\Ambient Types.h"\
|
|
".\TileEngine\environment.h"\
|
|
".\TileEngine\Exit Grids.h"\
|
|
".\tileengine\explosion control.h"\
|
|
".\TileEngine\Isometric Utils.h"\
|
|
".\tileengine\lighteffects.h"\
|
|
".\TileEngine\lighting.h"\
|
|
".\tileengine\overhead map.h"\
|
|
".\tileengine\phys math.h"\
|
|
".\tileengine\physics.h"\
|
|
".\TileEngine\Radar Screen.h"\
|
|
".\TileEngine\render dirty.h"\
|
|
".\TileEngine\renderworld.h"\
|
|
".\TileEngine\Shade Table Util.h"\
|
|
".\tileengine\smokeeffects.h"\
|
|
".\TileEngine\Structure Internals.h"\
|
|
".\TileEngine\structure.h"\
|
|
".\TileEngine\sysutil.h"\
|
|
".\tileengine\tactical placement gui.h"\
|
|
".\TileEngine\Tile Animation.h"\
|
|
".\tileengine\tile cache.h"\
|
|
".\TileEngine\TileDat.h"\
|
|
".\TileEngine\tiledef.h"\
|
|
".\tileengine\world tileset enums.h"\
|
|
".\TileEngine\WorldDat.h"\
|
|
".\TileEngine\worlddef.h"\
|
|
".\utils\_ja25englishtext.h"\
|
|
".\Utils\cursors.h"\
|
|
".\Utils\Event Manager.h"\
|
|
".\Utils\Event Pump.h"\
|
|
".\Utils\Font Control.h"\
|
|
".\utils\maputility.h"\
|
|
".\utils\merctextbox.h"\
|
|
".\Utils\message.h"\
|
|
".\Utils\Multi Language Graphic Utils.h"\
|
|
".\Utils\Music Control.h"\
|
|
".\utils\slider.h"\
|
|
".\Utils\Sound Control.h"\
|
|
".\Utils\Text Input.h"\
|
|
".\Utils\Text.h"\
|
|
".\Utils\Timer Control.h"\
|
|
".\Utils\utilities.h"\
|
|
".\utils\wordwrap.h"\
|
|
|
|
|
|
.\GameVersion.cpp : \
|
|
".\builddefines.h"\
|
|
".\Editor\editscreen.h"\
|
|
".\Editor\Summary Info.h"\
|
|
".\fade screen.h"\
|
|
".\GameInitOptionsScreen.h"\
|
|
".\gameloop.h"\
|
|
".\gamescreen.h"\
|
|
".\GameSettings.h"\
|
|
".\gameversion.h"\
|
|
".\init.h"\
|
|
".\JA2 All.h"\
|
|
".\ja2 splash.h"\
|
|
".\jascreens.h"\
|
|
".\Language Defines.h"\
|
|
".\Laptop\email.h"\
|
|
".\Laptop\files.h"\
|
|
".\Laptop\finances.h"\
|
|
".\Laptop\history.h"\
|
|
".\Laptop\laptop.h"\
|
|
".\Laptop\LaptopSave.h"\
|
|
".\Laptop\Store Inventory.h"\
|
|
".\local.h"\
|
|
".\mainmenuscreen.h"\
|
|
".\MessageBoxScreen.h"\
|
|
".\Options Screen.h"\
|
|
".\SaveLoadGame.h"\
|
|
".\SaveLoadScreen.h"\
|
|
".\screenids.h"\
|
|
".\SCREENS.H"\
|
|
".\standard gaming platform\button sound control.h"\
|
|
".\Standard Gaming Platform\Button System.h"\
|
|
".\Standard Gaming Platform\container.h"\
|
|
".\Standard Gaming Platform\Cursor Control.h"\
|
|
".\Standard Gaming Platform\DbMan.h"\
|
|
".\Standard Gaming Platform\Debug.h"\
|
|
".\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
".\Standard Gaming Platform\DirectX Common.h"\
|
|
".\Standard Gaming Platform\english.h"\
|
|
".\Standard Gaming Platform\FileMan.h"\
|
|
".\Standard Gaming Platform\font.h"\
|
|
".\Standard Gaming Platform\himage.h"\
|
|
".\Standard Gaming Platform\imgfmt.h"\
|
|
".\Standard Gaming Platform\Input.h"\
|
|
".\standard gaming platform\ja2 libs.h"\
|
|
".\Standard Gaming Platform\LibraryDataBase.h"\
|
|
".\Standard Gaming Platform\line.h"\
|
|
".\Standard Gaming Platform\MemMan.h"\
|
|
".\Standard Gaming Platform\mousesystem.h"\
|
|
".\Standard Gaming Platform\mousesystem_macros.h"\
|
|
".\standard gaming platform\mss.h"\
|
|
".\Standard Gaming Platform\Mutex Manager.h"\
|
|
".\Standard Gaming Platform\pcx.h"\
|
|
".\Standard Gaming Platform\random.h"\
|
|
".\Standard Gaming Platform\sgp.h"\
|
|
".\Standard Gaming Platform\shading.h"\
|
|
".\Standard Gaming Platform\soundman.h"\
|
|
".\Standard Gaming Platform\timer.h"\
|
|
".\Standard Gaming Platform\TopicIDs.h"\
|
|
".\Standard Gaming Platform\TopicOps.h"\
|
|
".\Standard Gaming Platform\Video.h"\
|
|
".\Standard Gaming Platform\vobject.h"\
|
|
".\Standard Gaming Platform\vobject_blitters.h"\
|
|
".\Standard Gaming Platform\vobject_private.h"\
|
|
".\Standard Gaming Platform\vsurface.h"\
|
|
".\Standard Gaming Platform\WCheck.h"\
|
|
".\Strategic\Assignments.h"\
|
|
".\Strategic\Campaign Types.h"\
|
|
".\Strategic\Creature Spreading.h"\
|
|
".\Strategic\Game Clock.h"\
|
|
".\Strategic\Game Event Hook.h"\
|
|
".\Strategic\Game Events.h"\
|
|
".\Strategic\Game Init.h"\
|
|
".\Strategic\Map Screen Helicopter.h"\
|
|
".\Strategic\Map Screen Interface Border.h"\
|
|
".\Strategic\Map Screen Interface Bottom.h"\
|
|
".\Strategic\Map Screen Interface Map.h"\
|
|
".\Strategic\Map Screen Interface.h"\
|
|
".\Strategic\mapscreen.h"\
|
|
".\strategic\meanwhile.h"\
|
|
".\Strategic\Merc Contract.h"\
|
|
".\Strategic\Queen Command.h"\
|
|
".\Strategic\Quests.h"\
|
|
".\Strategic\Scheduling.h"\
|
|
".\Strategic\Strategic AI.h"\
|
|
".\Strategic\Strategic Mines.h"\
|
|
".\Strategic\Strategic Movement.h"\
|
|
".\Strategic\Strategic Pathing.h"\
|
|
".\Strategic\Strategic Status.h"\
|
|
".\Strategic\Strategic Town Loyalty.h"\
|
|
".\strategic\strategic turns.h"\
|
|
".\Strategic\strategic.h"\
|
|
".\Strategic\strategicmap.h"\
|
|
".\Sys Globals.h"\
|
|
".\tactical\air raid.h"\
|
|
".\Tactical\animation cache.h"\
|
|
".\Tactical\Animation Control.h"\
|
|
".\Tactical\Animation Data.h"\
|
|
".\Tactical\Arms Dealer Init.h"\
|
|
".\tactical\auto bandage.h"\
|
|
".\Tactical\Boxing.h"\
|
|
".\tactical\bullets.h"\
|
|
".\tactical\dialogue control.h"\
|
|
".\tactical\faces.h"\
|
|
".\tactical\gap.h"\
|
|
".\Tactical\Handle Items.h"\
|
|
".\Tactical\Handle UI.h"\
|
|
".\tactical\interface control.h"\
|
|
".\tactical\interface dialogue.h"\
|
|
".\Tactical\Interface Items.h"\
|
|
".\Tactical\interface panels.h"\
|
|
".\Tactical\Interface.h"\
|
|
".\Tactical\Item Types.h"\
|
|
".\Tactical\Items.h"\
|
|
".\Tactical\Keys.h"\
|
|
".\Tactical\los.h"\
|
|
".\Tactical\Map Information.h"\
|
|
".\tactical\merc entering.h"\
|
|
".\Tactical\Merc Hiring.h"\
|
|
".\Tactical\opplist.h"\
|
|
".\Tactical\overhead types.h"\
|
|
".\Tactical\Overhead.h"\
|
|
".\tactical\rotting corpses.h"\
|
|
".\Tactical\soldier ani.h"\
|
|
".\Tactical\Soldier Control.h"\
|
|
".\Tactical\Soldier Create.h"\
|
|
".\tactical\soldier find.h"\
|
|
".\Tactical\Soldier Init List.h"\
|
|
".\Tactical\Soldier macros.h"\
|
|
".\Tactical\soldier profile type.h"\
|
|
".\Tactical\Soldier Profile.h"\
|
|
".\Tactical\Squads.h"\
|
|
".\Tactical\Strategic Exit GUI.h"\
|
|
".\Tactical\Tactical Save.h"\
|
|
".\Tactical\TeamTurns.h"\
|
|
".\Tactical\Vehicles.h"\
|
|
".\Tactical\weapons.h"\
|
|
".\Tactical\World Items.h"\
|
|
".\TacticalAI\ai.h"\
|
|
".\TacticalAI\NPC.h"\
|
|
".\TileEngine\Ambient Control.h"\
|
|
".\TileEngine\Ambient Types.h"\
|
|
".\TileEngine\environment.h"\
|
|
".\TileEngine\Exit Grids.h"\
|
|
".\tileengine\explosion control.h"\
|
|
".\TileEngine\Isometric Utils.h"\
|
|
".\tileengine\lighteffects.h"\
|
|
".\TileEngine\lighting.h"\
|
|
".\tileengine\overhead map.h"\
|
|
".\tileengine\phys math.h"\
|
|
".\tileengine\physics.h"\
|
|
".\TileEngine\Radar Screen.h"\
|
|
".\TileEngine\render dirty.h"\
|
|
".\TileEngine\renderworld.h"\
|
|
".\TileEngine\Shade Table Util.h"\
|
|
".\tileengine\smokeeffects.h"\
|
|
".\TileEngine\Structure Internals.h"\
|
|
".\TileEngine\structure.h"\
|
|
".\TileEngine\sysutil.h"\
|
|
".\tileengine\tactical placement gui.h"\
|
|
".\TileEngine\Tile Animation.h"\
|
|
".\tileengine\tile cache.h"\
|
|
".\TileEngine\TileDat.h"\
|
|
".\TileEngine\tiledef.h"\
|
|
".\tileengine\world tileset enums.h"\
|
|
".\TileEngine\WorldDat.h"\
|
|
".\TileEngine\worlddef.h"\
|
|
".\utils\_ja25englishtext.h"\
|
|
".\Utils\cursors.h"\
|
|
".\Utils\Event Manager.h"\
|
|
".\Utils\Event Pump.h"\
|
|
".\Utils\Font Control.h"\
|
|
".\utils\maputility.h"\
|
|
".\utils\merctextbox.h"\
|
|
".\Utils\message.h"\
|
|
".\Utils\Multi Language Graphic Utils.h"\
|
|
".\Utils\Music Control.h"\
|
|
".\utils\slider.h"\
|
|
".\Utils\Sound Control.h"\
|
|
".\Utils\Text Input.h"\
|
|
".\Utils\Text.h"\
|
|
".\Utils\Timer Control.h"\
|
|
".\Utils\utilities.h"\
|
|
".\utils\wordwrap.h"\
|
|
|
|
|
|
.\HelpScreen.cpp : \
|
|
".\builddefines.h"\
|
|
".\Editor\editscreen.h"\
|
|
".\Editor\Summary Info.h"\
|
|
".\fade screen.h"\
|
|
".\GameInitOptionsScreen.h"\
|
|
".\gameloop.h"\
|
|
".\gamescreen.h"\
|
|
".\GameSettings.h"\
|
|
".\gameversion.h"\
|
|
".\helpscreen.h"\
|
|
".\helpscreentext.h"\
|
|
".\init.h"\
|
|
".\JA2 All.h"\
|
|
".\ja2 splash.h"\
|
|
".\jascreens.h"\
|
|
".\Language Defines.h"\
|
|
".\Laptop\email.h"\
|
|
".\Laptop\files.h"\
|
|
".\Laptop\finances.h"\
|
|
".\Laptop\history.h"\
|
|
".\Laptop\laptop.h"\
|
|
".\Laptop\LaptopSave.h"\
|
|
".\Laptop\Store Inventory.h"\
|
|
".\local.h"\
|
|
".\mainmenuscreen.h"\
|
|
".\MessageBoxScreen.h"\
|
|
".\Options Screen.h"\
|
|
".\SaveLoadGame.h"\
|
|
".\SaveLoadScreen.h"\
|
|
".\screenids.h"\
|
|
".\SCREENS.H"\
|
|
".\standard gaming platform\button sound control.h"\
|
|
".\Standard Gaming Platform\Button System.h"\
|
|
".\Standard Gaming Platform\container.h"\
|
|
".\Standard Gaming Platform\Cursor Control.h"\
|
|
".\Standard Gaming Platform\DbMan.h"\
|
|
".\Standard Gaming Platform\Debug.h"\
|
|
".\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
".\Standard Gaming Platform\DirectX Common.h"\
|
|
".\Standard Gaming Platform\english.h"\
|
|
".\Standard Gaming Platform\FileMan.h"\
|
|
".\Standard Gaming Platform\font.h"\
|
|
".\Standard Gaming Platform\himage.h"\
|
|
".\Standard Gaming Platform\imgfmt.h"\
|
|
".\Standard Gaming Platform\Input.h"\
|
|
".\standard gaming platform\ja2 libs.h"\
|
|
".\Standard Gaming Platform\LibraryDataBase.h"\
|
|
".\Standard Gaming Platform\line.h"\
|
|
".\Standard Gaming Platform\MemMan.h"\
|
|
".\Standard Gaming Platform\mousesystem.h"\
|
|
".\Standard Gaming Platform\mousesystem_macros.h"\
|
|
".\standard gaming platform\mss.h"\
|
|
".\Standard Gaming Platform\Mutex Manager.h"\
|
|
".\Standard Gaming Platform\pcx.h"\
|
|
".\Standard Gaming Platform\random.h"\
|
|
".\Standard Gaming Platform\sgp.h"\
|
|
".\Standard Gaming Platform\shading.h"\
|
|
".\Standard Gaming Platform\soundman.h"\
|
|
".\Standard Gaming Platform\timer.h"\
|
|
".\Standard Gaming Platform\TopicIDs.h"\
|
|
".\Standard Gaming Platform\TopicOps.h"\
|
|
".\Standard Gaming Platform\Video.h"\
|
|
".\Standard Gaming Platform\vobject.h"\
|
|
".\Standard Gaming Platform\vobject_blitters.h"\
|
|
".\Standard Gaming Platform\vobject_private.h"\
|
|
".\Standard Gaming Platform\vsurface.h"\
|
|
".\Standard Gaming Platform\WCheck.h"\
|
|
".\Strategic\Assignments.h"\
|
|
".\Strategic\Campaign Types.h"\
|
|
".\Strategic\Creature Spreading.h"\
|
|
".\Strategic\Game Clock.h"\
|
|
".\Strategic\Game Event Hook.h"\
|
|
".\Strategic\Game Events.h"\
|
|
".\Strategic\Game Init.h"\
|
|
".\Strategic\Map Screen Helicopter.h"\
|
|
".\Strategic\Map Screen Interface Border.h"\
|
|
".\Strategic\Map Screen Interface Bottom.h"\
|
|
".\Strategic\Map Screen Interface Map.h"\
|
|
".\Strategic\Map Screen Interface.h"\
|
|
".\Strategic\mapscreen.h"\
|
|
".\strategic\meanwhile.h"\
|
|
".\Strategic\Merc Contract.h"\
|
|
".\Strategic\Queen Command.h"\
|
|
".\Strategic\Quests.h"\
|
|
".\Strategic\Scheduling.h"\
|
|
".\Strategic\Strategic AI.h"\
|
|
".\Strategic\Strategic Mines.h"\
|
|
".\Strategic\Strategic Movement.h"\
|
|
".\Strategic\Strategic Pathing.h"\
|
|
".\Strategic\Strategic Status.h"\
|
|
".\Strategic\Strategic Town Loyalty.h"\
|
|
".\strategic\strategic turns.h"\
|
|
".\Strategic\strategic.h"\
|
|
".\Strategic\strategicmap.h"\
|
|
".\Sys Globals.h"\
|
|
".\tactical\air raid.h"\
|
|
".\Tactical\animation cache.h"\
|
|
".\Tactical\Animation Control.h"\
|
|
".\Tactical\Animation Data.h"\
|
|
".\Tactical\Arms Dealer Init.h"\
|
|
".\tactical\auto bandage.h"\
|
|
".\Tactical\Boxing.h"\
|
|
".\tactical\bullets.h"\
