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* Move main executable files to their own directory * Adapt the build to the new file structure ... and fix some weird #include's that were relying on the project root being an include directory.
87 lines
1.7 KiB
C
87 lines
1.7 KiB
C
#ifndef __LOCAL_DEFINES_
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#define __LOCAL_DEFINES_
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#include "Screens.h"
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//
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// Make sure the application has a name
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//
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#define APPLICATION_NAME "Jagged Alliance 2 v1.13"
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#define APPLICATION_NAMEW L"Jagged Alliance 2 v1.13"
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//
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// Basic defines for the video manager. These represent the starting values
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//
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#ifdef BOUNDS_CHECKER
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#define WINDOWED_MODE
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#endif
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#ifdef _DEBUG
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#define WINDOWED_MODE
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#endif
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extern UINT16 SCREEN_WIDTH;
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extern UINT16 SCREEN_HEIGHT;
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extern int iResolution; // Resolution id from the ini file
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extern int iPlayIntro;
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extern int iUseWinFonts;
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extern float fTooltipScaleFactor;
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extern int iDisableMouseScrolling;
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extern INT16 iScreenWidthOffset;
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extern INT16 iScreenHeightOffset;
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extern UINT16 xResOffset;
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extern UINT16 yResOffset;
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extern UINT16 xResSize; // 640 / 800 / 1024
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extern UINT16 yResSize; // 480 / 600 / 768
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typedef enum
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{
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// The 640x480 resolution should always be the FIRST entry in this enum
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_640x480 = 0,
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_960x540 = 1,
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// Place all resolutions that have both (a lower height AND a lower width) BEFORE the 800x600 resolution
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_800x600 = 2,
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_1024x600 = 3,
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_1280x720 = 4,
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// Place all resolutions that have both (a lower height AND a lower width) BEFORE the 1024x768 resolution
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_1024x768 = 5,
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_1280x768 = 6,
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_1360x768 = 7,
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_1366x768 = 8,
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_1280x800 = 9,
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_1440x900 = 10,
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_1600x900 = 11,
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_1280x960 = 12,
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_1440x960 = 13,
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_1770x1000 = 14,
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_1280x1024 = 15,
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_1360x1024 = 16,
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_1600x1024 = 17,
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_1440x1050 = 18,
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_1680x1050 = 19,
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_1920x1080 = 20,
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_1600x1200 = 21,
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_1920x1200 = 22,
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_2560x1440 = 23,
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_2560x1600 = 24,
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_CustomRes = 25,
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} SCREEN_RESOLUTION;
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extern BOOLEAN fDisplayOverheadMap;
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#define PIXEL_DEPTH 16
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#endif
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