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source/GameSettings.h
T

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#ifndef _GAME_SETTINGS__H_
#define _GAME_SETTINGS__H_
//If you add any options, MAKE sure you add the corresponding string to the Options Screen string array
enum
{
TOPTION_SPEECH,
TOPTION_MUTE_CONFIRMATIONS,
TOPTION_SUBTITLES,
TOPTION_KEY_ADVANCE_SPEECH,
TOPTION_ANIMATE_SMOKE,
// TOPTION_HIDE_BULLETS,
// TOPTION_CONFIRM_MOVE,
TOPTION_BLOOD_N_GORE,
TOPTION_DONT_MOVE_MOUSE,
TOPTION_OLD_SELECTION_METHOD,
TOPTION_ALWAYS_SHOW_MOVEMENT_PATH,
// TOPTION_TIME_LIMIT_TURNS, //moved to the game init screen
TOPTION_SHOW_MISSES,
TOPTION_RTCONFIRM,
// TOPTION_DISPLAY_ENEMY_INDICATOR, //Displays the number of enemies seen by the merc, ontop of their portrait
TOPTION_SLEEPWAKE_NOTIFICATION,
TOPTION_USE_METRIC_SYSTEM, //If set, uses the metric system
TOPTION_MERC_ALWAYS_LIGHT_UP,
TOPTION_SMART_CURSOR,
TOPTION_SNAP_CURSOR_TO_DOOR,
TOPTION_GLOW_ITEMS,
TOPTION_TOGGLE_TREE_TOPS,
TOPTION_TOGGLE_WIREFRAME,
TOPTION_3D_CURSOR,
TOPTION_CTH_CURSOR,
TOPTION_GL_BURST_CURSOR,
TOPTION_DROP_ALL,
TOPTION_GL_HIGH_ANGLE,
TOPTION_AIM_LEVEL_RESTRICTION,
TOPTION_SPACE_SELECTS_NEXT_SQUAD,
TOPTION_SHOW_ITEM_SHADOW,
TOPTION_SHOW_WEAPON_RANGE_IN_TILES,
TOPTION_TRACERS_FOR_SINGLE_FIRE,
TOPTION_RAIN_SOUND,
TOPTION_ALLOW_CROWS,
TOPTION_USE_RANDOM_PERSONALITY,
TOPTION_USE_AUTO_SAVE,
TOPTION_SILENT_SKYRIDER,
TOPTION_LOW_CPU_USAGE,
NUM_GAME_OPTIONS, //Toggle up this will be able to be Toggled by the player
//These options will NOT be toggable by the Player
TOPTION_MERC_CASTS_LIGHT = NUM_GAME_OPTIONS,
TOPTION_HIDE_BULLETS,
TOPTION_TRACKING_MODE,
NUM_ALL_GAME_OPTIONS,
};
typedef struct
{
INT8 bLastSavedGameSlot; // The last saved game number goes in here
UINT8 ubMusicVolumeSetting;
UINT8 ubSoundEffectsVolume;
UINT8 ubSpeechVolume;
//The following are set from the status of the toggle boxes in the Options Screen
UINT8 fOptions[ NUM_ALL_GAME_OPTIONS ];
CHAR8 zVersionNumber[14];
UINT32 uiSettingsVersionNumber;
UINT32 uiMeanwhileScenesSeenFlags;
BOOLEAN fHideHelpInAllScreens;
BOOLEAN fUNUSEDPlayerFinishedTheGame; // JA2Gold: for UB compatibility
UINT8 ubSizeOfDisplayCover;
UINT8 ubSizeOfLOS;
UINT8 ubFiller[17];
} GAME_SETTINGS;
// CHRISL: New Enums to track inventory system
enum
{
INVENTORY_OLD = 0,
INVENTORY_NEW = 1
};
//Enums for the difficulty levels
enum
{
DIF_LEVEL_ZERO,
DIF_LEVEL_EASY,
DIF_LEVEL_MEDIUM,
DIF_LEVEL_HARD,
DIF_LEVEL_INSANE,
DIF_LEVEL_FIVE,
};
//Enums for the difficulty levels
enum
{
STYLE_REALISTIC = 0, //the specific indices are there to keep compartibility wiht old saves (back when there were only 2 styles)
STYLE_SCIFI = 1,
STYLE_PLATINUM = 2,
};
enum
{
BR_GOOD = 1,
BR_GREAT = 2,
BR_EXCELLENT = 4,
BR_AWESOME = 10,
};
typedef struct
{
BOOLEAN fGunNut;
BOOLEAN fAirStrikes;//Madd
UINT8 ubGameStyle;
UINT8 ubDifficultyLevel;
BOOLEAN fTurnTimeLimit;
BOOLEAN fIronManMode;
UINT8 ubBobbyRay;
UINT8 ubInventorySystem;
UINT8 ubFiller[6];
} GAME_OPTIONS;
bool UsingNewInventorySystem();
BOOLEAN IsNIVModeValid(bool checkRes = true);
// Snap: Options read from an INI file in the default of custom Data directory
typedef struct
{
INT32 iStartingCashNovice;
INT32 iStartingCashExperienced;
INT32 iStartingCashExpert;
INT32 iStartingCashInsane;
UINT32 iGameStartingTime; //Lalien: game starting time
UINT32 iFirstArrivalDelay;
BOOLEAN fSellAll;
INT16 iPriceModifier;
// WDS: Allow flexible numbers of IMPs of each sex
INT32 iIMPMaleCharacterCount; // Count of how many there are
INT32 iIMPFemaleCharacterCount;
INT32 iMaxIMPCharacters; // Limit of how many to allow
//
// iaIMPSlots is an array of the slots (in prof.dat) to use for IMPs.