|
|
".\tactical\dialogue control.h"\
|
|
".\tactical\faces.h"\
|
|
".\tactical\gap.h"\
|
|
".\Tactical\Handle Items.h"\
|
|
".\Tactical\Handle UI.h"\
|
|
".\tactical\interface control.h"\
|
|
".\tactical\interface dialogue.h"\
|
|
".\Tactical\Interface Items.h"\
|
|
".\Tactical\interface panels.h"\
|
|
".\Tactical\Interface.h"\
|
|
".\Tactical\Item Types.h"\
|
|
".\Tactical\Items.h"\
|
|
".\Tactical\Keys.h"\
|
|
".\Tactical\los.h"\
|
|
".\Tactical\Map Information.h"\
|
|
".\tactical\merc entering.h"\
|
|
".\Tactical\Merc Hiring.h"\
|
|
".\Tactical\opplist.h"\
|
|
".\Tactical\overhead types.h"\
|
|
".\Tactical\Overhead.h"\
|
|
".\tactical\rotting corpses.h"\
|
|
".\Tactical\soldier ani.h"\
|
|
".\Tactical\Soldier Control.h"\
|
|
".\Tactical\Soldier Create.h"\
|
|
".\tactical\soldier find.h"\
|
|
".\Tactical\Soldier Init List.h"\
|
|
".\Tactical\Soldier macros.h"\
|
|
".\Tactical\soldier profile type.h"\
|
|
".\Tactical\Soldier Profile.h"\
|
|
".\Tactical\Squads.h"\
|
|
".\Tactical\Strategic Exit GUI.h"\
|
|
".\Tactical\Tactical Save.h"\
|
|
".\Tactical\TeamTurns.h"\
|
|
".\Tactical\Vehicles.h"\
|
|
".\Tactical\weapons.h"\
|
|
".\Tactical\World Items.h"\
|
|
".\TacticalAI\ai.h"\
|
|
".\TacticalAI\NPC.h"\
|
|
".\TileEngine\Ambient Control.h"\
|
|
".\TileEngine\Ambient Types.h"\
|
|
".\TileEngine\environment.h"\
|
|
".\TileEngine\Exit Grids.h"\
|
|
".\tileengine\explosion control.h"\
|
|
".\TileEngine\Isometric Utils.h"\
|
|
".\tileengine\lighteffects.h"\
|
|
".\TileEngine\lighting.h"\
|
|
".\tileengine\overhead map.h"\
|
|
".\tileengine\phys math.h"\
|
|
".\tileengine\physics.h"\
|
|
".\TileEngine\Radar Screen.h"\
|
|
".\TileEngine\render dirty.h"\
|
|
".\TileEngine\renderworld.h"\
|
|
".\TileEngine\Shade Table Util.h"\
|
|
".\tileengine\smokeeffects.h"\
|
|
".\TileEngine\Structure Internals.h"\
|
|
".\TileEngine\structure.h"\
|
|
".\TileEngine\sysutil.h"\
|
|
".\tileengine\tactical placement gui.h"\
|
|
".\TileEngine\Tile Animation.h"\
|
|
".\tileengine\tile cache.h"\
|
|
".\TileEngine\TileDat.h"\
|
|
".\TileEngine\tiledef.h"\
|
|
".\tileengine\world tileset enums.h"\
|
|
".\TileEngine\WorldDat.h"\
|
|
".\TileEngine\worlddef.h"\
|
|
".\utils\_ja25englishtext.h"\
|
|
".\Utils\cursors.h"\
|
|
".\utils\encrypted file.h"\
|
|
".\Utils\Event Manager.h"\
|
|
".\Utils\Event Pump.h"\
|
|
".\Utils\Font Control.h"\
|
|
".\utils\maputility.h"\
|
|
".\utils\merctextbox.h"\
|
|
".\Utils\message.h"\
|
|
".\Utils\Multi Language Graphic Utils.h"\
|
|
".\Utils\Music Control.h"\
|
|
".\utils\slider.h"\
|
|
".\Utils\Sound Control.h"\
|
|
".\Utils\Text Input.h"\
|
|
".\Utils\Text.h"\
|
|
".\Utils\Timer Control.h"\
|
|
".\Utils\utilities.h"\
|
|
".\utils\wordwrap.h"\
|
|
|
|
|
|
.\Init.cpp : \
|
|
".\builddefines.h"\
|
|
".\Editor\editscreen.h"\
|
|
".\Editor\Summary Info.h"\
|
|
".\fade screen.h"\
|
|
".\GameInitOptionsScreen.h"\
|
|
".\gameloop.h"\
|
|
".\gamescreen.h"\
|
|
".\GameSettings.h"\
|
|
".\gameversion.h"\
|
|
".\helpscreen.h"\
|
|
".\init.h"\
|
|
".\JA2 All.h"\
|
|
".\ja2 splash.h"\
|
|
".\jascreens.h"\
|
|
".\Language Defines.h"\
|
|
".\Laptop\email.h"\
|
|
".\Laptop\files.h"\
|
|
".\Laptop\finances.h"\
|
|
".\Laptop\history.h"\
|
|
".\Laptop\laptop.h"\
|
|
".\Laptop\LaptopSave.h"\
|
|
".\Laptop\Store Inventory.h"\
|
|
".\local.h"\
|
|
".\mainmenuscreen.h"\
|
|
".\MessageBoxScreen.h"\
|
|
".\Options Screen.h"\
|
|
".\SaveLoadGame.h"\
|
|
".\SaveLoadScreen.h"\
|
|
".\screenids.h"\
|
|
".\SCREENS.H"\
|
|
".\standard gaming platform\button sound control.h"\
|
|
".\Standard Gaming Platform\Button System.h"\
|
|
".\Standard Gaming Platform\container.h"\
|
|
".\Standard Gaming Platform\Cursor Control.h"\
|
|
".\Standard Gaming Platform\DbMan.h"\
|
|
".\Standard Gaming Platform\Debug.h"\
|
|
".\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
".\Standard Gaming Platform\DirectX Common.h"\
|
|
".\Standard Gaming Platform\english.h"\
|
|
".\Standard Gaming Platform\FileMan.h"\
|
|
".\Standard Gaming Platform\font.h"\
|
|
".\Standard Gaming Platform\himage.h"\
|
|
".\Standard Gaming Platform\imgfmt.h"\
|
|
".\Standard Gaming Platform\Input.h"\
|
|
".\standard gaming platform\ja2 libs.h"\
|
|
".\Standard Gaming Platform\LibraryDataBase.h"\
|
|
".\Standard Gaming Platform\line.h"\
|
|
".\Standard Gaming Platform\MemMan.h"\
|
|
".\Standard Gaming Platform\mousesystem.h"\
|
|
".\Standard Gaming Platform\mousesystem_macros.h"\
|
|
".\standard gaming platform\mss.h"\
|
|
".\Standard Gaming Platform\Mutex Manager.h"\
|
|
".\Standard Gaming Platform\pcx.h"\
|
|
".\Standard Gaming Platform\random.h"\
|
|
".\Standard Gaming Platform\sgp.h"\
|
|
".\Standard Gaming Platform\shading.h"\
|
|
".\Standard Gaming Platform\soundman.h"\
|
|
".\Standard Gaming Platform\timer.h"\
|
|
".\Standard Gaming Platform\TopicIDs.h"\
|
|
".\Standard Gaming Platform\TopicOps.h"\
|
|
".\Standard Gaming Platform\Video.h"\
|
|
".\Standard Gaming Platform\vobject.h"\
|
|
".\Standard Gaming Platform\vobject_blitters.h"\
|
|
".\Standard Gaming Platform\vobject_private.h"\
|
|
".\Standard Gaming Platform\vsurface.h"\
|
|
".\Standard Gaming Platform\WCheck.h"\
|
|
".\Strategic\Assignments.h"\
|
|
".\Strategic\Campaign Types.h"\
|
|
".\Strategic\Creature Spreading.h"\
|
|
".\Strategic\Game Clock.h"\
|
|
".\Strategic\Game Event Hook.h"\
|
|
".\Strategic\Game Events.h"\
|
|
".\Strategic\Game Init.h"\
|
|
".\Strategic\Map Screen Helicopter.h"\
|
|
".\Strategic\Map Screen Interface Border.h"\
|
|
".\Strategic\Map Screen Interface Bottom.h"\
|
|
".\Strategic\Map Screen Interface Map.h"\
|
|
".\Strategic\Map Screen Interface.h"\
|
|
".\Strategic\mapscreen.h"\
|
|
".\strategic\meanwhile.h"\
|
|
".\Strategic\Merc Contract.h"\
|
|
".\Strategic\Queen Command.h"\
|
|
".\Strategic\Quests.h"\
|
|
".\Strategic\Scheduling.h"\
|
|
".\Strategic\Strategic AI.h"\
|
|
".\Strategic\Strategic Mines.h"\
|
|
".\Strategic\Strategic Movement.h"\
|
|
".\Strategic\Strategic Pathing.h"\
|
|
".\Strategic\Strategic Status.h"\
|
|
".\Strategic\Strategic Town Loyalty.h"\
|
|
".\strategic\strategic turns.h"\
|
|
".\Strategic\strategic.h"\
|
|
".\Strategic\strategicmap.h"\
|
|
".\Sys Globals.h"\
|
|
".\tactical\air raid.h"\
|
|
".\Tactical\animation cache.h"\
|
|
".\Tactical\Animation Control.h"\
|
|
".\Tactical\Animation Data.h"\
|
|
".\Tactical\Arms Dealer Init.h"\
|
|
".\tactical\auto bandage.h"\
|
|
".\Tactical\Boxing.h"\
|
|
".\tactical\bullets.h"\
|
|
".\tactical\dialogue control.h"\
|
|
".\tactical\faces.h"\
|
|
".\tactical\gap.h"\
|
|
".\Tactical\Handle Items.h"\
|
|
".\Tactical\Handle UI.h"\
|
|
".\tactical\interface control.h"\
|
|
".\tactical\interface dialogue.h"\
|
|
".\Tactical\Interface Items.h"\
|
|
".\Tactical\interface panels.h"\
|
|
".\Tactical\Interface.h"\
|
|
".\Tactical\Item Types.h"\
|
|
".\Tactical\Items.h"\
|
|
".\Tactical\Keys.h"\
|
|
".\Tactical\los.h"\
|
|
".\Tactical\Map Information.h"\
|
|
".\tactical\merc entering.h"\
|
|
".\Tactical\Merc Hiring.h"\
|
|
".\Tactical\opplist.h"\
|
|
".\Tactical\overhead types.h"\
|
|
".\Tactical\Overhead.h"\
|
|
".\tactical\rotting corpses.h"\
|
|
".\Tactical\soldier ani.h"\
|
|
".\Tactical\Soldier Control.h"\
|
|
".\Tactical\Soldier Create.h"\
|
|
".\tactical\soldier find.h"\
|
|
".\Tactical\Soldier Init List.h"\
|
|
".\Tactical\Soldier macros.h"\
|
|
".\Tactical\soldier profile type.h"\
|
|
".\Tactical\Soldier Profile.h"\
|
|
".\Tactical\Squads.h"\
|
|
".\Tactical\Strategic Exit GUI.h"\
|
|
".\Tactical\Tactical Save.h"\
|
|
".\Tactical\TeamTurns.h"\
|
|
".\Tactical\Vehicles.h"\
|
|
".\Tactical\weapons.h"\
|
|
".\Tactical\World Items.h"\
|
|
".\TacticalAI\ai.h"\
|
|
".\TacticalAI\NPC.h"\
|
|
".\TileEngine\Ambient Control.h"\
|
|
".\TileEngine\Ambient Types.h"\
|
|
".\TileEngine\environment.h"\
|
|
".\TileEngine\Exit Grids.h"\
|
|
".\tileengine\explosion control.h"\
|
|
".\TileEngine\Isometric Utils.h"\
|
|
".\tileengine\lighteffects.h"\
|
|
".\TileEngine\lighting.h"\
|
|
".\tileengine\overhead map.h"\
|
|
".\tileengine\phys math.h"\
|
|
".\tileengine\physics.h"\
|
|
".\TileEngine\Radar Screen.h"\
|
|
".\TileEngine\render dirty.h"\
|
|
".\TileEngine\renderworld.h"\
|
|
".\TileEngine\Shade Table Util.h"\
|
|
".\tileengine\smokeeffects.h"\
|
|
".\TileEngine\Structure Internals.h"\
|
|
".\TileEngine\structure.h"\
|
|
".\TileEngine\sysutil.h"\
|
|
".\tileengine\tactical placement gui.h"\
|
|
".\TileEngine\Tile Animation.h"\
|
|
".\tileengine\tile cache.h"\
|
|
".\TileEngine\TileDat.h"\
|
|
".\TileEngine\tiledef.h"\
|
|
".\tileengine\world tileset enums.h"\
|
|
".\TileEngine\WorldDat.h"\
|
|
".\TileEngine\worlddef.h"\
|
|
".\utils\_ja25englishtext.h"\
|
|
".\Utils\cursors.h"\
|
|
".\Utils\Event Manager.h"\
|
|
".\Utils\Event Pump.h"\
|
|
".\Utils\Font Control.h"\
|
|
".\utils\maputility.h"\
|
|
".\utils\merctextbox.h"\
|
|
".\Utils\message.h"\
|
|
".\Utils\Multi Language Graphic Utils.h"\
|
|
".\Utils\Multilingual Text Code Generator.h"\
|
|
".\Utils\Music Control.h"\
|
|
".\utils\slider.h"\
|
|
".\Utils\Sound Control.h"\
|
|
".\Utils\Text Input.h"\
|
|
".\Utils\Text.h"\
|
|
".\Utils\Timer Control.h"\
|
|
".\Utils\utilities.h"\
|
|
".\utils\wordwrap.h"\
|
|
|
|
|
|
.\Intro.cpp : \
|
|
".\builddefines.h"\
|
|
".\Editor\editscreen.h"\
|
|
".\Editor\Summary Info.h"\
|
|
".\fade screen.h"\
|
|
".\GameInitOptionsScreen.h"\
|
|
".\gameloop.h"\
|
|
".\gamescreen.h"\
|
|
".\GameSettings.h"\
|
|
".\gameversion.h"\
|
|
".\init.h"\
|
|
".\intro.h"\
|
|
".\JA2 All.h"\
|
|
".\ja2 splash.h"\
|
|
".\jascreens.h"\
|
|
".\Language Defines.h"\
|
|
".\Laptop\email.h"\
|
|
".\Laptop\files.h"\
|
|
".\Laptop\finances.h"\
|
|
".\Laptop\history.h"\
|
|
".\Laptop\laptop.h"\
|
|
".\Laptop\LaptopSave.h"\
|
|
".\Laptop\Store Inventory.h"\
|
|
".\local.h"\
|
|
".\mainmenuscreen.h"\
|
|
".\MessageBoxScreen.h"\
|
|
".\Options Screen.h"\
|
|
".\SaveLoadGame.h"\
|
|
".\SaveLoadScreen.h"\
|
|
".\screenids.h"\
|
|
".\SCREENS.H"\
|
|
".\standard gaming platform\button sound control.h"\
|
|
".\Standard Gaming Platform\Button System.h"\
|
|
".\Standard Gaming Platform\container.h"\
|
|
".\Standard Gaming Platform\Cursor Control.h"\
|
|
".\Standard Gaming Platform\DbMan.h"\
|
|
".\Standard Gaming Platform\Debug.h"\
|
|
".\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
".\Standard Gaming Platform\DirectX Common.h"\
|
|
".\Standard Gaming Platform\english.h"\
|
|
".\Standard Gaming Platform\FileMan.h"\
|
|
".\Standard Gaming Platform\font.h"\
|
|
".\Standard Gaming Platform\himage.h"\
|
|
".\Standard Gaming Platform\imgfmt.h"\
|
|
".\Standard Gaming Platform\Input.h"\
|
|
".\standard gaming platform\ja2 libs.h"\
|
|
".\Standard Gaming Platform\LibraryDataBase.h"\
|
|
".\Standard Gaming Platform\line.h"\
|
|
".\Standard Gaming Platform\MemMan.h"\
|
|
".\Standard Gaming Platform\mousesystem.h"\
|
|
".\Standard Gaming Platform\mousesystem_macros.h"\
|
|
".\standard gaming platform\mss.h"\
|
|
".\Standard Gaming Platform\Mutex Manager.h"\
|
|
".\Standard Gaming Platform\pcx.h"\
|
|
".\standard gaming platform\rad.h"\
|
|
".\Standard Gaming Platform\random.h"\
|
|
".\Standard Gaming Platform\sgp.h"\
|
|
".\Standard Gaming Platform\shading.h"\
|
|
".\standard gaming platform\smack.h"\
|
|
".\Standard Gaming Platform\soundman.h"\
|
|
".\Standard Gaming Platform\timer.h"\
|
|
".\Standard Gaming Platform\TopicIDs.h"\
|
|
".\Standard Gaming Platform\TopicOps.h"\
|
|
".\Standard Gaming Platform\Video.h"\
|
|
".\Standard Gaming Platform\vobject.h"\
|
|
".\Standard Gaming Platform\vobject_blitters.h"\
