Files
source/GameInitOptionsScreen.h
T
Wanne 684e1d6148 Externalized Difficulty Settings
- Removed #ifdef DIFFICULTY_SETTING. Now the new difficulty settings code is always active (by Jazz)
- Removed unused INI reading settings

These parameters were moved to the file DifficultySettings.xml.
** Ja2_Options.INI **
ENEMY_AP_BONUS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
NUM_KILLS_PER_PROGRESS_POINT_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
INITIAL_GARRISON_PERCENTAGES_NOVICE  , _EXPERIENCED, _EXPERT, _INSANE
MIN_ENEMY_GROUP_SIZE_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
UNLIMITED_POOL_OF_TROOPS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEENS_INITIAL_POOL_OF_TROOPS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
ENEMY_STARTING_ALERT_LEVEL_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
ENEMY_ALERT_DECAY_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
NUM_AWARE_BATTLES_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
BASE_DELAY_IN_MINUTES_BETWEEN_EVALUATIONS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
EVALUATION_DELAY_VARIANCE_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
GRACE_PERIOD_IN_HOURS_AFTER_SECTOR_LIBERATION_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
GRACE_PERIOD_IN_DAYS_AFTER_PATROL_DESTROYED_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
AGGRESSIVE_QUEEN_AI_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL
PERCENT_EXTRA_ELITES_EXPERIENCED , _EXPERT, _INSANE
MAX_MERC_DEATHS_EASY , _EXPERIENCED, _EXPERT, _INSANE
		
** Creatures_Settings.INI **
CREATURE_SPREAD_TIME_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEEN_REPRODUCTION_BASE_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEEN_REPRODUCTION_BONUS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEEN_INIT_BONUS_SPREAD_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
CREATURE_POPULATION_MODIFIER_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
CREATURE_TOWN_AGGRESSIVENESS_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL
		
** CTHConstants.ini **
BASE_DIFFICULTY_NOVICE , _EXPERIENCED, _EXPERT, _INSANE
AIM_DIFFICULTY_NOVICE , _EXPERIENCED, _EXPERT, _INSANE


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7461 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-08-31 13:39:23 +00:00

85 lines
2.3 KiB
C

#ifndef _GAME_INIT_OPTIONS_SCREEN_H_
#define _GAME_INIT_OPTIONS_SCREEN_H_
UINT32 GameInitOptionsScreenInit( void );
UINT32 GameInitOptionsScreenHandle( void );
UINT32 GameInitOptionsScreenShutdown( void );
BOOLEAN SpIniExists();
typedef struct
{
UINT16 uiIndex;
CHAR16 szDeffName[128];
CHAR16 szConfirmText[255];
CHAR16 szPrefixXmlName[128];
INT32 iStartingCash;
INT8 iEnemyAPBonus;
UINT16 iNumKillsPerProgressPoint;
INT32 iInitialGarrisonPercentages;
UINT8 iMinEnemyGroupSize;
BOOLEAN bUnlimitedPoolOfTroops;
INT32 iQueensInitialPoolOfTroops;
UINT32 iQueenPoolIncrementPerDifficultyLevel;
UINT32 iEnemyStartingAlertLevel;
UINT32 iEnemyAlertDecay;
UINT32 iNumAwareBattles;
UINT32 iBaseDelayInMinutesBetweenEvaluations;
UINT32 iEvaluationDelayVariance;
UINT32 iGracePeriodInHoursAfterSectorLiberation;
UINT32 iGracePeriodInDaysAfterPatrolDestroyed;
BOOLEAN bAggressiveQueenAi;
INT32 iMaxMercDeaths;
//Creatures Settings
UINT16 iCreatureSpreadTime;
UINT8 iQueenReproductionBase;
UINT8 iQueenReproductionBonus;
UINT8 iQueenInitBonusSpread;
INT8 iCreaturePopulationModifier;
INT8 iCreatureTownAggressiveness;
//sectors
UINT8 iJ9B1NumTroops;
UINT8 iJ9B2NumCreatures;
UINT8 iK4B1NumTroops;
UINT8 iK4B1NumElites;
UINT8 iO3B1NumTroops;
UINT8 iO3B1NumElites;
UINT8 iP3B1NumElites;
BOOLEAN bStrategicAiActionWakeQueen;
UINT16 iUpdateLastDayOfPlayerActivity;
INT32 iChanceOfEnemyAmbushes;
BOOLEAN bAllowReinforcements;
BOOLEAN bAllowReinforcementsOmerta;
INT32 iPercentElitesBonus;
BOOLEAN iDesiredPopulationL3;
BOOLEAN iDesiredPopulationL2;
UINT8 iWeaponCacheTroops1;
UINT8 iWeaponCacheTroops2;
UINT8 iWeaponCacheTroops3;
UINT8 iWeaponCacheTroops4;
UINT8 iWeaponCacheTroops5;
BOOLEAN bUpgradeAdminsToTroops;
BOOLEAN bUpgradeAdminsToTroops2;
BOOLEAN bQueenLosingControlOfSector;
BOOLEAN bBloodcatAmbush;
BOOLEAN bAirRaidLookForDive;
UINT32 iGetNumberOfTurnsPowerGenFanWillBeStoppedFor; //UB
BOOLEAN bRadioSightings;
BOOLEAN bRadioSightings2;
FLOAT NewDifficualtySetingsBASE_DIFFICULTY;
FLOAT NewDifficualtySetingsAIM_DIFFICULTY;
BOOLEAN bEnemyMoraleWorried;
} DIFFICULTY_SETTINGS_VALUES;
extern UINT8 MaxDifficultySettingsValues;
extern DIFFICULTY_SETTINGS_VALUES zDeffSetting[15];
#endif