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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
39 lines
879 B
C++
39 lines
879 B
C++
#ifdef PRECOMPILEDHEADERS
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#include "TileEngine All.h"
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#else
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#include "types.h"
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#include "Isometric Utils.h"
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#include "renderworld.h"
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#endif
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void MarkMapIndexDirty( INT32 iMapIndex )
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{
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gpWorldLevelData[ iMapIndex ].uiFlags |= MAPELEMENT_REDRAW;
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SetRenderFlags( RENDER_FLAG_MARKED );
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}
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void CenterScreenAtMapIndex( INT32 iMapIndex )
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{
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INT16 sWorldX, sWorldY;
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INT16 sCellX, sCellY;
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//Get X, Y world GRID Coordinates
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sWorldY = ( iMapIndex / WORLD_COLS );
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sWorldX = iMapIndex - ( sWorldY * WORLD_COLS );
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//Convert into cell coords
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sCellY = sWorldY * CELL_Y_SIZE;
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sCellX = sWorldX * CELL_X_SIZE;
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//Set the render values, so that the screen will render here next frame.
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gsRenderCenterX = sCellX;
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gsRenderCenterY = sCellY;
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SetRenderFlags( RENDER_FLAG_FULL );
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}
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void MarkWorldDirty()
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{
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SetRenderFlags( RENDER_FLAG_FULL );
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}
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