//
INT32 *iaIMPSlots;
INT32 iMinAttribute;
INT32 iMaxAttribute;
INT32 iImpAttributePoints;
INT32 iMaxZeroBonus;
INT32 iStartAttribute;
INT32 iMaxMilitiaPerSector;
INT32 iTrainingSquadSize;
INT32 iMilitiaTrainingCost;
INT32 iMilitiaCostModifier;
INT32 iRegularCostModifier;
INT32 iVeteranCostModifier;
INT32 iMinLoyaltyToTrain;
INT32 iMaxEnemyGroupSize;
INT32 iReinforcementPoolNovice;
INT32 iReinforcementPoolExperienced;
INT32 iReinforcementPoolExpert;
INT32 iReinforcementPoolInsane;
INT32 iForcePercentageNovice;
INT32 iForcePercentageExperienced;
INT32 iForcePercentageExpert;
INT32 iForcePercentageInsane;
INT32 iPercentElitesBonusExpert;
INT32 iPercentElitesBonusInsane;
INT32 iPercentElitesBonusExperienced;
UINT8 ubMinEnemyGroupSizeNovice;
UINT8 ubMinEnemyGroupSizeExperienced;
UINT8 ubMinEnemyGroupSizeExpert;
UINT8 ubMinEnemyGroupSizeInsane;
BOOLEAN fMercDayOne;
BOOLEAN fAllMercsAvailable;
//BOOLEAN fPers_att;
INT8 iCustomPersonality;
INT8 iCustomAttitude;
INT8 iEasyAPBonus;
INT8 iExperiencedAPBonus;
INT8 iExpertAPBonus;
INT8 iInsaneAPBonus;
INT8 iPlayerAPBonus;
// Kaiden: Vehicle Inventory change - Added for INI Option
BOOLEAN fVehicleInventory;
BOOLEAN fEnableChanceOfEnemyAmbushesOnInsaneDifficult;
// System settings
UINT8 gubDeadLockDelay;
BOOLEAN gfEnableEmergencyButton_SkipStrategicEvents;
//Video settings
BOOLEAN gfVSync;
//Animation settings
UINT32 gubPlayerTurnSpeedUpFactor;
UINT32 gubEnemyTurnSpeedUpFactor;
UINT32 gubCreatureTurnSpeedUpFactor;
UINT32 gubMilitiaTurnSpeedUpFactor;
UINT32 gubCivilianTurnSpeedUpFactor;
//Sound settings
UINT32 guiWeaponSoundEffectsVolume;
// WDS - Option to turn off stealing
BOOLEAN fStealingDisabled;
// Militia Settings
BOOLEAN fAllowTacticalMilitiaCommand;
BOOLEAN gfTrainVeteranMilitia;
BOOLEAN gfAllowMilitiaGroups;
BOOLEAN gfmusttrainroaming;
BOOLEAN gflimitedRoaming;
BOOLEAN gfAllowReinforcements;
BOOLEAN gfAllowReinforcementsOnlyInCity;
UINT32 guiBaseQueenPoolIncrement;
UINT32 guiAllowMilitiaGroupsDelay;
UINT32 guiTrainVeteranMilitiaDelay;
UINT32 guiCreateEachNHours;
UINT32 guiDivOfOriginalMilitia;
UINT32 guiMinMilitiaSquadSize;
UINT32 guiMaxMilitiaSquadSize;
UINT32 guiMaxMilitiaSquadSizeBattle;
BOOLEAN gfAllowSoldierToolTips;
//Sight range
UINT32 ubStraightSightRange;
UINT32 ubVisDistDecreasePerRainIntensity;
BOOLEAN gfAllowLimitedVision;
BOOLEAN gfShiftFUnloadWeapons;
BOOLEAN gfShiftFRemoveAttachments;
// Rain settings
BOOLEAN gfAllowRain;
UINT32 gusRainChancePerDay;
UINT32 gusRainMinLength;
UINT32 gusRainMaxLength;
UINT32 guiMaxRainDrops;
UINT32 ubWeaponReliabilityReductionPerRainIntensity;
double ubBreathGainReductionPerRainIntensity;
// Thunder settings
BOOLEAN gfAllowLightning;
UINT32 guiMinLightningInterval;
UINT32 guiMaxLightningInterval;
UINT32 guiMinDLInterval;
