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- food and water levels are lowered every hour, eat food to survive - not doing so leads to various penalties and ultimately death - added food items for that purpose. Food can degrade over time. Rotten food poisons. - Mercs automatically consume food if hungry/thirsty and food is in their inventories - for more info, see http://www.bears-pit.com/board/ubbthreads.php/topics/307396/Re_Mercs_need_food_and_water_t.html#Post307396 - this feature requires new STI files from the GameDir trunk. - added a bunch of filler variable to the soldier type, so hopefully savegame compatibility can be maintained easier in the future. WARNING: This will break savegame compatibility git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5411 3b4a5df2-a311-0410-b5c6-a8a6f20db521
64 lines
3.8 KiB
C
64 lines
3.8 KiB
C
#ifndef _GAME_VERSION_H_
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#define _GAME_VERSION_H_
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#ifdef __cplusplus
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extern "C" {
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#endif
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//
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// Keeps track of the game version
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//
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extern CHAR16 zVersionLabel[256];
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extern CHAR8 czVersionNumber[16];
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extern CHAR16 zTrackingNumber[16];
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//ADB: I needed these here so I moved them, and why put them in *.cpp anyways?
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//
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// Keeps track of the saved game version. Increment the saved game version whenever
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// you will invalidate the saved game file
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#define SAVE_GAME_VERSION 133 // 132 //131 //125 //124 //114 //113 //112 //111 //110 //109 //108 //107 //106 //105 //104 //103 //102 //101 //100 // 99
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#define FOOD_CHANGES 133 // changes for food system
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#define ZOMBIE_CHANGES 132 // Included some changes for Zombies
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#define JA25_UB_INTEGRATION 131 // Before this, the JA25 Unfinished Business code was not integrated (see "Builddefines.h" JA2UB)
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#define IMPROVED_INTERRUPT_SYSTEM 130
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#define ENCYCLOPEDIA_SAVEGAME_CHANGE 129 // Added encyclopedia
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#define HIDDENTOWN_DATATYPE_CHANGE 128
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#define NEW_EMAIL_SAVE_GAME 127
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#define NEW_SAVE_GAME_GENERAL_SAVE_INFO_DATA 126
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#define QUESTS_DATATYPE_CHANGE 125 // Before this, we had a maximum number of 30 quests (JA2 default) (by Jazz)
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#define VEHICLES_DATATYPE_CHANGE 124 // Before this, vehicles were not externalized (by Jazz)
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#define FIXED_MERC_NOT_AVAILABLE_ON_MERC_WEBSITE 123 // Before this, only Bubba was available on MERC website
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#define FIXED_CREPITUS_IN_REALISTIC_GAME_MODE 122 // Before this, there was an initializing problem in GameInit.lua on startup, in which we could meet crepitus in Tixa underground map
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#define FIXED_NPC_QUOTE_BUG 121 // Before this, we need to reload all npc quote information because it was not being saved and loaded correctly.
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#define MOVED_GENERAL_INFO 120 // Before this, general game information was saved much later in the save game process.
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#define NCTH_AUTOFIRE_UPDATE 119 // Before this, we didn't track the original autofire offsets
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#define BR_EMAIL_DATA_CHANGE 118 // Before this, BR emails caused CTD
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#define NCTH_DATATYPE_CHANGE 117 // Before this, we did not have HAM 4.0 NCTH
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#define NEW_GENERAL_SAVE_INFO_DATA 116 // Before this, we did not have HAM 4.0 general info
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#define IMP_TRAIT_EXPERT_ITEMS_CHANGE 115 // Before this, we did not have additional expert items defined in IMPItemChoices.xml
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#define LUA_SAVEGAME_CHANGE 114 // Before this, we did not have additional lua script files (e.g: Intro.lua, ...)
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#define STOMP12_SAVEGAME_DATATYPE_CHANGE2 113 // Before this, STOMP did not allow to have up to 30 traits
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#define NAS_SAVEGAME_DATATYPE_CHANGE 112 // Before this, NAS settings (ON/OFF) was not saved to the savegame
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#define STOMP12_SAVEGAME_DATATYPE_CHANGE 111 // Before this, STOMP v1.2 was not included in the source
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#define BUGFIX_NPC_DATA_FOR_BIG_MAPS 110 // Before this, we had a bug in the NPC Data for Big Maps (this fix was introduced in the Closed Beta)
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#define STRATEGIC_MINES_DATATYPE_CHANGE 109 // Before this, we did not have strategic mines initialization via lua script
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#define HIDE_NPC_NAMES_FOR_UNKNOWN_PERSONS 108 // Before this, we did not have hiding of npc names for unknown persons included (by jazz)
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#define BIG_MAPS_PROJECT_SAVEGAME_DATATYPE_CHANGE 107 // Before this, we did not have big maps project
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#define AIRPORT_SAVEGAME_DATATYPE_CHANGE 106 // Before this, we did not have airport externalized
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#define AP100_SAVEGAME_DATATYPE_CHANGE 105 // Before this, we didn't have the 100AP structure changes
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#define NIV_SAVEGAME_DATATYPE_CHANGE 102 // Before this, we used the old structure system
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//#define RUSSIANGOLD
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#ifdef __cplusplus
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}
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#endif
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#endif
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