Files
source/Tactical/Handle Doors.h
T
Wanne 14750c6903 **********************************************************
** Big Maps Projects code (incl. Multiplayer v1.5 **
**********************************************************
- Merged Big Maps Project code from BMP+MP trunk (Revision: 3340)
o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- Before THIS merge, I made a branch of the existing 1.13 source
o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src
- Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago
- I will add VS 2010 projects and solution file in the next few days

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2010-02-28 18:38:52 +00:00

29 lines
815 B
C

#ifndef _DOORS_H
#define _DOORS_H
#define HANDLE_DOOR_OPEN 1
#define HANDLE_DOOR_EXAMINE 2
#define HANDLE_DOOR_LOCKPICK 3
#define HANDLE_DOOR_FORCE 4
#define HANDLE_DOOR_LOCK 5
#define HANDLE_DOOR_UNLOCK 6
#define HANDLE_DOOR_EXPLODE 7
#define HANDLE_DOOR_UNTRAP 8
#define HANDLE_DOOR_CROWBAR 9
extern BOOLEAN gfSetPerceivedDoorState;
BOOLEAN HandleOpenableStruct( SOLDIERTYPE *pSoldier, INT32 sGridNo, STRUCTURE *pStructure );
void InteractWithOpenableStruct( SOLDIERTYPE *pSoldier, STRUCTURE *pStructure, UINT8 ubDirection, BOOLEAN fDoor );
void InteractWithClosedDoor( SOLDIERTYPE *pSoldier, UINT8 ubHandleCode );
void SetDoorString( INT32 sGridNo );
void HandleDoorChangeFromGridNo( SOLDIERTYPE *pSoldier, INT32 sGridNo, BOOLEAN fNoAnimations );
#endif