UINT32 guiMaxDLInterval;
UINT32 guiProlongLightningIfSeenSomeone;
UINT32 guiChanceToDoLightningBetweenTurns;
// WDS: Progress settings
UINT32 ubGameProgressPortionKills;
UINT32 ubGameProgressPortionControl;
UINT32 ubGameProgressPortionIncome;
UINT32 ubGameProgressPortionVisited;
// Event settings
UINT32 ubGameProgressStartMadlabQuest;
UINT32 ubGameProgressMikeAvailable;
UINT32 ubGameProgressIggyAvaliable;
BOOLEAN ubSendTroopsToDrassen;
//Gameplay settings
UINT32 ubExplosivesDamageMultiplier;
UINT32 ubGunDamageMultiplier;
UINT32 ubMeleeDamageMultiplier;
UINT32 ubEasyEnemyStartingAlertLevel;
UINT32 ubNormalEnemyStartingAlertLevel;
UINT32 ubHardEnemyStartingAlertLevel;
UINT32 ubInsaneEnemyStartingAlertLevel;
UINT32 ubEasyEnemyStartingAlertDecay;
UINT32 ubNormalEnemyStartingAlertDecay;
UINT32 ubHardEnemyStartingAlertDecay;
UINT32 ubInsaneEnemyStartingAlertDecay;
UINT32 ubEasyTimeEvaluateInMinutes;
UINT32 ubNormalTimeEvaluateInMinutes;
UINT32 ubHardTimeEvaluateInMinutes;
UINT32 ubInsaneTimeEvaluateInMinutes;
UINT32 ubEasyTimeEvaluateVariance;
UINT32 ubNormalTimeEvaluateVariance;
UINT32 ubHardTimeEvaluateVariance;
UINT32 ubInsaneTimeEvaluateVariance;
UINT32 ubEasyGracePeriodInHours;
UINT32 ubNormalGracePeriodInHours;
UINT32 ubHardGracePeriodInHours;
UINT32 ubInsaneGracePeriodInHours;
UINT32 ubEasyPatrolGracePeriodInDays;
UINT32 ubNormalPatrolGracePeriodInDays;
UINT32 ubHardPatrolGracePeriodInDays;
UINT32 ubInsanePatrolGracePeriodInDays;
UINT32 ubEasyNumAwareBattles;
UINT32 ubNormalNumAwareBattles;
UINT32 ubHardNumAwareBattles;
UINT32 ubInsaneNumAwareBattles;
BOOLEAN gfEasyUnlimitedTroops;
BOOLEAN gfNormalUnlimitedTroops;
BOOLEAN gfHardUnlimitedTroops;
BOOLEAN gfInsaneUnlimitedTroops;
BOOLEAN gfEasyAggressiveQueen;
BOOLEAN gfNormalAggressiveQueen;
BOOLEAN gfHardAggressiveQueen;
BOOLEAN gfInsaneAggressiveQueen;
BOOLEAN gfInvestigateSector;
BOOLEAN gfReassignPendingReinforcements;
INT32 ubEnemiesItemDrop;
BOOLEAN gfUseExternalLoadscreens;
BOOLEAN gfUseAutoSave;
//Merc Assignment settings
INT32 ubAssignmentUnitsPerDay;
INT32 ubMinutesForAssignmentToCount;
INT32 ubTrainingSkillMin;
INT32 ubTrainingSkillMax;
INT32 ubSelfTrainingDivisor;
INT32 ubInstructedTrainingDivisor;
INT32 ubGunRangeTrainingBonus;
INT32 ubTownMilitiaTrainingRate;
INT32 ubMaxMilitiaTrainersPerSector;
INT32 ubTeachBonusToTrain;
INT32 ubRpcBonusToTrainMilitia;
INT32 ubMinSkillToTeach;
INT32 ubLowActivityLevel;
INT32 ubMediumActivityLevel;
INT32 ubHighActivityLevel;
INT32 ubDoctoringRateDivisor;
INT32 ubHospitalHealingRate;
INT32 ubBaseMedicalSkillToDealWithEmergency;
INT32 ubMultiplierForDifferenceInLifeValueForEmergency;
INT32 ubPointCostPerHealthBelowOkLife;//OKLIFE = 15
INT32 ubRepairCostPerJam;
INT32 ubRepairRateDivisor;
//Misc settings
BOOLEAN fAmmoDynamicWeight; //Pulmu
