mirror of
https://github.com/1dot13/gamedir.git
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Fix: Description in DifficultySettings.xml implied that we could use/create more than 4 difficulty levels. We can not! This will crash the game!
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2299 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -1,11 +1,14 @@
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<?xml version="1.0" encoding="utf-8"?>
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<!--
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uiIndex : 0 - 15
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DO NOT CREATE NEW ENTRIES! INSTEAD MODIFY THE DIFFICULTY LEVEL YOU WANT TO PLAY ON!
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There is still hardcoded stuff that will make use of the old 4 difficulty levels.
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uiIndex : 0 - 4
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Name : The short name of the difficulty.
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ConfirmText : The description of the difficulty.
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ConfirmText : The description of the difficulty.
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StartingCash : These are the Starting cash values for the various difficulties.
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The only restriction with these, is the INT32 they are stored in. (range is about 2 billion).
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You can also set negative values here.
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You can also set negative values here.
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EnemyAPBonus : Bonus APs for Enemy Soldiers:
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Number of extra APs for enemy troops at the various difficulty levels.
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Please note, this number is NOT automatically adjusted based on your selected AP system (25 / 100).
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@@ -13,7 +16,7 @@
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The total number of progress points you can get is limited by GAME_PROGRESS_KILLS (see JA2Options.ini)
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InitialGarrisonPercentages : Percentage of troops that are actually placed on the map at the start of the game.
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100 = All "default" troops are placed.
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200 = Twice as many troops are placed.
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200 = Twice as many troops are placed.
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MinEnemyGroupSize : Minimum enemy group size. Enemy groups will never be smaller than this!
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PercentElitesBonus : Percent of troops converted to extra elites in enemy groups
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UnlimitedPoolOfTroops : 0 - false, 1 - true. Determines whether or not the queen has unlimited troops. If she does, most of the settings below are completely ignored.
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@@ -38,7 +41,7 @@
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{Creatures Settings}
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CreatureSpreadTime : This is how often the creatures spread, once the quest begins. The smaller the gap, the faster the creatures will advance.
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CreatureSpreadTime : This is how often the creatures spread, once the quest begins. The smaller the gap, the faster the creatures will advance.
|
||||
This is also directly related to the reproduction rates which are applied each time the creatures spread. (in mins, 5 - 14400)
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QueenReproductionBase : This is how many creatures the queen produces for each cycle of spreading. The higher the numbers the faster the creatures will advance. (1 - 30)
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QueenReproductionBonus : Random bonus for each cycle of spreading. (0 - 10)
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@@ -151,11 +154,11 @@
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<SectorK4B1NumElites>0</SectorK4B1NumElites>
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<SectorO3B1NumTroops>0</SectorO3B1NumTroops>
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<SectorO3B1NumElites>0</SectorO3B1NumElites>
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<SectorP3B1NumElites>0</SectorP3B1NumElites>
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<SectorP3B1NumElites>0</SectorP3B1NumElites>
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<!-- Strategic Other -->
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<StrategicAiActionWakeQueen>0</StrategicAiActionWakeQueen>
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<UpdateLastDayOfPlayerActivity>0</UpdateLastDayOfPlayerActivity>
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<ChanceOfEnemyAmbushes>0</ChanceOfEnemyAmbushes>
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<ChanceOfEnemyAmbushes>0</ChanceOfEnemyAmbushes>
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<AllowReinforcements>0</AllowReinforcements>
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<AllowReinforcementsOmerta>0</AllowReinforcementsOmerta>