|
|
".\Standard Gaming Platform\vobject_private.h"\
|
|
".\Standard Gaming Platform\vsurface.h"\
|
|
".\Standard Gaming Platform\WCheck.h"\
|
|
".\Strategic\Assignments.h"\
|
|
".\Strategic\Campaign Types.h"\
|
|
".\Strategic\Creature Spreading.h"\
|
|
".\Strategic\Game Clock.h"\
|
|
".\Strategic\Game Event Hook.h"\
|
|
".\Strategic\Game Events.h"\
|
|
".\Strategic\Game Init.h"\
|
|
".\Strategic\Map Screen Helicopter.h"\
|
|
".\Strategic\Map Screen Interface Border.h"\
|
|
".\Strategic\Map Screen Interface Bottom.h"\
|
|
".\Strategic\Map Screen Interface Map.h"\
|
|
".\Strategic\Map Screen Interface.h"\
|
|
".\Strategic\mapscreen.h"\
|
|
".\strategic\meanwhile.h"\
|
|
".\Strategic\Merc Contract.h"\
|
|
".\Strategic\Queen Command.h"\
|
|
".\Strategic\Quests.h"\
|
|
".\Strategic\Scheduling.h"\
|
|
".\Strategic\Strategic AI.h"\
|
|
".\Strategic\Strategic Mines.h"\
|
|
".\Strategic\Strategic Movement.h"\
|
|
".\Strategic\Strategic Pathing.h"\
|
|
".\Strategic\Strategic Status.h"\
|
|
".\Strategic\Strategic Town Loyalty.h"\
|
|
".\strategic\strategic turns.h"\
|
|
".\Strategic\strategic.h"\
|
|
".\Strategic\strategicmap.h"\
|
|
".\Sys Globals.h"\
|
|
".\tactical\air raid.h"\
|
|
".\Tactical\animation cache.h"\
|
|
".\Tactical\Animation Control.h"\
|
|
".\Tactical\Animation Data.h"\
|
|
".\Tactical\Arms Dealer Init.h"\
|
|
".\tactical\auto bandage.h"\
|
|
".\Tactical\Boxing.h"\
|
|
".\tactical\bullets.h"\
|
|
".\tactical\dialogue control.h"\
|
|
".\tactical\faces.h"\
|
|
".\tactical\gap.h"\
|
|
".\Tactical\Handle Items.h"\
|
|
".\Tactical\Handle UI.h"\
|
|
".\tactical\interface control.h"\
|
|
".\tactical\interface dialogue.h"\
|
|
".\Tactical\Interface Items.h"\
|
|
".\Tactical\interface panels.h"\
|
|
".\Tactical\Interface.h"\
|
|
".\Tactical\Item Types.h"\
|
|
".\Tactical\Items.h"\
|
|
".\Tactical\Keys.h"\
|
|
".\Tactical\los.h"\
|
|
".\Tactical\Map Information.h"\
|
|
".\tactical\merc entering.h"\
|
|
".\Tactical\Merc Hiring.h"\
|
|
".\Tactical\opplist.h"\
|
|
".\Tactical\overhead types.h"\
|
|
".\Tactical\Overhead.h"\
|
|
".\tactical\rotting corpses.h"\
|
|
".\Tactical\soldier ani.h"\
|
|
".\Tactical\Soldier Control.h"\
|
|
".\Tactical\Soldier Create.h"\
|
|
".\tactical\soldier find.h"\
|
|
".\Tactical\Soldier Init List.h"\
|
|
".\Tactical\Soldier macros.h"\
|
|
".\Tactical\soldier profile type.h"\
|
|
".\Tactical\Soldier Profile.h"\
|
|
".\Tactical\Squads.h"\
|
|
".\Tactical\Strategic Exit GUI.h"\
|
|
".\Tactical\Tactical Save.h"\
|
|
".\Tactical\TeamTurns.h"\
|
|
".\Tactical\Vehicles.h"\
|
|
".\Tactical\weapons.h"\
|
|
".\Tactical\World Items.h"\
|
|
".\TacticalAI\ai.h"\
|
|
".\TacticalAI\NPC.h"\
|
|
".\TileEngine\Ambient Control.h"\
|
|
".\TileEngine\Ambient Types.h"\
|
|
".\TileEngine\environment.h"\
|
|
".\TileEngine\Exit Grids.h"\
|
|
".\tileengine\explosion control.h"\
|
|
".\TileEngine\Isometric Utils.h"\
|
|
".\tileengine\lighteffects.h"\
|
|
".\TileEngine\lighting.h"\
|
|
".\tileengine\overhead map.h"\
|
|
".\tileengine\phys math.h"\
|
|
".\tileengine\physics.h"\
|
|
".\TileEngine\Radar Screen.h"\
|
|
".\TileEngine\render dirty.h"\
|
|
".\TileEngine\renderworld.h"\
|
|
".\TileEngine\Shade Table Util.h"\
|
|
".\tileengine\smokeeffects.h"\
|
|
".\TileEngine\Structure Internals.h"\
|
|
".\TileEngine\structure.h"\
|
|
".\TileEngine\sysutil.h"\
|
|
".\tileengine\tactical placement gui.h"\
|
|
".\TileEngine\Tile Animation.h"\
|
|
".\tileengine\tile cache.h"\
|
|
".\TileEngine\TileDat.h"\
|
|
".\TileEngine\tiledef.h"\
|
|
".\tileengine\world tileset enums.h"\
|
|
".\TileEngine\WorldDat.h"\
|
|
".\TileEngine\worlddef.h"\
|
|
".\utils\_ja25englishtext.h"\
|
|
".\utils\cinematics.h"\
|
|
".\Utils\cursors.h"\
|
|
".\Utils\Event Manager.h"\
|
|
".\Utils\Event Pump.h"\
|
|
".\Utils\Font Control.h"\
|
|
".\utils\maputility.h"\
|
|
".\utils\merctextbox.h"\
|
|
".\Utils\message.h"\
|
|
".\Utils\Multi Language Graphic Utils.h"\
|
|
".\Utils\Music Control.h"\
|
|
".\utils\slider.h"\
|
|
".\Utils\Sound Control.h"\
|
|
".\Utils\Text Input.h"\
|
|
".\Utils\Text.h"\
|
|
".\Utils\Timer Control.h"\
|
|
".\Utils\utilities.h"\
|
|
".\utils\wordwrap.h"\
|
|
|
|
|
|
".\JA2 Splash.cpp" : \
|
|
".\builddefines.h"\
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|
".\Editor\editscreen.h"\
|
|
".\Editor\Summary Info.h"\
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|
".\fade screen.h"\
|
|
".\GameInitOptionsScreen.h"\
|
|
".\gameloop.h"\
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|
".\gamescreen.h"\
|
|
".\GameSettings.h"\
|
|
".\gameversion.h"\
|
|
".\init.h"\
|
|
".\JA2 All.h"\
|
|
".\ja2 splash.h"\
|
|
".\jascreens.h"\
|
|
".\Language Defines.h"\
|
|
".\Laptop\email.h"\
|
|
".\Laptop\files.h"\
|
|
".\Laptop\finances.h"\
|
|
".\Laptop\history.h"\
|
|
".\Laptop\laptop.h"\
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|
".\Laptop\LaptopSave.h"\
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|
".\Laptop\Store Inventory.h"\
|
|
".\local.h"\
|
|
".\mainmenuscreen.h"\
|
|
".\MessageBoxScreen.h"\
|
|
".\Options Screen.h"\
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|
".\SaveLoadGame.h"\
|
|
".\SaveLoadScreen.h"\
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|
".\screenids.h"\
|
|
".\SCREENS.H"\
|
|
".\standard gaming platform\button sound control.h"\
|
|
".\Standard Gaming Platform\Button System.h"\
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|
".\Standard Gaming Platform\container.h"\
|
|
".\Standard Gaming Platform\Cursor Control.h"\
|
|
".\Standard Gaming Platform\DbMan.h"\
|
|
".\Standard Gaming Platform\Debug.h"\
|
|
".\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
".\Standard Gaming Platform\DirectX Common.h"\
|
|
".\Standard Gaming Platform\english.h"\
|
|
".\Standard Gaming Platform\FileMan.h"\
|
|
".\Standard Gaming Platform\font.h"\
|
|
".\Standard Gaming Platform\himage.h"\
|
|
".\Standard Gaming Platform\imgfmt.h"\
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|
".\Standard Gaming Platform\Input.h"\
|
|
".\standard gaming platform\ja2 libs.h"\
|
|
".\Standard Gaming Platform\LibraryDataBase.h"\
|
|
".\Standard Gaming Platform\line.h"\
|
|
".\Standard Gaming Platform\MemMan.h"\
|
|
".\Standard Gaming Platform\mousesystem.h"\
|
|
".\Standard Gaming Platform\mousesystem_macros.h"\
|
|
".\standard gaming platform\mss.h"\
|
|
".\Standard Gaming Platform\Mutex Manager.h"\
|
|
".\Standard Gaming Platform\pcx.h"\
|
|
".\Standard Gaming Platform\random.h"\
|
|
".\Standard Gaming Platform\sgp.h"\
|
|
".\Standard Gaming Platform\shading.h"\
|
|
".\Standard Gaming Platform\soundman.h"\
|
|
".\Standard Gaming Platform\timer.h"\
|
|
".\Standard Gaming Platform\TopicIDs.h"\
|
|
".\Standard Gaming Platform\TopicOps.h"\
|
|
".\Standard Gaming Platform\Video.h"\
|
|
".\Standard Gaming Platform\vobject.h"\
|
|
".\Standard Gaming Platform\vobject_blitters.h"\
|
|
".\Standard Gaming Platform\vobject_private.h"\
|
|
".\Standard Gaming Platform\vsurface.h"\
|
|
".\Standard Gaming Platform\WCheck.h"\
|
|
".\Strategic\Assignments.h"\
|
|
".\Strategic\Campaign Types.h"\
|
|
".\Strategic\Creature Spreading.h"\
|
|
".\Strategic\Game Clock.h"\
|
|
".\Strategic\Game Event Hook.h"\
|
|
".\Strategic\Game Events.h"\
|
|
".\Strategic\Game Init.h"\
|
|
".\Strategic\Map Screen Helicopter.h"\
|
|
".\Strategic\Map Screen Interface Border.h"\
|
|
".\Strategic\Map Screen Interface Bottom.h"\
|
|
".\Strategic\Map Screen Interface Map.h"\
|
|
".\Strategic\Map Screen Interface.h"\
|
|
".\Strategic\mapscreen.h"\
|
|
".\strategic\meanwhile.h"\
|
|
".\Strategic\Merc Contract.h"\
|
|
".\Strategic\Queen Command.h"\
|
|
".\Strategic\Quests.h"\
|
|
".\Strategic\Scheduling.h"\
|
|
".\Strategic\Strategic AI.h"\
|
|
".\Strategic\Strategic Mines.h"\
|
|
".\Strategic\Strategic Movement.h"\
|
|
".\Strategic\Strategic Pathing.h"\
|
|
".\Strategic\Strategic Status.h"\
|
|
".\Strategic\Strategic Town Loyalty.h"\
|
|
".\strategic\strategic turns.h"\
|
|
".\Strategic\strategic.h"\
|
|
".\Strategic\strategicmap.h"\
|
|
".\Sys Globals.h"\
|
|
".\tactical\air raid.h"\
|
|
".\Tactical\animation cache.h"\
|
|
".\Tactical\Animation Control.h"\
|
|
".\Tactical\Animation Data.h"\
|
|
".\Tactical\Arms Dealer Init.h"\
|
|
".\tactical\auto bandage.h"\
|
|
".\Tactical\Boxing.h"\
|
|
".\tactical\bullets.h"\
|
|
".\tactical\dialogue control.h"\
|
|
".\tactical\faces.h"\
|
|
".\tactical\gap.h"\
|
|
".\Tactical\Handle Items.h"\
|
|
".\Tactical\Handle UI.h"\
|
|
".\tactical\interface control.h"\
|
|
".\tactical\interface dialogue.h"\
|
|
".\Tactical\Interface Items.h"\
|
|
".\Tactical\interface panels.h"\
|
|
".\Tactical\Interface.h"\
|
|
".\Tactical\Item Types.h"\
|
|
".\Tactical\Items.h"\
|
|
".\Tactical\Keys.h"\
|
|
".\Tactical\los.h"\
|
|
".\Tactical\Map Information.h"\
|
|
".\tactical\merc entering.h"\
|
|
".\Tactical\Merc Hiring.h"\
|
|
".\Tactical\opplist.h"\
|
|
".\Tactical\overhead types.h"\
|
|
".\Tactical\Overhead.h"\
|
|
".\tactical\rotting corpses.h"\
|
|
".\Tactical\soldier ani.h"\
|
|
".\Tactical\Soldier Control.h"\
|
|
".\Tactical\Soldier Create.h"\
|
|
".\tactical\soldier find.h"\
|
|
".\Tactical\Soldier Init List.h"\
|
|
".\Tactical\Soldier macros.h"\
|
|
".\Tactical\soldier profile type.h"\
|
|
".\Tactical\Soldier Profile.h"\
|
|
".\Tactical\Squads.h"\
|
|
".\Tactical\Strategic Exit GUI.h"\
|
|
".\Tactical\Tactical Save.h"\
|
|
".\Tactical\TeamTurns.h"\
|
|
".\Tactical\Vehicles.h"\
|
|
".\Tactical\weapons.h"\
|
|
".\Tactical\World Items.h"\
|
|
".\TacticalAI\ai.h"\
|
|
".\TacticalAI\NPC.h"\
|
|
".\TileEngine\Ambient Control.h"\
|
|
".\TileEngine\Ambient Types.h"\
|
|
".\TileEngine\environment.h"\
|
|
".\TileEngine\Exit Grids.h"\
|
|
".\tileengine\explosion control.h"\
|
|
".\TileEngine\Isometric Utils.h"\
|
|
".\tileengine\lighteffects.h"\
|
|
".\TileEngine\lighting.h"\
|
|
".\tileengine\overhead map.h"\
|
|
".\tileengine\phys math.h"\
|
|
".\tileengine\physics.h"\
|
|
".\TileEngine\Radar Screen.h"\
|
|
".\TileEngine\render dirty.h"\
|
|
".\TileEngine\renderworld.h"\
|
|
".\TileEngine\Shade Table Util.h"\
|
|
".\tileengine\smokeeffects.h"\
|
|
".\TileEngine\Structure Internals.h"\
|
|
".\TileEngine\structure.h"\
|
|
".\TileEngine\sysutil.h"\
|
|
".\tileengine\tactical placement gui.h"\
|
|
".\TileEngine\Tile Animation.h"\
|
|
".\tileengine\tile cache.h"\
|
|
".\TileEngine\TileDat.h"\
|
|
".\TileEngine\tiledef.h"\
|
|
".\tileengine\world tileset enums.h"\
|
|
".\TileEngine\WorldDat.h"\
|
|
".\TileEngine\worlddef.h"\
|
|
".\utils\_ja25englishtext.h"\
|
|
".\Utils\cursors.h"\
|
|
".\Utils\Event Manager.h"\
|
|
".\Utils\Event Pump.h"\
|
|
".\Utils\Font Control.h"\
|
|
".\utils\maputility.h"\
|
|
".\utils\merctextbox.h"\
|
|
".\Utils\message.h"\
|
|
".\Utils\Multi Language Graphic Utils.h"\
|
|
".\Utils\Music Control.h"\
|
|
".\utils\slider.h"\
|
|
".\Utils\Sound Control.h"\
|
|
".\Utils\Text Input.h"\
|
|
".\Utils\Text.h"\
|
|
".\Utils\Timer Control.h"\
|
|
".\Utils\utilities.h"\
|
|
".\utils\wordwrap.h"\
|
|
|
|
|
|
.\Res\ja2.rc : \
|
|
".\Res\jagged3.ico"\
|
|
|
|
|
|
.\jascreens.cpp : \
|
|
".\builddefines.h"\
|
|
".\Editor\editscreen.h"\
|
|
".\Editor\Summary Info.h"\
|
|
".\fade screen.h"\
|
|
".\GameInitOptionsScreen.h"\
|
|
".\gameloop.h"\
|
|
".\gamescreen.h"\
|
|
".\GameSettings.h"\
|
|
".\gameversion.h"\
|
|
".\init.h"\
|
|
".\JA2 All.h"\
|
|
".\ja2 splash.h"\
|
|
".\jascreens.h"\
|
|
".\Language Defines.h"\
|
|
".\Laptop\email.h"\
|
|
".\Laptop\files.h"\
|
|
".\Laptop\finances.h"\
|
|
".\Laptop\history.h"\
