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o See: builddefines.h: #define USE_HIGHSPEED_GAMELOOP_TIMER o Gamers reported on the Bears Pit, that an executable compiled WITH the highspeed timer enabled makes the game unplayable slow in mapscreen mode when doing certain actions (repair, ...). That is the reason, why I made the compilation of the highspeed timer optional. Currently it is disabled. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5355 3b4a5df2-a311-0410-b5c6-a8a6f20db521
816 lines
25 KiB
C++
816 lines
25 KiB
C++
#ifdef PRECOMPILEDHEADERS
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#include "JA2 All.h"
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#include "Encrypted File.h"
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#else
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#include "sgp.h"
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#include "screenids.h"
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#include "Timer Control.h"
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#include "sys globals.h"
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#include "fade screen.h"
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#include "sysutil.h"
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#include "vobject_blitters.h"
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#include "MercTextBox.h"
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#include "wcheck.h"
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#include "cursors.h"
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#include "font control.h"
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#include "mainmenuscreen.h"
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#include "cursor control.h"
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#include "render dirty.h"
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#include "music control.h"
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#include "GameSettings.h"
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#include "GameScreen.h"
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#include "SaveLoadScreen.h"
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#include "SaveLoadGame.h"
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#include "Options Screen.h"
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#include "English.h"
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#include "Gameloop.h"
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#include "Game Init.h"
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#include "Utilities.h"
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#include "WordWrap.h"
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#include "Font Control.h"
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#include "text.h"
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#include "Multi Language Graphic Utils.h"
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#include "Encrypted File.h"
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#include "ja2 splash.h"
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#include "GameVersion.h"
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#endif
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#include "mercs.h"
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#include "gamesettings.h"
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#include "connect.h"
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#include "strategic.h"
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#include "strategic movement.h"
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#include "overhead.h"
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#include "init.h"
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#include "xml.h"
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#include <vfs/Core/vfs.h>
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#include <vfs/Core/vfs_profile.h>
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#ifdef JA2UB
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#include "ub_config.h"
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#endif
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#define MAINMENU_TEXT_FILE "LoadScreens\\MainMenu.edt"
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#define MAINMENU_RECORD_SIZE 80 * 2
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// MENU ITEMS
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enum
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{
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NEW_GAME,
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NEW_MP_GAME,
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LOAD_GAME,
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PREFERENCES,
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CREDITS,
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QUIT,
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NUM_MENU_ITEMS
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};
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UINT32 MAINMENU_Y;
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UINT32 MAINMENU_X;
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UINT32 MAINMENU_Y_SPACE;
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INT32 iMenuImages[ NUM_MENU_ITEMS ];
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INT32 iMenuButtons[ NUM_MENU_ITEMS ];
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UINT16 gusMainMenuButtonWidths[ NUM_MENU_ITEMS ];
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MOUSE_REGION gBackRegion;
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INT8 gbHandledMainMenu = 0;
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BOOLEAN fInitialRender = FALSE;
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BOOLEAN gfMainMenuScreenEntry = FALSE;
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BOOLEAN gfMainMenuScreenExit = FALSE;
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UINT32 guiMainMenuExitScreen = MAINMENU_SCREEN;
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extern BOOLEAN gfLoadGameUponEntry;
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void ExitMainMenu( );
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void MenuButtonCallback(GUI_BUTTON *btn, INT32 reason);
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void HandleMainMenuInput();
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void HandleMainMenuScreen();
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void DisplayAssignmentText();
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void ClearMainMenu();
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void HandleHelpScreenInput();
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void SelectMainMenuBackGroundRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason );
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void SetMainMenuExitScreen( UINT32 uiNewScreen );
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void CreateDestroyBackGroundMouseMask( BOOLEAN fCreate );
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BOOLEAN CreateDestroyMainMenuButtons( BOOLEAN fCreate );
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void RenderMainMenu();
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void RestoreButtonBackGrounds();
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//Main Menu layout by Jazz
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MAIN_MENU_VALUES gMainMenulayout[MAX_MAIN_MENU_IMAGE];
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VSURFACE_DESC vs_desc;
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extern void InitSightRange(); //lal
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UINT32 MainMenuScreenInit( )
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{
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DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String("Version Label: %S", zVersionLabel ));
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DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String("Version #: %s", czVersionNumber ));
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DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String("Tracking #: %S", zTrackingNumber ));
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return( TRUE );
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}
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UINT32 MainMenuScreenHandle( )
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{
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UINT32 cnt;
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UINT32 uiTime;
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if( guiSplashStartTime + 4000 > GetJA2Clock() )
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{
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SetCurrentCursorFromDatabase( VIDEO_NO_CURSOR );
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SetMusicMode( MUSIC_NONE );
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return MAINMENU_SCREEN; //The splash screen hasn't been up long enough yet.
