Files
source/gamedir/Data/TableData/Disease.xml
T
Flugente fae3e28baa Mercs can now have multiple disabilities at the same time.
The new fSpecialFlagContractDisability tag for diseases adds a disability every time we are infected with the disease, it is used for PTSD.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2551 4f8fa57e-7814-0410-bad4-adc449f26b7c
2020-06-20 15:47:03 +00:00

48 lines
2.1 KiB
XML

<DISEASESLIST>
<DISEASE>
<uiIndex>0</uiIndex>
<szName>Disease</szName>
<szFatName>|D|i|s|e|a|s|e</szFatName>
<szDescription>Disease wasn't a feature in vanilla, so nothing to see here.</szDescription>
<sInfectionPtsInitial>0</sInfectionPtsInitial>
<sInfectionPtsOutbreak>0</sInfectionPtsOutbreak>
<sInfectionPtsFull>0</sInfectionPtsFull>
<sInfectionPtsGainPerHour>0</sInfectionPtsGainPerHour>
<InfectionChance_SWAMP>0</InfectionChance_SWAMP>
<InfectionChance_TROPICS>0</InfectionChance_TROPICS>
<InfectionChance_SEX>0</InfectionChance_SEX>
<InfectionChance_CONTACT_HUMAN>0</InfectionChance_CONTACT_HUMAN>
<InfectionChance_CONTACT_CORPSE>0</InfectionChance_CONTACT_CORPSE>
<InfectionChance_WOUND_ANIMAL>0</InfectionChance_WOUND_ANIMAL>
<InfectionChance_WOUND_OPEN>0</InfectionChance_WOUND_OPEN>
<InfectionChance_WOUND_GUNSHOT>0</InfectionChance_WOUND_GUNSHOT>
<InfectionChance_WOUND_AGI>0</InfectionChance_WOUND_AGI>
<InfectionChance_WOUND_DEX>0</InfectionChance_WOUND_DEX>
<InfectionChance_WOUND_STR>0</InfectionChance_WOUND_STR>
<InfectionChance_WOUND_WIS>0</InfectionChance_WOUND_WIS>
<InfectionChance_WOUND_TRAUMATIC>0</InfectionChance_WOUND_TRAUMATIC>
<InfectionChance_BADFOOD>0</InfectionChance_BADFOOD>
<InfectionChance_BADWATER>0</InfectionChance_BADWATER>
<fCanBeCured>0</fCanBeCured>
<fReverseOnFull>0</fReverseOnFull>
<fCanReInfect>0</fCanReInfect>
<fHideSymbol>0</fHideSymbol>
<fDisgusting>0</fDisgusting>
<fSpecialFlagPTSDBuns>0</fSpecialFlagPTSDBuns>
<fSpecialFlagContractDisability>0</fSpecialFlagContractDisability>
<sEffStatAGI>0</sEffStatAGI>
<sEffStatDEX>0</sEffStatDEX>
<sEffStatSTR>0</sEffStatSTR>
<sEffStatWIS>0</sEffStatWIS>
<sEffStatEXP>0</sEffStatEXP>
<sEffAP>0</sEffAP>
<usMaxBreath>0</usMaxBreath>
<sEffCarryStrength>0</sEffCarryStrength>
<sLifeRegenHundreds>0</sLifeRegenHundreds>
<sNeedToSleep>0</sNeedToSleep>
<sDrinkModifier>0</sDrinkModifier>
<sFoodModifier>0</sFoodModifier>
<moralemodifier>1.0</moralemodifier>
</DISEASE>
</DISEASESLIST>