|
|
".\Laptop\laptop.h"\
|
|
".\Laptop\LaptopSave.h"\
|
|
".\Laptop\Store Inventory.h"\
|
|
".\local.h"\
|
|
".\mainmenuscreen.h"\
|
|
".\MessageBoxScreen.h"\
|
|
".\Options Screen.h"\
|
|
".\SaveLoadGame.h"\
|
|
".\SaveLoadScreen.h"\
|
|
".\screenids.h"\
|
|
".\SCREENS.H"\
|
|
".\standard gaming platform\button sound control.h"\
|
|
".\Standard Gaming Platform\Button System.h"\
|
|
".\Standard Gaming Platform\container.h"\
|
|
".\Standard Gaming Platform\Cursor Control.h"\
|
|
".\Standard Gaming Platform\DbMan.h"\
|
|
".\Standard Gaming Platform\Debug.h"\
|
|
".\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
".\Standard Gaming Platform\DirectX Common.h"\
|
|
".\Standard Gaming Platform\english.h"\
|
|
".\Standard Gaming Platform\FileMan.h"\
|
|
".\Standard Gaming Platform\font.h"\
|
|
".\Standard Gaming Platform\himage.h"\
|
|
".\Standard Gaming Platform\imgfmt.h"\
|
|
".\Standard Gaming Platform\Input.h"\
|
|
".\standard gaming platform\ja2 libs.h"\
|
|
".\Standard Gaming Platform\LibraryDataBase.h"\
|
|
".\Standard Gaming Platform\line.h"\
|
|
".\Standard Gaming Platform\MemMan.h"\
|
|
".\Standard Gaming Platform\mousesystem.h"\
|
|
".\Standard Gaming Platform\mousesystem_macros.h"\
|
|
".\standard gaming platform\mss.h"\
|
|
".\Standard Gaming Platform\Mutex Manager.h"\
|
|
".\Standard Gaming Platform\pcx.h"\
|
|
".\Standard Gaming Platform\random.h"\
|
|
".\Standard Gaming Platform\sgp.h"\
|
|
".\Standard Gaming Platform\shading.h"\
|
|
".\Standard Gaming Platform\soundman.h"\
|
|
".\Standard Gaming Platform\timer.h"\
|
|
".\Standard Gaming Platform\TopicIDs.h"\
|
|
".\Standard Gaming Platform\TopicOps.h"\
|
|
".\Standard Gaming Platform\Video.h"\
|
|
".\Standard Gaming Platform\vobject.h"\
|
|
".\Standard Gaming Platform\vobject_blitters.h"\
|
|
".\Standard Gaming Platform\vobject_private.h"\
|
|
".\Standard Gaming Platform\vsurface.h"\
|
|
".\Standard Gaming Platform\WCheck.h"\
|
|
".\Strategic\Assignments.h"\
|
|
".\Strategic\Campaign Types.h"\
|
|
".\Strategic\Creature Spreading.h"\
|
|
".\Strategic\Game Clock.h"\
|
|
".\Strategic\Game Event Hook.h"\
|
|
".\Strategic\Game Events.h"\
|
|
".\Strategic\Game Init.h"\
|
|
".\Strategic\Map Screen Helicopter.h"\
|
|
".\Strategic\Map Screen Interface Border.h"\
|
|
".\Strategic\Map Screen Interface Bottom.h"\
|
|
".\Strategic\Map Screen Interface Map.h"\
|
|
".\Strategic\Map Screen Interface.h"\
|
|
".\Strategic\mapscreen.h"\
|
|
".\strategic\meanwhile.h"\
|
|
".\Strategic\Merc Contract.h"\
|
|
".\Strategic\Queen Command.h"\
|
|
".\Strategic\Quests.h"\
|
|
".\Strategic\Scheduling.h"\
|
|
".\Strategic\Strategic AI.h"\
|
|
".\Strategic\Strategic Mines.h"\
|
|
".\Strategic\Strategic Movement.h"\
|
|
".\Strategic\Strategic Pathing.h"\
|
|
".\Strategic\Strategic Status.h"\
|
|
".\Strategic\Strategic Town Loyalty.h"\
|
|
".\strategic\strategic turns.h"\
|
|
".\Strategic\strategic.h"\
|
|
".\Strategic\strategicmap.h"\
|
|
".\Sys Globals.h"\
|
|
".\tactical\air raid.h"\
|
|
".\Tactical\animation cache.h"\
|
|
".\Tactical\Animation Control.h"\
|
|
".\Tactical\Animation Data.h"\
|
|
".\Tactical\Arms Dealer Init.h"\
|
|
".\tactical\auto bandage.h"\
|
|
".\Tactical\Boxing.h"\
|
|
".\tactical\bullets.h"\
|
|
".\tactical\dialogue control.h"\
|
|
".\tactical\faces.h"\
|
|
".\tactical\gap.h"\
|
|
".\Tactical\Handle Items.h"\
|
|
".\Tactical\Handle UI.h"\
|
|
".\tactical\interface control.h"\
|
|
".\tactical\interface dialogue.h"\
|
|
".\Tactical\Interface Items.h"\
|
|
".\Tactical\interface panels.h"\
|
|
".\Tactical\Interface.h"\
|
|
".\Tactical\Item Types.h"\
|
|
".\Tactical\Items.h"\
|
|
".\Tactical\Keys.h"\
|
|
".\Tactical\los.h"\
|
|
".\Tactical\Map Information.h"\
|
|
".\tactical\merc entering.h"\
|
|
".\Tactical\Merc Hiring.h"\
|
|
".\Tactical\opplist.h"\
|
|
".\Tactical\overhead types.h"\
|
|
".\Tactical\Overhead.h"\
|
|
".\tactical\rotting corpses.h"\
|
|
".\Tactical\soldier ani.h"\
|
|
".\Tactical\Soldier Control.h"\
|
|
".\Tactical\Soldier Create.h"\
|
|
".\tactical\soldier find.h"\
|
|
".\Tactical\Soldier Init List.h"\
|
|
".\Tactical\Soldier macros.h"\
|
|
".\Tactical\soldier profile type.h"\
|
|
".\Tactical\Soldier Profile.h"\
|
|
".\Tactical\Squads.h"\
|
|
".\Tactical\Strategic Exit GUI.h"\
|
|
".\Tactical\Tactical Save.h"\
|
|
".\Tactical\TeamTurns.h"\
|
|
".\Tactical\Vehicles.h"\
|
|
".\Tactical\weapons.h"\
|
|
".\Tactical\World Items.h"\
|
|
".\TacticalAI\ai.h"\
|
|
".\TacticalAI\NPC.h"\
|
|
".\TileEngine\Ambient Control.h"\
|
|
".\TileEngine\Ambient Types.h"\
|
|
".\TileEngine\environment.h"\
|
|
".\TileEngine\Exit Grids.h"\
|
|
".\tileengine\explosion control.h"\
|
|
".\TileEngine\Isometric Utils.h"\
|
|
".\tileengine\lighteffects.h"\
|
|
".\TileEngine\lighting.h"\
|
|
".\tileengine\overhead map.h"\
|
|
".\tileengine\phys math.h"\
|
|
".\tileengine\physics.h"\
|
|
".\TileEngine\Radar Screen.h"\
|
|
".\TileEngine\render dirty.h"\
|
|
".\TileEngine\renderworld.h"\
|
|
".\TileEngine\Shade Table Util.h"\
|
|
".\tileengine\smokeeffects.h"\
|
|
".\TileEngine\Structure Internals.h"\
|
|
".\TileEngine\structure.h"\
|
|
".\TileEngine\sysutil.h"\
|
|
".\tileengine\tactical placement gui.h"\
|
|
".\TileEngine\Tile Animation.h"\
|
|
".\tileengine\tile cache.h"\
|
|
".\TileEngine\TileDat.h"\
|
|
".\TileEngine\tiledef.h"\
|
|
".\tileengine\world tileset enums.h"\
|
|
".\TileEngine\WorldDat.h"\
|
|
".\TileEngine\worlddef.h"\
|
|
".\utils\_ja25englishtext.h"\
|
|
".\Utils\cursors.h"\
|
|
".\Utils\Event Manager.h"\
|
|
".\Utils\Event Pump.h"\
|
|
".\Utils\Font Control.h"\
|
|
".\utils\maputility.h"\
|
|
".\utils\merctextbox.h"\
|
|
".\Utils\message.h"\
|
|
".\Utils\Multi Language Graphic Utils.h"\
|
|
".\Utils\Music Control.h"\
|
|
".\utils\slider.h"\
|
|
".\Utils\Sound Control.h"\
|
|
".\Utils\Text Input.h"\
|
|
".\Utils\Text.h"\
|
|
".\Utils\Timer Control.h"\
|
|
".\Utils\utilities.h"\
|
|
".\utils\wordwrap.h"\
|
|
|
|
|
|
".\Loading Screen.cpp" : \
|
|
".\builddefines.h"\
|
|
".\Editor\editscreen.h"\
|
|
".\Editor\Summary Info.h"\
|
|
".\fade screen.h"\
|
|
".\GameInitOptionsScreen.h"\
|
|
".\gameloop.h"\
|
|
".\gamescreen.h"\
|
|
".\GameSettings.h"\
|
|
".\gameversion.h"\
|
|
".\init.h"\
|
|
".\JA2 All.h"\
|
|
".\ja2 splash.h"\
|
|
".\jascreens.h"\
|
|
".\Language Defines.h"\
|
|
".\Laptop\email.h"\
|
|
".\Laptop\files.h"\
|
|
".\Laptop\finances.h"\
|
|
".\Laptop\history.h"\
|
|
".\Laptop\laptop.h"\
|
|
".\Laptop\LaptopSave.h"\
|
|
".\Laptop\Store Inventory.h"\
|
|
".\Loading Screen.h"\
|
|
".\local.h"\
|
|
".\mainmenuscreen.h"\
|
|
".\MessageBoxScreen.h"\
|
|
".\Options Screen.h"\
|
|
".\SaveLoadGame.h"\
|
|
".\SaveLoadScreen.h"\
|
|
".\screenids.h"\
|
|
".\SCREENS.H"\
|
|
".\standard gaming platform\button sound control.h"\
|
|
".\Standard Gaming Platform\Button System.h"\
|
|
".\Standard Gaming Platform\container.h"\
|
|
".\Standard Gaming Platform\Cursor Control.h"\
|
|
".\Standard Gaming Platform\DbMan.h"\
|
|
".\Standard Gaming Platform\Debug.h"\
|
|
".\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
".\Standard Gaming Platform\DirectX Common.h"\
|
|
".\Standard Gaming Platform\english.h"\
|
|
".\Standard Gaming Platform\FileMan.h"\
|
|
".\Standard Gaming Platform\font.h"\
|
|
".\Standard Gaming Platform\himage.h"\
|
|
".\Standard Gaming Platform\imgfmt.h"\
|
|
".\Standard Gaming Platform\Input.h"\
|
|
".\standard gaming platform\ja2 libs.h"\
|
|
".\Standard Gaming Platform\LibraryDataBase.h"\
|
|
".\Standard Gaming Platform\line.h"\
|
|
".\Standard Gaming Platform\MemMan.h"\
|
|
".\Standard Gaming Platform\mousesystem.h"\
|
|
".\Standard Gaming Platform\mousesystem_macros.h"\
|
|
".\standard gaming platform\mss.h"\
|
|
".\Standard Gaming Platform\Mutex Manager.h"\
|
|
".\Standard Gaming Platform\pcx.h"\
|
|
".\Standard Gaming Platform\random.h"\
|
|
".\Standard Gaming Platform\sgp.h"\
|
|
".\Standard Gaming Platform\shading.h"\
|
|
".\Standard Gaming Platform\soundman.h"\
|
|
".\Standard Gaming Platform\timer.h"\
|
|
".\Standard Gaming Platform\TopicIDs.h"\
|
|
".\Standard Gaming Platform\TopicOps.h"\
|
|
".\Standard Gaming Platform\Video.h"\
|
|
".\Standard Gaming Platform\vobject.h"\
|
|
".\Standard Gaming Platform\vobject_blitters.h"\
|
|
".\Standard Gaming Platform\vobject_private.h"\
|
|
".\Standard Gaming Platform\vsurface.h"\
|
|
".\Standard Gaming Platform\WCheck.h"\
|
|
".\Strategic\Assignments.h"\
|
|
".\Strategic\Campaign Types.h"\
|
|
".\Strategic\Creature Spreading.h"\
|
|
".\Strategic\Game Clock.h"\
|
|
".\Strategic\Game Event Hook.h"\
|
|
".\Strategic\Game Events.h"\
|
|
".\Strategic\Game Init.h"\
|
|
".\Strategic\Map Screen Helicopter.h"\
|
|
".\Strategic\Map Screen Interface Border.h"\
|
|
".\Strategic\Map Screen Interface Bottom.h"\
|
|
".\Strategic\Map Screen Interface Map.h"\
|
|
".\Strategic\Map Screen Interface.h"\
|
|
".\Strategic\mapscreen.h"\
|
|
".\strategic\meanwhile.h"\
|
|
".\Strategic\Merc Contract.h"\
|
|
".\Strategic\Queen Command.h"\
|
|
".\Strategic\Quests.h"\
|
|
".\Strategic\Scheduling.h"\
|
|
".\Strategic\Strategic AI.h"\
|
|
".\Strategic\Strategic Mines.h"\
|
|
".\Strategic\Strategic Movement.h"\
|
|
".\Strategic\Strategic Pathing.h"\
|
|
".\Strategic\Strategic Status.h"\
|
|
".\Strategic\Strategic Town Loyalty.h"\
|
|
".\strategic\strategic turns.h"\
|
|
".\Strategic\strategic.h"\
|
|
".\Strategic\strategicmap.h"\
|
|
".\Sys Globals.h"\
|
|
".\tactical\air raid.h"\
|
|
".\Tactical\animation cache.h"\
|
|
".\Tactical\Animation Control.h"\
|
|
".\Tactical\Animation Data.h"\
|
|
".\Tactical\Arms Dealer Init.h"\
|
|
".\tactical\auto bandage.h"\
|
|
".\Tactical\Boxing.h"\
|
|
".\tactical\bullets.h"\
|
|
".\tactical\dialogue control.h"\
|
|
".\tactical\faces.h"\
|
|
".\tactical\gap.h"\
|
|
".\Tactical\Handle Items.h"\
|
|
".\Tactical\Handle UI.h"\
|
|
".\tactical\interface control.h"\
|
|
".\tactical\interface dialogue.h"\
|
|
".\Tactical\Interface Items.h"\
|
|
".\Tactical\interface panels.h"\
|
|
".\Tactical\Interface.h"\
|
|
".\Tactical\Item Types.h"\
|
|
".\Tactical\Items.h"\
|
|
".\Tactical\Keys.h"\
|
|
".\Tactical\los.h"\
|
|
".\Tactical\Map Information.h"\
|
|
".\tactical\merc entering.h"\
|
|
".\Tactical\Merc Hiring.h"\
|
|
".\Tactical\opplist.h"\
|
|
".\Tactical\overhead types.h"\
|
|
".\Tactical\Overhead.h"\
|
|
".\tactical\rotting corpses.h"\
|
|
".\Tactical\soldier ani.h"\
|
|
".\Tactical\Soldier Control.h"\
|
|
".\Tactical\Soldier Create.h"\
|
|
".\tactical\soldier find.h"\
|
|
".\Tactical\Soldier Init List.h"\
|
|
".\Tactical\Soldier macros.h"\
|
|
".\Tactical\soldier profile type.h"\
|
|
".\Tactical\Soldier Profile.h"\
|
|
".\Tactical\Squads.h"\
|
|
".\Tactical\Strategic Exit GUI.h"\
|
|
".\Tactical\Tactical Save.h"\
|
|
".\Tactical\TeamTurns.h"\
|
|
".\Tactical\Vehicles.h"\
|
|
".\Tactical\weapons.h"\
|
|
".\Tactical\World Items.h"\
|
|
".\TacticalAI\ai.h"\
|
|
".\TacticalAI\NPC.h"\
|
|
".\TileEngine\Ambient Control.h"\
|
|
".\TileEngine\Ambient Types.h"\
|
|
".\TileEngine\environment.h"\
|
|
".\TileEngine\Exit Grids.h"\
|
|
".\tileengine\explosion control.h"\
|
|
".\TileEngine\Isometric Utils.h"\
|
|
".\tileengine\lighteffects.h"\
|
|
".\TileEngine\lighting.h"\
|
|
".\tileengine\overhead map.h"\
|
|
".\tileengine\phys math.h"\
|
|
".\tileengine\physics.h"\
|
|
".\TileEngine\Radar Screen.h"\
|
|
".\TileEngine\render dirty.h"\
|
|
".\TileEngine\renderworld.h"\
|
|
".\TileEngine\Shade Table Util.h"\
|
|
".\tileengine\smokeeffects.h"\
|
|
".\TileEngine\Structure Internals.h"\
|
|
".\TileEngine\structure.h"\
|
|