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}
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if( guiSplashFrameFade )
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{
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uiTime = GetJA2Clock();
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if( guiSplashFrameFade > 2 )
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ShadowVideoSurfaceRectUsingLowPercentTable( FRAME_BUFFER, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT );
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else if( guiSplashFrameFade > 1 )
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ColorFillVideoSurfaceArea( FRAME_BUFFER, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0 );
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else
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{
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uiTime = GetJA2Clock();
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SetMusicMode( MUSIC_MAIN_MENU );
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}
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guiSplashFrameFade--;
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InvalidateScreen();
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EndFrameBufferRender();
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SetCurrentCursorFromDatabase( VIDEO_NO_CURSOR );
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return MAINMENU_SCREEN;
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}
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SetCurrentCursorFromDatabase( CURSOR_NORMAL );
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if( gfMainMenuScreenEntry )
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{
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InitMainMenu( );
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gfMainMenuScreenEntry = FALSE;
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gfMainMenuScreenExit = FALSE;
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guiMainMenuExitScreen = MAINMENU_SCREEN;
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SetMusicMode( MUSIC_MAIN_MENU );
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}
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if ( fInitialRender )
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{
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ClearMainMenu();
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RenderMainMenu();
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fInitialRender = FALSE;
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}
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RestoreButtonBackGrounds();
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// Render buttons
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for ( cnt = 0; cnt < NUM_MENU_ITEMS; cnt++ )
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{
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MarkAButtonDirty( iMenuButtons[ cnt ] );
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}
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RenderButtons( );
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EndFrameBufferRender( );
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HandleMainMenuInput();
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HandleMainMenuScreen();
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if( gfMainMenuScreenExit )
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{
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ExitMainMenu( );
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gfMainMenuScreenExit = FALSE;
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gfMainMenuScreenEntry = TRUE;
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}
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if( guiMainMenuExitScreen != MAINMENU_SCREEN )
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gfMainMenuScreenEntry = TRUE;
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return( guiMainMenuExitScreen );
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}
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UINT32 MainMenuScreenShutdown( )
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{
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return( FALSE );
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}
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void HandleMainMenuScreen()
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{
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if ( gbHandledMainMenu != 0 )
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{
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// Exit according to handled value!
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switch( gbHandledMainMenu )
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{
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case QUIT:
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gfMainMenuScreenExit = TRUE;
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gfProgramIsRunning = FALSE;
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break;
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case NEW_GAME:
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break;
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case NEW_MP_GAME:
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break;
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case LOAD_GAME:
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// Select the game which is to be restored
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guiPreviousOptionScreen = guiCurrentScreen;
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guiMainMenuExitScreen = SAVE_LOAD_SCREEN;
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gbHandledMainMenu = 0;
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gfSaveGame = FALSE;
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gfMainMenuScreenExit = TRUE;
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break;
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case PREFERENCES:
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guiPreviousOptionScreen = guiCurrentScreen;
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guiMainMenuExitScreen = OPTIONS_SCREEN;
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gbHandledMainMenu = 0;
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gfMainMenuScreenExit = TRUE;
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break;
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case CREDITS:
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guiMainMenuExitScreen = CREDIT_SCREEN;
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gbHandledMainMenu = 0;
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gfMainMenuScreenExit = TRUE;
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break;
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}
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}
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}
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BOOLEAN InitMainMenu( )
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{
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VOBJECT_DESC VObjectDesc;
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//main Menu by JAzz
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UINT16 iCounter2;
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if(is_networked)
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{
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is_networked = FALSE;
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#ifdef USE_VFS
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// remove Multiplayer profile if it exists
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vfs::CProfileStack *PS = getVFS()->getProfileStack();
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vfs::CVirtualProfile *pProf = PS->getProfile("_MULTIPLAYER");
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if( pProf && (pProf == PS->topProfile()) )
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{
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SGP_THROW_IFFALSE(PS->popProfile(), "Leaving Multiplayer mode : Could not remove \"_MULTIPLAYER\" profile");
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}
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#endif
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// Snap: UN-Init MP save game directory
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if ( !InitSaveDir() )
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{
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//if something didnt work, dont even know how to make error code...//hayden
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}
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}
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//Check to see whatr saved game files exist
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InitSaveGameArray();
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//Create the background mouse mask
