Files
source/Tactical/Tactical_VS2010.vcxproj.filters
T
Wanne e64d5a2fa6 MERGED source code from development trunk revision 4545 up to latest current revision 4882
Development Trunk: https://ja2svn.dyndns.org/source/ja2/branches/Wanne/JA2%201.13%20MP
A detailed list of all the features (changes) is visible in the history log of the development trunk:

INFO: The source code for the official 2011 release (4870) has been branched here:
https://ja2svn.dyndns.org/source/ja2/branches/JA2_rev.4870_2011

This commit contains the following features:

*** Externalized Vehicles ***
o Now with this feature we can add/remove vehicles
o New XML File: TableData\Vehicles.xml
o Added a new function parameter to lua file Scripts\Overhead lua to set up the helicopter in method: SetUpHelicopterForPlayer()
o Added example mini (Docs\Externalized Vehicles Example.zip) mod which adds 2 additional vehicles (hummer and ice-cream truck to sector A9)

*** Up to 255 save slots ***
- There is a "Next" and "Prev" button where you can scroll through the save slots
- It is now possible to load the automatic save (SAVE_EVERY_N_HOURS) from the load screen. This is the first slot after the quickload slot
- Added the 2 alternate players end turn saves (which can be enabled/disabled in option screen) to the save/load game form

*** New Feature: Externalized emails from Emails.edt to XML***
o This feature can be enabled/disabled in the Source:
--> See email.cpp: If "ReadXMLEmail" == FALSE, then normal way (read from Email.edt) otherwise read from XML files
o 2 new XML files: TableData\Email\EmailMercAvailable.xml and EmailMercLevelUp.xml
o Renamed SenderNamesList.xml to EmailSenderNamesList.xml and moved from TableData folder to TableData\Email folder
o Names for mercenaries are get from the file MercProfiles.xml and different names get from the file EmailSenderNamesList.xml

*** Externalized Hidden Towns (Tixa, Orta) ***
o Now it is possible to add new hidden towns (locations)
o See file: TableData/Map/Cities.xml
o New variable in TableData/Map/Cities.xml
- hiddenTown:   0 = show on strategy map, 1 = Hide on strategy map
- townIcon:     1 = on, 0 = off (This is the icon you see on the strategy map)
- szIconFile:   The path to the sti icon file (eg: interface\prison.sti, interface\my_icon.sti)
- iconPosition: The x,y position of the icon on the strategy map

*** Encyclopedia and Briefing Room, reachable from the laptop ***
o 2 new ja2_options.ini properties: BRIEFING_ROOM, ENCYCLOPEDIA
o demonstration video: http://www.youtube.com/watch?v=7CIXdXWLrAo
o Added Example usage of the Briefing Room
- Extract it in your JA2 1.13 folder and use the latest development executable
- The briefing room can be reached from the laptop. Enter SN5631 for the code and then click the "Exit" button
- See "Info_BriefingRoom.txt" and "BriefingRoom_Mission1.png"

*** Improved interrupt system (IIS) ***
o This system changes the way interrupts work. See: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=290787#Post290787
o Option system (see ja2_options.ini: IMPROVED_INTERRUPT_SYSTEM)
o A few more settings for the interrupt system in ja2_options.ini
o INFO: Multiplayer games always use the "old" interrupt system, not matter what the user selects in the ja2_options.ini

*** Walking and sidestepping with weapon raised ***
o Enable/disable the walking/sidestepping with raised weapon in ja2_options.ini: ALLOW_WALKING_WITH_WEAPON_RAISED
o You can set an AP/BP modifier when walking/sidestepping with weapon raised in APBPConstants.ini: AP_MODIFIER_WEAPON_READY
o The following feature apply when you walk/sidestep with weapon raised:
-> limited angle of view, but you can see more farther when the weapon has a scope
-> better change for interrupts if you see an enemy
-> less APs and BPs when shooting, because the weapon is already raised
-> It should cost more APs when walking. Maybe you can export the additional AP and BP modifier to the APBPConstants.ini

*** Increase squad size to 8 (800x600) and 8 and 10 (1024x768) ***
o Squad sizes (dependend on the screen resolution) can be selected in the start new game screen
o In a multiplayer game, the squad size will always be 6, because it does not work with more soldiers/squad

*** Added UB-1.13 source code ***
o Merged the UB-1.13 source code (Revision: 4721) from svn: http://subversion.assembla.com/svn/ub-source113
o If you want to build UB-EXE or UB-MapEditor, just enable the 2 defines (JA2UB and JA2UBMAPS) in "builddefines.h"
o The UB-Verion reads from "ja2_UB.ini" instead of "ja2.ini"
o There are 2 new XML files
- Layout\LayoutMainMenu.xml
- MapAction\ActionItems.xml
o There are 2 new LUA-Script files
- Scripts\ExplosionControl.lua
- Scripts\InterfaceDialogue.lua