".\TileEngine\sysutil.h"\
|
|
".\tileengine\tactical placement gui.h"\
|
|
".\TileEngine\Tile Animation.h"\
|
|
".\tileengine\tile cache.h"\
|
|
".\TileEngine\TileDat.h"\
|
|
".\TileEngine\tiledef.h"\
|
|
".\tileengine\world tileset enums.h"\
|
|
".\TileEngine\WorldDat.h"\
|
|
".\TileEngine\worlddef.h"\
|
|
".\utils\_ja25englishtext.h"\
|
|
".\Utils\cursors.h"\
|
|
".\Utils\Event Manager.h"\
|
|
".\Utils\Event Pump.h"\
|
|
".\Utils\Font Control.h"\
|
|
".\utils\maputility.h"\
|
|
".\utils\merctextbox.h"\
|
|
".\Utils\message.h"\
|
|
".\Utils\Multi Language Graphic Utils.h"\
|
|
".\Utils\Music Control.h"\
|
|
".\utils\slider.h"\
|
|
".\Utils\Sound Control.h"\
|
|
".\Utils\Text Input.h"\
|
|
".\Utils\Text.h"\
|
|
".\Utils\Timer Control.h"\
|
|
".\Utils\utilities.h"\
|
|
".\utils\wordwrap.h"\
|
|
|
|
|
|
.\MainMenuScreen.cpp : \
|
|
".\builddefines.h"\
|
|
".\Editor\editscreen.h"\
|
|
".\Editor\Summary Info.h"\
|
|
".\fade screen.h"\
|
|
".\GameInitOptionsScreen.h"\
|
|
".\gameloop.h"\
|
|
".\gamescreen.h"\
|
|
".\GameSettings.h"\
|
|
".\gameversion.h"\
|
|
".\init.h"\
|
|
".\JA2 All.h"\
|
|
".\ja2 splash.h"\
|
|
".\jascreens.h"\
|
|
".\Language Defines.h"\
|
|
".\Laptop\email.h"\
|
|
".\Laptop\files.h"\
|
|
".\Laptop\finances.h"\
|
|
".\Laptop\history.h"\
|
|
".\Laptop\laptop.h"\
|
|
".\Laptop\LaptopSave.h"\
|
|
".\Laptop\Store Inventory.h"\
|
|
".\local.h"\
|
|
".\mainmenuscreen.h"\
|
|
".\MessageBoxScreen.h"\
|
|
".\Options Screen.h"\
|
|
".\SaveLoadGame.h"\
|
|
".\SaveLoadScreen.h"\
|
|
".\screenids.h"\
|
|
".\SCREENS.H"\
|
|
".\standard gaming platform\button sound control.h"\
|
|
".\Standard Gaming Platform\Button System.h"\
|
|
".\Standard Gaming Platform\container.h"\
|
|
".\Standard Gaming Platform\Cursor Control.h"\
|
|
".\Standard Gaming Platform\DbMan.h"\
|
|
".\Standard Gaming Platform\Debug.h"\
|
|
".\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
".\Standard Gaming Platform\DirectX Common.h"\
|
|
".\Standard Gaming Platform\english.h"\
|
|
".\Standard Gaming Platform\FileMan.h"\
|
|
".\Standard Gaming Platform\font.h"\
|
|
".\Standard Gaming Platform\himage.h"\
|
|
".\Standard Gaming Platform\imgfmt.h"\
|
|
".\Standard Gaming Platform\Input.h"\
|
|
".\standard gaming platform\ja2 libs.h"\
|
|
".\Standard Gaming Platform\LibraryDataBase.h"\
|
|
".\Standard Gaming Platform\line.h"\
|
|
".\Standard Gaming Platform\MemMan.h"\
|
|
".\Standard Gaming Platform\mousesystem.h"\
|
|
".\Standard Gaming Platform\mousesystem_macros.h"\
|
|
".\standard gaming platform\mss.h"\
|
|
".\Standard Gaming Platform\Mutex Manager.h"\
|
|
".\Standard Gaming Platform\pcx.h"\
|
|
".\Standard Gaming Platform\random.h"\
|
|
".\Standard Gaming Platform\sgp.h"\
|
|
".\Standard Gaming Platform\shading.h"\
|
|
".\Standard Gaming Platform\soundman.h"\
|
|
".\Standard Gaming Platform\timer.h"\
|
|
".\Standard Gaming Platform\TopicIDs.h"\
|
|
".\Standard Gaming Platform\TopicOps.h"\
|
|
".\Standard Gaming Platform\Video.h"\
|
|
".\Standard Gaming Platform\vobject.h"\
|
|
".\Standard Gaming Platform\vobject_blitters.h"\
|
|
".\Standard Gaming Platform\vobject_private.h"\
|
|
".\Standard Gaming Platform\vsurface.h"\
|
|
".\Standard Gaming Platform\WCheck.h"\
|
|
".\Strategic\Assignments.h"\
|
|
".\Strategic\Campaign Types.h"\
|
|
".\Strategic\Creature Spreading.h"\
|
|
".\Strategic\Game Clock.h"\
|
|
".\Strategic\Game Event Hook.h"\
|
|
".\Strategic\Game Events.h"\
|
|
".\Strategic\Game Init.h"\
|
|
".\Strategic\Map Screen Helicopter.h"\
|
|
".\Strategic\Map Screen Interface Border.h"\
|
|
".\Strategic\Map Screen Interface Bottom.h"\
|
|
".\Strategic\Map Screen Interface Map.h"\
|
|
".\Strategic\Map Screen Interface.h"\
|
|
".\Strategic\mapscreen.h"\
|
|
".\strategic\meanwhile.h"\
|
|
".\Strategic\Merc Contract.h"\
|
|
".\Strategic\Queen Command.h"\
|
|
".\Strategic\Quests.h"\
|
|
".\Strategic\Scheduling.h"\
|
|
".\Strategic\Strategic AI.h"\
|
|
".\Strategic\Strategic Mines.h"\
|
|
".\Strategic\Strategic Movement.h"\
|
|
".\Strategic\Strategic Pathing.h"\
|
|
".\Strategic\Strategic Status.h"\
|
|
".\Strategic\Strategic Town Loyalty.h"\
|
|
".\strategic\strategic turns.h"\
|
|
".\Strategic\strategic.h"\
|
|
".\Strategic\strategicmap.h"\
|
|
".\Sys Globals.h"\
|
|
".\tactical\air raid.h"\
|
|
".\Tactical\animation cache.h"\
|
|
".\Tactical\Animation Control.h"\
|
|
".\Tactical\Animation Data.h"\
|
|
".\Tactical\Arms Dealer Init.h"\
|
|
".\tactical\auto bandage.h"\
|
|
".\Tactical\Boxing.h"\
|
|
".\tactical\bullets.h"\
|
|
".\tactical\dialogue control.h"\
|
|
".\tactical\faces.h"\
|
|
".\tactical\gap.h"\
|
|
".\Tactical\Handle Items.h"\
|
|
".\Tactical\Handle UI.h"\
|
|
".\tactical\interface control.h"\
|
|
".\tactical\interface dialogue.h"\
|
|
".\Tactical\Interface Items.h"\
|
|
".\Tactical\interface panels.h"\
|
|
".\Tactical\Interface.h"\
|
|
".\Tactical\Item Types.h"\
|
|
".\Tactical\Items.h"\
|
|
".\Tactical\Keys.h"\
|
|
".\Tactical\los.h"\
|
|
".\Tactical\Map Information.h"\
|
|
".\tactical\merc entering.h"\
|
|
".\Tactical\Merc Hiring.h"\
|
|
".\Tactical\opplist.h"\
|
|
".\Tactical\overhead types.h"\
|
|
".\Tactical\Overhead.h"\
|
|
".\tactical\rotting corpses.h"\
|
|
".\Tactical\soldier ani.h"\
|
|
".\Tactical\Soldier Control.h"\
|
|
".\Tactical\Soldier Create.h"\
|
|
".\tactical\soldier find.h"\
|
|
".\Tactical\Soldier Init List.h"\
|
|
".\Tactical\Soldier macros.h"\
|
|
".\Tactical\soldier profile type.h"\
|
|
".\Tactical\Soldier Profile.h"\
|
|
".\Tactical\Squads.h"\
|
|
".\Tactical\Strategic Exit GUI.h"\
|
|
".\Tactical\Tactical Save.h"\
|
|
".\Tactical\TeamTurns.h"\
|
|
".\Tactical\Vehicles.h"\
|
|
".\Tactical\weapons.h"\
|
|
".\Tactical\World Items.h"\
|
|
".\TacticalAI\ai.h"\
|
|
".\TacticalAI\NPC.h"\
|
|
".\TileEngine\Ambient Control.h"\
|
|
".\TileEngine\Ambient Types.h"\
|
|
".\TileEngine\environment.h"\
|
|
".\TileEngine\Exit Grids.h"\
|
|
".\tileengine\explosion control.h"\
|
|
".\TileEngine\Isometric Utils.h"\
|
|
".\tileengine\lighteffects.h"\
|
|
".\TileEngine\lighting.h"\
|
|
".\tileengine\overhead map.h"\
|
|
".\tileengine\phys math.h"\
|
|
".\tileengine\physics.h"\
|
|
".\TileEngine\Radar Screen.h"\
|
|
".\TileEngine\render dirty.h"\
|
|
".\TileEngine\renderworld.h"\
|
|
".\TileEngine\Shade Table Util.h"\
|
|
".\tileengine\smokeeffects.h"\
|
|
".\TileEngine\Structure Internals.h"\
|
|
".\TileEngine\structure.h"\
|
|
".\TileEngine\sysutil.h"\
|
|
".\tileengine\tactical placement gui.h"\
|
|
".\TileEngine\Tile Animation.h"\
|
|
".\tileengine\tile cache.h"\
|
|
".\TileEngine\TileDat.h"\
|
|
".\TileEngine\tiledef.h"\
|
|
".\tileengine\world tileset enums.h"\
|
|
".\TileEngine\WorldDat.h"\
|
|
".\TileEngine\worlddef.h"\
|
|
".\utils\_ja25englishtext.h"\
|
|
".\Utils\cursors.h"\
|
|
".\utils\encrypted file.h"\
|
|
".\Utils\Event Manager.h"\
|
|
".\Utils\Event Pump.h"\
|
|
".\Utils\Font Control.h"\
|
|
".\utils\maputility.h"\
|
|
".\utils\merctextbox.h"\
|
|
".\Utils\message.h"\
|
|
".\Utils\Multi Language Graphic Utils.h"\
|
|
".\Utils\Music Control.h"\
|
|
".\utils\slider.h"\
|
|
".\Utils\Sound Control.h"\
|
|
".\Utils\Text Input.h"\
|
|
".\Utils\Text.h"\
|
|
".\Utils\Timer Control.h"\
|
|
".\Utils\utilities.h"\
|
|
".\utils\wordwrap.h"\
|
|
|
|
|
|
.\MessageBoxScreen.cpp : \
|
|
".\builddefines.h"\
|
|
".\Editor\editscreen.h"\
|
|
".\Editor\Summary Info.h"\
|
|
".\fade screen.h"\
|
|
".\GameInitOptionsScreen.h"\
|
|
".\gameloop.h"\
|
|
".\gamescreen.h"\
|
|
".\GameSettings.h"\
|
|
".\gameversion.h"\
|
|
".\init.h"\
|
|
".\JA2 All.h"\
|
|
".\ja2 splash.h"\
|
|
".\jascreens.h"\
|
|
".\Language Defines.h"\
|
|
".\Laptop\email.h"\
|
|
".\Laptop\files.h"\
|
|
".\Laptop\finances.h"\
|
|
".\Laptop\history.h"\
|
|
".\Laptop\laptop.h"\
|
|
".\Laptop\LaptopSave.h"\
|
|
".\Laptop\Store Inventory.h"\
|
|
".\local.h"\
|
|
".\mainmenuscreen.h"\
|
|
".\MessageBoxScreen.h"\
|
|
".\Options Screen.h"\
|
|
".\SaveLoadGame.h"\
|
|
".\SaveLoadScreen.h"\
|
|
".\screenids.h"\
|
|
".\SCREENS.H"\
|
|
".\standard gaming platform\button sound control.h"\
|
|
".\Standard Gaming Platform\Button System.h"\
|
|
".\Standard Gaming Platform\container.h"\
|
|
".\Standard Gaming Platform\Cursor Control.h"\
|
|
".\Standard Gaming Platform\DbMan.h"\
|
|
".\Standard Gaming Platform\Debug.h"\
|
|
".\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
".\Standard Gaming Platform\DirectX Common.h"\
|
|
".\Standard Gaming Platform\english.h"\
|
|
".\Standard Gaming Platform\FileMan.h"\
|
|
".\Standard Gaming Platform\font.h"\
|
|
".\Standard Gaming Platform\himage.h"\
|
|
".\Standard Gaming Platform\imgfmt.h"\
|
|
".\Standard Gaming Platform\Input.h"\
|
|
".\standard gaming platform\ja2 libs.h"\
|
|
".\Standard Gaming Platform\LibraryDataBase.h"\
|
|
".\Standard Gaming Platform\line.h"\
|
|
".\Standard Gaming Platform\MemMan.h"\
|
|
".\Standard Gaming Platform\mousesystem.h"\
|
|
".\Standard Gaming Platform\mousesystem_macros.h"\
|
|
".\standard gaming platform\mss.h"\
|
|
".\Standard Gaming Platform\Mutex Manager.h"\
|
|
".\Standard Gaming Platform\pcx.h"\
|
|
".\Standard Gaming Platform\random.h"\
|
|
".\Standard Gaming Platform\sgp.h"\
|
|
".\Standard Gaming Platform\shading.h"\
|
|
".\Standard Gaming Platform\soundman.h"\
|
|
".\Standard Gaming Platform\timer.h"\
|
|
".\Standard Gaming Platform\TopicIDs.h"\
|
|
".\Standard Gaming Platform\TopicOps.h"\
|
|
".\Standard Gaming Platform\Video.h"\
|
|
".\Standard Gaming Platform\vobject.h"\
|
|
".\Standard Gaming Platform\vobject_blitters.h"\
|
|
".\Standard Gaming Platform\vobject_private.h"\
|
|
".\Standard Gaming Platform\vsurface.h"\
|
|
".\Standard Gaming Platform\WCheck.h"\
|
|
".\Strategic\Assignments.h"\
|
|
".\Strategic\Campaign Types.h"\
|
|
".\Strategic\Creature Spreading.h"\
|
|
".\Strategic\Game Clock.h"\
|
|
".\Strategic\Game Event Hook.h"\
|
|
".\Strategic\Game Events.h"\
|
|
".\Strategic\Game Init.h"\
|
|
".\Strategic\Map Screen Helicopter.h"\
|
|
".\Strategic\Map Screen Interface Border.h"\
|
|
".\Strategic\Map Screen Interface Bottom.h"\
|
|
".\Strategic\Map Screen Interface Map.h"\
|
|
".\Strategic\Map Screen Interface.h"\
|
|
".\Strategic\mapscreen.h"\
|
|
".\strategic\meanwhile.h"\
|
|
".\Strategic\Merc Contract.h"\
|
|
".\Strategic\Queen Command.h"\
|
|
".\Strategic\Quests.h"\
|
|
".\Strategic\Scheduling.h"\
|
|
".\Strategic\Strategic AI.h"\
|
|
".\Strategic\Strategic Mines.h"\
|
|
".\Strategic\Strategic Movement.h"\
|
|
".\Strategic\Strategic Pathing.h"\
|
|
".\Strategic\Strategic Status.h"\
|
|
".\Strategic\Strategic Town Loyalty.h"\
|
|
".\strategic\strategic turns.h"\
|
|
".\Strategic\strategic.h"\
|
|
".\Strategic\strategicmap.h"\
|
|
".\Sys Globals.h"\
|
|
".\tactical\air raid.h"\
|
|
".\Tactical\animation cache.h"\
|
|
".\Tactical\Animation Control.h"\
|
|
".\Tactical\Animation Data.h"\
|
|
".\Tactical\Arms Dealer Init.h"\
|
|
".\tactical\auto bandage.h"\
|
|
".\Tactical\Boxing.h"\
|
|
".\tactical\bullets.h"\
|
|
".\tactical\dialogue control.h"\
|
|
".\tactical\faces.h"\
|
|
".\tactical\gap.h"\
|
|
".\Tactical\Handle Items.h"\
|
|
".\Tactical\Handle UI.h"\
|
|
".\tactical\interface control.h"\
|
|
".\tactical\interface dialogue.h"\
|
|
".\Tactical\Interface Items.h"\
|
|
".\Tactical\interface panels.h"\
|
|
".\Tactical\Interface.h"\
|
|
".\Tactical\Item Types.h"\
|
|
".\Tactical\Items.h"\
|
|
".\Tactical\Keys.h"\
|
|
".\Tactical\los.h"\
|
|
".\Tactical\Map Information.h"\
|
|
".\tactical\merc entering.h"\
|
|
".\Tactical\Merc Hiring.h"\
|
|
".\Tactical\opplist.h"\
|
|
