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git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8273 3b4a5df2-a311-0410-b5c6-a8a6f20db521
45 lines
2.2 KiB
C
45 lines
2.2 KiB
C
#ifndef __Encyclopedia_new_H
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#define __Encyclopedia_new_H
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#ifdef ENCYCLOPEDIA_WORKS
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/// For switching between data sub pages.
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enum ENC_SUBPAGE_T {
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ENC_MAINPAGE = 0,
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ENC_LOCATIONS,
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ENC_CHARACTERS,
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ENC_ITEMS,
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ENC_QUESTS//4
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};
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#define ENC_NUM_SUBPAGES ENC_QUESTS
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extern ENC_SUBPAGE_T geENC_SubPage;//current subpage
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/// values for \ref gbEncyclopediaData_ItemVisible, can be set by using \ref EncyclopediaSetItemAsVisible(). During campain those values can only be increased, never decreased. If you want to reset to 0 use \ref EncyclopediaInitItemsVisibility instead.
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typedef enum ENC_ITEM_VISIBILITY_T {
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ENC_ITEM_NOT_DISCOVERED = 0, ///< item is not visible in encyclopedia
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ENC_ITEM_DISCOVERED_NOT_REACHABLE, ///< item is visible in encyclopedia if external option allows not reachable items to be added as discovered. example: item in sector stash but is not reachable, item has been seen on enemy soldier.
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ENC_ITEM_DISCOVERED_NOT_INSPECTABLE, ///< item is visible in encyclopedia if external option allows not inspectable items to be added as discovered. Item is potentially reachable, but can not be inspected. example: item got displayed in bobby rays screen, item got displayed in merc/aim laptop screen.
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ENC_ITEM_DISCOVERED_INSPECTABLE, ///< item is visible in encyclopedia if external option allows inspectable items to be added as discovered. Item is potentially reachable and can be inspected. example: discovering from a dealers inventory, discovering from sector stash.
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ENC_ITEM_DISCOVERED ///< item is visible in encyclopedia. Item can be fully inspected. example: item is in merc inventory.
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};
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extern void EncyclopediaInitItemsVisibility();
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extern void EncyclopediaSetItemAsVisible( UINT16 itemIndex, ENC_ITEM_VISIBILITY_T visibility );
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#endif
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extern UINT8 gbEncyclopediaData_ItemVisible[];
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BOOLEAN LoadEncyclopediaItemVisibility( HWFILE hFile );
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BOOLEAN SaveEncyclopediaItemVisibility( HWFILE hFile );
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#ifdef ENCYCLOPEDIA_WORKS
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extern void GameInitEncyclopedia_NEW( );
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extern void HandleEncyclopedia_NEW( );
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extern void RenderEncyclopedia_NEW( );
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extern BOOLEAN EnterEncyclopedia_NEW( );
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extern BOOLEAN ExitEncyclopedia_NEW( );
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#endif
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#endif
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