Files
source/gamedir/Base/TableData/Map/CoolnessBySector.xml
T
d683cdeb64 Run from gamedir (#686)
* prepare gamedir for running the game

* Stop telling installers to overwrite the vanilla game

The release no longer contains anything that lands on a vanilla file:
its base data lives in Base, so unpacking it over the game directory
and copying the game's Data into the release now amount to the same
installation.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* Give the mod's base data its own VFS profile

Its files ship in Base now, so that a vanilla Data directory can be
copied in whole without a single collision. Mount Base right above the
vanilla dirs in every profile stack — the slot where the installer's
overwrites used to end up.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* Mount Base in the language overlays' VFS configs too

Assembling a release copies a <Language>_Version directory over
gamedir, its own copies of the configs included, so without the same
Base profile every non-English release would mount nothing from Base.

Their libraries move along with the rest of the base data: each
language slf, and the Russian data.slf that shadows the vanilla
Data.slf by name.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* Ignore a vanilla Data directory dropped into gamedir

Running the game here needs one copied in, and it is an untouched copy
of somebody's retail install — nothing this repository should track.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* Ignore only the player profile directory, not every Profiles

The unanchored pattern also swallowed Base/TableData/Profiles, the
mod's soldier profile XMLs, which are tracked and belong in a release.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>

* move gamedir/Data to gamedir/Base

* move gamedir-languages' Data to Base

---------

Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
2026-08-01 11:05:15 -03:00

24 lines
1.8 KiB
XML

<!-- This is the default table, emulating the hardcoded in-game calculation. Feel free to edit.
Values range from 0-20, with 20 being the highest quality men and equipment.
-->
<COOLNESS_BY_SECTOR>
<!-- Column index: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 -->
<!-- -->
<MAP_ROW row="01"> 5 5 5 5 5 5 5 5 4 4 3 3 2 2 1 1 </MAP_ROW>
<MAP_ROW row="02"> 6 6 6 6 6 6 6 6 5 5 4 4 3 3 2 1 </MAP_ROW>
<MAP_ROW row="03"> 7 7 7 7 7 7 7 7 6 6 5 5 4 3 3 2 </MAP_ROW>
<MAP_ROW row="04"> 8 8 8 8 8 8 8 7 7 7 6 5 5 4 4 3 </MAP_ROW>
<MAP_ROW row="05"> 9 9 9 9 9 9 9 8 8 7 7 6 6 5 4 3 </MAP_ROW>
<MAP_ROW row="06"> 10 10 10 10 10 10 10 9 9 8 8 7 6 6 5 4 </MAP_ROW>
<MAP_ROW row="07"> 11 11 11 11 11 11 11 10 10 9 8 8 7 6 5 5 </MAP_ROW>
<MAP_ROW row="08"> 12 12 12 12 12 12 12 11 10 10 9 8 11 11 6 5 </MAP_ROW>
<MAP_ROW row="09"> 13 13 13 13 13 13 12 12 11 11 10 9 11 11 7 6 </MAP_ROW>
<MAP_ROW row="10"> 14 14 14 14 14 14 13 13 16 11 10 10 9 8 7 6 </MAP_ROW>
<MAP_ROW row="11"> 15 15 15 16 15 15 14 13 13 12 11 10 9 8 7 7 </MAP_ROW>
<MAP_ROW row="12"> 16 16 16 16 16 15 15 14 13 12 12 11 10 9 8 7 </MAP_ROW>
<MAP_ROW row="13"> 17 17 17 17 17 16 15 15 14 13 12 11 10 9 8 7 </MAP_ROW>
<MAP_ROW row="14"> 18 18 18 18 18 17 16 15 14 13 12 11 10 9 8 7 </MAP_ROW>
<MAP_ROW row="15"> 18 19 19 19 18 17 16 15 14 13 12 11 10 9 8 7 </MAP_ROW>
<MAP_ROW row="16"> 18 19 20 19 18 17 16 15 14 13 12 11 10 9 8 7 </MAP_ROW>
</COOLNESS_BY_SECTOR>