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CreateDestroyBackGroundMouseMask( TRUE );
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CreateDestroyMainMenuButtons( TRUE );
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// load background graphic and add it
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//Main Menu by Jazz
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for( iCounter2 = 1; iCounter2 < MAX_ELEMENT; iCounter2++ )
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{
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VObjectDesc.fCreateFlags = VSURFACE_CREATE_FROMFILE;
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if (gMainMenulayout[iCounter2].Visible == 1)
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{
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if (iResolution >= _640x480 && iResolution < _800x600)
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{
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strcpy(VObjectDesc.ImageFile, gMainMenulayout[iCounter2].FileName);
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if( !AddVideoObject( &VObjectDesc, &gMainMenulayout[iCounter2].uiIndex ) )
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AssertMsg(0, String( "Missing %s", gMainMenulayout[iCounter2].FileName ) );
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}
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else if (iResolution < _1024x768)
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{
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strcpy(VObjectDesc.ImageFile, gMainMenulayout[iCounter2].FileName800x600);
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if( !AddVideoObject( &VObjectDesc, &gMainMenulayout[iCounter2].uiIndex ) )
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AssertMsg(0, String( "Missing %s", gMainMenulayout[iCounter2].FileName800x600 ) );
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}
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else
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{
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strcpy(VObjectDesc.ImageFile, gMainMenulayout[iCounter2].FileName1024x768);
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if( !AddVideoObject( &VObjectDesc, &gMainMenulayout[iCounter2].uiIndex ) )
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AssertMsg(0, String( "Missing %s", gMainMenulayout[iCounter2].FileName1024x768 ) );
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}
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}
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}
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//if there are no saved games, disable the button
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if( !IsThereAnySavedGameFiles() )
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DisableButton( iMenuButtons[ LOAD_GAME ] );
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#ifdef JA113DEMO
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DisableButton( iMenuButtons[ NEW_MP_GAME ] );
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#endif
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gbHandledMainMenu = 0;
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fInitialRender = TRUE;
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SetPendingNewScreen( MAINMENU_SCREEN);
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guiMainMenuExitScreen = MAINMENU_SCREEN;
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DequeueAllKeyBoardEvents();
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return( TRUE );
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}
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void ExitMainMenu( )
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{
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UINT32 iCounter2 ;
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CreateDestroyBackGroundMouseMask( FALSE );
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CreateDestroyMainMenuButtons( FALSE );
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for( iCounter2 = 1; iCounter2 < MAX_ELEMENT; iCounter2++ )
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{
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if (gMainMenulayout[iCounter2].Visible == 1)
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{
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DeleteVideoObjectFromIndex( gMainMenulayout[iCounter2].uiIndex );
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}
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}
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gMsgBox.uiExitScreen = MAINMENU_SCREEN;
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}
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// WANNE - MP: This method initializes variables that should be initialized
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// differently for single and multiplayer
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void InitDependingGameStyleOptions()
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{
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// Yes, also initialize these ones, because of SP and MP game!
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InitStrategicEngine();
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InitStrategicMovementCosts();
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InitializeFaceGearGraphics();
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// WANNE: Initialize again, because if differs from SP to MP game!
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LoadGameSettings();
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FreeGameExternalOptions();
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// Load APBPConstants.ini
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LoadGameAPBPConstants();
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// Load ja2_options.ini
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LoadGameExternalOptions();
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// Load new STOMP ini - SANDRO
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LoadSkillTraitsExternalSettings();
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// HEADROCK HAM 4: CTH constants
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LoadCTHConstants();
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#ifdef JA2UB
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LoadGameUBOptions(); // JA25 UB
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#endif
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InitSightRange(); //lal
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ReStartingGame();
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}
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// WANNE - MP: In this method we decide if we want to play a single or multiplayer game
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void MenuButtonCallback(GUI_BUTTON *btn,INT32 reason)
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{
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INT8 bID;
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bID = (UINT8)btn->UserData[0];
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if (!(btn->uiFlags & BUTTON_ENABLED))
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return;
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if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
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{
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// handle menu
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gbHandledMainMenu = bID;
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RenderMainMenu();
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if( gbHandledMainMenu == NEW_GAME )
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{
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giMAXIMUM_NUMBER_OF_PLAYER_SLOTS = CODE_MAXIMUM_NUMBER_OF_PLAYER_SLOTS;
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if(is_networked)
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{
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is_networked = FALSE;
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// Snap: UN-Init MP save game directory
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if ( !InitSaveDir() )
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{
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//if something didnt work, dont even know how to make error code...//hayden
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}
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};
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SetMainMenuExitScreen( GAME_INIT_OPTIONS_SCREEN );
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}
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else if (gbHandledMainMenu == NEW_MP_GAME)
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{
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is_networked = TRUE;
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// WANNE - MP: Only reset this here, because otherwise after a MP game ends and a new starts, we would receive the files again.