".\Tactical\overhead types.h"\
|
|
".\Tactical\Overhead.h"\
|
|
".\tactical\rotting corpses.h"\
|
|
".\Tactical\soldier ani.h"\
|
|
".\Tactical\Soldier Control.h"\
|
|
".\Tactical\Soldier Create.h"\
|
|
".\tactical\soldier find.h"\
|
|
".\Tactical\Soldier Init List.h"\
|
|
".\Tactical\Soldier macros.h"\
|
|
".\Tactical\soldier profile type.h"\
|
|
".\Tactical\Soldier Profile.h"\
|
|
".\Tactical\Squads.h"\
|
|
".\Tactical\Strategic Exit GUI.h"\
|
|
".\Tactical\Tactical Save.h"\
|
|
".\Tactical\TeamTurns.h"\
|
|
".\Tactical\Vehicles.h"\
|
|
".\Tactical\weapons.h"\
|
|
".\Tactical\World Items.h"\
|
|
".\TacticalAI\ai.h"\
|
|
".\TacticalAI\NPC.h"\
|
|
".\TileEngine\Ambient Control.h"\
|
|
".\TileEngine\Ambient Types.h"\
|
|
".\TileEngine\environment.h"\
|
|
".\TileEngine\Exit Grids.h"\
|
|
".\tileengine\explosion control.h"\
|
|
".\TileEngine\Isometric Utils.h"\
|
|
".\tileengine\lighteffects.h"\
|
|
".\TileEngine\lighting.h"\
|
|
".\tileengine\overhead map.h"\
|
|
".\tileengine\phys math.h"\
|
|
".\tileengine\physics.h"\
|
|
".\TileEngine\Radar Screen.h"\
|
|
".\TileEngine\render dirty.h"\
|
|
".\TileEngine\renderworld.h"\
|
|
".\TileEngine\Shade Table Util.h"\
|
|
".\tileengine\smokeeffects.h"\
|
|
".\TileEngine\Structure Internals.h"\
|
|
".\TileEngine\structure.h"\
|
|
".\TileEngine\sysutil.h"\
|
|
".\tileengine\tactical placement gui.h"\
|
|
".\TileEngine\Tile Animation.h"\
|
|
".\tileengine\tile cache.h"\
|
|
".\TileEngine\TileDat.h"\
|
|
".\TileEngine\tiledef.h"\
|
|
".\tileengine\world tileset enums.h"\
|
|
".\TileEngine\WorldDat.h"\
|
|
".\TileEngine\worlddef.h"\
|
|
".\utils\_ja25englishtext.h"\
|
|
".\Utils\cursors.h"\
|
|
".\Utils\Event Manager.h"\
|
|
".\Utils\Event Pump.h"\
|
|
".\Utils\Font Control.h"\
|
|
".\utils\maputility.h"\
|
|
".\utils\merctextbox.h"\
|
|
".\Utils\message.h"\
|
|
".\Utils\Multi Language Graphic Utils.h"\
|
|
".\Utils\Music Control.h"\
|
|
".\utils\slider.h"\
|
|
".\Utils\Sound Control.h"\
|
|
".\Utils\Text Input.h"\
|
|
".\Utils\Text.h"\
|
|
".\Utils\Timer Control.h"\
|
|
".\Utils\utilities.h"\
|
|
".\utils\wordwrap.h"\
|
|
|
|
|
|
".\Options Screen.cpp" : \
|
|
".\builddefines.h"\
|
|
".\Editor\editscreen.h"\
|
|
".\Editor\Summary Info.h"\
|
|
".\fade screen.h"\
|
|
".\GameInitOptionsScreen.h"\
|
|
".\gameloop.h"\
|
|
".\gamescreen.h"\
|
|
".\GameSettings.h"\
|
|
".\gameversion.h"\
|
|
".\init.h"\
|
|
".\JA2 All.h"\
|
|
".\ja2 splash.h"\
|
|
".\jascreens.h"\
|
|
".\Language Defines.h"\
|
|
".\Laptop\email.h"\
|
|
".\Laptop\files.h"\
|
|
".\Laptop\finances.h"\
|
|
".\Laptop\history.h"\
|
|
".\Laptop\laptop.h"\
|
|
".\Laptop\LaptopSave.h"\
|
|
".\Laptop\Store Inventory.h"\
|
|
".\local.h"\
|
|
".\mainmenuscreen.h"\
|
|
".\MessageBoxScreen.h"\
|
|
".\Options Screen.h"\
|
|
".\SaveLoadGame.h"\
|
|
".\SaveLoadScreen.h"\
|
|
".\screenids.h"\
|
|
".\SCREENS.H"\
|
|
".\standard gaming platform\button sound control.h"\
|
|
".\Standard Gaming Platform\Button System.h"\
|
|
".\Standard Gaming Platform\container.h"\
|
|
".\Standard Gaming Platform\Cursor Control.h"\
|
|
".\Standard Gaming Platform\DbMan.h"\
|
|
".\Standard Gaming Platform\Debug.h"\
|
|
".\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
".\Standard Gaming Platform\DirectX Common.h"\
|
|
".\Standard Gaming Platform\english.h"\
|
|
".\Standard Gaming Platform\FileMan.h"\
|
|
".\Standard Gaming Platform\font.h"\
|
|
".\Standard Gaming Platform\himage.h"\
|
|
".\Standard Gaming Platform\imgfmt.h"\
|
|
".\Standard Gaming Platform\Input.h"\
|
|
".\standard gaming platform\ja2 libs.h"\
|
|
".\Standard Gaming Platform\LibraryDataBase.h"\
|
|
".\Standard Gaming Platform\line.h"\
|
|
".\Standard Gaming Platform\MemMan.h"\
|
|
".\Standard Gaming Platform\mousesystem.h"\
|
|
".\Standard Gaming Platform\mousesystem_macros.h"\
|
|
".\standard gaming platform\mss.h"\
|
|
".\Standard Gaming Platform\Mutex Manager.h"\
|
|
".\Standard Gaming Platform\pcx.h"\
|
|
".\Standard Gaming Platform\random.h"\
|
|
".\Standard Gaming Platform\sgp.h"\
|
|
".\Standard Gaming Platform\shading.h"\
|
|
".\Standard Gaming Platform\soundman.h"\
|
|
".\Standard Gaming Platform\timer.h"\
|
|
".\Standard Gaming Platform\TopicIDs.h"\
|
|
".\Standard Gaming Platform\TopicOps.h"\
|
|
".\Standard Gaming Platform\Video.h"\
|
|
".\Standard Gaming Platform\vobject.h"\
|
|
".\Standard Gaming Platform\vobject_blitters.h"\
|
|
".\Standard Gaming Platform\vobject_private.h"\
|
|
".\Standard Gaming Platform\vsurface.h"\
|
|
".\Standard Gaming Platform\WCheck.h"\
|
|
".\Strategic\Assignments.h"\
|
|
".\Strategic\Campaign Types.h"\
|
|
".\Strategic\Creature Spreading.h"\
|
|
".\Strategic\Game Clock.h"\
|
|
".\Strategic\Game Event Hook.h"\
|
|
".\Strategic\Game Events.h"\
|
|
".\Strategic\Game Init.h"\
|
|
".\Strategic\Map Screen Helicopter.h"\
|
|
".\Strategic\Map Screen Interface Border.h"\
|
|
".\Strategic\Map Screen Interface Bottom.h"\
|
|
".\Strategic\Map Screen Interface Map.h"\
|
|
".\Strategic\Map Screen Interface.h"\
|
|
".\Strategic\mapscreen.h"\
|
|
".\strategic\meanwhile.h"\
|
|
".\Strategic\Merc Contract.h"\
|
|
".\Strategic\Queen Command.h"\
|
|
".\Strategic\Quests.h"\
|
|
".\Strategic\Scheduling.h"\
|
|
".\Strategic\Strategic AI.h"\
|
|
".\Strategic\Strategic Mines.h"\
|
|
".\Strategic\Strategic Movement.h"\
|
|
".\Strategic\Strategic Pathing.h"\
|
|
".\Strategic\Strategic Status.h"\
|
|
".\Strategic\Strategic Town Loyalty.h"\
|
|
".\strategic\strategic turns.h"\
|
|
".\Strategic\strategic.h"\
|
|
".\Strategic\strategicmap.h"\
|
|
".\Sys Globals.h"\
|
|
".\tactical\air raid.h"\
|
|
".\Tactical\animation cache.h"\
|
|
".\Tactical\Animation Control.h"\
|
|
".\Tactical\Animation Data.h"\
|
|
".\Tactical\Arms Dealer Init.h"\
|
|
".\tactical\auto bandage.h"\
|
|
".\Tactical\Boxing.h"\
|
|
".\tactical\bullets.h"\
|
|
".\tactical\dialogue control.h"\
|
|
".\tactical\faces.h"\
|
|
".\tactical\gap.h"\
|
|
".\Tactical\Handle Items.h"\
|
|
".\Tactical\Handle UI.h"\
|
|
".\tactical\interface control.h"\
|
|
".\tactical\interface dialogue.h"\
|
|
".\Tactical\Interface Items.h"\
|
|
".\Tactical\interface panels.h"\
|
|
".\Tactical\Interface.h"\
|
|
".\Tactical\Item Types.h"\
|
|
".\Tactical\Items.h"\
|
|
".\Tactical\Keys.h"\
|
|
".\Tactical\los.h"\
|
|
".\Tactical\Map Information.h"\
|
|
".\tactical\merc entering.h"\
|
|
".\Tactical\Merc Hiring.h"\
|
|
".\Tactical\opplist.h"\
|
|
".\Tactical\overhead types.h"\
|
|
".\Tactical\Overhead.h"\
|
|
".\tactical\rotting corpses.h"\
|
|
".\Tactical\soldier ani.h"\
|
|
".\Tactical\Soldier Control.h"\
|
|
".\Tactical\Soldier Create.h"\
|
|
".\tactical\soldier find.h"\
|
|
".\Tactical\Soldier Init List.h"\
|
|
".\Tactical\Soldier macros.h"\
|
|
".\Tactical\soldier profile type.h"\
|
|
".\Tactical\Soldier Profile.h"\
|
|
".\Tactical\Squads.h"\
|
|
".\Tactical\Strategic Exit GUI.h"\
|
|
".\Tactical\Tactical Save.h"\
|
|
".\Tactical\TeamTurns.h"\
|
|
".\Tactical\Vehicles.h"\
|
|
".\Tactical\weapons.h"\
|
|
".\Tactical\World Items.h"\
|
|
".\TacticalAI\ai.h"\
|
|
".\TacticalAI\NPC.h"\
|
|
".\TileEngine\Ambient Control.h"\
|
|
".\TileEngine\Ambient Types.h"\
|
|
".\TileEngine\environment.h"\
|
|
".\TileEngine\Exit Grids.h"\
|
|
".\tileengine\explosion control.h"\
|
|
".\TileEngine\Isometric Utils.h"\
|
|
".\tileengine\lighteffects.h"\
|
|
".\TileEngine\lighting.h"\
|
|
".\tileengine\overhead map.h"\
|
|
".\tileengine\phys math.h"\
|
|
".\tileengine\physics.h"\
|
|
".\TileEngine\Radar Screen.h"\
|
|
".\TileEngine\render dirty.h"\
|
|
".\TileEngine\renderworld.h"\
|
|
".\TileEngine\Shade Table Util.h"\
|
|
".\tileengine\smokeeffects.h"\
|
|
".\TileEngine\Structure Internals.h"\
|
|
".\TileEngine\structure.h"\
|
|
".\TileEngine\sysutil.h"\
|
|
".\tileengine\tactical placement gui.h"\
|
|
".\TileEngine\Tile Animation.h"\
|
|
".\tileengine\tile cache.h"\
|
|
".\TileEngine\TileDat.h"\
|
|
".\TileEngine\tiledef.h"\
|
|
".\tileengine\world tileset enums.h"\
|
|
".\TileEngine\WorldDat.h"\
|
|
".\TileEngine\worlddef.h"\
|
|
".\TileEngine\worldman.h"\
|
|
".\utils\_ja25englishtext.h"\
|
|
".\Utils\cursors.h"\
|
|
".\Utils\Event Manager.h"\
|
|
".\Utils\Event Pump.h"\
|
|
".\Utils\Font Control.h"\
|
|
".\utils\maputility.h"\
|
|
".\utils\merctextbox.h"\
|
|
".\Utils\message.h"\
|
|
".\Utils\Multi Language Graphic Utils.h"\
|
|
".\Utils\Music Control.h"\
|
|
".\utils\slider.h"\
|
|
".\Utils\Sound Control.h"\
|
|
".\Utils\Text Input.h"\
|
|
".\Utils\Text.h"\
|
|
".\Utils\Timer Control.h"\
|
|
".\Utils\utilities.h"\
|
|
".\utils\wordwrap.h"\
|
|
|
|
|
|
.\SaveLoadGame.cpp : \
|
|
".\builddefines.h"\
|
|
".\cheats.h"\
|
|
".\Editor\editscreen.h"\
|
|
".\Editor\Summary Info.h"\
|
|
".\fade screen.h"\
|
|
".\GameInitOptionsScreen.h"\
|
|
".\gameloop.h"\
|
|
".\gamescreen.h"\
|
|
".\GameSettings.h"\
|
|
".\gameversion.h"\
|
|
".\helpscreen.h"\
|
|
".\init.h"\
|
|
".\JA2 All.h"\
|
|
".\ja2 splash.h"\
|
|
".\jascreens.h"\
|
|
".\Language Defines.h"\
|
|
".\laptop\bobbyr.h"\
|
|
".\Laptop\BobbyRMailOrder.h"\
|
|
".\Laptop\email.h"\
|
|
".\Laptop\files.h"\
|
|
".\Laptop\finances.h"\
|
|
".\Laptop\history.h"\
|
|
".\Laptop\IMP Confirm.h"\
|
|
".\Laptop\IMP Portraits.h"\
|
|
".\Laptop\laptop.h"\
|
|
".\Laptop\LaptopSave.h"\
|
|
".\Laptop\mercs.h"\
|
|
".\Laptop\Store Inventory.h"\
|
|
".\Loading Screen.h"\
|
|
".\local.h"\
|
|
".\mainmenuscreen.h"\
|
|
".\MessageBoxScreen.h"\
|
|
".\Options Screen.h"\
|
|
".\SaveLoadGame.h"\
|
|
".\SaveLoadScreen.h"\
|
|
".\screenids.h"\
|
|
".\SCREENS.H"\
|
|
".\standard gaming platform\button sound control.h"\
|
|
".\Standard Gaming Platform\Button System.h"\
|
|
".\Standard Gaming Platform\container.h"\
|
|
".\Standard Gaming Platform\Cursor Control.h"\
|
|
".\Standard Gaming Platform\DbMan.h"\
|
|
".\Standard Gaming Platform\Debug.h"\
|
|
".\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
".\Standard Gaming Platform\DirectX Common.h"\
|
|
".\Standard Gaming Platform\english.h"\
|
|
".\Standard Gaming Platform\FileMan.h"\
|
|
".\Standard Gaming Platform\font.h"\
|
|
".\Standard Gaming Platform\himage.h"\
|
|
".\Standard Gaming Platform\imgfmt.h"\
|
|
".\Standard Gaming Platform\Input.h"\
|
|
".\standard gaming platform\ja2 libs.h"\
|
|
".\Standard Gaming Platform\LibraryDataBase.h"\
|
|
".\Standard Gaming Platform\line.h"\
|
|
".\Standard Gaming Platform\MemMan.h"\
|
|
".\Standard Gaming Platform\mousesystem.h"\
|
|
".\Standard Gaming Platform\mousesystem_macros.h"\
|
|
".\standard gaming platform\mss.h"\
|
|
".\Standard Gaming Platform\Mutex Manager.h"\
|
|
".\Standard Gaming Platform\pcx.h"\
|
|
".\Standard Gaming Platform\random.h"\
|
|
".\Standard Gaming Platform\sgp.h"\
|
|
".\Standard Gaming Platform\shading.h"\
|
|
".\Standard Gaming Platform\soundman.h"\
|
|
".\Standard Gaming Platform\timer.h"\
|
|
".\Standard Gaming Platform\TopicIDs.h"\
|
|
".\Standard Gaming Platform\TopicOps.h"\
|
|
".\Standard Gaming Platform\Video.h"\
|
|
".\Standard Gaming Platform\vobject.h"\
|
|
".\Standard Gaming Platform\vobject_blitters.h"\
|
|
".\Standard Gaming Platform\vobject_private.h"\
|
|
".\Standard Gaming Platform\vsurface.h"\
|
|
".\Standard Gaming Platform\WCheck.h"\
|
|
".\Strategic\Assignments.h"\
|
|
".\Strategic\Campaign Types.h"\
|
|
".\Strategic\Creature Spreading.h"\
|
|
".\Strategic\Game Clock.h"\
|
|
".\Strategic\Game Event Hook.h"\
|
|
".\Strategic\Game Events.h"\
|
|
".\Strategic\Game Init.h"\
|
|
".\Strategic\Map Screen Helicopter.h"\
|
|
".\Strategic\Map Screen Interface Border.h"\
|
|
".\Strategic\Map Screen Interface Bottom.h"\
