Files
source/Tactical/Tactical_VS2008.vcproj
T
Wanne f010769397 *************************
* HAM 3.6 (by Headrock) *
*************************
- Info: Needed GameDir files for HAM 3.6 are not committed yet to the SVN GameDir. Will do that in the next few days
- For more infos on HAM 3.6 check out: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=244808&page=0&fpart=1


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3323 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2010-02-20 15:49:46 +00:00

1031 lines
18 KiB
XML

<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Name="Tactical"
ProjectGUID="{8E3BD72D-8791-497B-A38E-D71B255F0A66}"
RootNamespace="Tactical"
Keyword="Win32Proj"
TargetFrameworkVersion="196613"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="..\lib\VS2008\$(ConfigurationName)"
IntermediateDirectory="..\build\VS2008\$(ProjectName)_$(ConfigurationName)"
ConfigurationType="4"
InheritedPropertySheets="..\ja2_VS2008.vsprops;..\ja2_VS2008Debug.vsprops"
CharacterSet="0"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="..\lib\VS2008\$(ConfigurationName)"
IntermediateDirectory="..\build\VS2008\$(ProjectName)_$(ConfigurationName)"
ConfigurationType="4"
InheritedPropertySheets="..\ja2_VS2008.vsprops"
CharacterSet="0"
WholeProgramOptimization="0"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
EnableIntrinsicFunctions="true"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
StringPooling="true"
RuntimeLibrary="0"
EnableFunctionLevelLinking="false"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="MapEditor|Win32"
OutputDirectory="..\lib\VS2008\$(ConfigurationName)"
IntermediateDirectory="..\build\VS2008\$(ProjectName)_$(ConfigurationName)"
ConfigurationType="4"
InheritedPropertySheets="..\ja2_VS2008.vsprops;..\ja2_VS2008Editor.vsprops"
CharacterSet="0"
WholeProgramOptimization="0"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
EnableIntrinsicFunctions="true"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
StringPooling="true"
RuntimeLibrary="0"
EnableFunctionLevelLinking="false"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="MapEditorD|Win32"
OutputDirectory="..\lib\VS2008\$(ConfigurationName)"
IntermediateDirectory="..\build\VS2008\$(ProjectName)_$(ConfigurationName)"
ConfigurationType="4"
InheritedPropertySheets="..\ja2_VS2008.vsprops;..\ja2_VS2008Editor.vsprops"
CharacterSet="0"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Header Files"
>
<File
RelativePath="Action Items.h"
>
</File>
<File
RelativePath="Air Raid.h"
>
</File>
<File
RelativePath="Animation Cache.h"
>
</File>
<File
RelativePath="Animation Control.h"
>
</File>
<File
RelativePath="Animation Data.h"
>
</File>
<File
RelativePath="Arms Dealer Init.h"
>
</File>
<File
RelativePath="ArmsDealerInvInit.h"
>
</File>
<File
RelativePath="AStarPathfinder.h"
>
</File>
<File
RelativePath="Auto Bandage.h"
>
</File>
<File
RelativePath="BinaryHeap.hpp"
>
</File>
<File
RelativePath="Boxing.h"
>
</File>
<File
RelativePath="Bullets.h"
>
</File>
<File
RelativePath="Campaign.h"
>
</File>
<File
RelativePath="Civ Quotes.h"
>
</File>
<File
RelativePath="Dialogue Control.h"
>
</File>
<File
RelativePath="DisplayCover.h"
>
</File>
<File
RelativePath="Drugs And Alcohol.h"
>
</File>
<File
RelativePath="End Game.h"
>
</File>
<File
RelativePath="Enemy Soldier Save.h"
>
</File>
<File
RelativePath="EnemyItemDrops.h"
>
</File>
<File
RelativePath="faces.h"
>
</File>
<File
RelativePath="fov.h"
>
</File>
<File
RelativePath="GAP.H"
>
</File>
<File
RelativePath="Handle Doors.h"
>
</File>
<File
RelativePath="Handle Items.h"
>
</File>
<File
RelativePath="Handle UI Plan.h"
>
</File>
<File
RelativePath="Handle UI.h"
>
</File>
<File
RelativePath="Interface Control.h"
>
</File>
<File
RelativePath="Interface Cursors.h"
>
</File>
<File