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fClientReceivedAllFiles = FALSE;
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giMAXIMUM_NUMBER_OF_PLAYER_SLOTS = 7;
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// Snap: Re-Init MP save game directory
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if ( !InitSaveDir() )
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{
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//if something didnt work, dont even know how to make error code...//hayden
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}
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// Reload the external gameplay data, because maybe we started a MP game before!
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LoadExternalGameplayData(TABLEDATA_DIRECTORY);
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SetMainMenuExitScreen( MP_JOIN_SCREEN ); // OJW - 20081129
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//SetMainMenuExitScreen( GAME_INIT_OPTIONS_SCREEN );
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}
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else if( gbHandledMainMenu == LOAD_GAME )
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{
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giMAXIMUM_NUMBER_OF_PLAYER_SLOTS = CODE_MAXIMUM_NUMBER_OF_PLAYER_SLOTS;
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if(is_networked)
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{
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is_networked = FALSE;
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// Snap: UN-Init MP save game directory
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if ( !InitSaveDir() )
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{
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//if something didnt work, dont even know how to make error code...//hayden
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}
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}
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if( gfKeyState[ ALT ] )
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gfLoadGameUponEntry = TRUE;
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}
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InitDependingGameStyleOptions();
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btn->uiFlags &= (~BUTTON_CLICKED_ON );
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}
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if( reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
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{
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RenderMainMenu();
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btn->uiFlags |= BUTTON_CLICKED_ON;
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}
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}
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void MenuButtonMoveCallback(GUI_BUTTON *btn,INT32 reason)
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{
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if(reason & MSYS_CALLBACK_REASON_LOST_MOUSE)
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{
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RenderMainMenu();
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InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
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}
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if(reason & MSYS_CALLBACK_REASON_GAIN_MOUSE)
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{
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RenderMainMenu();
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InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
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}
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}
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void HandleMainMenuInput()
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{
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InputAtom InputEvent;
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// Check for esc