|
|
".\Strategic\Map Screen Interface Map.h"\
|
|
".\Strategic\Map Screen Interface.h"\
|
|
".\Strategic\mapscreen.h"\
|
|
".\strategic\meanwhile.h"\
|
|
".\Strategic\Merc Contract.h"\
|
|
".\Strategic\PreBattle Interface.h"\
|
|
".\Strategic\Queen Command.h"\
|
|
".\Strategic\Quests.h"\
|
|
".\Strategic\Scheduling.h"\
|
|
".\Strategic\Strategic AI.h"\
|
|
".\Strategic\Strategic Event Handler.h"\
|
|
".\Strategic\Strategic Mines.h"\
|
|
".\Strategic\Strategic Movement.h"\
|
|
".\Strategic\Strategic Pathing.h"\
|
|
".\Strategic\Strategic Status.h"\
|
|
".\Strategic\Strategic Town Loyalty.h"\
|
|
".\strategic\strategic turns.h"\
|
|
".\Strategic\strategic.h"\
|
|
".\Strategic\strategicmap.h"\
|
|
".\Sys Globals.h"\
|
|
".\tactical\air raid.h"\
|
|
".\Tactical\animation cache.h"\
|
|
".\Tactical\Animation Control.h"\
|
|
".\Tactical\Animation Data.h"\
|
|
".\Tactical\Arms Dealer Init.h"\
|
|
".\tactical\auto bandage.h"\
|
|
".\Tactical\Boxing.h"\
|
|
".\tactical\bullets.h"\
|
|
".\tactical\civ quotes.h"\
|
|
".\tactical\dialogue control.h"\
|
|
".\Tactical\Enemy Soldier Save.h"\
|
|
".\tactical\faces.h"\
|
|
".\tactical\gap.h"\
|
|
".\Tactical\Handle Items.h"\
|
|
".\Tactical\Handle UI.h"\
|
|
".\tactical\interface control.h"\
|
|
".\tactical\interface dialogue.h"\
|
|
".\Tactical\Interface Items.h"\
|
|
".\Tactical\interface panels.h"\
|
|
".\tactical\interface utils.h"\
|
|
".\Tactical\Interface.h"\
|
|
".\Tactical\Item Types.h"\
|
|
".\Tactical\Items.h"\
|
|
".\Tactical\Keys.h"\
|
|
".\Tactical\los.h"\
|
|
".\Tactical\Map Information.h"\
|
|
".\tactical\merc entering.h"\
|
|
".\Tactical\Merc Hiring.h"\
|
|
".\Tactical\Militia Control.h"\
|
|
".\Tactical\opplist.h"\
|
|
".\Tactical\overhead types.h"\
|
|
".\Tactical\Overhead.h"\
|
|
".\tactical\rotting corpses.h"\
|
|
".\Tactical\soldier ani.h"\
|
|
".\Tactical\Soldier Control.h"\
|
|
".\Tactical\Soldier Create.h"\
|
|
".\tactical\soldier find.h"\
|
|
".\Tactical\Soldier Init List.h"\
|
|
".\Tactical\Soldier macros.h"\
|
|
".\Tactical\soldier profile type.h"\
|
|
".\Tactical\Soldier Profile.h"\
|
|
".\Tactical\Squads.h"\
|
|
".\Tactical\Strategic Exit GUI.h"\
|
|
".\Tactical\Tactical Save.h"\
|
|
".\Tactical\TeamTurns.h"\
|
|
".\Tactical\Vehicles.h"\
|
|
".\Tactical\weapons.h"\
|
|
".\Tactical\World Items.h"\
|
|
".\TacticalAI\ai.h"\
|
|
".\TacticalAI\NPC.h"\
|
|
".\TileEngine\Ambient Control.h"\
|
|
".\TileEngine\Ambient Types.h"\
|
|
".\TileEngine\environment.h"\
|
|
".\TileEngine\Exit Grids.h"\
|
|
".\tileengine\explosion control.h"\
|
|
".\TileEngine\Isometric Utils.h"\
|
|
".\tileengine\lighteffects.h"\
|
|
".\TileEngine\lighting.h"\
|
|
".\tileengine\overhead map.h"\
|
|
".\tileengine\phys math.h"\
|
|
".\tileengine\physics.h"\
|
|
".\TileEngine\Radar Screen.h"\
|
|
".\TileEngine\render dirty.h"\
|
|
".\TileEngine\renderworld.h"\
|
|
".\TileEngine\Shade Table Util.h"\
|
|
".\tileengine\smokeeffects.h"\
|
|
".\TileEngine\Structure Internals.h"\
|
|
".\TileEngine\structure.h"\
|
|
".\TileEngine\sysutil.h"\
|
|
".\tileengine\tactical placement gui.h"\
|
|
".\TileEngine\Tile Animation.h"\
|
|
".\tileengine\tile cache.h"\
|
|
".\TileEngine\TileDat.h"\
|
|
".\TileEngine\tiledef.h"\
|
|
".\tileengine\world tileset enums.h"\
|
|
".\TileEngine\WorldDat.h"\
|
|
".\TileEngine\worlddef.h"\
|
|
".\utils\_ja25englishtext.h"\
|
|
".\Utils\Animated ProgressBar.h"\
|
|
".\Utils\cursors.h"\
|
|
".\Utils\Event Manager.h"\
|
|
".\Utils\Event Pump.h"\
|
|
".\Utils\Font Control.h"\
|
|
".\utils\maputility.h"\
|
|
".\utils\merctextbox.h"\
|
|
".\Utils\message.h"\
|
|
".\Utils\Multi Language Graphic Utils.h"\
|
|
".\Utils\Music Control.h"\
|
|
".\utils\slider.h"\
|
|
".\Utils\Sound Control.h"\
|
|
".\Utils\Text Input.h"\
|
|
".\Utils\Text.h"\
|
|
".\Utils\Timer Control.h"\
|
|
".\Utils\utilities.h"\
|
|
".\utils\wordwrap.h"\
|
|
|
|
|
|
.\SaveLoadScreen.cpp : \
|
|
".\builddefines.h"\
|
|
".\Editor\editscreen.h"\
|
|
".\Editor\Summary Info.h"\
|
|
".\fade screen.h"\
|
|
".\GameInitOptionsScreen.h"\
|
|
".\gameloop.h"\
|
|
".\gamescreen.h"\
|
|
".\GameSettings.h"\
|
|
".\gameversion.h"\
|
|
".\init.h"\
|
|
".\JA2 All.h"\
|
|
".\ja2 splash.h"\
|
|
".\jascreens.h"\
|
|
".\Language Defines.h"\
|
|
".\Laptop\email.h"\
|
|
".\Laptop\files.h"\
|
|
".\Laptop\finances.h"\
|
|
".\Laptop\history.h"\
|
|
".\Laptop\laptop.h"\
|
|
".\Laptop\LaptopSave.h"\
|
|
".\Laptop\Store Inventory.h"\
|
|
".\local.h"\
|
|
".\mainmenuscreen.h"\
|
|
".\MessageBoxScreen.h"\
|
|
".\Options Screen.h"\
|
|
".\SaveLoadGame.h"\
|
|
".\SaveLoadScreen.h"\
|
|
".\screenids.h"\
|
|
".\SCREENS.H"\
|
|
".\standard gaming platform\button sound control.h"\
|
|
".\Standard Gaming Platform\Button System.h"\
|
|
".\Standard Gaming Platform\container.h"\
|
|
".\Standard Gaming Platform\Cursor Control.h"\
|
|
".\Standard Gaming Platform\DbMan.h"\
|
|
".\Standard Gaming Platform\Debug.h"\
|
|
".\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
".\Standard Gaming Platform\DirectX Common.h"\
|
|
".\Standard Gaming Platform\english.h"\
|
|
".\Standard Gaming Platform\FileMan.h"\
|
|
".\Standard Gaming Platform\font.h"\
|
|
".\Standard Gaming Platform\himage.h"\
|
|
".\Standard Gaming Platform\imgfmt.h"\
|
|
".\Standard Gaming Platform\Input.h"\
|
|
".\standard gaming platform\ja2 libs.h"\
|
|
".\Standard Gaming Platform\LibraryDataBase.h"\
|
|
".\Standard Gaming Platform\line.h"\
|
|
".\Standard Gaming Platform\MemMan.h"\
|
|
".\Standard Gaming Platform\mousesystem.h"\
|
|
".\Standard Gaming Platform\mousesystem_macros.h"\
|
|
".\standard gaming platform\mss.h"\
|
|
".\Standard Gaming Platform\Mutex Manager.h"\
|
|
".\Standard Gaming Platform\pcx.h"\
|
|
".\Standard Gaming Platform\random.h"\
|
|
".\Standard Gaming Platform\sgp.h"\
|
|
".\Standard Gaming Platform\shading.h"\
|
|
".\Standard Gaming Platform\soundman.h"\
|
|
".\Standard Gaming Platform\timer.h"\
|
|
".\Standard Gaming Platform\TopicIDs.h"\
|
|
".\Standard Gaming Platform\TopicOps.h"\
|
|
".\Standard Gaming Platform\Video.h"\
|
|
".\Standard Gaming Platform\vobject.h"\
|
|
".\Standard Gaming Platform\vobject_blitters.h"\
|
|
".\Standard Gaming Platform\vobject_private.h"\
|
|
".\Standard Gaming Platform\vsurface.h"\
|
|
".\Standard Gaming Platform\WCheck.h"\
|
|
".\Strategic\Assignments.h"\
|
|
".\Strategic\Campaign Init.h"\
|
|
".\Strategic\Campaign Types.h"\
|
|
".\Strategic\Creature Spreading.h"\
|
|
".\Strategic\Game Clock.h"\
|
|
".\Strategic\Game Event Hook.h"\
|
|
".\Strategic\Game Events.h"\
|
|
".\Strategic\Game Init.h"\
|
|
".\Strategic\Map Screen Helicopter.h"\
|
|
".\Strategic\Map Screen Interface Border.h"\
|
|
".\Strategic\Map Screen Interface Bottom.h"\
|
|
".\Strategic\Map Screen Interface Map.h"\
|
|
".\Strategic\Map Screen Interface.h"\
|
|
".\Strategic\mapscreen.h"\
|
|
".\strategic\meanwhile.h"\
|
|
".\Strategic\Merc Contract.h"\
|
|
".\Strategic\Queen Command.h"\
|
|
".\Strategic\Quests.h"\
|
|
".\Strategic\Scheduling.h"\
|
|
".\Strategic\Strategic AI.h"\
|
|
".\Strategic\Strategic Mines.h"\
|
|
".\Strategic\Strategic Movement.h"\
|
|
".\Strategic\Strategic Pathing.h"\
|
|
".\Strategic\Strategic Status.h"\
|
|
".\Strategic\Strategic Town Loyalty.h"\
|
|
".\strategic\strategic turns.h"\
|
|
".\Strategic\strategic.h"\
|
|
".\Strategic\strategicmap.h"\
|
|
".\Sys Globals.h"\
|
|
".\tactical\air raid.h"\
|
|
".\Tactical\animation cache.h"\
|
|
".\Tactical\Animation Control.h"\
|
|
".\Tactical\Animation Data.h"\
|
|
".\Tactical\Arms Dealer Init.h"\
|
|
".\tactical\auto bandage.h"\
|
|
".\Tactical\Boxing.h"\
|
|
".\tactical\bullets.h"\
|
|
".\tactical\dialogue control.h"\
|
|
".\tactical\faces.h"\
|
|
".\tactical\gap.h"\
|
|
".\Tactical\Handle Items.h"\
|
|
".\Tactical\Handle UI.h"\
|
|
".\tactical\interface control.h"\
|
|
".\tactical\interface dialogue.h"\
|
|
".\Tactical\Interface Items.h"\
|
|
".\Tactical\interface panels.h"\
|
|
".\Tactical\Interface.h"\
|
|
".\Tactical\Item Types.h"\
|
|
".\Tactical\Items.h"\
|
|
".\Tactical\Keys.h"\
|
|
".\Tactical\los.h"\
|
|
".\Tactical\Map Information.h"\
|
|
".\tactical\merc entering.h"\
|
|
".\Tactical\Merc Hiring.h"\
|
|
".\Tactical\opplist.h"\
|
|
".\Tactical\overhead types.h"\
|
|
".\Tactical\Overhead.h"\
|
|
".\tactical\rotting corpses.h"\
|
|
".\Tactical\soldier ani.h"\
|
|
".\Tactical\Soldier Control.h"\
|
|
".\Tactical\Soldier Create.h"\
|
|
".\tactical\soldier find.h"\
|
|
".\Tactical\Soldier Init List.h"\
|
|
".\Tactical\Soldier macros.h"\
|
|
".\Tactical\soldier profile type.h"\
|
|
".\Tactical\Soldier Profile.h"\
|
|
".\Tactical\Squads.h"\
|
|
".\Tactical\Strategic Exit GUI.h"\
|
|
".\Tactical\Tactical Save.h"\
|
|
".\Tactical\TeamTurns.h"\
|
|
".\Tactical\Vehicles.h"\
|
|
".\Tactical\weapons.h"\
|
|
".\Tactical\World Items.h"\
|
|
".\TacticalAI\ai.h"\
|
|
".\TacticalAI\NPC.h"\
|
|
".\TileEngine\Ambient Control.h"\
|
|
".\TileEngine\Ambient Types.h"\
|
|
".\TileEngine\environment.h"\
|
|
".\TileEngine\Exit Grids.h"\
|
|
".\tileengine\explosion control.h"\
|
|
".\TileEngine\Isometric Utils.h"\
|
|
".\tileengine\lighteffects.h"\
|
|
".\TileEngine\lighting.h"\
|
|
".\tileengine\overhead map.h"\
|
|
".\tileengine\phys math.h"\
|
|
".\tileengine\physics.h"\
|
|
".\TileEngine\Radar Screen.h"\
|
|
".\TileEngine\render dirty.h"\
|
|
".\TileEngine\renderworld.h"\
|
|
".\TileEngine\Shade Table Util.h"\
|
|
".\tileengine\smokeeffects.h"\
|
|
".\TileEngine\Structure Internals.h"\
|
|
".\TileEngine\structure.h"\
|
|
".\TileEngine\sysutil.h"\
|
|
".\tileengine\tactical placement gui.h"\
|
|
".\TileEngine\Tile Animation.h"\
|
|
".\tileengine\tile cache.h"\
|
|
".\TileEngine\TileDat.h"\
|
|
".\TileEngine\tiledef.h"\
|
|
".\tileengine\world tileset enums.h"\
|
|
".\TileEngine\WorldDat.h"\
|
|
".\TileEngine\worlddef.h"\
|
|
".\utils\_ja25englishtext.h"\
|
|
".\Utils\cursors.h"\
|
|
".\Utils\Event Manager.h"\
|
|
".\Utils\Event Pump.h"\
|
|
".\Utils\Font Control.h"\
|
|
".\utils\maputility.h"\
|
|
".\utils\merctextbox.h"\
|
|
".\Utils\message.h"\
|
|
".\Utils\Multi Language Graphic Utils.h"\
|
|
".\Utils\Music Control.h"\
|
|
".\utils\slider.h"\
|
|
".\Utils\Sound Control.h"\
|
|
".\Utils\Text Input.h"\
|
|
".\Utils\Text.h"\
|
|
".\Utils\Timer Control.h"\
|
|
".\Utils\utilities.h"\
|
|
".\utils\wordwrap.h"\
|
|
|
|
|
|
.\SCREENS.cpp : \
|
|
".\builddefines.h"\
|
|
".\Editor\editscreen.h"\
|
|
".\Editor\Summary Info.h"\
|
|
".\fade screen.h"\
|
|
".\GameInitOptionsScreen.h"\
|
|
".\gameloop.h"\
|
|
".\gamescreen.h"\
|
|
".\GameSettings.h"\
|
|
".\gameversion.h"\
|
|
".\init.h"\
|
|
".\JA2 All.h"\
|
|
".\ja2 splash.h"\
|
|
".\jascreens.h"\
|
|
".\Language Defines.h"\
|
|
".\Laptop\email.h"\
|
|
".\Laptop\files.h"\
|
|
".\Laptop\finances.h"\
|
|
".\Laptop\history.h"\
|
|
".\Laptop\laptop.h"\
|
|
".\Laptop\LaptopSave.h"\
|
|
".\Laptop\Store Inventory.h"\
|
|
".\local.h"\
|
|
".\mainmenuscreen.h"\
|
|
".\MessageBoxScreen.h"\
|
|
".\Options Screen.h"\
|
|
".\SaveLoadGame.h"\
|
|
".\SaveLoadScreen.h"\
|
|
".\screenids.h"\
|
|
".\SCREENS.H"\
|
|
".\standard gaming platform\button sound control.h"\
|
|
".\Standard Gaming Platform\Button System.h"\
|
|
".\Standard Gaming Platform\container.h"\
|
|
".\Standard Gaming Platform\Cursor Control.h"\
|
|
".\Standard Gaming Platform\DbMan.h"\
|
|
".\Standard Gaming Platform\Debug.h"\
|
|
".\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
".\Standard Gaming Platform\DirectX Common.h"\
|
|
".\Standard Gaming Platform\english.h"\
|
|
".\Standard Gaming Platform\FileMan.h"\
|
|
