Files
source/Standard Gaming Platform/ExceptionHandling.h
T

31 lines
430 B
C

#ifndef _EXCEPTION_HANDLING__H_
#define _EXCEPTION_HANDLING__H_
//uncomment this line if you want Exceptions to be handled
#ifdef JA2
#ifndef _DEBUG
#define ENABLE_EXCEPTION_HANDLING
#endif
#else
//Wizardry
//#define ENABLE_EXCEPTION_HANDLING
#endif
#ifdef __cplusplus
extern "C" {
#endif
INT32 RecordExceptionInfo( EXCEPTION_POINTERS *pExceptInfo );
#ifdef __cplusplus
}
#endif
#endif