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#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
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while (DequeueSpecificEvent(&InputEvent, KEY_DOWN|KEY_UP|KEY_REPEAT))
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#else
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while (DequeueEvent(&InputEvent) == TRUE)
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#endif
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{
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if( InputEvent.usEvent == KEY_UP )
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{
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switch( InputEvent.usParam )
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{
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#ifdef JA2TESTVERSION
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case 'q':
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gbHandledMainMenu = NEW_GAME;
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gfMainMenuScreenExit = TRUE;
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SetMainMenuExitScreen( INIT_SCREEN );
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break;
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case 'i':
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SetPendingNewScreen( INTRO_SCREEN );
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gfMainMenuScreenExit = TRUE;
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break;
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#endif
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case 'c':
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gbHandledMainMenu = LOAD_GAME;
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if( gfKeyState[ ALT ] )
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gfLoadGameUponEntry = TRUE;
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// WANNE: Some initializing was missing when directly loading last savegame
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// form main menu with ALT + C
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giMAXIMUM_NUMBER_OF_PLAYER_SLOTS = CODE_MAXIMUM_NUMBER_OF_PLAYER_SLOTS;
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InitDependingGameStyleOptions();
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break;
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case 'o':
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gbHandledMainMenu = PREFERENCES;
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break;
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case 's':
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gbHandledMainMenu = CREDITS;
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break;
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}
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}
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}
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}
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void HandleHelpScreenInput()
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{
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InputAtom InputEvent;
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// Check for key
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#ifdef USE_HIGHSPEED_GAMELOOP_TIMER
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while (DequeueSpecificEvent(&InputEvent, KEY_DOWN|KEY_UP|KEY_REPEAT))
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#else
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while (DequeueEvent(&InputEvent) == TRUE)
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#endif
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{
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switch( InputEvent.usEvent )
|
|
{
|
|
case KEY_UP:
|
|
SetMainMenuExitScreen( INIT_SCREEN );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void ClearMainMenu()
|
|
{
|
|
UINT32 uiDestPitchBYTES;
|
|
UINT8 *pDestBuf;
|
|
|
|
// CLEAR THE FRAME BUFFER
|
|
pDestBuf = LockVideoSurface( FRAME_BUFFER, &uiDestPitchBYTES );
|
|
memset(pDestBuf, 0, SCREEN_HEIGHT * uiDestPitchBYTES );
|
|
UnLockVideoSurface( FRAME_BUFFER );
