Files
source/GameVersion.cpp
T
Wanne 47db604b50 *** Merged Code from Multiplayer Branch Revision 2960 ***
- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-)
- Multiplayer Version 1.1 + some additional features and bugfixes
* INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory *




git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2009-06-04 21:01:45 +00:00

40 lines
794 B
C++

#ifdef PRECOMPILEDHEADERS
#include "JA2 All.h"
#else
#include "Types.h"
#include "GameVersion.h"
#endif
//
// Keeps track of the game version
//
#ifdef JA2EDITOR
//MAP EDITOR BUILD VERSION
CHAR16 zVersionLabel[256] = { L"Map Editor v1.13.2918" };
#elif defined JA2BETAVERSION
//BETA/TEST BUILD VERSION
CHAR16 zVersionLabel[256] = { L"Debug v1.13.2918" };
#elif defined CRIPPLED_VERSION
//RELEASE BUILD VERSION s
CHAR16 zVersionLabel[256] = { L"Beta v. 0.98" };
#else
//RELEASE BUILD VERSION
CHAR16 zVersionLabel[256] = { L"Multiplayer v1.1" };
#endif
CHAR8 czVersionNumber[16] = { "Build 09.06.01" }; //YY.MM.DD
CHAR16 zTrackingNumber[16] = { L"Z" };
// SAVE_GAME_VERSION is defined in header, change it there