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- added files - changed Credits.cpp to non Unicode version git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2210 3b4a5df2-a311-0410-b5c6-a8a6f20db521
160 lines
4.2 KiB
XML
160 lines
4.2 KiB
XML
<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="7.10"
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Name="lua"
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ProjectGUID="{095CC13E-F2F8-4070-AC7A-70926A0ADF37}"
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Keyword="Win32Proj">
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<Platforms>
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<Platform
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Name="Win32"/>
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Name="Debug|Win32"
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MinimalRebuild="TRUE"
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BasicRuntimeChecks="3"
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RuntimeLibrary="1"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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Detect64BitPortabilityProblems="TRUE"
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DebugInformationFormat="4"/>
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<Tool
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Name="VCCustomBuildTool"/>
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Name="VCLibrarianTool"
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OutputFile="$(OutDir)/lua.lib"/>
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Name="VCMIDLTool"/>
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Name="VCPostBuildEventTool"/>
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Name="VCPreBuildEventTool"/>
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Name="VCPreLinkEventTool"/>
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Name="VCResourceCompilerTool"/>
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Name="VCWebServiceProxyGeneratorTool"/>
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Name="VCXMLDataGeneratorTool"/>
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Name="VCManagedWrapperGeneratorTool"/>
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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Name="Release|Win32"
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Name="VCCLCompilerTool"
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Optimization="2"
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GlobalOptimizations="TRUE"
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EnableIntrinsicFunctions="TRUE"
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FavorSizeOrSpeed="1"
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OptimizeForProcessor="3"
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OptimizeForWindowsApplication="TRUE"
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AdditionalIncludeDirectories="..\Multiplayer;.\;..\;"..\Standard Gaming Platform";..\TileEngine;..\Tactical;..\Utils;..\TacticalAI;..\Editor;..\Strategic;..\Res"
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PreprocessorDefinitions="PRECOMPILEDHEADERS;NDEBUG;WIN32;_WINDOWS;JA2;XML_STATIC;CINTERFACE"
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StringPooling="TRUE"
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RuntimeLibrary="0"
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EnableFunctionLevelLinking="TRUE"
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UsePrecompiledHeader="2"
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PrecompiledHeaderThrough="lua.hpp"
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PrecompiledHeaderFile=".\Release/Lua.pch"
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AssemblerListingLocation=".\Release/"
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ObjectFile=".\Release/"
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ProgramDataBaseFileName=".\Release/"
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BrowseInformation="1"
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WarningLevel="3"
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Detect64BitPortabilityProblems="FALSE"
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DebugInformationFormat="0"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile="$(OutDir)/lua.lib"/>
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<Tool
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Name="VCMIDLTool"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter
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Name="Quelldateien"
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Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
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<File
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</File>
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<File
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RelativePath=".\lua_env.cpp">
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<File
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RelativePath=".\lua_strategic.cpp">
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</File>
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<File
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RelativePath=".\lua_tactical.cpp">
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<File
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RelativePath=".\lwstring.cpp">
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Name="Headerdateien"
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<File
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<File
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<File
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RelativePath=".\lua.h">
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<File
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RelativePath=".\luaconf.h">
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<File
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RelativePath=".\lualib.h">
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<Globals>
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</VisualStudioProject>
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