Files
source/GameVersion.cpp
T
silversurfer f20b638214 Fix: the game had inconsistent handling of maximum XP level. At some points it was 9, at others it was 10. Now it is 10 throughout the code.
New parameters in DifficultySettings.xml:
- LevelModifierLowLimit
- LevelModifierHighLimit
- AllowUnrestrictedXPLevels


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8052 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-02-06 23:31:57 +00:00

62 lines
1.7 KiB
C++

#ifdef PRECOMPILEDHEADERS
#include "JA2 All.h"
#else
#include "Types.h"
#include "GameVersion.h"
#endif
//
// Keeps track of the game version
//
// ------------------------------
// MAP EDITOR (Release and Debug) BUILD VERSION
// ------------------------------
#ifdef JA2EDITOR
#ifdef JA2UB
CHAR16 zVersionLabel[256] = { L"Unfinished Business - Map Editor v1.13.8052 (Development Build)" };
#else
CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.8052 (Development Build)" };
#endif
// ------------------------------
// DEBUG BUILD VERSIONS
// ------------------------------
#elif defined JA2BETAVERSION
//DEBUG BUILD VERSION
#ifdef JA2UB
CHAR16 zVersionLabel[256] = { L"Debug: Unfinished Business - v1.13.8052 (Development Build)" };
#elif defined (JA113DEMO)
CHAR16 zVersionLabel[256] = { L"Debug: JA2 Demo - v1.13.8052 (Development Build)" };
#else
CHAR16 zVersionLabel[256] = { L"Debug: v1.13.8052 (Development Build)" };
#endif
#elif defined CRIPPLED_VERSION
//RELEASE BUILD VERSION s
CHAR16 zVersionLabel[256] = { L"Beta v. 0.98" };
// ------------------------------
// RELEASE BUILD VERSIONS
// ------------------------------
#else
//RELEASE BUILD VERSION
#ifdef JA2UB
CHAR16 zVersionLabel[256] = { L"Release Unfinished Business - v1.13.8052 (Development Build)" };
#elif defined (JA113DEMO)
CHAR16 zVersionLabel[256] = { L"Release JA2 Demo - v1.13.8052 (Development Build)" };
#else
CHAR16 zVersionLabel[256] = { L"Release v1.13.8052 (Development Build)" };
#endif
#endif
CHAR8 czVersionNumber[16] = { "Build 16.02.06" }; //YY.MM.DD
CHAR16 zTrackingNumber[16] = { L"Z" };
// SAVE_GAME_VERSION is defined in header, change it there