BOOLEAN fEnableCrepitus;
BOOLEAN fEnableAllWeaponCaches;
BOOLEAN fEnableAllTerrorists;
BOOLEAN gfRevealItems;
BOOLEAN fEnableArmorCoverage; // ShadoWarrior for Captain J's armor coverage
// ShadoWarrior: Tooltip changes (start)
UINT8 ubSoldierTooltipDetailLevel;
BOOLEAN fEnableDynamicSoldierTooltips;
BOOLEAN fEnableSoldierTooltipLocation;
BOOLEAN fEnableSoldierTooltipBrightness;
BOOLEAN fEnableSoldierTooltipRangeToTarget;
BOOLEAN fEnableSoldierTooltipID;
BOOLEAN fEnableSoldierTooltipOrders;
BOOLEAN fEnableSoldierTooltipAttitude;
BOOLEAN fEnableSoldierTooltipActionPoints;
BOOLEAN fEnableSoldierTooltipHealth;
BOOLEAN fEnableSoldierTooltipHelmet;
BOOLEAN fEnableSoldierTooltipVest;
BOOLEAN fEnableSoldierTooltipLeggings;
BOOLEAN fEnableSoldierTooltipHeadItem1;
BOOLEAN fEnableSoldierTooltipHeadItem2;
BOOLEAN fEnableSoldierTooltipWeapon;
BOOLEAN fEnableSoldierTooltipSecondHand;
BOOLEAN fEnableSoldierTooltipBigSlot1;
BOOLEAN fEnableSoldierTooltipBigSlot2;
BOOLEAN fEnableSoldierTooltipBigSlot3;
BOOLEAN fEnableSoldierTooltipBigSlot4;
BOOLEAN fEnableSoldierTooltipBigSlot5;
BOOLEAN fEnableSoldierTooltipBigSlot6;
BOOLEAN fEnableSoldierTooltipBigSlot7;
// ShadoWarrior: Tooltip changes (end)
//Kaiden MERC Deaths Externalized:
BOOLEAN gfMercsDieOnAssignment;
INT32 giEasyMercDeaths;
INT32 giExperiencedMercDeaths;
INT32 giExpertMercDeaths;
INT32 giInsaneMercDeaths;
// Lesh: slow enemy items choice progress
BOOLEAN fSlowProgressForEnemyItemsChoice;
//afp - use bullet tracers
BOOLEAN gbBulletTracer;
// CHRISL: option to allow Slay to remain as a hired PC
BOOLEAN fEnableSlayForever;
// CHRISL: New setting to determine the AP cost to reload 1 loose round of ammo
INT32 ubAPCostPerRound;
// CHRISL: New setting to determine AP multiplier when reloading with wrong sized clip
FLOAT ubWrongMagMult;
// CHRISL: Setting to turn off the description and stack popup options from the sector inventory panel
BOOLEAN fSectorDesc;
} GAME_EXTERNAL_OPTIONS;
//This structure will contain general Ja2 settings NOT individual game settings.
extern GAME_SETTINGS gGameSettings;
//This structure will contain the Game options set at the beginning of the game.
extern GAME_OPTIONS gGameOptions;
// Snap: Options read from an INI file in the default of custom Data directory
extern GAME_EXTERNAL_OPTIONS gGameExternalOptions;
BOOLEAN SaveGameSettings();
BOOLEAN LoadGameSettings();
// Snap: Read options from an INI file in the default of custom Data directory
void LoadGameExternalOptions();
void FreeGameExternalOptions();
void InitGameOptions();
void InitGameSettings();
BOOLEAN GetCDLocation( );
void DisplayGameSettings( );
BOOLEAN MeanwhileSceneSeen( UINT8 ubMeanwhile );
BOOLEAN SetMeanwhileSceneSeen( UINT8 ubMeanwhile );
BOOLEAN CanGameBeSaved();
#endif