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<PopulationLevel2>0</PopulationLevel2>
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@@ -221,11 +224,11 @@
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<SectorK4B1NumElites>1</SectorK4B1NumElites>
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<SectorO3B1NumTroops>1</SectorO3B1NumTroops>
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<SectorO3B1NumElites>1</SectorO3B1NumElites>
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<SectorP3B1NumElites>8</SectorP3B1NumElites>
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<SectorP3B1NumElites>8</SectorP3B1NumElites>
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<!-- Strategic Other -->
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<StrategicAiActionWakeQueen>0</StrategicAiActionWakeQueen>
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<UpdateLastDayOfPlayerActivity>1</UpdateLastDayOfPlayerActivity>
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<ChanceOfEnemyAmbushes>-15</ChanceOfEnemyAmbushes>
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<ChanceOfEnemyAmbushes>-15</ChanceOfEnemyAmbushes>
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<AllowReinforcements>1</AllowReinforcements>
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<AllowReinforcementsOmerta>0</AllowReinforcementsOmerta>
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<PopulationLevel2>0</PopulationLevel2>
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@@ -291,11 +294,11 @@
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<SectorK4B1NumElites>2</SectorK4B1NumElites>
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<SectorO3B1NumTroops>2</SectorO3B1NumTroops>
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<SectorO3B1NumElites>2</SectorO3B1NumElites>
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<SectorP3B1NumElites>10</SectorP3B1NumElites>
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<SectorP3B1NumElites>10</SectorP3B1NumElites>
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<!-- Strategic Other -->
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<StrategicAiActionWakeQueen>0</StrategicAiActionWakeQueen>
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<UpdateLastDayOfPlayerActivity>1</UpdateLastDayOfPlayerActivity>
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<ChanceOfEnemyAmbushes>5</ChanceOfEnemyAmbushes>
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<ChanceOfEnemyAmbushes>5</ChanceOfEnemyAmbushes>
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<AllowReinforcements>1</AllowReinforcements>
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<AllowReinforcementsOmerta>1</AllowReinforcementsOmerta>
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<PopulationLevel2>1</PopulationLevel2>
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@@ -361,12 +364,12 @@
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<SectorK4B1NumElites>3</SectorK4B1NumElites>
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<SectorO3B1NumTroops>3</SectorO3B1NumTroops>
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<SectorO3B1NumElites>3</SectorO3B1NumElites>
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<SectorP3B1NumElites>14</SectorP3B1NumElites>
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<SectorP3B1NumElites>14</SectorP3B1NumElites>
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<!-- Strategic Other -->
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<StrategicAiActionWakeQueen>1</StrategicAiActionWakeQueen>
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<UpdateLastDayOfPlayerActivity>2</UpdateLastDayOfPlayerActivity>
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<ChanceOfEnemyAmbushes>12</ChanceOfEnemyAmbushes>
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<AllowReinforcements>1</AllowReinforcements>
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<AllowReinforcements>1</AllowReinforcements>
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<AllowReinforcementsOmerta>0</AllowReinforcementsOmerta>
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<PopulationLevel2>1</PopulationLevel2>
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<PopulationLevel3>1</PopulationLevel3>
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@@ -375,7 +378,7 @@
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<WeaponCacheTroops2>3</WeaponCacheTroops2>
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<WeaponCacheTroops3>3</WeaponCacheTroops3>
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<WeaponCacheTroops4>3</WeaponCacheTroops4>
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<WeaponCacheTroops5>3</WeaponCacheTroops5>
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<WeaponCacheTroops5>3</WeaponCacheTroops5>
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<!-- Strategic Other -->
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<UpgradeAdminsToTroops>0</UpgradeAdminsToTroops>
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<UpgradeGarrisonsAdminsToTroops>1</UpgradeGarrisonsAdminsToTroops>
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@@ -403,7 +406,7 @@
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<NumKillsPerProgressPoint>60</NumKillsPerProgressPoint>
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<InitialGarrisonPercentages>200</InitialGarrisonPercentages>
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<MinEnemyGroupSize>12</MinEnemyGroupSize>
