Files
source/Strategic/LuaInitNPCs.h
T
Wanne 7033074a01 New Lua Externalization (Quests.lua) (by Jazz)
- New File "Quests.lua"
- Modders can now define new events relating to tasks (from 0 to 254)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6139 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-06-19 11:19:57 +00:00

84 lines
2.9 KiB
C

#ifndef _LUAINITNPCS_H
#define _LUAINITNPCS_H
#include "Types.h"
typedef struct
{
BOOLEAN fGlobalLuaBool;
UINT32 iGlobalLuaVal;
} LUA_GLOBAL;
extern LUA_GLOBAL gLuaGlobal[1000];
#define MAX_ACTION_NAMES_CHARS 30
typedef struct
{
UINT16 uiIndex;
UINT8 ActionID;
UINT32 BombItem;
CHAR16 szName[MAX_ACTION_NAMES_CHARS];
UINT8 BlowUp;
} ACTION_ITEM_VALUES;
extern ACTION_ITEM_VALUES ActionItemsValues[500];
extern UINT32 uiHourLua;
extern UINT32 uiDayLua;
extern UINT32 uiMinLua;
extern UINT16 PROFILLUA_sSectorX;
extern UINT16 PROFILLUA_sSectorY;
extern UINT8 PROFILLUA_bSectorZ;
extern UINT8 PROFILLUA_Level;
extern UINT8 PROFILLUA_ubID;
extern UINT32 PROFILLUA_sGridNo;
extern UINT8 PROFILLUA_ubDirectiono;
extern UINT8 PROFILLUA_bTeam;
extern UINT8 PROFILLUA2_ubProfile;
extern UINT16 PROFILLUA2_sSectorX;
extern UINT16 PROFILLUA2_sSectorY;
extern UINT8 PROFILLUA2_bSectorZ;
extern UINT8 PROFILLUA2_ubID;
extern UINT32 PROFILLUA2_sGridNo;
extern BOOLEAN LetHandleLoyaltyChangeForNPCAction(UINT8 ubNPCProfileId , UINT8 Init);
extern BOOLEAN LuaHandleGlobalLoyaltyEvent( UINT8 ubEventType, INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ , UINT8 Init);
extern BOOLEAN LetLuaHandleEarlyMorningEvents(UINT8 Init);
extern BOOLEAN LetLuaHourlyQuestUpdate(UINT8 Init);
extern BOOLEAN LetLuaMyCustomHandleAtNewGridNo(UINT8 bNewSide, UINT8 ProfileId, UINT8 Init);
extern BOOLEAN LetLuaPerformItemAction(UINT32 Action, INT32 sGridNo, UINT8 InitFunction);
extern BOOLEAN LetLuaGameInit(UINT8 Init);
extern BOOLEAN LetLuaInterfaceDialogue( UINT8 ubNPC, UINT8 InitFunction);
extern BOOLEAN LuaHandlePlayerTeamMemberDeath(UINT8 ProfileId, UINT8 Init);
extern BOOLEAN LuaHandleNPCTeamMemberDeath(UINT8 ProfileId, UINT8 Init);
extern BOOLEAN LuaCheckForKingpinsMoneyMissing( BOOLEAN fFirstCheck, UINT8 Init);
extern BOOLEAN LuaHandleQuestCodeOnSector( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ, UINT8 Init);
//extern BOOLEAN LuaHandleQuestCodeOnSectorEntry( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ, UINT8 Init);
extern BOOLEAN LuaHandleDelayedItemsArrival( UINT32 uiReason, UINT8 Init);
extern BOOLEAN LetLuaHandleNPCSystemEvent( UINT32 uiEvent, UINT8 Init);
extern BOOLEAN LuaCheckFact ( UINT16 usFact, UINT8 ubProfileID , UINT32 Init);
extern BOOLEAN LuaHandleNPCDoAction( UINT8 ubTargetNPC, UINT16 usActionCode, UINT8 ubQuoteNum , UINT8 InitFunction);
extern BOOLEAN LuaInternalQuest( UINT8 ubQuest, INT16 sSectorX, INT16 sSectorY, BOOLEAN fUpdateHistory, UINT32 Init );
extern void IniLuaGlobal();
extern BOOLEAN LoadLuaGlobalFromLoadGameFile( HWFILE hFile );
extern BOOLEAN SaveLuaGlobalToSaveGameFile( HWFILE hFile );
#ifdef JA2UB
extern BOOLEAN LuaInitStrategicLayer(UINT8 Init);
extern BOOLEAN LetLuaMakeBadSectorListFromMapsOnHardDrive(UINT8 Init);
#endif
//Intro
extern BOOLEAN LuaIntro(UINT8 Init, UINT32 uiCurrentVideo, INT8 bIntroType, UINT32 iStringToUse);
#endif