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https://github.com/1dot13/gamedir.git
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- Updated GameDir for the UB Mods
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1520 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
+1
-1
@@ -35,7 +35,7 @@
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<Description_POL></Description_POL>
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<Description_CHI>请选择游戏mod对应的“vfs_config.*.ini”来加载这个 mod 。</Description_CHI>
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</Property>
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<Property name="DEFAULT_JA2_EXECUTABLE" datatype="select" minvalue="0" maxvalue="0" interval="0">
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<Property name="JA2_START_FILE" datatype="select" minvalue="0" maxvalue="0" interval="0">
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<Description_ENG>The default Jagged Alliance 2 v1.13 Executable. This file will be used, if you click on the button "Launch JA2 v1.13".</Description_ENG>
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<Description_GER>Dies ist die standardmäßige Jagged Alliance 2 v1.13 Exe Datei, welche gestartet wird, wenn auf die Schaltfläche "Launch JA2 v1.13" geklickt wird.</Description_GER>
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<Description_RUS>Стартовый файл Jagged Alliance 2 v1.13.
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@@ -34,18 +34,18 @@ VFS_CONFIG_INI = vfs_config.JA2113.ini
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; VFS_CONFIG_INI = vfs_config.JA2113Demo.ini
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; JA2 1.13 - Unfinished Business
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; VFS_CONFIG_INI=Data-UB\vfs_config.UB.ini
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; VFS_CONFIG_INI = vfs_config.UB.ini
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; JA2 1.13 - SOG69 - Vietnam (Unfinished Business MOD)
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; VFS_CONFIG_INI=Data-UB\Addons\Data-Mod-SOG69-Vietnam\vfs_config.UB_SOG69-Vietnam.ini
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; VFS_CONFIG_INI = Data-UB\Addons\Data-Mod-SOG69-Vietnam\vfs_config.UB_SOG69-Vietnam.ini
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;******************************************************************************************************************************
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; This only has effect if you use the INI Editor to start Jagged Alliance 2 v1.13.
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; Otherwise you can ignore that.
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; This executable will be the default file to start the selected ja2 1.13 game.
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; This Executable will be the default file to start JA2 1.13 from the INI Editor.
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;******************************************************************************************************************************
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JA2_FILE = ja2.exe
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JA2_START_FILE = ja2.exe
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;******************************************************************************************************************************
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; You can choose from the following screen resolutions.
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@@ -1,108 +0,0 @@
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; Jagged Alliance 2 --Settings File--
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;
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; Please note that this file is automatically generated by the game.
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;
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; While it is safe to change things from within this file, not all values are acceptable. Some may break the game,
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; some may be ignored, but most likely they will be acceptable or reset to a default value.
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;
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; Please note, This file and its contents are in a beta phase. Expect changes, however they should be minimal and automated.
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;
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;******************************************************************************************************************************
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;******************************************************************************************************************************
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; The Current Game Setting Struct is defined as :
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;
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; typedef struct
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; {
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; INT8 bLastSavedGameSlot; // The last saved game number goes in here
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; UINT8 ubMusicVolumeSetting; // Volume Setting
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; UINT8 ubSoundEffectsVolume; // Volume Setting
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; UINT8 ubSpeechVolume; // Volume Setting
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; UINT8 fOptions[ NUM_ALL_GAME_OPTIONS ]; // Toggle Options (Speech, Subtitles, Show Tree Tops, etc.. )
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; UINT32 uiMeanwhileScenesSeenFlags; // Bit Vector describing seen 'mean whiles..'
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; BOOLEAN fHideHelpInAllScreens; // Controls Help "do not show help again" checkbox
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; } GAME_SETTINGS
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;
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;******************************************************************************************************************************
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[JA2 Game Settings]
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bLastSavedGameSlot = 18
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ubMusicVolumeSetting = 65
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ubSoundEffectsVolume = 65
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ubSpeechVolume = 65
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uiMeanwhileScenesSeenFlags = 0
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fHideHelpInAllScreens = FALSE
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TOPTION_SPEECH = TRUE
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TOPTION_MUTE_CONFIRMATIONS = FALSE
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TOPTION_SUBTITLES = TRUE
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TOPTION_KEY_ADVANCE_SPEECH = FALSE
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TOPTION_ANIMATE_SMOKE = TRUE
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TOPTION_BLOOD_N_GORE = TRUE
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TOPTION_DONT_MOVE_MOUSE = FALSE
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TOPTION_OLD_SELECTION_METHOD = FALSE
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TOPTION_ALWAYS_SHOW_MOVEMENT_PATH = FALSE
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TOPTION_SHOW_MISSES = FALSE
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TOPTION_RTCONFIRM = FALSE