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<PercentElitesBonus>50</PercentElitesBonus>
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<PercentElitesBonus>50</PercentElitesBonus>
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<UnlimitedPoolOfTroops>1</UnlimitedPoolOfTroops>
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<QueensInitialPoolOfTroops>8000</QueensInitialPoolOfTroops>
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<QueenPoolIncrementPerDifficultyLevel>60</QueenPoolIncrementPerDifficultyLevel>
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@@ -431,13 +434,13 @@
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<SectorK4B1NumElites>4</SectorK4B1NumElites>
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<SectorO3B1NumTroops>4</SectorO3B1NumTroops>
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<SectorO3B1NumElites>4</SectorO3B1NumElites>
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<SectorP3B1NumElites>20</SectorP3B1NumElites>
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<SectorP3B1NumElites>20</SectorP3B1NumElites>
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<!-- Strategic Other -->
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<StrategicAiActionWakeQueen>1</StrategicAiActionWakeQueen>
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<UpdateLastDayOfPlayerActivity>2</UpdateLastDayOfPlayerActivity>
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<ChanceOfEnemyAmbushes>25</ChanceOfEnemyAmbushes>
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<AllowReinforcements>1</AllowReinforcements>
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<AllowReinforcementsOmerta>1</AllowReinforcementsOmerta>
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<AllowReinforcements>1</AllowReinforcements>
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<AllowReinforcementsOmerta>1</AllowReinforcementsOmerta>
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<PopulationLevel2>1</PopulationLevel2>
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<PopulationLevel3>1</PopulationLevel3>
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<!-- Weapon Cache Troops -->
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@@ -445,7 +448,7 @@
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<WeaponCacheTroops2>4</WeaponCacheTroops2>
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<WeaponCacheTroops3>4</WeaponCacheTroops3>
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<WeaponCacheTroops4>4</WeaponCacheTroops4>
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<WeaponCacheTroops5>4</WeaponCacheTroops5>
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<WeaponCacheTroops5>4</WeaponCacheTroops5>
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<!-- Strategic Other -->
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<UpgradeAdminsToTroops>1</UpgradeAdminsToTroops>
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<UpgradeGarrisonsAdminsToTroops>1</UpgradeGarrisonsAdminsToTroops>
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@@ -453,15 +456,15 @@
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<LevelModifierLowLimit>0</LevelModifierLowLimit>
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<LevelModifierHighLimit>0</LevelModifierHighLimit>
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<AllowUnrestrictedXPLevels>1</AllowUnrestrictedXPLevels>
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<QueenAttackLosingControlOfSector>1</QueenAttackLosingControlOfSector>
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<QueenAttackLosingControlOfSector>1</QueenAttackLosingControlOfSector>
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<BloodcatAmbushSectors>0</BloodcatAmbushSectors>
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<AirRaidLookForDive>1</AirRaidLookForDive>
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<NumberOfTurnsPowerGenFanWillBeStoppedFor>1</NumberOfTurnsPowerGenFanWillBeStoppedFor>
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<AirRaidLookForDive>1</AirRaidLookForDive>
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<NumberOfTurnsPowerGenFanWillBeStoppedFor>1</NumberOfTurnsPowerGenFanWillBeStoppedFor>
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<RadioSightings>1</RadioSightings>
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<RadioSightings2>1</RadioSightings2>
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<EnemyMoraleWorried>1</EnemyMoraleWorried>
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<!-- CTHConstants Settings -->
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<CthConstantsAimDifficulty>50.0</CthConstantsAimDifficulty>
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<CthConstantsBaseDifficulty>50.0</CthConstantsBaseDifficulty>
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<CthConstantsBaseDifficulty>50.0</CthConstantsBaseDifficulty>
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</DIFFICULTY>
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</DIFFICULTY_SETTINGS>
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@@ -1,11 +1,14 @@
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<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
uiIndex : 0 - 15
|
||||
DO NOT CREATE NEW ENTRIES! INSTEAD MODIFY THE DIFFICULTY LEVEL YOU WANT TO PLAY ON!
|
||||
There is still hardcoded stuff that will make use of the old 4 difficulty levels.
|
||||
|
||||
uiIndex : 0 - 4
|
||||
Name : The short name of the difficulty.
|
||||
ConfirmText : The description of the difficulty.
