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- Fixed wrong description text for CAN_TRUE_CIVILIANS_BECOME_HOSTILE (thx to Buggler)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1293 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -939,7 +939,7 @@ MILITIA_CAN_PLACE_FLAGS_ON_MINES = TRUE
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; game is concerned, a character walking into a cloud of gas you created will be considered "attacked".
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; game is concerned, a character walking into a cloud of gas you created will be considered "attacked".
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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; If TRUE, civilians who cannot hold a weapon will never trigger Combat Mode when attacked, even if other civilians are killed.
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; If FALSE, civilians who cannot hold a weapon will never trigger Combat Mode when attacked, even if other civilians are killed.
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; Use this to prevent situations where you have to kill all civilians if you unintentionally hurt one civilian.
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; Use this to prevent situations where you have to kill all civilians if you unintentionally hurt one civilian.
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CAN_TRUE_CIVILIANS_BECOME_HOSTILE = FALSE
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CAN_TRUE_CIVILIANS_BECOME_HOSTILE = FALSE
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@@ -939,7 +939,7 @@ MILITIA_CAN_PLACE_FLAGS_ON_MINES = FALSE
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; game is concerned, a character walking into a cloud of gas you created will be considered "attacked".
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; game is concerned, a character walking into a cloud of gas you created will be considered "attacked".
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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; If TRUE, civilians who cannot hold a weapon will never trigger Combat Mode when attacked, even if other civilians are killed.
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; If FALSE, civilians who cannot hold a weapon will never trigger Combat Mode when attacked, even if other civilians are killed.
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; Use this to prevent situations where you have to kill all civilians if you unintentionally hurt one civilian.
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; Use this to prevent situations where you have to kill all civilians if you unintentionally hurt one civilian.
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CAN_TRUE_CIVILIANS_BECOME_HOSTILE = TRUE
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CAN_TRUE_CIVILIANS_BECOME_HOSTILE = TRUE
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@@ -1515,7 +1515,7 @@ This behaves the same as Bloodcat Ambushes: The mercs are placed in the center o
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This behaves the same as Bloodcat Ambushes: The mercs are placed in the center of the map, with enemies (bloodcats) closing in from all sides.</Description_CHI>
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This behaves the same as Bloodcat Ambushes: The mercs are placed in the center of the map, with enemies (bloodcats) closing in from all sides.</Description_CHI>
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</Property>
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</Property>
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<Property name="CAN_TRUE_CIVILIANS_BECOME_HOSTILE" datatype="boolean" minvalue="0" maxvalue="0" defaultvalue="0" interval="1">
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<Property name="CAN_TRUE_CIVILIANS_BECOME_HOSTILE" datatype="boolean" minvalue="0" maxvalue="0" defaultvalue="0" interval="1">
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<Description_ENG>If TRUE, civilians who cannot hold a weapon will never trigger Combat Mode when attacked, even if other civilians are killed.
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<Description_ENG>If FALSE, civilians who cannot hold a weapon will never trigger Combat Mode when attacked, even if other civilians are killed.
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Use this to prevent situations where you have to kill all civilians if you unintentionally hurt one civilian.
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Use this to prevent situations where you have to kill all civilians if you unintentionally hurt one civilian.
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Note that as far as the game is concerned, a character walking into a cloud of gas you created will be considered "attacked".
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Note that as far as the game is concerned, a character walking into a cloud of gas you created will be considered "attacked".
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@@ -1523,7 +1523,7 @@ Note that as far as the game is concerned, a character walking into a cloud of g
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<Description_GER></Description_GER>
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<Description_GER></Description_GER>
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<Description_RUS></Description_RUS>
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<Description_RUS></Description_RUS>
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<Description_POL></Description_POL>
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<Description_POL></Description_POL>
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<Description_CHI>If TRUE, civilians who cannot hold a weapon will never trigger Combat Mode when attacked, even if they are killed.
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<Description_CHI>If FALSE, civilians who cannot hold a weapon will never trigger Combat Mode when attacked, even if they are killed.
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Use this to prevent situations where hurting a civilian forces you to kill all of them!
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Use this to prevent situations where hurting a civilian forces you to kill all of them!
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Note that as far as the game is concerned, a character walking into a cloud of gas you created will be considered "attacked".
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Note that as far as the game is concerned, a character walking into a cloud of gas you created will be considered "attacked".
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