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- Updated property description text (by Headrock)
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1157 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -1171,12 +1171,16 @@ INCREASE_AI_WILLINGNESS_TO_SUPPRESS = FALSE
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;******************************************************************************************************************************
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; You can now adjust how quickly you'll advance in the various skills, attributes, and Experience Level. This is the
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; number of "sub-points" you need to acquire to gain a new level. JA2 defaults are:
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; number of "sub-points" you need to acquire to gain a new level.
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;
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; JA2 defaults are:
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; Skills: 25 Sub-Points to advance
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; Includes Marksmanship, Mechanical, Explosives, Medical, and Leadership.
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; Attribs: 50 Sub-Points to advance
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; Includes Health, Strength, Wisdom, Dexterity, and Agility.
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; ExpLevel: 350 Sub-Points (times the current experience level) to advance.
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;
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; Double the values, and progression will get become as slow. Half them, it becomes twice as fast.
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; Double the values, and progression will become twice as slow. Halve them, you'll gain points twice as fast.
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; Please note that an ExpLevel value of more than 6500 will be counted as 6500!!
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;
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; Note: Lowering any of these numbers in the middle of a campaign may cause an immediate "jump" of stats as it does NOT clear
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@@ -1172,12 +1172,16 @@ INCREASE_AI_WILLINGNESS_TO_SUPPRESS = FALSE
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;******************************************************************************************************************************
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; You can now adjust how quickly you'll advance in the various skills, attributes, and Experience Level. This is the
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; number of "sub-points" you need to acquire to gain a new level. JA2 defaults are:
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; number of "sub-points" you need to acquire to gain a new level.
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;
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; JA2 defaults are:
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; Skills: 25 Sub-Points to advance
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; Includes Marksmanship, Mechanical, Explosives, Medical, and Leadership.
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; Attribs: 50 Sub-Points to advance
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; Includes Health, Strength, Wisdom, Dexterity, and Agility.
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; ExpLevel: 350 Sub-Points (times the current experience level) to advance.
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;
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; Double the values, and progression will get become as slow. Half them, it becomes twice as fast.
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; Double the values, and progression will become twice as slow. Halve them, you'll gain points twice as fast.
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; Please note that an ExpLevel value of more than 6500 will be counted as 6500!!
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;
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; Note: Lowering any of these numbers in the middle of a campaign may cause an immediate "jump" of stats as it does NOT clear
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