|
||||
ConfirmText : The description of the difficulty.
|
||||
StartingCash : These are the Starting cash values for the various difficulties.
|
||||
The only restriction with these, is the INT32 they are stored in. (range is about 2 billion).
|
||||
You can also set negative values here.
|
||||
You can also set negative values here.
|
||||
EnemyAPBonus : Bonus APs for Enemy Soldiers:
|
||||
Number of extra APs for enemy troops at the various difficulty levels.
|
||||
Please note, this number is NOT automatically adjusted based on your selected AP system (25 / 100).
|
||||
@@ -13,7 +16,7 @@
|
||||
The total number of progress points you can get is limited by GAME_PROGRESS_KILLS (see JA2Options.ini)
|
||||
InitialGarrisonPercentages : Percentage of troops that are actually placed on the map at the start of the game.
|
||||
100 = All "default" troops are placed.
|
||||
200 = Twice as many troops are placed.
|
||||
200 = Twice as many troops are placed.
|
||||
MinEnemyGroupSize : Minimum enemy group size. Enemy groups will never be smaller than this!
|
||||
PercentElitesBonus : Percent of troops converted to extra elites in enemy groups
|
||||
UnlimitedPoolOfTroops : 0 - false, 1 - true. Determines whether or not the queen has unlimited troops. If she does, most of the settings below are completely ignored.
|
||||
@@ -38,7 +41,7 @@
|
||||
|
||||
{Creatures Settings}
|
||||
|
||||
CreatureSpreadTime : This is how often the creatures spread, once the quest begins. The smaller the gap, the faster the creatures will advance.
|
||||
CreatureSpreadTime : This is how often the creatures spread, once the quest begins. The smaller the gap, the faster the creatures will advance.
|
||||
This is also directly related to the reproduction rates which are applied each time the creatures spread. (in mins, 5 - 14400)
|
||||
QueenReproductionBase : This is how many creatures the queen produces for each cycle of spreading. The higher the numbers the faster the creatures will advance. (1 - 30)
|
||||
QueenReproductionBonus : Random bonus for each cycle of spreading. (0 - 10)
|
||||
@@ -151,11 +154,11 @@
|
||||
<SectorK4B1NumElites>0</SectorK4B1NumElites>
|
||||
<SectorO3B1NumTroops>0</SectorO3B1NumTroops>
|
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<SectorO3B1NumElites>0</SectorO3B1NumElites>
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<SectorP3B1NumElites>0</SectorP3B1NumElites>
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<SectorP3B1NumElites>0</SectorP3B1NumElites>
|
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<!-- Strategic Other -->
|
||||
<StrategicAiActionWakeQueen>0</StrategicAiActionWakeQueen>
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<UpdateLastDayOfPlayerActivity>0</UpdateLastDayOfPlayerActivity>
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<ChanceOfEnemyAmbushes>0</ChanceOfEnemyAmbushes>
|
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<ChanceOfEnemyAmbushes>0</ChanceOfEnemyAmbushes>
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<AllowReinforcements>0</AllowReinforcements>
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<AllowReinforcementsOmerta>0</AllowReinforcementsOmerta>
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<PopulationLevel2>0</PopulationLevel2>
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@@ -221,11 +224,11 @@
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<SectorK4B1NumElites>1</SectorK4B1NumElites>