*** Hide enemy health text / enemy hit count ***
o ja2_options.ini: HIDE_ENEMY_HEALTH_TEXT, HIDE_ENEMY_HIT_COUNT
o both new settings only have effect in a singleplayer game
o see: http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=128840&page=1


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4885 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2012-01-18 11:19:01 +00:00

615 lines
20 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Header Files">
<UniqueIdentifier>{b76e83a9-042b-4267-96e0-ffd42052b5d5}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files">
<UniqueIdentifier>{c1880088-a976-405e-919e-9f1e97ad6701}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Action Items.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Air Raid.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Animation Cache.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Animation Control.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Animation Data.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Arms Dealer Init.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="ArmsDealerInvInit.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Auto Bandage.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="BinaryHeap.hpp">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Boxing.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Bullets.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Campaign.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Civ Quotes.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Dialogue Control.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="DisplayCover.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Drugs And Alcohol.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="End Game.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Enemy Soldier Save.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="EnemyItemDrops.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="faces.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="fov.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GAP.H">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Handle Doors.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Handle Items.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Handle UI Plan.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Handle UI.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Interface Control.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Interface Cursors.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="interface Dialogue.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Interface Enhanced.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Interface Items.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Interface Panels.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Interface Utils.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Interface.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="InterfaceItemImages.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Inventory Choosing.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Item Types.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Items.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Keys.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="LOS.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Map Information.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="merc entering.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Merc Hiring.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Militia Control.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Morale.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="opplist.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Overhead Types.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Overhead.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="PATHAI.H">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="PathAIDebug.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Points.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="qarray.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Rain.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Rotting Corpses.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="rt time defines.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="ShopKeeper Interface.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="ShopKeeper Quotes.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="SkillCheck.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Soldier Add.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Soldier Ani.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Soldier Control.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Soldier Create.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Soldier Find.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Soldier Functions.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Soldier Init List.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Soldier macros.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="soldier profile type.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Soldier Profile.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="soldier tile.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Spread burst.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Squads.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Strategic Exit GUI.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Structure Wrap.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Tactical All.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Tactical Save.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Tactical Turns.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="TeamTurns.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="UI Cursors.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Vehicles.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Weapons.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="World Items.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="XML.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="XML_Profiles.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Ja25_Tactical.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="Air Raid.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Animation Cache.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Animation Control.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Animation Data.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Arms Dealer Init.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="ArmsDealerInvInit.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Auto Bandage.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Boxing.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="bullets.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Campaign.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Civ Quotes.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Dialogue Control.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DisplayCover.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Drugs And Alcohol.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="End Game.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Enemy Soldier Save.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="EnemyItemDrops.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Faces.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="fov.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GAP.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Handle Doors.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Handle Items.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Handle UI Plan.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Handle UI.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Interface Control.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Interface Cursors.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Interface Dialogue.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Interface Enhanced.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Interface Items.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Interface Panels.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Interface Utils.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Interface.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="InterfaceItemImages.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Inventory Choosing.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Item Types.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Items.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Keys.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="LOS.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Map Information.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Merc Entering.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Merc Hiring.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Militia Control.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Morale.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="opplist.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Overhead.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="PATHAI.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Points.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="QARRAY.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Rain.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Real Time Input.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Rotting Corpses.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="ShopKeeper Interface.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="SkillCheck.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Soldier Add.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Soldier Ani.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Soldier Control.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Soldier Create.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Soldier Find.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Soldier Init List.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Soldier Profile.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Soldier Tile.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="SoldierTooltips.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Spread Burst.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Squads.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Strategic Exit GUI.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Structure Wrap.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Tactical Save.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Tactical Turns.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="TeamTurns.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Turn Based Input.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="UI Cursors.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Vehicles.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Weapons.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="World Items.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="XML_AmmoStrings.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="XML_AmmoTypes.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="XML_Armour.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="XML_AttachmentInfo.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="XML_Attachments.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="XML_BurstSounds.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="XML_CivGroupNames.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="XML_ComboMergeInfo.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="XML_CompatibleFaceItems.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="XML_EnemyAmmoDrops.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="XML_EnemyArmourDrops.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="XML_EnemyExplosiveDrops.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="XML_EnemyItemChoice.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="XML_EnemyMiscDrops.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="XML_EnemyNames.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="XML_EnemyWeaponChoice.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="XML_EnemyWeaponDrops.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="XML_Explosive.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="XML_HiddenNames.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="XML_IMPItemChoices.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="XML_IncompatibleAttachments.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="XML_Launchable.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="XML_LBEPocket.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="XML_LoadBearingEquipment.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="XML_Magazine.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="XML_MercStartingGear.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="XML_Merge.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="XML_Opinions.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="XML_Profiles.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="XML_RPCFacesSmall.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="XML_SectorLoadscreens.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="XML_Sounds.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="XML_SpreadPatterns.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="XML_TonyInventory.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="XML_EnemyRank.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="XML_AttachmentSlots.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="XML_RandomStats.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="XML_SoundProfile.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="XML_Qarray.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="XML_NewFaceGear.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="XML_Vehicles.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Ja25_Tactical.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>