|
|
InvalidateScreen( );
|
|
}
|
|
|
|
|
|
void SelectMainMenuBackGroundRegionCallBack(MOUSE_REGION * pRegion, INT32 iReason )
|
|
{
|
|
if (iReason & MSYS_CALLBACK_REASON_INIT)
|
|
{
|
|
}
|
|
else if(iReason & MSYS_CALLBACK_REASON_LBUTTON_UP)
|
|
{
|
|
}
|
|
else if (iReason & MSYS_CALLBACK_REASON_RBUTTON_UP)
|
|
{
|
|
}
|
|
}
|
|
|
|
void SetMainMenuExitScreen( UINT32 uiNewScreen )
|
|
{
|
|
guiMainMenuExitScreen = uiNewScreen;
|
|
|
|
//REmove the background region
|
|
CreateDestroyBackGroundMouseMask( FALSE );
|
|
|
|
gfMainMenuScreenExit = TRUE;
|
|
}
|
|
|
|
|
|
void CreateDestroyBackGroundMouseMask( BOOLEAN fCreate )
|
|
{
|
|
static BOOLEAN fRegionCreated = FALSE;
|
|
|
|
if( fCreate )
|
|
{
|
|
if( fRegionCreated )
|
|
return;
|
|
|
|
// Make a mouse region
|
|
MSYS_DefineRegion( &(gBackRegion), 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, MSYS_PRIORITY_HIGHEST,
|
|
CURSOR_NORMAL, MSYS_NO_CALLBACK, SelectMainMenuBackGroundRegionCallBack );
|
|
// Add region
|
|
MSYS_AddRegion(&(gBackRegion) );
|
|
|
|
fRegionCreated = TRUE;
|
|
}
|
|
else
|
|
{
|
|
if( !fRegionCreated )
|
|
return;
|
|
|
|
MSYS_RemoveRegion( &gBackRegion );
|
|
fRegionCreated = FALSE;
|
|
}
|
|
}
|
|
|
|
|
|
BOOLEAN CreateDestroyMainMenuButtons( BOOLEAN fCreate )
|
|
{
|
|
static BOOLEAN fButtonsCreated = FALSE;
|
|
INT32 cnt;
|
|
SGPFILENAME filename;
|
|
SGPFILENAME filenameMP;
|
|
INT16 sSlot;
|
|
|
|
if (iResolution >= _640x480 && iResolution < _800x600)
|
|
{
|
|
MAINMENU_X = gMainMenulayout[0].MAINMENU_X;
|
|
MAINMENU_Y = gMainMenulayout[0].MAINMENU_Y;
|
|
MAINMENU_Y_SPACE = gMainMenulayout[0].MAINMENU_Y_SPACE;
|
|
}
|
|
else if (iResolution < _1024x768)
|
|
{
|
|
MAINMENU_X = gMainMenulayout[0].MAINMENU_800x600X + xResOffset;
|
|
MAINMENU_Y = gMainMenulayout[0].MAINMENU_800x600Y + yResOffset;
|
|
MAINMENU_Y_SPACE = gMainMenulayout[0].MAINMENU_Y_SPACE;
|
|
}
|
|
else
|
|
{
|
|
MAINMENU_X = gMainMenulayout[0].MAINMENU_1024x768X + xResOffset;
|
|
MAINMENU_Y = gMainMenulayout[0].MAINMENU_1024x768Y + yResOffset;
|
|
MAINMENU_Y_SPACE = gMainMenulayout[0].MAINMENU_Y_SPACE;
|
|
}
|
|
|
|
if( fCreate )
|
|
{
|
|
if( fButtonsCreated )
|
|
return( TRUE );
|
|
|
|
//reset the variable that allows the user to ALT click on the continue save btn to load the save instantly
|
|
gfLoadGameUponEntry = FALSE;
|
|
|
|
// Load button images
|
|
GetMLGFilename( filename, MLG_TITLETEXT );
|
|
GetMLGFilename( filenameMP, MLG_TITLETEXT_MP );
|
|
|
|
#ifdef JA113DEMO
|
|
// Load the "Start Demo" image
|
|
iMenuImages[ NEW_GAME ] = LoadButtonImage( filename ,17,17,18,19,-1 );
|
|
#else
|
|
iMenuImages[ NEW_GAME ] = LoadButtonImage( filename, 0,0, 1, 2 ,-1 );
|
|
#endif
|
|
|
|
iMenuImages[ NEW_MP_GAME ] = LoadButtonImage( filenameMP, 0, 0, 1, 2, -1 );
|
|
|
|
sSlot = 0;
|
|
iMenuImages[ LOAD_GAME ] = UseLoadedButtonImage( iMenuImages[ NEW_GAME ] ,6,3,4,5,-1 );
|
|
|
|
iMenuImages[ PREFERENCES ] = UseLoadedButtonImage( iMenuImages[ NEW_GAME ] ,7,7,8,9,-1 );
|
|
iMenuImages[ CREDITS ] = UseLoadedButtonImage( iMenuImages[ NEW_GAME ] ,13,10,11,12,-1 );
|
|
iMenuImages[ QUIT ] = UseLoadedButtonImage( iMenuImages[ NEW_GAME ] ,14,14,15,16,-1 );
|
|
|
|
for ( cnt = 0; cnt < NUM_MENU_ITEMS; cnt++ )
|
|
{
|
|
switch( cnt )
|
|
{
|
|
case NEW_GAME: gusMainMenuButtonWidths[cnt] = GetWidthOfButtonPic( (UINT16)iMenuImages[cnt], sSlot ); break;
|
|
case NEW_MP_GAME: gusMainMenuButtonWidths[cnt] = GetWidthOfButtonPic( (UINT16)iMenuImages[cnt], 0); break;
|
|
case LOAD_GAME: gusMainMenuButtonWidths[cnt] = GetWidthOfButtonPic( (UINT16)iMenuImages[cnt], 3 ); break;
|
|
case PREFERENCES: gusMainMenuButtonWidths[cnt] = GetWidthOfButtonPic( (UINT16)iMenuImages[cnt], 7 ); break;
|
|
case CREDITS: gusMainMenuButtonWidths[cnt] = GetWidthOfButtonPic( (UINT16)iMenuImages[cnt], 10 ); break;
|
|
case QUIT: gusMainMenuButtonWidths[cnt] = GetWidthOfButtonPic( (UINT16)iMenuImages[cnt], 15 ); break;
|
|
}
|
|
#ifdef TESTFOREIGNFONTS
|
|
// iMenuButtons[ cnt ] = QuickCreateButton( iMenuImages[ cnt ], (INT16)((SCREEN_WIDTH / 2) - gusMainMenuButtonWidths[cnt]/2), (INT16)( 0 + ( cnt * 18 ) ),
|
|