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TOPTION_SLEEPWAKE_NOTIFICATION = TRUE
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TOPTION_USE_METRIC_SYSTEM = TRUE
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TOPTION_MERC_ALWAYS_LIGHT_UP = TRUE
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TOPTION_SMART_CURSOR = FALSE
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TOPTION_SNAP_CURSOR_TO_DOOR = TRUE
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TOPTION_GLOW_ITEMS = TRUE
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TOPTION_TOGGLE_TREE_TOPS = TRUE
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TOPTION_TOGGLE_WIREFRAME = TRUE
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TOPTION_3D_CURSOR = FALSE
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TOPTION_CTH_CURSOR = TRUE
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TOPTION_GL_BURST_CURSOR = TRUE
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TOPTION_ALLOW_TAUNTS = TRUE
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TOPTION_GL_HIGH_ANGLE = TRUE
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TOPTION_ALLOW_REAL_TIME_SNEAK = FALSE
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TOPTION_SPACE_SELECTS_NEXT_SQUAD = TRUE
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TOPTION_SHOW_ITEM_SHADOW = TRUE
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TOPTION_SHOW_WEAPON_RANGE_IN_TILES = TRUE
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TOPTION_TRACERS_FOR_SINGLE_FIRE = FALSE
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TOPTION_RAIN_SOUND = TRUE
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TOPTION_ALLOW_CROWS = TRUE
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TOPTION_ALLOW_SOLDIER_TOOLTIPS = TRUE
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TOPTION_USE_AUTO_SAVE = FALSE
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TOPTION_SILENT_SKYRIDER = FALSE
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TOPTION_ENHANCED_DESC_BOX = TRUE
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TOPTION_TOGGLE_TURN_MODE = FALSE
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TOPTION_STAT_PROGRESS_BARS = TRUE
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TOPTION_ALT_MAP_COLOR = FALSE
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TOPTION_ALTERNATE_BULLET_GRAPHICS = FALSE
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TOPTION_SHOW_MERC_RANKS = FALSE
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TOPTION_SHOW_TACTICAL_FACE_GEAR = FALSE
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TOPTION_SHOW_TACTICAL_FACE_ICONS = FALSE
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TOPTION_DISABLE_CURSOR_SWAP = FALSE
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TOPTION_QUIET_TRAINING = FALSE
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TOPTION_QUIET_REPAIRING = FALSE
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TOPTION_QUIET_DOCTORING = FALSE
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TOPTION_AUTO_FAST_FORWARD_MODE = FALSE
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TOPTION_ZOMBIES = FALSE
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TOPTION_ENABLE_INVENTORY_POPUPS = FALSE
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TOPTION_CHEAT_MODE_OPTIONS_HEADER = FALSE
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TOPTION_FORCE_BOBBY_RAY_SHIPMENTS = FALSE
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TOPTION_CHEAT_MODE_OPTIONS_END = FALSE
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TOPTION_DEBUG_MODE_OPTIONS_HEADER = FALSE
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TOPTION_REPORT_MISS_MARGIN = FALSE
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TOPTION_SHOW_RESET_ALL_OPTIONS = FALSE
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TOPTION_RESET_ALL_OPTIONS = FALSE
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TOPTION_RETAIN_DEBUG_OPTIONS_IN_RELEASE = FALSE
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TOPTION_DEBUG_MODE_RENDER_OPTIONS_GROUP = FALSE
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TOPTION_RENDER_MOUSE_REGIONS = FALSE
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TOPTION_DEBUG_MODE_OPTIONS_END = FALSE
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;******************************************************************************************************************************
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; Options beyond this point are Code derived options, DO NOT CHANGE THESE UNLESS YOU KNOW WHAT YOUR ARE DOING.
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; They are only included here for complete transparency for all GameSettings content.
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;******************************************************************************************************************************
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TOPTION_LAST_OPTION = FALSE
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NUM_GAME_OPTIONS = FALSE
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TOPTION_MERC_CASTS_LIGHT = TRUE
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TOPTION_HIDE_BULLETS = FALSE
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TOPTION_TRACKING_MODE = TRUE
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NUM_ALL_GAME_OPTIONS = FALSE
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@@ -1,25 +0,0 @@
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[Ja2_mp Settings]
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ALLOW_CUSTOM_NIV = 0
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CIV_ENABLED = 0
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CLIENT_NAME = Player Name
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DAMAGE_MULTIPLIER = 0.7
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DIFFICULT_LEVEL = 3
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DISABLE_BOBBY_RAYS = 0
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FILE_TRANSFER_DIRECTORY = MULTIPLAYER/Servers/My Server
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GAME_MODE = 0
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KIT_BAG = [201,214,243]
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MAX_CLIENTS = 4
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MAX_MERCS = 5
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OVERRIDE_MAX_AI = 0
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RANDOM_EDGES = 0
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RANDOM_MERCS = 0
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REPORT_NAME = 1
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SAME_MERC = 1
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SERVER_IP = 127.0.0.1
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SERVER_NAME = Server Name
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SERVER_PORT = 60005
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STARTING_BALANCE = 25000
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SYNC_CLIENTS_MP_DIR = 1
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TIME = 13.50
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TIMED_TURN_SECS_PER_TICK = 25
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@@ -1,139 +0,0 @@
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[JA2 Singleplayer Initial Settings]
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;******************************************************************************************************************************
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; The following settings are the initial settings in the initial game screen when you start a new game.
