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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6635 3b4a5df2-a311-0410-b5c6-a8a6f20db521
120 lines
5.2 KiB
C
120 lines
5.2 KiB
C
#ifndef __LANGUAGE_DEFINES_H
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#define __LANGUAGE_DEFINES_H
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#pragma once
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/* ============================================================================
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* ONLY ONE OF THESE LANGUAGES CAN BE DEFINED AT A TIME!
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* BUT now You can define it _here_ by uncommenting one _or_ (better):
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* You can comment them all out and then set it _global_ in "Preprocessor
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* options" (do it for ALL projects in the workspace and both debug & release)
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* _or_
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* give it do Your MAKEFILE, f.i. make ENGLISH, but keep in mind that some
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* weird make tools will require 'make ENGLISH=1' instead
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*
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* using one of the two later methods will keep this SVN file unchanged for the
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* future, only Your private project files (workspace/solution) will differ
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* from the SVN stuff.
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* (2006-10-10, Sergeant_Kolja)
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*/
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/* The recommend approach for VS2010 multi-language builds is to use the command line or the ja2.props file.
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By default the language is ENGLISH and the Language Prefix is EN.
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There are 3 ways you can build the JA2 1.13 executable file:
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// -------------------------------------------------------
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// 1. Using the command line
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// -------------------------------------------------------
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For example, where msbuild is located in %SystemRoot%\Microsoft.NET\Framework\v4.0.30319\ if not on your path
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msbuild.exe /p:Configuration=Release ja2_VS2010.sln
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msbuild.exe /p:Configuration=Release /p:JA2LangPrefix=PL /p:JA2Language=POLISH ja2_VS2010.sln
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msbuild.exe /p:Configuration=Release /p:JA2LangPrefix=DE /p:JA2Language=GERMAN ja2_VS2010.sln
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msbuild.exe /p:Configuration=Release /p:JA2LangPrefix=RU /p:JA2Language=RUSSIAN ja2_VS2010.sln
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msbuild.exe /p:Configuration=Release /p:JA2LangPrefix=NL /p:JA2Language=DUTCH ja2_VS2010.sln
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msbuild.exe /p:Configuration=Release /p:JA2LangPrefix=FR /p:JA2Language=FRENCH ja2_VS2010.sln
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msbuild.exe /p:Configuration=Release /p:JA2LangPrefix=IT /p:JA2Language=ITALIAN ja2_VS2010.sln
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msbuild.exe /p:Configuration=Release /p:JA2LangPrefix=CN /p:JA2Language=CHINESE ja2_VS2010.sln
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Note: If you want to build "Unfinished Business" version, just append the /p:JA2Config=JA2UB in the command line
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msbuild.exe /p:Configuration=Release /p:JA2Config=JA2UB ja2_VS2010.sln
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msbuild.exe /p:Configuration=Release /p:JA2LangPrefix=DE /p:JA2Language=GERMAN /p:JA2Config=JA2UB ja2_VS2010.sln
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Note2: You can also specify the target output name with the parameter /p:TargetName
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msbuild.exe /p:Configuration=Release /p:JA2LangPrefix=DE /p:JA2Language=GERMAN /p:JA2Config=JA2UB /p:TargetName="JA2UB_113" ja2_VS2010.sln
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// --------------------------------------------------------
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// 2. Editing the ja2.props file and then build in VS 2010
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// -------------------------------------------------------
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1. Open the "ja2.props" file in a text editor and set the <BuildMacro> tags to your likeing.
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For example: If you want to build Russian Version (normal JA2, not UB) then set the following:
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<BuildMacro Include="JA2Config">
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<Value></Value>
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</BuildMacro>
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<BuildMacro Include="JA2LangPrefix">
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<Value>RU</Value>
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</BuildMacro>
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<BuildMacro Include="JA2Language">
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<Value>RUSSIAN</Value>
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</BuildMacro>
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2. Save the file
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3. Build the project in Visual Studio 2010
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// --------------------------------------------------------
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// 3. The "old" way for building the executable
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// -------------------------------------------------------
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1. Enable the "#undef ENGLISH" define below, so English will not be used anymore
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2. Set the desired language below
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3. If you want to build "Unfinished Business" version, enable "#define JA2UB" and "#define JA2UBMAPS" in builddefines.h"
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4. Build the executable in VS 2005 / 2008 / 2010
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5. The output will be placed in the "Build\bin\" folder
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*/
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// Only enable this "undef", if you use the 3. way of building the executable!
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#undef ENGLISH
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#if !defined(ENGLISH) && !defined(GERMAN) && !defined(RUSSIAN) && !defined(DUTCH) && !defined(POLISH) && !defined(FRENCH) && !defined(ITALIAN) && !defined(TAIWANESE) && !defined(CHINESE)
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/* please set one manually here (by uncommenting) if not willingly to set Workspace wide */
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#define ENGLISH
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//#define GERMAN
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//#define RUSSIAN
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//#define DUTCH
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//#define FRENCH
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//#define ITALIAN
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//#define TAIWANESE
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//#define POLISH
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// INFO: For Chinese 1.13 version, you also have to set USE_WINFONTS = 1 in ja2.ini inside your JA2 installation directory!
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//#define CHINESE
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#endif
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//**ddd direct link libraries
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#pragma comment (lib, "user32.lib")
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#pragma comment (lib, "gdi32.lib")
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#pragma comment (lib, "advapi32.lib")
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#pragma comment (lib, "shell32.lib")
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/* ====================================================================
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* Regardless of if we did it Workspace wide or by uncommenting above,
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* HERE we must see, what language was selected. If one, we
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*/
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#if !defined(ENGLISH) && !defined(GERMAN) && !defined(RUSSIAN) && !defined(DUTCH) && !defined(POLISH) && !defined(FRENCH) && !defined(ITALIAN) && !defined(TAIWANESE) && !defined(CHINESE)
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# error "At least You have to specify a Language somewhere. See comments above."
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#endif
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//if the language represents words as single chars
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#ifdef TAIWAN
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#define SINGLE_CHAR_WORDS
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#endif
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#endif |