iMenuButtons[ cnt ] = QuickCreateButton( iMenuImages[ cnt ], (INT16)(MAINMENU_X - gusMainMenuButtonWidths[cnt]/2), (INT16)( 0 + ( cnt * 18 ) ), //(INT16)((SCREEN_WIDTH / 2) - gusMainMenuButtonWidths[cnt]/2)
|
|
BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST,
|
|
DEFAULT_MOVE_CALLBACK, MenuButtonCallback );
|
|
#else
|
|
iMenuButtons[ cnt ] = QuickCreateButton( iMenuImages[ cnt ], (INT16)(MAINMENU_X - gusMainMenuButtonWidths[cnt]/2), (INT16)( MAINMENU_Y + ( cnt * MAINMENU_Y_SPACE ) ),
|
|
BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST,
|
|
DEFAULT_MOVE_CALLBACK, MenuButtonCallback );
|
|
#endif
|
|
if ( iMenuButtons[ cnt ] == -1 )
|
|
{
|
|
return( FALSE );
|
|
}
|
|
|
|
ButtonList[ iMenuButtons[ cnt ] ]->UserData[0] = cnt;
|
|
}
|
|
|
|
fButtonsCreated = TRUE;
|
|
}
|
|
else
|
|
{
|
|
if( !fButtonsCreated )
|
|
return( TRUE );
|
|
|
|
// Delete images/buttons
|
|
for ( cnt = 0; cnt < NUM_MENU_ITEMS; cnt++ )
|
|
{
|
|
RemoveButton( iMenuButtons[ cnt ] );
|
|
UnloadButtonImage( iMenuImages[ cnt ] );
|
|
}
|
|
fButtonsCreated = FALSE;
|
|
}
|
|
|
|
return( TRUE );
|
|
}
|
|
|
|
|
|
void RenderMainMenu()
|
|
{
|
|
HVOBJECT hPixHandle;
|
|
UINT32 iCounter2;
|
|
|
|
//Get and display the background image
|
|
for( iCounter2 = 1; iCounter2 < MAX_ELEMENT; iCounter2++ )
|
|
{
|
|
if (gMainMenulayout[iCounter2].Visible == 1)
|
|
{
|
|
if (iResolution >= _640x480 && iResolution < _800x600)
|
|
{
|
|
GetVideoObject(&hPixHandle, gMainMenulayout[iCounter2].uiIndex);
|
|
BltVideoObject( guiSAVEBUFFER, hPixHandle, 0, gMainMenulayout[iCounter2].ImagePositionX + xResOffset, gMainMenulayout[iCounter2].ImagePositionY + yResOffset, VO_BLT_SRCTRANSPARENCY,NULL);
|
|
BltVideoObject( FRAME_BUFFER, hPixHandle, 0, gMainMenulayout[iCounter2].ImagePositionX + xResOffset, gMainMenulayout[iCounter2].ImagePositionY + yResOffset, VO_BLT_SRCTRANSPARENCY,NULL);
|
|
}
|
|
else if (iResolution < _1024x768)
|
|
{
|
|
GetVideoObject(&hPixHandle, gMainMenulayout[iCounter2].uiIndex);
|
|
BltVideoObject( guiSAVEBUFFER, hPixHandle, 0, gMainMenulayout[iCounter2].ImagePosition800x600X + xResOffset, gMainMenulayout[iCounter2].ImagePosition800x600Y + yResOffset, VO_BLT_SRCTRANSPARENCY,NULL);
|
|
BltVideoObject( FRAME_BUFFER, hPixHandle, 0, gMainMenulayout[iCounter2].ImagePosition800x600X + xResOffset, gMainMenulayout[iCounter2].ImagePosition800x600Y + yResOffset, VO_BLT_SRCTRANSPARENCY,NULL);
|
|
}
|
|
else
|
|
{
|
|
GetVideoObject(&hPixHandle, gMainMenulayout[iCounter2].uiIndex);
|
|
BltVideoObject( guiSAVEBUFFER, hPixHandle, 0, gMainMenulayout[iCounter2].ImagePosition1024x768X + xResOffset, gMainMenulayout[iCounter2].ImagePosition1024x768Y + yResOffset, VO_BLT_SRCTRANSPARENCY,NULL);
|
|
BltVideoObject( FRAME_BUFFER, hPixHandle, 0, gMainMenulayout[iCounter2].ImagePosition1024x768X + xResOffset, gMainMenulayout[iCounter2].ImagePosition1024x768Y + yResOffset, VO_BLT_SRCTRANSPARENCY,NULL);
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef TESTFOREIGNFONTS
|
|
DrawTextToScreen( L"LARGEFONT1: ����������������������������������������"/*gzCopyrightText[ 0 ]*/, 0, 105, 640, LARGEFONT1, FONT_MCOLOR_WHITE, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
|
DrawTextToScreen( L"SMALLFONT1: ����������������������������������������"/*gzCopyrightText[ 0 ]*/, 0, 125, 640, SMALLFONT1, FONT_MCOLOR_WHITE, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
|
DrawTextToScreen( L"TINYFONT1: ����������������������������������������"/*gzCopyrightText[ 0 ]*/, 0, 145, 640, TINYFONT1, FONT_MCOLOR_WHITE, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
|
DrawTextToScreen( L"FONT12POINT1: ����������������������������������������"/*gzCopyrightText[ 0 ]*/, 0, 165, 640, FONT12POINT1, FONT_MCOLOR_WHITE, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
|
DrawTextToScreen( L"COMPFONT: ����������������������������������������"/*gzCopyrightText[ 0 ]*/, 0, 185, 640, COMPFONT, FONT_MCOLOR_WHITE, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
|
DrawTextToScreen( L"SMALLCOMPFONT: ����������������������������������������"/*gzCopyrightText[ 0 ]*/, 0, 205, 640, SMALLCOMPFONT, FONT_MCOLOR_WHITE, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
|
DrawTextToScreen( L"FONT10ROMAN: ����������������������������������������"/*gzCopyrightText[ 0 ]*/, 0, 225, 640, FONT10ROMAN, FONT_MCOLOR_WHITE, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
