Files
source/Laptop/BobbyRGuns.h
T
Wanne 262b05817a - Bobby Ray Bugfixes (by Buggler)
o Fixed enabling/disabling filter buttons
o Rearranged BR's Guns sorting buttons to have same layout as Ammo's, e.g. 'Heavy W.' becoming last button
o Shifted 'Subtotal' to accomodate 7 figures in browsing screen
o Reassigned weird cheatmode financing key. New key: '=' +10k; '+' +100k; '-' -10k; '_' -100k. Formerly: '=' +100k; '-' -10k


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4682 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2011-10-04 16:11:17 +00:00

82 lines
2.0 KiB
C

#ifndef __BOBBYRGUNS_H
#define __BOBBYRGUNS_H
#define BOBBYRDESCFILE "BINARYDATA\\BrayDesc.edt"
#define BOBBYR_ITEM_DESC_NAME_SIZE 160
#define BOBBYR_ITEM_DESC_INFO_SIZE 640
#define BOBBYR_ITEM_DESC_FILE_SIZE 800
#define BOBBYR_USED_ITEMS 0xFFFFFFFF
#define BOBBYR_GUNS_BUTTON_FONT FONT10ARIAL
#define BOBBYR_GUNS_TEXT_COLOR_ON FONT_NEARBLACK // FONT_DKGREEN
#define BOBBYR_GUNS_TEXT_COLOR_OFF FONT_NEARBLACK
//#define BOBBYR_GUNS_TEXT_COLOR_ON FONT_MCOLOR_DKWHITE
//#define BOBBYR_GUNS_TEXT_COLOR_OFF FONT_MCOLOR_WHITE
#define BOBBYR_GUNS_SHADOW_COLOR 169
#define BOBBYR_NO_ITEMS 65535
extern UINT16 gusCurWeaponIndex;
extern UINT8 gubLastGunIndex;
void GameInitBobbyRGuns();
BOOLEAN EnterBobbyRGuns();
void ExitBobbyRGuns();
void HandleBobbyRGuns();
void RenderBobbyRGuns();
BOOLEAN DeleteBobbyRGunsFilter();
BOOLEAN DeleteBobbyRAmmoFilter();
BOOLEAN DeleteBobbyRUsedFilter();
BOOLEAN DeleteBobbyRArmourFilter();
BOOLEAN DeleteBobbyRMiscFilter();
BOOLEAN InitBobbyRGunsFilterBar();
BOOLEAN InitBobbyRAmmoFilterBar();
BOOLEAN InitBobbyRUsedFilterBar();
BOOLEAN InitBobbyRArmourFilterBar();
BOOLEAN InitBobbyRMiscFilterBar();
BOOLEAN DisplayBobbyRBrTitle();
BOOLEAN DeleteBobbyBrTitle();
BOOLEAN InitBobbyBrTitle();
BOOLEAN InitBobbyMenuBar( );
BOOLEAN DeleteBobbyMenuBar();
//BOOLEAN DisplayWeaponInfo();
BOOLEAN DisplayItemInfo(UINT32 uiItemClass, INT32 iFilter);
void DeleteMouseRegionForBigImage();
void UpdateButtonText(UINT32 uiCurPage);
void UpdateAmmoFilterButtons();
void UpdateGunFilterButtons();
void UpdateUsedFilterButtons();
void UpdateArmourFilterButtons();
void UpdateMiscFilterButtons();
void EnterInitBobbyRGuns();
void DailyUpdateOfBobbyRaysUsedInventory();
UINT16 CalcBobbyRayCost( UINT16 usIndex, UINT16 usBobbyIndex, BOOLEAN fUsed);
//void CalculateFirstAndLastIndexs();
void SetFirstLastPagesForUsed(INT32 iFilter);
void SetFirstLastPagesForNew( UINT32 uiClass, INT32 iFilter );
#endif