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<SectorO3B1NumTroops>1</SectorO3B1NumTroops>
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<SectorO3B1NumElites>1</SectorO3B1NumElites>
|
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<SectorP3B1NumElites>8</SectorP3B1NumElites>
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<SectorP3B1NumElites>8</SectorP3B1NumElites>
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<!-- Strategic Other -->
|
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<StrategicAiActionWakeQueen>0</StrategicAiActionWakeQueen>
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<UpdateLastDayOfPlayerActivity>1</UpdateLastDayOfPlayerActivity>
|
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<ChanceOfEnemyAmbushes>-15</ChanceOfEnemyAmbushes>
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<ChanceOfEnemyAmbushes>-15</ChanceOfEnemyAmbushes>
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<AllowReinforcements>1</AllowReinforcements>
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<AllowReinforcementsOmerta>0</AllowReinforcementsOmerta>
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<PopulationLevel2>0</PopulationLevel2>
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@@ -291,11 +294,11 @@
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<SectorK4B1NumElites>2</SectorK4B1NumElites>
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<SectorO3B1NumTroops>2</SectorO3B1NumTroops>
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<SectorO3B1NumElites>2</SectorO3B1NumElites>
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<SectorP3B1NumElites>10</SectorP3B1NumElites>
|
||||
<SectorP3B1NumElites>10</SectorP3B1NumElites>
|
||||
<!-- Strategic Other -->
|
||||
<StrategicAiActionWakeQueen>0</StrategicAiActionWakeQueen>
|
||||
<UpdateLastDayOfPlayerActivity>1</UpdateLastDayOfPlayerActivity>
|
||||
<ChanceOfEnemyAmbushes>5</ChanceOfEnemyAmbushes>
|
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<ChanceOfEnemyAmbushes>5</ChanceOfEnemyAmbushes>
|
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<AllowReinforcements>1</AllowReinforcements>
|
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<AllowReinforcementsOmerta>1</AllowReinforcementsOmerta>
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<PopulationLevel2>1</PopulationLevel2>
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@@ -361,12 +364,12 @@
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<SectorK4B1NumElites>3</SectorK4B1NumElites>
|
||||
<SectorO3B1NumTroops>3</SectorO3B1NumTroops>
|
||||
<SectorO3B1NumElites>3</SectorO3B1NumElites>
|
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<SectorP3B1NumElites>14</SectorP3B1NumElites>
|
||||
<SectorP3B1NumElites>14</SectorP3B1NumElites>
|
||||
<!-- Strategic Other -->
|
||||
<StrategicAiActionWakeQueen>1</StrategicAiActionWakeQueen>
|
||||
<UpdateLastDayOfPlayerActivity>2</UpdateLastDayOfPlayerActivity>
|
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<ChanceOfEnemyAmbushes>12</ChanceOfEnemyAmbushes>
|
||||
<AllowReinforcements>1</AllowReinforcements>
|
||||
<AllowReinforcements>1</AllowReinforcements>
|
||||
<AllowReinforcementsOmerta>0</AllowReinforcementsOmerta>
|
||||
<PopulationLevel2>1</PopulationLevel2>
|
||||
<PopulationLevel3>1</PopulationLevel3>
|
||||
@@ -375,7 +378,7 @@
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<WeaponCacheTroops2>3</WeaponCacheTroops2>