RelativePath="interface Dialogue.h"
>
</File>
<File
RelativePath="Interface Enhanced.h"
>
</File>
<File
RelativePath="Interface Items.h"
>
</File>
<File
RelativePath="Interface Panels.h"
>
</File>
<File
RelativePath="Interface Utils.h"
>
</File>
<File
RelativePath="Interface.h"
>
</File>
<File
RelativePath="Inventory Choosing.h"
>
</File>
<File
RelativePath="Item Types.h"
>
</File>
<File
RelativePath="Items.h"
>
</File>
<File
RelativePath="Keys.h"
>
</File>
<File
RelativePath="LOS.h"
>
</File>
<File
RelativePath="Map Information.h"
>
</File>
<File
RelativePath="merc entering.h"
>
</File>
<File
RelativePath="Merc Hiring.h"
>
</File>
<File
RelativePath="Militia Control.h"
>
</File>
<File
RelativePath="Morale.h"
>
</File>
<File
RelativePath="opplist.h"
>
</File>
<File
RelativePath="Overhead Types.h"
>
</File>
<File
RelativePath="Overhead.h"
>
</File>
<File
RelativePath="PATHAI.H"
>
</File>
<File
RelativePath="PathAIDebug.h"
>
</File>
<File
RelativePath="Points.h"
>
</File>
<File
RelativePath="qarray.h"
>
</File>
<File
RelativePath="Rain.h"
>
</File>
<File
RelativePath="Rotting Corpses.h"
>
</File>
<File
RelativePath="rt time defines.h"
>
</File>
<File
RelativePath="ShopKeeper Interface.h"
>
</File>
<File
RelativePath="ShopKeeper Quotes.h"
>
</File>
<File
RelativePath="SkillCheck.h"
>
</File>
<File
RelativePath="Soldier Add.h"
>
</File>
<File
RelativePath="Soldier Ani.h"
>
</File>
<File
RelativePath="Soldier Control.h"
>
</File>
<File
RelativePath="Soldier Create.h"
>
</File>
<File
RelativePath="Soldier Find.h"
>
</File>
<File
RelativePath="Soldier Functions.h"
>
</File>
<File
RelativePath="Soldier Init List.h"
>
</File>
<File
RelativePath="Soldier macros.h"
>
</File>
<File
RelativePath="soldier profile type.h"
>
</File>
<File
RelativePath="Soldier Profile.h"
>
</File>
<File
RelativePath="soldier tile.h"
>
</File>
<File
RelativePath="Spread burst.h"
>
</File>
<File
RelativePath="Squads.h"
>
</File>
<File
RelativePath="Strategic Exit GUI.h"
>
</File>
<File
RelativePath="Structure Wrap.h"
>
</File>
<File
RelativePath="Tactical All.h"
>
</File>
<File
RelativePath="Tactical Save.h"
>
</File>
<File
RelativePath="Tactical Turns.h"
>
</File>
<File
RelativePath="TeamTurns.h"
>
</File>
<File
RelativePath="UI Cursors.h"
>
</File>
<File
RelativePath="Vehicles.h"
>
</File>
<File
RelativePath="Weapons.h"
>
</File>
<File
RelativePath="World Items.h"
>
</File>
<File
RelativePath="XML.h"
>
</File>
<File
RelativePath=".\XML_Profiles.h"
>
</File>
</Filter>
<Filter
Name="Source Files"
>
<File
RelativePath="Air Raid.cpp"
>
</File>
<File
RelativePath="Animation Cache.cpp"
>
</File>
<File
RelativePath="Animation Control.cpp"
>
</File>
<File
RelativePath="Animation Data.cpp"
>
</File>
<File
RelativePath="Arms Dealer Init.cpp"
>
</File>
<File
RelativePath="ArmsDealerInvInit.cpp"
>
</File>
<File
RelativePath="Auto Bandage.cpp"
>
</File>
<File
RelativePath="Boxing.cpp"
>
</File>
<File
RelativePath="bullets.cpp"
>
</File>
<File
RelativePath="Campaign.cpp"
>
</File>
<File
RelativePath="Civ Quotes.cpp"
>
</File>
<File
RelativePath="Dialogue Control.cpp"
>
</File>
<File
RelativePath="DisplayCover.cpp"
>
</File>
<File
RelativePath="Drugs And Alcohol.cpp"
>
</File>
<File
RelativePath="End Game.cpp"
>
</File>
<File
RelativePath="Enemy Soldier Save.cpp"
>
</File>
<File
RelativePath="EnemyItemDrops.cpp"
>
</File>
<File
RelativePath="Faces.cpp"
>
</File>
<File
RelativePath="fov.cpp"
>
</File>
<File
RelativePath="GAP.cpp"
>
</File>
<File
RelativePath="Handle Doors.cpp"
>
</File>
<File
RelativePath="Handle Items.cpp"
>
</File>
<File
RelativePath="Handle UI Plan.cpp"
>
</File>
<File
RelativePath="Handle UI.cpp"
>
</File>
<File
RelativePath="Interface Control.cpp"
>
</File>
<File
RelativePath="Interface Cursors.cpp"
>
</File>
<File
RelativePath="Interface Dialogue.cpp"
>
</File>
<File