|
DrawTextToScreen( L"FONT12ROMAN: ����������������������������������������"/*gzCopyrightText[ 0 ]*/, 0, 245, 640, FONT12ROMAN, FONT_MCOLOR_WHITE, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
|
DrawTextToScreen( L"FONT14SANSERIF: ����������������������������������������"/*gzCopyrightText[ 0 ]*/, 0, 255, 640, FONT14SANSERIF, FONT_MCOLOR_WHITE, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
|
DrawTextToScreen( L"MILITARYFONT: ����������������������������������������"/*gzCopyrightText[ 0 ]*/, 0, 265, 640, MILITARYFONT1, FONT_MCOLOR_WHITE, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
|
DrawTextToScreen( L"FONT10ARIAL: ����������������������������������������"/*gzCopyrightText[ 0 ]*/, 0, 285, 640, FONT10ARIAL, FONT_MCOLOR_WHITE, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
|
DrawTextToScreen( L"FONT14ARIAL: ����������������������������������������"/*gzCopyrightText[ 0 ]*/, 0, 305, 640, FONT14ARIAL, FONT_MCOLOR_WHITE, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
|
DrawTextToScreen( L"FONT12ARIAL: ����������������������������������������"/*gzCopyrightText[ 0 ]*/, 0, 325, 640, FONT12ARIAL, FONT_MCOLOR_WHITE, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
|
DrawTextToScreen( L"FONT10ARIALBOLD: ����������������������������������������"/*gzCopyrightText[ 0 ]*/, 0, 345, 640, FONT10ARIALBOLD, FONT_MCOLOR_WHITE, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
|
DrawTextToScreen( L"BLOCKFONT: ����������������������������������������"/*gzCopyrightText[ 0 ]*/, 0, 365, 640, BLOCKFONT, FONT_MCOLOR_WHITE, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
|
DrawTextToScreen( L"BLOCKFONT2: ����������������������������������������"/*gzCopyrightText[ 0 ]*/, 0, 385, 640, BLOCKFONT2, FONT_MCOLOR_WHITE, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
|
DrawTextToScreen( L"BLOCKFONT3: ����������������������������������������"/*gzCopyrightText[ 0 ]*/, 0, 385, 640, BLOCKFONT3, FONT_MCOLOR_WHITE, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
|
DrawTextToScreen( L"FONT12ARIALFIXEDWIDTH: ����������������������������������������"/*gzCopyrightText[ 0 ]*/, 0, 405, 640, FONT12ARIALFIXEDWIDTH, FONT_MCOLOR_WHITE, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
|
DrawTextToScreen( L"FONT16ARIAL: ����������������������������������������"/*gzCopyrightText[ 0 ]*/, 0, 425, 640, FONT16ARIAL, FONT_MCOLOR_WHITE, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
|
DrawTextToScreen( L"BLOCKFONTNARROW: ����������������������������������������"/*gzCopyrightText[ 0 ]*/, 0, 445, 640, BLOCKFONTNARROW, FONT_MCOLOR_WHITE, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
|
DrawTextToScreen( L"FONT14HUMANIST: ����������������������������������������"/*gzCopyrightText[ 0 ]*/, 0, 465, 640, FONT14HUMANIST, FONT_MCOLOR_WHITE, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED );
|
|
#else
|
|
DrawTextToScreen( gzCopyrightText[ 0 ], 0, SCREEN_HEIGHT - 20, SCREEN_WIDTH, FONT10ARIAL, FONT_MCOLOR_WHITE, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED );
|
|
#endif
|
|
|
|
InvalidateRegion( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT );
|
|
}
|
|
|
|
void RestoreButtonBackGrounds()
|
|
{
|
|
UINT8 cnt;
|
|
|
|
#ifndef TESTFOREIGNFONTS
|
|
|
|
if (iResolution >= _640x480 && iResolution < _800x600)
|
|
{
|
|
MAINMENU_Y = gMainMenulayout[0].MAINMENU_Y;
|
|
MAINMENU_X = gMainMenulayout[0].MAINMENU_X;
|
|
MAINMENU_Y_SPACE = gMainMenulayout[0].MAINMENU_Y_SPACE;
|
|
}
|
|
else if (iResolution < _1024x768)
|
|
{
|
|
MAINMENU_Y = gMainMenulayout[0].MAINMENU_800x600Y;
|
|
MAINMENU_X = gMainMenulayout[0].MAINMENU_800x600X;
|
|
MAINMENU_Y_SPACE = gMainMenulayout[0].MAINMENU_Y_SPACE;
|
|
}
|
|
else
|
|
{
|
|
MAINMENU_Y = gMainMenulayout[0].MAINMENU_1024x768Y;
|
|
MAINMENU_X = gMainMenulayout[0].MAINMENU_1024x768X;
|
|
MAINMENU_Y_SPACE = gMainMenulayout[0].MAINMENU_Y_SPACE;
|
|
}
|
|
|
|
for ( cnt = 0; cnt < NUM_MENU_ITEMS; cnt++ )
|
|
{
|
|
RestoreExternBackgroundRect( (UINT16)(MAINMENU_X - gusMainMenuButtonWidths[cnt]/2), (INT16)( MAINMENU_Y + ( cnt * MAINMENU_Y_SPACE )-1), (UINT16)(gusMainMenuButtonWidths[cnt]+1), 23 );
|
|
}
|
|
|
|
#endif
|
|
} |