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<WeaponCacheTroops3>3</WeaponCacheTroops3>
|
||||
<WeaponCacheTroops4>3</WeaponCacheTroops4>
|
||||
<WeaponCacheTroops5>3</WeaponCacheTroops5>
|
||||
<WeaponCacheTroops5>3</WeaponCacheTroops5>
|
||||
<!-- Strategic Other -->
|
||||
<UpgradeAdminsToTroops>0</UpgradeAdminsToTroops>
|
||||
<UpgradeGarrisonsAdminsToTroops>1</UpgradeGarrisonsAdminsToTroops>
|
||||
@@ -403,7 +406,7 @@
|
||||
<NumKillsPerProgressPoint>60</NumKillsPerProgressPoint>
|
||||
<InitialGarrisonPercentages>200</InitialGarrisonPercentages>
|
||||
<MinEnemyGroupSize>12</MinEnemyGroupSize>
|
||||
<PercentElitesBonus>50</PercentElitesBonus>
|
||||
<PercentElitesBonus>50</PercentElitesBonus>
|
||||
<UnlimitedPoolOfTroops>1</UnlimitedPoolOfTroops>
|
||||
<QueensInitialPoolOfTroops>8000</QueensInitialPoolOfTroops>
|
||||
<QueenPoolIncrementPerDifficultyLevel>60</QueenPoolIncrementPerDifficultyLevel>
|
||||
@@ -431,13 +434,13 @@
|
||||
<SectorK4B1NumElites>4</SectorK4B1NumElites>
|
||||
<SectorO3B1NumTroops>4</SectorO3B1NumTroops>
|
||||
<SectorO3B1NumElites>4</SectorO3B1NumElites>
|
||||
<SectorP3B1NumElites>20</SectorP3B1NumElites>
|
||||
<SectorP3B1NumElites>20</SectorP3B1NumElites>
|
||||
<!-- Strategic Other -->
|
||||
<StrategicAiActionWakeQueen>1</StrategicAiActionWakeQueen>
|
||||
<UpdateLastDayOfPlayerActivity>2</UpdateLastDayOfPlayerActivity>
|
||||
<ChanceOfEnemyAmbushes>25</ChanceOfEnemyAmbushes>
|
||||
<AllowReinforcements>1</AllowReinforcements>
|
||||
<AllowReinforcementsOmerta>1</AllowReinforcementsOmerta>
|
||||
<AllowReinforcements>1</AllowReinforcements>
|
||||
<AllowReinforcementsOmerta>1</AllowReinforcementsOmerta>
|
||||
<PopulationLevel2>1</PopulationLevel2>
|
||||
<PopulationLevel3>1</PopulationLevel3>
|
||||
<!-- Weapon Cache Troops -->
|
||||
@@ -445,7 +448,7 @@
|
||||
<WeaponCacheTroops2>4</WeaponCacheTroops2>
|
||||
<WeaponCacheTroops3>4</WeaponCacheTroops3>
|
||||
<WeaponCacheTroops4>4</WeaponCacheTroops4>
|
||||
<WeaponCacheTroops5>4</WeaponCacheTroops5>
|
||||
<WeaponCacheTroops5>4</WeaponCacheTroops5>
|
||||
<!-- Strategic Other -->
|
||||
<UpgradeAdminsToTroops>1</UpgradeAdminsToTroops>
|
||||
<UpgradeGarrisonsAdminsToTroops>1</UpgradeGarrisonsAdminsToTroops>
|
||||
@@ -453,15 +456,15 @@
|
||||
<LevelModifierLowLimit>0</LevelModifierLowLimit>
|
||||
<LevelModifierHighLimit>0</LevelModifierHighLimit>
|
||||
<AllowUnrestrictedXPLevels>1</AllowUnrestrictedXPLevels>
|
||||
<QueenAttackLosingControlOfSector>1</QueenAttackLosingControlOfSector>
|
||||
<QueenAttackLosingControlOfSector>1</QueenAttackLosingControlOfSector>
|
||||
<BloodcatAmbushSectors>0</BloodcatAmbushSectors>
|
||||
<AirRaidLookForDive>1</AirRaidLookForDive>
|
||||
<NumberOfTurnsPowerGenFanWillBeStoppedFor>1</NumberOfTurnsPowerGenFanWillBeStoppedFor>
|
||||
<AirRaidLookForDive>1</AirRaidLookForDive>
|
||||
<NumberOfTurnsPowerGenFanWillBeStoppedFor>1</NumberOfTurnsPowerGenFanWillBeStoppedFor>
|
||||
<RadioSightings>1</RadioSightings>
|
||||
<RadioSightings2>1</RadioSightings2>
|
||||
<EnemyMoraleWorried>1</EnemyMoraleWorried>
|
||||
<!-- CTHConstants Settings -->
|
||||
<CthConstantsAimDifficulty>50.0</CthConstantsAimDifficulty>
|
||||
<CthConstantsBaseDifficulty>50.0</CthConstantsBaseDifficulty>
|
||||
<CthConstantsBaseDifficulty>50.0</CthConstantsBaseDifficulty>
|
||||
</DIFFICULTY>
|
||||
</DIFFICULTY_SETTINGS>
|
||||
Reference in New Issue
Block a user