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;******************************************************************************************************************************
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;------------------------------------------------------------------------------------------------------------------------------
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; Difficulty Level
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;
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; 0 = Novice
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; 1 = Experienced
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; 2 = Expert
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; 3 = INSANE
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;------------------------------------------------------------------------------------------------------------------------------
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DIFFICULTY_LEVEL = 1
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;------------------------------------------------------------------------------------------------------------------------------
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; Bobby Ray Quality
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;
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; 1 = Normal
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; 2 = Great
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; 3 = Great
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; 4 = Excellent
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; 5 = Excellent
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; 6 = Excellent
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; 7 = Excellent
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; 8 = Excellent
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; 9 = Excellent
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; 10 = Awesome
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;------------------------------------------------------------------------------------------------------------------------------
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BOBBY_RAY_QUALITY = 2
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;------------------------------------------------------------------------------------------------------------------------------
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; Bobby Ray Quantity
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;
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; 1 = Normal (1x)
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; 2 = Great (2x)
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; 3 = Great (3x)
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; 4 = Excellent (4x)
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; 5 = Excellent (5x)
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; 6 = Excellent (6x)
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; 7 = Excellent (7x)
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; 8 = Excellent (8x)
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; 9 = Excellent (9x)
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; 10 = Awesome (10x)
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;------------------------------------------------------------------------------------------------------------------------------
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BOBBY_RAY_QUANTITY = 2
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;------------------------------------------------------------------------------------------------------------------------------
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; Max IMP Characters
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;
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; Range: 1 - 6
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;------------------------------------------------------------------------------------------------------------------------------
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MAX_IMP_CHARACTERS = 1
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;------------------------------------------------------------------------------------------------------------------------------
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; Progress Speed of Item Choices
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;
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; 0 = Very Slow
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; 1 = Slow
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; 2 = Normal
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; 3 = Fast
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; 4 = Very Fast
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;------------------------------------------------------------------------------------------------------------------------------
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PROGRESS_SPEED_OF_ITEM_CHOICES = 2
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;------------------------------------------------------------------------------------------------------------------------------
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; Skill Traits
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;
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; 0 = Old
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; 1 = New
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;------------------------------------------------------------------------------------------------------------------------------
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SKILL_TRAITS = 0
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;------------------------------------------------------------------------------------------------------------------------------
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; Inventory / Attachments
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;
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; 0 = Old / Old
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; 1 = New / Old
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; 2 = New / New
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;------------------------------------------------------------------------------------------------------------------------------
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INVENTORY_ATTACHMENTS = 2
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;------------------------------------------------------------------------------------------------------------------------------
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; Game Style
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;
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; 0 = Realistic
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; 1 = Sci Fi
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;------------------------------------------------------------------------------------------------------------------------------
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GAME_STYLE = 0
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;------------------------------------------------------------------------------------------------------------------------------
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; Enemies Drop All Items
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;
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; 0 = Off
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; 1 = On
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;------------------------------------------------------------------------------------------------------------------------------
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ENEMIES_DROP_ALL_ITEMS = 0
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;------------------------------------------------------------------------------------------------------------------------------
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; Extra Difficulty
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;
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; 0 = Save Anytime
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; 1 = Ironman (cannot save in combat)
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;------------------------------------------------------------------------------------------------------------------------------
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EXTRA_DIFFICULTY = 0
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;------------------------------------------------------------------------------------------------------------------------------
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; Available Arsenal
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;
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; 0 = Reduced
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; 1 = Tons of Guns
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;------------------------------------------------------------------------------------------------------------------------------
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AVAILABLE_ARSENAL = 1
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;------------------------------------------------------------------------------------------------------------------------------
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; Number of Terrorists
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;
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; 0 = Random
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; 1 = All
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;------------------------------------------------------------------------------------------------------------------------------
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NUMBER_OF_TERRORISTS = 0
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;------------------------------------------------------------------------------------------------------------------------------
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; Secret Weapon Caches
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;
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; 0 = Random
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; 1 = All
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;------------------------------------------------------------------------------------------------------------------------------
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SECRET_WEAPON_CACHES = 0
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;------------------------------------------------------------------------------------------------------------------------------
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; Maximum Squad Size
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;
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; 6 = Available in 640x480, 800x600 and 1024x768 screen resolution
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; 8 = Available in 800x600 and 1024x768 screen resolution
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; 10 = Available in 1024x768 screen resolution
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;------------------------------------------------------------------------------------------------------------------------------
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SQUAD_SIZE = 6
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@@ -43,15 +43,10 @@ MOUNT_POINT =
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[LOC_UB_dir]
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TYPE = DIRECTORY
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PATH = Data-UB/Data-Files
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PATH = Data-UB
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MOUNT_POINT =
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[LOC_UB_Language_dir]
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TYPE = DIRECTORY
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PATH = Data-UB/Language/EN
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MOUNT_POINT =
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[LOC_UB_UB_Profile_dir]
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[LOC_UB_Profile_dir]
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TYPE = DIRECTORY
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PATH =
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MOUNT_POINT =
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