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InitializeFileDatabase, the only reader of gGameLibaries[], is called nowhere in the tree — VFS replaced this legacy loader. Delete the 7 #ifdef GERMAN/POLISH/DUTCH/ITALIAN/RUSSIAN/FRENCH/CHINESE entries outright rather than runtime-selecting them. NPC.h: two commented-out #if defined(CRIPPLED_VERSION)||defined(RUSSIAN) triplets. AimMembers.cpp: two commented-out #ifdef POLISH character-remap switch blocks. All already-dead. Verify grep for language macros outside i18n/ now returns only unrelated hits (filename literal, dev-tool CLI flag, stray comment, historical prose) — no #ifdef guards left. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
33 lines
1.0 KiB
C++
33 lines
1.0 KiB
C++
#include "LibraryDataBase.h"
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LibraryInitHeader gGameLibaries[ ] =
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{
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//Library Name Can be Init at start
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// on cd
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{ "Data.slf", FALSE, TRUE },
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{ "Editor.slf", FALSE, FALSE },
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{ "Ambient.slf", FALSE, TRUE },
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{ "Anims.slf", FALSE, TRUE },
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{ "BattleSnds.slf", FALSE, TRUE },
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{ "BigItems.slf", FALSE, TRUE },
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{ "BinaryData.slf", FALSE, TRUE },
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{ "Cursors.slf", FALSE, TRUE },
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{ "Faces.slf", FALSE, TRUE },
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{ "Fonts.slf", FALSE, TRUE },
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{ "Interface.slf", FALSE, TRUE },
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{ "Laptop.slf", FALSE, TRUE },
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{ "Maps.slf", TRUE, TRUE },
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{ "MercEdt.slf", FALSE, TRUE },
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{ "Music.slf", TRUE, TRUE },
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{ "Npc_Speech.slf", TRUE, TRUE },
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{ "NpcData.slf", FALSE, TRUE },
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{ "RadarMaps.slf", FALSE, TRUE },
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{ "Sounds.slf", FALSE, TRUE },
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{ "Speech.slf", TRUE, TRUE },
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// { "TileCache.slf", FALSE, TRUE },
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{ "TileSets.slf", TRUE, TRUE },
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{ "LoadScreens.slf", TRUE, TRUE },
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{ "Intro.slf", TRUE, TRUE },
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};
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