mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
Made direction variables more consistent as unsigned chars. Several function prototypes updated for this. Many memory leaks plugged: External options, video overlays, laptop file lists, tactical message queue, strategic pathing, autobandage, merc hiring, detailed placements, crate in Drassen, tactical placement New functions and attributes for soldiers in LUA (still for debugging at best): Soldier.APs (current APs), Soldier.changestance (changes stance, uses game heights) File catalog ignores .SVN directories (game load speedup) Fix CTD in mouse regions JA2 window now refuses to move to negative coords Checks to prevent DirectX-related infinite loops due to minimizing and task switching Invading enemies should now appear on the borders even when reinforcements disabled in .ini Suppression should no longer work on mercs in medium water Infant/Young creatures use restored spit instead of Molotov Creatures begin with their 'guns' (spit) 'locked and loaded' (cartridge in chamber) Further fix to AXP and AlaarDB's weapon ready check: Now 'firing' is always counted as 'ready'. Prevent mercs from falling and flying back through obstacles Check whether battle group is even set before testing its location for battle setup Burst spread locations now limited to 6, the limit within the soldier struct Extra burst spread locations zeroed out so that they aren't used unless necessary Spread code now only shoots at locations in the spread, and will shoot at all 6 Only mercs in the sector where autobandage happens will be made to stand up after it's done Throwing a grenade at the tail of the plane in Drassen should not result in a CTD Reset attack busy count when loading a new sector git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1347 3b4a5df2-a311-0410-b5c6-a8a6f20db521
269 lines
5.4 KiB
C++
269 lines
5.4 KiB
C++
#include "builddefines.h"
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#include <Windows.h>
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#include "MemMan.h"
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#include "lwstring.h"
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void luaWS_newlstr (lua_State *L, const CHAR16 *str, size_t l)
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{
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TWString *ts;
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// Create and initialize this data
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int size = sizewstring( l);
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ts = (TWString*) lua_newuserdata( L, size );
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ts->len = l;
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memcpy( ts->data, str, l*sizeof(CHAR16)+sizeof(CHAR16));
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// Make this data a wstring
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luaL_getmetatable(L, "wstring");
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lua_setmetatable(L, -2);
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}
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// Create a string from a UTF-8 representation
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// Called from LUA code
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int LuaWStringFromUTF8( lua_State *L )
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{
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const CHAR8 *utf8 = luaL_checkstring( L, 1 );
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STR16 str = NULL;
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int len;
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// Find out how long this needs to be
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len = MultiByteToWideChar( CP_UTF8, 0, utf8, -1, str, 0);
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str = (STR16) MemAlloc( len * sizeof(CHAR16));
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// Get the string
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MultiByteToWideChar( CP_UTF8, 0, utf8, -1, str, len);
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luaWS_newlstr( L, str, len - 1);
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MemFree( str);
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return 1;
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}
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int LuaWStringByte( lua_State* L )
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{
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int start;
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int stop;
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int idx;
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TWString *tw;
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tw = (TWString*) luaL_checkudata( L, 1, "wstring" );
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start = luaL_optint( L, 2, 1 );
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stop = luaL_optint( L, 3, 1 );
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// This function in the char strings will return nothing if the params are out of bounds.
