Files
source/Standard Gaming Platform/trle.h
T

31 lines
667 B
C

#ifndef __TRLE_H
#define __TRLE_H
typedef struct
{
UINT32 uiOffset;
UINT32 uiWidth;
UINT32 uiOffLen;
INT16 sOffsetX;
INT16 sOffsetY;
} TRLEObject;
typedef struct
{
UINT32 uiHeightEach;
UINT32 uiTotalElements;
TRLEObject *pTRLEObject;
PTR pPixData;
UINT32 uiSizePixDataElem;
} TRLEData;
BOOLEAN GetTRLEObjectData( UINT32 uiTotalElements, TRLEObject *pTRLEObject, INT16 ssIndex, UINT32 *pWidth, UINT32 *pOffset, UINT32 *pOffLen, UINT16 *pOffsetX, UINT16 *pOffsetY );
BOOLEAN SetTRLEObjectOffset( UINT32 uiTotalElements, TRLEObject *pTRLEObject, INT16 ssIndex, INT16 sOffsetX, INT16 sOffsetY );
#endif