- Fixed wrong description text for CAN_TRUE_CIVILIANS_BECOME_HOSTILE (thx to Buggler)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1293 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Wanne
2011-05-28 08:47:04 +00:00
parent 18dfab60b5
commit 26bc7d5603
3 changed files with 4 additions and 4 deletions
+1 -1
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@@ -939,7 +939,7 @@ MILITIA_CAN_PLACE_FLAGS_ON_MINES = TRUE
; game is concerned, a character walking into a cloud of gas you created will be considered "attacked". ; game is concerned, a character walking into a cloud of gas you created will be considered "attacked".
;------------------------------------------------------------------------------------------------------------------------------ ;------------------------------------------------------------------------------------------------------------------------------
; If TRUE, civilians who cannot hold a weapon will never trigger Combat Mode when attacked, even if other civilians are killed. ; If FALSE, civilians who cannot hold a weapon will never trigger Combat Mode when attacked, even if other civilians are killed.
; Use this to prevent situations where you have to kill all civilians if you unintentionally hurt one civilian. ; Use this to prevent situations where you have to kill all civilians if you unintentionally hurt one civilian.
CAN_TRUE_CIVILIANS_BECOME_HOSTILE = FALSE CAN_TRUE_CIVILIANS_BECOME_HOSTILE = FALSE
+1 -1
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@@ -939,7 +939,7 @@ MILITIA_CAN_PLACE_FLAGS_ON_MINES = FALSE
; game is concerned, a character walking into a cloud of gas you created will be considered "attacked". ; game is concerned, a character walking into a cloud of gas you created will be considered "attacked".
;------------------------------------------------------------------------------------------------------------------------------ ;------------------------------------------------------------------------------------------------------------------------------
; If TRUE, civilians who cannot hold a weapon will never trigger Combat Mode when attacked, even if other civilians are killed. ; If FALSE, civilians who cannot hold a weapon will never trigger Combat Mode when attacked, even if other civilians are killed.
; Use this to prevent situations where you have to kill all civilians if you unintentionally hurt one civilian. ; Use this to prevent situations where you have to kill all civilians if you unintentionally hurt one civilian.
CAN_TRUE_CIVILIANS_BECOME_HOSTILE = TRUE CAN_TRUE_CIVILIANS_BECOME_HOSTILE = TRUE
+2 -2
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@@ -1515,7 +1515,7 @@ This behaves the same as Bloodcat Ambushes: The mercs are placed in the center o
This behaves the same as Bloodcat Ambushes: The mercs are placed in the center of the map, with enemies (bloodcats) closing in from all sides.</Description_CHI> This behaves the same as Bloodcat Ambushes: The mercs are placed in the center of the map, with enemies (bloodcats) closing in from all sides.</Description_CHI>
</Property> </Property>
<Property name="CAN_TRUE_CIVILIANS_BECOME_HOSTILE" datatype="boolean" minvalue="0" maxvalue="0" defaultvalue="0" interval="1"> <Property name="CAN_TRUE_CIVILIANS_BECOME_HOSTILE" datatype="boolean" minvalue="0" maxvalue="0" defaultvalue="0" interval="1">
<Description_ENG>If TRUE, civilians who cannot hold a weapon will never trigger Combat Mode when attacked, even if other civilians are killed. <Description_ENG>If FALSE, civilians who cannot hold a weapon will never trigger Combat Mode when attacked, even if other civilians are killed.
Use this to prevent situations where you have to kill all civilians if you unintentionally hurt one civilian. Use this to prevent situations where you have to kill all civilians if you unintentionally hurt one civilian.
Note that as far as the game is concerned, a character walking into a cloud of gas you created will be considered "attacked". Note that as far as the game is concerned, a character walking into a cloud of gas you created will be considered "attacked".
@@ -1523,7 +1523,7 @@ Note that as far as the game is concerned, a character walking into a cloud of g
<Description_GER></Description_GER> <Description_GER></Description_GER>
<Description_RUS></Description_RUS> <Description_RUS></Description_RUS>
<Description_POL></Description_POL> <Description_POL></Description_POL>
<Description_CHI>If TRUE, civilians who cannot hold a weapon will never trigger Combat Mode when attacked, even if they are killed. <Description_CHI>If FALSE, civilians who cannot hold a weapon will never trigger Combat Mode when attacked, even if they are killed.
Use this to prevent situations where hurting a civilian forces you to kill all of them! Use this to prevent situations where hurting a civilian forces you to kill all of them!
Note that as far as the game is concerned, a character walking into a cloud of gas you created will be considered "attacked". Note that as far as the game is concerned, a character walking into a cloud of gas you created will be considered "attacked".