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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2498 3b4a5df2-a311-0410-b5c6-a8a6f20db521
43 lines
1.4 KiB
C++
43 lines
1.4 KiB
C++
#ifndef INIREADER_H
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#define INIREADER_H
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#include <Windows.h>
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#include <Types.h>
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#include <stack>
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#include <string>
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// Kaiden: This will read any value out of
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// an INI file as long as the correct type is specified.
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// Methods should be fairly self explainatory
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//
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// Note: readers without valid range parameters will be removed to "encourage" developers to specify
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// valid ranges. Consider carefully what those values should be.
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//
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// Queue of error messages. They are queued because screen is not ready for I/O yet.
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extern std::stack<std::string> iniErrorMessages;
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class CIniReader
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{
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public:
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CIniReader(const STR8 szFileName);
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// Warning: the following function will be removed
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int ReadInteger(const STR8 szSection, const STR8 szKey, int iDefaultValue);
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int ReadInteger(const STR8 szSection, const STR8 szKey, int defaultValue, int minValue, int maxValue);
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// Warning: the following function will be removed
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//double ReadDouble(const STR8 szSection, const STR8 szKey, double fltDefaultValue);
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double ReadDouble(const STR8 szSection, const STR8 szKey, double defaultValue, double minValue, double maxValue);
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bool ReadBoolean(const STR8 szSection, const STR8 szKey, bool bolDefaultValue);
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STR8 ReadString(const STR8 szSection, const STR8 szKey, const STR8 szDefaultValue);
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private:
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char m_szFileName[MAX_PATH];
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};
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#endif//INIREADER_H
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