".\Standard Gaming Platform\font.h"\
|
|
".\Standard Gaming Platform\himage.h"\
|
|
".\Standard Gaming Platform\imgfmt.h"\
|
|
".\Standard Gaming Platform\Input.h"\
|
|
".\standard gaming platform\ja2 libs.h"\
|
|
".\Standard Gaming Platform\LibraryDataBase.h"\
|
|
".\Standard Gaming Platform\line.h"\
|
|
".\Standard Gaming Platform\MemMan.h"\
|
|
".\Standard Gaming Platform\mousesystem.h"\
|
|
".\Standard Gaming Platform\mousesystem_macros.h"\
|
|
".\standard gaming platform\mss.h"\
|
|
".\Standard Gaming Platform\Mutex Manager.h"\
|
|
".\Standard Gaming Platform\pcx.h"\
|
|
".\Standard Gaming Platform\random.h"\
|
|
".\Standard Gaming Platform\sgp.h"\
|
|
".\Standard Gaming Platform\shading.h"\
|
|
".\Standard Gaming Platform\soundman.h"\
|
|
".\Standard Gaming Platform\timer.h"\
|
|
".\Standard Gaming Platform\TopicIDs.h"\
|
|
".\Standard Gaming Platform\TopicOps.h"\
|
|
".\Standard Gaming Platform\Video.h"\
|
|
".\Standard Gaming Platform\vobject.h"\
|
|
".\Standard Gaming Platform\vobject_blitters.h"\
|
|
".\Standard Gaming Platform\vobject_private.h"\
|
|
".\Standard Gaming Platform\vsurface.h"\
|
|
".\Standard Gaming Platform\WCheck.h"\
|
|
".\Strategic\Assignments.h"\
|
|
".\Strategic\Campaign Types.h"\
|
|
".\Strategic\Creature Spreading.h"\
|
|
".\Strategic\Game Clock.h"\
|
|
".\Strategic\Game Event Hook.h"\
|
|
".\Strategic\Game Events.h"\
|
|
".\Strategic\Game Init.h"\
|
|
".\Strategic\Map Screen Helicopter.h"\
|
|
".\Strategic\Map Screen Interface Border.h"\
|
|
".\Strategic\Map Screen Interface Bottom.h"\
|
|
".\Strategic\Map Screen Interface Map.h"\
|
|
".\Strategic\Map Screen Interface.h"\
|
|
".\Strategic\mapscreen.h"\
|
|
".\strategic\meanwhile.h"\
|
|
".\Strategic\Merc Contract.h"\
|
|
".\Strategic\Queen Command.h"\
|
|
".\Strategic\Quests.h"\
|
|
".\Strategic\Scheduling.h"\
|
|
".\Strategic\Strategic AI.h"\
|
|
".\Strategic\Strategic Mines.h"\
|
|
".\Strategic\Strategic Movement.h"\
|
|
".\Strategic\Strategic Pathing.h"\
|
|
".\Strategic\Strategic Status.h"\
|
|
".\Strategic\Strategic Town Loyalty.h"\
|
|
".\strategic\strategic turns.h"\
|
|
".\Strategic\strategic.h"\
|
|
".\Strategic\strategicmap.h"\
|
|
".\Sys Globals.h"\
|
|
".\tactical\air raid.h"\
|
|
".\Tactical\animation cache.h"\
|
|
".\Tactical\Animation Control.h"\
|
|
".\Tactical\Animation Data.h"\
|
|
".\Tactical\Arms Dealer Init.h"\
|
|
".\tactical\auto bandage.h"\
|
|
".\Tactical\Boxing.h"\
|
|
".\tactical\bullets.h"\
|
|
".\tactical\dialogue control.h"\
|
|
".\tactical\faces.h"\
|
|
".\tactical\gap.h"\
|
|
".\Tactical\Handle Items.h"\
|
|
".\Tactical\Handle UI.h"\
|
|
".\tactical\interface control.h"\
|
|
".\tactical\interface dialogue.h"\
|
|
".\Tactical\Interface Items.h"\
|
|
".\Tactical\interface panels.h"\
|
|
".\Tactical\Interface.h"\
|
|
".\Tactical\Item Types.h"\
|
|
".\Tactical\Items.h"\
|
|
".\Tactical\Keys.h"\
|
|
".\Tactical\los.h"\
|
|
".\Tactical\Map Information.h"\
|
|
".\tactical\merc entering.h"\
|
|
".\Tactical\Merc Hiring.h"\
|
|
".\Tactical\opplist.h"\
|
|
".\Tactical\overhead types.h"\
|
|
".\Tactical\Overhead.h"\
|
|
".\tactical\rotting corpses.h"\
|
|
".\Tactical\soldier ani.h"\
|
|
".\Tactical\Soldier Control.h"\
|
|
".\Tactical\Soldier Create.h"\
|
|
".\tactical\soldier find.h"\
|
|
".\Tactical\Soldier Init List.h"\
|
|
".\Tactical\Soldier macros.h"\
|
|
".\Tactical\soldier profile type.h"\
|
|
".\Tactical\Soldier Profile.h"\
|
|
".\Tactical\Squads.h"\
|
|
".\Tactical\Strategic Exit GUI.h"\
|
|
".\Tactical\Tactical Save.h"\
|
|
".\Tactical\TeamTurns.h"\
|
|
".\Tactical\Vehicles.h"\
|
|
".\Tactical\weapons.h"\
|
|
".\Tactical\World Items.h"\
|
|
".\TacticalAI\ai.h"\
|
|
".\TacticalAI\NPC.h"\
|
|
".\TileEngine\Ambient Control.h"\
|
|
".\TileEngine\Ambient Types.h"\
|
|
".\TileEngine\environment.h"\
|
|
".\TileEngine\Exit Grids.h"\
|
|
".\tileengine\explosion control.h"\
|
|
".\TileEngine\Isometric Utils.h"\
|
|
".\tileengine\lighteffects.h"\
|
|
".\TileEngine\lighting.h"\
|
|
".\tileengine\overhead map.h"\
|
|
".\tileengine\phys math.h"\
|
|
".\tileengine\physics.h"\
|
|
".\TileEngine\Radar Screen.h"\
|
|
".\TileEngine\render dirty.h"\
|
|
".\TileEngine\renderworld.h"\
|
|
".\TileEngine\Shade Table Util.h"\
|
|
".\tileengine\smokeeffects.h"\
|
|
".\TileEngine\Structure Internals.h"\
|
|
".\TileEngine\structure.h"\
|
|
".\TileEngine\sysutil.h"\
|
|
".\tileengine\tactical placement gui.h"\
|
|
".\TileEngine\Tile Animation.h"\
|
|
".\tileengine\tile cache.h"\
|
|
".\TileEngine\TileDat.h"\
|
|
".\TileEngine\tiledef.h"\
|
|
".\tileengine\world tileset enums.h"\
|
|
".\TileEngine\WorldDat.h"\
|
|
".\TileEngine\worlddef.h"\
|
|
".\utils\_ja25englishtext.h"\
|
|
".\Utils\cursors.h"\
|
|
".\Utils\Event Manager.h"\
|
|
".\Utils\Event Pump.h"\
|
|
".\Utils\Font Control.h"\
|
|
".\utils\maputility.h"\
|
|
".\utils\merctextbox.h"\
|
|
".\Utils\message.h"\
|
|
".\Utils\Multi Language Graphic Utils.h"\
|
|
".\Utils\Music Control.h"\
|
|
".\utils\slider.h"\
|
|
".\Utils\Sound Control.h"\
|
|
".\Utils\Text Input.h"\
|
|
".\Utils\Text.h"\
|
|
".\Utils\Timer Control.h"\
|
|
".\Utils\utilities.h"\
|
|
".\utils\wordwrap.h"\
|
|
|
|
|
|
".\Sys Globals.cpp" : \
|
|
".\builddefines.h"\
|
|
".\Editor\editscreen.h"\
|
|
".\Editor\Summary Info.h"\
|
|
".\fade screen.h"\
|
|
".\GameInitOptionsScreen.h"\
|
|
".\gameloop.h"\
|
|
".\gamescreen.h"\
|
|
".\GameSettings.h"\
|
|
".\gameversion.h"\
|
|
".\init.h"\
|
|
".\JA2 All.h"\
|
|
".\ja2 splash.h"\
|
|
".\jascreens.h"\
|
|
".\Language Defines.h"\
|
|
".\Laptop\email.h"\
|
|
".\Laptop\files.h"\
|
|
".\Laptop\finances.h"\
|
|
".\Laptop\history.h"\
|
|
".\Laptop\laptop.h"\
|
|
".\Laptop\LaptopSave.h"\
|
|
".\Laptop\Store Inventory.h"\
|
|
".\local.h"\
|
|
".\mainmenuscreen.h"\
|
|
".\MessageBoxScreen.h"\
|
|
".\Options Screen.h"\
|
|
".\SaveLoadGame.h"\
|
|
".\SaveLoadScreen.h"\
|
|
".\screenids.h"\
|
|
".\SCREENS.H"\
|
|
".\standard gaming platform\button sound control.h"\
|
|
".\Standard Gaming Platform\Button System.h"\
|
|
".\Standard Gaming Platform\container.h"\
|
|
".\Standard Gaming Platform\Cursor Control.h"\
|
|
".\Standard Gaming Platform\DbMan.h"\
|
|
".\Standard Gaming Platform\Debug.h"\
|
|
".\Standard Gaming Platform\DirectDraw Calls.h"\
|
|
".\Standard Gaming Platform\DirectX Common.h"\
|
|
".\Standard Gaming Platform\english.h"\
|
|
".\Standard Gaming Platform\FileMan.h"\
|
|
".\Standard Gaming Platform\font.h"\
|
|
".\Standard Gaming Platform\himage.h"\
|
|
".\Standard Gaming Platform\imgfmt.h"\
|
|
".\Standard Gaming Platform\Input.h"\
|
|
".\standard gaming platform\ja2 libs.h"\
|
|
".\Standard Gaming Platform\LibraryDataBase.h"\
|
|
".\Standard Gaming Platform\line.h"\
|
|
".\Standard Gaming Platform\MemMan.h"\
|
|
".\Standard Gaming Platform\mousesystem.h"\
|
|
".\Standard Gaming Platform\mousesystem_macros.h"\
|
|
".\standard gaming platform\mss.h"\
|
|
".\Standard Gaming Platform\Mutex Manager.h"\
|
|
".\Standard Gaming Platform\pcx.h"\
|
|
".\Standard Gaming Platform\random.h"\
|
|
".\Standard Gaming Platform\sgp.h"\
|
|
".\Standard Gaming Platform\shading.h"\
|
|
".\Standard Gaming Platform\soundman.h"\
|
|
".\Standard Gaming Platform\timer.h"\
|
|
".\Standard Gaming Platform\TopicIDs.h"\
|
|
".\Standard Gaming Platform\TopicOps.h"\
|
|
".\Standard Gaming Platform\Video.h"\
|
|
".\Standard Gaming Platform\vobject.h"\
|
|
".\Standard Gaming Platform\vobject_blitters.h"\
|
|
".\Standard Gaming Platform\vobject_private.h"\
|
|
".\Standard Gaming Platform\vsurface.h"\
|
|
".\Standard Gaming Platform\WCheck.h"\
|
|
".\Strategic\Assignments.h"\
|
|
".\Strategic\Campaign Types.h"\
|
|
".\Strategic\Creature Spreading.h"\
|
|
".\Strategic\Game Clock.h"\
|
|
".\Strategic\Game Event Hook.h"\
|
|
".\Strategic\Game Events.h"\
|
|
".\Strategic\Game Init.h"\
|
|
".\Strategic\Map Screen Helicopter.h"\
|
|
".\Strategic\Map Screen Interface Border.h"\
|
|
".\Strategic\Map Screen Interface Bottom.h"\
|
|
".\Strategic\Map Screen Interface Map.h"\
|
|
".\Strategic\Map Screen Interface.h"\
|
|
".\Strategic\mapscreen.h"\
|
|
".\strategic\meanwhile.h"\
|
|
".\Strategic\Merc Contract.h"\
|
|
".\Strategic\Queen Command.h"\
|
|
".\Strategic\Quests.h"\
|
|
".\Strategic\Scheduling.h"\
|
|
".\Strategic\Strategic AI.h"\
|
|
".\Strategic\Strategic Mines.h"\
|
|
".\Strategic\Strategic Movement.h"\
|
|
".\Strategic\Strategic Pathing.h"\
|
|
".\Strategic\Strategic Status.h"\
|
|
".\Strategic\Strategic Town Loyalty.h"\
|
|
".\strategic\strategic turns.h"\
|
|
".\Strategic\strategic.h"\
|
|
".\Strategic\strategicmap.h"\
|
|
".\Sys Globals.h"\
|
|
".\tactical\air raid.h"\
|
|
".\Tactical\animation cache.h"\
|
|
".\Tactical\Animation Control.h"\
|
|
".\Tactical\Animation Data.h"\
|
|
".\Tactical\Arms Dealer Init.h"\
|
|
".\tactical\auto bandage.h"\
|
|
".\Tactical\Boxing.h"\
|
|
".\tactical\bullets.h"\
|
|
".\tactical\dialogue control.h"\
|
|
".\tactical\faces.h"\
|
|
".\tactical\gap.h"\
|
|
".\Tactical\Handle Items.h"\
|
|
".\Tactical\Handle UI.h"\
|
|
".\tactical\interface control.h"\
|
|
".\tactical\interface dialogue.h"\
|
|
".\Tactical\Interface Items.h"\
|
|
".\Tactical\interface panels.h"\
|
|
".\Tactical\Interface.h"\
|
|
".\Tactical\Item Types.h"\
|
|
".\Tactical\Items.h"\
|
|
".\Tactical\Keys.h"\
|
|
".\Tactical\los.h"\
|
|
".\Tactical\Map Information.h"\
|
|
".\tactical\merc entering.h"\
|
|
".\Tactical\Merc Hiring.h"\
|
|
".\Tactical\opplist.h"\
|
|
".\Tactical\overhead types.h"\
|
|
".\Tactical\Overhead.h"\
|
|
".\tactical\rotting corpses.h"\
|
|
".\Tactical\soldier ani.h"\
|
|
".\Tactical\Soldier Control.h"\
|
|
".\Tactical\Soldier Create.h"\
|
|
".\tactical\soldier find.h"\
|
|
".\Tactical\Soldier Init List.h"\
|
|
".\Tactical\Soldier macros.h"\
|
|
".\Tactical\soldier profile type.h"\
|
|
".\Tactical\Soldier Profile.h"\
|
|
".\Tactical\Squads.h"\
|
|
".\Tactical\Strategic Exit GUI.h"\
|
|
".\Tactical\Tactical Save.h"\
|
|
".\Tactical\TeamTurns.h"\
|
|
".\Tactical\Vehicles.h"\
|
|
".\Tactical\weapons.h"\
|
|
".\Tactical\World Items.h"\
|
|
".\TacticalAI\ai.h"\
|
|
".\TacticalAI\NPC.h"\
|
|
".\TileEngine\Ambient Control.h"\
|
|
".\TileEngine\Ambient Types.h"\
|
|
".\TileEngine\environment.h"\
|
|
".\TileEngine\Exit Grids.h"\
|
|
".\tileengine\explosion control.h"\
|
|
".\TileEngine\Isometric Utils.h"\
|
|
".\tileengine\lighteffects.h"\
|
|
".\TileEngine\lighting.h"\
|
|
".\tileengine\overhead map.h"\
|
|
".\tileengine\phys math.h"\
|
|
".\tileengine\physics.h"\
|
|
".\TileEngine\Radar Screen.h"\
|
|
".\TileEngine\render dirty.h"\
|
|
".\TileEngine\renderworld.h"\
|
|
".\TileEngine\Shade Table Util.h"\
|
|
".\tileengine\smokeeffects.h"\
|
|
".\TileEngine\Structure Internals.h"\
|
|
".\TileEngine\structure.h"\
|
|
".\TileEngine\sysutil.h"\
|
|
".\tileengine\tactical placement gui.h"\
|
|
".\TileEngine\Tile Animation.h"\
|
|
".\tileengine\tile cache.h"\
|
|
".\TileEngine\TileDat.h"\
|
|
".\TileEngine\tiledef.h"\
|
|
".\tileengine\world tileset enums.h"\
|
|
".\TileEngine\WorldDat.h"\
|
|
".\TileEngine\worlddef.h"\
|
|
".\utils\_ja25englishtext.h"\
|
|
".\Utils\cursors.h"\
|
|
".\Utils\Event Manager.h"\
|
|
".\Utils\Event Pump.h"\
|
|
".\Utils\Font Control.h"\
|
|
".\utils\maputility.h"\
|
|
".\utils\merctextbox.h"\
|
|
".\Utils\message.h"\
|
|
".\Utils\Multi Language Graphic Utils.h"\
|
|
".\Utils\Music Control.h"\
|
|
".\utils\slider.h"\
|
|
".\Utils\Sound Control.h"\
|
|
".\Utils\Text Input.h"\
|
|
".\Utils\Text.h"\
|
|
".\Utils\Timer Control.h"\
|
|
".\Utils\utilities.h"\
|
|
".\utils\wordwrap.h"\
|
|
|