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if (start < 1 || start >= tw->len ||
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stop < start)
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{
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return 0;
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}
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if (stop >= tw->len)
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{
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stop = tw->len;
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}
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// Make these 0-based
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start--;
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for (idx = start; idx < stop; idx++)
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{
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lua_pushinteger( L, tw->data[ idx] );
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}
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return stop - start;
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}
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static int LuaWStringChar( lua_State *L )
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{
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int len = lua_gettop( L) + 1;
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STR16 str = (STR16) MemAlloc( len * sizeof( CHAR16) );
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int idx;
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len--;
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for( idx=0; idx<len; idx++)
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{
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str[ idx ] = (CHAR16) luaL_checkint( L, idx + 1 );
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}
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str[ idx ] = 0;
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luaWS_newlstr( L, str, len);
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MemFree( str);
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return 1;
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}
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static int LuaWStringFind( lua_State *L )
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{
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return 0;
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}
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static int LuaWStringFormat( lua_State *L )
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{
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return 0;
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}
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static int LuaWStringGMatch( lua_State *L )
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{
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return 0;
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}
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static int LuaWStringGSub( lua_State *L )
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{
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return 0;
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}
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static int LuaWStringLen( lua_State *L )
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{
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TWString *tw = (TWString*) luaL_checkudata( L, 1, "wstring" );
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lua_pushinteger( L, tw->len );
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return 1;
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}
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static int LuaWStringLower( lua_State *L )
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{
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TWString *tw = (TWString*) luaL_checkudata( L, 1, "wstring" );
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int len = tw->len + 1;
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STR16 str = (STR16) MemAlloc( len * sizeof( CHAR16) );
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int idx;
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for( idx=0; idx<len-1; idx++)
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{
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str[ idx ] = (CHAR16) towlower( tw->data[ idx ] );
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}
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str[ idx ] = 0;
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luaWS_newlstr( L, str, len-1);
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MemFree( str);
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return 1;
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}
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static int LuaWStringMatch( lua_State *L )
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{
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return 0;
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}
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static int LuaWStringRep( lua_State *L )
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{
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TWString *tw = (TWString*) luaL_checkudata( L, 1, "wstring" );
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int num = (luaL_checkint( L, 2) >= 0) ? lua_tointeger( L, 2) : 0;
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int len = tw->len * num + 1;
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STR16 str = (STR16) MemAlloc( len * sizeof( CHAR16) );
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int idx;
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if (num > 0)
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{
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wcscpy( str, tw->data);
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}
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for( idx=1; idx<num; idx++)
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{
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wcscat( str, tw->data);
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}
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luaWS_newlstr( L, str, len-1);
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MemFree( str);
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return 1;
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}
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static int LuaWStringReverse( lua_State *L )
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{
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TWString *tw = (TWString*) luaL_checkudata( L, 1, "wstring" );
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int len = tw->len + 1;
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STR16 str = (STR16) MemAlloc( len * sizeof( CHAR16) );
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int idx;
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for( idx=0; idx<len-1; idx++)
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{
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str[ idx ] = tw->data[ tw->len - idx - 1 ];
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}
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str[ idx ] = 0;
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luaWS_newlstr( L, str, len-1);
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MemFree( str);
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return 1;
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}
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static int LuaWStringSub( lua_State *L )
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{
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return 0;
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}
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static int LuaWStringUpper( lua_State *L )
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{
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TWString *tw = (TWString*) luaL_checkudata( L, 1, "wstring" );
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int len = tw->len + 1;
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STR16 str = (STR16) MemAlloc( len * sizeof( CHAR16) );
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int idx;
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for( idx=0; idx<len-1; idx++)
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{
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str[ idx ] = (CHAR16) towupper( tw->data[ idx ] );
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}
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str[ idx ] = 0;
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luaWS_newlstr( L, str, len-1);
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MemFree( str);
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return 1;
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}
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static int LuaWStringToString( lua_State *L )
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{
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TWString *tw = (TWString*) luaL_checkudata( L, 1, "wstring" );
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int newlen;
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STR8 newstr = NULL;
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newlen = WideCharToMultiByte( CP_UTF8, 0, tw->data, -1, newstr, 0, NULL, NULL);
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newstr = (STR8) MemAlloc( newlen);
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WideCharToMultiByte( CP_UTF8, 0, tw->data, -1, newstr, newlen, NULL, NULL);
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lua_pushstring( L, newstr);
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MemFree( newstr);
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return 1;
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}
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static int LuaWStringIndex( lua_State *L )
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{
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luaL_checkudata( L, 1, "wstring" );
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const CHAR8 *idx = luaL_checkstring( L, 2 );
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// Disqualify metafunctions
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if ( idx[0] == '_' && idx[1] == '_' )
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{
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lua_pushnil( L );
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return 1;
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}
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lua_getmetatable( L, 1 );
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lua_insert( L, 2 );
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lua_rawget( L, 2 );
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return 1;
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}
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luaL_Reg WStringMethods[] = {
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// Constructors
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{ "fromUTF8", LuaWStringFromUTF8, },
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// String-specific
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{ "byte", LuaWStringByte, },
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{ "char", LuaWStringChar, },
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{ "find", LuaWStringFind, },
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{ "format", LuaWStringFormat, },
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{ "gmatch", LuaWStringGMatch, },
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{ "gsub", LuaWStringGSub, },
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{ "len", LuaWStringLen, },
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{ "lower", LuaWStringLower, },
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{ "match", LuaWStringMatch, },
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{ "rep", LuaWStringRep, },
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{ "reverse", LuaWStringReverse, },
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{ "sub", LuaWStringSub, },
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{ "upper", LuaWStringUpper, },
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// Special functions
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{ "__tostring", LuaWStringToString, },
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{ "__index", LuaWStringIndex, },
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{ NULL, },
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};
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