RelativePath="Interface Enhanced.cpp"
>
</File>
<File
RelativePath="Interface Items.cpp"
>
</File>
<File
RelativePath="Interface Panels.cpp"
>
</File>
<File
RelativePath="Interface Utils.cpp"
>
</File>
<File
RelativePath="Interface.cpp"
>
</File>
<File
RelativePath="Inventory Choosing.cpp"
>
</File>
<File
RelativePath="Item Types.cpp"
>
</File>
<File
RelativePath="Items.cpp"
>
</File>
<File
RelativePath="Keys.cpp"
>
</File>
<File
RelativePath="LOS.cpp"
>
</File>
<File
RelativePath="Map Information.cpp"
>
</File>
<File
RelativePath="Merc Entering.cpp"
>
</File>
<File
RelativePath="Merc Hiring.cpp"
>
</File>
<File
RelativePath="Militia Control.cpp"
>
</File>
<File
RelativePath="Morale.cpp"
>
</File>
<File
RelativePath="opplist.cpp"
>
</File>
<File
RelativePath="Overhead.cpp"
>
</File>
<File
RelativePath="PATHAI.cpp"
>
</File>
<File
RelativePath="Points.cpp"
>
</File>
<File
RelativePath="QARRAY.cpp"
>
</File>
<File
RelativePath="Rain.cpp"
>
</File>
<File
RelativePath="Real Time Input.cpp"
>
</File>
<File
RelativePath="Rotting Corpses.cpp"
>
</File>
<File
RelativePath="ShopKeeper Interface.cpp"
>
</File>
<File
RelativePath="SkillCheck.cpp"
>
</File>
<File
RelativePath="Soldier Add.cpp"
>
</File>
<File
RelativePath="Soldier Ani.cpp"
>
</File>
<File
RelativePath="Soldier Control.cpp"
>
</File>
<File
RelativePath="Soldier Create.cpp"
>
</File>
<File
RelativePath="Soldier Find.cpp"
>
</File>
<File
RelativePath="Soldier Init List.cpp"
>
</File>
<File
RelativePath="Soldier Profile.cpp"
>
</File>
<File
RelativePath="Soldier Tile.cpp"
>
</File>
<File
RelativePath="SoldierTooltips.cpp"
>
</File>
<File
RelativePath="Spread Burst.cpp"
>
</File>
<File
RelativePath="Squads.cpp"
>
</File>
<File
RelativePath="Strategic Exit GUI.cpp"
>
</File>
<File
RelativePath="Structure Wrap.cpp"
>
</File>
<File
RelativePath="Tactical Save.cpp"
>
</File>
<File
RelativePath="Tactical Turns.cpp"
>
</File>
<File
RelativePath="TeamTurns.cpp"
>
</File>
<File
RelativePath="Turn Based Input.cpp"
>
</File>
<File
RelativePath="UI Cursors.cpp"
>
</File>
<File
RelativePath="Vehicles.cpp"
>
</File>
<File
RelativePath="Weapons.cpp"
>
</File>
<File
RelativePath="World Items.cpp"
>
</File>
<File
RelativePath="XML_AmmoStrings.cpp"
>
</File>
<File
RelativePath="XML_AmmoTypes.cpp"
>
</File>
<File
RelativePath="XML_Armour.cpp"
>
</File>
<File
RelativePath="XML_AttachmentInfo.cpp"
>
</File>
<File
RelativePath="XML_Attachments.cpp"
>
</File>
<File
RelativePath="XML_BurstSounds.cpp"
>
</File>
<File
RelativePath="XML_ComboMergeInfo.cpp"
>
</File>
<File
RelativePath="XML_CompatibleFaceItems.cpp"
>
</File>
<File
RelativePath="XML_EnemyAmmoDrops.cpp"
>
</File>
<File
RelativePath="XML_EnemyArmourDrops.cpp"
>
</File>
<File
RelativePath="XML_EnemyExplosiveDrops.cpp"
>
</File>
<File
RelativePath="XML_EnemyItemChoice.cpp"
>
</File>
<File
RelativePath="XML_EnemyMiscDrops.cpp"
>
</File>
<File
RelativePath="XML_EnemyWeaponChoice.cpp"
>
</File>
<File
RelativePath="XML_EnemyWeaponDrops.cpp"
>
</File>
<File
RelativePath="XML_Explosive.cpp"
>
</File>
<File
RelativePath="XML_IMPItemChoices.cpp"
>
</File>
<File
RelativePath="XML_IncompatibleAttachments.cpp"
>
</File>
<File
RelativePath="XML_Launchable.cpp"
>
</File>
<File
RelativePath="XML_LBEPocket.cpp"
>
</File>
<File
RelativePath="XML_LoadBearingEquipment.cpp"
>
</File>
<File
RelativePath="XML_Magazine.cpp"
>
</File>
<File
RelativePath="XML_MercStartingGear.cpp"
>
</File>
<File
RelativePath="XML_Merge.cpp"
>
</File>
<File
RelativePath=".\XML_Opinions.cpp"
>
</File>
<File
RelativePath=".\XML_Profiles.cpp"
>
</File>
<File
RelativePath="XML_SectorLoadscreens.cpp"
>
</File>
<File
RelativePath="XML_Sounds.cpp"
>
</File>
<File
RelativePath=".\XML_SpreadPatterns.cpp"
>
</File>
<File
RelativePath="XML_TonyInventory.cpp"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>