- Updated property description text (by Headrock)

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1157 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Wanne
2009-06-26 13:39:28 +00:00
parent 82f839ddf3
commit 2a738e4bce
2 changed files with 12 additions and 4 deletions
+6 -2
View File
@@ -1171,12 +1171,16 @@ INCREASE_AI_WILLINGNESS_TO_SUPPRESS = FALSE
;******************************************************************************************************************************
; You can now adjust how quickly you'll advance in the various skills, attributes, and Experience Level. This is the
; number of "sub-points" you need to acquire to gain a new level. JA2 defaults are:
; number of "sub-points" you need to acquire to gain a new level.
;
; JA2 defaults are:
; Skills: 25 Sub-Points to advance
; Includes Marksmanship, Mechanical, Explosives, Medical, and Leadership.
; Attribs: 50 Sub-Points to advance
; Includes Health, Strength, Wisdom, Dexterity, and Agility.
; ExpLevel: 350 Sub-Points (times the current experience level) to advance.
;
; Double the values, and progression will get become as slow. Half them, it becomes twice as fast.
; Double the values, and progression will become twice as slow. Halve them, you'll gain points twice as fast.
; Please note that an ExpLevel value of more than 6500 will be counted as 6500!!
;
; Note: Lowering any of these numbers in the middle of a campaign may cause an immediate "jump" of stats as it does NOT clear
+6 -2
View File
@@ -1172,12 +1172,16 @@ INCREASE_AI_WILLINGNESS_TO_SUPPRESS = FALSE
;******************************************************************************************************************************
; You can now adjust how quickly you'll advance in the various skills, attributes, and Experience Level. This is the
; number of "sub-points" you need to acquire to gain a new level. JA2 defaults are:
; number of "sub-points" you need to acquire to gain a new level.
;
; JA2 defaults are:
; Skills: 25 Sub-Points to advance
; Includes Marksmanship, Mechanical, Explosives, Medical, and Leadership.
; Attribs: 50 Sub-Points to advance
; Includes Health, Strength, Wisdom, Dexterity, and Agility.
; ExpLevel: 350 Sub-Points (times the current experience level) to advance.
;
; Double the values, and progression will get become as slow. Half them, it becomes twice as fast.
; Double the values, and progression will become twice as slow. Halve them, you'll gain points twice as fast.
; Please note that an ExpLevel value of more than 6500 will be counted as 6500!!
;
; Note: Lowering any of these numbers in the middle of a campaign may cause an immediate "jump" of stats as it does NOT clear